Advertisement
Guest User

server_firefight.cfg

a guest
Feb 7th, 2016
55
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.77 KB | None | 0 0
  1. //////////////////////////////////////////////////////////////////////////
  2. // Official ESL Match FF 5v5 - MR16 //
  3. // Version 1.5 //
  4. // 17.01.16 //
  5. // by mr.pink //
  6. //////////////////////////////////////////////////////////////////////////
  7. // Do NOT change anything below! //
  8. //////////////////////////////////////////////////////////////////////////
  9.  
  10.  
  11. //General
  12. mapcyclefile esl_ff_mapcycle.txt // Sets the map votes (still bugged)
  13. mp_theater_override esl_match_ff_5on5_v1_5 // Loads official ESL comp theater (Firefight).
  14.  
  15. sv_pure 2
  16. sv_consistency 0
  17. sv_cheats 0
  18. mp_flashlight 1
  19. mp_footsteps 1
  20.  
  21. mp_teams_auto_join 0 // Makes people auto join spectator upon entering server.
  22. mp_autoteambalance 0 // Prevents the server from balancing the teams.
  23. mp_teams_unbalance_limit 0 // Teams are unbalanced when one team has this many more players than the other team.
  24. mp_friendlyfire 1 // Allows team members to injure other members of their team
  25. mp_tkpunish 0 // Prevents punishment for TK.
  26. mp_autokick 0 // Prevents kicking due to TK.
  27. mp_spawnprotectontime 3 // Basic immunity at spawn - set due to some glitchy maps.
  28. mp_player_spotting 0 // Turns spotting function on/off.
  29. mp_forcecamera 1 // Forces 1st person view when alive.
  30. mp_spectator_allow_chase 0 // Forces 1st person view when dead.
  31. sv_hud_deathmessages_spectator 1 // Allows spectators (casters) to view kill-feed.
  32. sv_vote_allow_spectators 1 // Allows spectators to vote on issues.
  33. sv_hud_scoreboard_show_score 0 // show k:d on scoreboard when alive (prevents kill confirms easier).
  34. sv_hud_scoreboard_show_score_dead 0 // show k:d on scoreboard when dead (prevents kill confirms easier).
  35. mp_maxgames 1 // Max games before map change.
  36. mp_maxrounds 16 // Max rounds in the game.
  37. mp_winlimit 9 // Sets the win limit - victory screen.
  38. mp_roundtime 180 // Time of each round.
  39. mp_timelimit 999 // The maximum time of the game.
  40. mp_switchteams_each_round 8 // If >0, switch the teams after x rounds
  41. mp_switchteams_each_game 0 // Switch the teams after each game
  42. mp_timer_preround_switch 45 // Time before the first round AFTER half time start.
  43.  
  44. //Round related
  45. mp_joinwaittime 0 // How long to wait for the first round once the minimum players requirement has been reached.
  46. mp_timer_preround 20 // Time before a round starts.
  47. mp_timer_preround_switch 45 // Time before the first round AFTER half time start.
  48. mp_timer_postround 10 // Time after round end.
  49. mp_timer_postgame 30 // Victory screen timer.
  50. mp_freezetime 15 // Round freeze time in seconds
  51.  
  52. //Objective related
  53. mp_cp_capture_time 20 // Time to capture an objective.
  54. mp_cp_speedup_max 2 // Sets the max amount of people which will affect cap time.
  55. mp_cp_speedup_rate 0.33 // Speed-up rate per additional teammate in the cap zone.
  56. mp_cp_deteriorate_time 0 // deteriorate time in seconds
  57.  
  58. //Supply related
  59. mp_supply_token_base 7 // The amount of supply players start with
  60. mp_supply_rate_winning_team_high 0 // Amount of supply the more skilled players on the winning team get
  61. mp_supply_rate_losing_team_high 0 // Amount of supply the more skilled players on the losing team get
  62. mp_supply_rate_winning_team_low 0 // Amount of supply the less skilled players on the winning team get
  63. mp_supply_rate_losing_team_low 0 // Amount of supply the less skilled players on the losing team get
  64. mp_supply_token_max 0 // The maximum amount of supply a player can get
  65. mp_switchteams_reset_supply 0 // Should supply be reset when teams are switched?
  66. mp_player_resupply_delay_base 180 // Delay applied to resupplying
  67. mp_player_resupply_delay_max 180 // Max delay for resupply
  68.  
  69. //Voting
  70. sv_allow_votes 1 // Allow voting?
  71. sv_vote_allow_spectators 0 // Allow spectators to vote?
  72. sv_vote_failure_timer 1 // A vote that fails cannot be re-submitted for this long
  73. sv_vote_min_population 0.9 // The voting population required
  74. sv_vote_min_ratio 1.0 // What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
  75. sv_vote_issue_restart_game_allowed 1 // Can people hold votes to restart the game?
  76. sv_vote_issue_restart_round_allowed 1 // Can people hold votes to restart the round?
  77. sv_vote_issue_switch_teams_allowed 1 // Can people hold votes to switch the teams?
  78. sv_vote_issue_changelevel_allowed 1 // Can people hold votes to change levels?
  79. sv_vote_issue_kick_allowed 1 // Can people hold votes to kick players from the server?
  80. sv_vote_kick_min_players 1 // The minimum number of players needed on the server to start a vote kick.
  81. sv_vote_kick_min_voters 1 // Minimum number of vote attempts required to start an actual vote.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement