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  1. /**
  2. * Exile Mod
  3. * www.exilemod.com
  4. * © 2015 Exile Mod Team
  5. *
  6. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  7. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  8. */
  9.  
  10. #include "CfgNetworkMessages.hpp"
  11.  
  12. class CfgClans
  13. {
  14. /*
  15. Defines the amount of pop tabs needed to register a new clan
  16.  
  17. Default: 20,000
  18. */
  19. registrationFee = 10000;
  20.  
  21. /*
  22. A list of all characters allowed in a clan *name*
  23. */
  24. clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 -!";
  25. };
  26. class Exile_AbstractCraftingRecipe
  27. {
  28. name = "";
  29. pictureItem = "";
  30. returnedItems[] = {};
  31. components[] = {}; // Required components
  32. tools[] = {}; // Required tools (matches, gas cooker etc.)
  33. requiredInteractionModelGroup = ""; // See CfgInteractionModels
  34. requiresOcean = 0; // isSurfaceWater test
  35. requiresFire = 0; // inflamed object nearby
  36. };
  37. class CfgCraftingRecipes
  38. {
  39. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  40. {
  41. name = "Cook BBQ Sandwich";
  42. pictureItem = "Exile_Item_BBQSandwich_Cooked";
  43. requiresFire = 1;
  44. returnedItems[] =
  45. {
  46. {1, "Exile_Item_BBQSandwich_Cooked"}
  47. };
  48. tools[] =
  49. {
  50. "Exile_Item_CookingPot"
  51. };
  52. components[] =
  53. {
  54. {1, "Exile_Item_BBQSandwich"}
  55. };
  56. };
  57.  
  58. class CookCatfood: Exile_AbstractCraftingRecipe
  59. {
  60. name = "Cook Cat Food";
  61. pictureItem = "Exile_Item_Catfood_Cooked";
  62. requiresFire = 1;
  63. returnedItems[] =
  64. {
  65. {1, "Exile_Item_Catfood_Cooked"}
  66. };
  67. tools[] =
  68. {
  69. "Exile_Item_CookingPot"
  70. };
  71. components[] =
  72. {
  73. {1, "Exile_Item_Catfood"}
  74. };
  75. };
  76.  
  77. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  78. {
  79. name = "Cook Christmas Tinner";
  80. pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  81. requiresFire = 1;
  82. returnedItems[] =
  83. {
  84. {1, "Exile_Item_ChristmasTinner_Cooked"}
  85. };
  86. tools[] =
  87. {
  88. "Exile_Item_CookingPot"
  89. };
  90. components[] =
  91. {
  92. {1, "Exile_Item_ChristmasTinner"}
  93. };
  94. };
  95. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  96. {
  97. name = "Cook Glorious Knakworst";
  98. pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  99. requiresFire = 1;
  100. returnedItems[] =
  101. {
  102. {1, "Exile_Item_GloriousKnakworst_Cooked"}
  103. };
  104. tools[] =
  105. {
  106. "Exile_Item_CookingPot"
  107. };
  108. components[] =
  109. {
  110. {1, "Exile_Item_GloriousKnakworst"}
  111. };
  112. };
  113.  
  114. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  115. {
  116. name = "Cook Dirty Water";
  117. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  118. requiresFire = 1;
  119. returnedItems[] =
  120. {
  121. {1, "Exile_Item_PlasticBottleFreshWater"}
  122. };
  123. tools[] =
  124. {
  125. "Exile_Item_CookingPot"
  126. };
  127. components[] =
  128. {
  129. {1, "Exile_Item_PlasticBottleDirtyWater"}
  130. };
  131. };
  132. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  133. {
  134. name = "Cook Salt Water";
  135. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  136. requiresFire = 1;
  137. returnedItems[] =
  138. {
  139. {1, "Exile_Item_PlasticBottleFreshWater"}
  140. };
  141. tools[] =
  142. {
  143. "Exile_Item_CookingPot"
  144. };
  145. components[] =
  146. {
  147. {1, "Exile_Item_PlasticBottleSaltWater"}
  148. };
  149. };
  150.  
  151. class CookSausageGravy: Exile_AbstractCraftingRecipe
  152. {
  153. name = "Cook Sausage Gravy";
  154. pictureItem = "Exile_Item_SausageGravy_Cooked";
  155. requiresFire = 1;
  156. returnedItems[] =
  157. {
  158. {1, "Exile_Item_SausageGravy_Cooked"}
  159. };
  160. tools[] =
  161. {
  162. "Exile_Item_CookingPot"
  163. };
  164. components[] =
  165. {
  166. {1, "Exile_Item_SausageGravy"}
  167. };
  168. };
  169.  
  170. class CookSurstromming: Exile_AbstractCraftingRecipe
  171. {
  172. name = "Cook Surströmming";
  173. pictureItem = "Exile_Item_Surstromming_Cooked";
  174. requiresFire = 1;
  175. returnedItems[] =
  176. {
  177. {1, "Exile_Item_Surstromming_Cooked"}
  178. };
  179. tools[] =
  180. {
  181. "Exile_Item_CookingPot"
  182. };
  183. components[] =
  184. {
  185. {1, "Exile_Item_Surstromming"}
  186. };
  187. };
  188.  
  189. class CraftFirePlace: Exile_AbstractCraftingRecipe
  190. {
  191. name = "Craft Fire Place";
  192. pictureItem = "Exile_Item_CampFireKit";
  193. returnedItems[] =
  194. {
  195. {1, "Exile_Item_CampFireKit"}
  196. };
  197. components[] =
  198. {
  199. {2, "Exile_Item_WoodLog"}
  200. };
  201. };
  202. class CraftFloodLight: Exile_AbstractCraftingRecipe
  203. {
  204. name = "Craft Flood Light";
  205. pictureItem = "Exile_Item_FloodLightKit";
  206. requiresFire = 1;
  207. returnedItems[] =
  208. {
  209. {1, "Exile_Item_FloodLightKit"}
  210. };
  211. components[] =
  212. {
  213. {1, "Exile_Item_MetalPole"},
  214. {1, "Exile_Item_LightBulb"},
  215. {1, "Exile_Item_ExtensionCord"}
  216. };
  217. };
  218. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  219. {
  220. name = "Craft Fortification Upgrade";
  221. pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  222. requiresFire = 1;
  223. requiredInteractionModelGroup = "WorkBench";
  224. returnedItems[] =
  225. {
  226. {1, "Exile_Item_FortificationUpgrade"}
  227. };
  228. components[] =
  229. {
  230. {2, "Exile_Item_MetalPole"},
  231. {4, "Exile_Item_MetalBoard"}
  232. };
  233. };
  234. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  235. {
  236. name = "Craft Metal Board";
  237. pictureItem = "Exile_Item_MetalBoard";
  238. requiresFire = 1;
  239. returnedItems[] =
  240. {
  241. {1, "Exile_Item_MetalBoard"}
  242. };
  243. components[] =
  244. {
  245. {2, "Exile_Item_JunkMetal"}
  246. };
  247. };
  248. class CraftMetalPole: Exile_AbstractCraftingRecipe
  249. {
  250. name = "Craft Metal Pole";
  251. pictureItem = "Exile_Item_MetalPole";
  252. requiresFire = 1;
  253. returnedItems[] =
  254. {
  255. {1, "Exile_Item_MetalPole"}
  256. };
  257. components[] =
  258. {
  259. {4, "Exile_Item_JunkMetal"}
  260. };
  261. };
  262. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  263. {
  264. name = "Craft Portable Generator";
  265. pictureItem = "Exile_Item_PortableGeneratorKit";
  266. requiresFire = 1;
  267. returnedItems[] =
  268. {
  269. {1, "Exile_Item_PortableGeneratorKit"}
  270. };
  271. components[] =
  272. {
  273. {4, "Exile_Item_MetalBoard"},
  274. {1, "Exile_Item_FuelCanisterFull"},
  275. {1, "Exile_Item_ExtensionCord"}
  276. };
  277. };
  278. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  279. {
  280. name = "Craft Storage Crate";
  281. pictureItem = "Exile_Item_StorageCrateKit";
  282. requiredInteractionModelGroup = "WorkBench";
  283. returnedItems[] =
  284. {
  285. {1, "Exile_Item_StorageCrateKit"}
  286. };
  287. components[] =
  288. {
  289. {5, "Exile_Item_WoodPlank"}
  290. };
  291. };
  292. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  293. {
  294. name = "Craft Wood Doorway";
  295. pictureItem = "Exile_Item_WoodDoorwayKit";
  296. requiredInteractionModelGroup = "WorkBench";
  297. returnedItems[] =
  298. {
  299. {1, "Exile_Item_WoodDoorwayKit"}
  300. };
  301. components[] =
  302. {
  303. {6, "Exile_Item_WoodPlank"}
  304. };
  305. };
  306. /*
  307. class CraftWoodDrawBridge: Exile_AbstractCraftingRecipe
  308. {
  309. name = "Craft Wood Draw-Bridge";
  310. pictureItem = "Exile_Item_WoodDrawBridgeKit";
  311. requiredInteractionModelGroup = "WorkBench";
  312. returnedItems[] =
  313. {
  314. {1, "Exile_Item_WoodDrawBridgeKit"}
  315. };
  316. components[] =
  317. {
  318. {4, "Exile_Item_WoodPlank"},
  319. {2, "Exile_Item_Rope"}
  320. };
  321. };
  322. */
  323. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  324. {
  325. name = "Craft Wood Floor";
  326. pictureItem = "Exile_Item_WoodFloorKit";
  327. requiredInteractionModelGroup = "WorkBench";
  328. returnedItems[] =
  329. {
  330. {1, "Exile_Item_WoodFloorKit"}
  331. };
  332. components[] =
  333. {
  334. {4, "Exile_Item_WoodPlank"}
  335. };
  336. };
  337. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  338. {
  339. name = "Craft Wood Floor Port";
  340. pictureItem = "Exile_Item_WoodFloorPortKit";
  341. requiredInteractionModelGroup = "WorkBench";
  342. returnedItems[] =
  343. {
  344. {1, "Exile_Item_WoodFloorPortKit"}
  345. };
  346. components[] =
  347. {
  348. {6, "Exile_Item_WoodPlank"}
  349. };
  350. };
  351. class CraftWoodGate: Exile_AbstractCraftingRecipe
  352. {
  353. name = "Craft Wood Gate";
  354. pictureItem = "Exile_Item_WoodGateKit";
  355. requiredInteractionModelGroup = "WorkBench";
  356. returnedItems[] =
  357. {
  358. {1, "Exile_Item_WoodGateKit"}
  359. };
  360. components[] =
  361. {
  362. {8, "Exile_Item_WoodPlank"}
  363. };
  364. };
  365. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  366. {
  367. name = "Craft Wood Plank";
  368. pictureItem = "Exile_Item_WoodPlank";
  369. requiredInteractionModelGroup = "WorkBench";
  370. returnedItems[] =
  371. {
  372. {1, "Exile_Item_WoodPlank"}
  373. };
  374. components[] =
  375. {
  376. {2, "Exile_Item_WoodLog"}
  377. };
  378. };
  379. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  380. {
  381. name = "Craft Wood Stairs";
  382. pictureItem = "Exile_Item_WoodStairsKit";
  383. requiredInteractionModelGroup = "WorkBench";
  384. returnedItems[] =
  385. {
  386. {1, "Exile_Item_WoodStairsKit"}
  387. };
  388. components[] =
  389. {
  390. {6, "Exile_Item_WoodPlank"}
  391. };
  392. };
  393. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  394. {
  395. name = "Craft Wood Support";
  396. pictureItem = "Exile_Item_WoodSupportKit";
  397. requiredInteractionModelGroup = "WorkBench";
  398. returnedItems[] =
  399. {
  400. {1, "Exile_Item_WoodSupportKit"}
  401. };
  402. components[] =
  403. {
  404. {6, "Exile_Item_WoodPlank"}
  405. };
  406. };
  407. class CraftWoodWall: Exile_AbstractCraftingRecipe
  408. {
  409. name = "Craft Wood Wall";
  410. pictureItem = "Exile_Item_WoodWallKit";
  411. requiredInteractionModelGroup = "WorkBench";
  412. returnedItems[] =
  413. {
  414. {1, "Exile_Item_WoodWallKit"}
  415. };
  416. components[] =
  417. {
  418. {4, "Exile_Item_WoodPlank"}
  419. };
  420. };
  421. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  422. {
  423. name = "Craft 1/2 Wood Wall";
  424. pictureItem = "Exile_Item_WoodWallHalfKit";
  425. requiredInteractionModelGroup = "WorkBench";
  426. returnedItems[] =
  427. {
  428. {1, "Exile_Item_WoodWallHalfKit"}
  429. };
  430. components[] =
  431. {
  432. {2, "Exile_Item_WoodPlank"}
  433. };
  434. };
  435. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  436. {
  437. name = "Craft Wood Window";
  438. pictureItem = "Exile_Item_WoodWindowKit";
  439. requiredInteractionModelGroup = "WorkBench";
  440. returnedItems[] =
  441. {
  442. {1, "Exile_Item_WoodWindowKit"}
  443. };
  444. components[] =
  445. {
  446. {6, "Exile_Item_WoodPlank"}
  447. };
  448. };
  449. class CraftWorkBench: Exile_AbstractCraftingRecipe
  450. {
  451. name = "Craft Work Bench";
  452. pictureItem = "Exile_Item_WorkBenchKit";
  453. returnedItems[] =
  454. {
  455. {1, "Exile_Item_WorkBenchKit"}
  456. };
  457. components[] =
  458. {
  459. {4, "Exile_Item_WoodLog"}
  460. };
  461. };
  462. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  463. {
  464. name = "Fill Dirty Water";
  465. pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  466. requiredInteractionModelGroup = "WaterSource";
  467. returnedItems[] =
  468. {
  469. {1, "Exile_Item_PlasticBottleDirtyWater"}
  470. };
  471. components[] =
  472. {
  473. {1, "Exile_Item_PlasticBottleEmpty"}
  474. };
  475. };
  476. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  477. {
  478. name = "Fill Fresh Water";
  479. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  480. requiredInteractionModelGroup = "CleanWaterSource";
  481. returnedItems[] =
  482. {
  483. {1, "Exile_Item_PlasticBottleFreshWater"}
  484. };
  485. components[] =
  486. {
  487. {1, "Exile_Item_PlasticBottleEmpty"}
  488. };
  489. };
  490. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  491. {
  492. name = "Fill Salt Water";
  493. pictureItem = "Exile_Item_PlasticBottleSaltWater";
  494. requiresOcean = 1;
  495. returnedItems[] =
  496. {
  497. {1, "Exile_Item_PlasticBottleSaltWater"}
  498. };
  499. components[] =
  500. {
  501. {1, "Exile_Item_PlasticBottleEmpty"}
  502. };
  503. };
  504. class FillFuelCanister: Exile_AbstractCraftingRecipe
  505. {
  506. name = "Fill Fuel Canister";
  507. pictureItem = "Exile_Item_FuelCanisterFull";
  508. requiredInteractionModelGroup = "FuelSource";
  509. returnedItems[] =
  510. {
  511. {1, "Exile_Item_FuelCanisterFull"}
  512. };
  513. components[] =
  514. {
  515. {1, "Exile_Item_FuelCanisterEmpty"}
  516. };
  517. };
  518. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  519. {
  520. name = "Upgrade to Wood Door";
  521. pictureItem = "Exile_Item_WoodDoorKit";
  522. requiredInteractionModelGroup = "WorkBench";
  523. returnedItems[] =
  524. {
  525. {1, "Exile_Item_WoodDoorKit"}
  526. };
  527. components[] =
  528. {
  529. {1, "Exile_Item_WoodDoorwayKit"},
  530. {2, "Exile_Item_WoodPlank"}
  531. };
  532. };
  533. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  534. {
  535. name = "Upgrade to Wood Floor Port";
  536. pictureItem = "Exile_Item_WoodFloorPortKit";
  537. requiredInteractionModelGroup = "WorkBench";
  538. returnedItems[] =
  539. {
  540. {1, "Exile_Item_WoodFloorPortKit"}
  541. };
  542. components[] =
  543. {
  544. {1, "Exile_Item_WoodFloorKit"},
  545. {2, "Exile_Item_WoodPlank"}
  546. };
  547. };
  548. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  549. {
  550. name = "Upgrade to Wood Gate";
  551. pictureItem = "Exile_Item_WoodGateKit";
  552. requiredInteractionModelGroup = "WorkBench";
  553. returnedItems[] =
  554. {
  555. {1, "Exile_Item_WoodGateKit"}
  556. };
  557. components[] =
  558. {
  559. {1, "Exile_Item_WoodWallKit"},
  560. {4, "Exile_Item_WoodPlank"}
  561. };
  562. };
  563. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  564. {
  565. name = "Upgrade to Wood Wall";
  566. pictureItem = "Exile_Item_WoodWallHalfKit";
  567. requiredInteractionModelGroup = "WorkBench";
  568. returnedItems[] =
  569. {
  570. {1, "Exile_Item_WoodWallKit"}
  571. };
  572. components[] =
  573. {
  574. {2, "Exile_Item_WoodWallHalfKit"}
  575. };
  576. };
  577. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  578. {
  579. name = "Upgrade to Wood Window";
  580. pictureItem = "Exile_Item_WoodWindowKit";
  581. requiredInteractionModelGroup = "WorkBench";
  582. returnedItems[] =
  583. {
  584. {1, "Exile_Item_WoodWindowKit"}
  585. };
  586. components[] =
  587. {
  588. {1, "Exile_Item_WoodWallKit"},
  589. {2, "Exile_Item_WoodPlank"}
  590. };
  591. };
  592. };
  593. class CfgExileArsenalclass CfgExileArsenal
  594. {
  595. class Exile_Uniform_BambiOverall { quality = 1; price = 2; };
  596.  
  597. ///////////////////////////////////////////////////////////////////////////////
  598. // Civillian Clothing
  599. ///////////////////////////////////////////////////////////////////////////////
  600. class U_C_Journalist { quality = 1; price = 20; };
  601. class U_C_Poloshirt_blue { quality = 1; price = 20; };
  602. class U_C_Poloshirt_burgundy { quality = 1; price = 20; };
  603. class U_C_Poloshirt_salmon { quality = 1; price = 20; };
  604. class U_C_Poloshirt_stripped { quality = 1; price = 20; };
  605. class U_C_Poloshirt_tricolour { quality = 1; price = 20; };
  606. class U_C_Poor_1 { quality = 1; price = 20; };
  607. class U_C_Poor_2 { quality = 1; price = 20; };
  608. class U_C_Poor_shorts_1 { quality = 1; price = 20; };
  609. class U_C_Scientist { quality = 1; price = 20; };
  610. class U_OrestesBody { quality = 3; price = 40; };
  611. class U_Rangemaster { quality = 1; price = 40; };
  612. class U_NikosAgedBody { quality = 3; price = 40; };
  613. class U_NikosBody { quality = 3; price = 40; };
  614. class U_Competitor { quality = 1; price = 40; };
  615.  
  616. ///////////////////////////////////////////////////////////////////////////////
  617. // Soldier Uniforms
  618. ///////////////////////////////////////////////////////////////////////////////
  619. class U_B_CombatUniform_mcam { quality = 2; price = 40; };
  620. class U_B_CombatUniform_mcam_tshirt { quality = 1; price = 40; };
  621. class U_B_CombatUniform_mcam_vest { quality = 1; price = 40; };
  622. class U_B_CombatUniform_mcam_worn { quality = 1; price = 40; };
  623. class U_B_CTRG_1 { quality = 2; price = 40; };
  624. class U_B_CTRG_2 { quality = 2; price = 40; };
  625. class U_B_CTRG_3 { quality = 2; price = 40; };
  626. class U_I_CombatUniform { quality = 1; price = 40; };
  627. class U_I_CombatUniform_shortsleeve { quality = 1; price = 40; };
  628. class U_I_CombatUniform_tshirt { quality = 1; price = 40; };
  629. class U_I_OfficerUniform { quality = 1; price = 40; };
  630. class U_O_CombatUniform_ocamo { quality = 1; price = 40; };
  631. class U_O_CombatUniform_oucamo { quality = 1; price = 40; };
  632. class U_O_OfficerUniform_ocamo { quality = 3; price = 80; };
  633. class U_B_SpecopsUniform_sgg { quality = 3; price = 80; };
  634. class U_O_SpecopsUniform_blk { quality = 3; price = 80; };
  635. class U_O_SpecopsUniform_ocamo { quality = 3; price = 80; };
  636. class U_I_G_Story_Protagonist_F { quality = 3; price = 100; };
  637.  
  638. ///////////////////////////////////////////////////////////////////////////////
  639. // Guerilla Uniforms
  640. ///////////////////////////////////////////////////////////////////////////////
  641. class U_C_HunterBody_grn { quality = 1; price = 40; };
  642. class U_IG_Guerilla1_1 { quality = 1; price = 40; };
  643. class U_IG_Guerilla2_1 { quality = 2; price = 60; };
  644. class U_IG_Guerilla2_2 { quality = 1; price = 40; };
  645. class U_IG_Guerilla2_3 { quality = 1; price = 40; };
  646. class U_IG_Guerilla3_1 { quality = 1; price = 40; };
  647. class U_BG_Guerilla2_1 { quality = 1; price = 40; };
  648. class U_IG_Guerilla3_2 { quality = 1; price = 40; };
  649. class U_BG_Guerrilla_6_1 { quality = 2; price = 60; };
  650. class U_BG_Guerilla1_1 { quality = 1; price = 40; };
  651. class U_BG_Guerilla2_2 { quality = 1; price = 40; };
  652. class U_BG_Guerilla2_3 { quality = 1; price = 40; };
  653. class U_BG_Guerilla3_1 { quality = 1; price = 40; };
  654. class U_BG_leader { quality = 1; price = 40; };
  655. class U_IG_leader { quality = 1; price = 40; };
  656. class U_I_G_resistanceLeader_F { quality = 3; price = 100; };
  657.  
  658. ///////////////////////////////////////////////////////////////////////////////
  659. // Ghillie Suits
  660. ///////////////////////////////////////////////////////////////////////////////
  661. class U_B_FullGhillie_ard { quality = 3; price = 150; };
  662. class U_B_FullGhillie_lsh { quality = 3; price = 150; };
  663. class U_B_FullGhillie_sard { quality = 3; price = 150; };
  664. class U_B_GhillieSuit { quality = 2; price = 100; };
  665. class U_I_FullGhillie_ard { quality = 3; price = 150; };
  666. class U_I_FullGhillie_lsh { quality = 3; price = 150; };
  667. class U_I_FullGhillie_sard { quality = 3; price = 150; };
  668. class U_I_GhillieSuit { quality = 2; price = 100; };
  669. class U_O_FullGhillie_ard { quality = 3; price = 150; };
  670. class U_O_FullGhillie_lsh { quality = 3; price = 150; };
  671. class U_O_FullGhillie_sard { quality = 3; price = 150; };
  672. class U_O_GhillieSuit { quality = 2; price = 100; };
  673.  
  674. ///////////////////////////////////////////////////////////////////////////////
  675. // Wet Suits
  676. ///////////////////////////////////////////////////////////////////////////////
  677. class U_I_Wetsuit { quality = 3; price = 80; };
  678. class U_O_Wetsuit { quality = 3; price = 80; };
  679. class U_B_Wetsuit { quality = 3; price = 80; };
  680. class U_B_survival_uniform { quality = 3; price = 80; };
  681.  
  682. ///////////////////////////////////////////////////////////////////////////////
  683. // Bandolliers
  684. ///////////////////////////////////////////////////////////////////////////////
  685. class V_BandollierB_blk { quality = 1; price = 30; };
  686. class V_BandollierB_cbr { quality = 1; price = 30; };
  687. class V_BandollierB_khk { quality = 1; price = 30; };
  688. class V_BandollierB_oli { quality = 1; price = 30; };
  689. class V_BandollierB_rgr { quality = 1; price = 30; };
  690.  
  691. ///////////////////////////////////////////////////////////////////////////////
  692. // Chestrigs
  693. ///////////////////////////////////////////////////////////////////////////////
  694. class V_Chestrig_blk { quality = 1; price = 20; };
  695. class V_Chestrig_khk { quality = 1; price = 20; };
  696. class V_Chestrig_oli { quality = 1; price = 20; };
  697. class V_Chestrig_rgr { quality = 1; price = 20; };
  698.  
  699. ///////////////////////////////////////////////////////////////////////////////
  700. // Vests
  701. ///////////////////////////////////////////////////////////////////////////////
  702. class V_Press_F { quality = 1; price = 10; };
  703. class V_Rangemaster_belt { quality = 1; price = 6; };
  704. class V_TacVest_blk { quality = 2; price = 50; };
  705. class V_TacVest_blk_POLICE { quality = 3; price = 300; };
  706. class V_TacVest_brn { quality = 2; price = 50; };
  707. class V_TacVest_camo { quality = 2; price = 50; };
  708. class V_TacVest_khk { quality = 2; price = 50; };
  709. class V_TacVest_oli { quality = 2; price = 50; };
  710. class V_TacVestCamo_khk { quality = 2; price = 50; };
  711. class V_TacVestIR_blk { quality = 2; price = 50; };
  712. class V_I_G_resistanceLeader_F { quality = 2; price = 50; };
  713.  
  714. ///////////////////////////////////////////////////////////////////////////////
  715. // Harnesses
  716. ///////////////////////////////////////////////////////////////////////////////
  717. class V_HarnessO_brn { quality = 1; price = 40; };
  718. class V_HarnessO_gry { quality = 1; price = 40; };
  719. class V_HarnessOGL_brn { quality = 1; price = 30; };
  720. class V_HarnessOGL_gry { quality = 1; price = 30; };
  721. class V_HarnessOSpec_brn { quality = 1; price = 40; };
  722. class V_HarnessOSpec_gry { quality = 1; price = 40; };
  723.  
  724. ///////////////////////////////////////////////////////////////////////////////
  725. // Plate Carriers
  726. ///////////////////////////////////////////////////////////////////////////////
  727. class V_PlateCarrier1_blk { quality = 1; price = 80; };
  728. class V_PlateCarrier1_rgr { quality = 1; price = 80; };
  729. class V_PlateCarrier2_rgr { quality = 2; price = 100; };
  730. class V_PlateCarrier3_rgr { quality = 2; price = 100; };
  731. class V_PlateCarrierGL_blk { quality = 3; price = 500; };
  732. class V_PlateCarrierGL_mtp { quality = 3; price = 500; };
  733. class V_PlateCarrierGL_rgr { quality = 3; price = 500; };
  734. class V_PlateCarrierH_CTRG { quality = 2; price = 100; };
  735. class V_PlateCarrierIA1_dgtl { quality = 2; price = 80; };
  736. class V_PlateCarrierIA2_dgtl { quality = 2; price = 100; };
  737. class V_PlateCarrierIAGL_dgtl { quality = 3; price = 400; };
  738. class V_PlateCarrierIAGL_oli { quality = 3; price = 400; };
  739. class V_PlateCarrierL_CTRG { quality = 2; price = 100; };
  740. class V_PlateCarrierSpec_blk { quality = 3; price = 200; };
  741. class V_PlateCarrierSpec_mtp { quality = 3; price = 200; };
  742. class V_PlateCarrierSpec_rgr { quality = 3; price = 200; };
  743.  
  744. ///////////////////////////////////////////////////////////////////////////////
  745. // Caps
  746. ///////////////////////////////////////////////////////////////////////////////
  747. class H_Cap_blk { quality = 1; price = 6; };
  748. class H_Cap_blk_Raven { quality = 1; price = 6; };
  749. class H_Cap_blu { quality = 1; price = 6; };
  750. class H_Cap_brn_SPECOPS { quality = 1; price = 6; };
  751. class H_Cap_grn { quality = 1; price = 6; };
  752. class H_Cap_headphones { quality = 1; price = 6; };
  753. class H_Cap_khaki_specops_UK { quality = 1; price = 6; };
  754. class H_Cap_oli { quality = 1; price = 6; };
  755. class H_Cap_press { quality = 1; price = 6; };
  756. class H_Cap_red { quality = 1; price = 6; };
  757. class H_Cap_tan { quality = 1; price = 6; };
  758. class H_Cap_tan_specops_US { quality = 1; price = 6; };
  759.  
  760. ///////////////////////////////////////////////////////////////////////////////
  761. // Military Caps
  762. ///////////////////////////////////////////////////////////////////////////////
  763. class H_MilCap_blue { quality = 1; price = 8; };
  764. class H_MilCap_dgtl { quality = 1; price = 8; };
  765. class H_MilCap_mcamo { quality = 1; price = 8; };
  766. class H_MilCap_ocamo { quality = 1; price = 8; };
  767. class H_MilCap_oucamo { quality = 1; price = 8; };
  768. class H_MilCap_rucamo { quality = 1; price = 8; };
  769.  
  770. ///////////////////////////////////////////////////////////////////////////////
  771. // Beanies
  772. ///////////////////////////////////////////////////////////////////////////////
  773. class H_Watchcap_blk { quality = 1; price = 6; };
  774. class H_Watchcap_camo { quality = 1; price = 6; };
  775. class H_Watchcap_khk { quality = 1; price = 6; };
  776. class H_Watchcap_sgg { quality = 1; price = 6; };
  777.  
  778. ///////////////////////////////////////////////////////////////////////////////
  779. // Bandannas
  780. ///////////////////////////////////////////////////////////////////////////////
  781. class H_Bandanna_camo { quality = 1; price = 4; };
  782. class H_Bandanna_cbr { quality = 1; price = 4; };
  783. class H_Bandanna_gry { quality = 1; price = 4; };
  784. class H_Bandanna_khk { quality = 1; price = 4; };
  785. class H_Bandanna_khk_hs { quality = 1; price = 4; };
  786. class H_Bandanna_mcamo { quality = 1; price = 4; };
  787. class H_Bandanna_sgg { quality = 1; price = 4; };
  788. class H_Bandanna_surfer { quality = 1; price = 4; };
  789. class G_mas_wpn_gog_d { quality = 1; price = 8; };
  790. class G_mas_wpn_gog_m { quality = 1; price = 8; };
  791. class G_mas_wpn_gog_md { quality = 1; price = 8; };
  792. class G_mas_wpn_gog_g { quality = 1; price = 8; };
  793. class G_mas_wpn_gog_gd { quality = 1; price = 8; };
  794. class G_mas_wpn_mask { quality = 1; price = 8; };
  795. class G_mas_wpn_mask_b { quality = 1; price = 8; };
  796. class G_mas_wpn_wrap { quality = 1; price = 8; };
  797. class G_mas_wpn_wrap_f { quality = 1; price = 8; };
  798. class G_mas_wpn_wrap_t { quality = 1; price = 8; };
  799. class G_mas_wpn_wrap_b { quality = 1; price = 8; };
  800. class G_mas_wpn_wrap_c { quality = 1; price = 8; };
  801. class G_mas_wpn_wrap_g { quality = 1; price = 8; };
  802. class G_mas_wpn_wrap_gog { quality = 1; price = 8; };
  803. class G_mas_wpn_wrap_gog_f { quality = 1; price = 8; };
  804. class G_mas_wpn_wrap_gog_t { quality = 1; price = 8; };
  805. class G_mas_wpn_wrap_gog_b { quality = 1; price = 8; };
  806. class G_mas_wpn_wrap_gog_c { quality = 1; price = 8; };
  807. class G_mas_wpn_wrap_gog_g { quality = 1; price = 8; };
  808. class G_mas_wpn_wrap_mask { quality = 1; price = 8; };
  809. class G_mas_wpn_wrap_mask_t { quality = 1; price = 8; };
  810. class G_mas_wpn_wrap_mask_f { quality = 1; price = 8; };
  811. class G_mas_wpn_wrap_mask_b { quality = 1; price = 8; };
  812. class G_mas_wpn_wrap_mask_c { quality = 1; price = 8; };
  813. class G_mas_wpn_wrap_mask_g { quality = 1; price = 8; };
  814. class G_mas_wpn_bala { quality = 1; price = 8; };
  815. class G_mas_wpn_bala_b { quality = 1; price = 8; };
  816. class G_mas_wpn_bala_t { quality = 1; price = 8; };
  817. class G_mas_wpn_bala_gog { quality = 1; price = 8; };
  818. class G_mas_wpn_bala_gog_b { quality = 1; price = 8; };
  819. class G_mas_wpn_bala_gog_t { quality = 1; price = 8; };
  820. class G_mas_wpn_bala_mask { quality = 1; price = 8; };
  821. class G_mas_wpn_bala_mask_b { quality = 1; price = 8; };
  822. class G_mas_wpn_bala_mask_t { quality = 1; price = 8; };
  823. class G_mas_wpn_shemag { quality = 1; price = 8; };
  824. class G_mas_wpn_shemag_r { quality = 1; price = 8; };
  825. class G_mas_wpn_shemag_w { quality = 1; price = 8; };
  826. class G_mas_wpn_shemag_gog { quality = 1; price = 8; };
  827. class G_mas_wpn_shemag_mask { quality = 1; price = 8; };
  828. class G_mas_wpn_gasmask { quality = 1; price = 8; };
  829.  
  830. ///////////////////////////////////////////////////////////////////////////////
  831. // Boonie Hats
  832. ///////////////////////////////////////////////////////////////////////////////
  833. class H_Booniehat_dgtl { quality = 1; price = 6; };
  834. class H_Booniehat_dirty { quality = 1; price = 6; };
  835. class H_Booniehat_grn { quality = 1; price = 6; };
  836. class H_Booniehat_indp { quality = 1; price = 6; };
  837. class H_Booniehat_khk { quality = 1; price = 6; };
  838. class H_Booniehat_khk_hs { quality = 1; price = 6; };
  839. class H_Booniehat_mcamo { quality = 1; price = 6; };
  840. class H_Booniehat_tan { quality = 1; price = 6; };
  841.  
  842. ///////////////////////////////////////////////////////////////////////////////
  843. // Hats
  844. ///////////////////////////////////////////////////////////////////////////////
  845. class H_Hat_blue { quality = 1; price = 6; };
  846. class H_Hat_brown { quality = 1; price = 6; };
  847. class H_Hat_camo { quality = 1; price = 6; };
  848. class H_Hat_checker { quality = 1; price = 6; };
  849. class H_Hat_grey { quality = 1; price = 6; };
  850. class H_Hat_tan { quality = 1; price = 6; };
  851. class H_StrawHat { quality = 1; price = 6; };
  852. class H_StrawHat_dark { quality = 1; price = 6; };
  853.  
  854. ///////////////////////////////////////////////////////////////////////////////
  855. // Berets
  856. ///////////////////////////////////////////////////////////////////////////////
  857. class H_Beret_02 { quality = 1; price = 6; };
  858. class H_Beret_blk { quality = 1; price = 6; };
  859. class H_Beret_blk_POLICE { quality = 1; price = 6; };
  860. class H_Beret_brn_SF { quality = 1; price = 6; };
  861. class H_Beret_Colonel { quality = 3; price = 8; };
  862. class H_Beret_grn { quality = 1; price = 6; };
  863. class H_Beret_grn_SF { quality = 1; price = 6; };
  864. class H_Beret_ocamo { quality = 1; price = 6; };
  865. class H_Beret_red { quality = 1; price = 6; };
  866.  
  867. ///////////////////////////////////////////////////////////////////////////////
  868. // Shemags
  869. ///////////////////////////////////////////////////////////////////////////////
  870. class H_Shemag_khk { quality = 1; price = 10; };
  871. class H_Shemag_olive { quality = 1; price = 10; };
  872. class H_Shemag_olive_hs { quality = 1; price = 10; };
  873. class H_Shemag_tan { quality = 1; price = 10; };
  874. class H_ShemagOpen_khk { quality = 1; price = 10; };
  875. class H_ShemagOpen_tan { quality = 1; price = 10; };
  876. class H_TurbanO_blk { quality = 1; price = 10; };
  877.  
  878. ///////////////////////////////////////////////////////////////////////////////
  879. // Light Helmets
  880. ///////////////////////////////////////////////////////////////////////////////
  881. class H_HelmetB_light { quality = 1; price = 20; };
  882. class H_HelmetB_light_black { quality = 1; price = 20; };
  883. class H_HelmetB_light_desert { quality = 1; price = 20; };
  884. class H_HelmetB_light_grass { quality = 1; price = 20; };
  885. class H_HelmetB_light_sand { quality = 1; price = 20; };
  886. class H_HelmetB_light_snakeskin { quality = 1; price = 20; };
  887.  
  888. ///////////////////////////////////////////////////////////////////////////////
  889. // Helmets
  890. ///////////////////////////////////////////////////////////////////////////////
  891. class H_HelmetIA { quality = 1; price = 40; };
  892. class H_HelmetIA_camo { quality = 1; price = 40; };
  893. class H_HelmetIA_net { quality = 1; price = 40; };
  894. class H_HelmetB { quality = 2; price = 60; };
  895. class H_HelmetB_black { quality = 2; price = 60; };
  896. class H_HelmetB_camo { quality = 3; price = 80; }; // This one is awesome!
  897. class H_HelmetB_desert { quality = 2; price = 60; };
  898. class H_HelmetB_grass { quality = 2; price = 60; };
  899. class H_HelmetB_paint { quality = 2; price = 60; };
  900. class H_HelmetB_plain_blk { quality = 2; price = 60; };
  901. class H_HelmetB_sand { quality = 2; price = 60; };
  902. class H_HelmetB_snakeskin { quality = 2; price = 60; };
  903.  
  904. ///////////////////////////////////////////////////////////////////////////////
  905. // Spec Ops Helmets
  906. ///////////////////////////////////////////////////////////////////////////////
  907. class H_HelmetSpecB { quality = 2; price = 80; };
  908. class H_HelmetSpecB_blk { quality = 2; price = 80; };
  909. class H_HelmetSpecB_paint1 { quality = 2; price = 80; };
  910. class H_HelmetSpecB_paint2 { quality = 2; price = 80; };
  911.  
  912. ///////////////////////////////////////////////////////////////////////////////
  913. // Super Helmets
  914. ///////////////////////////////////////////////////////////////////////////////
  915. class H_HelmetO_ocamo { quality = 3; price = 150; };
  916. class H_HelmetO_oucamo { quality = 3; price = 150; };
  917. class H_HelmetSpecO_blk { quality = 3; price = 100; };
  918. class H_HelmetSpecO_ocamo { quality = 3; price = 100; };
  919. class H_HelmetLeaderO_ocamo { quality = 3; price = 200; };
  920. class H_HelmetLeaderO_oucamo { quality = 3; price = 200; };
  921.  
  922. ///////////////////////////////////////////////////////////////////////////////
  923. // Pointer Attachments
  924. ///////////////////////////////////////////////////////////////////////////////
  925. class acc_flashlight { quality = 1; price = 4; };
  926. class acc_pointer_IR { quality = 1; price = 10; };
  927. class acc_mas_flash_gun { quality = 1; price = 10; };
  928. class acc_mas_pointer_gun_IR { quality = 1; price = 10; };
  929. class acc_mas_pointer_IR { quality = 1; price = 10; };
  930. class acc_mas_pointer_IR_b { quality = 1; price = 10; };
  931. class acc_mas_pointer_IR_top { quality = 1; price = 10; };
  932. class acc_mas_pointer_IR_top_b { quality = 1; price = 10; };
  933. class acc_mas_pointer_IR2 { quality = 1; price = 10; };
  934. class acc_mas_pointer_IR2_top { quality = 1; price = 10; };
  935. class acc_mas_pointer_IR2c { quality = 1; price = 10; };
  936. class acc_mas_pointer_IR2c_top { quality = 1; price = 10; };
  937. class CUP_acc_Glock17_Flashlight { quality = 1; price = 10; };
  938. class CUP_acc_ANPEQ_15 { quality = 1; price = 10; };
  939. class CUP_acc_ANPEQ_2 { quality = 1; price = 10; };
  940. class CUP_acc_Flashlight { quality = 1; price = 10; };
  941. class CUP_acc_Flashlight_wdl { quality = 1; price = 10; };
  942. class CUP_acc_Flashlight_desert { quality = 1; price = 10; };
  943. class CUP_acc_XM8_light_module { quality = 1; price = 10; };
  944. class CUP_acc_ANPEQ_2_camo { quality = 1; price = 10; };
  945. class CUP_acc_ANPEQ_2_desert { quality = 1; price = 10; };
  946. class CUP_acc_ANPEQ_2_grey { quality = 1; price = 10; };
  947. class CUP_acc_CZ_M3X { quality = 1; price = 10; };
  948.  
  949. ///////////////////////////////////////////////////////////////////////////////
  950. // Bitpod Attachments
  951. ///////////////////////////////////////////////////////////////////////////////
  952. class bipod_01_F_blk { quality = 1; price = 10; };
  953. class bipod_01_F_mtp { quality = 1; price = 10; };
  954. class bipod_01_F_snd { quality = 1; price = 10; };
  955. class bipod_02_F_blk { quality = 1; price = 10; };
  956. class bipod_02_F_hex { quality = 1; price = 10; };
  957. class bipod_02_F_tan { quality = 1; price = 10; };
  958. class bipod_03_F_blk { quality = 1; price = 10; };
  959. class bipod_03_F_oli { quality = 1; price = 10; };
  960.  
  961. ///////////////////////////////////////////////////////////////////////////////
  962. // Muzzle Attachments
  963. ///////////////////////////////////////////////////////////////////////////////
  964. class muzzle_snds_338_black { quality = 2; price = 50; };
  965. class muzzle_snds_338_green { quality = 2; price = 50; };
  966. class muzzle_snds_338_sand { quality = 2; price = 50; };
  967. class muzzle_snds_93mmg { quality = 2; price = 50; };
  968. class muzzle_snds_93mmg_tan { quality = 2; price = 50; };
  969. class muzzle_snds_acp { quality = 1; price = 10; };
  970. class muzzle_snds_B { quality = 1; price = 20; };
  971. class muzzle_snds_H { quality = 2; price = 20; };
  972. class muzzle_snds_H_MG { quality = 2; price = 20; };
  973. class muzzle_snds_H_SW { quality = 2; price = 20; };
  974. class muzzle_snds_L { quality = 1; price = 10; };
  975. class muzzle_snds_M { quality = 1; price = 10; };
  976. class muzzle_mas_snds_L { quality = 2; price = 500; };
  977. class muzzle_mas_snds_LM { quality = 2; price = 500; };
  978. class muzzle_mas_snds_C { quality = 2; price = 500; };
  979. class muzzle_mas_snds_MP5SD6 { quality = 2; price = 50; };
  980. class muzzle_mas_snds_M { quality = 2; price = 500; };
  981. class muzzle_mas_snds_Mc { quality = 2; price = 500; };
  982. class muzzle_mas_snds_MP7 { quality = 2; price = 500; };
  983. class muzzle_mas_snds_AK { quality = 2; price = 500; };
  984. class muzzle_mas_snds_SM { quality = 2; price = 500; };
  985. class muzzle_mas_snds_SMc { quality = 2; price = 500; };
  986. class muzzle_mas_snds_SH { quality = 2; price = 500; };
  987. class muzzle_mas_snds_SHc { quality = 2; price = 500; };
  988. class muzzle_mas_snds_SV { quality = 2; price = 500; };
  989. class muzzle_mas_snds_SVc { quality = 2; price = 500; };
  990. class muzzle_mas_snds_SVD { quality = 2; price = 500; };
  991. class muzzle_mas_snds_KSVK { quality = 2; price = 800; };
  992. class CUP_muzzle_snds_AWM { quality = 1; price = 10; };
  993. class CUP_muzzle_snds_SCAR_H { quality = 1; price = 10; };
  994. class CUP_muzzle_mfsup_SCAR_H { quality = 1; price = 10; };
  995. class CUP_muzzle_snds_XM8 { quality = 1; price = 10; };
  996. class CUP_muzzle_snds_G36_black { quality = 1; price = 10; };
  997. class CUP_muzzle_snds_G36_desert { quality = 1; price = 10; };
  998. class CUP_muzzle_snds_L85 { quality = 1; price = 10; };
  999. class CUP_muzzle_snds_M16_camo { quality = 1; price = 10; };
  1000. class CUP_muzzle_snds_M16 { quality = 1; price = 10; };
  1001. class CUP_muzzle_snds_SCAR_L { quality = 1; price = 10; };
  1002. class CUP_muzzle_mfsup_SCAR_L { quality = 1; price = 10; };
  1003. class CUP_muzzle_PBS4 { quality = 1; price = 10; };
  1004. class CUP_muzzle_PB6P9 { quality = 1; price = 10; };
  1005. class CUP_muzzle_Bizon { quality = 1; price = 10; };
  1006. class CUP_muzzle_snds_M110 { quality = 1; price = 10; };
  1007. class CUP_muzzle_snds_M14 { quality = 1; price = 10; };
  1008. class CUP_muzzle_snds_M9 { quality = 1; price = 10; };
  1009. class CUP_muzzle_snds_MicroUzi { quality = 1; price = 10; };
  1010.  
  1011. ///////////////////////////////////////////////////////////////////////////////
  1012. // UAVS
  1013. ///////////////////////////////////////////////////////////////////////////////
  1014. class I_UavTerminal { quality = 3; price = 750; };
  1015. class I_UAV_01_backpack_F { quality = 3; price = 3000; };
  1016.  
  1017. ///////////////////////////////////////////////////////////////////////////////
  1018. // Static MGs
  1019. ///////////////////////////////////////////////////////////////////////////////
  1020. class O_HMG_01_weapon_F { quality = 3; price = 5000; };
  1021. class O_HMG_01_support_F { quality = 3; price = 1000; };
  1022. // Does not seem to work with HMG01, only the lower version does
  1023. //class O_HMG_01_support_high_F { quality = 3; price = 5000; };
  1024.  
  1025. ///////////////////////////////////////////////////////////////////////////////
  1026. // Optic Attachments
  1027. ///////////////////////////////////////////////////////////////////////////////
  1028. class optic_Aco { quality = 1; price = 70; };
  1029. class optic_ACO_grn { quality = 1; price = 70; };
  1030. class optic_ACO_grn_smg { quality = 1; price = 70; };
  1031. class optic_Aco_smg { quality = 1; price = 70; };
  1032. class optic_AMS { quality = 3; price = 300; };
  1033. class optic_AMS_khk { quality = 3; price = 300; };
  1034. class optic_AMS_snd { quality = 3; price = 300; };
  1035. class optic_Arco { quality = 1; price = 100; };
  1036. class optic_DMS { quality = 1; price = 150; };
  1037. class optic_Hamr { quality = 3; price = 200; };
  1038. class optic_Holosight { quality = 1; price = 50; };
  1039. class optic_Holosight_smg { quality = 1; price = 50; };
  1040. class optic_KHS_blk { quality = 3; price = 300; };
  1041. class optic_KHS_hex { quality = 3; price = 300; };
  1042. class optic_KHS_old { quality = 3; price = 300; };
  1043. class optic_KHS_tan { quality = 3; price = 300; };
  1044. class optic_LRPS { quality = 2; price = 300; };
  1045. class optic_MRCO { quality = 1; price = 100; };
  1046. class optic_MRD { quality = 1; price = 10; };
  1047. class optic_Nightstalker { quality = 3; price = 5000; };
  1048. class optic_NVS { quality = 2; price = 2000; };
  1049. class optic_SOS { quality = 2; price = 200; };
  1050. class optic_tws { quality = 3; price = 1500; };
  1051. class optic_tws_mg { quality = 3; price = 1500; };
  1052. class optic_Yorris { quality = 1; price = 10; };
  1053. class optic_mas_DMS { quality = 1; price = 300; }; // Long Range NVG
  1054. class optic_mas_DMS_c { quality = 1; price = 150; };
  1055. class optic_mas_Holosight_blk { quality = 1; price = 150; };
  1056. class optic_mas_Holosight_camo { quality = 1; price = 150; };
  1057. class optic_mas_Arco_blk { quality = 1; price = 150; };
  1058. class optic_mas_Arco_camo { quality = 1; price = 150; };
  1059. class optic_mas_Hamr_camo { quality = 1; price = 150; };
  1060. class optic_mas_Aco_camo { quality = 1; price = 150; };
  1061. class optic_mas_ACO_grn_camo { quality = 1; price = 150; };
  1062. class optic_mas_MRCO_camo { quality = 1; price = 150; };
  1063. class optic_mas_zeiss { quality = 1; price = 300; }; // Long Range NVG
  1064. class optic_mas_zeiss_c { quality = 1; price = 300; }; // Long Range NVG
  1065. class optic_mas_zeiss_eo { quality = 1; price = 300; }; // Long Range NVG
  1066. class optic_mas_zeiss_eo_c { quality = 1; price = 300; }; // Long Range NVG
  1067. class optic_mas_acog { quality = 1; price = 400; };
  1068. class optic_mas_acog_c { quality = 1; price = 400; };
  1069. class optic_mas_acog_eo { quality = 1; price = 400; };
  1070. class optic_mas_acog_eo_c { quality = 1; price = 400; };
  1071. class optic_mas_acog_rd { quality = 1; price = 400; };
  1072. class optic_mas_acog_rd_c { quality = 1; price = 400; };
  1073. class optic_mas_handle { quality = 1; price = 50; };
  1074. class optic_mas_aim { quality = 1; price = 150; };
  1075. class optic_mas_aim_c { quality = 1; price = 150; };
  1076. class optic_mas_PSO { quality = 1; price = 150; };
  1077. class optic_mas_PSO_c { quality = 1; price = 150; };
  1078. class optic_mas_PSO_eo { quality = 1; price = 150; };
  1079. class optic_mas_PSO_eo_c { quality = 1; price = 150; };
  1080. class optic_mas_PSO_nv { quality = 1; price = 150; };
  1081. class optic_mas_PSO_nv_c { quality = 1; price = 150; };
  1082. class optic_mas_PSO_nv_eo { quality = 1; price = 150; };
  1083. class optic_mas_PSO_nv_eo_c { quality = 1; price = 150; };
  1084. class optic_mas_PSO_day { quality = 1; price = 150; };
  1085. class optic_mas_PSO_nv_day { quality = 1; price = 150; };
  1086. class optic_mas_term { quality = 1; price = 300; }; // Thermal
  1087. class optic_mas_MRD { quality = 1; price = 150; };
  1088. class optic_mas_LRPS { quality = 1; price = 300; }; // Long Range NVG
  1089. class optic_mas_kobra { quality = 1; price = 150; };
  1090. class optic_mas_kobra_c { quality = 1; price = 150; };
  1091. class optic_mas_nspu { quality = 1; price = 300; }; // Long range NVG
  1092. class optic_mas_goshawk { quality = 1; price = 300; }; // Thermal
  1093. class optic_mas_PSO_kv { quality = 1; price = 300; }; // Long range NVG
  1094. class optic_mas_PSO_kv_c { quality = 1; price = 300; }; // Long range NVG
  1095. class CUP_optic_PSO_1 { quality = 1; price = 70; };
  1096. class CUP_optic_PSO_3 { quality = 1; price = 70; };
  1097. class CUP_optic_Kobra { quality = 1; price = 70; };
  1098. class CUP_optic_GOSHAWK { quality = 1; price = 70; };
  1099. class CUP_optic_NSPU { quality = 1; price = 70; };
  1100. class CUP_optic_PechenegScope { quality = 1; price = 70; };
  1101. class CUP_optic_HoloBlack { quality = 1; price = 70; };
  1102. class CUP_optic_HoloWdl { quality = 1; price = 70; };
  1103. class CUP_optic_HoloDesert { quality = 1; price = 70; };
  1104. class CUP_optic_Eotech533 { quality = 1; price = 70; };
  1105. class CUP_optic_Eotech533Grey { quality = 1; price = 70; };
  1106. class CUP_optic_CompM4 { quality = 1; price = 70; };
  1107. class CUP_optic_SUSAT { quality = 1; price = 70; };
  1108. class CUP_optic_CWS { quality = 1; price = 70; };
  1109. class CUP_optic_RCO { quality = 1; price = 70; };
  1110. class CUP_optic_RCO_desert { quality = 1; price = 70; };
  1111. class CUP_optic_CompM2_Woodland2 { quality = 1; price = 70; };
  1112. class CUP_optic_CompM2_Woodland { quality = 1; price = 70; };
  1113. class CUP_optic_CompM2_Black { quality = 1; price = 70; };
  1114. class CUP_optic_CompM2_Desert { quality = 1; price = 70; };
  1115. class CUP_optic_ACOG { quality = 1; price = 70; };
  1116. class CUP_optic_SB_3_12x50_PMII { quality = 1; price = 70; };
  1117. class CUP_optic_AN_PAS_13c2 { quality = 1; price = 70; };
  1118. class CUP_optic_AN_PVS_4 { quality = 1; price = 70; };
  1119. class CUP_optic_AN_PVS_10 { quality = 1; price = 70; };
  1120. class CUP_optic_LeupoldMk4 { quality = 1; price = 70; };
  1121. class CUP_optic_LeupoldM3LR { quality = 1; price = 70; };
  1122. class CUP_optic_LeupoldMk4_CQ_T { quality = 1; price = 70; };
  1123. class CUP_optic_LeupoldMk4_MRT_tan { quality = 1; price = 70; };
  1124. class CUP_optic_LeupoldMk4_10x40_LRT_Desert { quality = 1; price = 70; };
  1125. class CUP_optic_LeupoldMk4_10x40_LRT_Woodland { quality = 1; price = 70; };
  1126. class CUP_optic_Leupold_VX3 { quality = 1; price = 70; };
  1127. class CUP_optic_ElcanM145 { quality = 1; price = 70; };
  1128. class CUP_optic_ELCAN_SpecterDR { quality = 1; price = 70; };
  1129. class CUP_optic_AN_PAS_13c1 { quality = 1; price = 70; };
  1130. class CUP_optic_SB_11_4x20_PM { quality = 1; price = 70; };
  1131. class CUP_optic_ZDDot { quality = 1; price = 70; };
  1132. class CUP_optic_MRad { quality = 1; price = 70; };
  1133. class CUP_optic_TrijiconRx01_black { quality = 1; price = 70; };
  1134. class CUP_optic_TrijiconRx01_desert { quality = 1; price = 70; };
  1135.  
  1136. ///////////////////////////////////////////////////////////////////////////////
  1137. // Hardware
  1138. ///////////////////////////////////////////////////////////////////////////////
  1139. class Exile_Item_Rope { quality = 1; price = 20; };
  1140. class Exile_Item_DuctTape { quality = 1; price = 1000; };
  1141. class Exile_Item_ExtensionCord { quality = 1; price = 40; };
  1142. class Exile_Item_FuelCanisterEmpty { quality = 1; price = 40; };
  1143. class Exile_Item_JunkMetal { quality = 1; price = 400; };
  1144. class Exile_Item_LightBulb { quality = 1; price = 20; };
  1145. class Exile_Item_MetalBoard { quality = 1; price = 600; };
  1146. class Exile_Item_SafeKit { quality = 3; price = 10000; };
  1147. class Exile_Item_CodeLock { quality = 2; price = 5000; };
  1148. class Exile_Item_CamoTentKit { quality = 1; price = 250; };
  1149. class Exile_Item_MetalPole { quality = 1; price = 800; };
  1150.  
  1151. ///////////////////////////////////////////////////////////////////////////////
  1152. // Food
  1153. ///////////////////////////////////////////////////////////////////////////////
  1154. class Exile_Item_GloriousKnakworst { quality = 1; price = 40; };
  1155. class Exile_Item_Surstromming { quality = 1; price = 30; };
  1156. class Exile_Item_SausageGravy { quality = 1; price = 30; };
  1157. class Exile_Item_ChristmasTinner { quality = 1; price = 20; };
  1158. class Exile_Item_BBQSandwich { quality = 1; price = 20; };
  1159. class Exile_Item_Catfood { quality = 1; price = 20; };
  1160.  
  1161. ///////////////////////////////////////////////////////////////////////////////
  1162. // Drinks
  1163. ///////////////////////////////////////////////////////////////////////////////
  1164. class Exile_Item_PlasticBottleFreshWater { quality = 2; price = 40; };
  1165. class Exile_Item_PlasticBottleEmpty { quality = 1; price = 4; };
  1166. class Exile_Item_Beer { quality = 1; price = 50; };
  1167. class Exile_Item_Energydrink { quality = 1; price = 70; };
  1168.  
  1169. ///////////////////////////////////////////////////////////////////////////////
  1170. // Tools
  1171. ///////////////////////////////////////////////////////////////////////////////
  1172. class Exile_Item_Matches { quality = 1; price = 60; };
  1173. class Exile_Item_CookingPot { quality = 2; price = 80; };
  1174. class Exile_Item_InstaDoc { quality = 1; price = 250; };
  1175. class Exile_Melee_Axe { quality = 1; price = 100; };
  1176.  
  1177. ///////////////////////////////////////////////////////////////////////////////
  1178. // Navigation
  1179. ///////////////////////////////////////////////////////////////////////////////
  1180. class ItemWatch { quality = 1; price = 6; };
  1181. class ItemGPS { quality = 1; price = 40; };
  1182. class ItemMap { quality = 1; price = 6; };
  1183. class ItemCompass { quality = 1; price = 6; };
  1184. class ItemRadio { quality = 1; price = 40; };
  1185. class Binocular { quality = 1; price = 40; };
  1186. class Rangefinder { quality = 2; price = 200; };
  1187. class Laserdesignator { quality = 3; price = 750; };
  1188. class Laserdesignator_02 { quality = 3; price = 750; };
  1189. class Laserdesignator_03 { quality = 3; price = 750; };
  1190. class NVGoggles { quality = 2; price = 500; };
  1191. class NVGoggles_INDEP { quality = 2; price = 500; };
  1192. class NVGoggles_OPFOR { quality = 2; price = 500; };
  1193. class Exile_Item_XM8 { quality = 2; price = 20; };
  1194.  
  1195. ///////////////////////////////////////////////////////////////////////////////
  1196. // Rebreather
  1197. ///////////////////////////////////////////////////////////////////////////////
  1198. class V_RebreatherB { quality = 2; price = 250; };
  1199. class V_RebreatherIA { quality = 2; price = 250; };
  1200. class V_RebreatherIR { quality = 2; price = 250; };
  1201.  
  1202. ///////////////////////////////////////////////////////////////////////////////
  1203. // Pilot Stuff
  1204. ///////////////////////////////////////////////////////////////////////////////
  1205. class B_Parachute { quality = 3; price = 150; };
  1206. class H_CrewHelmetHeli_B { quality = 2; price = 150; };
  1207. class H_CrewHelmetHeli_I { quality = 2; price = 150; };
  1208. class H_CrewHelmetHeli_O { quality = 2; price = 150; };
  1209. class H_HelmetCrew_I { quality = 1; price = 100; };
  1210. class H_HelmetCrew_B { quality = 1; price = 100; };
  1211. class H_HelmetCrew_O { quality = 1; price = 100; };
  1212. class H_PilotHelmetHeli_B { quality = 3; price = 100; };
  1213. class H_PilotHelmetHeli_I { quality = 3; price = 100; };
  1214. class H_PilotHelmetHeli_O { quality = 3; price = 100; };
  1215. class U_B_HeliPilotCoveralls { quality = 1; price = 80; };
  1216. class U_B_PilotCoveralls { quality = 1; price = 60; };
  1217. class U_I_HeliPilotCoveralls { quality = 1; price = 60; };
  1218. class U_I_pilotCoveralls { quality = 1; price = 60; };
  1219. class U_O_PilotCoveralls { quality = 1; price = 60; };
  1220. class H_PilotHelmetFighter_B { quality = 2; price = 150; };
  1221. class H_PilotHelmetFighter_I { quality = 2; price = 150; };
  1222. class H_PilotHelmetFighter_O { quality = 2; price = 150; };
  1223.  
  1224. ///////////////////////////////////////////////////////////////////////////////
  1225. // Backpacks
  1226. ///////////////////////////////////////////////////////////////////////////////
  1227.  
  1228. class B_AssaultPack_blk { quality = 1; price = 90; };
  1229. class B_AssaultPack_cbr { quality = 1; price = 90; };
  1230. class B_AssaultPack_dgtl { quality = 1; price = 90; };
  1231. class B_AssaultPack_khk { quality = 1; price = 90; };
  1232. class B_AssaultPack_mcamo { quality = 1; price = 90; };
  1233. class B_AssaultPack_rgr { quality = 1; price = 90; };
  1234. class B_AssaultPack_sgg { quality = 1; price = 90; };
  1235. class B_FieldPack_blk { quality = 2; price = 120; };
  1236. class B_FieldPack_cbr { quality = 2; price = 120; };
  1237. class B_FieldPack_ocamo { quality = 2; price = 120; };
  1238. class B_FieldPack_oucamo { quality = 2; price = 120; };
  1239. class B_TacticalPack_blk { quality = 2; price = 150; };
  1240. class B_TacticalPack_rgr { quality = 2; price = 150; };
  1241. class B_TacticalPack_ocamo { quality = 2; price = 150; };
  1242. class B_TacticalPack_mcamo { quality = 2; price = 150; };
  1243. class B_TacticalPack_oli { quality = 2; price = 150; };
  1244. class B_Kitbag_cbr { quality = 3; price = 300; };
  1245. class B_Kitbag_mcamo { quality = 3; price = 300; };
  1246. class B_Kitbag_sgg { quality = 3; price = 300; };
  1247. class B_Carryall_cbr { quality = 3; price = 500; };
  1248. class B_Carryall_khk { quality = 3; price = 500; };
  1249. class B_Carryall_mcamo { quality = 3; price = 500; };
  1250. class B_Carryall_ocamo { quality = 3; price = 500; };
  1251. class B_Carryall_oli { quality = 3; price = 500; };
  1252. class B_Carryall_oucamo { quality = 3; price = 500; };
  1253. class B_Bergen_blk { quality = 2; price = 200; };
  1254. class B_Bergen_mcamo { quality = 2; price = 200; };
  1255. class B_Bergen_rgr { quality = 2; price = 200; };
  1256. class B_Bergen_sgg { quality = 2; price = 200; };
  1257. class B_HuntingBackpack { quality = 3; price = 300; };
  1258. class B_OutdoorPack_blk { quality = 1; price = 80; };
  1259. class B_OutdoorPack_blu { quality = 1; price = 80; };
  1260. class B_OutdoorPack_tan { quality = 1; price = 80; };
  1261.  
  1262. ///////////////////////////////////////////////////////////////////////////////
  1263. // Ammunition
  1264. ///////////////////////////////////////////////////////////////////////////////
  1265. class 100Rnd_65x39_caseless_mag{ quality = 1; price = 30; };
  1266. class 100Rnd_65x39_caseless_mag_Tracer{ quality = 2; price = 40; };
  1267. class 10Rnd_127x54_Mag{ quality = 1; price = 30; };
  1268. // Broken in Arma
  1269. class 10Rnd_338_Mag{ quality = 1; price = 30; };
  1270. class 10Rnd_762x54_Mag{ quality = 1; price = 30; };
  1271. class 10Rnd_762x51_Mag{ quality = 1; price = 30; };
  1272. class 10Rnd_93x64_DMR_05_Mag{ quality = 1; price = 40; };
  1273. class 11Rnd_45ACP_Mag{ quality = 1; price = 8; };
  1274. class 150Rnd_762x54_Box{ quality = 1; price = 20; };
  1275. class 150Rnd_762x54_Box_Tracer{ quality = 2; price = 30; };
  1276. class 16Rnd_9x21_Mag{ quality = 1; price = 20; };
  1277. class 200Rnd_65x39_cased_Box{ quality = 1; price = 30; };
  1278. class 200Rnd_65x39_cased_Box_Tracer{ quality = 2; price = 30; };
  1279. class 150Rnd_93x64_Mag{ quality = 2; price = 50; };
  1280. class 130Rnd_338_Mag{ quality = 2; price = 40; };
  1281. class 20Rnd_556x45_UW_mag{ quality = 1; price = 20; };
  1282. class 20Rnd_762x51_Mag{ quality = 1; price = 20; };
  1283. class 30Rnd_45ACP_Mag_SMG_01{ quality = 1; price = 10; };
  1284. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green{ quality = 2; price = 10; };
  1285. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow{ quality = 2; price = 10; };
  1286. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red{ quality = 2; price = 10; };
  1287. class 30Rnd_556x45_Stanag{ quality = 1; price = 20; };
  1288. class 30Rnd_556x45_Stanag_Tracer_Green{ quality = 2; price = 20; };
  1289. class 30Rnd_556x45_Stanag_green{ quality = 2; price = 20; };
  1290. class 30Rnd_556x45_Stanag_Tracer_Red{ quality = 2; price = 20; };
  1291. class 30Rnd_556x45_Stanag_Tracer_Yellow{ quality = 2; price = 20; };
  1292. class 30Rnd_556x45_Stanag_red{ quality = 2; price = 20; };
  1293. class 30Rnd_65x39_caseless_green{ quality = 1; price = 20; };
  1294. class 30Rnd_65x39_caseless_green_mag_Tracer{ quality = 2; price = 30; };
  1295. class 30Rnd_65x39_caseless_mag{ quality = 1; price = 20; };
  1296. class 30Rnd_65x39_caseless_mag_Tracer{ quality = 2; price = 30; };
  1297. class 30Rnd_9x21_Mag{ quality = 1; price = 40; };
  1298. class 5Rnd_127x108_APDS_Mag{ quality = 2; price = 50; };
  1299. class 5Rnd_127x108_Mag{ quality = 1; price = 40; };
  1300. class 6Rnd_45ACP_Cylinder{ quality = 1; price = 8; };
  1301. class 6Rnd_GreenSignal_F{ quality = 9000; price = 30; };
  1302. class 6Rnd_RedSignal_F{ quality = 9000; price = 30; };
  1303. class 7Rnd_408_Mag{ quality = 1; price = 10; };
  1304. class 9Rnd_45ACP_Mag{ quality = 1; price = 6; };
  1305. class CUP_100Rnd_556x45_BetaCMag { quality = 2; price = 20; };
  1306. class CUP_100Rnd_TE4_Green_Tracer_556x45_M249 { quality = 2; price = 20; };
  1307. class CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M { quality = 2; price = 20; };
  1308. class CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M { quality = 2; price = 20; };
  1309. class CUP_10Rnd_127x99_M107 { quality = 2; price = 20; };
  1310. class CUP_10Rnd_762x51_CZ750 { quality = 2; price = 20; };
  1311. class CUP_10Rnd_762x54_SVD_M { quality = 2; price = 20; };
  1312. class CUP_10Rnd_9x19_Compact { quality = 2; price = 20; };
  1313. class CUP_10Rnd_9x39_SP5_VSS_M { quality = 2; price = 20; };
  1314. class CUP_10x_303_M { quality = 2; price = 20; };
  1315. class CUP_15Rnd_9x19_M9 { quality = 2; price = 20; };
  1316. class CUP_17Rnd_9x19_glock17 { quality = 2; price = 20; };
  1317. class CUP_18Rnd_9x19_Phantom { quality = 2; price = 20; };
  1318. class CUP_1Rnd_HE_GP25_M { quality = 2; price = 20; };
  1319. class CUP_1Rnd_HEDP_M203 { quality = 2; price = 20; };
  1320. class CUP_1Rnd_SMOKE_GP25_M { quality = 2; price = 20; };
  1321. class CUP_1Rnd_Smoke_M203 { quality = 2; price = 20; };
  1322. class CUP_1Rnd_SmokeGreen_M203 { quality = 2; price = 20; };
  1323. class CUP_1Rnd_SmokeRed_M203 { quality = 2; price = 20; };
  1324. class CUP_1Rnd_SmokeYellow_M203 { quality = 2; price = 20; };
