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- Sentinel STN-4G
- Mass: 40 tons
- Tech Base: Inner Sphere
- Chassis Config: Biped
- Rules Level: Introductory
- Era: Age of War/Star League
- Tech Rating/Era Availability: D/C-E-D-A
- Production Year: 2750
- Cost: 3,122,280 C-Bills
- Battle Value: 825
- Chassis: Unknown Standard
- Power Plant: Unknown 240 Fusion Engine
- Walking Speed: 64.8 km/h
- Maximum Speed: 97.2 km/h
- Jump Jets: None
- Jump Capacity: 0 meters
- Armor: Unknown Standard Armor
- Armament:
- 1 Large Laser
- 1 Medium Laser
- 1 SRM-2
- Manufacturer: Unknown
- Primary Factory: Unknown
- Communications System: Unknown
- Targeting and Tracking System: Unknown
- Overview:
- The Sentinel is a medium BattleMech, though its 40-ton mass puts it at the low
- end of its weight class. Designed to provide battalion-level BattleMech support
- for infantry and light-armor units, the 'Mech has good maneuverability,
- long-range hitting power, and an advanced communications system. Equipped with
- the powerful VidCom-17 and Targa-7 long-range targeting and tracking system,
- the Sentinel is ideal for patrols or as a mobile observation post. The 'Mech
- also carries a StarLink/Benicia Model AS829G communications system. Capable of
- simultaneous operation on multiple frequencies, this system not only allows the
- Sentinel to closely monitor and command units operating under it, but also
- keeps the Mech in close contact with rear-area artillery units so that it can
- easily call for fire when needed.
- Defiance Industries first produced the Sentinel in 2651 for House Steiner's
- private army. The 'Mech appeared one year after the Star League Council passed
- an amendment allowing the Council Lords to double their personal household
- forces. Originally intended for infantry support, the 'Mech soon took on the
- role of guarding military installations and the Steiner family's major
- landholdings. By the early 28th century, the SLDF and the private armies of
- Houses Davion and Marik had also begun to deploy Sentinels.
- After the fall of the Star League, the Sentinel appeared most often in the
- vanguard of the Steiner and Marik armies. In this position, the Sentinels took
- disproportionate losses. Currently only a handful of Sentinels remain, more
- heirlooms than weapons of war.
- Capabilities:
- The Sentinel's 40-ton frame is powered by an 11.5-ton Pitban 240 fusion engine,
- giving the 'Mech a walking speed of 65.4 kph and a top running speed of 97.1
- kph. Shortly after the 'Mech's original deployment, concern arose over the
- choice of the Pitban 240 because of rumors about shielding problems with the
- Pitban 240s being produced by Defiance Industries. After a number of Sentinels
- were pulled from the field because of chronic overheating, an investigation
- found that the heat circulation system rather than the engine shielding was at
- fault. The faulty components were replaced in all subsequent versions, which
- includes most of the remaining Sentinels.
- Well-equipped for combat, the Sentinel carries a Defiance autocannon, a
- Defiance-2 SRM launcher, and a Defiance B-1A small laser. The original design
- included a Kawabata autocannon, which had twice the Defiance autocannon's
- cyclic rate of fire, but which
- also turned out to have serious problems. When fired at its maximum rate, the
- weapon vibrated violently, jarring the internal circuitry in the BattleMech's
- weapon arm. This often caused the pilot to lose control of the arm effectively
- rendering the autocannon useless and cutting the Sentinel's combat capabilities
- almost in half. Repairs, though relatively simple, kept the 'Mech out of combat
- for half an hour or more. Modifications to the mount and circuitry reduced the
- problems somewhat, but by 3014 the Sentinel's manufacturers decided to reequip
- the 'Mech with the easier-to-maintain Defiance autocannon. Trouble also cropped
- up with the original design's Defiance A-1 small laser, which was prone to
- problems after extended field operations. The designers therefore substituted
- the more rugged B-1A laser in 2678.
- The Defiance B-1A small laser is mounted in the right torso, just below the
- Streak-2 SRM launcher, an arrangement that has caused problems of its own. The
- addition of the B-1A small laser displaced the SRM ammo feeding system by half
- a meter. Though not a problem under normal circumstances, this shift made the
- missile-feeding mechanisms prone to jamming whenever the 'Mech fires its SRMs
- while performing an abrupt maneuver. When this occurs, the pilot has one more
- shot, but must correct the problem before he can fire again. The standard
- procedure for clearing such a jam is to open up the ammo-feeding access panels
- and manually readjust the missile rounds. As this is impossible to do in
- combat, many pilots tap hard against their machine's chest area with the
- 'Mech's free right hand to clear up the problem.
- Additional:
- From TRO 3025 (revised).
- Distribution from RS 3025/3026.
- Entered by Josh Helton, aka Maverick.
- ================================================================================
- Equipment Type Rating Mass
- --------------------------------------------------------------------------------
- Internal Structure: Standard 67 points 4.00
- Engine: Fusion Engine 240 11.50
- Walking MP: 6
- Running MP: 9
- Jumping MP: 0
- Heat Sinks: Single Heat Sink 14 4.00
- Heat Sink Locations: 1 LT, 2 LL, 2 RL
- Gyro: Standard 3.00
- Cockpit: Standard 3.00
- Actuators: L: SH+UA R: SH+UA+LA+H
- Armor: Standard Armor AV - 104 6.50
- Internal Armor
- Structure Factor
- Head 3 8
- Center Torso 12 14
- Center Torso (rear) 4
- L/R Torso 10 11
- L/R Torso (rear) 4
- L/R Arm 6 9
- L/R Leg 10 15
- ================================================================================
- Equipment Location Heat Critical Mass
- --------------------------------------------------------------------------------
- Large Laser LA 8 2 5.00
- Medium Laser RT 3 1 1.00
- SRM-2 RT 2 1 1.00
- @SRM-2 (50) RT - 1 1.00
- Free Critical Slots: 39
- BattleForce Statistics
- MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 8
- 6 2 2 0 0 2 0 Structure: 3
- Special Abilities: SRCH, ES, SEAL, SOA
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