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- //////////////////////////////////////////////////////////////////////////
- // Official ESL Match FF 5v5 - MR16 //
- // Version 1.5 //
- // 17.01.16 //
- // by mr.pink //
- //////////////////////////////////////////////////////////////////////////
- // Do NOT change anything below! //
- //////////////////////////////////////////////////////////////////////////
- //General
- mapcyclefile esl_ff_mapcycle.txt // Sets the map votes (still bugged)
- mp_theater_override esl_match_ff_5on5_v1_5 // Loads official ESL comp theater (Firefight).
- sv_pure 2
- sv_consistency 0
- sv_cheats 0
- mp_flashlight 1
- mp_footsteps 1
- mp_teams_auto_join 0 // Makes people auto join spectator upon entering server.
- mp_autoteambalance 0 // Prevents the server from balancing the teams.
- mp_teams_unbalance_limit 0 // Teams are unbalanced when one team has this many more players than the other team.
- mp_friendlyfire 1 // Allows team members to injure other members of their team
- mp_tkpunish 0 // Prevents punishment for TK.
- mp_autokick 0 // Prevents kicking due to TK.
- mp_spawnprotectontime 3 // Basic immunity at spawn - set due to some glitchy maps.
- mp_player_spotting 0 // Turns spotting function on/off.
- mp_forcecamera 1 // Forces 1st person view when alive.
- mp_spectator_allow_chase 0 // Forces 1st person view when dead.
- sv_hud_deathmessages_spectator 1 // Allows spectators (casters) to view kill-feed.
- sv_vote_allow_spectators 1 // Allows spectators to vote on issues.
- sv_hud_scoreboard_show_score 0 // show k:d on scoreboard when alive (prevents kill confirms easier).
- sv_hud_scoreboard_show_score_dead 0 // show k:d on scoreboard when dead (prevents kill confirms easier).
- mp_maxgames 1 // Max games before map change.
- mp_maxrounds 16 // Max rounds in the game.
- mp_winlimit 9 // Sets the win limit - victory screen.
- mp_roundtime 180 // Time of each round.
- mp_timelimit 999 // The maximum time of the game.
- mp_switchteams_each_round 8 // If >0, switch the teams after x rounds
- mp_switchteams_each_game 0 // Switch the teams after each game
- mp_timer_preround_switch 45 // Time before the first round AFTER half time start.
- //Round related
- mp_joinwaittime 0 // How long to wait for the first round once the minimum players requirement has been reached.
- mp_timer_preround 20 // Time before a round starts.
- mp_timer_preround_switch 45 // Time before the first round AFTER half time start.
- mp_timer_postround 10 // Time after round end.
- mp_timer_postgame 30 // Victory screen timer.
- mp_freezetime 15 // Round freeze time in seconds
- //Objective related
- mp_cp_capture_time 20 // Time to capture an objective.
- mp_cp_speedup_max 2 // Sets the max amount of people which will affect cap time.
- mp_cp_speedup_rate 0.33 // Speed-up rate per additional teammate in the cap zone.
- mp_cp_deteriorate_time 0 // deteriorate time in seconds
- //Supply related
- mp_supply_token_base 7 // The amount of supply players start with
- mp_supply_rate_winning_team_high 0 // Amount of supply the more skilled players on the winning team get
- mp_supply_rate_losing_team_high 0 // Amount of supply the more skilled players on the losing team get
- mp_supply_rate_winning_team_low 0 // Amount of supply the less skilled players on the winning team get
- mp_supply_rate_losing_team_low 0 // Amount of supply the less skilled players on the losing team get
- mp_supply_token_max 0 // The maximum amount of supply a player can get
- mp_switchteams_reset_supply 0 // Should supply be reset when teams are switched?
- mp_player_resupply_delay_base 180 // Delay applied to resupplying
- mp_player_resupply_delay_max 180 // Max delay for resupply
- //Voting
- sv_allow_votes 1 // Allow voting?
- sv_vote_allow_spectators 0 // Allow spectators to vote?
- sv_vote_failure_timer 1 // A vote that fails cannot be re-submitted for this long
- sv_vote_min_population 0.9 // The voting population required
- sv_vote_min_ratio 1.0 // What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
- sv_vote_issue_restart_game_allowed 1 // Can people hold votes to restart the game?
- sv_vote_issue_restart_round_allowed 1 // Can people hold votes to restart the round?
- sv_vote_issue_switch_teams_allowed 1 // Can people hold votes to switch the teams?
- sv_vote_issue_changelevel_allowed 1 // Can people hold votes to change levels?
- sv_vote_issue_kick_allowed 1 // Can people hold votes to kick players from the server?
- sv_vote_kick_min_players 1 // The minimum number of players needed on the server to start a vote kick.
- sv_vote_kick_min_voters 1 // Minimum number of vote attempts required to start an actual vote.
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