Advertisement
Guest User

output_log for stuck glitch

a guest
Nov 4th, 2014
170
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 39.67 KB | None | 0 0
  1. Initialize engine version: 4.5.3p4 (80c2d1be1221)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4448]
  5. Renderer: NVIDIA GeForce GTX 660M
  6. Vendor: NVIDIA
  7. VRAM: 1990 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  19. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  20. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll (this message is harmless)
  21. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll into Unity Child Domain
  22. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll (this message is harmless)
  23. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll into Unity Child Domain
  24. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
  25. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
  26. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
  27. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
  28. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
  29. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
  30. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
  31. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
  32. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
  33. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
  34. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
  35. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
  36. - Completed reload, in 0.368 seconds
  37. <RI> Initializing input.
  38.  
  39. <RI> Input initialized.
  40.  
  41. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  42. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\System.Core.dll (this message is harmless)
  43. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\System.dll (this message is harmless)
  44. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  45. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\Boo.Lang.dll (this message is harmless)
  46. The tree TRN_PineTree_GroupJ_Prefab couldn't be instanced because the prefab contains no valid mesh renderer
  47.  
  48. (Filename: Line: 53)
  49.  
  50. UnloadTime: 34.874798 ms
  51. Successfully initialized Steam!
  52.  
  53. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  54.  
  55. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\TheLongDark\tld_Data\Managed\System.Xml.dll (this message is harmless)
  56. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  57.  
  58. Unloading 5296 unused Assets to reduce memory usage. Loaded Objects now: 9938.
  59. Total: 16.190006 ms (FindLiveObjects: 0.525194 ms CreateObjectMapping: 0.154390 ms MarkObjects: 12.427969 ms DeleteObjects: 2.717447 ms)
  60.  
  61. GAME VERSION: Sandbox Alpha v.156
  62.  
  63. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  64.  
  65. Received stats and achievements from Steam
  66.  
  67.  
  68. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  69.  
  70. UnloadTime: 6.890446 ms
  71. Unloading 13 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  72.  
  73. Unloading 285 unused Assets to reduce memory usage. Loaded Objects now: 11836.
  74. Total: 12.141500 ms (FindLiveObjects: 0.486373 ms CreateObjectMapping: 0.122709 ms MarkObjects: 8.776149 ms DeleteObjects: 2.321654 ms)
  75.  
  76. UnloadTime: 3.637541 ms
  77. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  78.  
  79. Unloading 312 unused Assets to reduce memory usage. Loaded Objects now: 36076.
  80. Total: 183.157272 ms (FindLiveObjects: 1.557289 ms CreateObjectMapping: 0.617561 ms MarkObjects: 179.303772 ms DeleteObjects: 1.306962 ms)
  81.  
  82. Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort
  83.  
  84. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  85.  
  86. Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort
  87.  
  88. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  89.  
  90. Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort
  91.  
  92. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  93.  
  94. Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort
  95.  
  96. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  97.  
  98. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  99.  
  100. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  101.  
  102. Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort
  103.  
  104. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  105.  
  106. UnloadTime: 340.186890 ms
  107. Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  108.  
  109. Unloading 356 unused Assets to reduce memory usage. Loaded Objects now: 35896.
  110. Total: 100.834686 ms (FindLiveObjects: 1.556396 ms CreateObjectMapping: 0.812110 ms MarkObjects: 97.097198 ms DeleteObjects: 0.966500 ms)
  111.  
  112. UnloadTime: 8.664149 ms
  113. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  114.  
  115. Unloading 306 unused Assets to reduce memory usage. Loaded Objects now: 36059.
  116. Total: 260.590668 ms (FindLiveObjects: 1.601464 ms CreateObjectMapping: 0.544381 ms MarkObjects: 256.932617 ms DeleteObjects: 1.120444 ms)
  117.  
  118. Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort
  119.  
  120. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  121.  
  122. Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort
  123.  
  124. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  125.  
  126. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  127.  
  128. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  129.  
  130. UnloadTime: 192.240417 ms
  131. Unloading 13 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  132.  
  133. Unloading 331 unused Assets to reduce memory usage. Loaded Objects now: 37100.
  134. Total: 99.268921 ms (FindLiveObjects: 1.729081 ms CreateObjectMapping: 0.561338 ms MarkObjects: 95.551956 ms DeleteObjects: 0.988811 ms)
  135.  
  136. UnloadTime: 11.497612 ms
  137. Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  138.  
  139. Unloading 299 unused Assets to reduce memory usage. Loaded Objects now: 36113.
  140. Total: 254.125916 ms (FindLiveObjects: 1.683567 ms CreateObjectMapping: 0.553306 ms MarkObjects: 250.190323 ms DeleteObjects: 1.316333 ms)
  141.  
  142. Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort
  143.  
  144. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  145.  
  146. Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort
  147.  
  148. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  149.  
  150. Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort
  151.  
  152. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  153.  
  154. Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort
  155.  
  156. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  157.  
  158. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  159.  
  160. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  161.  
  162. Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort
  163.  
  164. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  165.  
  166. UnloadTime: 343.024384 ms
  167. Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  168.  
  169. Unloading 325 unused Assets to reduce memory usage. Loaded Objects now: 36493.
  170. Total: 67.958488 ms (FindLiveObjects: 1.749161 ms CreateObjectMapping: 0.572493 ms MarkObjects: 64.170120 ms DeleteObjects: 1.011122 ms)
  171.  
  172. UnloadTime: 24.229900 ms
  173. Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  174.  
  175. Unloading 429 unused Assets to reduce memory usage. Loaded Objects now: 36345.
  176. Total: 236.096176 ms (FindLiveObjects: 1.679105 ms CreateObjectMapping: 0.566692 ms MarkObjects: 231.975372 ms DeleteObjects: 1.489018 ms)
  177.  
  178. Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort
  179.  
  180. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  181.  
  182. Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort
  183.  
  184. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  185.  
  186. Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort
  187.  
  188. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  189.  
  190. Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort
  191.  
  192. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  193.  
  194. Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort
  195.  
  196. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  197.  
  198. Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort
  199.  
  200. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  201.  
  202. Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort
  203.  
  204. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  205.  
  206. UnloadTime: 391.900024 ms
  207. Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  208.  
  209. Unloading 324 unused Assets to reduce memory usage. Loaded Objects now: 36767.
  210. Total: 101.924347 ms (FindLiveObjects: 1.704093 ms CreateObjectMapping: 0.538581 ms MarkObjects: 98.222992 ms DeleteObjects: 1.005321 ms)
  211.  
  212. UnloadTime: 9.892578 ms
  213. Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  214.  
  215. Unloading 428 unused Assets to reduce memory usage. Loaded Objects now: 36336.
  216. Total: 259.584015 ms (FindLiveObjects: 1.754069 ms CreateObjectMapping: 0.661290 ms MarkObjects: 255.292328 ms DeleteObjects: 1.466707 ms)
  217.  
  218. Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort
  219.  
  220. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  221.  
  222. Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort
  223.  
  224. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  225.  
  226. Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort
  227.  
  228. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  229.  
  230. Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort
  231.  
  232. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  233.  
  234. Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort
  235.  
  236. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  237.  
  238. Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort
  239.  
  240. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  241.  
  242. UnloadTime: 340.483643 ms
  243. Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  244.  
  245. Unloading 352 unused Assets to reduce memory usage. Loaded Objects now: 36797.
  246. Total: 112.654915 ms (FindLiveObjects: 1.584508 ms CreateObjectMapping: 0.565353 ms MarkObjects: 108.914742 ms DeleteObjects: 1.149002 ms)
  247.  
  248. UnloadTime: 9.155431 ms
  249. Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  250.  
  251. Unloading 429 unused Assets to reduce memory usage. Loaded Objects now: 36435.
  252. Total: 269.721130 ms (FindLiveObjects: 1.832157 ms CreateObjectMapping: 0.556875 ms MarkObjects: 265.475830 ms DeleteObjects: 1.467153 ms)
  253.  
  254. Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort
  255.  
  256. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  257.  
  258. Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort
  259.  
  260. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  261.  
  262. Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort
  263.  
  264. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  265.  
  266. Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort
  267.  
  268. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  269.  
  270. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  271.  
  272. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  273.  
  274. UnloadTime: 291.133179 ms
  275. Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  276.  
  277. Unloading 324 unused Assets to reduce memory usage. Loaded Objects now: 36913.
  278. Total: 112.915054 ms (FindLiveObjects: 1.675982 ms CreateObjectMapping: 0.568923 ms MarkObjects: 109.260109 ms DeleteObjects: 0.957576 ms)
  279.  
  280. UnloadTime: 9.345965 ms
  281. Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  282.  
  283. Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 36461.
  284. Total: 278.782410 ms (FindLiveObjects: 1.703201 ms CreateObjectMapping: 0.551075 ms MarkObjects: 274.778076 ms DeleteObjects: 1.386835 ms)
  285.  
  286. Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort
  287.  
  288. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  289.  
  290. Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort
  291.  
  292. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  293.  
  294. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  295.  
  296. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  297.  
  298. Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort
  299.  
  300. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  301.  
  302. UnloadTime: 242.091949 ms
  303. Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  304.  
  305. Unloading 293 unused Assets to reduce memory usage. Loaded Objects now: 37152.
  306. Total: 127.437561 ms (FindLiveObjects: 1.750053 ms CreateObjectMapping: 0.625592 ms MarkObjects: 123.658569 ms DeleteObjects: 0.953114 ms)
  307.  
  308. Achievement 'Survival_5_Days' unlocked!
  309.  
  310. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  311.  
  312. StoreStats - success
  313.  
  314. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  315.  
  316. UnloadTime: 10.500769 ms
  317. Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  318.  
  319. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 36503.
  320. Total: 283.657318 ms (FindLiveObjects: 1.673304 ms CreateObjectMapping: 0.561784 ms MarkObjects: 279.347748 ms DeleteObjects: 1.672412 ms)
  321.  
  322. Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort
  323.  
  324. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  325.  
  326. Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort
  327.  
  328. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  329.  
  330. Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort
  331.  
  332. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  333.  
  334. Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort
  335.  
  336. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  337.  
  338. Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort
  339.  
  340. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  341.  
  342. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  343.  
  344. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  345.  
  346. UnloadTime: 341.593811 ms
  347. Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  348.  
  349. Unloading 303 unused Assets to reduce memory usage. Loaded Objects now: 37298.
  350. Total: 98.550514 ms (FindLiveObjects: 1.771472 ms CreateObjectMapping: 0.561338 ms MarkObjects: 94.779114 ms DeleteObjects: 0.987026 ms)
  351.  
  352. UnloadTime: 10.353518 ms
  353. Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  354.  
  355. Unloading 442 unused Assets to reduce memory usage. Loaded Objects now: 36643.
  356. Total: 258.485443 ms (FindLiveObjects: 1.731758 ms CreateObjectMapping: 0.545274 ms MarkObjects: 254.326736 ms DeleteObjects: 1.507759 ms)
  357.  
  358. Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort
  359.  
  360. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  361.  
  362. Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort
  363.  
  364. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  365.  
  366. Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort
  367.  
  368. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  369.  
  370. Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort
  371.  
  372. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  373.  
  374. Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort
  375.  
  376. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  377.  
  378. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  379.  
  380. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  381.  
  382. UnloadTime: 341.358215 ms
  383. Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  384.  
  385. Unloading 337 unused Assets to reduce memory usage. Loaded Objects now: 37000.
  386. Total: 111.963730 ms (FindLiveObjects: 1.806723 ms CreateObjectMapping: 0.555983 ms MarkObjects: 108.050873 ms DeleteObjects: 1.063775 ms)
  387.  
  388. UnloadTime: 9.803335 ms
  389. Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  390.  
  391. Unloading 443 unused Assets to reduce memory usage. Loaded Objects now: 36669.
  392. Total: 272.899506 ms (FindLiveObjects: 1.621543 ms CreateObjectMapping: 0.563569 ms MarkObjects: 268.714447 ms DeleteObjects: 1.618420 ms)
  393.  
  394. Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort
  395.  
  396. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  397.  
  398. Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort
  399.  
  400. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  401.  
  402. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  403.  
  404. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  405.  
  406. UnloadTime: 191.137375 ms
  407. Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  408.  
  409. Unloading 336 unused Assets to reduce memory usage. Loaded Objects now: 37090.
  410. Total: 81.336891 ms (FindLiveObjects: 1.848667 ms CreateObjectMapping: 0.585433 ms MarkObjects: 77.396370 ms DeleteObjects: 1.040126 ms)
  411.  
  412. UnloadTime: 9.989406 ms
  413. Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  414.  
  415. Unloading 414 unused Assets to reduce memory usage. Loaded Objects now: 36618.
  416. Total: 248.889603 ms (FindLiveObjects: 1.656348 ms CreateObjectMapping: 0.564461 ms MarkObjects: 244.861176 ms DeleteObjects: 1.425655 ms)
  417.  
  418. Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort
  419.  
  420. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  421.  
  422. Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort
  423.  
  424. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  425.  
  426. Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort
  427.  
  428. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  429.  
  430. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  431.  
  432. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  433.  
  434. UnloadTime: 240.561890 ms
  435. Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  436.  
  437. Unloading 336 unused Assets to reduce memory usage. Loaded Objects now: 37174.
  438. Total: 113.940018 ms (FindLiveObjects: 1.770133 ms CreateObjectMapping: 0.563122 ms MarkObjects: 110.141388 ms DeleteObjects: 1.014692 ms)
  439.  
  440. UnloadTime: 10.101852 ms
  441. Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  442.  
  443. Unloading 414 unused Assets to reduce memory usage. Loaded Objects now: 36759.
  444. Total: 273.754456 ms (FindLiveObjects: 1.725065 ms CreateObjectMapping: 0.557322 ms MarkObjects: 269.735840 ms DeleteObjects: 1.351584 ms)
  445.  
  446. Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort
  447.  
  448. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  449.  
  450. Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort
  451.  
  452. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  453.  
  454. Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort
  455.  
  456. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  457.  
  458. Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort
  459.  
  460. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  461.  
  462. Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort
  463.  
  464. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  465.  
  466. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  467.  
  468. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  469.  
  470. Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort
  471.  
  472. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  473.  
  474. UnloadTime: 391.865265 ms
  475. Unloading 13 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  476.  
  477. Unloading 353 unused Assets to reduce memory usage. Loaded Objects now: 37814.
  478. Total: 114.790497 ms (FindLiveObjects: 1.794229 ms CreateObjectMapping: 0.563569 ms MarkObjects: 110.921814 ms DeleteObjects: 1.067345 ms)
  479.  
  480. UnloadTime: 10.531111 ms
  481. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  482.  
  483. Unloading 402 unused Assets to reduce memory usage. Loaded Objects now: 36832.
  484. Total: 276.048462 ms (FindLiveObjects: 1.704539 ms CreateObjectMapping: 0.563122 ms MarkObjects: 271.503754 ms DeleteObjects: 1.855360 ms)
  485.  
  486. Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort
  487.  
  488. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  489.  
  490. Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort
  491.  
  492. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  493.  
  494. Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort
  495.  
  496. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  497.  
  498. Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort
  499.  
  500. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  501.  
  502. Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort
  503.  
  504. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  505.  
  506. Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort
  507.  
  508. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  509.  
  510. UnloadTime: 342.087341 ms
  511. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  512.  
  513. Unloading 338 unused Assets to reduce memory usage. Loaded Objects now: 35849.
  514. Total: 149.979874 ms (FindLiveObjects: 1.694723 ms CreateObjectMapping: 0.547505 ms MarkObjects: 146.259338 ms DeleteObjects: 1.071361 ms)
  515.  
  516. UnloadTime: 6.159992 ms
  517. Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  518.  
  519. Unloading 185 unused Assets to reduce memory usage. Loaded Objects now: 36753.
  520. Total: 310.568054 ms (FindLiveObjects: 1.738452 ms CreateObjectMapping: 0.547951 ms MarkObjects: 307.015747 ms DeleteObjects: 0.867887 ms)
  521.  
  522. Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort
  523.  
  524. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  525.  
  526. Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort
  527.  
  528. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  529.  
  530. Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort
  531.  
  532. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  533.  
  534. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  535.  
  536. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  537.  
  538. Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort
  539.  
  540. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  541.  
  542. UnloadTime: 292.625305 ms
  543. Unloading 17 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  544.  
  545. Unloading 301 unused Assets to reduce memory usage. Loaded Objects now: 37370.
  546. Total: 162.205261 ms (FindLiveObjects: 1.745145 ms CreateObjectMapping: 0.558214 ms MarkObjects: 158.421814 ms DeleteObjects: 1.008891 ms)
  547.  
  548. UnloadTime: 9.546762 ms
  549. Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  550.  
  551. Unloading 321 unused Assets to reduce memory usage. Loaded Objects now: 37021.
  552. Total: 354.963745 ms (FindLiveObjects: 1.655456 ms CreateObjectMapping: 0.561784 ms MarkObjects: 350.925507 ms DeleteObjects: 1.410038 ms)
  553.  
  554. Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort
  555.  
  556. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  557.  
  558. Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort
  559.  
  560. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  561.  
  562. Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort
  563.  
  564. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  565.  
  566. Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort
  567.  
  568. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  569.  
  570. Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort
  571.  
  572. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  573.  
  574. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  575.  
  576. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  577.  
  578. Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort
  579.  
  580. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  581.  
  582. UnloadTime: 390.372650 ms
  583. Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  584.  
  585. Unloading 432 unused Assets to reduce memory usage. Loaded Objects now: 35807.
  586. Total: 148.755020 ms (FindLiveObjects: 1.640284 ms CreateObjectMapping: 0.575170 ms MarkObjects: 144.824753 ms DeleteObjects: 1.265464 ms)
  587.  
  588. UnloadTime: 5.955626 ms
  589. Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  590.  
  591. Unloading 184 unused Assets to reduce memory usage. Loaded Objects now: 36974.
  592. Total: 312.293121 ms (FindLiveObjects: 1.770133 ms CreateObjectMapping: 0.558660 ms MarkObjects: 308.669403 ms DeleteObjects: 0.837544 ms)
  593.  
  594. Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort
  595.  
  596. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  597.  
  598. Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort
  599.  
  600. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  601.  
  602. Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort
  603.  
  604. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  605.  
  606. Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort
  607.  
  608. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  609.  
  610. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  611.  
  612. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  613.  
  614. Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort
  615.  
  616. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  617.  
  618. UnloadTime: 339.828583 ms
  619. Unloading 10 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  620.  
  621. Unloading 392 unused Assets to reduce memory usage. Loaded Objects now: 35727.
  622. Total: 161.488632 ms (FindLiveObjects: 1.671519 ms CreateObjectMapping: 0.549290 ms MarkObjects: 157.719467 ms DeleteObjects: 1.118660 ms)
  623.  
  624. UnloadTime: 5.653093 ms
  625. Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  626.  
  627. Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 37058.
  628. Total: 349.066559 ms (FindLiveObjects: 1.768794 ms CreateObjectMapping: 0.553306 ms MarkObjects: 345.483459 ms DeleteObjects: 0.837991 ms)
  629.  
  630. Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort
  631.  
  632. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  633.  
  634. Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort
  635.  
  636. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  637.  
  638. Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort
  639.  
  640. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  641.  
  642. Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort
  643.  
  644. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  645.  
  646. Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort
  647.  
  648. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  649.  
  650. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  651.  
  652. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  653.  
  654. Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort
  655.  
  656. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  657.  
  658. UnloadTime: 390.176758 ms
  659. Unloading 11 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  660.  
  661. Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 35905.
  662. Total: 137.374313 ms (FindLiveObjects: 1.559966 ms CreateObjectMapping: 0.547951 ms MarkObjects: 133.695282 ms DeleteObjects: 1.133385 ms)
  663.  
  664. UnloadTime: 5.579467 ms
  665. Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  666.  
  667. Unloading 156 unused Assets to reduce memory usage. Loaded Objects now: 37220.
  668. Total: 295.467255 ms (FindLiveObjects: 1.665719 ms CreateObjectMapping: 0.559553 ms MarkObjects: 291.996155 ms DeleteObjects: 0.832190 ms)
  669.  
  670. Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort
  671.  
  672. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  673.  
  674. Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort
  675.  
  676. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  677.  
  678. Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort
  679.  
  680. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  681.  
  682. Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort
  683.  
  684. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  685.  
  686. Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort
  687.  
  688. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  689.  
  690. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  691.  
  692. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  693.  
  694. Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort
  695.  
  696. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  697.  
  698. UnloadTime: 391.723328 ms
  699. Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  700.  
  701. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 36030.
  702. Total: 149.058441 ms (FindLiveObjects: 1.620651 ms CreateObjectMapping: 0.608636 ms MarkObjects: 145.333893 ms DeleteObjects: 1.032986 ms)
  703.  
  704. UnloadTime: 12.536399 ms
  705. Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  706.  
  707. Unloading 290 unused Assets to reduce memory usage. Loaded Objects now: 37078.
  708. Total: 309.515900 ms (FindLiveObjects: 1.784412 ms CreateObjectMapping: 0.556429 ms MarkObjects: 305.683777 ms DeleteObjects: 1.088763 ms)
  709.  
  710. Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort
  711.  
  712. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  713.  
  714. Could not terminate pathfinding thread[3] in 50ms, trying Thread.Abort
  715.  
  716. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  717.  
  718. Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort
  719.  
  720. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  721.  
  722. Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort
  723.  
  724. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  725.  
  726. UnloadTime: 242.394485 ms
  727. Unloading 19 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  728.  
  729. Unloading 336 unused Assets to reduce memory usage. Loaded Objects now: 37570.
  730. Total: 127.519218 ms (FindLiveObjects: 1.640284 ms CreateObjectMapping: 0.543935 ms MarkObjects: 123.744690 ms DeleteObjects: 1.093672 ms)
  731.  
  732. The tree TRN_PineTree_GroupJ_Prefab couldn't be instanced because the prefab contains no valid mesh renderer
  733.  
  734. (Filename: Line: 53)
  735.  
  736. UnloadTime: 10.552529 ms
  737. Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  738.  
  739. Unloading 434 unused Assets to reduce memory usage. Loaded Objects now: 36176.
  740. Total: 132.196442 ms (FindLiveObjects: 1.693384 ms CreateObjectMapping: 0.554644 ms MarkObjects: 127.903847 ms DeleteObjects: 1.670627 ms)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement