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- Communication
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- admin.say <message: string> <players: player subset> - Send a chat message to players. The message must be less than 128 characters long.
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- HOW TO SWITCH TO SPECIFIC MAP
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- Example: mapList.setNextMapIndex MP_001 ConquestLarge0 2
- - mapList.setNextMapIndex - general command for setting which map will be the next map;
- - MP_001 - Engine name for "Grand Bazaar";
- - ConquestLarge0 - Engine name for Conquest game mode, Large 64 player map;
- - 2 - number of rounds on this map.
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- GAME MODES
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- Engine Name Human-Readable Name Intended max player count
- ConquestLarge0..........Conquest64........................64
- ConquestSmall0..........Conquest..........................32
- RushLarge0..............Rush..............................32
- SquadRush0..............Squad Rush.........................8
- SquadDeathMatch0........Squad Deathmatch..................16
- TeamDeathMatch0.........Team Deathmatch...................32
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- MAPS
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- Engine name Human-readable name
- MP_001..........Grand Bazaar
- MP_003..........Teheran Highway
- MP_007..........Caspian Border
- MP_011..........Seine Crossing
- MP_012..........Operation Firestorm
- MP_013..........Damavand Peak
- MP_017..........Noshahar Canals
- MP_018..........Kharg Island
- MP_Subway.......Operation Metro
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- CONTROLLING MAP SWITCHING
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- 1. mapList.* - edit the maplist while the server is running.
- 2. mapList.setNextMapIndex - sets which will be the next map.
- 3. mapList.getMapIndices - returns information on which is the current and next map in the list.
- 4. mapList.runNextRound - switches to the next round, without finishing the current.
- 5. mapList.restartRound - makes all players reload the current map, and restarts the current round.
- 6. mapList.endRound - declares a specific team as the winning team, and then moves directly to the end-of-round screen.
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- MANAGE PLAYERS
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- 1. admin.kickPlayer<soldier name: player name> [reason: string]
- Effect: Kick player <soldier name> from server Comments: Reason text is optional. Default reason is “Kicked by administrator”.
- 2. admin.listPlayers<players: player subset>
- Effect: Return list of all players on the server; including guids
- 3. admin.movePlayer<name: player name><teamId: Team ID><squadId: Squad ID><forceKill: boolean>
- Effect: Move a player to another team and/or squad Comment: Only works if player is dead. This command will kill player if forceKill is true
- 4. admin.killPlayer<name: player name>
- Effect: Kill a player without any stats effect
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- MISC
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- admin.serverinfo - to find out EA_GUID
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