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Chakram Code

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Feb 1st, 2014
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  1. actor wandchakram
  2. {
  3. projectile
  4. -noblockmap
  5. +hexenbounce
  6. +ripper
  7. bouncefactor 0.9
  8. wallbouncefactor 0.9
  9. bouncecount 15
  10. seesound "weapons/vblwal"
  11. radius 10
  12. speed 40
  13. xscale 3
  14. yscale 1
  15. damage 6
  16. states
  17. {
  18. spawn:
  19. CKRM ABC 0 bright a_spawnitem ("wandchakramtrail")
  20. CKRM ABC 1 bright
  21. loop
  22. death:
  23. SPRK ABCD 3 bright
  24. stop
  25. }
  26. }
  27.  
  28. actor wandchakramtrail
  29. {
  30. projectile
  31. -noblockmap
  32. +hexenbounce
  33. +ripper
  34. bouncefactor 0.9
  35. wallbouncefactor 0.9
  36. bouncecount 15
  37. radius 10
  38. speed 35
  39. xscale 3
  40. yscale 1
  41. damage 0
  42. +painless
  43. +randomize
  44. renderstyle add
  45. alpha 0.20
  46. states
  47. {
  48. spawn:
  49. TNT1 A 0 A_PlaySoundEx("subweapons/chakramfly","body",0,0)
  50. CKRM ABC 2 bright
  51. CKRM ABC 2 bright
  52. stop
  53. death:
  54. CKRM ABC 2 bright A_FadeOut(0.5)
  55. CKRM ABC 2 bright A_FadeOut(0.5)
  56. stop
  57. }
  58. }
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