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  1. Initialize engine version: 5.3.4f1 (fdbb5133b820)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [C:\WINDOWS\System32\DriverStore\FileRepository\c0307101.inf_amd64_4e33c7b9edea4480\aticfx32.dll 21.19.137.1]
  5. Renderer: AMD Radeon R9 200 / HD 7900 Series
  6. Vendor: ATI
  7. VRAM: 3053 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  17. Loading E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  18. Platform assembly: E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  19. Loading E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  20. Platform assembly: E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.Xml.Linq.dll (this message is harmless)
  21. Loading E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
  22. Platform assembly: E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NAudio.dll (this message is harmless)
  23. Loading E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  24. Platform assembly: E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NVorbis.dll (this message is harmless)
  25. Loading E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  26. - Completed reload, in 0.419 seconds
  27. Platform assembly: E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.Core.dll (this message is harmless)
  28. Platform assembly: E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.dll (this message is harmless)
  29. Platform assembly: E:\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.Xml.dll (this message is harmless)
  30. <RI> Initializing input.
  31.  
  32. <RI> Input initialized.
  33.  
  34. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  35. <RI> Initialized touch support.
  36.  
  37. UnloadTime: 0.556479 ms
  38. RimWorld 0.15.1284 rev139
  39.  
  40. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  41.  
  42. HandleD3DDeviceLost
  43. HandleD3DDeviceLost: still lost
  44. Skipped frame because GfxDevice is in invalid state (device lost)
  45.  
  46. (Filename: Line: 1460)
  47.  
  48. HandleD3DDeviceLost
  49. HandleD3DDeviceLost: needs reset, doing it
  50. FullResetD3DDevice
  51. ResetD3DDevice
  52. dev->Reset
  53. D3Dwindow device not lost anymore
  54. Setting up 2 worker threads for Enlighten.
  55. Thread -> id: ae8 -> priority: 1
  56. Thread -> id: 1fc0 -> priority: 1
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