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  1. 2011/07/04 21:18:00
  2. ----- network initialization -------
  3. 2011/07/04 21:18:00 libcurl/7.21.7 GnuTLS/2.12.7 zlib/1.2.5 libidn/1.22 initialized.
  4. 2011/07/04 21:18:00
  5. ------ server initialization -------
  6. 2011/07/04 21:18:00 added 8 maps to the mapcycle
  7. 2011/07/04 21:18:00
  8. ----- console initialization -------
  9. 2011/07/04 21:18:00 Console initialized.
  10. 2011/07/04 21:18:00
  11. ------- video initialization -------
  12. 2011/07/04 21:18:00 SDL version: 1.2.14
  13. 2011/07/04 21:18:00 I: desktop depth: 32bpp
  14. 2011/07/04 21:18:00 I: video memory: 0
  15. 2011/07/04 21:18:00 I: Available resolutions: 1680x1050 1600x1200 1440x900 1400x1050 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (19)
  16. 2011/07/04 21:18:00 I: video driver: windib
  17. 2011/07/04 21:18:00 I: setting mode -1
  18. 2011/07/04 21:18:00 I: set multisample buffers to 0
  19. 2011/07/04 21:18:00 I: set swap control to 0
  20. 2011/07/04 21:18:01 I: 1024x768 (fullscreen: no)
  21. 2011/07/04 21:18:01 I: got 8 bits of stencil
  22. 2011/07/04 21:18:01 I: got 24 bits of depth buffer
  23. 2011/07/04 21:18:01 I: got double buffer
  24. 2011/07/04 21:18:01 I: got 8 bits for red
  25. 2011/07/04 21:18:01 I: got 8 bits for green
  26. 2011/07/04 21:18:01 I: got 8 bits for blue
  27. 2011/07/04 21:18:01 I: got 8 bits for alpha
  28. 2011/07/04 21:18:01 I: got 0 multisample buffers
  29. GL_VENDOR: ATI Technologies Inc.2011/07/04 21:18:01
  30. GL_RENDERER: ATI Radeon HD 4800 Series 2011/07/04 21:18:01
  31. GL_VERSION: 3.3.10243 Compatibility Profile Context2011/07/04 21:18:01
  32. GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float L_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2011/07/04 21:18:01
  33. 2011/07/04 21:18:01 found GL_ARB_multitexture
  34. 2011/07/04 21:18:01 found GL_ARB_texture_compression
  35. 2011/07/04 21:18:01 found GL_ARB_texture_non_power_of_two
  36. 2011/07/04 21:18:01 using GL_ARB_texture_non_power_of_two
  37. 2011/07/04 21:18:01 found GL_EXT_texture_filter_anisotropic
  38. 2011/07/04 21:18:01 found GL_EXT_texture_lod_bias
  39. 2011/07/04 21:18:01 found GL_ARB_vertex_buffer_object
  40. 2011/07/04 21:18:01 found GL_ARB_fragment_shader
  41. 2011/07/04 21:18:01 found GL_ARB_shading_language_100
  42. 2011/07/04 21:18:01 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 3.30
  43. 2011/07/04 21:18:01 found GL_###_framebuffer_object
  44. 2011/07/04 21:18:01 using GL_ARB_framebuffer_object
  45. 2011/07/04 21:18:01 max draw buffers: 8
  46. 2011/07/04 21:18:01 max render buffer size: 8192
  47. 2011/07/04 21:18:01 max color attachments: 8
  48. 2011/07/04 21:18:01 found GL_###_draw_buffers
  49. 2011/07/04 21:18:01 using GL_ARB_draw_buffers
  50. 2011/07/04 21:18:01 max supported vertex texture units: 16
  51. 2011/07/04 21:18:01 max supported lights: 8
  52. 2011/07/04 21:18:01 max texture units: 8
  53. 2011/07/04 21:18:01 max texture coords: 16
  54. 2011/07/04 21:18:01 max vertex attributes: 16
  55. 2011/07/04 21:18:01 max varying floats: 64
  56. 2011/07/04 21:18:01 max fragment uniform components: 16384
  57. 2011/07/04 21:18:01 max vertex uniform components: 16384
  58. 2011/07/04 21:18:01 max texture size: detected 8192
  59. 2011/07/04 21:18:01 ...but using 2048 as requested
  60. 2011/07/04 21:18:01 Using low resolution globe textures as requested.
  61. R_LoadShader: world_vs.glsl: Vertex shader was successfully compiled to run on hardware.
  62. R_LoadShader: world_fs.glsl: Fragment shader was successfully compiled to run on hardware.
  63. 2011/07/04 21:18:01 R_LoadProgram: 'world' loaded.
  64. R_LoadShader: warp_vs.glsl: Vertex shader was successfully compiled to run on hardware.
  65. R_LoadShader: warp_fs.glsl: Fragment shader was successfully compiled to run on hardware.
  66. 2011/07/04 21:18:02 R_LoadProgram: 'warp' loaded.
  67. R_LoadShader: geoscape_vs.glsl: Vertex shader was successfully compiled to run on hardware.
  68. R_LoadShader: geoscape_fs.glsl: Fragment shader was successfully compiled to run on hardware.
  69. 2011/07/04 21:18:02 R_LoadProgram: 'geoscape' loaded.
  70. R_LoadShader: combine2_vs.glsl: Vertex shader was successfully compiled to run on hardware.
  71. R_LoadShader: combine2_fs.glsl: Fragment shader was successfully compiled to run on hardware.
  72. 2011/07/04 21:18:02 R_LoadProgram: 'combine2' loaded.
  73. R_LoadShader: convolve3_vs.glsl: Vertex shader was successfully compiled to run on hardware.
  74. R_LoadShader: convolve3_fs.glsl: Fragment shader was successfully compiled to run on hardware.
  75. 2011/07/04 21:18:02 R_LoadProgram: 'convolve3' loaded.
  76. R_LoadShader: atmosphere_vs.glsl: Vertex shader was successfully compiled to run on hardware.
  77. R_LoadShader: atmosphere_fs.glsl: Fragment shader was successfully compiled to run on hardware.
  78. 2011/07/04 21:18:02 R_LoadProgram: 'atmosphere' loaded.
  79. R_LoadShader: simple_glow_vs.glsl: Vertex shader was successfully compiled to run on hardware.
  80. R_LoadShader: simple_glow_fs.glsl: Fragment shader was successfully compiled to run on hardware.
  81. 2011/07/04 21:18:02 R_LoadProgram: 'simple_glow' loaded.
  82. 2011/07/04 21:18:02 SDL_image version 1.2.10
  83. 2011/07/04 21:18:04 SDL_ttf version 2.0.10 - we need at least 2.0.7
  84. 2011/07/04 21:18:05
  85. ------- sound initialization -------
  86. 2011/07/04 21:18:05 SDL_mixer version: 1.2.11
  87. 2011/07/04 21:18:05 ... requested audio rate: 44100
  88. 2011/07/04 21:18:05 ... driver: 'dsound'
  89. 2011/07/04 21:18:05 ... audio rate: 44100
  90. 2011/07/04 21:18:05 ... audio channels: 2
  91. 2011/07/04 21:18:05 ... loaded ogg vorbis support
  92. 2011/07/04 21:18:06
  93. ------- input initialization -------
  94. 2011/07/04 21:18:06 1 possible joysticks
  95. 2011/07/04 21:18:06 joystick 0 opened - set cvar in_joystickNo to change this
  96. 2011/07/04 21:18:06 ... name: Logitech RumblePad 2 USB
  97. 2011/07/04 21:18:06 ... axes: 4
  98. 2011/07/04 21:18:06 ... hats: 1
  99. 2011/07/04 21:18:06 ... buttons: 12
  100. 2011/07/04 21:18:06 ... balls: 0
  101. 2011/07/04 21:18:06
  102. ----------- parse scripts ----------
  103. 2011/07/04 21:18:06 55 script files
  104. 2011/07/04 21:18:06 ... 0: extension
  105. 2011/07/04 21:18:06 ... 1: headgear
  106. 2011/07/04 21:18:06 ... 2: right
  107. 2011/07/04 21:18:06 ... 3: left
  108. 2011/07/04 21:18:06 ... 4: backpack
  109. 2011/07/04 21:18:06 ... 5: belt
  110. 2011/07/04 21:18:06 ... 6: holster
  111. 2011/07/04 21:18:06 ... 7: armour
  112. 2011/07/04 21:18:06 ... 8: floor
  113. 2011/07/04 21:18:06 ... 9: equip
  114. 2011/07/04 21:18:06 51 ui script files
  115. 2011/07/04 21:18:12 Shared Client/Server Info loaded
  116. 2011/07/04 21:18:12 ...109 items parsed
  117. 2011/07/04 21:18:12 ... 32 damage types parsed
  118. 2011/07/04 21:18:12 ... 30 equipment definitions parsed
  119. 2011/07/04 21:18:12 ... 10 inventory definitions parsed
  120. 2011/07/04 21:18:12 ... 22 team definitions parsed
  121. 2011/07/04 21:18:12 executing keys.cfg
  122. 2011/07/04 21:18:12 UI_SetKeyBinding: node "sequence.next" not found.
  123. 2011/07/04 21:18:12 music change to van_theme (from PsymongN3)
  124. 2011/07/04 21:18:12 s_language has no value
  125. 2011/07/04 21:18:49 147 static models loaded
  126. 2011/07/04 21:18:49 Could not find locale with id ''
  127. 2011/07/04 21:18:49 ----------- game modes -------------
  128. 2011/07/04 21:18:49 added _Multiplayer
  129. 2011/07/04 21:18:49 added _Campaign
  130. 2011/07/04 21:18:49 added _Skirmish
  131. 2011/07/04 21:18:49 added 3 game modes
  132. 2011/07/04 21:18:49 ====== UFO Initialized ======
  133. 2011/07/04 21:18:49 =============================
  134. 2011/07/04 21:18:49 Priority changed to NORMAL
  135. 2011/07/04 21:18:49 Found 4 processors
  136. 2011/07/04 21:18:49 Use all cores
  137. 2011/07/04 21:18:49 Switch grab input off
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