mogorva

riddick apitrace dump

Jun 30th, 2015
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  1. 28 glXChooseVisual(dpy = 0x7c6c7e58, screen = 0, attribList = {GLX_RGBA, GLX_DOUBLEBUFFER, 0}) = &{visual = 0x7c6a74a0, visualid = 439, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  2. 29 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a74a0, visualid = 439, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7c6e44a0
  3. 30 glXMakeCurrent(dpy = 0x7c6c7e58, drawable = 71303185, ctx = 0x7c6e44a0) = True
  4. 31 glViewport(x = 0, y = 0, width = 1, height = 1)
  5. 32 glScissor(x = 0, y = 0, width = 1, height = 1)
  6. 37 glXQueryServerString(dpy = 0x7c6c7e58, screen = 0, name = GLX_VERSION) = "1.4"
  7. 38 glXQueryServerString(dpy = 0x7c6c7e58, screen = 0, name = GLX_VENDOR) = "SGI"
  8. 39 glXQueryServerString(dpy = 0x7c6c7e58, screen = 0, name = GLX_EXTENSIONS) = "GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_multisample GLX_EXT_create_context_es2_profile GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_OML_swap_method GLX_SGI_swap_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_INTEL_swap_event "
  9. 45 glXMakeCurrent(dpy = 0x7c6c7e58, drawable = 0, ctx = NULL) = True
  10. 46 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7c6e44a0)
  11. 53 glXGetFBConfigs(dpy = 0x7c6c7e58, screen = 0, nelements = &270) = {0x7c70a690, 0x7c70a768, 0x7c708988, 0x7c708a60, 0x7c708b38, 0x7c708c10, 0x7c708ce8, 0x7c708dc0, 0x7c708e98, 0x7c708f70, 0x7c709048, 0x7c709120, 0x7c7091f8, 0x7c7092d0, 0x7c7093a8, 0x7c709480, 0x7c709558, 0x7c709630, 0x7c709708, 0x7c7097e0, 0x7c7098b8, 0x7c709990, 0x7c709a68, 0x7c709b40, 0x7c709c18, 0x7c709cf0, 0x7c709dc8, 0x7c709ea0, 0x7c709f78, 0x7c70a050, 0x7c70a128, 0x7c70a200, 0x7c70a2d8, 0x7c70a3b0, 0x7c70a488, 0x7c70a560, 0x7c729678, 0x7c729750, 0x7c729828, 0x7c729900, 0x7c7299d8, 0x7c729ab0, 0x7c729b88, 0x7c729c60, 0x7c729d38, 0x7c729e10, 0x7c729ee8, 0x7c729fc0, 0x7c72a098, 0x7c72a170, 0x7c72a248, 0x7c72a320, 0x7c72a3f8, 0x7c72a4d0, 0x7c72a5a8, 0x7c72a680, 0x7c72a758, 0x7c72a830, 0x7c72a908, 0x7c72a9e0, 0x7c72aab8, 0x7c72ab90, 0x7c72ac68, 0x7c72ad40, 0x7c72ae18, 0x7c72aef0, 0x7c72afc8, 0x7c72b0a0, 0x7c72b178, 0x7c72b250, 0x7c72b328, 0x7c72b400, 0x7c72b4d8, 0x7c72b5b0, 0x7c72b688, 0x7c72b760, 0x7c72b838, 0x7c72b910, 0x7c72b9e8, 0x7c72bac0, 0x7c72bb98, 0x7c72bc70, 0x7c72bd48, 0x7c72be20, 0x7c72bef8, 0x7c72bfd0, 0x7c72c0a8, 0x7c72c180, 0x7c72c258, 0x7c72c330, 0x7c72c408, 0x7c72c4e0, 0x7c72c5b8, 0x7c72c690, 0x7c72c768, 0x7c72c840, 0x7c72c918, 0x7c72c9f0, 0x7c72cac8, 0x7c72cba0, 0x7c72cc78, 0x7c72cd50, 0x7c72ce28, 0x7c72cf00, 0x7c72cfd8, 0x7c72d0b0, 0x7c72d188, 0x7c72d260, 0x7c72d338, 0x7c72d410, 0x7c72d4e8, 0x7c72d5c0, 0x7c72d698, 0x7c72d770, 0x7c72d848, 0x7c72d920, 0x7c72d9f8, 0x7c72dad0, 0x7c72dba8, 0x7c72dc80, 0x7c72dd58, 0x7c72de30, 0x7c72df08, 0x7c72dfe0, 0x7c72e0b8, 0x7c72e190, 0x7c72e268, 0x7c72e340, 0x7c72e418, 0x7c72e4f0, 0x7c72e5c8, 0x7c72e6a0, 0x7c72e778, 0x7c72e850, 0x7c72e928, 0x7c72ea00, 0x7c72ead8, 0x7c72ebb0, 0x7c72ec88, 0x7c72ed60, 0x7c72ee38, 0x7c72ef10, 0x7c72efe8, 0x7c72f0c0, 0x7c72f198, 0x7c72f270, 0x7c72f348, 0x7c72f420, 0x7c72f4f8, 0x7c72f5d0, 0x7c72f6a8, 0x7c72f780, 0x7c72f858, 0x7c72f930, 0x7c72fa08, 0x7c72fae0, 0x7c72fbb8, 0x7c72fc90, 0x7c72fd68, 0x7c72fe40, 0x7c72ff18, 0x7c72fff0, 0x7c7300c8, 0x7c7301a0, 0x7c730278, 0x7c730350, 0x7c730428, 0x7c730500, 0x7c7305d8, 0x7c7306b0, 0x7c730788, 0x7c730860, 0x7c730938, 0x7c730a10, 0x7c730ae8, 0x7c730bc0, 0x7c730c98, 0x7c730d70, 0x7c730e48, 0x7c730f20, 0x7c730ff8, 0x7c7310d0, 0x7c7311a8, 0x7c731280, 0x7c731358, 0x7c731430, 0x7c731508, 0x7c7315e0, 0x7c7316b8, 0x7c731790, 0x7c731868, 0x7c731940, 0x7c731a18, 0x7c731af0, 0x7c731bc8, 0x7c731ca0, 0x7c731d78, 0x7c731e50, 0x7c731f28, 0x7c732000, 0x7c7320d8, 0x7c7321b0, 0x7c732288, 0x7c732360, 0x7c732438, 0x7c732510, 0x7c7325e8, 0x7c7326c0, 0x7c732798, 0x7c732870, 0x7c732948, 0x7c732a20, 0x7c732af8, 0x7c732bd0, 0x7c732ca8, 0x7c732d80, 0x7c732e58, 0x7c732f30, 0x7c733008, 0x7c7330e0, 0x7c7331b8, 0x7c733290, 0x7c733368, 0x7c733440, 0x7c733518, 0x7c7335f0, 0x7c7336c8, 0x7c7337a0, 0x7c733878, 0x7c733950, 0x7c733a28, 0x7c733b00, 0x7c733bd8, 0x7c733cb0, 0x7c733d88, 0x7c733e60, 0x7c733f38, 0x7c734010, 0x7c7340e8, 0x7c7341c0, 0x7c734298, 0x7c734370, 0x7c734448, 0x7c734520, 0x7c7345f8, 0x7c7346d0, 0x7c7347a8, 0x7c734880, 0x7c734958, 0x7c734a30, 0x7c734b08, 0x7c734be0, 0x7c734cb8, 0x7c734d90, 0x7c734e68, 0x7c734f40, 0x7c735018, 0x7c7350f0, 0x7c7351c8, 0x7c7352a0, 0x7c735378, 0x7c735450, 0x7c735528, 0x7c735600, 0x7c7356d8, 0x7c7357b0, 0x7c735888, 0x7c735960, 0x7c735a38, 0x7c735b10}
  12. 595 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a690) = &{visual = 0x7c6a6f00, visualid = 394, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  13. 601 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a768) = &{visual = 0x7c6a6f20, visualid = 395, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  14. 607 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708988) = &{visual = 0x7c6a6f40, visualid = 396, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  15. 612 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708a60) = &{visual = 0x7c6a6f60, visualid = 397, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  16. 617 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708b38) = &{visual = 0x7c6a6f80, visualid = 398, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  17. 622 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708c10) = &{visual = 0x7c6a6fa0, visualid = 399, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  18. 627 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708ce8) = &{visual = 0x7c6a6fc0, visualid = 400, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  19. 633 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708dc0) = &{visual = 0x7c6a6fe0, visualid = 401, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  20. 639 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708e98) = &{visual = 0x7c6a7000, visualid = 402, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  21. 644 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708f70) = &{visual = 0x7c6a7020, visualid = 403, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  22. 649 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709048) = &{visual = 0x7c6a7040, visualid = 404, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  23. 654 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709120) = &{visual = 0x7c6a7060, visualid = 405, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  24. 659 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7091f8) = &{visual = 0x7c6a7080, visualid = 406, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  25. 665 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7092d0) = &{visual = 0x7c6a70a0, visualid = 407, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  26. 671 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  27. 676 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709480) = &{visual = 0x7c6a70c0, visualid = 408, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  28. 681 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709558) = &{visual = 0x7c6b9fb0, visualid = 123, screen = 0, depth = 32, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  29. 683 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709630) = &{visual = 0x7c6a70e0, visualid = 409, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  30. 688 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709708) = &{visual = 0x7c6a7100, visualid = 410, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  31. 694 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7097e0) = &{visual = 0x7c6a7120, visualid = 411, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  32. 700 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7098b8) = &{visual = 0x7c6a7140, visualid = 412, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  33. 706 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709990) = &{visual = 0x7c6a7160, visualid = 413, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  34. 711 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709a68) = &{visual = 0x7c6a7180, visualid = 414, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  35. 716 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709b40) = &{visual = 0x7c6a71a0, visualid = 415, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  36. 721 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709c18) = &{visual = 0x7c6a71c0, visualid = 416, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  37. 726 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709cf0) = &{visual = 0x7c6a71e0, visualid = 417, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  38. 731 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709dc8) = &{visual = 0x7c6a7200, visualid = 418, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  39. 736 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709ea0) = &{visual = 0x7c6a7220, visualid = 419, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  40. 742 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709f78) = &{visual = 0x7c6a7240, visualid = 420, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  41. 748 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a050) = &{visual = 0x7c6a7260, visualid = 421, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  42. 754 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a128) = &{visual = 0x7c6a7280, visualid = 422, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  43. 759 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a200) = &{visual = 0x7c6a72a0, visualid = 423, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  44. 764 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a2d8) = &{visual = 0x7c6a72c0, visualid = 424, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  45. 769 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a3b0) = &{visual = 0x7c6a72e0, visualid = 425, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  46. 774 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a488) = &{visual = 0x7c6a7300, visualid = 426, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  47. 779 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a560) = &{visual = 0x7c6a7320, visualid = 427, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  48. 784 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729678) = &{visual = 0x7c6a7340, visualid = 428, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  49. 790 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729750) = &{visual = 0x7c6a7360, visualid = 429, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  50. 796 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729828) = &{visual = 0x7c6a7380, visualid = 430, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  51. 802 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729900) = &{visual = 0x7c6a73a0, visualid = 431, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  52. 807 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7299d8) = &{visual = 0x7c6a73c0, visualid = 432, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  53. 812 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729ab0) = &{visual = 0x7c6a73e0, visualid = 433, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  54. 817 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729b88) = &{visual = 0x7c6a7400, visualid = 434, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  55. 822 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729c60) = &{visual = 0x7c6a7420, visualid = 435, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  56. 827 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729d38) = &{visual = 0x7c6a7440, visualid = 436, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  57. 832 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729e10) = &{visual = 0x7c6a7460, visualid = 437, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  58. 838 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729ee8) = &{visual = 0x7c6a7480, visualid = 438, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  59. 844 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729fc0) = &{visual = 0x7c6a74a0, visualid = 439, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  60. 849 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a098) = &{visual = 0x7c6a74c0, visualid = 440, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  61. 854 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a170) = &{visual = 0x7c6a74e0, visualid = 441, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  62. 859 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a248) = &{visual = 0x7c6a7500, visualid = 442, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  63. 864 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a320) = &{visual = 0x7c6a7520, visualid = 443, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  64. 870 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a3f8) = &{visual = 0x7c6a7540, visualid = 444, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  65. 876 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a4d0) = &{visual = 0x7c6a7560, visualid = 445, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  66. 881 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a5a8) = &{visual = 0x7c6a7580, visualid = 446, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  67. 886 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a680) = &{visual = 0x7c6a75a0, visualid = 447, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  68. 891 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a758) = &{visual = 0x7c6a75c0, visualid = 448, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  69. 896 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a830) = &{visual = 0x7c6a75e0, visualid = 449, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  70. 902 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a908) = &{visual = 0x7c6a7600, visualid = 450, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  71. 908 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a9e0) = &{visual = 0x7c6a7620, visualid = 451, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  72. 913 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72aab8) = &{visual = 0x7c6a7640, visualid = 452, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  73. 918 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ab90) = &{visual = 0x7c6a7660, visualid = 453, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  74. 923 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ac68) = &{visual = 0x7c6a7680, visualid = 454, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  75. 928 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ad40) = &{visual = 0x7c6a76a0, visualid = 455, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  76. 934 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ae18) = &{visual = 0x7c6a76c0, visualid = 456, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  77. 940 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72aef0) = &{visual = 0x7c6a76e0, visualid = 457, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  78. 946 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72afc8) = &{visual = 0x7c6a7700, visualid = 458, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  79. 951 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b0a0) = &{visual = 0x7c6a7720, visualid = 459, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  80. 956 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b178) = &{visual = 0x7c6a7740, visualid = 460, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  81. 961 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b250) = &{visual = 0x7c6a7760, visualid = 461, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  82. 966 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b328) = &{visual = 0x7c6a7780, visualid = 462, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  83. 971 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b400) = &{visual = 0x7c6a77a0, visualid = 463, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  84. 976 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b4d8) = &{visual = 0x7c6a77c0, visualid = 464, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  85. 982 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b5b0) = &{visual = 0x7c6a77e0, visualid = 465, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  86. 988 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b688) = &{visual = 0x7c6a7800, visualid = 466, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  87. 994 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b760) = &{visual = 0x7c6a7820, visualid = 467, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  88. 999 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b838) = &{visual = 0x7c6a7840, visualid = 468, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  89. 1004 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b910) = &{visual = 0x7c6a7860, visualid = 469, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  90. 1009 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b9e8) = &{visual = 0x7c6a7880, visualid = 470, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  91. 1014 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bac0) = &{visual = 0x7c6a78a0, visualid = 471, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  92. 1019 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bb98) = &{visual = 0x7c6a78c0, visualid = 472, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  93. 1024 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bc70) = &{visual = 0x7c6a78e0, visualid = 473, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  94. 1030 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bd48) = &{visual = 0x7c6a7900, visualid = 474, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  95. 1036 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72be20) = &{visual = 0x7c6a7920, visualid = 475, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  96. 1042 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bef8) = &{visual = 0x7c6a7940, visualid = 476, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  97. 1047 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bfd0) = &{visual = 0x7c6a7960, visualid = 477, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  98. 1052 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c0a8) = &{visual = 0x7c6a7980, visualid = 478, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  99. 1057 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c180) = &{visual = 0x7c6a79a0, visualid = 479, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  100. 1062 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c258) = &{visual = 0x7c6a79c0, visualid = 480, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  101. 1067 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c330) = &{visual = 0x7c6a79e0, visualid = 481, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  102. 1072 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c408) = NULL
  103. 1074 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c4e0) = NULL
  104. 1076 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c5b8) = NULL
  105. 1078 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c690) = NULL
  106. 1080 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c768) = NULL
  107. 1082 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c840) = NULL
  108. 1084 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c918) = NULL
  109. 1086 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c9f0) = NULL
  110. 1088 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cac8) = NULL
  111. 1090 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cba0) = NULL
  112. 1092 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cc78) = NULL
  113. 1094 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cd50) = NULL
  114. 1096 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ce28) = NULL
  115. 1098 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cf00) = NULL
  116. 1100 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cfd8) = NULL
  117. 1102 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d0b0) = NULL
  118. 1104 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d188) = NULL
  119. 1106 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d260) = NULL
  120. 1108 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d338) = NULL
  121. 1110 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d410) = NULL
  122. 1112 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d4e8) = NULL
  123. 1114 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d5c0) = NULL
  124. 1116 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d698) = NULL
  125. 1118 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d770) = NULL
  126. 1120 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d848) = NULL
  127. 1122 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d920) = NULL
  128. 1124 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d9f8) = NULL
  129. 1126 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dad0) = NULL
  130. 1128 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dba8) = NULL
  131. 1130 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dc80) = NULL
  132. 1132 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dd58) = NULL
  133. 1134 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72de30) = NULL
  134. 1136 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72df08) = NULL
  135. 1138 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dfe0) = NULL
  136. 1140 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e0b8) = NULL
  137. 1142 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e190) = NULL
  138. 1144 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e268) = NULL
  139. 1146 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e340) = NULL
  140. 1148 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e418) = NULL
  141. 1150 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e4f0) = NULL
  142. 1152 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e5c8) = NULL
  143. 1154 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e6a0) = NULL
  144. 1156 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e778) = NULL
  145. 1158 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e850) = NULL
  146. 1160 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e928) = NULL
  147. 1162 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ea00) = &{visual = 0x7c6a7a00, visualid = 482, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  148. 1168 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ead8) = &{visual = 0x7c6a7a20, visualid = 483, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  149. 1174 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ebb0) = &{visual = 0x7c6a7a40, visualid = 484, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  150. 1179 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ec88) = &{visual = 0x7c6a7a60, visualid = 485, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  151. 1184 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ed60) = &{visual = 0x7c6a7a80, visualid = 486, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  152. 1189 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ee38) = &{visual = 0x7c6a7aa0, visualid = 487, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  153. 1194 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ef10) = &{visual = 0x7c6a7ac0, visualid = 488, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  154. 1200 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72efe8) = &{visual = 0x7c6a7ae0, visualid = 489, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  155. 1206 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f0c0) = &{visual = 0x7c6a7b00, visualid = 490, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  156. 1211 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f198) = &{visual = 0x7c6a7b20, visualid = 491, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  157. 1216 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f270) = &{visual = 0x7c6a7b40, visualid = 492, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  158. 1221 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f348) = &{visual = 0x7c6a7b60, visualid = 493, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  159. 1226 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f420) = &{visual = 0x7c6a7b80, visualid = 494, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  160. 1232 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f4f8) = &{visual = 0x7c6a7ba0, visualid = 495, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  161. 1238 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f5d0) = &{visual = 0x7c6a6ee0, visualid = 34, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  162. 1243 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f6a8) = &{visual = 0x7c6a7bc0, visualid = 496, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  163. 1248 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f780) = &{visual = 0x7c6a7be0, visualid = 497, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  164. 1253 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f858) = &{visual = 0x7c6a7c00, visualid = 498, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  165. 1258 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f930) = &{visual = 0x7c6a7c20, visualid = 499, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  166. 1264 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fa08) = &{visual = 0x7c6a7c40, visualid = 500, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  167. 1270 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fae0) = &{visual = 0x7c6a7c60, visualid = 501, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  168. 1276 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fbb8) = &{visual = 0x7c6a7c80, visualid = 502, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  169. 1281 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fc90) = &{visual = 0x7c6a7ca0, visualid = 503, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  170. 1286 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fd68) = &{visual = 0x7c6a7cc0, visualid = 504, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  171. 1291 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fe40) = &{visual = 0x7c6a7ce0, visualid = 505, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  172. 1296 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ff18) = &{visual = 0x7c6a7d00, visualid = 506, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  173. 1301 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fff0) = &{visual = 0x7c6a7d20, visualid = 507, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  174. 1306 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7300c8) = &{visual = 0x7c6a7d40, visualid = 508, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  175. 1312 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7301a0) = &{visual = 0x7c6a7d60, visualid = 509, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  176. 1318 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730278) = &{visual = 0x7c6a7d80, visualid = 510, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  177. 1324 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730350) = &{visual = 0x7c6a7da0, visualid = 511, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  178. 1329 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730428) = &{visual = 0x7c6a7dc0, visualid = 512, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  179. 1334 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730500) = &{visual = 0x7c6a7de0, visualid = 513, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  180. 1339 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7305d8) = &{visual = 0x7c6a7e00, visualid = 514, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  181. 1344 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7306b0) = &{visual = 0x7c6a7e20, visualid = 515, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  182. 1349 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730788) = &{visual = 0x7c6a7e40, visualid = 516, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  183. 1354 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730860) = &{visual = 0x7c6a7e60, visualid = 517, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  184. 1360 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730938) = &{visual = 0x7c6a7e80, visualid = 518, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  185. 1366 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730a10) = &{visual = 0x7c6a7ea0, visualid = 519, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  186. 1372 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730ae8) = &{visual = 0x7c6a7ec0, visualid = 520, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  187. 1377 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730bc0) = &{visual = 0x7c6a7ee0, visualid = 521, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  188. 1382 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730c98) = &{visual = 0x7c6a7f00, visualid = 522, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  189. 1387 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730d70) = &{visual = 0x7c6a7f20, visualid = 523, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  190. 1392 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730e48) = &{visual = 0x7c6a7f40, visualid = 524, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  191. 1397 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730f20) = &{visual = 0x7c6a7f60, visualid = 525, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  192. 1402 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730ff8) = &{visual = 0x7c6a7f80, visualid = 526, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  193. 1408 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7310d0) = &{visual = 0x7c6a7fa0, visualid = 527, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  194. 1414 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7311a8) = &{visual = 0x7c6a7fc0, visualid = 528, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  195. 1419 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731280) = &{visual = 0x7c6a7fe0, visualid = 529, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  196. 1424 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731358) = &{visual = 0x7c6a8000, visualid = 530, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  197. 1429 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731430) = &{visual = 0x7c6a8020, visualid = 531, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  198. 1434 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731508) = &{visual = 0x7c6a8040, visualid = 532, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  199. 1440 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7315e0) = &{visual = 0x7c6a8060, visualid = 533, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  200. 1446 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7316b8) = &{visual = 0x7c6a8080, visualid = 534, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  201. 1451 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731790) = &{visual = 0x7c6a80a0, visualid = 535, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  202. 1456 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731868) = &{visual = 0x7c6a80c0, visualid = 536, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  203. 1461 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731940) = &{visual = 0x7c6a80e0, visualid = 537, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  204. 1466 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731a18) = &{visual = 0x7c6a8100, visualid = 538, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  205. 1472 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731af0) = &{visual = 0x7c6a8120, visualid = 539, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  206. 1478 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731bc8) = &{visual = 0x7c6a8140, visualid = 540, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  207. 1483 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731ca0) = &{visual = 0x7c6a8160, visualid = 541, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  208. 1488 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731d78) = &{visual = 0x7c6a8180, visualid = 542, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  209. 1493 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731e50) = &{visual = 0x7c6a81a0, visualid = 543, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  210. 1498 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731f28) = &{visual = 0x7c6a81c0, visualid = 544, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  211. 1504 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732000) = &{visual = 0x7c6a81e0, visualid = 545, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  212. 1510 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7320d8) = &{visual = 0x7c6a8200, visualid = 546, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  213. 1516 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7321b0) = &{visual = 0x7c6a8220, visualid = 547, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  214. 1521 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732288) = &{visual = 0x7c6a8240, visualid = 548, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  215. 1526 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732360) = &{visual = 0x7c6a8260, visualid = 549, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  216. 1531 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732438) = &{visual = 0x7c6a8280, visualid = 550, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  217. 1536 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732510) = &{visual = 0x7c6a82a0, visualid = 551, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  218. 1541 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7325e8) = &{visual = 0x7c6a82c0, visualid = 552, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  219. 1546 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7326c0) = &{visual = 0x7c6a82e0, visualid = 553, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  220. 1552 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732798) = &{visual = 0x7c6a8300, visualid = 554, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  221. 1558 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732870) = &{visual = 0x7c6a8320, visualid = 555, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  222. 1564 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732948) = &{visual = 0x7c6a8340, visualid = 556, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  223. 1569 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732a20) = &{visual = 0x7c6a8360, visualid = 557, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  224. 1574 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732af8) = &{visual = 0x7c6a8380, visualid = 558, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  225. 1579 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732bd0) = &{visual = 0x7c6a83a0, visualid = 559, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  226. 1584 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732ca8) = &{visual = 0x7c6a83c0, visualid = 560, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  227. 1589 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732d80) = &{visual = 0x7c6a83e0, visualid = 561, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  228. 1594 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732e58) = &{visual = 0x7c6a8400, visualid = 562, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  229. 1600 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732f30) = &{visual = 0x7c6a8420, visualid = 563, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  230. 1606 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733008) = &{visual = 0x7c6a8440, visualid = 564, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  231. 1612 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7330e0) = &{visual = 0x7c6a8460, visualid = 565, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  232. 1617 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7331b8) = &{visual = 0x7c6a8480, visualid = 566, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  233. 1622 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733290) = &{visual = 0x7c6a84a0, visualid = 567, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  234. 1627 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733368) = &{visual = 0x7c6a84c0, visualid = 568, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  235. 1632 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733440) = &{visual = 0x7c6a84e0, visualid = 569, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  236. 1637 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733518) = &{visual = 0x7c6a8500, visualid = 570, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  237. 1642 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7335f0) = NULL
  238. 1644 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7336c8) = NULL
  239. 1646 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7337a0) = NULL
  240. 1648 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733878) = NULL
  241. 1650 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733950) = NULL
  242. 1652 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733a28) = NULL
  243. 1654 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733b00) = NULL
  244. 1656 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733bd8) = NULL
  245. 1658 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733cb0) = NULL
  246. 1660 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733d88) = NULL
  247. 1662 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733e60) = NULL
  248. 1664 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733f38) = NULL
  249. 1666 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734010) = NULL
  250. 1668 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7340e8) = NULL
  251. 1670 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7341c0) = NULL
  252. 1672 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734298) = NULL
  253. 1674 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734370) = NULL
  254. 1676 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734448) = NULL
  255. 1678 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734520) = NULL
  256. 1680 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7345f8) = NULL
  257. 1682 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7346d0) = NULL
  258. 1684 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7347a8) = NULL
  259. 1686 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734880) = NULL
  260. 1688 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734958) = NULL
  261. 1690 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734a30) = NULL
  262. 1692 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734b08) = NULL
  263. 1694 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734be0) = NULL
  264. 1696 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734cb8) = NULL
  265. 1698 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734d90) = NULL
  266. 1700 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734e68) = NULL
  267. 1702 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734f40) = NULL
  268. 1704 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735018) = NULL
  269. 1706 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7350f0) = NULL
  270. 1708 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7351c8) = NULL
  271. 1710 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7352a0) = NULL
  272. 1712 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735378) = NULL
  273. 1714 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735450) = NULL
  274. 1716 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735528) = NULL
  275. 1718 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735600) = NULL
  276. 1720 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7356d8) = NULL
  277. 1722 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7357b0) = NULL
  278. 1724 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735888) = NULL
  279. 1726 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735960) = NULL
  280. 1728 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735a38) = NULL
  281. 1730 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735b10) = NULL
  282. 1732 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a690) = &{visual = 0x7c6a6f00, visualid = 394, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  283. 1734 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a768) = &{visual = 0x7c6a6f20, visualid = 395, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  284. 1736 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708988) = &{visual = 0x7c6a6f40, visualid = 396, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  285. 1738 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708a60) = &{visual = 0x7c6a6f60, visualid = 397, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  286. 1740 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708b38) = &{visual = 0x7c6a6f80, visualid = 398, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  287. 1742 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708c10) = &{visual = 0x7c6a6fa0, visualid = 399, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  288. 1744 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708ce8) = &{visual = 0x7c6a6fc0, visualid = 400, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  289. 1746 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708dc0) = &{visual = 0x7c6a6fe0, visualid = 401, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  290. 1748 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708e98) = &{visual = 0x7c6a7000, visualid = 402, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  291. 1750 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c708f70) = &{visual = 0x7c6a7020, visualid = 403, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  292. 1752 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709048) = &{visual = 0x7c6a7040, visualid = 404, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  293. 1754 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709120) = &{visual = 0x7c6a7060, visualid = 405, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  294. 1756 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7091f8) = &{visual = 0x7c6a7080, visualid = 406, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  295. 1758 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7092d0) = &{visual = 0x7c6a70a0, visualid = 407, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  296. 1760 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  297. 1762 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709480) = &{visual = 0x7c6a70c0, visualid = 408, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  298. 1764 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709558) = &{visual = 0x7c6b9fb0, visualid = 123, screen = 0, depth = 32, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  299. 1766 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709630) = &{visual = 0x7c6a70e0, visualid = 409, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  300. 1768 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709708) = &{visual = 0x7c6a7100, visualid = 410, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  301. 1770 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7097e0) = &{visual = 0x7c6a7120, visualid = 411, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  302. 1772 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7098b8) = &{visual = 0x7c6a7140, visualid = 412, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  303. 1774 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709990) = &{visual = 0x7c6a7160, visualid = 413, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  304. 1776 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709a68) = &{visual = 0x7c6a7180, visualid = 414, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  305. 1778 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709b40) = &{visual = 0x7c6a71a0, visualid = 415, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  306. 1780 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709c18) = &{visual = 0x7c6a71c0, visualid = 416, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  307. 1782 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709cf0) = &{visual = 0x7c6a71e0, visualid = 417, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  308. 1784 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709dc8) = &{visual = 0x7c6a7200, visualid = 418, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  309. 1786 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709ea0) = &{visual = 0x7c6a7220, visualid = 419, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  310. 1788 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c709f78) = &{visual = 0x7c6a7240, visualid = 420, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  311. 1790 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a050) = &{visual = 0x7c6a7260, visualid = 421, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  312. 1792 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a128) = &{visual = 0x7c6a7280, visualid = 422, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  313. 1794 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a200) = &{visual = 0x7c6a72a0, visualid = 423, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  314. 1796 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a2d8) = &{visual = 0x7c6a72c0, visualid = 424, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  315. 1798 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a3b0) = &{visual = 0x7c6a72e0, visualid = 425, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  316. 1800 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a488) = &{visual = 0x7c6a7300, visualid = 426, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  317. 1802 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c70a560) = &{visual = 0x7c6a7320, visualid = 427, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  318. 1804 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729678) = &{visual = 0x7c6a7340, visualid = 428, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  319. 1806 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729750) = &{visual = 0x7c6a7360, visualid = 429, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  320. 1808 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729828) = &{visual = 0x7c6a7380, visualid = 430, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  321. 1810 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729900) = &{visual = 0x7c6a73a0, visualid = 431, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  322. 1812 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7299d8) = &{visual = 0x7c6a73c0, visualid = 432, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  323. 1814 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729ab0) = &{visual = 0x7c6a73e0, visualid = 433, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  324. 1816 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729b88) = &{visual = 0x7c6a7400, visualid = 434, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  325. 1818 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729c60) = &{visual = 0x7c6a7420, visualid = 435, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  326. 1820 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729d38) = &{visual = 0x7c6a7440, visualid = 436, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  327. 1822 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729e10) = &{visual = 0x7c6a7460, visualid = 437, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  328. 1824 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729ee8) = &{visual = 0x7c6a7480, visualid = 438, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  329. 1826 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c729fc0) = &{visual = 0x7c6a74a0, visualid = 439, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  330. 1828 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a098) = &{visual = 0x7c6a74c0, visualid = 440, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  331. 1830 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a170) = &{visual = 0x7c6a74e0, visualid = 441, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  332. 1832 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a248) = &{visual = 0x7c6a7500, visualid = 442, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  333. 1834 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a320) = &{visual = 0x7c6a7520, visualid = 443, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  334. 1836 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a3f8) = &{visual = 0x7c6a7540, visualid = 444, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  335. 1838 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a4d0) = &{visual = 0x7c6a7560, visualid = 445, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  336. 1840 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a5a8) = &{visual = 0x7c6a7580, visualid = 446, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  337. 1842 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a680) = &{visual = 0x7c6a75a0, visualid = 447, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  338. 1844 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a758) = &{visual = 0x7c6a75c0, visualid = 448, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  339. 1846 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a830) = &{visual = 0x7c6a75e0, visualid = 449, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  340. 1848 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a908) = &{visual = 0x7c6a7600, visualid = 450, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  341. 1850 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72a9e0) = &{visual = 0x7c6a7620, visualid = 451, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  342. 1852 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72aab8) = &{visual = 0x7c6a7640, visualid = 452, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  343. 1854 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ab90) = &{visual = 0x7c6a7660, visualid = 453, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  344. 1856 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ac68) = &{visual = 0x7c6a7680, visualid = 454, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  345. 