thepsuedomonkey

FRED-debug R1_asteroid

Mar 13th, 2013
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  1. Fred2 Open version: 3.6.13
  2. Passed cmdline options:
  3. -spec_exp 0.7
  4. -ogl_spec 15
  5. -spec_static 1.0
  6. -spec_point 0.7
  7. -spec_tube 1.0
  8. -ambient_factor 90
  9. -nomotiondebris
  10. -bloom_intensity 20
  11. -cache_bitmaps
  12. -ship_choice_3d
  13. -weapon_choice_3d
  14. -warp_flash
  15. -snd_preload
  16. -cap_object_update 0
  17. -window
  18. Building file index...
  19. Found root pack 'D:\Games\Diaspora\R1.0.4_Patch.vp' with a checksum of 0x78778fe8
  20. Found root pack 'D:\Games\Diaspora\R1_Core.vp' with a checksum of 0x2b0863f9
  21. Found root pack 'D:\Games\Diaspora\R1_Effects.vp' with a checksum of 0xbd1d2fde
  22. Found root pack 'D:\Games\Diaspora\R1_Interface.vp' with a checksum of 0x2ed2245f
  23. Found root pack 'D:\Games\Diaspora\R1_Movies.vp' with a checksum of 0xe66ae339
  24. Found root pack 'D:\Games\Diaspora\R1_Ships.vp' with a checksum of 0x07315d6d
  25. Found root pack 'D:\Games\Diaspora\R1_Sound.vp' with a checksum of 0xdc928568
  26. Found root pack 'D:\Games\Diaspora\R1_Textures.vp' with a checksum of 0xdd208c33
  27. Searching root 'D:\Games\Diaspora\' ... 66 files
  28. Searching root pack 'D:\Games\Diaspora\R1.0.4_Patch.vp' ... 206 files
  29. Searching root pack 'D:\Games\Diaspora\R1_Core.vp' ... 86 files
  30. Searching root pack 'D:\Games\Diaspora\R1_Effects.vp' ... 2451 files
  31. Searching root pack 'D:\Games\Diaspora\R1_Interface.vp' ... 1518 files
  32. Searching root pack 'D:\Games\Diaspora\R1_Movies.vp' ... 1432 files
  33. Searching root pack 'D:\Games\Diaspora\R1_Ships.vp' ... 353 files
  34. Searching root pack 'D:\Games\Diaspora\R1_Sound.vp' ... 1367 files
  35. Searching root pack 'D:\Games\Diaspora\R1_Textures.vp' ... 574 files
  36. Found 9 roots and 8053 files.
  37. Setting language to English
  38. ==========================================================================
  39. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  40. categories can be shown and no debug_filter.cfg info will be saved.
  41. ==========================================================================
  42. Initializing OpenAL...
  43. OpenAL Vendor : Creative Labs Inc.
  44. OpenAL Renderer : Software
  45. OpenAL Version : 1.1
  46.  
  47. Found extension "ALC_EXT_EFX".
  48.  
  49. Sample rate: 44100 (44100)
  50. EFX version: 1.0
  51. Max auxiliary sends: 1
  52. Playback device: Generic Software on AMD HDMI Output (AMD High Definition Audio Device)
  53. Capture device: <not available>
  54. ... OpenAL successfully initialized!
  55. Initializing OpenGL graphics device at 640x480 with 32-bit color...
  56. Initializing WGL...
  57. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  58. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  59. OpenGL Vendor : ATI Technologies Inc.
  60. OpenGL Renderer : ATI Mobility Radeon HD 3850
  61. OpenGL Version : 3.3.11653 Compatibility Profile Context
  62.  
