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- 28 glXChooseVisual(dpy = 0x7c6c7e58, screen = 0, attribList = {GLX_RGBA, GLX_DOUBLEBUFFER, 0}) = &{visual = 0x7c6a74a0, visualid = 439, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 29 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a74a0, visualid = 439, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7c6e44a0
- 30 glXMakeCurrent(dpy = 0x7c6c7e58, drawable = 71303185, ctx = 0x7c6e44a0) = True
- 31 glViewport(x = 0, y = 0, width = 1, height = 1)
- 32 glScissor(x = 0, y = 0, width = 1, height = 1)
- 37 glXQueryServerString(dpy = 0x7c6c7e58, screen = 0, name = GLX_VERSION) = "1.4"
- 38 glXQueryServerString(dpy = 0x7c6c7e58, screen = 0, name = GLX_VENDOR) = "SGI"
- 39 glXQueryServerString(dpy = 0x7c6c7e58, screen = 0, name = GLX_EXTENSIONS) = "GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_multisample GLX_EXT_create_context_es2_profile GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_OML_swap_method GLX_SGI_swap_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_INTEL_swap_event "
- 45 glXMakeCurrent(dpy = 0x7c6c7e58, drawable = 0, ctx = NULL) = True
- 46 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7c6e44a0)
- 53 glXGetFBConfigs(dpy = 0x7c6c7e58, screen = 0, nelements = &270) = {0x7c70a690, 0x7c70a768, 0x7c708988, 0x7c708a60, 0x7c708b38, 0x7c708c10, 0x7c708ce8, 0x7c708dc0, 0x7c708e98, 0x7c708f70, 0x7c709048, 0x7c709120, 0x7c7091f8, 0x7c7092d0, 0x7c7093a8, 0x7c709480, 0x7c709558, 0x7c709630, 0x7c709708, 0x7c7097e0, 0x7c7098b8, 0x7c709990, 0x7c709a68, 0x7c709b40, 0x7c709c18, 0x7c709cf0, 0x7c709dc8, 0x7c709ea0, 0x7c709f78, 0x7c70a050, 0x7c70a128, 0x7c70a200, 0x7c70a2d8, 0x7c70a3b0, 0x7c70a488, 0x7c70a560, 0x7c729678, 0x7c729750, 0x7c729828, 0x7c729900, 0x7c7299d8, 0x7c729ab0, 0x7c729b88, 0x7c729c60, 0x7c729d38, 0x7c729e10, 0x7c729ee8, 0x7c729fc0, 0x7c72a098, 0x7c72a170, 0x7c72a248, 0x7c72a320, 0x7c72a3f8, 0x7c72a4d0, 0x7c72a5a8, 0x7c72a680, 0x7c72a758, 0x7c72a830, 0x7c72a908, 0x7c72a9e0, 0x7c72aab8, 0x7c72ab90, 0x7c72ac68, 0x7c72ad40, 0x7c72ae18, 0x7c72aef0, 0x7c72afc8, 0x7c72b0a0, 0x7c72b178, 0x7c72b250, 0x7c72b328, 0x7c72b400, 0x7c72b4d8, 0x7c72b5b0, 0x7c72b688, 0x7c72b760, 0x7c72b838, 0x7c72b910, 0x7c72b9e8, 0x7c72bac0, 0x7c72bb98, 0x7c72bc70, 0x7c72bd48, 0x7c72be20, 0x7c72bef8, 0x7c72bfd0, 0x7c72c0a8, 0x7c72c180, 0x7c72c258, 0x7c72c330, 0x7c72c408, 0x7c72c4e0, 0x7c72c5b8, 0x7c72c690, 0x7c72c768, 0x7c72c840, 0x7c72c918, 0x7c72c9f0, 0x7c72cac8, 0x7c72cba0, 0x7c72cc78, 0x7c72cd50, 0x7c72ce28, 0x7c72cf00, 0x7c72cfd8, 0x7c72d0b0, 0x7c72d188, 0x7c72d260, 0x7c72d338, 0x7c72d410, 0x7c72d4e8, 0x7c72d5c0, 0x7c72d698, 0x7c72d770, 0x7c72d848, 0x7c72d920, 0x7c72d9f8, 0x7c72dad0, 0x7c72dba8, 0x7c72dc80, 0x7c72dd58, 0x7c72de30, 0x7c72df08, 0x7c72dfe0, 0x7c72e0b8, 0x7c72e190, 0x7c72e268, 0x7c72e340, 0x7c72e418, 0x7c72e4f0, 0x7c72e5c8, 0x7c72e6a0, 0x7c72e778, 0x7c72e850, 0x7c72e928, 0x7c72ea00, 0x7c72ead8, 0x7c72ebb0, 0x7c72ec88, 0x7c72ed60, 0x7c72ee38, 0x7c72ef10, 0x7c72efe8, 0x7c72f0c0, 0x7c72f198, 0x7c72f270, 0x7c72f348, 0x7c72f420, 0x7c72f4f8, 0x7c72f5d0, 0x7c72f6a8, 0x7c72f780, 0x7c72f858, 0x7c72f930, 0x7c72fa08, 0x7c72fae0, 0x7c72fbb8, 0x7c72fc90, 0x7c72fd68, 0x7c72fe40, 0x7c72ff18, 0x7c72fff0, 0x7c7300c8, 0x7c7301a0, 0x7c730278, 0x7c730350, 0x7c730428, 0x7c730500, 0x7c7305d8, 0x7c7306b0, 0x7c730788, 0x7c730860, 0x7c730938, 0x7c730a10, 0x7c730ae8, 0x7c730bc0, 0x7c730c98, 0x7c730d70, 0x7c730e48, 0x7c730f20, 0x7c730ff8, 0x7c7310d0, 0x7c7311a8, 0x7c731280, 0x7c731358, 0x7c731430, 0x7c731508, 0x7c7315e0, 0x7c7316b8, 0x7c731790, 0x7c731868, 0x7c731940, 0x7c731a18, 0x7c731af0, 0x7c731bc8, 0x7c731ca0, 0x7c731d78, 0x7c731e50, 0x7c731f28, 0x7c732000, 0x7c7320d8, 0x7c7321b0, 0x7c732288, 0x7c732360, 0x7c732438, 0x7c732510, 0x7c7325e8, 0x7c7326c0, 0x7c732798, 0x7c732870, 0x7c732948, 0x7c732a20, 0x7c732af8, 0x7c732bd0, 0x7c732ca8, 0x7c732d80, 0x7c732e58, 0x7c732f30, 0x7c733008, 0x7c7330e0, 0x7c7331b8, 0x7c733290, 0x7c733368, 0x7c733440, 0x7c733518, 0x7c7335f0, 0x7c7336c8, 0x7c7337a0, 0x7c733878, 0x7c733950, 0x7c733a28, 0x7c733b00, 0x7c733bd8, 0x7c733cb0, 0x7c733d88, 0x7c733e60, 0x7c733f38, 0x7c734010, 0x7c7340e8, 0x7c7341c0, 0x7c734298, 0x7c734370, 0x7c734448, 0x7c734520, 0x7c7345f8, 0x7c7346d0, 0x7c7347a8, 0x7c734880, 0x7c734958, 0x7c734a30, 0x7c734b08, 0x7c734be0, 0x7c734cb8, 0x7c734d90, 0x7c734e68, 0x7c734f40, 0x7c735018, 0x7c7350f0, 0x7c7351c8, 0x7c7352a0, 0x7c735378, 0x7c735450, 0x7c735528, 0x7c735600, 0x7c7356d8, 0x7c7357b0, 0x7c735888, 0x7c735960, 0x7c735a38, 0x7c735b10}
- 595 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a690) = &{visual = 0x7c6a6f00, visualid = 394, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 601 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a768) = &{visual = 0x7c6a6f20, visualid = 395, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 607 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708988) = &{visual = 0x7c6a6f40, visualid = 396, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 612 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708a60) = &{visual = 0x7c6a6f60, visualid = 397, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 617 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708b38) = &{visual = 0x7c6a6f80, visualid = 398, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 622 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708c10) = &{visual = 0x7c6a6fa0, visualid = 399, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 627 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708ce8) = &{visual = 0x7c6a6fc0, visualid = 400, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 633 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708dc0) = &{visual = 0x7c6a6fe0, visualid = 401, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 639 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708e98) = &{visual = 0x7c6a7000, visualid = 402, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 644 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708f70) = &{visual = 0x7c6a7020, visualid = 403, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 649 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709048) = &{visual = 0x7c6a7040, visualid = 404, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 654 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709120) = &{visual = 0x7c6a7060, visualid = 405, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 659 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7091f8) = &{visual = 0x7c6a7080, visualid = 406, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 665 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7092d0) = &{visual = 0x7c6a70a0, visualid = 407, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 671 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 676 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709480) = &{visual = 0x7c6a70c0, visualid = 408, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 681 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709558) = &{visual = 0x7c6b9fb0, visualid = 123, screen = 0, depth = 32, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 683 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709630) = &{visual = 0x7c6a70e0, visualid = 409, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 688 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709708) = &{visual = 0x7c6a7100, visualid = 410, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 694 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7097e0) = &{visual = 0x7c6a7120, visualid = 411, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 700 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7098b8) = &{visual = 0x7c6a7140, visualid = 412, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 706 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709990) = &{visual = 0x7c6a7160, visualid = 413, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 711 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709a68) = &{visual = 0x7c6a7180, visualid = 414, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 716 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709b40) = &{visual = 0x7c6a71a0, visualid = 415, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 721 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709c18) = &{visual = 0x7c6a71c0, visualid = 416, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 726 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709cf0) = &{visual = 0x7c6a71e0, visualid = 417, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 731 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709dc8) = &{visual = 0x7c6a7200, visualid = 418, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 736 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709ea0) = &{visual = 0x7c6a7220, visualid = 419, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 742 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709f78) = &{visual = 0x7c6a7240, visualid = 420, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 748 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a050) = &{visual = 0x7c6a7260, visualid = 421, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 754 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a128) = &{visual = 0x7c6a7280, visualid = 422, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 759 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a200) = &{visual = 0x7c6a72a0, visualid = 423, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 764 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a2d8) = &{visual = 0x7c6a72c0, visualid = 424, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 769 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a3b0) = &{visual = 0x7c6a72e0, visualid = 425, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 774 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a488) = &{visual = 0x7c6a7300, visualid = 426, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 779 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a560) = &{visual = 0x7c6a7320, visualid = 427, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 784 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729678) = &{visual = 0x7c6a7340, visualid = 428, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 790 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729750) = &{visual = 0x7c6a7360, visualid = 429, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 796 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729828) = &{visual = 0x7c6a7380, visualid = 430, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 802 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729900) = &{visual = 0x7c6a73a0, visualid = 431, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 807 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7299d8) = &{visual = 0x7c6a73c0, visualid = 432, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 812 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729ab0) = &{visual = 0x7c6a73e0, visualid = 433, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 817 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729b88) = &{visual = 0x7c6a7400, visualid = 434, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 822 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729c60) = &{visual = 0x7c6a7420, visualid = 435, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 827 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729d38) = &{visual = 0x7c6a7440, visualid = 436, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 832 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729e10) = &{visual = 0x7c6a7460, visualid = 437, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 838 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729ee8) = &{visual = 0x7c6a7480, visualid = 438, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 844 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729fc0) = &{visual = 0x7c6a74a0, visualid = 439, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 849 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a098) = &{visual = 0x7c6a74c0, visualid = 440, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 854 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a170) = &{visual = 0x7c6a74e0, visualid = 441, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 859 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a248) = &{visual = 0x7c6a7500, visualid = 442, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 864 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a320) = &{visual = 0x7c6a7520, visualid = 443, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 870 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a3f8) = &{visual = 0x7c6a7540, visualid = 444, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 876 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a4d0) = &{visual = 0x7c6a7560, visualid = 445, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 881 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a5a8) = &{visual = 0x7c6a7580, visualid = 446, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 886 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a680) = &{visual = 0x7c6a75a0, visualid = 447, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 891 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a758) = &{visual = 0x7c6a75c0, visualid = 448, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 896 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a830) = &{visual = 0x7c6a75e0, visualid = 449, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 902 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a908) = &{visual = 0x7c6a7600, visualid = 450, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 908 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a9e0) = &{visual = 0x7c6a7620, visualid = 451, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 913 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72aab8) = &{visual = 0x7c6a7640, visualid = 452, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 918 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ab90) = &{visual = 0x7c6a7660, visualid = 453, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 923 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ac68) = &{visual = 0x7c6a7680, visualid = 454, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 928 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ad40) = &{visual = 0x7c6a76a0, visualid = 455, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 934 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ae18) = &{visual = 0x7c6a76c0, visualid = 456, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 940 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72aef0) = &{visual = 0x7c6a76e0, visualid = 457, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 946 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72afc8) = &{visual = 0x7c6a7700, visualid = 458, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 951 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b0a0) = &{visual = 0x7c6a7720, visualid = 459, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 956 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b178) = &{visual = 0x7c6a7740, visualid = 460, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 961 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b250) = &{visual = 0x7c6a7760, visualid = 461, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 966 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b328) = &{visual = 0x7c6a7780, visualid = 462, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 971 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b400) = &{visual = 0x7c6a77a0, visualid = 463, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 976 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b4d8) = &{visual = 0x7c6a77c0, visualid = 464, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 982 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b5b0) = &{visual = 0x7c6a77e0, visualid = 465, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 988 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b688) = &{visual = 0x7c6a7800, visualid = 466, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 994 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b760) = &{visual = 0x7c6a7820, visualid = 467, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 999 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b838) = &{visual = 0x7c6a7840, visualid = 468, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1004 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b910) = &{visual = 0x7c6a7860, visualid = 469, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1009 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b9e8) = &{visual = 0x7c6a7880, visualid = 470, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1014 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bac0) = &{visual = 0x7c6a78a0, visualid = 471, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1019 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bb98) = &{visual = 0x7c6a78c0, visualid = 472, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1024 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bc70) = &{visual = 0x7c6a78e0, visualid = 473, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1030 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bd48) = &{visual = 0x7c6a7900, visualid = 474, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1036 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72be20) = &{visual = 0x7c6a7920, visualid = 475, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1042 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bef8) = &{visual = 0x7c6a7940, visualid = 476, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1047 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bfd0) = &{visual = 0x7c6a7960, visualid = 477, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1052 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c0a8) = &{visual = 0x7c6a7980, visualid = 478, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1057 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c180) = &{visual = 0x7c6a79a0, visualid = 479, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1062 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c258) = &{visual = 0x7c6a79c0, visualid = 480, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1067 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c330) = &{visual = 0x7c6a79e0, visualid = 481, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1072 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c408) = NULL
- 1074 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c4e0) = NULL
- 1076 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c5b8) = NULL
- 1078 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c690) = NULL
- 1080 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c768) = NULL
- 1082 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c840) = NULL
- 1084 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c918) = NULL
- 1086 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c9f0) = NULL
- 1088 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cac8) = NULL
- 1090 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cba0) = NULL
- 1092 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cc78) = NULL
- 1094 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cd50) = NULL
- 1096 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ce28) = NULL
- 1098 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cf00) = NULL
- 1100 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cfd8) = NULL
- 1102 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d0b0) = NULL
- 1104 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d188) = NULL
- 1106 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d260) = NULL
- 1108 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d338) = NULL
- 1110 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d410) = NULL
- 1112 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d4e8) = NULL
- 1114 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d5c0) = NULL
- 1116 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d698) = NULL
- 1118 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d770) = NULL
- 1120 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d848) = NULL
- 1122 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d920) = NULL
- 1124 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d9f8) = NULL
- 1126 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dad0) = NULL
- 1128 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dba8) = NULL
- 1130 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dc80) = NULL
- 1132 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dd58) = NULL
- 1134 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72de30) = NULL
- 1136 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72df08) = NULL
- 1138 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dfe0) = NULL
- 1140 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e0b8) = NULL
- 1142 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e190) = NULL
- 1144 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e268) = NULL
- 1146 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e340) = NULL
- 1148 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e418) = NULL
- 1150 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e4f0) = NULL
- 1152 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e5c8) = NULL
- 1154 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e6a0) = NULL
- 1156 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e778) = NULL
- 1158 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e850) = NULL
- 1160 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e928) = NULL
- 1162 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ea00) = &{visual = 0x7c6a7a00, visualid = 482, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1168 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ead8) = &{visual = 0x7c6a7a20, visualid = 483, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1174 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ebb0) = &{visual = 0x7c6a7a40, visualid = 484, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1179 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ec88) = &{visual = 0x7c6a7a60, visualid = 485, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1184 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ed60) = &{visual = 0x7c6a7a80, visualid = 486, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1189 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ee38) = &{visual = 0x7c6a7aa0, visualid = 487, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1194 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ef10) = &{visual = 0x7c6a7ac0, visualid = 488, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1200 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72efe8) = &{visual = 0x7c6a7ae0, visualid = 489, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1206 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f0c0) = &{visual = 0x7c6a7b00, visualid = 490, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1211 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f198) = &{visual = 0x7c6a7b20, visualid = 491, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1216 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f270) = &{visual = 0x7c6a7b40, visualid = 492, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1221 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f348) = &{visual = 0x7c6a7b60, visualid = 493, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1226 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f420) = &{visual = 0x7c6a7b80, visualid = 494, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1232 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f4f8) = &{visual = 0x7c6a7ba0, visualid = 495, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1238 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f5d0) = &{visual = 0x7c6a6ee0, visualid = 34, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1243 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f6a8) = &{visual = 0x7c6a7bc0, visualid = 496, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1248 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f780) = &{visual = 0x7c6a7be0, visualid = 497, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1253 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f858) = &{visual = 0x7c6a7c00, visualid = 498, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1258 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f930) = &{visual = 0x7c6a7c20, visualid = 499, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1264 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fa08) = &{visual = 0x7c6a7c40, visualid = 500, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1270 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fae0) = &{visual = 0x7c6a7c60, visualid = 501, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1276 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fbb8) = &{visual = 0x7c6a7c80, visualid = 502, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1281 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fc90) = &{visual = 0x7c6a7ca0, visualid = 503, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1286 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fd68) = &{visual = 0x7c6a7cc0, visualid = 504, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1291 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fe40) = &{visual = 0x7c6a7ce0, visualid = 505, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1296 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ff18) = &{visual = 0x7c6a7d00, visualid = 506, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1301 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fff0) = &{visual = 0x7c6a7d20, visualid = 507, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1306 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7300c8) = &{visual = 0x7c6a7d40, visualid = 508, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1312 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7301a0) = &{visual = 0x7c6a7d60, visualid = 509, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1318 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730278) = &{visual = 0x7c6a7d80, visualid = 510, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1324 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730350) = &{visual = 0x7c6a7da0, visualid = 511, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1329 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730428) = &{visual = 0x7c6a7dc0, visualid = 512, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1334 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730500) = &{visual = 0x7c6a7de0, visualid = 513, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1339 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7305d8) = &{visual = 0x7c6a7e00, visualid = 514, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1344 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7306b0) = &{visual = 0x7c6a7e20, visualid = 515, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1349 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730788) = &{visual = 0x7c6a7e40, visualid = 516, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1354 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730860) = &{visual = 0x7c6a7e60, visualid = 517, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1360 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730938) = &{visual = 0x7c6a7e80, visualid = 518, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1366 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730a10) = &{visual = 0x7c6a7ea0, visualid = 519, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1372 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730ae8) = &{visual = 0x7c6a7ec0, visualid = 520, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1377 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730bc0) = &{visual = 0x7c6a7ee0, visualid = 521, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1382 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730c98) = &{visual = 0x7c6a7f00, visualid = 522, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1387 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730d70) = &{visual = 0x7c6a7f20, visualid = 523, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1392 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730e48) = &{visual = 0x7c6a7f40, visualid = 524, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1397 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730f20) = &{visual = 0x7c6a7f60, visualid = 525, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1402 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730ff8) = &{visual = 0x7c6a7f80, visualid = 526, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1408 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7310d0) = &{visual = 0x7c6a7fa0, visualid = 527, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1414 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7311a8) = &{visual = 0x7c6a7fc0, visualid = 528, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1419 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731280) = &{visual = 0x7c6a7fe0, visualid = 529, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1424 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731358) = &{visual = 0x7c6a8000, visualid = 530, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1429 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731430) = &{visual = 0x7c6a8020, visualid = 531, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1434 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731508) = &{visual = 0x7c6a8040, visualid = 532, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1440 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7315e0) = &{visual = 0x7c6a8060, visualid = 533, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1446 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7316b8) = &{visual = 0x7c6a8080, visualid = 534, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1451 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731790) = &{visual = 0x7c6a80a0, visualid = 535, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1456 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731868) = &{visual = 0x7c6a80c0, visualid = 536, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1461 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731940) = &{visual = 0x7c6a80e0, visualid = 537, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1466 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731a18) = &{visual = 0x7c6a8100, visualid = 538, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1472 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731af0) = &{visual = 0x7c6a8120, visualid = 539, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1478 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731bc8) = &{visual = 0x7c6a8140, visualid = 540, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1483 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731ca0) = &{visual = 0x7c6a8160, visualid = 541, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1488 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731d78) = &{visual = 0x7c6a8180, visualid = 542, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1493 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731e50) = &{visual = 0x7c6a81a0, visualid = 543, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1498 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731f28) = &{visual = 0x7c6a81c0, visualid = 544, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1504 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732000) = &{visual = 0x7c6a81e0, visualid = 545, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1510 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7320d8) = &{visual = 0x7c6a8200, visualid = 546, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1516 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7321b0) = &{visual = 0x7c6a8220, visualid = 547, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1521 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732288) = &{visual = 0x7c6a8240, visualid = 548, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1526 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732360) = &{visual = 0x7c6a8260, visualid = 549, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1531 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732438) = &{visual = 0x7c6a8280, visualid = 550, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1536 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732510) = &{visual = 0x7c6a82a0, visualid = 551, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1541 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7325e8) = &{visual = 0x7c6a82c0, visualid = 552, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1546 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7326c0) = &{visual = 0x7c6a82e0, visualid = 553, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1552 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732798) = &{visual = 0x7c6a8300, visualid = 554, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1558 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732870) = &{visual = 0x7c6a8320, visualid = 555, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1564 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732948) = &{visual = 0x7c6a8340, visualid = 556, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1569 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732a20) = &{visual = 0x7c6a8360, visualid = 557, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1574 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732af8) = &{visual = 0x7c6a8380, visualid = 558, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1579 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732bd0) = &{visual = 0x7c6a83a0, visualid = 559, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1584 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732ca8) = &{visual = 0x7c6a83c0, visualid = 560, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1589 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732d80) = &{visual = 0x7c6a83e0, visualid = 561, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1594 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732e58) = &{visual = 0x7c6a8400, visualid = 562, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1600 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732f30) = &{visual = 0x7c6a8420, visualid = 563, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1606 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733008) = &{visual = 0x7c6a8440, visualid = 564, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1612 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7330e0) = &{visual = 0x7c6a8460, visualid = 565, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1617 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7331b8) = &{visual = 0x7c6a8480, visualid = 566, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1622 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733290) = &{visual = 0x7c6a84a0, visualid = 567, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1627 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733368) = &{visual = 0x7c6a84c0, visualid = 568, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1632 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733440) = &{visual = 0x7c6a84e0, visualid = 569, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1637 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733518) = &{visual = 0x7c6a8500, visualid = 570, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1642 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7335f0) = NULL
- 1644 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7336c8) = NULL
- 1646 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7337a0) = NULL
- 1648 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733878) = NULL
- 1650 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733950) = NULL
- 1652 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733a28) = NULL
- 1654 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733b00) = NULL
- 1656 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733bd8) = NULL
- 1658 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733cb0) = NULL
- 1660 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733d88) = NULL
- 1662 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733e60) = NULL
- 1664 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733f38) = NULL
- 1666 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734010) = NULL
- 1668 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7340e8) = NULL
- 1670 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7341c0) = NULL