1858 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ad40) = &{visual = 0x7c6a76a0, visualid = 455, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  346. 1860 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ae18) = &{visual = 0x7c6a76c0, visualid = 456, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  347. 1862 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72aef0) = &{visual = 0x7c6a76e0, visualid = 457, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  348. 1864 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72afc8) = &{visual = 0x7c6a7700, visualid = 458, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  349. 1866 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b0a0) = &{visual = 0x7c6a7720, visualid = 459, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  350. 1868 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b178) = &{visual = 0x7c6a7740, visualid = 460, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  351. 1870 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b250) = &{visual = 0x7c6a7760, visualid = 461, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  352. 1872 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b328) = &{visual = 0x7c6a7780, visualid = 462, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  353. 1874 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b400) = &{visual = 0x7c6a77a0, visualid = 463, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  354. 1876 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b4d8) = &{visual = 0x7c6a77c0, visualid = 464, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  355. 1878 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b5b0) = &{visual = 0x7c6a77e0, visualid = 465, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  356. 1880 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b688) = &{visual = 0x7c6a7800, visualid = 466, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  357. 1882 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b760) = &{visual = 0x7c6a7820, visualid = 467, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  358. 1884 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b838) = &{visual = 0x7c6a7840, visualid = 468, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  359. 1886 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b910) = &{visual = 0x7c6a7860, visualid = 469, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  360. 1888 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72b9e8) = &{visual = 0x7c6a7880, visualid = 470, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  361. 1890 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bac0) = &{visual = 0x7c6a78a0, visualid = 471, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  362. 1892 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bb98) = &{visual = 0x7c6a78c0, visualid = 472, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  363. 1894 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bc70) = &{visual = 0x7c6a78e0, visualid = 473, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  364. 1896 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bd48) = &{visual = 0x7c6a7900, visualid = 474, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  365. 1898 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72be20) = &{visual = 0x7c6a7920, visualid = 475, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  366. 1900 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bef8) = &{visual = 0x7c6a7940, visualid = 476, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  367. 1902 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72bfd0) = &{visual = 0x7c6a7960, visualid = 477, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  368. 1904 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c0a8) = &{visual = 0x7c6a7980, visualid = 478, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  369. 1906 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c180) = &{visual = 0x7c6a79a0, visualid = 479, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  370. 1908 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c258) = &{visual = 0x7c6a79c0, visualid = 480, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  371. 1910 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c330) = &{visual = 0x7c6a79e0, visualid = 481, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  372. 1912 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c408) = NULL
  373. 1916 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c4e0) = NULL
  374. 1920 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c5b8) = NULL
  375. 1924 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c690) = NULL
  376. 1928 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c768) = NULL
  377. 1932 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c840) = NULL
  378. 1936 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c918) = NULL
  379. 1940 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72c9f0) = NULL
  380. 1944 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cac8) = NULL
  381. 1948 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cba0) = NULL
  382. 1952 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cc78) = NULL
  383. 1956 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cd50) = NULL
  384. 1960 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ce28) = NULL
  385. 1964 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cf00) = NULL
  386. 1968 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72cfd8) = NULL
  387. 1972 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d0b0) = NULL
  388. 1976 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d188) = NULL
  389. 1980 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d260) = NULL
  390. 1984 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d338) = NULL
  391. 1988 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d410) = NULL
  392. 1992 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d4e8) = NULL
  393. 1996 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d5c0) = NULL
  394. 2000 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d698) = NULL
  395. 2004 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d770) = NULL
  396. 2008 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d848) = NULL
  397. 2012 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d920) = NULL
  398. 2016 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72d9f8) = NULL
  399. 2020 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dad0) = NULL
  400. 2024 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dba8) = NULL
  401. 2028 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dc80) = NULL
  402. 2032 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dd58) = NULL
  403. 2036 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72de30) = NULL
  404. 2040 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72df08) = NULL
  405. 2044 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72dfe0) = NULL
  406. 2048 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e0b8) = NULL
  407. 2052 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e190) = NULL
  408. 2056 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e268) = NULL
  409. 2060 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e340) = NULL
  410. 2064 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e418) = NULL
  411. 2068 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e4f0) = NULL
  412. 2072 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e5c8) = NULL
  413. 2076 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e6a0) = NULL
  414. 2080 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e778) = NULL
  415. 2084 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e850) = NULL
  416. 2088 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72e928) = NULL
  417. 2092 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ea00) = &{visual = 0x7c6a7a00, visualid = 482, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  418. 2094 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ead8) = &{visual = 0x7c6a7a20, visualid = 483, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  419. 2096 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ebb0) = &{visual = 0x7c6a7a40, visualid = 484, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  420. 2098 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ec88) = &{visual = 0x7c6a7a60, visualid = 485, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  421. 2100 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ed60) = &{visual = 0x7c6a7a80, visualid = 486, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  422. 2102 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ee38) = &{visual = 0x7c6a7aa0, visualid = 487, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  423. 2104 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ef10) = &{visual = 0x7c6a7ac0, visualid = 488, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  424. 2106 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72efe8) = &{visual = 0x7c6a7ae0, visualid = 489, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  425. 2108 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f0c0) = &{visual = 0x7c6a7b00, visualid = 490, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  426. 2110 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f198) = &{visual = 0x7c6a7b20, visualid = 491, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  427. 2112 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f270) = &{visual = 0x7c6a7b40, visualid = 492, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  428. 2114 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f348) = &{visual = 0x7c6a7b60, visualid = 493, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  429. 2116 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f420) = &{visual = 0x7c6a7b80, visualid = 494, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  430. 2118 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f4f8) = &{visual = 0x7c6a7ba0, visualid = 495, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  431. 2120 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f5d0) = &{visual = 0x7c6a6ee0, visualid = 34, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  432. 2122 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f6a8) = &{visual = 0x7c6a7bc0, visualid = 496, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  433. 2124 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f780) = &{visual = 0x7c6a7be0, visualid = 497, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  434. 2126 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f858) = &{visual = 0x7c6a7c00, visualid = 498, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  435. 2128 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72f930) = &{visual = 0x7c6a7c20, visualid = 499, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  436. 2130 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fa08) = &{visual = 0x7c6a7c40, visualid = 500, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  437. 2132 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fae0) = &{visual = 0x7c6a7c60, visualid = 501, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  438. 2134 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fbb8) = &{visual = 0x7c6a7c80, visualid = 502, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  439. 2136 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fc90) = &{visual = 0x7c6a7ca0, visualid = 503, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  440. 2138 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fd68) = &{visual = 0x7c6a7cc0, visualid = 504, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  441. 2140 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fe40) = &{visual = 0x7c6a7ce0, visualid = 505, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  442. 2142 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72ff18) = &{visual = 0x7c6a7d00, visualid = 506, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  443. 2144 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c72fff0) = &{visual = 0x7c6a7d20, visualid = 507, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  444. 2146 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7300c8) = &{visual = 0x7c6a7d40, visualid = 508, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  445. 2148 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7301a0) = &{visual = 0x7c6a7d60, visualid = 509, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  446. 2150 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730278) = &{visual = 0x7c6a7d80, visualid = 510, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  447. 2152 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730350) = &{visual = 0x7c6a7da0, visualid = 511, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  448. 2154 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730428) = &{visual = 0x7c6a7dc0, visualid = 512, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  449. 2156 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730500) = &{visual = 0x7c6a7de0, visualid = 513, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  450. 2158 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7305d8) = &{visual = 0x7c6a7e00, visualid = 514, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  451. 2160 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7306b0) = &{visual = 0x7c6a7e20, visualid = 515, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  452. 2162 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730788) = &{visual = 0x7c6a7e40, visualid = 516, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  453. 2164 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730860) = &{visual = 0x7c6a7e60, visualid = 517, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  454. 2166 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730938) = &{visual = 0x7c6a7e80, visualid = 518, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  455. 2168 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730a10) = &{visual = 0x7c6a7ea0, visualid = 519, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  456. 2170 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730ae8) = &{visual = 0x7c6a7ec0, visualid = 520, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  457. 2172 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730bc0) = &{visual = 0x7c6a7ee0, visualid = 521, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  458. 2174 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730c98) = &{visual = 0x7c6a7f00, visualid = 522, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  459. 2176 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730d70) = &{visual = 0x7c6a7f20, visualid = 523, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  460. 2178 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730e48) = &{visual = 0x7c6a7f40, visualid = 524, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  461. 2180 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730f20) = &{visual = 0x7c6a7f60, visualid = 525, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  462. 2182 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c730ff8) = &{visual = 0x7c6a7f80, visualid = 526, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  463. 2184 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7310d0) = &{visual = 0x7c6a7fa0, visualid = 527, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  464. 2186 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7311a8) = &{visual = 0x7c6a7fc0, visualid = 528, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  465. 2188 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731280) = &{visual = 0x7c6a7fe0, visualid = 529, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  466. 2190 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731358) = &{visual = 0x7c6a8000, visualid = 530, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  467. 2192 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731430) = &{visual = 0x7c6a8020, visualid = 531, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  468. 2194 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731508) = &{visual = 0x7c6a8040, visualid = 532, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  469. 2196 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7315e0) = &{visual = 0x7c6a8060, visualid = 533, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  470. 2198 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7316b8) = &{visual = 0x7c6a8080, visualid = 534, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  471. 2200 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731790) = &{visual = 0x7c6a80a0, visualid = 535, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  472. 2202 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731868) = &{visual = 0x7c6a80c0, visualid = 536, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  473. 2204 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731940) = &{visual = 0x7c6a80e0, visualid = 537, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  474. 2206 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731a18) = &{visual = 0x7c6a8100, visualid = 538, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  475. 2208 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731af0) = &{visual = 0x7c6a8120, visualid = 539, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  476. 2210 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731bc8) = &{visual = 0x7c6a8140, visualid = 540, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  477. 2212 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731ca0) = &{visual = 0x7c6a8160, visualid = 541, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  478. 2214 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731d78) = &{visual = 0x7c6a8180, visualid = 542, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  479. 2216 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731e50) = &{visual = 0x7c6a81a0, visualid = 543, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  480. 2218 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c731f28) = &{visual = 0x7c6a81c0, visualid = 544, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  481. 2220 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732000) = &{visual = 0x7c6a81e0, visualid = 545, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  482. 2222 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7320d8) = &{visual = 0x7c6a8200, visualid = 546, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  483. 2224 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7321b0) = &{visual = 0x7c6a8220, visualid = 547, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  484. 2226 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732288) = &{visual = 0x7c6a8240, visualid = 548, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  485. 2228 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732360) = &{visual = 0x7c6a8260, visualid = 549, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  486. 2230 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732438) = &{visual = 0x7c6a8280, visualid = 550, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  487. 2232 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732510) = &{visual = 0x7c6a82a0, visualid = 551, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  488. 2234 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7325e8) = &{visual = 0x7c6a82c0, visualid = 552, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  489. 2236 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7326c0) = &{visual = 0x7c6a82e0, visualid = 553, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  490. 2238 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732798) = &{visual = 0x7c6a8300, visualid = 554, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  491. 2240 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732870) = &{visual = 0x7c6a8320, visualid = 555, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  492. 2242 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732948) = &{visual = 0x7c6a8340, visualid = 556, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  493. 2244 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732a20) = &{visual = 0x7c6a8360, visualid = 557, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  494. 2246 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732af8) = &{visual = 0x7c6a8380, visualid = 558, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  495. 2248 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732bd0) = &{visual = 0x7c6a83a0, visualid = 559, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  496. 2250 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732ca8) = &{visual = 0x7c6a83c0, visualid = 560, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  497. 2252 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732d80) = &{visual = 0x7c6a83e0, visualid = 561, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  498. 2254 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732e58) = &{visual = 0x7c6a8400, visualid = 562, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  499. 2256 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c732f30) = &{visual = 0x7c6a8420, visualid = 563, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  500. 2258 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733008) = &{visual = 0x7c6a8440, visualid = 564, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  501. 2260 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7330e0) = &{visual = 0x7c6a8460, visualid = 565, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  502. 2262 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7331b8) = &{visual = 0x7c6a8480, visualid = 566, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  503. 2264 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733290) = &{visual = 0x7c6a84a0, visualid = 567, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  504. 2266 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733368) = &{visual = 0x7c6a84c0, visualid = 568, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  505. 2268 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733440) = &{visual = 0x7c6a84e0, visualid = 569, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  506. 2270 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733518) = &{visual = 0x7c6a8500, visualid = 570, screen = 0, depth = 24, c_class = 5, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  507. 2272 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7335f0) = NULL
  508. 2276 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7336c8) = NULL
  509. 2280 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7337a0) = NULL
  510. 2284 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733878) = NULL
  511. 2288 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733950) = NULL
  512. 2292 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733a28) = NULL
  513. 2296 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733b00) = NULL
  514. 2300 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733bd8) = NULL
  515. 2304 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733cb0) = NULL
  516. 2308 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733d88) = NULL
  517. 2312 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733e60) = NULL
  518. 2316 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c733f38) = NULL
  519. 2320 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734010) = NULL
  520. 2324 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7340e8) = NULL
  521. 2328 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7341c0) = NULL
  522. 2332 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734298) = NULL
  523. 2336 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734370) = NULL
  524. 2340 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734448) = NULL
  525. 2344 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734520) = NULL
  526. 2348 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7345f8) = NULL
  527. 2352 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7346d0) = NULL
  528. 2356 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7347a8) = NULL
  529. 2360 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734880) = NULL
  530. 2364 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734958) = NULL
  531. 2368 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734a30) = NULL
  532. 2372 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734b08) = NULL
  533. 2376 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734be0) = NULL
  534. 2380 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734cb8) = NULL
  535. 2384 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734d90) = NULL
  536. 2388 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734e68) = NULL
  537. 2392 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c734f40) = NULL
  538. 2396 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735018) = NULL
  539. 2400 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7350f0) = NULL
  540. 2404 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7351c8) = NULL
  541. 2408 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7352a0) = NULL
  542. 2412 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735378) = NULL
  543. 2416 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735450) = NULL
