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- <avatar_input_handler.xml>
- <dynamicCameraCommon>
- <caliberImpulses>
- <range>0 0.01</range>
- <range>20 0.03</range>
- <range>30 0.075</range>
- <range>50 0.15</range>
- <range>60 0.23</range>
- <range>70 0.35</range>
- <range>84 0.45</range>
- <range>99 0.55</range>
- <range>104 0.65</range>
- <range>115 0.8</range>
- <range>128 1.0</range>
- <range>145 1.3</range>
- <range>200 1.5</range>
- <range>300 2.0</range>
- </caliberImpulses>
- <massSensitivity>
- <range>0 1.3</range>
- <range>15 1.0</range>
- <range>20 0.8</range>
- <range>30 0.6</range>
- <range>46 0.57</range>
- <range>60 0.55</range>
- <range>80 0.5</range>
- <range>105 0.45</range>
- <range>120 0.4</range>
- <range>140 0.3</range>
- </massSensitivity>
- <collisionSpeedToImpulseRatio>0.1</collisionSpeedToImpulseRatio>
- <minCollisionSpeed>3.5</minCollisionSpeed>
- <zeroDamageHitSensitivity>0.60</zeroDamageHitSensitivity>
- <ownShotImpulseDelay>0.005</ownShotImpulseDelay>
- </dynamicCameraCommon>
- <postMortemMode>
- <defaultOffset>0.0 0.0</defaultOffset>
- <camera>
- <advancedCollider>
- <enable> true </enable>
- <fovRatio>2.0</fovRatio>
- <rollbackSpeed>1.0</rollbackSpeed>
- <speedThreshold>0.1</speedThreshold>
- <volumeGroups>
- <tiny>
- <lowSpeedLimit>1.0</lowSpeedLimit>
- <vehicleVisibilityLimit>10.0</vehicleVisibilityLimit>
- <approachSpeed>1.5 10.0</approachSpeed>
- <cameraSpeedFactor>0.4</cameraSpeedFactor>
- <criticalDistance>5.0</criticalDistance>
- <canSkip> true </canSkip>
- </tiny>
- <small>
- <minVolume>300.0</minVolume>
- <lowSpeedLimit>0.75</lowSpeedLimit>
- <vehicleVisibilityLimit>10.0</vehicleVisibilityLimit>
- <approachSpeed>1.5 10.0</approachSpeed>
- <cameraSpeedFactor>0.4</cameraSpeedFactor>
- <criticalDistance>5.0</criticalDistance>
- <canSkip> true </canSkip>
- </small>
- <medium>
- <minVolume>500.0</minVolume>
- <lowSpeedLimit>0.5</lowSpeedLimit>
- <vehicleVisibilityLimit>10.0</vehicleVisibilityLimit>
- <approachSpeed>1.5 10.0</approachSpeed>
- <cameraSpeedFactor>0.4</cameraSpeedFactor>
- <criticalDistance>5.0</criticalDistance>
- <canSkip> true </canSkip>
- </medium>
- <large>
- <minVolume>700.0</minVolume>
- <approachSpeed>1.5 10000.0</approachSpeed>
- <cameraSpeedFactor>0.1</cameraSpeedFactor>
- <canSkip> false </canSkip>
- </large>
- </volumeGroups>
- </advancedCollider>
- <keySensitivity>0.025</keySensitivity>
- <sensitivity>0.0025</sensitivity>
- <scrollSensitivity> 5 </scrollSensitivity>
- <angleRange>10 110</angleRange>
- <distRange>2 25</distRange>
- <fovMultMinDist>1.0</fovMultMinDist>
- <fovMultMaxDist>1.0</fovMultMaxDist>
- <dynamics>
- <impulseOscillator>
- <mass>1.0</mass>
- <stiffness>90.0 90.0 90.0</stiffness>
- <drag>12.0 12.0 12.0</drag>
- <constraints>10.0 0.0 10.0</constraints>
- </impulseOscillator>
- <movementOscillator>
- <mass>1.2</mass>
- <stiffness>25.0 25.0 25.0</stiffness>
- <drag>10.0 10.0 10.0</drag>
- <constraints>40.0 40.0 40.0</constraints>
- </movementOscillator>
- <randomNoiseOscillatorSpherical>
- <mass>0.7</mass>
- <stiffness>8600.0</stiffness>
- <drag>33.0</drag>
- <scaleCoeff>1.0 1.0 0.4</scaleCoeff>
- </randomNoiseOscillatorSpherical>
- <impulseSensitivities>
- <shot>4.0</shot>
- <hit>15.0</hit>
- <otherShot>20.0</otherShot>
- <splash>50.0</splash>
- <vehicleExplosion>2100.0</vehicleExplosion>
- </impulseSensitivities>
- <noiseSensitivities>
- <shot>3.0</shot>
- <hit>30.0</hit>
- <otherShot>15.0</otherShot>
- <splash>30.0</splash>
- <collision>0.5</collision>
- <vehicleExplosion>2500.0</vehicleExplosion>
- </noiseSensitivities>
- <impulseLimits>
- </impulseLimits>
- <noiseLimits>
- </noiseLimits>
- <accelerationSensitivity>3.0</accelerationSensitivity>
- <frontImpulseToPitchRatio>7.0</frontImpulseToPitchRatio>
- <sideImpulseToRollRatio>2.0</sideImpulseToRollRatio>
- <sideImpulseToYawRatio>10.0</sideImpulseToYawRatio>
- <accelerationThreshold>1.5</accelerationThreshold>
- <accelerationMax>15.0</accelerationMax>
- <maxShotImpulseDistance>35.0</maxShotImpulseDistance>
- <maxExplosionImpulseDistance>150.0</maxExplosionImpulseDistance>
- <zoomExposure>0.33</zoomExposure>
- </dynamics>
- </camera>
- </postMortemMode>
- <arcadeMode>
- <defaultOffset>0 0.15</defaultOffset>
- <aim>arcade</aim>
- <numScrolls> 1 </numScrolls>
- <camera>
- <advancedCollider>
- <enable> true </enable>
- <fovRatio>2.0</fovRatio>
- <rollbackSpeed>1.0</rollbackSpeed>
- <speedThreshold>0.1</speedThreshold>
- <minimalVolume>50.0</minimalVolume>
- <volumeGroups>
- <tiny>
- <lowSpeedLimit>1.0</lowSpeedLimit>
- <vehicleVisibilityLimit>10.0</vehicleVisibilityLimit>
- <approachSpeed>1.5 10.0</approachSpeed>
- <cameraSpeedFactor>0.4</cameraSpeedFactor>
- <criticalDistance>5.0</criticalDistance>
- <canSkip> true </canSkip>
- </tiny>
- <small>
- <minVolume>100.0</minVolume>
- <lowSpeedLimit>0.75</lowSpeedLimit>
- <vehicleVisibilityLimit>10.0</vehicleVisibilityLimit>
- <approachSpeed>1.5 10.0</approachSpeed>
- <cameraSpeedFactor>0.4</cameraSpeedFactor>
- <criticalDistance>5.0</criticalDistance>
- <canSkip> true </canSkip>
- </small>
- <medium>
- <minVolume>300.0</minVolume>
- <lowSpeedLimit>0.5</lowSpeedLimit>
- <vehicleVisibilityLimit>10.0</vehicleVisibilityLimit>
- <approachSpeed>1.5 10.0</approachSpeed>
- <cameraSpeedFactor>0.4</cameraSpeedFactor>
- <criticalDistance>5.0</criticalDistance>
- <canSkip> true </canSkip>
- </medium>
- <large>
- <minVolume>500.0</minVolume>
- <approachSpeed>1.5 10000.0</approachSpeed>
- <cameraSpeedFactor>0.1</cameraSpeedFactor>
- <canSkip> false </canSkip>
- </large>
- </volumeGroups>
- </advancedCollider>
- <keySensitivity>0.025</keySensitivity>
- <sensitivity>0.0025</sensitivity>
- <scrollSensitivity> 5 </scrollSensitivity>
- <angleRange>10 110</angleRange>
- <distRange>2 25</distRange>
- <minStartDist>0.0</minStartDist>
- <optimalStartDist> 20 </optimalStartDist>
- <fovMultMinDist>1.0</fovMultMinDist>
- <fovMultMaxDist>1.0</fovMultMaxDist>
- <dynamics>
- <impulseOscillator>
- <mass>1.0</mass>
- <stiffness>90.0 90.0 90.0</stiffness>
- <drag>12.0 12.0 12.0</drag>
- <constraints>10.0 0.0 10.0</constraints>
- </impulseOscillator>
- <movementOscillator>
- <mass>1.2</mass>
- <stiffness>125.0 125.0 125.0</stiffness>
- <drag>19.0 19.0 19.0</drag>
- <constraints>40.0 40.0 40.0</constraints>
- </movementOscillator>
- <randomNoiseOscillatorSpherical>
- <mass>0.7</mass>
- <stiffness>8600.0</stiffness>
- <drag>33.0</drag>
- <scaleCoeff>1.0 1.0 0.4</scaleCoeff>
- </randomNoiseOscillatorSpherical>
- <impulseSensitivities>
- <shot>4.0</shot>
- <hit>5.0</hit>
- <otherShot>10.0</otherShot>
- <splash>50.0</splash>
- <vehicleExplosion>2100.0</vehicleExplosion>
- </impulseSensitivities>
- <noiseSensitivities>
- <shot>3.0</shot>
- <hit>45.0</hit>
- <otherShot>15.0</otherShot>
- <splash>50.0</splash>
- <collision>0.65</collision>
- <vehicleExplosion> 2500 </vehicleExplosion>
- </noiseSensitivities>
- <impulseLimits>
- </impulseLimits>
- <noiseLimits>
- </noiseLimits>
- <accelerationSensitivity>3.0</accelerationSensitivity>
- <frontImpulseToPitchRatio>7.0</frontImpulseToPitchRatio>
- <sideImpulseToRollRatio>2.0</sideImpulseToRollRatio>
- <sideImpulseToYawRatio>10.0</sideImpulseToYawRatio>
- <accelerationThreshold>1.5</accelerationThreshold>
- <accelerationMax>15.0</accelerationMax>
- <maxShotImpulseDistance>35.0</maxShotImpulseDistance>
- <maxExplosionImpulseDistance>125.0</maxExplosionImpulseDistance>
- <zoomExposure>0.33</zoomExposure>
- </dynamics>
- </camera>
- </arcadeMode>
- <strategicMode>
- <aim>strategic</aim>
- <camera>
- <keySensitivity>0.5</keySensitivity>
- <sensitivity>0.05</sensitivity>
- <scrollSensitivity>0.25</scrollSensitivity>
- <distRange>40 100</distRange>
- <dynamics>
- <oscillator>
- <mass>1.5</mass>
- <stiffness>90.0 90.0 90.0</stiffness>
- <drag>12.0 12.0 12.0</drag>
- <constraints>10.0 10.0 30.0</constraints>
- </oscillator>
- <randomNoiseOscillatorFlat>
- <mass>1.0</mass>
- <stiffness>8600.0</stiffness>
- <drag>33.0</drag>
- </randomNoiseOscillatorFlat>
- <impulseSensitivities>
- <hit>250.0</hit>
- <splash>300.0</splash>
- </impulseSensitivities>
- <noiseSensitivities>
- <shot>100.0</shot>
- <hit>1500.0</hit>
- <splash>1500.0</splash>
- <projectileHit>21.0</projectileHit>
- </noiseSensitivities>
- <impulseLimits>
- </impulseLimits>
- <noiseLimits>
- <shot>50.0 50.0</shot>
- <projectileHit>10.0 10.0</projectileHit>
- </noiseLimits>
- </dynamics>
- </camera>
- </strategicMode>
- <sniperMode>
- <defaultOffset>0.0 0.0</defaultOffset>
- <aim>sniper</aim>
- <binoculars_usual>
- <background>system/maps/slens_map.dds</background>
- <distortion>system/maps/slens_nornal.dds</distortion>
- <rgbCube>system/maps/post_processing/cube/wgr_lens_gb5.dds</rgbCube>
- <greenOffset>4.0</greenOffset>
- <blueOffset>8.0</blueOffset>
- <aberrationRadius>0.5</aberrationRadius>
- <distortionAmount>-0.003</distortionAmount>
- </binoculars_usual>
- <binoculars_coated>
- <background>system/maps/slens_map.dds</background>
- <distortion>system/maps/slens_nornal.dds</distortion>
- <rgbCube>system/maps/post_processing/cube/wgr_lens_blue2.dds</rgbCube>
- <greenOffset>3.5</greenOffset>
- <blueOffset>7.0</blueOffset>
- <aberrationRadius>0.5</aberrationRadius>
- <distortionAmount>-0.003</distortionAmount>
- </binoculars_coated>
- <numScrolls> 1 </numScrolls>
- <camera>
- <keySensitivity>0.01</keySensitivity>
- <sensitivity>0.005</sensitivity>
- <scrollSensitivity>0.0025</scrollSensitivity>
- <zooms>2 4 8 16 25</zooms>
- <aimingSystem>
- <T>0.5 0.5 0.4</T>
- <deviation>-0.0 0.0</deviation>
- </aimingSystem>
- <dynamics>
- <impulseOscillator>
- <mass>1.5</mass>
- <stiffness>90.0 90.0 90.0</stiffness>
- <drag>12.0 12.0 12.0</drag>
- <constraints>10.0 10.0 10.0</constraints>
- </impulseOscillator>
- <movementOscillator>
- <mass>1.0</mass>
- <stiffness>25.0 25.0 25.0</stiffness>
- <drag>5.0 5.0 5.0</drag>
- <constraints>50.0 50.0 50.0</constraints>
- </movementOscillator>
- <randomNoiseOscillatorSpherical>
- <mass>0.8</mass>
- <stiffness>8600.0</stiffness>
- <drag>33.0</drag>
- <scaleCoeff>1.0 1.0 1.0</scaleCoeff>
- </randomNoiseOscillatorSpherical>
- <impulseSensitivities>
- <shot>4.0</shot>
- <hit>3.0</hit>
- <otherShot>0.5</otherShot>
- <splash>5.0</splash>
- <vehicleExplosion> 1200 </vehicleExplosion>
- </impulseSensitivities>
- <noiseSensitivities>
- <shot>25.0</shot>
- <hit>40.0</hit>
- <otherShot>10.0</otherShot>
- <splash>25.0</splash>
- <collision>0.5</collision>
- <vehicleExplosion> 1200 </vehicleExplosion>
- </noiseSensitivities>
- <impulseLimits>
- <shot>0.1 2.0</shot>
- <hit>0.0 1.3</hit>
- </impulseLimits>
- <noiseLimits>
- <shot>0.4 3.5</shot>
- <hit>0.05 3.0</hit>
- </noiseLimits>
- <accelerationSensitivity>0.2 0.4 0.2</accelerationSensitivity>
- <accelerationThreshold>2.0</accelerationThreshold>
- <accelerationMax>6.0</accelerationMax>
- <maxShotImpulseDistance>25.0</maxShotImpulseDistance>
- <maxExplosionImpulseDistance>35.0</maxExplosionImpulseDistance>
- <impulsePartToRoll>0.5</impulsePartToRoll>
- <pivotShift>0.0</pivotShift>
- <aimMarkerDistance>1.0</aimMarkerDistance>
- <zoomExposure>0.6 0.5 0.4 0.3 0.2</zoomExposure>
- </dynamics>
- </camera>
- </sniperMode>
