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- 09:44:51: Settings::Video: Enabling Aero
- 09:46:51: Open Broadcaster Software v0.571b - 64bit ( ^ω^)
- 09:46:51: -------------------------------
- 09:46:51: CPU Name: Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz
- 09:46:51: CPU Speed: 2993MHz
- 09:46:51: Physical Memory: 4059MB Total, 1734MB Free
- 09:46:51: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
- 09:46:51: monitor 1: pos={0, 0}, size={1920, 1080}
- 09:46:51: Windows Version: 6.1 Build 7600
- 09:46:51: Aero is Enabled
- 09:46:51: -------------------------------
- 09:46:51: OBS Modules:
- 09:46:51: Base Address Module
- 09:46:51: 000000003F120000 OBS.exe
- 09:46:51: 00000000F3860000 OBSApi.dll
- 09:46:51: 00000000FA3D0000 DShowPlugin.dll
- 09:46:51: 00000000FA3A0000 GraphicsCapture.dll
- 09:46:51: 00000000FA560000 NoiseGate.dll
- 09:46:51: 00000000FAC20000 PSVPlugin.dll
- 09:46:51: 00000000FA4D0000 scenesw.dll
- 09:46:51: ------------------------------------------
- 09:46:51: Adapter 1
- 09:46:51: Video Adapter: NVIDIA GeForce GT 430
- 09:46:51: Video Adapter Dedicated Video Memory: 1025966080
- 09:46:51: Video Adapter Shared System Memory: 1860143104
- 09:46:51: =====Stream Start: 2013-10-03, 09:46:51===============================================
- 09:46:51: Multithreaded optimizations: On
- 09:46:51: Base resolution: 1920x1080
- 09:46:51: Output resolution: 1280x720
- 09:46:51: ------------------------------------------
- 09:46:51: Loading up D3D10 on NVIDIA GeForce GT 430...
- 09:46:51: ------------------------------------------
- 09:46:51: Audio Format: 44100hz
- 09:46:51: Playback device {0.0.0.00000000}.{c0a8d29a-aee8-4898-89c2-7ab4adbb4890}
- 09:46:51: ------------------------------------------
- 09:46:51: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 09:46:51: ------------------------------------------
- 09:46:51: Audio Encoding: AAC
- 09:46:51: bitrate: 96
- 09:46:51: Using graphics capture
- 09:46:51: Using custom x264 settings: "crf=18"
- 09:46:51: x264: VBV maxrate specified, but no bufsize, ignored
- 09:46:51: ------------------------------------------
- 09:46:51: Video Encoding: x264
- 09:46:51: fps: 60
- 09:46:51: width: 1280, height: 720
- 09:46:51: preset: superfast
- 09:46:51: profile: high
- 09:46:51: keyint: 250
- 09:46:51: CBR: no
- 09:46:51: CFR: yes
- 09:46:51: max bitrate: 1000
- 09:46:51: buffer size: 0
- 09:46:51: quality: 14
- 09:46:51: ------------------------------------------
- 09:46:51: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 1536000, samples per sec is 192000
- 09:46:52: SharedTexCapture hooked
- 10:02:26: Total frames encoded: 56025, total frames duplicated: 635 (1.13%)
- 10:02:26: Total frames rendered: 55867, number of late frames: 165 (0.30%) (it's okay for some frames to be late)
- 10:02:26:
- 10:02:26: Profiler time results:
- 10:02:26:
- 10:02:26: ==============================================================
- 10:02:26: video thread frame - [100%] [avg time: 0.18 ms] [children: 1.11%] [unaccounted: 98.9%]
- 10:02:26: | scene->Preprocess - [1.11%] [avg time: 0.002 ms]
- 10:02:26: GPU download and conversion - [100%] [avg time: 1.339 ms] [children: 17.1%] [unaccounted: 82.9%]
- 10:02:26: | flush - [13.7%] [avg time: 0.184 ms]
- 10:02:26: | CopyResource - [3.14%] [avg time: 0.042 ms]
- 10:02:26: | conversion to 4:2:0 - [0.224%] [avg time: 0.003 ms]
- 10:02:26: Convert444Threads - [100%] [avg time: 0.781 ms] [children: 99.4%] [unaccounted: 0.64%]
- 10:02:26: | Convert444toNV12 - [99.4%] [avg time: 0.776 ms]
- 10:02:26: encoder thread frame - [100%] [avg time: 1.213 ms]
- 10:02:26: ==============================================================
- 10:02:26:
- 10:02:26:
- 10:02:26: Profiler CPU results:
- 10:02:26:
- 10:02:26: ==============================================================
- 10:02:26: video thread frame - [cpu time: avg 0.024 ms, total 1341.61 ms] [avg calls per frame: 1]
- 10:02:26: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:02:26: GPU download and conversion - [cpu time: avg 0.036 ms, total 2059.21 ms] [avg calls per frame: 1]
- 10:02:26: | flush - [cpu time: avg 0.028 ms, total 1606.81 ms] [avg calls per frame: 1]
- 10:02:26: | CopyResource - [cpu time: avg 0.003 ms, total 202.8 ms] [avg calls per frame: 1]
- 10:02:26: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
- 10:02:26: Convert444Threads - [cpu time: avg 0.709 ms, total 79279.7 ms] [avg calls per frame: 2]
- 10:02:26: | Convert444toNV12 - [cpu time: avg 0.703 ms, total 78515.3 ms] [avg calls per frame: 2]
- 10:02:26: encoder thread frame - [cpu time: avg 0.923 ms, total 51729.9 ms] [avg calls per frame: 1]
- 10:02:26: ==============================================================
- 10:02:26:
- 10:02:26: =====Stream End: 2013-10-03, 10:02:26=================================================
- 10:02:40: Settings::Video: Enabling Aero
- 10:03:05: =====Stream Start: 2013-10-03, 10:03:05===============================================
- 10:03:05: Multithreaded optimizations: On
- 10:03:05: Base resolution: 1920x1080
- 10:03:05: Output resolution: 1280x720
- 10:03:05: ------------------------------------------
- 10:03:05: Loading up D3D10 on NVIDIA GeForce GT 430...
- 10:03:06: ------------------------------------------
- 10:03:06: Audio Format: 44100hz
- 10:03:06: Playback device {0.0.0.00000000}.{c0a8d29a-aee8-4898-89c2-7ab4adbb4890}
- 10:03:06: ------------------------------------------
- 10:03:06: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 10:03:06: ------------------------------------------
- 10:03:06: Audio Encoding: AAC
- 10:03:06: bitrate: 96
- 10:03:06: Using graphics capture
- 10:03:06: Using custom x264 settings: "crf=18"
- 10:03:06: x264: VBV maxrate specified, but no bufsize, ignored
- 10:03:06: ------------------------------------------
- 10:03:06: Video Encoding: x264
- 10:03:06: fps: 60
- 10:03:06: width: 1280, height: 720
- 10:03:06: preset: superfast
- 10:03:06: profile: high
- 10:03:06: keyint: 250
- 10:03:06: CBR: no
- 10:03:06: CFR: yes
- 10:03:06: max bitrate: 1000
- 10:03:06: buffer size: 0
- 10:03:06: quality: 14
- 10:03:06: ------------------------------------------
- 10:03:06: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 1536000, samples per sec is 192000
- 10:03:06: SharedTexCapture hooked
- 10:03:34: Total frames encoded: 1677, total frames duplicated: 0 (0.00%)
- 10:03:34: Total frames rendered: 1686, number of late frames: 1 (0.06%) (it's okay for some frames to be late)
- 10:03:34:
- 10:03:34: Profiler time results:
- 10:03:34:
- 10:03:34: ==============================================================
- 10:03:34: video thread frame - [100%] [avg time: 0.173 ms] [children: 0.578%] [unaccounted: 99.4%]
- 10:03:34: | scene->Preprocess - [0.578%] [avg time: 0.001 ms]
- 10:03:34: GPU download and conversion - [100%] [avg time: 0.218 ms] [children: 97.2%] [unaccounted: 2.75%]
- 10:03:34: | flush - [90.8%] [avg time: 0.198 ms]
- 10:03:34: | CopyResource - [5.5%] [avg time: 0.012 ms]
- 10:03:34: | conversion to 4:2:0 - [0.917%] [avg time: 0.002 ms]
- 10:03:34: Convert444Threads - [100%] [avg time: 0.846 ms] [children: 99.4%] [unaccounted: 0.591%]
- 10:03:34: | Convert444toNV12 - [99.4%] [avg time: 0.841 ms]
- 10:03:34: encoder thread frame - [100%] [avg time: 1.291 ms]
- 10:03:34: ==============================================================
- 10:03:34:
- 10:03:34:
- 10:03:34: Profiler CPU results:
- 10:03:34:
- 10:03:34: ==============================================================
- 10:03:34: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:03:34: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:03:34: GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:03:34: | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:03:34: | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:03:34: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:03:34: Convert444Threads - [cpu time: avg 0.863 ms, total 2854.82 ms] [avg calls per frame: 2]
- 10:03:34: | Convert444toNV12 - [cpu time: avg 0.858 ms, total 2839.22 ms] [avg calls per frame: 2]
- 10:03:34: encoder thread frame - [cpu time: avg 1.132 ms, total 1872.01 ms] [avg calls per frame: 1]
- 10:03:34: ==============================================================
- 10:03:34:
- 10:03:34: =====Stream End: 2013-10-03, 10:03:34=================================================
- Last game capture log:
- 2013-10-03, 09:46:51: we're booting up:
- 09:46:51: D3D9 Present
- 09:46:51: D3D9EndScene called
- 09:46:51: D3DPRESENT_PARAMETERS {
- 09:46:51: BackBufferWidth: 1920
- 09:46:51: BackBufferHeight: 1080
- 09:46:51: BackBufferFormat: D3DFMT_X8R8G8B8
- 09:46:51: BackBufferCount: 1
- 09:46:51: MultiSampleType: D3DMULTISAMPLE_NONE
- 09:46:51: MultiSampleQuality: 0
- 09:46:51: SwapEffect: D3DSWAPEFFECT_DISCARD
- 09:46:51: hDeviceWindow: 459536
- 09:46:51: Windowed: false
- 09:46:51: EnableAutoDepthStencil: true
- 09:46:51: AutoDepthStencilFormat: D3DFMT_D24S8
- 09:46:51: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
- 09:46:51: FullScreen_RefreshRateInHz: 60
- 09:46:51: PresentationInterval: 0
- 09:46:51: };
- 09:46:51: successfully set up d3d9 hooks
- 09:46:51: D3D9Present called
- 09:46:51: DXGI Present
- 09:46:52: DoD3D9GPUHook: success
- 09:46:52: D3DSURFACE_DESC {
- 09:46:52: Format: D3DFMT_X8R8G8B8
- 09:46:52: Type: D3DRTYPE_SURFACE
- 09:46:52: Usage: D3DUSAGE_RENDERTARGET
- 09:46:52: Pool: D3DPOOL_DEFAULT
- 09:46:52: MultiSampleType: D3DMULTISAMPLE_NONE
- 09:46:52: MultiSampleQuality: 0
- 09:46:52: Width: 1920
- 09:46:52: Height: 1080
- 09:46:52: };
- 09:46:52: successfully capturing d3d9 frames via GPU
- 09:46:53: NV Capture available
- 09:46:53: FBO available
- 09:46:53: GL Present
- 09:46:53: (half life scientist) everything.. seems to be in order
- 10:02:27: ---------------------- Cleared D3D9 Capture ----------------------
- 10:02:27: D3D9EndScene called
- 10:02:27: D3D9Present called
- 10:02:44: D3D9Reset called
- 10:02:44: ---------------------- Cleared D3D9 Capture ----------------------
- 10:02:46: successfully set up d3d9 hooks
- 10:02:47: D3D9EndScene called
- 10:02:47: D3D9Present called
- 10:03:06: received restart event, capturing
- 10:03:06: DoD3D9GPUHook: success
- 10:03:06: D3DSURFACE_DESC {
- 10:03:06: Format: D3DFMT_X8R8G8B8
- 10:03:06: Type: D3DRTYPE_SURFACE
- 10:03:06: Usage: D3DUSAGE_RENDERTARGET
- 10:03:06: Pool: D3DPOOL_DEFAULT
- 10:03:06: MultiSampleType: D3DMULTISAMPLE_NONE
- 10:03:06: MultiSampleQuality: 0
- 10:03:06: Width: 1920
- 10:03:06: Height: 1080
- 10:03:06: };
- 10:03:06: successfully capturing d3d9 frames via GPU
- 10:03:34: ---------------------- Cleared D3D9 Capture ----------------------
- 10:03:34: D3D9EndScene called
- 10:03:34: D3D9Present called
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