  544. 2420 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735528) = NULL
  545. 2424 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735600) = NULL
  546. 2428 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7356d8) = NULL
  547. 2432 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7357b0) = NULL
  548. 2436 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735888) = NULL
  549. 2440 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735960) = NULL
  550. 2444 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735a38) = NULL
  551. 2448 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c735b10) = NULL
  552. 10100 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  553. 10117 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  554. 10118 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7c744e28
  555. 10119 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  556. 10120 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7c7c4f10
  557. 10125 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7c7c4f10)
  558. 10126 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7c7c4f10
  559. 10127 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  560. 10128 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7c827690
  561. 10133 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7c827690)
  562. 10134 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7c827690
  563. 10135 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  564. 10136 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7c8866d0
  565. 10141 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7c8866d0)
  566. 10142 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7c8866d0
  567. 10143 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  568. 10144 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7c8e5710
  569. 10149 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7c8e5710)
  570. 10150 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7c8e5710
  571. 10151 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  572. 10152 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7c944778
  573. 10157 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7c944778)
  574. 10158 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7c944778
  575. 10159 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  576. 10160 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7c9a37b8
  577. 10165 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7c9a37b8)
  578. 10166 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7c9a37b8
  579. 10167 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  580. 10168 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7ca02838
  581. 10173 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7ca02838)
  582. 10174 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7ca02838
  583. 10175 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  584. 10176 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7ca618b8
  585. 10181 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7ca618b8)
  586. 10182 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7ca618b8
  587. 10183 glXGetVisualFromFBConfig(dpy = 0x7c6c7e58, config = 0x7c7093a8) = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}
  588. 10184 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL, direct = True) = 0x7cac0968
  589. 10189 glXDestroyContext(dpy = 0x7c6c7e58, ctx = 0x7cac0968)
  590. 10190 glXCreateContext(dpy = 0x7c6c7e58, vis = &{visual = 0x7c6a6ec0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = 0x7c744e28, direct = True) = 0x7cac0968
  591. 10191 glXMakeCurrent(dpy = 0x7c6c7e58, drawable = 73400323, ctx = 0x7c744e28) = True
  592. 10192 glViewport(x = 0, y = 0, width = 800, height = 600)
  593. 10193 glScissor(x = 0, y = 0, width = 800, height = 600)
  594. 10194 glGetIntegerv(pname = GL_STENCIL_BITS, params = &8)
  595. 10195 glGetIntegerv(pname = GL_ALPHA_BITS, params = &8)
  596. 10215 glGetIntegerv(pname = GL_MAX_3D_TEXTURE_SIZE, params = &2048)
  597. 10216 glGetIntegerv(pname = GL_MAX_TEXTURE_SIZE, params = &8192)
  598. 10240 glGetIntegerv(pname = GL_SAMPLES, params = &0)
  599. 10249 glGetIntegerv(pname = GL_MAX_TEXTURE_UNITS, params = &8)
  600. 10261 glXSwapIntervalMESA(interval = 0) = 0
  601. 10290 glGetIntegerv(pname = GL_MAX_TEXTURE_COORDS, params = &8)
  602. 10292 glGetProgramivARB(target = GL_VERTEX_PROGRAM_ARB, pname = GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, params = &256)
  603. 10293 glGetProgramivARB(target = GL_VERTEX_PROGRAM_ARB, pname = GL_MAX_PROGRAM_INSTRUCTIONS_ARB, params = &16384)
  604. 10294 glGetProgramivARB(target = GL_VERTEX_PROGRAM_ARB, pname = GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, params = &16384)
  605. 10295 glGetIntegerv(pname = GL_MAX_TEXTURE_IMAGE_UNITS, params = &18)
  606. 10297 glGetIntegerv(pname = GL_MAX_TEXTURE_COORDS, params = &8)
  607. 10299 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_INSTRUCTIONS_ARB, params = &16384)
  608. 10300 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, params = &16384)
  609. 10301 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, params = &16384)
  610. 10302 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, params = &16384)
  611. 10303 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, params = &16384)
  612. 10304 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, params = &16384)
  613. 10305 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, params = &16384)
  614. 10306 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, params = &16384)
  615. 10307 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, params = &1003)
  616. 10308 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, params = &4096)
  617. 10309 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, params = &15)
  618. 10310 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, params = &4096)
  619. 10311 glGetProgramivARB(target = GL_FRAGMENT_PROGRAM_ARB, pname = GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, params = &256)
  620. 10320 glGetIntegerv(pname = GL_MAX_CUBE_MAP_TEXTURE_SIZE, params = &8192)
  621. 10321 glGetFloatv(pname = GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, params = &16)
  622. 10347 glGetIntegerv(pname = GL_MAX_COLOR_ATTACHMENTS, params = &8)
  623. 10348 glGetIntegerv(pname = GL_MAX_RENDERBUFFER_SIZE, params = &8192)
  624. 10349 glGetIntegerv(pname = GL_MAX_SAMPLES, params = &8)
  625. 10408 glPushAttrib(mask = GL_ALL_ATTRIB_BITS)
  626. 10409 glMatrixMode(mode = GL_PROJECTION)
  627. 10410 glPushMatrix()
  628. 10411 glLoadIdentity()
  629. 10412 glOrtho(left = 0, right = 800, bottom = 0, top = 600, zNear = -1, zFar = 1)
  630. 10413 glMatrixMode(mode = GL_MODELVIEW)
  631. 10414 glPushMatrix()
  632. 10415 glLoadIdentity()
  633. 10416 glClearColor(red = 0, green = 255, blue = 0, alpha = 0)
  634. 10417 glClear(mask = GL_COLOR_BUFFER_BIT)
  635. 10418 glGenTextures(n = 1, textures = &1)
  636. 10419 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  637. 10420 glUseProgram(program = 0)
  638. 10421 glViewport(x = 0, y = 0, width = 800, height = 600)
  639. 10422 glEnable(cap = GL_TEXTURE_2D)
  640. 10423 glDisable(cap = GL_BLEND)
  641. 10424 glDisable(cap = GL_DEPTH_TEST)
  642. 10425 glDisable(cap = GL_CULL_FACE)
  643. 10426 glDisable(cap = GL_ALPHA_TEST)
  644. 10427 glDisable(cap = GL_STENCIL_TEST)
  645. 10428 glDisable(cap = GL_SCISSOR_TEST)
  646. 10429 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255)
  647. 10430 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
  648. 10431 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA16F, width = 2, height = 2, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(16))
  649. 10432 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR)
  650. 10433 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR)
  651. 10434 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  652. 10435 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  653. 10436 glBegin(mode = GL_TRIANGLE_FAN)
  654. 10437 glTexCoord2i(s = 0, t = 0)
  655. 10438 glVertex2i(x = 0, y = 0)
  656. 10439 glTexCoord2i(s = 1, t = 0)
  657. 10440 glVertex2i(x = 32, y = 0)
  658. 10441 glTexCoord2i(s = 1, t = 1)
  659. 10442 glVertex2i(x = 32, y = 32)
  660. 10443 glTexCoord2i(s = 0, t = 1)
  661. 10444 glVertex2i(x = 0, y = 32)
  662. 10445 glEnd()
  663. 10446 glReadPixels(x = 0, y = 0, width = 32, height = 32, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = 0x339b40)
  664. 10447 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_DEPTH_COMPONENT, width = 2, height = 2, border = 0, format = GL_DEPTH_COMPONENT, type = GL_FLOAT, pixels = blob(16))
  665. 10448 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
  666. 10449 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR)
  667. 10450 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_COMPARE_FUNC, param = GL_LEQUAL)
  668. 10451 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_COMPARE_MODE, param = GL_COMPARE_REF_TO_TEXTURE)
  669. 10452 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_DEPTH_TEXTURE_MODE, param = GL_INTENSITY)
  670. 10453 glCreateProgram() = 1
  671. 10454 glCreateShader(type = GL_FRAGMENT_SHADER) = 2
  672. 10455 glShaderSource(shader = 2, count = 1, string = &"uniform sampler2DShadow tex0;
  673. void main()
  674. {
  675. gl_FragColor = shadow2D(tex0,gl_TexCoord[0].xyz);
  676. }
  677. ", length = NULL)
  678. 10456 glCompileShader(shader = 2)
  679. 10457 glGetShaderiv(shader = 2, pname = GL_COMPILE_STATUS, params = &1)
  680. 10458 glAttachShader(program = 1, shader = 2)
  681. 10459 glLinkProgram(program = 1)
  682. 10460 glGetProgramiv(program = 1, pname = GL_LINK_STATUS, params = &1)
  683. 10461 glUseProgram(program = 1)
  684. 10462 glBegin(mode = GL_TRIANGLE_FAN)
  685. 10463 glTexCoord3f(s = 0, t = 0, r = 0.5)
  686. 10464 glVertex2i(x = 0, y = 0)
  687. 10465 glTexCoord3f(s = 1, t = 0, r = 0.5)
  688. 10466 glVertex2i(x = 32, y = 0)
  689. 10467 glTexCoord3f(s = 1, t = 1, r = 0.5)
  690. 10468 glVertex2i(x = 32, y = 32)
  691. 10469 glTexCoord3f(s = 0, t = 1, r = 0.5)
  692. 10470 glVertex2i(x = 0, y = 32)
  693. 10471 glEnd()
  694. 10472 glReadPixels(x = 0, y = 0, width = 32, height = 32, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = 0x33ab40)
  695. 10473 glReadPixels(x = 0, y = 0, width = 32, height = 32, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = 0x33bb40)
  696. 10474 glUseProgram(program = 0)
  697. 10475 glDeleteShader(shader = 2)
  698. 10476 glDeleteProgram(program = 1)
  699. 10477 glPopMatrix()
  700. 10478 glMatrixMode(mode = GL_PROJECTION)
  701. 10479 glPopMatrix()
  702. 10480 glMatrixMode(mode = GL_MODELVIEW)
  703. 10481 glPopAttrib()
  704. 10482 glUseProgram(program = 0)
  705. 10483 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  706. 10484 glDeleteTextures(n = 1, textures = &1)
  707. 10485 glCreateShader(type = GL_VERTEX_SHADER) = 3
  708. 10486 glShaderSource(shader = 3, count = 1, string = &"#version 120
  709.  
  710. //Might need to fix this in case pxlfmt says it's unsupported
  711. #extension GL_ARB_draw_buffers : enable
  712. #extension GL_ATI_shader_texture_lod : enable
  713.  
  714. #define target_glsl
  715. #define _CLIPVERTEX_
  716.  
  717. #define CONST_ARRAY_START(_Type,_Name,_Len) _Type _Name[_Len] = _Type[_Len] (
  718. #define CONST_ARRAY_END )
  719.  
  720. #define IsFrontFacing gl_FrontFacing
  721.  
  722. #define MACRO_IsolateCode(_x) { _x }
  723.  
  724. #define M_PI 3.141592653589
  725. #define M_2PI 6.28318530717
  726. #define M_PI_RCP 0.318309886183
  727. #define M_2PI_RCP 0.159154943091
  728.  
  729. #define float4 vec4
  730. #define float3 vec3
  731. #define float2 vec2
  732. #define half float
  733. #define half2 vec2
  734. #define half3 vec3
  735. #define half4 vec4
  736. #define samplerCUBE samplerCube
  737.  
  738. #define tex1D texture1D
  739. #define tex2D texture2D
  740. #define tex2Dproj texture2DProj
  741. #define tex3D texture3D
  742. #define texCUBE textureCube
  743.  
  744. #define texDyn2D texture2D
  745. #define texDynCUBE textureCube
  746. #define textureDyn2D texture2D
  747. #define textureDynCube textureCube
  748.  
  749. float4 tex2DBias(sampler2D _tex, float2 _st, float _bias) { return texture2D(_tex, _st, _bias); }
  750. float4 texCubeBias(samplerCube _tex, float3 _str, float _bias) { return textureCube(_tex, _str, _bias); }
  751.  
  752. float4 tex2Dlod(sampler2D _tex, vec4 _Coord) { return texture2DLod(_tex,_Coord.xy,_Coord.w); }
  753. float4 texCUBElod(samplerCube _tex, vec4 _Coord) { return textureCubeLod(_tex,_Coord.xyz,_Coord.w); }
  754.  
  755. #define splat4 vec4
  756. #define splat3 vec3
  757. #define splat2 vec2
  758.  
  759. #define clip(_x) { if ((_x) < 0.0) discard; }
  760.  
  761. #define atan2 atan
  762. #define isnan(_Val) (!(_Val == _Val))
  763. #define fmod mod
  764. float rsqrt(float _Value) { return inversesqrt(_Value); }
  765. float frac(float _Value) { return fract(_Value); }
  766. float2 frac(float2 _Value) { return fract(_Value); }
  767. float3 frac(float3 _Value) { return fract(_Value); }
  768. float4 frac(float4 _Value) { return fract(_Value); }
  769.  
  770. float lerp(float _a, float _b, float _t) { return _t * (_b - _a) + _a; }
  771. float2 lerp(float2 _a, float2 _b, float2 _t) { return _t * (_b - _a) + _a; }
  772. float2 lerp(float2 _a, float2 _b, float _t) { return _t * (_b - _a) + _a; }
  773. float3 lerp(float3 _a, float3 _b, float3 _t) { return _t * (_b - _a) + _a; }
  774. float3 lerp(float3 _a, float3 _b, float _t) { return _t * (_b - _a) + _a; }
  775. float4 lerp(float4 _a, float4 _b, float4 _t) { return _t * (_b - _a) + _a; }
  776. float4 lerp(float4 _a, float4 _b, float _t) { return _t * (_b - _a) + _a; }
  777.  
  778. float saturate(float _Value)
  779. {
  780. return clamp(_Value,0.0,1.0);
  781. }
  782.  
  783. vec2 saturate(vec2 _Value)
  784. {
  785. return clamp(_Value,0.0,1.0);
  786. }
  787.  
  788. vec3 saturate(vec3 _Value)
  789. {
  790. return clamp(_Value,0.0,1.0);
  791. }
  792.  
  793. vec4 saturate(vec4 _Value)
  794. {
  795. return clamp(_Value,0.0,1.0);
  796. }
  797.  
  798. void sincos(float _Angle,out float _Sn,out float _Cs)
  799. {
  800. _Sn = sin(_Angle);
  801. _Cs = cos(_Angle);
  802. }
  803.  
  804. float ldexp(float _Mul,float _Exp)
  805. {
  806. return _Mul * pow(2.0,_Exp);
  807. }
  808.  
  809. float log10(float _Val)
  810. {
  811. return log(_Val) / log(10.0);
  812. }
  813.  
  814. //Hyperbolic functions unverified!
  815. float sinh(float _Angle)
  816. {
  817. float Ret = exp(_Angle) - exp(-_Angle);
  818. return Ret / 2.0;
  819. }
  820.  
  821. float cosh(float _Angle)
  822. {
  823. float Ret = exp(_Angle) + exp(-_Angle);
  824. return Ret / 2.0;
  825. }
  826.  
  827. float tanh(float _Angle)
  828. {
  829. return (exp(2.0 * _Angle) - 1.0) / (exp(2.0 * _Angle) + 1.0);
  830. }
  831.  
  832. int Index(float _iValue) { return int(_iValue); }
  833. float ARL(float _Arg1) { return floor(_Arg1); }
  834.  
  835. vec4 tex2Dvtx(sampler2D _Sampler,vec4 _TC) { return texture2D(_Sampler,_TC.xy); }
  836. vec4 texCUBEvtx(samplerCube _Sampler,vec4 _TC) { return textureCube(_Sampler,_TC.xyz); }
  837. #define _InPos gl_Vertex
  838. #define _InMW0 va_matrixweight0
  839. attribute vec4 va_matrixweight0;
  840. #define _InMW1 va_matrixweight1
  841. attribute vec4 va_matrixweight1;
  842. #define _InMI0 va_matrixindex0
  843. attribute vec4 va_matrixindex0;
  844. #define _InMI1 va_matrixindex1
  845. attribute vec4 va_matrixindex1;
  846. #define _InNormal gl_Normal
  847. #define _InColor gl_Color
  848. #define _InSecColor va_color1
  849. attribute vec4 va_color1;
  850. #define _InTexCoord0 va_texcoord0
  851. attribute vec4 va_texcoord0;
  852. #define _InTexCoord1 va_texcoord1
  853. attribute vec4 va_texcoord1;
  854. #define _InTexCoord2 va_texcoord2
  855. attribute vec4 va_texcoord2;
  856. #define _InTexCoord3 va_texcoord3
  857. attribute vec4 va_texcoord3;
  858. #define _InTexCoord4 va_texcoord4
  859. attribute vec4 va_texcoord4;
  860. #define _InTexCoord5 va_texcoord5
  861. attribute vec4 va_texcoord5;
  862. #define _InTexCoord6 va_texcoord6
  863. attribute vec4 va_texcoord6;
  864. #define _InTexCoord7 va_texcoord7
  865. attribute vec4 va_texcoord7;
  866. #define _OutPos gl_Position
  867. #define _OutColor gl_FrontColor
  868. #define _OutClipVertex gl_ClipVertex
  869. #define _OutTexCoord0 gl_TexCoord[0]
  870. #define _OutTexCoord1 gl_TexCoord[1]
  871. #define _OutTexCoord2 gl_TexCoord[2]
  872. #define _OutTexCoord3 gl_TexCoord[3]
  873. #define _OutTexCoord4 gl_TexCoord[4]
  874. #define _OutTexCoord5 gl_TexCoord[5]
  875. #define _OutTexCoord6 gl_TexCoord[6]
  876. #define _OutTexCoord7 gl_TexCoord[7]
  877. // Flags: mwcomp0+coloroutput+clipplanes+colorvertex
  878.  
  879. uniform vec4 c[242];
  880. void main()
  881. {
  882.  
  883. vec4 ObjPos;
  884. vec4 ObjNormal;
  885.  
  886. vec4 Trans0;
  887. vec4 Trans1;
  888. vec4 Trans2;
  889. #ifdef target_hlsl
  890. ObjNormal = Trans1 = Trans2 = Trans0 = splat4(0.0);
  891. #endif
  892.  
  893. #define ModelTranslate c[7]
  894. #define ModelRotate0 c[4]
  895. #define ModelRotate1 c[5]
  896. #define ModelRotate2 c[6]
  897. #define ModelProjection0 c[0]
  898. #define ModelProjection1 c[1]
  899. #define ModelProjection2 c[2]
  900. #define ModelProjection3 c[3]
  901.  
  902. ObjPos = _InPos;
  903.  
  904. vec4 DiffuseColor = c[10];
  905.  
  906. #ifdef target_cg
  907. DiffuseColor *= _InColor.yzwx;
  908. #else
  909. DiffuseColor *= _InColor;
  910. #endif
  911.  
  912. _OutColor = DiffuseColor;
  913.  
  914. vec4 WorldPos;
  915. MACRO_IsolateCode(
  916. WorldPos = ObjPos + ModelTranslate;
  917. _OutPos.x = dot(ModelProjection0,WorldPos);
  918. _OutPos.y = dot(ModelProjection1,WorldPos);
  919. _OutPos.z = dot(ModelProjection2,WorldPos);
  920. _OutPos.w = dot(ModelProjection3,WorldPos);
  921. );
  922.  
  923. #ifdef _CLIPVERTEX_
  924. _OutClipVertex = ObjPos;
  925. #else
  926. _OutClip0 = dot(ObjPos,c[0]);
  927. _OutClip1 = dot(ObjPos,c[1]);
  928. _OutClip2 = dot(ObjPos,c[2]);
  929. _OutClip3 = dot(ObjPos,c[3]);
  930. _OutClip4 = dot(ObjPos,c[4]);
  931. _OutClip5 = dot(ObjPos,c[5]);
  932. #endif
  933. }
  934. ", length = NULL)
  935. 10487 glCompileShader(shader = 3)
  936. 10488 glGetShaderiv(shader = 3, pname = GL_COMPILE_STATUS, params = &0)
  937. 10489 glGetShaderInfoLog(shader = 3, bufSize = 4096, length = &496, infoLog = "0:42(64): error: no matching function for call to `texture2D(sampler2D, vec2, float)'; candidates are:
  938. 0:42(64): error: vec4 texture2D(sampler2D, vec2)
  939. 0:42(57): error: `return' with wrong type error, in function `tex2DBias' returning vec4
  940. 0:43(69): error: no matching function for call to `textureCube(samplerCube, vec3, float)'; candidates are:
  941. 0:43(69): error: vec4 textureCube(samplerCube, vec3)
  942. 0:43(62): error: `return' with wrong type error, in function `texCubeBias' returning vec4
  943. ")
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