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Mod Log (empty map)

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Oct 19th, 2015
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  1. Version 1.02
  2. -------- THE HPL ENGINE LOG ------------
  3. Creating Engine Modules
  4. --------------------------------------------------------
  5. Creating job manager with 7 threads and 1024 jobs
  6. Creating graphics module
  7. Creating system module
  8. Creating resource module
  9. Creating input module
  10. Creating sound module
  11. Creating physics module
  12. Creating ai module
  13. Creating gui module
  14. Creating generate module
  15. Creating haptic module
  16. Creating scene module
  17. Creating script module
  18. Creating lipsync module
  19. --------------------------------------------------------
  20.  
  21. Initializing Resources Module
  22. --------------------------------------------------------
  23. Creating loader handlers
  24. Creating resource managers
  25. Adding loaders to handlers
  26. --------------------------------------------------------
  27.  
  28. Initializing Graphics Module
  29. --------------------------------------------------------
  30. Init lowlevel graphics: 1920x1080 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'Test Map Loading...' pos:(-1x-1)
  31. Available drivers:
  32. (0) - 'windows'
  33. (1) - 'dummy'
  34. Creating window: (-1,-1) 1920 x 1080 - 32 bpp flags: 3
  35. Setting display mode: 1920 x 1080 - 32 bpp 60 hz
  36. Init Glew...OK
  37. Setting up OpenGL
  38. Vendor: NVIDIA Corporation
  39. Renderer: GeForce GTX 680/PCIe/SSE2
  40. Version: 4.5.0 NVIDIA 358.50
  41. Max texture image units: 32
  42. Max texture coord units: 8
  43. Max texture buffer size: 134217728
  44. Max texture array slices: 2048
  45. Max user clip planes: 8
  46. Two sided stencil: 1
  47. Vertex Buffer Object: 1
  48. Anisotropic filtering: 1
  49. Max Anisotropic degree: 16
  50. Multisampling: 1
  51. Texture compression: 1
  52. Texture compression S3TC: 1
  53. Texture compression 3DC: 1
  54. Texture sRGB: 1
  55. Geometry Instancing: 1
  56. Auto generate MipMaps: 1
  57. Render to texture: 1
  58. Max draw buffers: 8
  59. Max color render targets: 8
  60. Packed depth-stencil: 1
  61. Texture float: 1
  62. GLSL Version: 4.50 NVIDIA
  63. ShaderModel 2: 1
  64. ShaderModel 3: 1
  65. ShaderModel 4: 1
  66. Max vertex uniforms: 2048
  67. Max fragment uniforms: 4096
  68. OGL ATIFragmentShader: 0
  69. Tesselation: 1
  70. MultiBindTex: 1
  71. Initializing DevIL
  72. Vendor String: Abysmal Software
  73. Version String: Developer's Image Library (DevIL) 1.7.8
  74. Version Number: 178
  75. Adding engine materials
  76. Adding engine post effects
  77. --------------------------------------------------------
  78.  
  79. Initializing Sound Module
  80. --------------------------------------------------------
  81. Initializing FMOD.
  82. --------------------------------------------------------
  83.  
  84. Initializing Game Module
  85. --------------------------------------------------------
  86. Adding engine updates
  87. --------------------------------------------------------
  88.  
  89. User Initialization
  90. --------------------------------------------------------
  91. --------------------------------------------------------
  92.  
  93. Game Running
  94. --------------------------------------------------------
  95. Loading keybinds - file version:5
  96. Loading keybinds - file version:5
  97. Failed parsing of XML document F:/Program Files (x86)/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.voice: file not found
  98. Failed parsing of XML document F:/Program Files (x86)/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.lang: file not found
  99. WARNING: Could not find player start node 'PlayerStart_1'
  100. ERROR: StartPos 'PlayerStart_1' does not exist!
  101. ERROR: Skipping map specific voice file 'maps/main_menu.voice', not found!
  102. ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function.
  103. ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function.
  104. -------------- SAVE THREAD INIT -----------------
  105. -------------- SAVE THREAD COMPLETED -----------------
  106. ERROR: Could not open binary file 'F:/Program Files (x86)/Steam/steamapps/common/SOMA/mods/InventoryTest/maps/test_map_3/test_map_3.map_cache'
  107. Map script loading started
  108. Map script loading completed
  109. ERROR: Failed to stream map 'test_map_3'
  110. ERROR: Failed to load map cache when streaming F:/Program Files (x86)/Steam/steamapps/common/SOMA/mods/InventoryTest/maps/test_map_3/test_map_3.hpm -------- Loading map 'test_map_3.hpm' ---------
  111. Terrain: 0 ms
  112. ERROR: Could not open binary file 'F:/Program Files (x86)/Steam/steamapps/common/SOMA/mods/InventoryTest/maps/test_map_3/test_map_3.map_cache'
  113. ERROR: Could not map cache file 'F:/Program Files (x86)/Steam/steamapps/common/SOMA/mods/InventoryTest/maps/test_map_3/test_map_3.hpm'.
  114. MeshEntity Loading: 1 ms
  115. Primitive Loading: 35 ms
  116. Decal Loading: 0 ms
  117. Object Combining: 0 ms
  118. Compilation: 0 ms
  119. Combining: 1 ms
  120. Sorting: 0 ms
  121. Meshes: 1 ms
  122. Bodies: 0 ms
  123. Merging Vertex Buffers: 0 ms
  124. Static Objects: 37 ms
  125. Detail Meshes: 0 ms
  126. Entities: 0 ms
  127. Areas: 0 ms
  128. Billboard: 0 ms
  129. ExposureArea: 0 ms
  130. FogArea: 1 ms
  131. Light: 0 ms
  132. LightMask: 0 ms
  133. ParticleSystem: 0 ms
  134. Sound: 0 ms
  135. LensFlare: 0 ms
  136. Entities: 1 ms
  137. Compilation: 0 ms
  138. Total: 44 ms
  139. Meshes created: 1
  140. Bodies created: 1
  141. -------- Loading complete ---------
  142. ERROR: Skipping map specific voice file 'maps/test_map_3.voice', not found!
  143. ERROR: Could not find sound entity MenuBGNoise in Sound_Stop
  144. -------------- SAVING GAME -----------------
  145. Started save file AutoSave_NULL_2015_10_19_19_42_51_0.sav
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