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xeRicker

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Apr 26th, 2023
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  1. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  2. # Normal Particles
  3. # format: [PARTICLE];[AMOUNT;[X-OFFSET];[Y-OFFSET];[Z-OFFSET];[SPEED]
  4. # example: LAVA;5;0.25;0.25;0.25;1
  5. # Redstone Particles
  6. # format: REDSTONE;[AMOUNT];[SIZE];[R],[G],[B]
  7. # example: REDSTONE;2;1.5;255,255,255
  8. # Spell Mob Particles
  9. # format: SPELL_MOB;[R],[G],[B]
  10. # example: SPELL_MOB;255,255,255
  11. # Dust Color Transition Particles
  12. # format: DUST_COLOR_TRANSITION;[AMOUNT];[SIZE];[R],[G],[B];[R],[G],[B]
  13. # example: DUST_COLOR_TRANSITION;2;1.5;255,255,255;0,0,0
  14. # note: the first RGB is start color, the second is end color
  15. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  16.  
  17. particle-settings:
  18. spiral-particles:
  19. - "WAX_OFF;1;0;0;0;0"
  20. explosion-particles:
  21. - "LAVA;5;0;0;0;0"
  22. - "FLAME;50;1;0;0;0"
  23. - "SMOKE_NORMAL;50;1;0;0;0"
  24. idle-particles:
  25. - "CRIT_MAGIC;1;0;0.25;0.25;0.25"
  26.  
  27. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
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