Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public void map(GL4 gl, float[] data)
- {
- gl.glMapBuffer(GL4.GL_UNIFORM_BUFFER, GL4.GL_WRITE_ONLY).asFloatBuffer().put(data);
- gl.glUnmapBuffer(GL4.GL_UNIFORM_BUFFER);
- }
- public void bind(GL4 gl, int bind_location, int block_index, int program)
- {
- gl.glBindBufferBase(GL4.GL_UNIFORM_BUFFER, block_index, m_handle[0]);
- gl.glUniformBlockBinding(program, bind_location, block_index);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement