Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- (0:31) When someone says {!verify},
- (5:350) set variable %pos to the X,Y position the triggering player (moved from/is standing at).
- (5:381) set variable %item to the object type at (%pos).
- (5:380) set variable %floor to the floor type at (%pos).
- (5:330) set variable %effect to the effect value at (%pos).
- (5:331) set variable %light to the lighting type at (%pos).
- (5:332) set variable %ambience to the ambience type at (%pos).
- (5:320) set variable %reg to the region number (%pos) is part of.
- (5:350) set variable %posWall to the X,Y position the triggering player (moved from/is standing at).
- (5:314) set variable %said to the number the triggering player just said or emoted.
- (5:250) set message ~cmd to {<[CMD]>}.
- (0:31) When someone says {!verify},
- (1:14) and the triggering player is facing southeast (down and right),
- (5:353) move the position in variable %posWall southeast (down and right) 1 step(s).
- (0:31) When someone says {!verify},
- (1:15) and the triggering player is facing southwest (down and left),
- (5:354) move the position in variable %posWall southwest (down and left) 1 step(s).
- (0:31) When someone says {!verify},
- (1:116) and the triggering player is not facing northwest (up and left),
- (1:114) and the triggering player is not facing southeast (down and right),
- (5:302) take variable %posWall.x and add 1 to it.
- (0:31) When someone says {!verify},
- (5:382) set variable %wshape to the wall shape at (%posWall).
- (5:383) set variable %wtext to the wall texture at (%posWall).
- (0:31) When someone says {!verify},
- (5:200) emit message {Current Position: %pos.x, %pos.y Region: %reg } to the triggering player.
- (5:200) emit message {Item: %item Floor: %floor Effect: %effect Ambience: %ambience Light: %light} to the triggering player.
- (5:200) emit message {Wall Position: %posWall.x, %posWall.y Shape: %wshape Texture: %wtext} to the triggering player.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement