Guest User

Untitled

a guest
Oct 2nd, 2013
138
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.76 KB | None | 0 0
  1. 09:44:51: Settings::Video: Enabling Aero
  2. 09:46:51: Open Broadcaster Software v0.571b - 64bit ( ^ω^)
  3. 09:46:51: -------------------------------
  4. 09:46:51: CPU Name: Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz
  5. 09:46:51: CPU Speed: 2993MHz
  6. 09:46:51: Physical Memory: 4059MB Total, 1734MB Free
  7. 09:46:51: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  8. 09:46:51: monitor 1: pos={0, 0}, size={1920, 1080}
  9. 09:46:51: Windows Version: 6.1 Build 7600
  10. 09:46:51: Aero is Enabled
  11. 09:46:51: -------------------------------
  12. 09:46:51: OBS Modules:
  13. 09:46:51: Base Address Module
  14. 09:46:51: 000000003F120000 OBS.exe
  15. 09:46:51: 00000000F3860000 OBSApi.dll
  16. 09:46:51: 00000000FA3D0000 DShowPlugin.dll
  17. 09:46:51: 00000000FA3A0000 GraphicsCapture.dll
  18. 09:46:51: 00000000FA560000 NoiseGate.dll
  19. 09:46:51: 00000000FAC20000 PSVPlugin.dll
  20. 09:46:51: 00000000FA4D0000 scenesw.dll
  21. 09:46:51: ------------------------------------------
  22. 09:46:51: Adapter 1
  23. 09:46:51: Video Adapter: NVIDIA GeForce GT 430
  24. 09:46:51: Video Adapter Dedicated Video Memory: 1025966080
  25. 09:46:51: Video Adapter Shared System Memory: 1860143104
  26. 09:46:51: =====Stream Start: 2013-10-03, 09:46:51===============================================
  27. 09:46:51: Multithreaded optimizations: On
  28. 09:46:51: Base resolution: 1920x1080
  29. 09:46:51: Output resolution: 1280x720
  30. 09:46:51: ------------------------------------------
  31. 09:46:51: Loading up D3D10 on NVIDIA GeForce GT 430...
  32. 09:46:51: ------------------------------------------
  33. 09:46:51: Audio Format: 44100hz
  34. 09:46:51: Playback device {0.0.0.00000000}.{c0a8d29a-aee8-4898-89c2-7ab4adbb4890}
  35. 09:46:51: ------------------------------------------
  36. 09:46:51: Using desktop audio input: Speakers (Realtek High Definition Audio)
  37. 09:46:51: ------------------------------------------
  38. 09:46:51: Audio Encoding: AAC
  39. 09:46:51: bitrate: 96
  40. 09:46:51: Using graphics capture
  41. 09:46:51: Using custom x264 settings: "crf=18"
  42. 09:46:51: x264: VBV maxrate specified, but no bufsize, ignored
  43. 09:46:51: ------------------------------------------
  44. 09:46:51: Video Encoding: x264
  45. 09:46:51: fps: 60
  46. 09:46:51: width: 1280, height: 720
  47. 09:46:51: preset: superfast
  48. 09:46:51: profile: high
  49. 09:46:51: keyint: 250
  50. 09:46:51: CBR: no
  51. 09:46:51: CFR: yes
  52. 09:46:51: max bitrate: 1000
  53. 09:46:51: buffer size: 0
  54. 09:46:51: quality: 14
  55. 09:46:51: ------------------------------------------
  56. 09:46:51: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 1536000, samples per sec is 192000
  57. 09:46:52: SharedTexCapture hooked
  58. 10:02:26: Total frames encoded: 56025, total frames duplicated: 635 (1.13%)
  59. 10:02:26: Total frames rendered: 55867, number of late frames: 165 (0.30%) (it's okay for some frames to be late)
  60. 10:02:26:
  61. 10:02:26: Profiler time results:
  62. 10:02:26:
  63. 10:02:26: ==============================================================
  64. 10:02:26: video thread frame - [100%] [avg time: 0.18 ms] [children: 1.11%] [unaccounted: 98.9%]
  65. 10:02:26: | scene->Preprocess - [1.11%] [avg time: 0.002 ms]
  66. 10:02:26: GPU download and conversion - [100%] [avg time: 1.339 ms] [children: 17.1%] [unaccounted: 82.9%]
  67. 10:02:26: | flush - [13.7%] [avg time: 0.184 ms]
  68. 10:02:26: | CopyResource - [3.14%] [avg time: 0.042 ms]
  69. 10:02:26: | conversion to 4:2:0 - [0.224%] [avg time: 0.003 ms]
  70. 10:02:26: Convert444Threads - [100%] [avg time: 0.781 ms] [children: 99.4%] [unaccounted: 0.64%]
  71. 10:02:26: | Convert444toNV12 - [99.4%] [avg time: 0.776 ms]
  72. 10:02:26: encoder thread frame - [100%] [avg time: 1.213 ms]
  73. 10:02:26: ==============================================================
  74. 10:02:26:
  75. 10:02:26:
  76. 10:02:26: Profiler CPU results:
  77. 10:02:26:
  78. 10:02:26: ==============================================================
  79. 10:02:26: video thread frame - [cpu time: avg 0.024 ms, total 1341.61 ms] [avg calls per frame: 1]
  80. 10:02:26: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  81. 10:02:26: GPU download and conversion - [cpu time: avg 0.036 ms, total 2059.21 ms] [avg calls per frame: 1]
  82. 10:02:26: | flush - [cpu time: avg 0.028 ms, total 1606.81 ms] [avg calls per frame: 1]