  1325. class CUP_200Rnd_TE4_Green_Tracer_556x45_L110A1 { quality = 2; price = 20; };
  1326. class CUP_200Rnd_TE4_Green_Tracer_556x45_M249 { quality = 2; price = 20; };
  1327. class CUP_20Rnd_762x51_DMR { quality = 2; price = 20; };
  1328. class CUP_20Rnd_762x51_FNFAL_M { quality = 2; price = 20; };
  1329. class CUP_20Rnd_762x51_B_SCAR { quality = 2; price = 20; };
  1330. class CUP_20Rnd_762x51_B_M110 { quality = 2; price = 20; };
  1331. class CUP_20Rnd_762x51_CZ805B { quality = 2; price = 20; };
  1332. class CUP_30Rnd_9x19_EVO { quality = 2; price = 20; };
  1333. class CUP_20Rnd_B_AA12_Pellets { quality = 2; price = 20; };
  1334. class CUP_30Rnd_545x39_AK_M { quality = 2; price = 20; };
  1335. class CUP_30Rnd_556x45_G36 { quality = 2; price = 20; };
  1336. class CUP_30Rnd_556x45_Stanag { quality = 2; price = 20; };
  1337. class CUP_30Rnd_762x39_AK47_M { quality = 2; price = 20; };
  1338. class CUP_30Rnd_Sa58_M { quality = 2; price = 20; };
  1339. class CUP_30Rnd_9x19_MP5 { quality = 2; price = 20; };
  1340. class CUP_5Rnd_127x108_KSVK_M { quality = 2; price = 20; };
  1341. class CUP_5Rnd_127x99_as50_M { quality = 2; price = 20; };
  1342. class CUP_5Rnd_762x51_M24 { quality = 2; price = 20; };
  1343. class CUP_5Rnd_86x70_L115A1 { quality = 2; price = 20; };
  1344. class CUP_5x_22_LR_17_HMR_M { quality = 2; price = 20; };
  1345. class CUP_64Rnd_9x19_Bizon_M { quality = 2; price = 20; };
  1346. class CUP_6Rnd_45ACP_M { quality = 2; price = 20; };
  1347. class CUP_75Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M { quality = 2; price = 20; };
  1348. class CUP_7Rnd_45ACP_1911 { quality = 2; price = 20; };
  1349. class CUP_8Rnd_9x18_Makarov_M { quality = 2; price = 20; };
  1350. class CUP_8Rnd_9x18_MakarovSD_M { quality = 2; price = 20; };
  1351. class CUP_8Rnd_B_Beneli_74Slug { quality = 2; price = 20; };
  1352. class CUP_8Rnd_B_Saiga12_74Slug_M { quality = 2; price = 20; };
  1353. class CUP_AT13_M { quality = 2; price = 20; };
  1354. class CUP_HandGrenade_L109A1_HE { quality = 2; price = 20; };
  1355. class CUP_Dragon_EP1_M { quality = 2; price = 20; };
  1356. class CUP_FlareGreen_M203 { quality = 2; price = 20; };
  1357. class CUP_FlareRed_GP25_M { quality = 2; price = 20; };
  1358. class CUP_FlareWhite_GP25_M { quality = 2; price = 20; };
  1359. class CUP_FlareWhite_M203 { quality = 2; price = 20; };
  1360. class CUP_HandGrenade_RGD5 { quality = 2; price = 20; };
  1361. class CUP_HandGrenade_M67 { quality = 2; price = 20; };
  1362. class CUP_Igla_M { quality = 2; price = 20; };
  1363. class CUP_Javelin_M { quality = 2; price = 20; };
  1364. class CUP_M136_M { quality = 2; price = 20; };
  1365. class CUP_MAAWS_HEAT_M { quality = 2; price = 20; };
  1366. class CUP_MAAWS_HEDP_M { quality = 2; price = 20; };
  1367. class CUP_Mine_M { quality = 2; price = 20; };
  1368. class CUP_NLAW_M { quality = 2; price = 20; };
  1369. class CUP_OG7_M { quality = 2; price = 20; };
  1370. class CUP_PG7VL_M { quality = 2; price = 20; };
  1371. class CUP_PG7VR_M { quality = 2; price = 20; };
  1372. class CUP_PipeBomb_M { quality = 2; price = 20; };
  1373. class CUP_RPG18_M { quality = 2; price = 20; };
  1374. class CUP_SMAW_HEAA_M { quality = 2; price = 20; };
  1375. class CUP_SMAW_HEDP_M { quality = 2; price = 20; };
  1376. class CUP_Stinger_M { quality = 2; price = 20; };
  1377. class CUP_Strela_2_M { quality = 2; price = 20; };
  1378.  
  1379. ///////////////////////////////////////////////////////////////////////////////
  1380. // Flares
  1381. ///////////////////////////////////////////////////////////////////////////////
  1382. class Chemlight_blue { quality = 1; price = 2; };
  1383. class Chemlight_green { quality = 1; price = 2; };
  1384. class Chemlight_red { quality = 1; price = 2; };
  1385. class FlareGreen_F { quality = 1; price = 6; };
  1386. class FlareRed_F { quality = 1; price = 6; };
  1387. class FlareWhite_F { quality = 1; price = 6; };
  1388. class FlareYellow_F { quality = 1; price = 6; };
  1389. class UGL_FlareGreen_F { quality = 2; price = 8; };
  1390. class UGL_FlareRed_F { quality = 2; price = 8; };
  1391. class UGL_FlareWhite_F { quality = 2; price = 8; };
  1392. class UGL_FlareYellow_F { quality = 2; price = 8; };
  1393. class 3Rnd_UGL_FlareGreen_F{ quality = 3; price = 8 * 3; };
  1394. class 3Rnd_UGL_FlareRed_F{ quality = 3; price = 8 * 3; };
  1395. class 3Rnd_UGL_FlareWhite_F{ quality = 3; price = 8 * 3; };
  1396. class 3Rnd_UGL_FlareYellow_F{ quality = 3; price = 8 * 3; };
  1397.  
  1398. ///////////////////////////////////////////////////////////////////////////////
  1399. // Smokes
  1400. ///////////////////////////////////////////////////////////////////////////////
  1401. class SmokeShell { quality = 1; price = 6; };
  1402. class SmokeShellBlue { quality = 1; price = 6; };
  1403. class SmokeShellGreen { quality = 1; price = 6; };
  1404. class SmokeShellOrange { quality = 1; price = 6; };
  1405. class SmokeShellPurple { quality = 1; price = 6; };
  1406. class SmokeShellRed { quality = 1; price = 6; };
  1407. class SmokeShellYellow { quality = 1; price = 6; };
  1408. class 1Rnd_Smoke_Grenade_shell{ quality = 2; price = 8; };
  1409. class 1Rnd_SmokeBlue_Grenade_shell{ quality = 2; price = 8; };
  1410. class 1Rnd_SmokeGreen_Grenade_shell{ quality = 2; price = 8; };
  1411. class 1Rnd_SmokeOrange_Grenade_shell{ quality = 2; price = 8; };
  1412. class 1Rnd_SmokePurple_Grenade_shell{ quality = 2; price = 8; };
  1413. class 1Rnd_SmokeRed_Grenade_shell{ quality = 2; price = 8; };
  1414. class 1Rnd_SmokeYellow_Grenade_shell{ quality = 2; price = 8; };
  1415. class 3Rnd_Smoke_Grenade_shell{ quality = 3; price = 8 * 3; };
  1416. class 3Rnd_SmokeBlue_Grenade_shell{ quality = 3; price = 8 * 3; };
  1417. class 3Rnd_SmokeGreen_Grenade_shell{ quality = 3; price = 8 * 3; };
  1418. class 3Rnd_SmokeOrange_Grenade_shell{ quality = 3; price = 8 * 3; };
  1419. class 3Rnd_SmokePurple_Grenade_shell{ quality = 3; price = 8 * 3; };
  1420. class 3Rnd_SmokeRed_Grenade_shell{ quality = 3; price = 8 * 3; };
  1421. class 3Rnd_SmokeYellow_Grenade_shell{ quality = 3; price = 8 * 3; };
  1422.  
  1423. ///////////////////////////////////////////////////////////////////////////////
  1424. // Explosives
  1425. ///////////////////////////////////////////////////////////////////////////////
  1426. class HandGrenade { quality = 3; price = 40; };
  1427. class MiniGrenade { quality = 2; price = 30; };
  1428. class B_IR_Grenade { quality = 1; price = 50; };
  1429. class O_IR_Grenade { quality = 1; price = 50; };
  1430. class I_IR_Grenade { quality = 1; price = 50; };
  1431. class 1Rnd_HE_Grenade_shell{ quality = 2; price = 70; };
  1432. class 3Rnd_HE_Grenade_shell{ quality = 3; price = 150 * 3; };
  1433. class APERSBoundingMine_Range_Mag { quality = 3; price = 500; };
  1434. class APERSMine_Range_Mag { quality = 3; price = 600; };
  1435. class APERSTripMine_Wire_Mag { quality = 3; price = 300; };
  1436. class ClaymoreDirectionalMine_Remote_Mag { quality = 3; price = 350; };
  1437. class DemoCharge_Remote_Mag { quality = 3; price = 700; };
  1438. class IEDLandBig_Remote_Mag { quality = 3; price = 600; };
  1439. class IEDLandSmall_Remote_Mag { quality = 3; price = 300; };
  1440. class IEDUrbanBig_Remote_Mag { quality = 3; price = 800; };
  1441. class IEDUrbanSmall_Remote_Mag { quality = 3; price = 400; };
  1442. class SatchelCharge_Remote_Mag { quality = 3; price = 1000; };
  1443. class SLAMDirectionalMine_Wire_Mag { quality = 3; price = 700; };
  1444.  
  1445. ///////////////////////////////////////////////////////////////////////////////
  1446. // Pistols
  1447. ///////////////////////////////////////////////////////////////////////////////
  1448. class hgun_ACPC2_F { quality = 1; price = 50; };
  1449. class hgun_P07_F { quality = 1; price = 50; };
  1450. class hgun_Pistol_heavy_01_F { quality = 2; price = 80; };
  1451. class hgun_Pistol_heavy_02_F { quality = 2; price = 80; };
  1452. class hgun_Pistol_Signal_F { quality = 9000; price = 100; };
  1453. class hgun_Rook40_F { quality = 1; price = 50; };
  1454.  
  1455. ///////////////////////////////////////////////////////////////////////////////
  1456. // Sub Machine Guns
  1457. ///////////////////////////////////////////////////////////////////////////////
  1458. class hgun_PDW2000_F { quality = 1; price = 100; };
  1459. class SMG_01_F { quality = 1; price = 150; };
  1460. class SMG_02_F { quality = 1; price = 150; };
  1461.  
  1462. ///////////////////////////////////////////////////////////////////////////////
  1463. // Light Machine Guns
  1464. ///////////////////////////////////////////////////////////////////////////////
  1465. class arifle_MX_SW_Black_F { quality = 2; price = 250; };
  1466. class arifle_MX_SW_F { quality = 2; price = 250; };
  1467. class LMG_Mk200_F { quality = 2; price = 300; };
  1468. class LMG_Zafir_F { quality = 2; price = 350; };
  1469. class MMG_01_hex_F { quality = 3; price = 800; };
  1470. class MMG_01_tan_F { quality = 3; price = 800; };
  1471. class MMG_02_black_F { quality = 3; price = 450; };
  1472. class MMG_02_camo_F { quality = 3; price = 450; };
  1473. class MMG_02_sand_F { quality = 3; price = 450; };
  1474.  
