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- using UnityEngine;
- using System.Collections.Generic;
- using UnityEditor;
- using System.IO;
- internal class CreateDefaultFolders
- {
- [MenuItem("Custom/Create Default Folders")]
- private static void CreateFolders()
- {
- CreateDirectory("Animations");
- CreateDirectory("Animations/Clips");
- CreateDirectory("Animations/Controllers");
- CreateDirectory("Editor");
- CreateDirectory("Materials");
- CreateDirectory("Prefabs");
- CreateDirectory("Resources");
- CreateDirectory("Scenes");
- CreateDirectory("Scripts");
- CreateDirectory("Shaders");
- CreateDirectory("Audio");
- CreateDirectory("Sprites");
- CreateDirectory("Scenes");
- CreateDirectory("Fonts");
- AssetDatabase.Refresh();
- }
- private static void CreateDirectory(string name)
- {
- string path = Path.Combine(Application.dataPath, name);
- if (!Directory.Exists(path))
- {
- Directory.CreateDirectory(path);
- }
- }
- }
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