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Feb 19th, 2017
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  1. looks(50,0)
  2. // 50 - 140 = 90 / 2 = 18
  3. do
  4. looks(50,0)
  5. #iter = 18
  6. for(#iter,0,18)
  7. if((%HITID% != "stone") && (%HITID% != "air") && (%HIT% == "TILE") && (%HITID% != "obsidian") && (%HITID% != "prismarine") && (@picklevelup != 1) && (%HITID% != "sea_lantern")&& (%HITID% != "stained_glass"))
  8. do
  9. key(attack)
  10. while((%HITID% != "stone") && (%HITID% != "air") && (%HIT% == "TILE") && (%HITID% != "obsidian") && (%HITID% != "prismarine") && (@picklevelup != 1)&& (%HITID% != "sea_lantern")&& (%HITID% != "stained_glass"))
  11. key(attack)
  12. if((%HITID% != "stone") && (%HITID% != "air") && (%HIT% == "TILE") && (%HITID% != "obsidian") && (%HITID% != "prismarine") && (@picklevelup != 1)&& (%HITID% != "sea_lantern")&& (%HITID% != "stained_glass"))
  13. do
  14. key(attack)
  15. while((%HITID% != "stone") && (%HITID% != "air") && (%HIT% == "TILE") && (%HITID% != "obsidian") && (%HITID% != "prismarine") && (@picklevelup != 1)&& (%HITID% != "sea_lantern")&& (%HITID% != "stained_glass"))
  16. endif
  17. endif
  18. looks(+5,+0)
  19. next
  20. if(@antiafk)
  21. log("&6[&lNOAFK&r&6]:&r&cInitating Anti-AFK")
  22. looks(270,%PITCH%)
  23. keydown(right)
  24. wait(500ms)
  25. keyup(right)
  26. keydown(left)
  27. wait(500ms)
  28. keyup(left)
  29. log("&6[&lNOAFK&r&6]:&r&cResuming Progress")
  30. UNSET(@antiafk)
  31. endif
  32. looks(+0,-17)
  33. for(#iter,0,18)
  34. if((%HITID% != "stone") && (%HITID% != "air") && (%HIT% == "TILE") && (%HITID% != "obsidian") && (%HITID% != "prismarine") && (@picklevelup != 1) && (%HITID% != "sea_lantern")&& (%HITID% != "stained_glass"))
  35. do
  36. key(attack)
  37. while((%HITID% != "stone") && (%HITID% != "air") && (%HIT% == "TILE") && (%HITID% != "obsidian") && (%HITID% != "prismarine") && (@picklevelup != 1)&& (%HITID% != "sea_lantern")&& (%HITID% != "stained_glass"))
  38. key(attack)
  39. if((%HITID% != "stone") && (%HITID% != "air") && (%HIT% == "TILE") && (%HITID% != "obsidian") && (%HITID% != "prismarine") && (@picklevelup != 1)&& (%HITID% != "sea_lantern")&& (%HITID% != "stained_glass"))
  40. do
  41. key(attack)
  42. while((%HITID% != "stone") && (%HITID% != "air") && (%HIT% == "TILE") && (%HITID% != "obsidian") && (%HITID% != "prismarine") && (@picklevelup != 1)&& (%HITID% != "sea_lantern")&& (%HITID% != "stained_glass"))
  43. endif
  44. endif
  45. looks(-5,+0)
  46. next
  47. if(@antiafk)
  48. log("&6[&lNOAFK&r&6]:&r&cInitating Anti-AFK")
  49. looks(270,%PITCH%)
  50. keydown(right)
  51. wait(500ms)
  52. keyup(right)
  53. keydown(left)
  54. wait(500ms)
  55. keyup(left)
  56. log("&6[&lNOAFK&r&6]:&r&cResuming Progress")
  57. UNSET(@antiafk)
  58. endif
  59. while(true)
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