- <videoMode>
- <defaultOffset>0.0 0.0</defaultOffset>
- <camera>
- <sensitivity>0.15</sensitivity>
- <scrollSensitivity>0.25</scrollSensitivity>
- <linearVelocity>5.0</linearVelocity>
- <linearVelocityAcceleration>0.5</linearVelocityAcceleration>
- <keyMoveLeft>KEY_A</keyMoveLeft>
- <keyMoveRight>KEY_D</keyMoveRight>
- <keyMoveUp>KEY_Q</keyMoveUp>
- <keyMoveDown>KEY_E</keyMoveDown>
- <keyMoveForward>KEY_W</keyMoveForward>
- <keyMoveBackward>KEY_S</keyMoveBackward>
- <keyLinearVelocityIncrement>KEY_I</keyLinearVelocityIncrement>
- <keyLinearVelocityDecrement>KEY_K</keyLinearVelocityDecrement>
- <keyRevertVerticalVelocity>KEY_Z</keyRevertVerticalVelocity>
- <angularVelocity>1.0</angularVelocity>
- <angularVelocityAcceleration>0.8</angularVelocityAcceleration>
- <keyRotateLeft>KEY_NUMPAD4</keyRotateLeft>
- <keyRotateRight>KEY_NUMPAD6</keyRotateRight>
- <keyRotateUp>KEY_NUMPAD8</keyRotateUp>
- <keyRotateDown>KEY_NUMPAD5</keyRotateDown>
- <keyRotateClockwise>KEY_NUMPAD3</keyRotateClockwise>
- <keyRotateCClockwise>KEY_NUMPAD2</keyRotateCClockwise>
- <keyAngularVelocityIncrement>KEY_O</keyAngularVelocityIncrement>
- <keyAngularVelocityDecrement>KEY_L</keyAngularVelocityDecrement>
- <keySetDefaultRoll>KEY_R</keySetDefaultRoll>
- <zoomVelocity>0.1</zoomVelocity>
- <zoomVelocityAcceleration>0.05</zoomVelocityAcceleration>
- <keyZoomGrowUp>KEY_INSERT</keyZoomGrowUp>
- <keyZoomGrowDown>KEY_DELETE</keyZoomGrowDown>
- <keyZoomVelocityIncrement>KEY_NUMPADMINUS</keyZoomVelocityIncrement>
- <keyZoomVelocityDecrement>KEY_ADD</keyZoomVelocityDecrement>
- <keySetDefaultFov>KEY_F</keySetDefaultFov>
- <linearFriction>2.0</linearFriction>
- <rotationFriction>1.0</rotationFriction>
- <keySwitchInertia>KEY_P</keySwitchInertia>
- <keySwitchRotateAroundPoint>KEY_C</keySwitchRotateAroundPoint>
- <keyTargetRadiusIncrement>KEY_NUMPAD7</keyTargetRadiusIncrement>
- <keyTargetRadiusDecrement>KEY_NUMPAD1</keyTargetRadiusDecrement>
- <targetRadiusVelocity>3.0</targetRadiusVelocity>
- <keySwitchLandCamera>KEY_X</keySwitchLandCamera>
- <predefinedVelocities>
- <KEY_1> 1 </KEY_1>
- <KEY_2> 2 </KEY_2>
- <KEY_3> 3 </KEY_3>
- <KEY_4> 4 </KEY_4>
- <KEY_5> 5 </KEY_5>
- <KEY_6> 6 </KEY_6>
- <KEY_7> 7 </KEY_7>
- <KEY_8> 8 </KEY_8>
- <KEY_9> 9 </KEY_9>
- <KEY_0> 10 </KEY_0>
- </predefinedVelocities>
- <predefinedVerticalVelocities>
- <KEY_1> 1 </KEY_1>
- <KEY_2> 2 </KEY_2>
- <KEY_3> 3 </KEY_3>
- <KEY_4> 4 </KEY_4>
- <KEY_5> 5 </KEY_5>
- <KEY_6> 6 </KEY_6>
- <KEY_7> 7 </KEY_7>
- <KEY_8> 8 </KEY_8>
- <KEY_9> 9 </KEY_9>
- <KEY_0> 10 </KEY_0>
- </predefinedVerticalVelocities>
- <keyShowGunMarker>KEY_APOSTROPHE</keyShowGunMarker>
- <keyBindToVehicle>KEY_B</keyBindToVehicle>
- </camera>
- </videoMode>
- </avatar_input_handler.xml>
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