- 1672 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734298) = NULL
- 1674 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734370) = NULL
- 1676 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734448) = NULL
- 1678 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734520) = NULL
- 1680 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7345f8) = NULL
- 1682 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7346d0) = NULL
- 1684 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7347a8) = NULL
- 1686 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734880) = NULL
- 1688 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734958) = NULL
- 1690 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734a30) = NULL
- 1692 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734b08) = NULL
- 1694 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734be0) = NULL
- 1696 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734cb8) = NULL
- 1698 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734d90) = NULL
- 1700 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734e68) = NULL
- 1702 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734f40) = NULL
- 1704 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735018) = NULL
- 1706 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7350f0) = NULL
- 1708 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7351c8) = NULL
- 1710 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7352a0) = NULL
- 1712 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735378) = NULL
- 1714 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735450) = NULL
- 1716 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735528) = NULL
- 1718 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735600) = NULL
- 1720 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7356d8) = NULL
- 1722 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7357b0) = NULL
- 1724 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735888) = NULL
- 1726 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735960) = NULL
- 1728 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735a38) = NULL
- 1730 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735b10) = NULL
- 1732 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a690) = &{visual = 0x7c6a6f00, visualid = 394, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1734 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a768) = &{visual = 0x7c6a6f20, visualid = 395, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1736 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708988) = &{visual = 0x7c6a6f40, visualid = 396, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1738 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708a60) = &{visual = 0x7c6a6f60, visualid = 397, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1740 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708b38) = &{visual = 0x7c6a6f80, visualid = 398, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1742 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708c10) = &{visual = 0x7c6a6fa0, visualid = 399, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1744 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708ce8) = &{visual = 0x7c6a6fc0, visualid = 400, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1746 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708dc0) = &{visual = 0x7c6a6fe0, visualid = 401, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1748 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708e98) = &{visual = 0x7c6a7000, visualid = 402, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1750 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708f70) = &{visual = 0x7c6a7020, visualid = 403, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1752 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709048) = &{visual = 0x7c6a7040, visualid = 404, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1754 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709120) = &{visual = 0x7c6a7060, visualid = 405, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1756 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7091f8) = &{visual = 0x7c6a7080, visualid = 406, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1758 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7092d0) = &{visual = 0x7c6a70a0, visualid = 407, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1760 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1762 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709480) = &{visual = 0x7c6a70c0, visualid = 408, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1764 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709558) = &{visual = 0x7c6b9fb0, visualid = 123, screen = 0, depth = 32, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1766 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709630) = &{visual = 0x7c6a70e0, visualid = 409, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1768 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709708) = &{visual = 0x7c6a7100, visualid = 410, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1770 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7097e0) = &{visual = 0x7c6a7120, visualid = 411, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1772 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7098b8) = &{visual = 0x7c6a7140, visualid = 412, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1774 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709990) = &{visual = 0x7c6a7160, visualid = 413, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1776 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709a68) = &{visual = 0x7c6a7180, visualid = 414, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1778 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709b40) = &{visual = 0x7c6a71a0, visualid = 415, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1780 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709c18) = &{visual = 0x7c6a71c0, visualid = 416, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1782 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709cf0) = &{visual = 0x7c6a71e0, visualid = 417, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1784 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709dc8) = &{visual = 0x7c6a7200, visualid = 418, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1786 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709ea0) = &{visual = 0x7c6a7220, visualid = 419, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1788 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709f78) = &{visual = 0x7c6a7240, visualid = 420, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1790 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a050) = &{visual = 0x7c6a7260, visualid = 421, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1792 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a128) = &{visual = 0x7c6a7280, visualid = 422, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1794 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a200) = &{visual = 0x7c6a72a0, visualid = 423, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1796 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a2d8) = &{visual = 0x7c6a72c0, visualid = 424, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1798 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a3b0) = &{visual = 0x7c6a72e0, visualid = 425, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1800 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a488) = &{visual = 0x7c6a7300, visualid = 426, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1802 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a560) = &{visual = 0x7c6a7320, visualid = 427, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1804 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729678) = &{visual = 0x7c6a7340, visualid = 428, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1806 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729750) = &{visual = 0x7c6a7360, visualid = 429, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1808 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729828) = &{visual = 0x7c6a7380, visualid = 430, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1810 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729900) = &{visual = 0x7c6a73a0, visualid = 431, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1812 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7299d8) = &{visual = 0x7c6a73c0, visualid = 432, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1814 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729ab0) = &{visual = 0x7c6a73e0, visualid = 433, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1816 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729b88) = &{visual = 0x7c6a7400, visualid = 434, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1818 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729c60) = &{visual = 0x7c6a7420, visualid = 435, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1820 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729d38) = &{visual = 0x7c6a7440, visualid = 436, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1822 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729e10) = &{visual = 0x7c6a7460, visualid = 437, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1824 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729ee8) = &{visual = 0x7c6a7480, visualid = 438, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1826 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729fc0) = &{visual = 0x7c6a74a0, visualid = 439, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1828 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a098) = &{visual = 0x7c6a74c0, visualid = 440, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1830 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a170) = &{visual = 0x7c6a74e0, visualid = 441, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1832 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a248) = &{visual = 0x7c6a7500, visualid = 442, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1834 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a320) = &{visual = 0x7c6a7520, visualid = 443, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1836 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a3f8) = &{visual = 0x7c6a7540, visualid = 444, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1838 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a4d0) = &{visual = 0x7c6a7560, visualid = 445, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1840 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a5a8) = &{visual = 0x7c6a7580, visualid = 446, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1842 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a680) = &{visual = 0x7c6a75a0, visualid = 447, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1844 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a758) = &{visual = 0x7c6a75c0, visualid = 448, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1846 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a830) = &{visual = 0x7c6a75e0, visualid = 449, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1848 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a908) = &{visual = 0x7c6a7600, visualid = 450, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1850 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a9e0) = &{visual = 0x7c6a7620, visualid = 451, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1852 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72aab8) = &{visual = 0x7c6a7640, visualid = 452, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1854 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ab90) = &{visual = 0x7c6a7660, visualid = 453, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1856 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ac68) = &{visual = 0x7c6a7680, visualid = 454, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1858 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ad40) = &{visual = 0x7c6a76a0, visualid = 455, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1860 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ae18) = &{visual = 0x7c6a76c0, visualid = 456, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1862 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72aef0) = &{visual = 0x7c6a76e0, visualid = 457, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1864 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72afc8) = &{visual = 0x7c6a7700, visualid = 458, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1866 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b0a0) = &{visual = 0x7c6a7720, visualid = 459, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1868 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b178) = &{visual = 0x7c6a7740, visualid = 460, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1870 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b250) = &{visual = 0x7c6a7760, visualid = 461, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1872 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b328) = &{visual = 0x7c6a7780, visualid = 462, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1874 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b400) = &{visual = 0x7c6a77a0, visualid = 463, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1876 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b4d8) = &{visual = 0x7c6a77c0, visualid = 464, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1878 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b5b0) = &{visual = 0x7c6a77e0, visualid = 465, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1880 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b688) = &{visual = 0x7c6a7800, visualid = 466, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1882 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b760) = &{visual = 0x7c6a7820, visualid = 467, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1884 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b838) = &{visual = 0x7c6a7840, visualid = 468, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1886 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b910) = &{visual = 0x7c6a7860, visualid = 469, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1888 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b9e8) = &{visual = 0x7c6a7880, visualid = 470, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1890 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bac0) = &{visual = 0x7c6a78a0, visualid = 471, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1892 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bb98) = &{visual = 0x7c6a78c0, visualid = 472, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1894 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bc70) = &{visual = 0x7c6a78e0, visualid = 473, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1896 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bd48) = &{visual = 0x7c6a7900, visualid = 474, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1898 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72be20) = &{visual = 0x7c6a7920, visualid = 475, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1900 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bef8) = &{visual = 0x7c6a7940, visualid = 476, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1902 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bfd0) = &{visual = 0x7c6a7960, visualid = 477, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1904 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c0a8) = &{visual = 0x7c6a7980, visualid = 478, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1906 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c180) = &{visual = 0x7c6a79a0, visualid = 479, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1908 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c258) = &{visual = 0x7c6a79c0, visualid = 480, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1910 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c330) = &{visual = 0x7c6a79e0, visualid = 481, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 1912 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c408) = NULL
- 1916 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c4e0) = NULL
- 1920 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c5b8) = NULL
- 1924 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c690) = NULL
- 1928 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c768) = NULL
- 1932 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c840) = NULL
- 1936 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c918) = NULL
- 1940 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c9f0) = NULL
- 1944 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cac8) = NULL
- 1948 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cba0) = NULL
- 1952 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cc78) = NULL
- 1956 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cd50) = NULL
- 1960 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ce28) = NULL
- 1964 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cf00) = NULL
- 1968 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cfd8) = NULL
- 1972 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d0b0) = NULL
- 1976 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d188) = NULL
- 1980 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d260) = NULL
- 1984 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d338) = NULL
- 1988 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d410) = NULL
- 1992 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d4e8) = NULL
- 1996 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d5c0) = NULL
- 2000 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d698) = NULL
- 2004 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d770) = NULL
- 2008 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d848) = NULL
- 2012 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d920) = NULL
- 2016 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d9f8) = NULL
- 2020 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dad0) = NULL
- 2024 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dba8) = NULL
- 2028 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dc80) = NULL
- 2032 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dd58) = NULL
- 2036 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72de30) = NULL
- 2040 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72df08) = NULL
- 2044 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dfe0) = NULL
- 2048 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e0b8) = NULL
- 2052 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e190) = NULL
- 2056 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e268) = NULL
- 2060 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e340) = NULL
- 2064 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e418) = NULL
- 2068 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e4f0) = NULL
- 2072 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e5c8) = NULL
- 2076 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e6a0) = NULL
- 2080 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e778) = NULL
- 2084 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e850) = NULL
- 2088 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e928) = NULL
- 2092 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ea00) = &{visual = 0x7c6a7a00, visualid = 482, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2094 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ead8) = &{visual = 0x7c6a7a20, visualid = 483, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2096 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ebb0) = &{visual = 0x7c6a7a40, visualid = 484, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2098 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ec88) = &{visual = 0x7c6a7a60, visualid = 485, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2100 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ed60) = &{visual = 0x7c6a7a80, visualid = 486, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2102 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ee38) = &{visual = 0x7c6a7aa0, visualid = 487, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2104 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ef10) = &{visual = 0x7c6a7ac0, visualid = 488, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2106 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72efe8) = &{visual = 0x7c6a7ae0, visualid = 489, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2108 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f0c0) = &{visual = 0x7c6a7b00, visualid = 490, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2110 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f198) = &{visual = 0x7c6a7b20, visualid = 491, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2112 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f270) = &{visual = 0x7c6a7b40, visualid = 492, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2114 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f348) = &{visual = 0x7c6a7b60, visualid = 493, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2116 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f420) = &{visual = 0x7c6a7b80, visualid = 494, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2118 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f4f8) = &{visual = 0x7c6a7ba0, visualid = 495, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2120 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f5d0) = &{visual = 0x7c6a6ee0, visualid = 34, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2122 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f6a8) = &{visual = 0x7c6a7bc0, visualid = 496, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2124 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f780) = &{visual = 0x7c6a7be0, visualid = 497, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2126 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f858) = &{visual = 0x7c6a7c00, visualid = 498, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2128 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f930) = &{visual = 0x7c6a7c20, visualid = 499, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2130 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fa08) = &{visual = 0x7c6a7c40, visualid = 500, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2132 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fae0) = &{visual = 0x7c6a7c60, visualid = 501, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2134 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fbb8) = &{visual = 0x7c6a7c80, visualid = 502, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2136 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fc90) = &{visual = 0x7c6a7ca0, visualid = 503, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2138 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fd68) = &{visual = 0x7c6a7cc0, visualid = 504, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2140 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fe40) = &{visual = 0x7c6a7ce0, visualid = 505, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2142 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ff18) = &{visual = 0x7c6a7d00, visualid = 506, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2144 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fff0) = &{visual = 0x7c6a7d20, visualid = 507, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2146 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7300c8) = &{visual = 0x7c6a7d40, visualid = 508, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2148 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7301a0) = &{visual = 0x7c6a7d60, visualid = 509, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2150 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730278) = &{visual = 0x7c6a7d80, visualid = 510, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2152 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730350) = &{visual = 0x7c6a7da0, visualid = 511, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2154 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730428) = &{visual = 0x7c6a7dc0, visualid = 512, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2156 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730500) = &{visual = 0x7c6a7de0, visualid = 513, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2158 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7305d8) = &{visual = 0x7c6a7e00, visualid = 514, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2160 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7306b0) = &{visual = 0x7c6a7e20, visualid = 515, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2162 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730788) = &{visual = 0x7c6a7e40, visualid = 516, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2164 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730860) = &{visual = 0x7c6a7e60, visualid = 517, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2166 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730938) = &{visual = 0x7c6a7e80, visualid = 518, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2168 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730a10) = &{visual = 0x7c6a7ea0, visualid = 519, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2170 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730ae8) = &{visual = 0x7c6a7ec0, visualid = 520, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2172 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730bc0) = &{visual = 0x7c6a7ee0, visualid = 521, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2174 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730c98) = &{visual = 0x7c6a7f00, visualid = 522, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2176 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730d70) = &{visual = 0x7c6a7f20, visualid = 523, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2178 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730e48) = &{visual = 0x7c6a7f40, visualid = 524, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2180 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730f20) = &{visual = 0x7c6a7f60, visualid = 525, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2182 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730ff8) = &{visual = 0x7c6a7f80, visualid = 526, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2184 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7310d0) = &{visual = 0x7c6a7fa0, visualid = 527, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2186 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7311a8) = &{visual = 0x7c6a7fc0, visualid = 528, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2188 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731280) = &{visual = 0x7c6a7fe0, visualid = 529, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2190 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731358) = &{visual = 0x7c6a8000, visualid = 530, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2192 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731430) = &{visual = 0x7c6a8020, visualid = 531, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2194 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731508) = &{visual = 0x7c6a8040, visualid = 532, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2196 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7315e0) = &{visual = 0x7c6a8060, visualid = 533, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2198 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7316b8) = &{visual = 0x7c6a8080, visualid = 534, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2200 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731790) = &{visual = 0x7c6a80a0, visualid = 535, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2202 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731868) = &{visual = 0x7c6a80c0, visualid = 536, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2204 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731940) = &{visual = 0x7c6a80e0, visualid = 537, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2206 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731a18) = &{visual = 0x7c6a8100, visualid = 538, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2208 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731af0) = &{visual = 0x7c6a8120, visualid = 539, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2210 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731bc8) = &{visual = 0x7c6a8140, visualid = 540, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2212 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731ca0) = &{visual = 0x7c6a8160, visualid = 541, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2214 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731d78) = &{visual = 0x7c6a8180, visualid = 542, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2216 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731e50) = &{visual = 0x7c6a81a0, visualid = 543, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2218 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731f28) = &{visual = 0x7c6a81c0, visualid = 544, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2220 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732000) = &{visual = 0x7c6a81e0, visualid = 545, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2222 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7320d8) = &{visual = 0x7c6a8200, visualid = 546, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2224 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7321b0) = &{visual = 0x7c6a8220, visualid = 547, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2226 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732288) = &{visual = 0x7c6a8240, visualid = 548, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2228 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732360) = &{visual = 0x7c6a8260, visualid = 549, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2230 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732438) = &{visual = 0x7c6a8280, visualid = 550, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2232 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732510) = &{visual = 0x7c6a82a0, visualid = 551, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2234 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7325e8) = &{visual = 0x7c6a82c0, visualid = 552, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2236 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7326c0) = &{visual = 0x7c6a82e0, visualid = 553, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2238 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732798) = &{visual = 0x7c6a8300, visualid = 554, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2240 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732870) = &{visual = 0x7c6a8320, visualid = 555, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2242 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732948) = &{visual = 0x7c6a8340, visualid = 556, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2244 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732a20) = &{visual = 0x7c6a8360, visualid = 557, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2246 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732af8) = &{visual = 0x7c6a8380, visualid = 558, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2248 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732bd0) = &{visual = 0x7c6a83a0, visualid = 559, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2250 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732ca8) = &{visual = 0x7c6a83c0, visualid = 560, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2252 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732d80) = &{visual = 0x7c6a83e0, visualid = 561, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2254 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732e58) = &{visual = 0x7c6a8400, visualid = 562, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2256 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732f30) = &{visual = 0x7c6a8420, visualid = 563, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2258 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733008) = &{visual = 0x7c6a8440, visualid = 564, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2260 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7330e0) = &{visual = 0x7c6a8460, visualid = 565, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2262 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7331b8) = &{visual = 0x7c6a8480, visualid = 566, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2264 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733290) = &{visual = 0x7c6a84a0, visualid = 567, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2266 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733368) = &{visual = 0x7c6a84c0, visualid = 568, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2268 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733440) = &{visual = 0x7c6a84e0, visualid = 569, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2270 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733518) = &{visual = 0x7c6a8500, visualid = 570, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 2272 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7335f0) = NULL
- 2276 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7336c8) = NULL
- 2280 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7337a0) = NULL
- 2284 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733878) = NULL
- 2288 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733950) = NULL
- 2292 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733a28) = NULL
- 2296 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733b00) = NULL
- 2300 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733bd8) = NULL
- 2304 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733cb0) = NULL
- 2308 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733d88) = NULL
- 2312 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733e60) = NULL
- 2316 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733f38) = NULL
- 2320 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734010) = NULL
- 2324 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7340e8) = NULL
- 2328 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7341c0) = NULL
- 2332 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734298) = NULL
- 2336 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734370) = NULL
- 2340 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734448) = NULL
- 2344 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734520) = NULL
- 2348 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7345f8) = NULL
- 2352 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7346d0) = NULL
- 2356 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7347a8) = NULL
- 2360 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734880) = NULL
- 2364 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734958) = NULL
- 2368 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734a30) = NULL
- 2372 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734b08) = NULL
- 2376 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734be0) = NULL
- 2380 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734cb8) = NULL
- 2384 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734d90) = NULL
- 2388 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734e68) = NULL
- 2392 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734f40) = NULL
- 2396 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735018) = NULL
- 2400 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7350f0) = NULL
- 2404 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7351c8) = NULL
- 2408 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7352a0) = NULL
- 2412 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735378) = NULL
- 2416 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735450) = NULL
- 2420 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735528) = NULL
- 2424 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735600) = NULL
- 2428 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7356d8) = NULL
- 2432 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7357b0) = NULL
- 2436 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735888) = NULL
- 2440 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735960) = NULL
- 2444 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735a38) = NULL
- 2448 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735b10) = NULL
- 10100 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 10117 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 10118 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7c744e28
- 10119 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 10120 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7c7c4f10
- 10125 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7c7c4f10)
- 10126 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7c7c4f10
- 10127 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 10128 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7c827690
- 10133 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7c827690)
- 10134 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7c827690
- 10135 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 10136 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7c8866d0
- 10141 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7c8866d0)
- 10142 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7c8866d0
- 10143 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 10144 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7c8e5710
- 10149 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7c8e5710)
- 10150 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7c8e5710
- 10151 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 10152 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7c944778
- 10157 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7c944778)
- 10158 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7c944778
- 10159 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 10160 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7c9a37b8
- 10165 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7c9a37b8)
- 10166 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7c9a37b8
- 10167 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 10168 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7ca02838
- 10173 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7ca02838)
- 10174 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7ca02838
- 10175 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 10176 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7ca618b8
- 10181 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7ca618b8)
- 10182 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7ca618b8
- 10183 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
- 10184 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7cac0968
- 10189 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7cac0968)
- 10190 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7cac0968
- 10191 glXMakeCurrent(dpy = 0x7c6c7e58, drawable = 73400323, ctx = 0x7c744e28) = True
- 10192 glViewport(x = 0, y = 0, width = 800, height = 600)
- 10193 glScissor(x = 0, y = 0, width = 800, height = 600)
- 10194 glGetIntegerv(pname = GL_STENCIL_BITS, params = &8)
- 10195 glGetIntegerv(pname = GL_ALPHA_BITS, params = &8)
- 10215 glGetIntegerv(pname = GL_MAX_3D_TEXTURE_SIZE, params = &2048)
- 10216 glGetIntegerv(pname = GL_MAX_TEXTURE_SIZE, params = &8192)
- 10240 glGetIntegerv(pname = GL_SAMPLES, params = &0)
- 10249 glGetIntegerv(pname = GL_MAX_TEXTURE_UNITS, params = &8)
- 10261 glXSwapIntervalMESA(interval = 0) = 0
- 10290 glGetIntegerv(pname = GL_MAX_TEXTURE_COORDS, params = &8)
- 10292 glGetProgramivARB(target = GL_VERTEX_PROGRAM_ARB, pname = GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, params = &256)
- 10293 glGetProgramivARB(target = GL_VERTEX_PROGRAM_ARB, pname = GL_MAX_PROGRAM_INSTRUCTIONS_ARB, params = &16384)
- 10294 glGetProgramivARB(target = GL_VERTEX_PROGRAM_ARB, pname = GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, params = &16384)
- 10295 glGetIntegerv(pname = GL_MAX_TEXTURE_IMAGE_UNITS, params = &18)
- 10297 glGetIntegerv(pname = GL_MAX_TEXTURE_COORDS, params = &8)
- 10299 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_INSTRUCTIONS_ARB, params = &16384)
- 10300 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, params = &16384)
- 10301 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, params = &16384)
- 10302 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, params = &16384)
- 10303 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, params = &16384)
- 10304 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, params = &16384)
- 10305 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, params = &16384)
- 10306 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, params = &16384)
- 10307 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, params = &1003)
- 10308 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, params = &4096)
- 10309 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, params = &15)
- 10310 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, params = &4096)
- 10311 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, params = &256)
- 10320 glGetIntegerv(pname = GL_MAX_CUBE_MAP_TEXTURE_SIZE, params = &8192)
- 10321 glGetFloatv(pname = GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, params = &16)
- 10347 glGetIntegerv(pname = GL_MAX_COLOR_ATTACHMENTS, params = &8)
- 10348 glGetIntegerv(pname = GL_MAX_RENDERBUFFER_SIZE, params = &8192)
- 10349 glGetIntegerv(pname = GL_MAX_SAMPLES, params = &8)
- 10408 glPushAttrib(mask = GL_ALL_ATTRIB_BITS)
- 10409 glMatrixMode(mode = GL_PROJECTION)
- 10410 glPushMatrix()
- 10411 glLoadIdentity()
- 10412 glOrtho(left = 0, right = 800, bottom = 0, top = 600, zNear = -1, zFar = 1)
- 10413 glMatrixMode(mode = GL_MODELVIEW)
- 10414 glPushMatrix()
- 10415 glLoadIdentity()
- 10416 glClearColor(red = 0, green = 255, blue = 0, alpha = 0)
- 10417 glClear(mask = GL_COLOR_BUFFER_BIT)
- 10418 glGenTextures(n = 1, textures = &1)
- 10419 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 10420 glUseProgram(program = 0)
- 10421 glViewport(x = 0, y = 0, width = 800, height = 600)
- 10422 glEnable(cap = GL_TEXTURE_2D)
- 10423 glDisable(cap = GL_BLEND)
- 10424 glDisable(cap = GL_DEPTH_TEST)
- 10425 glDisable(cap = GL_CULL_FACE)
- 10426 glDisable(cap = GL_ALPHA_TEST)
- 10427 glDisable(cap = GL_STENCIL_TEST)
- 10428 glDisable(cap = GL_SCISSOR_TEST)
- 10429 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255)
- 10430 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 10431 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA16F, width = 2, height = 2, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(16))
- 10432 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR)
- 10433 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR)
- 10434 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 10435 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 10436 glBegin(mode = GL_TRIANGLE_FAN)
- 10437 glTexCoord2i(s = 0, t = 0)
- 10438 glVertex2i(x = 0, y = 0)
- 10439 glTexCoord2i(s = 1, t = 0)
- 10440 glVertex2i(x = 32, y = 0)
- 10441 glTexCoord2i(s = 1, t = 1)
- 10442 glVertex2i(x = 32, y = 32)
- 10443 glTexCoord2i(s = 0, t = 1)
- 10444 glVertex2i(x = 0, y = 32)
- 10445 glEnd()
- 10446 glReadPixels(x = 0, y = 0, width = 32, height = 32, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = 0x339b40)
- 10447 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_DEPTH_COMPONENT, width = 2, height = 2, border = 0, format = GL_DEPTH_COMPONENT, type = GL_FLOAT, pixels = blob(16))
- 10448 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
- 10449 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR)
- 10450 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_COMPARE_FUNC, param = GL_LEQUAL)
- 10451 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_COMPARE_MODE, param = GL_COMPARE_REF_TO_TEXTURE)
- 10452 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_DEPTH_TEXTURE_MODE, param = GL_INTENSITY)
- 10453 glCreateProgram() = 1
- 10454 glCreateShader(type = GL_FRAGMENT_SHADER) = 2
- 10455 glShaderSource(shader = 2, count = 1, string = &"uniform sampler2DShadow tex0;
- void main()
- {
- gl_FragColor = shadow2D(tex0,gl_TexCoord[0].xyz);
- }
- ", length = NULL)
- 10456 glCompileShader(shader = 2)
- 10457 glGetShaderiv(shader = 2, pname = GL_COMPILE_STATUS, params = &1)
- 10458 glAttachShader(program = 1, shader = 2)
- 10459 glLinkProgram(program = 1)
- 10460 glGetProgramiv(program = 1, pname = GL_LINK_STATUS, params = &1)
- 10461 glUseProgram(program = 1)
- 10462 glBegin(mode = GL_TRIANGLE_FAN)
- 10463 glTexCoord3f(s = 0, t = 0, r = 0.5)
- 10464 glVertex2i(x = 0, y = 0)
- 10465 glTexCoord3f(s = 1, t = 0, r = 0.5)
- 10466 glVertex2i(x = 32, y = 0)
- 10467 glTexCoord3f(s = 1, t = 1, r = 0.5)
- 10468 glVertex2i(x = 32, y = 32)
- 10469 glTexCoord3f(s = 0, t = 1, r = 0.5)
- 10470 glVertex2i(x = 0, y = 32)
- 10471 glEnd()
- 10472 glReadPixels(x = 0, y = 0, width = 32, height = 32, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = 0x33ab40)
- 10473 glReadPixels(x = 0, y = 0, width = 32, height = 32, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = 0x33bb40)
- 10474 glUseProgram(program = 0)
- 10475 glDeleteShader(shader = 2)
- 10476 glDeleteProgram(program = 1)
- 10477 glPopMatrix()
- 10478 glMatrixMode(mode = GL_PROJECTION)
- 10479 glPopMatrix()
- 10480 glMatrixMode(mode = GL_MODELVIEW)
- 10481 glPopAttrib()
- 10482 glUseProgram(program = 0)
- 10483 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 10484 glDeleteTextures(n = 1, textures = &1)
- 10485 glCreateShader(type = GL_VERTEX_SHADER) = 3
- 10486 glShaderSource(shader = 3, count = 1, string = &"#version 120
- //Might need to fix this in case pxlfmt says it's unsupported
- #extension GL_ARB_draw_buffers : enable
- #extension GL_ATI_shader_texture_lod : enable
- #define target_glsl
- #define _CLIPVERTEX_
- #define CONST_ARRAY_START(_Type,_Name,_Len) _Type _Name[_Len] = _Type[_Len] (
- #define CONST_ARRAY_END )
- #define IsFrontFacing gl_FrontFacing
- #define MACRO_IsolateCode(_x) { _x }
- #define M_PI 3.141592653589
- #define M_2PI 6.28318530717
- #define M_PI_RCP 0.318309886183
- #define M_2PI_RCP 0.159154943091
- #define float4 vec4
- #define float3 vec3
- #define float2 vec2
- #define half float
- #define half2 vec2
- #define half3 vec3
- #define half4 vec4
- #define samplerCUBE samplerCube
- #define tex1D texture1D
- #define tex2D texture2D
- #define tex2Dproj texture2DProj
- #define tex3D texture3D
- #define texCUBE textureCube
- #define texDyn2D texture2D
- #define texDynCUBE textureCube
- #define textureDyn2D texture2D
- #define textureDynCube textureCube
- float4 tex2DBias(sampler2D _tex, float2 _st, float _bias) { return texture2D(_tex, _st, _bias); }
- float4 texCubeBias(samplerCube _tex, float3 _str, float _bias) { return textureCube(_tex, _str, _bias); }
- float4 tex2Dlod(sampler2D _tex, vec4 _Coord) { return texture2DLod(_tex,_Coord.xy,_Coord.w); }
- float4 texCUBElod(samplerCube _tex, vec4 _Coord) { return textureCubeLod(_tex,_Coord.xyz,_Coord.w); }
- #define splat4 vec4
- #define splat3 vec3
- #define splat2 vec2
- #define clip(_x) { if ((_x) < 0.0) discard; }
- #define atan2 atan
- #define isnan(_Val) (!(_Val == _Val))
- #define fmod mod
- float rsqrt(float _Value) { return inversesqrt(_Value); }
- float frac(float _Value) { return fract(_Value); }
- float2 frac(float2 _Value) { return fract(_Value); }
- float3 frac(float3 _Value) { return fract(_Value); }
- float4 frac(float4 _Value) { return fract(_Value); }
- float lerp(float _a, float _b, float _t) { return _t * (_b - _a) + _a; }
- float2 lerp(float2 _a, float2 _b, float2 _t) { return _t * (_b - _a) + _a; }
- float2 lerp(float2 _a, float2 _b, float _t) { return _t * (_b - _a) + _a; }
- float3 lerp(float3 _a, float3 _b, float3 _t) { return _t * (_b - _a) + _a; }
- float3 lerp(float3 _a, float3 _b, float _t) { return _t * (_b - _a) + _a; }
- float4 lerp(float4 _a, float4 _b, float4 _t) { return _t * (_b - _a) + _a; }
- float4 lerp(float4 _a, float4 _b, float _t) { return _t * (_b - _a) + _a; }
- float saturate(float _Value)
- {
- return clamp(_Value,0.0,1.0);
- }
- vec2 saturate(vec2 _Value)
- {
- return clamp(_Value,0.0,1.0);
- }
- vec3 saturate(vec3 _Value)
- {
- return clamp(_Value,0.0,1.0);
- }
- vec4 saturate(vec4 _Value)
- {
- return clamp(_Value,0.0,1.0);
- }
- void sincos(float _Angle,out float _Sn,out float _Cs)
- {
- _Sn = sin(_Angle);
- _Cs = cos(_Angle);
- }
- float ldexp(float _Mul,float _Exp)
- {
- return _Mul * pow(2.0,_Exp);
- }
- float log10(float _Val)
- {
- return log(_Val) / log(10.0);
- }
- //Hyperbolic functions unverified!