  63. Using extension "GL_EXT_fog_coord".
  64. Using extension "GL_ARB_multitexture".
  65. Using extension "GL_ARB_texture_env_add".
  66. Using extension "GL_ARB_texture_compression".
  67. Using extension "GL_EXT_texture_compression_s3tc".
  68. Using extension "GL_EXT_texture_filter_anisotropic".
  69. Using extension "GL_ARB_texture_env_combine".
  70. Using extension "GL_EXT_compiled_vertex_array".
  71. Using extension "GL_EXT_draw_range_elements".
  72. Using extension "GL_ARB_texture_mirrored_repeat".
  73. Using extension "GL_ARB_texture_non_power_of_two".
  74. Using extension "GL_ARB_vertex_buffer_object".
  75. Using extension "GL_ARB_pixel_buffer_object".
  76. Using extension "GL_SGIS_generate_mipmap".
  77. Using extension "GL_EXT_framebuffer_object".
  78. Using extension "GL_ARB_texture_rectangle".
  79. Using extension "GL_EXT_bgra".
  80. Using extension "GL_ARB_texture_cube_map".
  81. Using extension "GL_EXT_texture_lod_bias".
  82. Using extension "GL_ARB_point_sprite".
  83. Using extension "GL_ARB_shading_language_100".
  84. Using extension "GL_ARB_shader_objects".
  85. Using extension "GL_ARB_vertex_shader".
  86. Using extension "GL_ARB_fragment_shader".
  87. Using extension "GL_ARB_shader_texture_lod".
  88. Using extension "GL_ARB_texture_float".
  89. Using extension "GL_ARB_draw_elements_base_vertex".
  90. Found special extension function "wglSwapIntervalEXT".
  91.  
  92. Compiling new shader:
  93. Loading built-in default shader for: soft-v.sdr
  94. Loading built-in default shader for: soft-f.sdr
  95. Shader features:
  96. Depth-blended Particles
  97. Compiling new shader:
  98. Loading built-in default shader for: soft-v.sdr
  99. Loading built-in default shader for: soft-f.sdr
  100. Shader features:
  101. Distorted Particles
  102.  
  103. Max texture units: 8 (16)
  104. Max elements vertices: 2147483647
  105. Max elements indices: 16777215
  106. Max texture size: 8192x8192
  107. Max render buffer size: 8192x8192
  108. Can use compressed textures: YES
  109. Texture compression available: YES
  110. Post-processing enabled: NO
  111. Using trilinear texture filter.
  112. OpenGL Shader Version: 3.30
  113. ... OpenGL init is complete!
  114. Size of bitmap info = 742 KB
  115. Size of bitmap extra info = 48 bytes
  116. ANI cursorweb with size 24x24 (25.0% wasted)
  117. GRAPHICS: Initializing default colors...
  118. Loading palette gamepalette1-01
  119. No cached palette file
  120. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  121. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  122. BMPMAN: Found EFF (Exp_Nuke.eff) with 86 frames at 24 fps.
  123. BMPMAN: Found EFF (Exp_Fighter_Norm.eff) with 71 frames at 30 fps.
  124. BMPMAN: Found EFF (Exp_Fighter_Vapor.eff) with 92 frames at 30 fps.
  125. BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 20 fps.
  126. BMPMAN: Found EFF (Exp_Flak_Small.eff) with 98 frames at 30 fps.
  127. BMPMAN: Found EFF (Exp_Medium.eff) with 100 frames at 30 fps.
  128. BMPMAN: Found EFF (Exp_Missile_Small.eff) with 45 frames at 30 fps.
  129. BMPMAN: Found EFF (Exp_Missile_EMP.eff) with 72 frames at 30 fps.
  130. BMPMAN: Found EFF (Exp_Huge.eff) with 106 frames at 30 fps.
  131. BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 25 fps.
  132. BMPMAN: Found EFF (Exp_Nuke_Big.eff) with 64 frames at 15 fps.
  133. TBM => Starting parse of 'weak-wep.tbm' ...
  134. Weapon variant 'MEC-A6#Weak' requires the "player allowed" flag because its base weapon 'MEC-A6' has it! Adding it by default.
  135. Weapon variant '30mm 2.1#Weak' requires the "player allowed" flag because its base weapon '30mm 2.1' has it! Adding it by default.
  136. Weapon variant 'HD-70 Lightning Javelin#Weak' requires the "player allowed" flag because its base weapon 'HD-70 Lightning Javelin' has it! Adding it by default.
  137. Weapon variant 'TM-7 Pyro Javelin#Weak' requires the "player allowed" flag because its base weapon 'TM-7 Pyro Javelin' has it! Adding it by default.
  138. Weapon variant 'GBU-102 Tercio#Weak' requires the "player allowed" flag because its base weapon 'GBU-102 Tercio' has it! Adding it by default.
  139. Weapon variant 'SRM-AF 2.6 Pilum#Weak' requires the "player allowed" flag because its base weapon 'SRM-AF 2.6 Pilum' has it! Adding it by default.
  140. Weapon variant 'LRT-AP 2.2 Shipwreck#Weak' requires the "player allowed" flag because its base weapon 'LRT-AP 2.2 Shipwreck' has it! Adding it by default.
  141. Weapon variant 'MRT-HE 1.0 Scythe#Weak' requires the "player allowed" flag because its base weapon 'MRT-HE 1.0 Scythe' has it! Adding it by default.
  142. Weapon variant 'MRT-N 2.3 Mangonel#Weak' requires the "player allowed" flag because its base weapon 'MRT-N 2.3 Mangonel' has it! Adding it by default.
  143. TBM => Starting parse of 'objecttypes-obt.tbm' ...
  144. BMPMAN: Found EFF (Thruster_Col_Fire.eff) with 20 frames at 25 fps.
  145. BMPMAN: Found EFF (Thruster_Jets.eff) with 3 frames at 25 fps.
  146. Freeing all existing models...
  147. Error reading registry key 'RegisteredOwner'
  148. Freeing all existing models...
  149. Current soundtrack set to -1 in event_music_reset_choices
  150. Loading palette gamepalette1-01
  151. Loading model 'Col_Viper_Mk7.pof'
  152. Compiling new shader:
  153. Loading built-in default shader for: main-v.sdr
  154. Loading built-in default shader for: main-f.sdr
  155. Shader features:
  156. Lighting
  157. Diffuse Mapping
  158. Glow Mapping
  159. Specular Mapping
  160. Normal Mapping
  161. Environment Mapping
  162. Compiling new shader:
  163. Loading built-in default shader for: main-v.sdr
  164. Loading built-in default shader for: main-f.sdr
  165. Shader features:
  166. Lighting
  167. Fog Effect
  168. Diffuse Mapping
  169. Glow Mapping
  170. Specular Mapping
  171. Normal Mapping
  172. Environment Mapping
  173. Compiling new shader:
  174. Loading built-in default shader for: main-v.sdr
  175. Loading built-in default shader for: main-f.sdr
  176. Shader features:
  177. Lighting
  178. Diffuse Mapping
  179. Glow Mapping
  180. Specular Mapping
  181. Normal Mapping
  182. Environment Mapping
  183. Animated Effects
  184. Compiling new shader:
  185. Loading built-in default shader for: main-v.sdr
  186. Loading built-in default shader for: main-f.sdr
  187. Shader features:
  188. Lighting
  189. Fog Effect
  190. Diffuse Mapping
  191. Glow Mapping
  192. Specular Mapping
  193. Normal Mapping
  194. Environment Mapping
  195. Animated Effects
  196. Compiling new shader:
  197. Loading built-in default shader for: main-v.sdr
  198. Loading built-in default shader for: main-f.sdr
  199. Shader features:
  200. Lighting
  201. Diffuse Mapping
  202. Specular Mapping
  203. Environment Mapping
  204. Compiling new shader:
  205. Loading built-in default shader for: main-v.sdr
  206. Loading built-in default shader for: main-f.sdr
  207. Shader features:
  208. Lighting
  209. Fog Effect
  210. Diffuse Mapping
  211. Specular Mapping
  212. Environment Mapping
  213. Compiling new shader:
  214. Loading built-in default shader for: main-v.sdr
  215. Loading built-in default shader for: main-f.sdr
  216. Shader features:
  217. Lighting
  218. Diffuse Mapping
  219. Specular Mapping
  220. Environment Mapping
  221. Animated Effects
  222. Compiling new shader:
  223. Loading built-in default shader for: main-v.sdr
  224. Loading built-in default shader for: main-f.sdr
  225. Shader features:
  226. Lighting
  227. Fog Effect
  228. Diffuse Mapping
  229. Specular Mapping
  230. Environment Mapping
  231. Animated Effects
  232. Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Viper_Mk7.pof
  233. IBX: Found a good IBX to read for 'Col_Viper_Mk7.pof'.
  234. IBX-DEBUG => POF checksum: 0xc5d79284, IBX checksum: 0xed4d3d84 -- "Col_Viper_Mk7.pof"
  235. Submodel 'Pilotb' is detail level 1 of 'Pilota'
  236. Submodel 'Pilotb-destroyed' is detail level 1 of 'Pilota-destroyed'
  237. Submodel 'Seatb' is detail level 1 of 'Seata'
  238. Submodel 'cockpitb' is detail level 1 of 'cockpita'
  239. Submodel 'engine1b' is detail level 1 of 'engine1a'
  240. Submodel 'engine1c' is detail level 2 of 'engine1a'
  241. Submodel 'engine1d' is detail level 3 of 'engine1a'
  242. Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
  243. Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
  244. Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
  245. Submodel 'engine2b' is detail level 1 of 'engine2a'
  246. Submodel 'engine2c' is detail level 2 of 'engine2a'
  247. Submodel 'engine2d' is detail level 3 of 'engine2a'
  248. Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
  249. Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
  250. Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
  251. Submodel 'engine3b' is detail level 1 of 'engine3a'
  252. Submodel 'engine3c' is detail level 2 of 'engine3a'
  253. Submodel 'engine3d' is detail level 3 of 'engine3a'
  254. Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
  255. Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
  256. Submodel 'engine3d-destroyed' is detail level 3 of 'engine3a-destroyed'
  257. Loading model 'Col_Viper_Mk7_CP.pof'
  258. Compiling new shader:
  259. Loading built-in default shader for: main-v.sdr
  260. Loading built-in default shader for: main-f.sdr
  261. Shader features:
  262. Lighting
  263. Compiling new shader:
  264. Loading built-in default shader for: main-v.sdr
  265. Loading built-in default shader for: main-f.sdr
  266. Shader features:
  267. Lighting
  268. Fog Effect
  269. Compiling new shader:
  270. Loading built-in default shader for: main-v.sdr
  271. Loading built-in default shader for: main-f.sdr
  272. Shader features:
  273. Lighting
  274. Animated Effects
  275. Compiling new shader:
  276. Loading built-in default shader for: main-v.sdr
  277. Loading built-in default shader for: main-f.sdr
  278. Shader features:
  279. Lighting
  280. Fog Effect
  281. Animated Effects
  282. Compiling new shader:
  283. Loading built-in default shader for: main-v.sdr
  284. Loading built-in default shader for: main-f.sdr
  285. Shader features:
  286. Lighting
  287. Diffuse Mapping
  288. Glow Mapping
  289. Compiling new shader:
  290. Loading built-in default shader for: main-v.sdr
  291. Loading built-in default shader for: main-f.sdr
  292. Shader features:
  293. Lighting
  294. Fog Effect
  295. Diffuse Mapping
  296. Glow Mapping
  297. Compiling new shader:
  298. Loading built-in default shader for: main-v.sdr
  299. Loading built-in default shader for: main-f.sdr
  300. Shader features:
  301. Lighting
  302. Diffuse Mapping
  303. Glow Mapping
  304. Animated Effects
  305. Compiling new shader:
  306. Loading built-in default shader for: main-v.sdr
  307. Loading built-in default shader for: main-f.sdr
  308. Shader features:
  309. Lighting
  310. Fog Effect
  311. Diffuse Mapping
  312. Glow Mapping
  313. Animated Effects
