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- --server.lua
- addEvent("triggerCreateMinigun",true)
- function createMinigun(sourcePlayer,type)
- triggerClientEvent("triggerClientCreateMinigun",root,sourcePlayer,type)
- end
- addEventHandler("triggerCreateMinigun",root,createMinigun)
- addEvent("triggerMinigunFire",true)
- function toggleFire(sourcePlayer,state)
- triggerClientEvent("triggerClientFireMinigun",root,sourcePlayer,state)
- end
- addEventHandler("triggerMinigunFire",root,toggleFire)
- addEvent("killWeapon",true)
- function killDATWeapon(sourcePlayer)
- triggerClientEvent("killClientWeapon",root,sourcePlayer)
- end
- addEventHandler("killWeapon",root,killDATWeapon)
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