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- ::mmbustingpath::
- Send {Enter}
- Random, randv, -10,+10
- SetKeyDelay 35,100
- n=0
- loop, 1
- {
- ;;include tab nearest on all rotations!!!!!
- ;;timing on mobs 13, 14, 15 are not 100% accurate. Will fix when adding in actual mobs to kill
- Send b
- ;;from the zero position to the mob 1
- send {s down}
- sleep 1000
- send {s up}
- send {d down}
- sleep 1900
- send {d up}
- send {w down}
- sleep 5500
- send {w up}
- send {d down}
- sleep 1000
- send {d up}
- send {w down}
- sleep 1000
- send {w up}
- ;;mob 1, plus loner (tab nearest target)
- ;;path to mob 2
- send {s down}
- sleep 1600
- send {s up}
- send {a down}
- sleep 2800
- send {a up}
- send {w down}
- sleep 2000
- send {w up}
- ;;mob 2 kill
- ;;path to mob 3
- send {s down}
- sleep 3200
- send {s up}
- send {a down}
- sleep 5200
- send {a up}
- send {w down}
- sleep 2000
- send {w up}
- ;;mob 3 kill
- ;;zero out variance
- send {s down}
- sleep 6000
- send {s up}
- send {d down}
- sleep 6000
- send {d up}
- ;;corner to mob 4
- send {w down}
- sleep 800
- send {w up}
- send {d down}
- sleep 8000
- send {d up}
- ;;mob 4 kill
- ;;path to mob 5
- send {d down}
- sleep 7000
- send {d up}
- send {a down}
- sleep 800
- send {a up}
- send {w down}
- sleep 4000
- send {w up}
- ;;mob 5 kill
- ;;path to mob 6
- send {w down}
- sleep 3000
- send {w up}
- send {a down}
- sleep 1500
- send {a up}
- ;;mob 6 kill
- ;;path to mob 7
- send {s down}
- sleep 1000
- send {s up}
- send {a down}
- sleep 4000
- send {a up}
- send {w down}
- sleep 1300
- send {w up}
- ;;kill mob 7
- ;;path to mob 8
- send {s down}
- sleep 1600
- send {s up}
- send {a down}
- sleep 8000
- send {a up}
- ;;kill mob 8
- ;;zero out the variance
- send {s down}
- sleep 14000
- send {s up}
- send {d down}
- sleep 2000
- send {d up}
- ;;path to mob 9
- send {w down}
- sleep 9500
- send {w up}
- send {a down}
- sleep 5000
- send {a up}
- send {w down}
- sleep 1800
- send {w down}
- ;;kill mob 9
- ;;path to mob 10
- send {w down}
- sleep 3400
- send {w up}
- send {d down}
- sleep 3500
- send {d up}
- ;;kill mob 10
- ;;path to mob 11
- send {d down}
- sleep 3000
- send {d up}
- ;;kill mob 11
- ;;path to mob 12
- send {d down}
- sleep 4600
- send {d up}
- ;;kill mob 12
- ;;path to mob 13 with a "semi-zero out" on the bench
- send {d down}
- sleep 5000
- send {d up}
- send {a down}
- sleep 7000
- send {a up}
- send {w down}
- sleep 7000
- send {w up}
- ;;kill mob 13
- ;;path to mob 14
- send {w down}
- sleep 800
- send {w up}
- send {d down}
- sleep 4000
- send {d up}
- ;;kill mob 14
- ;;path to mob 15
- send {a down}
- sleep 9000
- send {a up}
- ;;kill mob 15
- ;;path backwards to zero spot
- send {s down}
- sleep 20000
- send {d down}
- sleep 1000
- send {d up}
- sleep 20000
- send {s up}
- send {d down}
- sleep 3000
- send {d up}
- ;;exit instance to beginning zero spot
- send {w down}
- sleep 1000
- send {w up}
- send {d down}
- sleep 2000
- send {d up}
- send {s down}
- sleep 10000
- send {s up}
- send {a down}
- sleep 2500
- send {a up}
- send {w down}
- sleep 2000
- send {w up}
- send {a down}
- sleep 200
- send {a up}
- ;;Gosub, killloot
- }
- return
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