  314. IBX: Found a good IBX to read for 'Col_Viper_Mk7_CP.pof'.
  315. IBX-DEBUG => POF checksum: 0x3f59e4f2, IBX checksum: 0xa4eb7164 -- "Col_Viper_Mk7_CP.pof"
  316. Allocating space for at least 8 new ship subsystems ... a total of 200 is now available (8 in-use).
  317. ANI Icon_Col_Fighter with size 27x27 (15.6% wasted)
  318. ANI Fade_Col_Fighter with size 27x27 (15.6% wasted)
  319. ANI Icon_Highlight_01 with size 148x148 (42.2% wasted)
  320. ANI Icon_Col_Fighter_Wing with size 54x54 (15.6% wasted)
  321. ANI Fade_Col_Fighter_Wing with size 54x54 (15.6% wasted)
  322. ANI Icon_Highlight_02 with size 200x200 (21.9% wasted)
  323. ANI Icon_Civilian with size 27x27 (15.6% wasted)
  324. ANI Fade_Civilian with size 27x27 (15.6% wasted)
  325. ANI Icon_Civilian_Wing with size 54x54 (15.6% wasted)
  326. ANI Fade_Civilian_Wing with size 54x54 (15.6% wasted)
  327. ANI Icon_Col_Battlestar with size 54x54 (15.6% wasted)
  328. ANI Fade_Col_Battlestar with size 54x54 (15.6% wasted)
  329. ANI Icon_Planet with size 54x54 (15.6% wasted)
  330. ANI Fade_Planet with size 54x54 (15.6% wasted)
  331. ANI Icon_Asteroid with size 54x54 (15.6% wasted)
  332. ANI Fade_Asteroid with size 54x54 (15.6% wasted)
  333. ANI Icon_Navigation with size 27x27 (15.6% wasted)
  334. ANI Fade_Navigation with size 27x27 (15.6% wasted)
  335. ANI Icon_Col_Support with size 27x27 (15.6% wasted)
  336. ANI Fade_Col_Support with size 27x27 (15.6% wasted)
  337. ANI Icon_Unknown with size 27x27 (15.6% wasted)
  338. ANI Fade_Unknown with size 27x27 (15.6% wasted)
  339. ANI Icon_Unknown_Wing with size 54x54 (15.6% wasted)
  340. ANI Fade_Unknown_Wing with size 54x54 (15.6% wasted)
  341. ANI Icon_Col_Support_Wing with size 54x54 (15.6% wasted)
  342. ANI Fade_Col_Support_Wing with size 54x54 (15.6% wasted)
  343. ANI Icon_Cyl_Fighter with size 27x27 (15.6% wasted)
  344. ANI Fade_Cyl_Fighter with size 27x27 (15.6% wasted)
  345. ANI Icon_Cyl_Fighter_Wing with size 56x56 (12.5% wasted)
  346. ANI Fade_Cyl_Fighter_Wing with size 56x56 (12.5% wasted)
  347. ANI Icon_Cyl_Basestar with size 54x54 (15.6% wasted)
  348. ANI Fade_Cyl_Basestar with size 54x54 (15.6% wasted)
  349. Current soundtrack set to -1 in event_music_reset_choices
  350. Adding default sun.
  351. Resetting dynamic tree node limit from 0 to 0...
  352. Resetting dynamic tree node limit from 0 to 0...
  353. Resetting dynamic tree node limit from 0 to 0...
  354. Resetting dynamic tree node limit from 0 to 0...
  355. Freeing all existing models...
  356. Error reading registry key 'RegisteredOwner'
  357. Freeing all existing models...
  358. Current soundtrack set to -1 in event_music_reset_choices
  359. Loading palette gamepalette1-01
  360. Loading model 'Col_Viper_Mk7.pof'
  361. Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Viper_Mk7.pof
  362. IBX: Found a good IBX to read for 'Col_Viper_Mk7.pof'.
  363. IBX-DEBUG => POF checksum: 0xc5d79284, IBX checksum: 0xed4d3d84 -- "Col_Viper_Mk7.pof"
  364. Submodel 'Pilotb' is detail level 1 of 'Pilota'
  365. Submodel 'Pilotb-destroyed' is detail level 1 of 'Pilota-destroyed'
  366. Submodel 'Seatb' is detail level 1 of 'Seata'
  367. Submodel 'cockpitb' is detail level 1 of 'cockpita'
  368. Submodel 'engine1b' is detail level 1 of 'engine1a'
  369. Submodel 'engine1c' is detail level 2 of 'engine1a'
  370. Submodel 'engine1d' is detail level 3 of 'engine1a'
  371. Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
  372. Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
  373. Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
