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- /*
- seif_walk - Walking styles by Seif
- */
- /*x---------------------------------Important-------------------------------------x*/
- //**INCLUDES**//
- #include <a_samp>
- /*x---------------------------------Defining-------------------------------------x*/
- //**DEFINES**//
- #define WALK_DEFAULT 0
- #define WALK_NORMAL 1
- #define WALK_PED 2
- #define WALK_GANGSTA 3
- #define WALK_GANGSTA2 4
- #define WALK_OLD 5
- #define WALK_FAT_OLD 6
- #define WALK_FAT 7
- #define WALK_LADY 8
- #define WALK_LADY2 9
- #define WALK_WHORE 10
- #define WALK_WHORE2 11
- #define WALK_DRUNK 12
- #define WALK_BLIND 13
- //**VARIABLES**//
- new walktime[MAX_PLAYERS];
- new WalkStyle[MAX_PLAYERS];
- //**NATIVES**//
- /*
- native SetPlayerWalkingStyle(playerid, style)
- native GetPlayerWalkingStyle(playerid)
- */
- /*x---------------------------------CallBacks-------------------------------------x*/
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if (((newkeys & KEY_WALK && newkeys & KEY_UP) || (newkeys & KEY_WALK && newkeys & KEY_DOWN) || (newkeys & KEY_WALK && newkeys & KEY_LEFT) || (newkeys & KEY_WALK && newkeys & KEY_RIGHT))
- || ((oldkeys & KEY_WALK && newkeys & KEY_UP) || (oldkeys & KEY_WALK && newkeys & KEY_DOWN) || (oldkeys & KEY_WALK && newkeys & KEY_LEFT) || (oldkeys & KEY_WALK && newkeys & KEY_RIGHT))
- || ((newkeys & KEY_WALK && oldkeys & KEY_UP) || (newkeys & KEY_WALK && oldkeys & KEY_DOWN) || (newkeys & KEY_WALK && oldkeys & KEY_LEFT) || (newkeys & KEY_WALK && oldkeys & KEY_RIGHT))
- && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- return Walk_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
- }
- forward Walk_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
- #define OnPlayerKeyStateChange Walk_OnPlayerKeyStateChange
- forward WalkAnim(playerid);
- public WalkAnim(playerid)
- {
- new keys, updown, leftright;
- GetPlayerKeys(playerid,keys,updown,leftright);
- if (GetPlayerWalkingStyle(playerid) == WALK_NORMAL)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WALK_player",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WALK_player",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_PED)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WALK_civi",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WALK_civi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WALK_gang1",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA2)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WALK_gang2",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_OLD)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WALK_old",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WALK_old",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_FAT_OLD)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WALK_fatold",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WALK_fatold",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_FAT)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WALK_fat",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WALK_fat",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_LADY)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_LADY2)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE2)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_DRUNK)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WALK_drunk",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_BLIND)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","Walk_Wuzi",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","Walk_Wuzi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- return 1;
- }
- stock SetPlayerWalkingStyle(playerid, style)
- {
- WalkStyle[playerid] = style;
- }
- stock GetPlayerWalkingStyle(playerid)
- {
- return WalkStyle[playerid];
- }
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