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- Speedy
- Moves quickly.
- Snappy
- Uses its moves\nquickly.
- Punchy
- High Attack.
- Brawny
- High HP.
- Hardy
- High Defense.
- Lucky
- Foe drops\nmore Ⓟ.
- Healthy
- Restores HP\nnaturally.
- Rally
- Makes friends\nstronger when\nplaying together.
- Gutsy
- Makes foes wobbly\nmore easily.
- Turbo
- Keeps using moves\nfor a while when the\nbutton is held down.
- Perky
- Recovers quickly\nfrom a status\nchange.
- Steady
- Not affected by\nany status\nchanges.
- Techie
- Moves with fewer\n★s get stronger.
- Feisty
- Sweeps foes to a\nfarther distance.
- Mighty
- Won't get swept\naway by its foe.
- Normal Boost
- Normal-type moves:\ndamage dealt goes\nup, taken goes down.
- Fighting Boost
- Fighting-type moves:\ndamage dealt goes\nup, taken goes down.
- Flying Boost
- Flying-type moves:\ndamage dealt goes\nup, taken goes down.
- Poison Boost
- Poison-type moves:\ndamage dealt goes\nup, taken goes down.
- Ground Boost
- Ground-type moves:\ndamage dealt goes\nup, taken goes down.
- Rock Boost
- Rock-type moves:\ndamage dealt goes\nup, taken goes down.
- Bug Boost
- Bug-type moves:\ndamage dealt goes\nup, taken goes down.
- Ghost Boost
- Ghost-type moves:\ndamage dealt goes\nup, taken goes down.
- Steel Boost
- Steel-type moves:\ndamage dealt goes\nup, taken goes down.
- Dummy
- Fire Boost
- Fire-type moves:\ndamage dealt goes\nup, taken goes down.
- Water Boost
- Water-type moves:\ndamage dealt goes\nup, taken goes down.
- Grass Boost
- Grass-type moves:\ndamage dealt goes\nup, taken goes down.
- Electric Boost
- Electric-type moves:\ndamage dealt goes\nup, taken goes down.
- Psychic Boost
- Psychic-type moves:\ndamage dealt goes\nup, taken goes down.
- Ice Boost
- Ice-type moves:\ndamage dealt goes\nup, taken goes down.
- Dragon Boost
- Dragon-type moves:\ndamage dealt goes\nup, taken goes down.
- Dark Boost
- Dark-type moves:\ndamage dealt goes\nup, taken goes down.
- Fairy Boost
- Fairy-type moves:\ndamage dealt goes\nup, taken goes down.
- Chop-Chop
- Able to use the Ⓐ\nand Ⓑ moves one\nafter another quickly.
- Greedy
- Draws Ⓟ from\nfar away.
- Epic
- Heroic
- High Power.
- Adept
- Avoids certain\nnegative effects and\nself-inflicted damage.
- Effective
- Avoids supereffective\nmoves. They do more\ndamage when used.
- Lingering
- Any status change\nlingers.
- Resilient
- May be left with 1 HP\nafter a hit that would\nhave knocked it out.
- Picky
- Has only one move.\nCombines Punchy,\nTechie, and Snappy.
- Large
- Has a large body.\nEvasion goes down, but\ndamage dealt goes up.
- Small
- Has a small body.\nCombines Speedy,\nTechie, and Gutsy.
- Slugger
- Moves have\nmore reach.
- Unstoppable
- Unstoppable\nby foe's attacks.
- Macho
- Gets stronger\nwhen with allies.
- Lobber
- Damage goes up\nwhen striking foes\nfrom a distance.
- Grappler
- Damage goes up\nwhen striking foes\nat close range.
- Boomer
- Damage goes up\nwhen using\nexplosive moves.
- Unruly
- Damage goes up\nwhen charging\ninto foes.
- Rusty
- It's a Rusty Pokémon.\nRemove rust from the\nToy Pokémon.
- Splendid
- Amazing
- Awesome
- Marvelous
- Super
- Fabulous
- Ultra
- Fantastic
- Stupendous
- Excellent
- Reflector
- Reflects bad status\nchanges to the foe.
- Superstar
- Cool and popular.
- Slacker
- Attacks slowly.
- Slow-Starting
- Gets serious after\ndefeating several\nPokémon.
- Dodgy
- Sometimes avoids\ndamage.
- Skittish
- Inflicts less damage\nwhen its HP isn't full.
- Spiky
- Damages the attacker\nwhen it receives\ndamage.
- Barricade
- Avoids supereffective\nmoves.
- Jinxed
- When attacked,\nthe attacker's\nSpeed goes down.
- Poisonous
- May poison\nthe attacker.
- Tangling
- The attacker\nmay not be able\nto use moves.
- Steely
- Inflicts more\ndamage when it has\na status problem.
- Daring
- Defense goes down\nand Attack goes up.
- あいことば
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