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  1. <avatar_input_handler.xml>
  2. <dynamicCameraCommon>
  3. <caliberImpulses>
  4. <range>0 0.01</range>
  5. <range>20 0.03</range>
  6. <range>30 0.075</range>
  7. <range>50 0.15</range>
  8. <range>60 0.23</range>
  9. <range>70 0.35</range>
  10. <range>84 0.45</range>
  11. <range>99 0.55</range>
  12. <range>104 0.65</range>
  13. <range>115 0.8</range>
  14. <range>128 1.0</range>
  15. <range>145 1.3</range>
  16. <range>200 1.5</range>
  17. <range>300 2.0</range>
  18. </caliberImpulses>
  19. <massSensitivity>
  20. <range>0 1.3</range>
  21. <range>15 1.0</range>
  22. <range>20 0.8</range>
  23. <range>30 0.6</range>
  24. <range>46 0.57</range>
  25. <range>60 0.55</range>
  26. <range>80 0.5</range>
  27. <range>105 0.45</range>
  28. <range>120 0.4</range>
  29. <range>140 0.3</range>
  30. </massSensitivity>
  31. <collisionSpeedToImpulseRatio>0.1</collisionSpeedToImpulseRatio>
  32. <minCollisionSpeed>3.5</minCollisionSpeed>
  33. <zeroDamageHitSensitivity>0.60</zeroDamageHitSensitivity>
  34. <ownShotImpulseDelay>0.005</ownShotImpulseDelay>
  35. </dynamicCameraCommon>
  36. <postMortemMode>
  37. <defaultOffset>0.0 0.0</defaultOffset>
  38. <camera>
  39. <advancedCollider>
  40. <enable> true </enable>
  41. <fovRatio>2.0</fovRatio>
  42. <rollbackSpeed>1.0</rollbackSpeed>
  43. <speedThreshold>0.1</speedThreshold>
  44. <volumeGroups>
  45. <tiny>
  46. <lowSpeedLimit>1.0</lowSpeedLimit>
  47. <vehicleVisibilityLimit>10.0</vehicleVisibilityLimit>
  48. <approachSpeed>1.5 10.0</approachSpeed>
  49. <cameraSpeedFactor>0.4</cameraSpeedFactor>
  50. <criticalDistance>5.0</criticalDistance>
  51. <canSkip> true </canSkip>
  52. </tiny>
  53. <small>
  54. <minVolume>300.0</minVolume>
  55. <lowSpeedLimit>0.75</lowSpeedLimit>
  56. <vehicleVisibilityLimit>10.0</vehicleVisibilityLimit>
  57. <approachSpeed>1.5 10.0</approachSpeed>
  58. <cameraSpeedFactor>0.4</cameraSpeedFactor>
  59. <criticalDistance>5.0</criticalDistance>
  60. <canSkip> true </canSkip>
  61. </small>
  62. <medium>
  63. <minVolume>500.0</minVolume>
  64. <lowSpeedLimit>0.5</lowSpeedLimit>
  65. <vehicleVisibilityLimit>10.0</vehicleVisibilityLimit>
  66. <approachSpeed>1.5 10.0</approachSpeed>
  67. <cameraSpeedFactor>0.4</cameraSpeedFactor>
  68. <criticalDistance>5.0</criticalDistance>
  69. <canSkip> true </canSkip>
  70. </medium>
  71. <large>
  72. <minVolume>700.0</minVolume>
  73. <approachSpeed>1.5 10000.0</approachSpeed>
  74. <cameraSpeedFactor>0.1</cameraSpeedFactor>
  75. <canSkip> false </canSkip>
  76. </large>
  77. </volumeGroups>
  78. </advancedCollider>
  79. <keySensitivity>0.025</keySensitivity>
  80. <sensitivity>0.0025</sensitivity>
  81. <scrollSensitivity> 5 </scrollSensitivity>
  82. <angleRange>10 110</angleRange>
  83. <distRange>2 25</distRange>
  84. <fovMultMinDist>1.0</fovMultMinDist>
  85. <fovMultMaxDist>1.0</fovMultMaxDist>
  86. <dynamics>
  87. <impulseOscillator>
  88. <mass>1.0</mass>
  89. <stiffness>90.0 90.0 90.0</stiffness>
  90. <drag>12.0 12.0 12.0</drag>
  91. <constraints>10.0 0.0 10.0</constraints>
  92. </impulseOscillator>
  93. <movementOscillator>
