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- Here are further details on how to play this PBEM game. Please read them
- carefully. I still need to adjust the map file and we can start when I'm
- ready.
- - In a nutshell, a PBEM is played like a normal board game session, but all
- communication is done using mail and every player keeps their local game
- state.
- - The moderator runs the game, selects random factors and decides in case of a
- problem (but I'll generally look for consensus, especially given that I am
- also one of the players).
- Communication:
- ============
- - All public communication is done using mails, sent to all other participants
- (and possible CC/BCC to oneself). Whenever such a mail requires a reaction
- from another player (e.g. it is not that player's turn), that player will
- send another mail to all players as a reply to the original mail
- (reply-to-all). If another player's reaction is required in turn, that player
- will proceed by replying similar to the preceeding player's mail, etc.
- - Private communication is of course sent only to the relevant player(s). If
- it is needed to send a private message to the moderator (orders in the
- planning phase, house card for combat, etc.), the player will send a mail as
- a reply to the mail that requires it (mail asking for players, mail about the
- battle, etc.). If it's not necessary to send the message privately (e.g. the
- other player has already announced sending their house card for a battle), it
- is possible to send the information also as a public message.
- - Whenever a player sends a private message to moderator that is required by
- the game (orders, house card for battle), that player will also send a public
- mail (as a reply to the same mail the private mail replies to) announcing
- that the information has been sent. This way it will be easy to see which
- players are still required to send their message.
- - Players can communicate with each other during the entire game without any
- limitations.
- - Whenever you want to send a private message to the moderator when it is not
- required directly by the game (such as sending an order in advance), make
- sure to use a clear mail subject ('Turn 2, Stark order for Cracklaw Point')
- and, if possible, send it as a reply to a mail to which it logically belongs.
- - Whenever you receive a mail that requires a reply (e.g. a private message
- from another player asking for peace), always at least acknowledge receiving
- the mail, even if you are not interested in actually replying anything.
- Otherwise game may be slowed down by players waiting for answers that would
- not come.
- - If you will be unable to answer mails for a longer time (let's say more than
- 2 evenings), please announce this in advance if known.
- - This is a game, so you're free to roleplay in your mails and threaten,
- insult, etc. (within decent limits of course).
- - I'd like to point out again that you should try to send your mails properly
- (proper subjects and properly replying to the right mails). Whenever these
- instructions ask you to send a mail as a reply to a specific mail, make sure
- to reply to that mail and not e.g. to the last mail you have received. Each
- mail sent internally records to which mail it replies and mail software uses
- this information to group mails (that may not be the case if you use webmail,
- where presumably all your mails are shown as a list). If you send your email
- incorrectly, you risk that my email client will place it according to the
- information and I may read it inadvertedly thinking it is a separate
- discussion.
- - If you want to send a mail to the moderator which you want to be read as
- soon as possible (e.g. asking about rules), either use an obvious subject
- that will make it read it, send the message also to my player email and
- preferably, if possible, simply use a public mail to all.
- - Just like it is forbidden to show secret information (placed orders, chosen
- house card) to other players during a normal game (which of course applies
- here as well), it is also forbidden to show other players private
- communication with other players. If you want to tell a player what you've
- found out from another player, you need to write it yourself in your own mail
- and not forward or copy&paste from the original mail.
- Orders:
- =====
- - When sending in orders in the planning phase, it is recommended to list all
- your territories and the order for each of them (or 'no order'). Also sum up
- your star orders. Example:
- Cracklaw Point - March +1 *
- White Harbor - no order
- Moat Cailin - Consolidate Power*
- Winterfell - March 0
- * (used/available) : 2/3
- - It is not necessary to place orders to all territories, as with PBEM the problem of seeing other players' orders in advance does not exist.
- - When actually executing an order, specify clearly which order is to be
- executed and which units will perform it. If a battle will result from the
- order, specify also preliminary attack strength. For example:
- Cracklaw Point - March *1 :
- one knight to Harrenhal
- one footman stays
- one footman attacks King's Landing, initial attack strength 2
- - Explicitly mention whether a power token is left or not when leaving a territory (helps not to forget about it).
- - It is possible, in order to speed the game up, send you instructions to the
- moderator in advance (e.g. if one player still has to make a move before it's
- your turn, but you expect it will not affect you). It is also possible to
- send more complex instructions (e.g. "my house card for the battle is XYZ, if
- I lose, units retreat to ABC"). Use separate messages for separate advance orders, so that moderator does not get to see the second one too early.
- - Any instructions can be changed by sending new ones, until they become valid
- (moderator announces them publicly or next player announces their move).
- Miscelaneous:
- ===========
- - If you spot any mistake during the game, point it out as soon as possible,
- so that it can be fixed quickly with as little problems as possible. The same
- with any other problems related to the game.
- - If you have any questions, ask.
- =====================
- Encryption:
- At http://infoencrypt.com it is possible to encrypt and decrypt any text using a password.
- BTW, such encryption is the tool that would be used in the style of play not
- based on trusting the moderator. A battle for example would look like this,
- when house cards are to be selected:
- - Player A encypts the name of their card, posts it the encrypted result
- publicly and keeps the password.
- - Player B announces the card publicly.
- - Player A announces the card publicly too and provides the password for
- checking (and can already also resolve the battle, unless player B has the
- blade).
- Resulting encrypted text has length depending on the length of the input text, so add random text in order to prevent guessing content from length of the result.
- Use strong random passwords such as 'gsaw2q5gswt3yh3' and save them somewhere locally.
- Wildling cards:
- - random player encrypts shuffled names of all cards using a different password for each of them, provides the results with matching passwords to moderator (who does not decrypt them back of course). Moderator shuffles them again, and keeps them private as the wildling deck. Whenever a player needs to look at the top wildling card, moderator provides the top item and the player decodes it using the accompanying password.
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