- float sinh(float _Angle)
- {
- float Ret = exp(_Angle) - exp(-_Angle);
- return Ret / 2.0;
- }
- float cosh(float _Angle)
- {
- float Ret = exp(_Angle) + exp(-_Angle);
- return Ret / 2.0;
- }
- float tanh(float _Angle)
- {
- return (exp(2.0 * _Angle) - 1.0) / (exp(2.0 * _Angle) + 1.0);
- }
- int Index(float _iValue) { return int(_iValue); }
- float ARL(float _Arg1) { return floor(_Arg1); }
- vec4 tex2Dvtx(sampler2D _Sampler,vec4 _TC) { return texture2D(_Sampler,_TC.xy); }
- vec4 texCUBEvtx(samplerCube _Sampler,vec4 _TC) { return textureCube(_Sampler,_TC.xyz); }
- #define _InPos gl_Vertex
- #define _InMW0 va_matrixweight0
- attribute vec4 va_matrixweight0;
- #define _InMW1 va_matrixweight1
- attribute vec4 va_matrixweight1;
- #define _InMI0 va_matrixindex0
- attribute vec4 va_matrixindex0;
- #define _InMI1 va_matrixindex1
- attribute vec4 va_matrixindex1;
- #define _InNormal gl_Normal
- #define _InColor gl_Color
- #define _InSecColor va_color1
- attribute vec4 va_color1;
- #define _InTexCoord0 va_texcoord0
- attribute vec4 va_texcoord0;
- #define _InTexCoord1 va_texcoord1
- attribute vec4 va_texcoord1;
- #define _InTexCoord2 va_texcoord2
- attribute vec4 va_texcoord2;
- #define _InTexCoord3 va_texcoord3
- attribute vec4 va_texcoord3;
- #define _InTexCoord4 va_texcoord4
- attribute vec4 va_texcoord4;
- #define _InTexCoord5 va_texcoord5
- attribute vec4 va_texcoord5;
- #define _InTexCoord6 va_texcoord6
- attribute vec4 va_texcoord6;
- #define _InTexCoord7 va_texcoord7
- attribute vec4 va_texcoord7;
- #define _OutPos gl_Position
- #define _OutColor gl_FrontColor
- #define _OutClipVertex gl_ClipVertex
- #define _OutTexCoord0 gl_TexCoord[0]
- #define _OutTexCoord1 gl_TexCoord[1]
- #define _OutTexCoord2 gl_TexCoord[2]
- #define _OutTexCoord3 gl_TexCoord[3]
- #define _OutTexCoord4 gl_TexCoord[4]
- #define _OutTexCoord5 gl_TexCoord[5]
- #define _OutTexCoord6 gl_TexCoord[6]
- #define _OutTexCoord7 gl_TexCoord[7]
- // Flags: mwcomp0+coloroutput+clipplanes+colorvertex
- uniform vec4 c[242];
- void main()
- {
- vec4 ObjPos;
- vec4 ObjNormal;
- vec4 Trans0;
- vec4 Trans1;
- vec4 Trans2;
- #ifdef target_hlsl
- ObjNormal = Trans1 = Trans2 = Trans0 = splat4(0.0);
- #endif
- #define ModelTranslate c[7]
- #define ModelRotate0 c[4]
- #define ModelRotate1 c[5]
- #define ModelRotate2 c[6]
- #define ModelProjection0 c[0]
- #define ModelProjection1 c[1]
- #define ModelProjection2 c[2]
- #define ModelProjection3 c[3]
- ObjPos = _InPos;
- vec4 DiffuseColor = c[10];
- #ifdef target_cg
- DiffuseColor *= _InColor.yzwx;
- #else
- DiffuseColor *= _InColor;
- #endif
- _OutColor = DiffuseColor;
- vec4 WorldPos;
- MACRO_IsolateCode(
- WorldPos = ObjPos + ModelTranslate;
- _OutPos.x = dot(ModelProjection0,WorldPos);
- _OutPos.y = dot(ModelProjection1,WorldPos);
- _OutPos.z = dot(ModelProjection2,WorldPos);
- _OutPos.w = dot(ModelProjection3,WorldPos);
- );
- #ifdef _CLIPVERTEX_
- _OutClipVertex = ObjPos;
- #else
- _OutClip0 = dot(ObjPos,c[0]);
- _OutClip1 = dot(ObjPos,c[1]);
- _OutClip2 = dot(ObjPos,c[2]);
- _OutClip3 = dot(ObjPos,c[3]);
- _OutClip4 = dot(ObjPos,c[4]);
- _OutClip5 = dot(ObjPos,c[5]);
- #endif
- }
- ", length = NULL)
- 10487 glCompileShader(shader = 3)
- 10488 glGetShaderiv(shader = 3, pname = GL_COMPILE_STATUS, params = &0)
- 10489 glGetShaderInfoLog(shader = 3, bufSize = 4096, length = &496, infoLog = "0:42(64): error: no matching function for call to `texture2D(sampler2D, vec2, float)'; candidates are:
- 0:42(64): error: vec4 texture2D(sampler2D, vec2)
- 0:42(57): error: `return' with wrong type error, in function `tex2DBias' returning vec4
- 0:43(69): error: no matching function for call to `textureCube(samplerCube, vec3, float)'; candidates are:
- 0:43(69): error: vec4 textureCube(samplerCube, vec3)
- 0:43(62): error: `return' with wrong type error, in function `texCubeBias' returning vec4
- ")
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