  83. 10:02:26: | CopyResource - [cpu time: avg 0.003 ms, total 202.8 ms] [avg calls per frame: 1]
  84. 10:02:26: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
  85. 10:02:26: Convert444Threads - [cpu time: avg 0.709 ms, total 79279.7 ms] [avg calls per frame: 2]
  86. 10:02:26: | Convert444toNV12 - [cpu time: avg 0.703 ms, total 78515.3 ms] [avg calls per frame: 2]
  87. 10:02:26: encoder thread frame - [cpu time: avg 0.923 ms, total 51729.9 ms] [avg calls per frame: 1]
  88. 10:02:26: ==============================================================
  89. 10:02:26:
  90. 10:02:26: =====Stream End: 2013-10-03, 10:02:26=================================================
  91. 10:02:40: Settings::Video: Enabling Aero
  92. 10:03:05: =====Stream Start: 2013-10-03, 10:03:05===============================================
  93. 10:03:05: Multithreaded optimizations: On
  94. 10:03:05: Base resolution: 1920x1080
  95. 10:03:05: Output resolution: 1280x720
  96. 10:03:05: ------------------------------------------
  97. 10:03:05: Loading up D3D10 on NVIDIA GeForce GT 430...
  98. 10:03:06: ------------------------------------------
  99. 10:03:06: Audio Format: 44100hz
  100. 10:03:06: Playback device {0.0.0.00000000}.{c0a8d29a-aee8-4898-89c2-7ab4adbb4890}
  101. 10:03:06: ------------------------------------------
  102. 10:03:06: Using desktop audio input: Speakers (Realtek High Definition Audio)
  103. 10:03:06: ------------------------------------------
  104. 10:03:06: Audio Encoding: AAC
  105. 10:03:06: bitrate: 96
  106. 10:03:06: Using graphics capture
  107. 10:03:06: Using custom x264 settings: "crf=18"
  108. 10:03:06: x264: VBV maxrate specified, but no bufsize, ignored
  109. 10:03:06: ------------------------------------------
  110. 10:03:06: Video Encoding: x264
  111. 10:03:06: fps: 60
  112. 10:03:06: width: 1280, height: 720
  113. 10:03:06: preset: superfast
  114. 10:03:06: profile: high
  115. 10:03:06: keyint: 250
  116. 10:03:06: CBR: no
  117. 10:03:06: CFR: yes
  118. 10:03:06: max bitrate: 1000
  119. 10:03:06: buffer size: 0
  120. 10:03:06: quality: 14
  121. 10:03:06: ------------------------------------------
  122. 10:03:06: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 1536000, samples per sec is 192000
  123. 10:03:06: SharedTexCapture hooked
  124. 10:03:34: Total frames encoded: 1677, total frames duplicated: 0 (0.00%)
  125. 10:03:34: Total frames rendered: 1686, number of late frames: 1 (0.06%) (it's okay for some frames to be late)
  126. 10:03:34:
  127. 10:03:34: Profiler time results:
  128. 10:03:34:
  129. 10:03:34: ==============================================================
  130. 10:03:34: video thread frame - [100%] [avg time: 0.173 ms] [children: 0.578%] [unaccounted: 99.4%]
  131. 10:03:34: | scene->Preprocess - [0.578%] [avg time: 0.001 ms]
  132. 10:03:34: GPU download and conversion - [100%] [avg time: 0.218 ms] [children: 97.2%] [unaccounted: 2.75%]
  133. 10:03:34: | flush - [90.8%] [avg time: 0.198 ms]
  134. 10:03:34: | CopyResource - [5.5%] [avg time: 0.012 ms]
  135. 10:03:34: | conversion to 4:2:0 - [0.917%] [avg time: 0.002 ms]
  136. 10:03:34: Convert444Threads - [100%] [avg time: 0.846 ms] [children: 99.4%] [unaccounted: 0.591%]
  137. 10:03:34: | Convert444toNV12 - [99.4%] [avg time: 0.841 ms]
  138. 10:03:34: encoder thread frame - [100%] [avg time: 1.291 ms]
  139. 10:03:34: ==============================================================
  140. 10:03:34:
  141. 10:03:34:
  142. 10:03:34: Profiler CPU results:
  143. 10:03:34:
  144. 10:03:34: ==============================================================
  145. 10:03:34: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  146. 10:03:34: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  147. 10:03:34: GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  148. 10:03:34: | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  149. 10:03:34: | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  150. 10:03:34: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  151. 10:03:34: Convert444Threads - [cpu time: avg 0.863 ms, total 2854.82 ms] [avg calls per frame: 2]
  152. 10:03:34: | Convert444toNV12 - [cpu time: avg 0.858 ms, total 2839.22 ms] [avg calls per frame: 2]
  153. 10:03:34: encoder thread frame - [cpu time: avg 1.132 ms, total 1872.01 ms] [avg calls per frame: 1]
  154. 10:03:34: ==============================================================
  155. 10:03:34:
  156. 10:03:34: =====Stream End: 2013-10-03, 10:03:34=================================================
  157.  
