Blechy

Goof notes

Dec 18th, 2014
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  1. UNIQUE TO COOP RUN
  2. www.twitch.tv/jrtamarathon/c/5204102
  3.  
  4. Goof speedrun history
  5. WR 15:42 ingame. No serious runs done on 1p thus far, on any version (I think?)
  6.  
  7. Notable rooms from 1p/2p, or goof/max
  8.  
  9. WAY more luck based.
  10. Need health: Damage abuse saves tons of time since your partner can't stun/kill enemies
  11. Need lives: Partner's not waiting by exit of room, and death abuse ports you there.
  12.  
  13. Stage 1
  14. Puzzle 1 - in 2p it's basically split into two "halves", where a 1p run has to cover it all, and plan movement accordingly.
  15. Boss 1 - way more luck based 1p, and WAY more luck based as Max (can only cover 2 holes instead of 3)
  16.  
  17. Stage 2
  18. Pink kicker room. Basically need to make sure they don't kick any explosive blocks before the whites are in place. Especially as goofy.
  19. Boss - No significant difference, just goes slower since the other side's pots go to waste
  20.  
  21. Stage 3
  22. Not TOO much different here, mostly the hook/key room at the end goes a lot slower and requires death abuse to do quickly.
  23. Boss - minimizing wasted bones is important in coop, but critical here. Really hard on Max.
  24.  
  25. Stage 4
  26. Because so many puzzles feature exploding blocks, can be pretty tight as Goofy, and need to plan around them.
  27. End roller room can be pretty luckbased.
  28. Final puzzle requires re-entry just to solve.
  29. Boss absurdly slow. Any misses waste tons of time.
  30.  
  31. Stage 5
  32. Old route has almost no luck, but is maybe 15 sec slower. New route's variance isn't high enough to warrant using old route for marathons.
  33. Boss - No distractions for cronies. Makes it really hard as Max.
  34.  
  35.  
  36.  
  37. -----
  38. NOTES FROM EDENAL/ALKO COOP RUN
  39. https://www.youtube.com/watch?v=DjyjE2sqslY
  40.  
  41. Max/Goofy differences
  42. - Max walks 1.2x faster than Goofy when not carrying something, and 0.8x as fast when carrying something.
  43. - Max does 4 damage to enemies, Goofy does 5. Most enemies, except blue skinny pirates, animals, and maybe some other things, have 5 health.
  44. - Overall impact on routing/strats
  45. • Max walks as much as possible, and Goofy supports him in getting there. If a room is exited the same way you come in, Goofy usually also used for that too.
  46. • Goofy the main player in rooms where you kill everything as fast as possible, or for bosses
  47.  
  48. Version differences - mostly puzzles, some block placements
  49.  
  50. Luck factors
  51. - Enemy patterns
  52. - Boss patterns
  53. - Picking up fruit
  54.  
  55. How health/lives work
  56.  
  57. Damage abuse
  58.  
  59. Death abuse
  60.  
  61. Items: Plank, silver key, boss key, hook, bell
  62. Also: candle, shovel
  63.  
  64. Story
  65.  
  66. WR 15:42 ingame / 18:02 realtime
  67. TAS 14:12 ingame / 16:36 realtime
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