  94. <mass>1.2</mass>
  95. <stiffness>25.0 25.0 25.0</stiffness>
  96. <drag>10.0 10.0 10.0</drag>
  97. <constraints>40.0 40.0 40.0</constraints>
  98. </movementOscillator>
  99. <randomNoiseOscillatorSpherical>
  100. <mass>0.7</mass>
  101. <stiffness>8600.0</stiffness>
  102. <drag>33.0</drag>
  103. <scaleCoeff>1.0 1.0 0.4</scaleCoeff>
  104. </randomNoiseOscillatorSpherical>
  105. <impulseSensitivities>
  106. <shot>4.0</shot>
  107. <hit>15.0</hit>
  108. <otherShot>20.0</otherShot>
  109. <splash>50.0</splash>
  110. <vehicleExplosion>2100.0</vehicleExplosion>
  111. </impulseSensitivities>
  112. <noiseSensitivities>
  113. <shot>3.0</shot>
  114. <hit>30.0</hit>
  115. <otherShot>15.0</otherShot>
  116. <splash>30.0</splash>
  117. <collision>0.5</collision>
  118. <vehicleExplosion>2500.0</vehicleExplosion>
  119. </noiseSensitivities>
  120. <impulseLimits>
  121. </impulseLimits>
  122. <noiseLimits>
  123. </noiseLimits>
  124. <accelerationSensitivity>3.0</accelerationSensitivity>
  125. <frontImpulseToPitchRatio>7.0</frontImpulseToPitchRatio>
  126. <sideImpulseToRollRatio>2.0</sideImpulseToRollRatio>
  127. <sideImpulseToYawRatio>10.0</sideImpulseToYawRatio>
  128. <accelerationThreshold>1.5</accelerationThreshold>
  129. <accelerationMax>15.0</accelerationMax>
  130. <maxShotImpulseDistance>35.0</maxShotImpulseDistance>
  131. <maxExplosionImpulseDistance>150.0</maxExplosionImpulseDistance>
  132. <zoomExposure>0.33</zoomExposure>
  133. </dynamics>
  134. </camera>
  135. </postMortemMode>
  136. <arcadeMode>
  137. <defaultOffset>0 0.15</defaultOffset>
  138. <aim>arcade</aim>
  139. <numScrolls> 1 </numScrolls>
  140. <camera>
  141. <advancedCollider>
  142. <enable> true </enable>
  143. <fovRatio>2.0</fovRatio>
  144. <rollbackSpeed>1.0</rollbackSpeed>
  145. <speedThreshold>0.1</speedThreshold>
  146. <minimalVolume>50.0</minimalVolume>
  147. <volumeGroups>
  148. <tiny>
  149. <lowSpeedLimit>1.0</lowSpeedLimit>
  150. <vehicleVisibilityLimit>10.0</vehicleVisibilityLimit>
  151. <approachSpeed>1.5 10.0</approachSpeed>
  152. <cameraSpeedFactor>0.4</cameraSpeedFactor>
  153. <criticalDistance>5.0</criticalDistance>
  154. <canSkip> true </canSkip>
  155. </tiny>
  156. <small>
  157. <minVolume>100.0</minVolume>
  158. <lowSpeedLimit>0.75</lowSpeedLimit>
  159. <vehicleVisibilityLimit>10.0</vehicleVisibilityLimit>
  160. <approachSpeed>1.5 10.0</approachSpeed>
  161. <cameraSpeedFactor>0.4</cameraSpeedFactor>
  162. <criticalDistance>5.0</criticalDistance>
  163. <canSkip> true </canSkip>
  164. </small>
  165. <medium>
  166. <minVolume>300.0</minVolume>
  167. <lowSpeedLimit>0.5</lowSpeedLimit>
  168. <vehicleVisibilityLimit>10.0</vehicleVisibilityLimit>
  169. <approachSpeed>1.5 10.0</approachSpeed>
  170. <cameraSpeedFactor>0.4</cameraSpeedFactor>
  171. <criticalDistance>5.0</criticalDistance>
  172. <canSkip> true </canSkip>
  173. </medium>
  174. <large>
  175. <minVolume>500.0</minVolume>
  176. <approachSpeed>1.5 10000.0</approachSpeed>
  177. <cameraSpeedFactor>0.1</cameraSpeedFactor>
  178. <canSkip> false </canSkip>
  179. </large>
  180. </volumeGroups>
  181. </advancedCollider>
  182. <keySensitivity>0.025</keySensitivity>
  183. <sensitivity>0.0025</sensitivity>
  184. <scrollSensitivity> 5 </scrollSensitivity>
  185. <angleRange>10 110</angleRange>
  186. <distRange>2 25</distRange>
  187. <minStartDist>0.0</minStartDist>
  188. <optimalStartDist> 20 </optimalStartDist>
  189. <fovMultMinDist>1.0</fovMultMinDist>
  190. <fovMultMaxDist>1.0</fovMultMaxDist>
  191. <dynamics>
  192. <impulseOscillator>
  193. <mass>1.0</mass>
  194. <stiffness>90.0 90.0 90.0</stiffness>
  195. <drag>12.0 12.0 12.0</drag>
  196. <constraints>10.0 0.0 10.0</constraints>
  197. </impulseOscillator>
  198. <movementOscillator>
  199. <mass>1.2</mass>
  200. <stiffness>125.0 125.0 125.0</stiffness>
  201. <drag>19.0 19.0 19.0</drag>
  202. <constraints>40.0 40.0 40.0</constraints>
  203. </movementOscillator>
  204. <randomNoiseOscillatorSpherical>
  205. <mass>0.7</mass>
  206. <stiffness>8600.0</stiffness>
  207. <drag>33.0</drag>
  208. <scaleCoeff>1.0 1.0 0.4</scaleCoeff>
  209. </randomNoiseOscillatorSpherical>
  210. <impulseSensitivities>
  211. <shot>4.0</shot>
  212. <hit>5.0</hit>
  213. <otherShot>10.0</otherShot>
  214. <splash>50.0</splash>
  215. <vehicleExplosion>2100.0</vehicleExplosion>
  216. </impulseSensitivities>
  217. <noiseSensitivities>
  218. <shot>3.0</shot>
  219. <hit>45.0</hit>
  220. <otherShot>15.0</otherShot>
  221. <splash>50.0</splash>
  222. <collision>0.65</collision>
  223. <vehicleExplosion> 2500 </vehicleExplosion>
  224. </noiseSensitivities>
  225. <impulseLimits>
  226. </impulseLimits>
  227. <noiseLimits>
  228. </noiseLimits>
  229. <accelerationSensitivity>3.0</accelerationSensitivity>
  230. <frontImpulseToPitchRatio>7.0</frontImpulseToPitchRatio>
  231. <sideImpulseToRollRatio>2.0</sideImpulseToRollRatio>
  232. <sideImpulseToYawRatio>10.0</sideImpulseToYawRatio>
  233. <accelerationThreshold>1.5</accelerationThreshold>
  234. <accelerationMax>15.0</accelerationMax>
  235. <maxShotImpulseDistance>35.0</maxShotImpulseDistance>
  236. <maxExplosionImpulseDistance>125.0</maxExplosionImpulseDistance>
  237. <zoomExposure>0.33</zoomExposure>
  238. </dynamics>
  239. </camera>
  240. </arcadeMode>
  241. <strategicMode>
  242. <aim>strategic</aim>
  243. <camera>
  244. <keySensitivity>0.5</keySensitivity>
  245. <sensitivity>0.05</sensitivity>
  246. <scrollSensitivity>0.25</scrollSensitivity>
  247. <distRange>40 100</distRange>
  248. <dynamics>
  249. <oscillator>
  250. <mass>1.5</mass>
  251. <stiffness>90.0 90.0 90.0</stiffness>
  252. <drag>12.0 12.0 12.0</drag>
  253. <constraints>10.0 10.0 30.0</constraints>
  254. </oscillator>
  255. <randomNoiseOscillatorFlat>
  256. <mass>1.0</mass>
  257. <stiffness>8600.0</stiffness>
  258. <drag>33.0</drag>
  259. </randomNoiseOscillatorFlat>
  260. <impulseSensitivities>
  261. <hit>250.0</hit>
  262. <splash>300.0</splash>
  263. </impulseSensitivities>
  264. <noiseSensitivities>
  265. <shot>100.0</shot>
  266. <hit>1500.0</hit>
  267. <splash>1500.0</splash>
  268. <projectileHit>21.0</projectileHit>
  269. </noiseSensitivities>
  270. <impulseLimits>
  271. </impulseLimits>
  272. <noiseLimits>
  273. <shot>50.0 50.0</shot>
  274. <projectileHit>10.0 10.0</projectileHit>
  275. </noiseLimits>
  276. </dynamics>
  277. </camera>
  278. </strategicMode>
  279. <sniperMode>
  280. <defaultOffset>0.0 0.0</defaultOffset>
  281. <aim>sniper</aim>
  282. <binoculars_usual>
  283. <background>system/maps/slens_map.dds</background>
  284. <distortion>system/maps/slens_nornal.dds</distortion>
  285. <rgbCube>system/maps/post_processing/cube/wgr_lens_gb5.dds</rgbCube>
  286. <greenOffset>4.0</greenOffset>
  287. <blueOffset>8.0</blueOffset>
  288. <aberrationRadius>0.5</aberrationRadius>
  289. <distortionAmount>-0.003</distortionAmount>
  290. </binoculars_usual>
  291. <binoculars_coated>
  292. <background>system/maps/slens_map.dds</background>
  293. <distortion>system/maps/slens_nornal.dds</distortion>
  294. <rgbCube>system/maps/post_processing/cube/wgr_lens_blue2.dds</rgbCube>
  295. <greenOffset>3.5</greenOffset>
  296. <blueOffset>7.0</blueOffset>
  297. <aberrationRadius>0.5</aberrationRadius>
  298. <distortionAmount>-0.003</distortionAmount>
  299. </binoculars_coated>
  300. <numScrolls> 1 </numScrolls>
  301. <camera>
  302. <keySensitivity>0.01</keySensitivity>
  303. <sensitivity>0.005</sensitivity>
  304. <scrollSensitivity>0.0025</scrollSensitivity>
  305. <zooms>2 4 8 16 25</zooms>
  306. <aimingSystem>
  307. <T>0.5 0.5 0.4</T>
  308. <deviation>-0.0 0.0</deviation>
  309. </aimingSystem>
  310. <dynamics>
  311. <impulseOscillator>
  312. <mass>1.5</mass>
  313. <stiffness>90.0 90.0 90.0</stiffness>
  314. <drag>12.0 12.0 12.0</drag>
  315. <constraints>10.0 10.0 10.0</constraints>
  316. </impulseOscillator>
  317. <movementOscillator>
  318. <mass>1.0</mass>
  319. <stiffness>25.0 25.0 25.0</stiffness>
  320. <drag>5.0 5.0 5.0</drag>
  321. <constraints>50.0 50.0 50.0</constraints>
  322. </movementOscillator>
  323. <randomNoiseOscillatorSpherical>
  324. <mass>0.8</mass>
  325. <stiffness>8600.0</stiffness>
  326. <drag>33.0</drag>
  327. <scaleCoeff>1.0 1.0 1.0</scaleCoeff>
  328. </randomNoiseOscillatorSpherical>
  329. <impulseSensitivities>
  330. <shot>4.0</shot>
  331. <hit>3.0</hit>
  332. <otherShot>0.5</otherShot>
  333. <splash>5.0</splash>
  334. <vehicleExplosion> 1200 </vehicleExplosion>
  335. </impulseSensitivities>
  336. <noiseSensitivities>
  337. <shot>25.0</shot>
  338. <hit>40.0</hit>
  339. <otherShot>10.0</otherShot>
  340. <splash>25.0</splash>
  341. <collision>0.5</collision>
  342. <vehicleExplosion> 1200 </vehicleExplosion>
  343. </noiseSensitivities>
  344. <impulseLimits>
  345. <shot>0.1 2.0</shot>
  346. <hit>0.0 1.3</hit>
  347. </impulseLimits>
  348. <noiseLimits>
  349. <shot>0.4 3.5</shot>
  350. <hit>0.05 3.0</hit>
  351. </noiseLimits>
  352. <accelerationSensitivity>0.2 0.4 0.2</accelerationSensitivity>
  353. <accelerationThreshold>2.0</accelerationThreshold>
  354. <accelerationMax>6.0</accelerationMax>
  355. <maxShotImpulseDistance>25.0</maxShotImpulseDistance>
  356. <maxExplosionImpulseDistance>35.0</maxExplosionImpulseDistance>
  357. <impulsePartToRoll>0.5</impulsePartToRoll>
  358. <pivotShift>0.0</pivotShift>
  359. <aimMarkerDistance>1.0</aimMarkerDistance>
  360. <zoomExposure>0.6 0.5 0.4 0.3 0.2</zoomExposure>
  361. </dynamics>
  362. </camera>
  363. </sniperMode>
  364. <videoMode>
  365. <defaultOffset>0.0 0.0</defaultOffset>
  366. <camera>
  367. <sensitivity>0.15</sensitivity>
  368. <scrollSensitivity>0.25</scrollSensitivity>
  369. <linearVelocity>5.0</linearVelocity>
  370. <linearVelocityAcceleration>0.5</linearVelocityAcceleration>
  371. <keyMoveLeft>KEY_A</keyMoveLeft>
  372. <keyMoveRight>KEY_D</keyMoveRight>
  373. <keyMoveUp>KEY_Q</keyMoveUp>
  374. <keyMoveDown>KEY_E</keyMoveDown>
  375. <keyMoveForward>KEY_W</keyMoveForward>
  376. <keyMoveBackward>KEY_S</keyMoveBackward>
  377. <keyLinearVelocityIncrement>KEY_I</keyLinearVelocityIncrement>
  378. <keyLinearVelocityDecrement>KEY_K</keyLinearVelocityDecrement>
  379. <keyRevertVerticalVelocity>KEY_Z</keyRevertVerticalVelocity>
  380. <angularVelocity>1.0</angularVelocity>
  381. <angularVelocityAcceleration>0.8</angularVelocityAcceleration>
  382. <keyRotateLeft>KEY_NUMPAD4</keyRotateLeft>
  383. <keyRotateRight>KEY_NUMPAD6</keyRotateRight>
  384. <keyRotateUp>KEY_NUMPAD8</keyRotateUp>
  385. <keyRotateDown>KEY_NUMPAD5</keyRotateDown>
  386. <keyRotateClockwise>KEY_NUMPAD3</keyRotateClockwise>
  387. <keyRotateCClockwise>KEY_NUMPAD2</keyRotateCClockwise>
  388. <keyAngularVelocityIncrement>KEY_O</keyAngularVelocityIncrement>
  389. <keyAngularVelocityDecrement>KEY_L</keyAngularVelocityDecrement>
  390. <keySetDefaultRoll>KEY_R</keySetDefaultRoll>
  391. <zoomVelocity>0.1</zoomVelocity>
  392. <zoomVelocityAcceleration>0.05</zoomVelocityAcceleration>
  393. <keyZoomGrowUp>KEY_INSERT</keyZoomGrowUp>
  394. <keyZoomGrowDown>KEY_DELETE</keyZoomGrowDown>
  395. <keyZoomVelocityIncrement>KEY_NUMPADMINUS</keyZoomVelocityIncrement>
  396. <keyZoomVelocityDecrement>KEY_ADD</keyZoomVelocityDecrement>
  397. <keySetDefaultFov>KEY_F</keySetDefaultFov>
  398. <linearFriction>2.0</linearFriction>
  399. <rotationFriction>1.0</rotationFriction>
  400. <keySwitchInertia>KEY_P</keySwitchInertia>
  401. <keySwitchRotateAroundPoint>KEY_C</keySwitchRotateAroundPoint>
  402. <keyTargetRadiusIncrement>KEY_NUMPAD7</keyTargetRadiusIncrement>
  403. <keyTargetRadiusDecrement>KEY_NUMPAD1</keyTargetRadiusDecrement>
  404. <targetRadiusVelocity>3.0</targetRadiusVelocity>
  405. <keySwitchLandCamera>KEY_X</keySwitchLandCamera>
  406. <predefinedVelocities>
  407. <KEY_1> 1 </KEY_1>
  408. <KEY_2> 2 </KEY_2>
  409. <KEY_3> 3 </KEY_3>
  410. <KEY_4> 4 </KEY_4>
  411. <KEY_5> 5 </KEY_5>
  412. <KEY_6> 6 </KEY_6>
  413. <KEY_7> 7 </KEY_7>
  414. <KEY_8> 8 </KEY_8>
  415. <KEY_9> 9 </KEY_9>
  416. <KEY_0> 10 </KEY_0>
  417. </predefinedVelocities>
  418. <predefinedVerticalVelocities>
  419. <KEY_1> 1 </KEY_1>
  420. <KEY_2> 2 </KEY_2>
  421. <KEY_3> 3 </KEY_3>
  422. <KEY_4> 4 </KEY_4>
  423. <KEY_5> 5 </KEY_5>
  424. <KEY_6> 6 </KEY_6>
  425. <KEY_7> 7 </KEY_7>
  426. <KEY_8> 8 </KEY_8>
  427. <KEY_9> 9 </KEY_9>
  428. <KEY_0> 10 </KEY_0>
  429. </predefinedVerticalVelocities>
  430. <keyShowGunMarker>KEY_APOSTROPHE</keyShowGunMarker>
  431. <keyBindToVehicle>KEY_B</keyBindToVehicle>
  432. </camera>
  433. </videoMode>
  434. </avatar_input_handler.xml>
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