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- NAME (chapter-world) : TIME IN mm:ss:mili - TIME IN FRAME (game runs at 60 frames/second)
- ~Chapter 1~ "Summer
- Going Up (1-01) : 00:00:50 - 50 frames
- \Two goos are thrown toward the pipe in 4 frames and a tower is build while they are flying. The tower and the two flying goos reach the pipe at the same time, while I take and drag two more goos in the pipe.
- Small Divide (1-02) : 00:02:01 - 121 frames
- \I just build a bridge and throw the goos to the pipe.
- Hang Low (1-03) : 00:03:18 - 198 frames
- \I wake up the goos at the bottom by bulding a tower going down, and while they wake up I build another tower to the pipe. Then I just have to throw the goos to the pipe. I throw them so fast they don’t collide with the tower, that’s why they directly go to the pipe.
- Impale Sticky (1-04) : 00:05:17 - 317 frames
- \I start by building a bridge that I quickly break to create a stick, which is send to the pipe. Then I use a bouncing-glitch which allow me to ignore wall and put the goos directly in the pipe.
- Illustration of this glitch : http://image.noelshack.com/fichiers/2012/25/1340102334-glitchWOG.png
- Ivy Tower (1-05) : 00:01:38 - 98 frames
- \Introducing the green goos : you can move them even after they have been placed. So I just remove all of them until I only have a stick and throw it to the pipe… Happens really fast.
- Tumbler (1-06) : 00:01:44 - 104 frames
- \Again, I just build a stick and send it to the pipe.
- Chain (1-07) : 00:04:41 - 281 frames
- \I think you can see what happens here : Creation of two sticks, one to the pipe, the other one to wake up the goos at the bottom. Then just throw them everywhere and done :)
- Flying Machine (1-08) : 00:05:57 - 357 frames
- \I push the barriers with the balloons goos and them just push the structure to the pipe.
- Fistys Bog (1-09) : 00:03:45 - 225 frames
- \Making a strick. See how here : http://www.youtube.com/watch?v=2E1vu8vImyk
- Tower Of Goo (1-10) : 00:07:51 - 471 frames
- \Making a stick. See how here : http://www.youtube.com/watch?v=D39mOkv5Vuc
- Ode To The Bridge Builder (1-11) : 00:04:04 - 244 frames
- \Making a stick. See how here : http://www.youtube.com/watch?v=nPY-Oz2f7so&feature=plcp
- Regurgitation Pumping Station (1-12) : 00:13:08 - 788 frames
- \Create a stick with the green goos and send it to the sky. Sadly, you need the eyes to end this level, even if they slow the structure down...
- ~Chapter 2~ "Fall
- Drool (2-01) : 00:07:54 - 474 frames
- \I take one drool goo and use it to project 4 sleeping green goos to the top, where they wake up. I then use them to build a stick and send it to the pipe.
- Fly Away Little Ones (2-02) : 00:03:49 - 229 frames
- \I just push the structure with the balloon goos to the other side to collect enough goo to finish this level, and then in the middle, where the pipe is.
- Blustery Day (2-03) : 00:09:23 - 563 frames
- \This windmill is glitch, I use that to create a super chain from the beginning of the structure to the pipe.
- Welcoming unit (2-04) : 00:09:46 - 586 frames
- \I create a 2x3 rectangle to collect a maximum of goos. Meanwhile, I use balloon goos to remove the barrier. Then, I remove two goos from the rectangle (which form a 2x2 square) and send it to the pipe. I use the balloons have a better control of it in the little corridor.
- Beauty School (2-05) : 00:09:26 - 566 frames
- \I just use the balloon goo to move the Beauty goo to the pipe.
- Leap Hole (2-06) : 00:01:12 - 72 frames
- \Create a stick. Too fast to be seen but that’s the only thing I did.
- Volcanic Percolator Day Spa (2-07) : 00:10:41 – 641 frames
- \I project the Ugly Goo to the crusher (at the top), and then use a green goo too push all the… uh… rest to the pipe.
- Whistler (2-08) : 00:17:48 – 1068 frames
- \The whistle is really hard to manipulate, and no the glitch of early whistle doesn’t work on the wii version of the game.
- Beauty And The Electric Tentacle (2-09) : 00:10:12 - 612 frames
- \I send the Beauty Goo to the other side by pushing her (or it) to the other side of the level. Then it’s just micro-boosting.
- The Red Carpet (2-10) : 00:08:47 - 527 frames
- \I use the speed to make a goo go though the spike-wall and bounce back on the wall at extreme speed, which make the spike-wall to fall. Then the Beauty goo is propulsed and while she’s being crushed, I build a tower to the… Fake, I just make a stick and send it to the pipe. Then it’s just micro-boosting.
- Genetic Sorting Machine (2-11) : 00:22:46 - 1366 frames
- \Micro boosting all the way.
- ~Chapter 3~ "Winter
- Burning Man (3-01) : 00:02:30 - 150 frames
- \Ok, I’m pretty sure 90% of you went here to read the info about this level… Basically, I send a balloon goo in the wall, where it start to bounce infinitely. Once it reached an extremely high speed, it starts to bounce everywhere, ignoring all the walls, slowing down continually. I manipulated it’s behaviour in a way so when it slow enough to “touch” wall again, its first hit is the big-red-face-thing. Then I think you can just admire how well made is the physic motor of this game : when they collide, because the balloon goes so fast, the big red face is propulse extremely high, making the pipe free.
- Second Hand Smoke (3-02) : 00:02:37 - 157 frames
- \I just build a tower going down to the pipe. The matches don’t have the time to burn that I already finished :p
- Super Fuse Challenge Time (3-03) : 00:06:49 - 409 frames
- \No special strategy here, I just build a tower to the pipe, waking up the goos on my way. Just a bit of behaviour manipulation but nothing really special.
- Misty’s Long Bony Road (3-04) : 00:04:34 - 274 frames
- \The skull goos are exactly like the green goos, but they can resist spike too. So I just make a stick and send it to the pipe… Watch this to understand : http://www.youtube.com/watch?v=XscbG27Lm6k
- The Third Wheel (3-05) : 00:10:25 - 625 frames
- \Glitchy wall is glitchy :) http://www.youtube.com/watch?v=ltdNlc_e5P0
- Water Lock (3-06) : 00:05:43 - 343 frames
- \I use the sticky-goo twice as a catapult. I think the rest is obvious.
- Upper Shaft (3-07) : 00:06:53 - 413 frames
- \Again, glitch wall. http://www.youtube.com/watch?v=V1JyoiJTslI
- You Have To Explode The Head (3-08) : 00:06:16 - 376 frames
- \I send a match goo in the direction of the flame, so it starts to burn. Then, while it’s bouncing on the wall of the top left, I take another goo and use it as a propellant. The burning goo reach the bomb, which wakes up and blow the head, freeing the pipe.
- Incineration Destination (3-09) : 00:19:15 - 1155 frames
- \ http://www.youtube.com/watch?v=lf3EKNOhxmk
- Product Launcher (3-10) : 00:54:45 – 3285 frames
- \ Micro boosting, again and again :)
- ~Chapter 4~ "The Internet Superhighway
- Hello, World (4-01) : 00:02:37 – 157 frames
- \ My first desynch happened here… out of 6 desynchs x) Anyway, nothing hard, just throw 4 goos to the pipe, which wake up the square-goos which I use to build a tower to the pipe.
- Bulletin Board System (4-02) : 00:07:56 - 476 frames
- \ Same thing same thing.
- Grape Vine Virus (4-03) : 00:18:18 – 1098 frames
- \ http://www.youtube.com/watch?v=HlGfZQTkyzE
- Graphic Processing Unit (4-04) : 00:13:59 – 839 frames
- \
- Road Blocks (4-05) : 00:05:07 - 307 frames
- \ Those glitchy blocks… http://www.youtube.com/watch?v=XscbG27Lm6k
- Graceful Failure (4-06) : 00:06:51 - 411 frames
- \
- Alice And Bob And The Third Party (4-07) : 00:21:18 – 1278 frames
- \Worst. Level. To. TAS. EVER. I think it’s pretty obvious what’s happening here.
- The Server Farm (4-08) : 00:02:22 - 142 frames
- \Building a tower, done.
- MOM’s Computer (4-09) : 00:39:54 - 2394 frames
- \ She talks way too much, doesn’t she… Wait… She ?
- Deliverance (4-10) : no time
- \Kaboom ! Rantatatatatatatatatatatatatatatatata ! Boom ! Kadaboom ! Win.
- ~Chapter 5~ "Spring
- Infesty The Worm (5-01) : 00:21:09 – 1083 frames
- \
- Horizontal Transportation Innovation Committee (5-02) : 00:07:58 - 403 frames
- \ http://www.youtube.com/watch?v=2Pofg8Y2giE
- Weather Vane (5-03) : 00:06:33 - 351 frames
- \ http://www.youtube.com/watch?v=hqxKw6DhodM
- Observatory Observation Station (5-04) : no time
- \ *happy face*
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