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- Version 1.02
- -------- THE HPL ENGINE LOG ------------
- Creating Engine Modules
- --------------------------------------------------------
- Creating job manager with 7 threads and 1024 jobs
- Creating graphics module
- Creating system module
- Creating resource module
- Creating input module
- Creating sound module
- Creating physics module
- Creating ai module
- Creating gui module
- Creating generate module
- Creating haptic module
- Creating scene module
- Creating script module
- Creating lipsync module
- --------------------------------------------------------
- Initializing Resources Module
- --------------------------------------------------------
- Creating loader handlers
- Creating resource managers
- Adding loaders to handlers
- --------------------------------------------------------
- Initializing Graphics Module
- --------------------------------------------------------
- Init lowlevel graphics: 1920x1080 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'Test Map Loading...' pos:(-1x-1)
- Available drivers:
- (0) - 'windows'
- (1) - 'dummy'
- Creating window: (-1,-1) 1920 x 1080 - 32 bpp flags: 3
- Setting display mode: 1920 x 1080 - 32 bpp 60 hz
- Init Glew...OK
- Setting up OpenGL
- Vendor: NVIDIA Corporation
- Renderer: GeForce GTX 680/PCIe/SSE2
- Version: 4.5.0 NVIDIA 358.50
- Max texture image units: 32
- Max texture coord units: 8
- Max texture buffer size: 134217728
- Max texture array slices: 2048
- Max user clip planes: 8
- Two sided stencil: 1
- Vertex Buffer Object: 1
- Anisotropic filtering: 1
- Max Anisotropic degree: 16
- Multisampling: 1
- Texture compression: 1
- Texture compression S3TC: 1
- Texture compression 3DC: 1
- Texture sRGB: 1
- Geometry Instancing: 1
- Auto generate MipMaps: 1
- Render to texture: 1
- Max draw buffers: 8
- Max color render targets: 8
- Packed depth-stencil: 1
- Texture float: 1
- GLSL Version: 4.50 NVIDIA
- ShaderModel 2: 1
- ShaderModel 3: 1
- ShaderModel 4: 1
- Max vertex uniforms: 2048
- Max fragment uniforms: 4096
- OGL ATIFragmentShader: 0
- Tesselation: 1
- MultiBindTex: 1
- Initializing DevIL
- Vendor String: Abysmal Software
- Version String: Developer's Image Library (DevIL) 1.7.8
- Version Number: 178
- Adding engine materials
- Adding engine post effects
- --------------------------------------------------------
- Initializing Sound Module
- --------------------------------------------------------
- Initializing FMOD.
- --------------------------------------------------------
- Initializing Game Module
- --------------------------------------------------------
- Adding engine updates
- --------------------------------------------------------
- User Initialization
- --------------------------------------------------------
- --------------------------------------------------------
- Game Running
- --------------------------------------------------------
- Loading keybinds - file version:5
- Loading keybinds - file version:5
- Failed parsing of XML document F:/Program Files (x86)/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.voice: file not found
- Failed parsing of XML document F:/Program Files (x86)/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.lang: file not found
- WARNING: Could not find player start node 'PlayerStart_1'
- ERROR: StartPos 'PlayerStart_1' does not exist!
- ERROR: Skipping map specific voice file 'maps/main_menu.voice', not found!
- ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function.
- ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function.
- -------------- SAVE THREAD INIT -----------------
- -------------- SAVE THREAD COMPLETED -----------------
- ERROR: Could not open binary file 'F:/Program Files (x86)/Steam/steamapps/common/SOMA/mods/InventoryTest/maps/test_map_3/test_map_3.map_cache'
- Map script loading started
- Map script loading completed
- ERROR: Failed to stream map 'test_map_3'
- ERROR: Failed to load map cache when streaming F:/Program Files (x86)/Steam/steamapps/common/SOMA/mods/InventoryTest/maps/test_map_3/test_map_3.hpm -------- Loading map 'test_map_3.hpm' ---------
- Terrain: 0 ms
- ERROR: Could not open binary file 'F:/Program Files (x86)/Steam/steamapps/common/SOMA/mods/InventoryTest/maps/test_map_3/test_map_3.map_cache'
- ERROR: Could not map cache file 'F:/Program Files (x86)/Steam/steamapps/common/SOMA/mods/InventoryTest/maps/test_map_3/test_map_3.hpm'.
- MeshEntity Loading: 1 ms
- Primitive Loading: 35 ms
- Decal Loading: 0 ms
- Object Combining: 0 ms
- Compilation: 0 ms
- Combining: 1 ms
- Sorting: 0 ms
- Meshes: 1 ms
- Bodies: 0 ms
- Merging Vertex Buffers: 0 ms
- Static Objects: 37 ms
- Detail Meshes: 0 ms
- Entities: 0 ms
- Areas: 0 ms
- Billboard: 0 ms
- ExposureArea: 0 ms
- FogArea: 1 ms
- Light: 0 ms
- LightMask: 0 ms
- ParticleSystem: 0 ms
- Sound: 0 ms
- LensFlare: 0 ms
- Entities: 1 ms
- Compilation: 0 ms
- Total: 44 ms
- Meshes created: 1
- Bodies created: 1
- -------- Loading complete ---------
- ERROR: Skipping map specific voice file 'maps/test_map_3.voice', not found!
- ERROR: Could not find sound entity MenuBGNoise in Sound_Stop
- -------------- SAVING GAME -----------------
- Started save file AutoSave_NULL_2015_10_19_19_42_51_0.sav
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