  158.  
  159. Last game capture log:
  160. 2013-10-03, 09:46:51: we're booting up:
  161. 09:46:51: D3D9 Present
  162. 09:46:51: D3D9EndScene called
  163. 09:46:51: D3DPRESENT_PARAMETERS {
  164. 09:46:51: BackBufferWidth: 1920
  165. 09:46:51: BackBufferHeight: 1080
  166. 09:46:51: BackBufferFormat: D3DFMT_X8R8G8B8
  167. 09:46:51: BackBufferCount: 1
  168. 09:46:51: MultiSampleType: D3DMULTISAMPLE_NONE
  169. 09:46:51: MultiSampleQuality: 0
  170. 09:46:51: SwapEffect: D3DSWAPEFFECT_DISCARD
  171. 09:46:51: hDeviceWindow: 459536
  172. 09:46:51: Windowed: false
  173. 09:46:51: EnableAutoDepthStencil: true
  174. 09:46:51: AutoDepthStencilFormat: D3DFMT_D24S8
  175. 09:46:51: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  176. 09:46:51: FullScreen_RefreshRateInHz: 60
  177. 09:46:51: PresentationInterval: 0
  178. 09:46:51: };
  179. 09:46:51: successfully set up d3d9 hooks
  180. 09:46:51: D3D9Present called
  181. 09:46:51: DXGI Present
  182. 09:46:52: DoD3D9GPUHook: success
  183. 09:46:52: D3DSURFACE_DESC {
  184. 09:46:52: Format: D3DFMT_X8R8G8B8
  185. 09:46:52: Type: D3DRTYPE_SURFACE
  186. 09:46:52: Usage: D3DUSAGE_RENDERTARGET
  187. 09:46:52: Pool: D3DPOOL_DEFAULT
  188. 09:46:52: MultiSampleType: D3DMULTISAMPLE_NONE
  189. 09:46:52: MultiSampleQuality: 0
  190. 09:46:52: Width: 1920
  191. 09:46:52: Height: 1080
  192. 09:46:52: };
  193. 09:46:52: successfully capturing d3d9 frames via GPU
  194. 09:46:53: NV Capture available
  195. 09:46:53: FBO available
  196. 09:46:53: GL Present
  197. 09:46:53: (half life scientist) everything.. seems to be in order
  198. 10:02:27: ---------------------- Cleared D3D9 Capture ----------------------
  199. 10:02:27: D3D9EndScene called
  200. 10:02:27: D3D9Present called
  201. 10:02:44: D3D9Reset called
  202. 10:02:44: ---------------------- Cleared D3D9 Capture ----------------------
  203. 10:02:46: successfully set up d3d9 hooks
  204. 10:02:47: D3D9EndScene called
  205. 10:02:47: D3D9Present called
  206. 10:03:06: received restart event, capturing
  207. 10:03:06: DoD3D9GPUHook: success
  208. 10:03:06: D3DSURFACE_DESC {
  209. 10:03:06: Format: D3DFMT_X8R8G8B8
  210. 10:03:06: Type: D3DRTYPE_SURFACE
  211. 10:03:06: Usage: D3DUSAGE_RENDERTARGET
  212. 10:03:06: Pool: D3DPOOL_DEFAULT
  213. 10:03:06: MultiSampleType: D3DMULTISAMPLE_NONE
  214. 10:03:06: MultiSampleQuality: 0
  215. 10:03:06: Width: 1920
  216. 10:03:06: Height: 1080
  217. 10:03:06: };
  218. 10:03:06: successfully capturing d3d9 frames via GPU
  219. 10:03:34: ---------------------- Cleared D3D9 Capture ----------------------
  220. 10:03:34: D3D9EndScene called
  221. 10:03:34: D3D9Present called
Advertisement
Add Comment
Please, Sign In to add comment