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Aug 28th, 2015
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  1. using UnityEngine;
  2. using System.Collections.Generic;
  3. using UnityEditor;
  4. using System.IO;
  5.  
  6. internal class CreateDefaultFolders
  7. {
  8. [MenuItem("Custom/Create Default Folders")]
  9. private static void CreateFolders()
  10. {
  11. CreateDirectory("Animations");
  12. CreateDirectory("Animations/Clips");
  13. CreateDirectory("Animations/Controllers");
  14. CreateDirectory("Editor");
  15. CreateDirectory("Materials");
  16. CreateDirectory("Prefabs");
  17. CreateDirectory("Resources");
  18. CreateDirectory("Scenes");
  19. CreateDirectory("Scripts");
  20. CreateDirectory("Shaders");
  21. CreateDirectory("Audio");
  22. CreateDirectory("Sprites");
  23. CreateDirectory("Scenes");
  24. CreateDirectory("Fonts");
  25. AssetDatabase.Refresh();
  26. }
  27.  
  28. private static void CreateDirectory(string name)
  29. {
  30. string path = Path.Combine(Application.dataPath, name);
  31. if (!Directory.Exists(path))
  32. {
  33. Directory.CreateDirectory(path);
  34. }
  35. }
  36. }
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