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- Checklist - FA
- Daily – Every 5 levels gained, you may perform this Feature another time per day.
- Target: A wild pokemon.
- Effect: For every 10 different species of pokemon you own, you may subtract 3 from your next capture roll against the target.
- Dedication
- Static
- Effect: From now on, every 8 different species of Pokemon you own will gain you a trainer level.
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- Cosplay Disguise - TA
- Prerequisites: Collector, 16 DEX, Costume Kit (400)
- Daily – Every 5 levels gained, you may perform this Feature another time per day.
- Target: Self.
- Effect: You disguise yourself as a pokemon and may approach any wild Pokemon with an intelligence capability of 4 or lower. The pokemon you approach is not instantly provoked but may be startled, and will likely react to you as it would to a typical member of the species you are imitating. You may attempt to befriend the Wild as long as you don’t provoke it.
- Deadly Aim
- Prerequisites: Collector, Curve Ball, 22 DEX
- Static
- Trigger: You use Bean Ball
- Effect: You deal X additional damage with your Bean Ball. Additionally, whenever you use Curve Ball, subtract X from your next capture roll against the target. X is equal to the number of different Pokemon Species you own divided by 10, rounded down.
- Jewel of My Collection
- Prerequisites: Collector, Maniac, 3 Collector Features
- Static
- Effect: Any shiny pokemon, legendary pokemon, or pokemon with naturally occurring type shifts count as four new species for the purposes Collector Features.
- Maniac
- Prerequisite: Collector, own 5 or more Pokemon of the same species.
- Static
- Effect: From now on, you may count up to 5 pokemon of the same species as if they were each of a different species, for the purposes of levels and Collector Features.
- Multi Ball - TA
- Prerequisites: Collector, 16 DEX
- Daily – Every 5 levels gained, you may perform this Feature another time per day.
- Effect: You may throw two pokeballs at the same time as a Trainer Action. You must target a different Pokemon with each pokeball.
- Ninety-Caliber Net - TA
- Prerequisites: Collector, Weighted Net, Net Cannon (2500)
- Static
- Effect: You obtain a Net Cannon which may be used to throw Weighted Nets, at a distance of 10 meters. Additionally, you my use Bean Ball, Curve Ball, or Deadly Aim with Nets launched from the Net Cannon as if they were pokeballs.
- Obsessive Reflex - FA
- Prerequisite: Collector, 18 DEX
- Daily – Every 10 levels gained, you may perform this Feature another time per day.
- Trigger: You throw a Poke Ball that fails to capture the target.
- Effect: Throw any additional Poke Ball immediately. You may not throw the same Poke Ball that failed on the same turn, even if it was repaired. You may use Obsessive Reflex only once per turn.
- Stand Still, Damn You - TA
- Prerequisites: Collector
- Daily - Every 10 levels gained, you may perform this Feature another time per day.
- Target: A pokemon.
- Effect: Use the move Mean Look.
- There’s A New One - TA
- Prerequisites: Collector, caught 35 Pokemon
- Daily
- Trigger: You enter a wild encounter.
- Effect: Roll 1d20 and add your DEX modifier. If the result is more than 15, a pokemon you have not captured appears during the encounter.
- Tranquilizer Rifle - TA
- Prerequisite: Collector, Rifle (3000)
- At-Will
- Effect: Use the move yawn on a single target within 30 meters. Firing your Tranquilizer Rifle requires a tranquilizer dose, which cna be purchased at Pokemarts for 100. The Rifle holds only one shot at a time, and loading it is a Trainer Action. After successfully falling asleep due to the effects of Tranquilizer Rifle, the target becomes immune to Tranquilizer for 6 hours. only once within 6 hours.
- You’re Mine! - FA
- Prerequisites: Collector, 15 DEX
- Daily
- Target: A pokemon.
- Effect: Mark the target as your Quarry. Until the target is captured, or you designate a new Quarry, subtract your DEX modifier from your capture rolls made to capture your Quarry. Additionally, subtract 2 from your capture rolls for each status condition the target is suffering.
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- Professional Hunter
- Prerequisites: Collector, caught 50 Pokemon
- Static
- Effect: You have the connections to sell Pokemon, either at PokeMarts, a private collector, or in the black market, for a base value equal to 200 plus X, where X is the amount of Experience they would give if defeated as a wild pokemon. Stores may be uninterested in buying pokemon with a value of 500 or less. The price of Shiny, Type-Shifted, or Legendary pokemon may be significantly higher, and is determined by your GM.
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