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IClimbClouds

Collector

Jan 13th, 2012
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  1. Checklist - FA
  2. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  3. Target: A wild pokemon.
  4. Effect: For every 10 different species of pokemon you own, you may subtract 3 from your next capture roll against the target.
  5.  
  6. Dedication
  7. Static
  8. Effect: From now on, every 8 different species of Pokemon you own will gain you a trainer level.
  9.  
  10. ------------------------
  11.  
  12. Cosplay Disguise - TA
  13. Prerequisites: Collector, 16 DEX, Costume Kit (400)
  14. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  15. Target: Self.
  16. Effect: You disguise yourself as a pokemon and may approach any wild Pokemon with an intelligence capability of 4 or lower. The pokemon you approach is not instantly provoked but may be startled, and will likely react to you as it would to a typical member of the species you are imitating. You may attempt to befriend the Wild as long as you don’t provoke it.
  17.  
  18. Deadly Aim
  19. Prerequisites: Collector, Curve Ball, 22 DEX
  20. Static
  21. Trigger: You use Bean Ball
  22. Effect: You deal X additional damage with your Bean Ball. Additionally, whenever you use Curve Ball, subtract X from your next capture roll against the target. X is equal to the number of different Pokemon Species you own divided by 10, rounded down.
  23.  
  24. Jewel of My Collection
  25. Prerequisites: Collector, Maniac, 3 Collector Features
  26. Static
  27. Effect: Any shiny pokemon, legendary pokemon, or pokemon with naturally occurring type shifts count as four new species for the purposes Collector Features.
  28.  
  29. Maniac
  30. Prerequisite: Collector, own 5 or more Pokemon of the same species.
  31. Static
  32. Effect: From now on, you may count up to 5 pokemon of the same species as if they were each of a different species, for the purposes of levels and Collector Features.
  33.  
  34. Multi Ball - TA
  35. Prerequisites: Collector, 16 DEX
  36. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  37. Effect: You may throw two pokeballs at the same time as a Trainer Action. You must target a different Pokemon with each pokeball.
  38.  
  39. Ninety-Caliber Net - TA
  40. Prerequisites: Collector, Weighted Net, Net Cannon (2500)
  41. Static
  42. Effect: You obtain a Net Cannon which may be used to throw Weighted Nets, at a distance of 10 meters. Additionally, you my use Bean Ball, Curve Ball, or Deadly Aim with Nets launched from the Net Cannon as if they were pokeballs.
  43.  
  44. Obsessive Reflex - FA
  45. Prerequisite: Collector, 18 DEX
  46. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  47. Trigger: You throw a Poke Ball that fails to capture the target.
  48. Effect: Throw any additional Poke Ball immediately. You may not throw the same Poke Ball that failed on the same turn, even if it was repaired. You may use Obsessive Reflex only once per turn.
  49.  
  50. Stand Still, Damn You - TA
  51. Prerequisites: Collector
  52. Daily - Every 10 levels gained, you may perform this Feature another time per day.
  53. Target: A pokemon.
  54. Effect: Use the move Mean Look.
  55.  
  56. There’s A New One - TA
  57. Prerequisites: Collector, caught 35 Pokemon
  58. Daily
  59. Trigger: You enter a wild encounter.
  60. Effect: Roll 1d20 and add your DEX modifier. If the result is more than 15, a pokemon you have not captured appears during the encounter.
  61.  
  62. Tranquilizer Rifle - TA
  63. Prerequisite: Collector, Rifle (3000)
  64. At-Will
  65. Effect: Use the move yawn on a single target within 30 meters. Firing your Tranquilizer Rifle requires a tranquilizer dose, which cna be purchased at Pokemarts for 100. The Rifle holds only one shot at a time, and loading it is a Trainer Action. After successfully falling asleep due to the effects of Tranquilizer Rifle, the target becomes immune to Tranquilizer for 6 hours. only once within 6 hours.
  66.  
  67. You’re Mine! - FA
  68. Prerequisites: Collector, 15 DEX
  69. Daily
  70. Target: A pokemon.
  71. Effect: Mark the target as your Quarry. Until the target is captured, or you designate a new Quarry, subtract your DEX modifier from your capture rolls made to capture your Quarry. Additionally, subtract 2 from your capture rolls for each status condition the target is suffering.
  72.  
  73. -------------
  74.  
  75.  
  76. Professional Hunter
  77. Prerequisites: Collector, caught 50 Pokemon
  78. Static
  79. Effect: You have the connections to sell Pokemon, either at PokeMarts, a private collector, or in the black market, for a base value equal to 200 plus X, where X is the amount of Experience they would give if defeated as a wild pokemon. Stores may be uninterested in buying pokemon with a value of 500 or less. The price of Shiny, Type-Shifted, or Legendary pokemon may be significantly higher, and is determined by your GM.
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