  374. Submodel 'engine2b' is detail level 1 of 'engine2a'
  375. Submodel 'engine2c' is detail level 2 of 'engine2a'
  376. Submodel 'engine2d' is detail level 3 of 'engine2a'
  377. Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
  378. Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
  379. Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
  380. Submodel 'engine3b' is detail level 1 of 'engine3a'
  381. Submodel 'engine3c' is detail level 2 of 'engine3a'
  382. Submodel 'engine3d' is detail level 3 of 'engine3a'
  383. Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
  384. Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
  385. Submodel 'engine3d-destroyed' is detail level 3 of 'engine3a-destroyed'
  386. Loading model 'Col_Viper_Mk7_CP.pof'
  387. IBX: Found a good IBX to read for 'Col_Viper_Mk7_CP.pof'.
  388. IBX-DEBUG => POF checksum: 0x3f59e4f2, IBX checksum: 0xa4eb7164 -- "Col_Viper_Mk7_CP.pof"
  389. Allocating space for at least 8 new ship subsystems ... a total of 200 is now available (8 in-use).
  390. Resetting dynamic tree node limit from 0 to 0...
  391. Resetting dynamic tree node limit from 0 to 0...
  392. Compiling new shader:
  393. Loading built-in default shader for: main-v.sdr
  394. Loading built-in default shader for: main-f.sdr
  395. Shader features:
  396. Freeing all existing models...
  397. Error reading registry key 'RegisteredOwner'
  398. Freeing all existing models...
  399. Current soundtrack set to -1 in event_music_reset_choices
  400. Loading palette gamepalette1-01
  401. Loading model 'Col_Viper_Mk7.pof'
  402. Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Viper_Mk7.pof
  403. IBX: Found a good IBX to read for 'Col_Viper_Mk7.pof'.
  404. IBX-DEBUG => POF checksum: 0xc5d79284, IBX checksum: 0xed4d3d84 -- "Col_Viper_Mk7.pof"
  405. Submodel 'Pilotb' is detail level 1 of 'Pilota'
  406. Submodel 'Pilotb-destroyed' is detail level 1 of 'Pilota-destroyed'
  407. Submodel 'Seatb' is detail level 1 of 'Seata'
  408. Submodel 'cockpitb' is detail level 1 of 'cockpita'
  409. Submodel 'engine1b' is detail level 1 of 'engine1a'
  410. Submodel 'engine1c' is detail level 2 of 'engine1a'
  411. Submodel 'engine1d' is detail level 3 of 'engine1a'
  412. Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
  413. Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
  414. Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
  415. Submodel 'engine2b' is detail level 1 of 'engine2a'
  416. Submodel 'engine2c' is detail level 2 of 'engine2a'
  417. Submodel 'engine2d' is detail level 3 of 'engine2a'
  418. Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
  419. Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
  420. Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
  421. Submodel 'engine3b' is detail level 1 of 'engine3a'
  422. Submodel 'engine3c' is detail level 2 of 'engine3a'
  423. Submodel 'engine3d' is detail level 3 of 'engine3a'
  424. Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
  425. Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
  426. Submodel 'engine3d-destroyed' is detail level 3 of 'engine3a-destroyed'
  427. Loading model 'Col_Viper_Mk7_CP.pof'
  428. IBX: Found a good IBX to read for 'Col_Viper_Mk7_CP.pof'.
  429. IBX-DEBUG => POF checksum: 0x3f59e4f2, IBX checksum: 0xa4eb7164 -- "Col_Viper_Mk7_CP.pof"
  430. Allocating space for at least 8 new ship subsystems ... a total of 200 is now available (8 in-use).
  431. Freeing all existing models...
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