  1475. ///////////////////////////////////////////////////////////////////////////////
  1476. // Assault Rifles
  1477. ///////////////////////////////////////////////////////////////////////////////
  1478. class arifle_Katiba_C_F { quality = 1; price = 150; };
  1479. class arifle_Katiba_F { quality = 1; price = 150; };
  1480. class arifle_Katiba_GL_F { quality = 2; price = 200; };
  1481. class arifle_Mk20_F { quality = 1; price = 150; };
  1482. class arifle_Mk20_GL_F { quality = 2; price = 200; };
  1483. class arifle_Mk20_GL_plain_F { quality = 2; price = 200; };
  1484. class arifle_Mk20_plain_F { quality = 1; price = 150; };
  1485. class arifle_Mk20C_F { quality = 1; price = 150; };
  1486. class arifle_Mk20C_plain_F { quality = 1; price = 150; };
  1487. class arifle_MX_Black_F { quality = 1; price = 450; };
  1488. class arifle_MX_F { quality = 1; price = 450; };
  1489. class arifle_MX_GL_Black_F { quality = 2; price = 450; };
  1490. class arifle_MX_GL_F { quality = 2; price = 450; };
  1491. class arifle_MXC_Black_F { quality = 1; price = 350; };
  1492. class arifle_MXC_F { quality = 1; price = 350; };
  1493. class arifle_SDAR_F { quality = 3; price = 650; };
  1494. class arifle_TRG20_F { quality = 1; price = 250; };
  1495. class arifle_TRG21_F { quality = 1; price = 250; };
  1496. class arifle_TRG21_GL_F { quality = 2; price = 350; };
  1497.  
  1498. ///////////////////////////////////////////////////////////////////////////////
  1499. // Sniper Rifles
  1500. ///////////////////////////////////////////////////////////////////////////////
  1501. class arifle_MXM_Black_F { quality = 1; price = 550; };
  1502. class arifle_MXM_F { quality = 1; price = 550; };
  1503. class srifle_DMR_01_F { quality = 2; price = 600; };
  1504. class srifle_DMR_02_camo_F { quality = 3; price = 1000; };
  1505. class srifle_DMR_02_F { quality = 3; price = 1000; };
  1506. class srifle_DMR_02_sniper_F { quality = 3; price = 1000; };
  1507. class srifle_DMR_03_F { quality = 3; price = 1000; };
  1508. class srifle_DMR_03_khaki_F { quality = 3; price = 1000; };
  1509. class srifle_DMR_03_multicam_F { quality = 3; price = 1000; };
  1510. class srifle_DMR_03_tan_F { quality = 3; price = 1000; };
  1511. class srifle_DMR_03_woodland_F { quality = 3; price = 1000; };
  1512. class srifle_DMR_04_F { quality = 3; price = 1000; };
  1513. class srifle_DMR_04_Tan_F { quality = 3; price = 1000; };
  1514. class srifle_DMR_05_blk_F { quality = 3; price = 1000; };
  1515. class srifle_DMR_05_hex_F { quality = 3; price = 1000; };
  1516. class srifle_DMR_05_tan_f { quality = 3; price = 1000; };
  1517. class srifle_DMR_06_camo_F { quality = 3; price = 1000; };
  1518. class srifle_DMR_06_olive_F { quality = 3; price = 1000; };
  1519. class srifle_EBR_F { quality = 2; price = 700; };
  1520. class srifle_GM6_camo_F { quality = 3; price = 1000; };
  1521. class srifle_GM6_F { quality = 3; price = 1000; };
  1522. class srifle_LRR_camo_F { quality = 3; price = 1000; };
  1523. class srifle_LRR_F { quality = 3; price = 1000; };
  1524.  
  1525. ///////////////////////////////////////////////////////////////////////////////
  1526. // BIKES
  1527. ///////////////////////////////////////////////////////////////////////////////
  1528. class Exile_Bike_OldBike { quality = 1; price = 40; };
  1529. class Exile_Bike_MountainBike { quality = 1; price = 50; };
  1530.  
  1531. ///////////////////////////////////////////////////////////////////////////////
  1532. // QUAD BIKES
  1533. ///////////////////////////////////////////////////////////////////////////////
  1534. class Exile_Bike_QuadBike_Black { quality = 1; price = 500; };
  1535. class Exile_Bike_QuadBike_Blue { quality = 1; price = 500; };
  1536. class Exile_Bike_QuadBike_Red { quality = 1; price = 500; };
  1537. class Exile_Bike_QuadBike_White { quality = 1; price = 500; };
  1538. class Exile_Bike_QuadBike_Nato { quality = 1; price = 500; };
  1539. class Exile_Bike_QuadBike_Csat { quality = 1; price = 500; };
  1540. class Exile_Bike_QuadBike_Fia { quality = 1; price = 500; };
  1541. class Exile_Bike_QuadBike_Guerilla01 { quality = 1; price = 500; };
  1542. class Exile_Bike_QuadBike_Guerilla02 { quality = 1; price = 500; };
  1543.  
  1544. ///////////////////////////////////////////////////////////////////////////////
  1545. // KARTS
  1546. ///////////////////////////////////////////////////////////////////////////////
  1547. class Exile_Car_Kart_BluKing { quality = 1; price = 400; };
  1548. class Exile_Car_Kart_RedStone { quality = 1; price = 400; };
  1549. class Exile_Car_Kart_Vrana { quality = 1; price = 400; };
  1550. class Exile_Car_Kart_Green { quality = 1; price = 400; };
  1551. class Exile_Car_Kart_Blue { quality = 1; price = 400; };
  1552. class Exile_Car_Kart_Orange { quality = 1; price = 400; };
  1553. class Exile_Car_Kart_White { quality = 1; price = 400; };
  1554. class Exile_Car_Kart_Yellow { quality = 1; price = 400; };
  1555. class Exile_Car_Kart_Black { quality = 1; price = 400; };
  1556.  
  1557. ///////////////////////////////////////////////////////////////////////////////
  1558. // MOTOR BOATS
  1559. ///////////////////////////////////////////////////////////////////////////////
  1560. class Exile_Boat_MotorBoat_Police { quality = 1; price = 700; };
  1561. class Exile_Boat_MotorBoat_Orange { quality = 1; price = 700; };
  1562. class Exile_Boat_MotorBoat_White { quality = 1; price = 700; };
  1563.  
  1564. ///////////////////////////////////////////////////////////////////////////////
  1565. // RUBBER DUCKS
  1566. ///////////////////////////////////////////////////////////////////////////////
  1567. class Exile_Boat_RubberDuck_CSAT { quality = 1; price = 500; };
  1568. class Exile_Boat_RubberDuck_Digital { quality = 1; price = 500; };
  1569. class Exile_Boat_RubberDuck_Orange { quality = 1; price = 500; };
  1570. class Exile_Boat_RubberDuck_Blue { quality = 1; price = 500; };
  1571. class Exile_Boat_RubberDuck_Black { quality = 1; price = 500; };
  1572.  
  1573. ///////////////////////////////////////////////////////////////////////////////
  1574. // SDV
  1575. ///////////////////////////////////////////////////////////////////////////////
  1576. class Exile_Boat_SDV_CSAT { quality = 1; price = 1000; };
  1577. class Exile_Boat_SDV_Digital { quality = 1; price = 1000; };
  1578. class Exile_Boat_SDV_Grey { quality = 1; price = 1000; };
  1579.  
  1580. ///////////////////////////////////////////////////////////////////////////////
  1581. // Hellcat
  1582. ///////////////////////////////////////////////////////////////////////////////
  1583. class Exile_Chopper_Hellcat_Green { quality = 1; price = 7000; };
  1584. class Exile_Chopper_Hellcat_FIA { quality = 1; price = 7000; };
  1585.  
  1586. ///////////////////////////////////////////////////////////////////////////////
  1587. // Hummingbird
  1588. ///////////////////////////////////////////////////////////////////////////////
  1589. class Exile_Chopper_Hummingbird_Green { quality = 1; price = 6500; };
  1590.  
  1591. ///////////////////////////////////////////////////////////////////////////////
  1592. // Hummingbird (Civillian)
  1593. ///////////////////////////////////////////////////////////////////////////////
  1594. class Exile_Chopper_Hummingbird_Civillian_Blue { quality = 1; price = 5000; };
  1595. class Exile_Chopper_Hummingbird_Civillian_Red { quality = 1; price = 5000; };
  1596. class Exile_Chopper_Hummingbird_Civillian_ION { quality = 1; price = 5000; };
  1597. class Exile_Chopper_Hummingbird_Civillian_BlueLine { quality = 1; price = 5000; };
  1598. class Exile_Chopper_Hummingbird_Civillian_Digital { quality = 1; price = 5000; };
  1599. class Exile_Chopper_Hummingbird_Civillian_Elliptical { quality = 1; price = 5000; };
  1600. class Exile_Chopper_Hummingbird_Civillian_Furious { quality = 1; price = 5000; };
  1601. class Exile_Chopper_Hummingbird_Civillian_GrayWatcher { quality = 1; price = 5000; };
  1602. class Exile_Chopper_Hummingbird_Civillian_Jeans { quality = 1; price = 5000; };
  1603. class Exile_Chopper_Hummingbird_Civillian_Light { quality = 1; price = 5000; };
  1604. class Exile_Chopper_Hummingbird_Civillian_Shadow { quality = 1; price = 5000; };
  1605. class Exile_Chopper_Hummingbird_Civillian_Sheriff { quality = 1; price = 5000; };
  1606. class Exile_Chopper_Hummingbird_Civillian_Speedy { quality = 1; price = 5000; };
  1607. class Exile_Chopper_Hummingbird_Civillian_Sunset { quality = 1; price = 5000; };
  1608. class Exile_Chopper_Hummingbird_Civillian_Vrana { quality = 1; price = 5000; };
  1609. class Exile_Chopper_Hummingbird_Civillian_Wasp { quality = 1; price = 5000; };
  1610. class Exile_Chopper_Hummingbird_Civillian_Wave { quality = 1; price = 5000; };
  1611.  
  1612. ///////////////////////////////////////////////////////////////////////////////
  1613. // Huron
  1614. ///////////////////////////////////////////////////////////////////////////////
  1615. class Exile_Chopper_Huron_Black { quality = 1; price = 10000; };
  1616. class Exile_Chopper_Huron_Green { quality = 1; price = 10000; };
  1617.  
  1618. ///////////////////////////////////////////////////////////////////////////////
  1619. // Mohawk
  1620. ///////////////////////////////////////////////////////////////////////////////
  1621. class Exile_Chopper_Mohawk_FIA { quality = 1; price = 9000; };
  1622.  
  1623. ///////////////////////////////////////////////////////////////////////////////
  1624. // Orca
  1625. ///////////////////////////////////////////////////////////////////////////////
  1626. class Exile_Chopper_Orca_CSAT { quality = 1; price = 7000; };
  1627. class Exile_Chopper_Orca_Black { quality = 1; price = 7000; };
  1628. class Exile_Chopper_Orca_BlackCustom { quality = 1; price = 7000; };
  1629.  
  1630. ///////////////////////////////////////////////////////////////////////////////
  1631. // Taru
  1632. ///////////////////////////////////////////////////////////////////////////////
  1633. class Exile_Chopper_Taru_Transport_CSAT { quality = 1; price = 8000; };
  1634. class Exile_Chopper_Taru_Transport_Black { quality = 1; price = 8000; };
  1635.  
  1636. class Exile_Chopper_Taru_CSAT { quality = 1; price = 8200; };
  1637. class Exile_Chopper_Taru_Black { quality = 1; price = 8200; };
  1638.  
  1639. class Exile_Chopper_Taru_Covered_CSAT { quality = 1; price = 8400; };
  1640. class Exile_Chopper_Taru_Covered_Black { quality = 1; price = 8400; };
  1641.  
  1642. ///////////////////////////////////////////////////////////////////////////////
  1643. // Cessna
  1644. ///////////////////////////////////////////////////////////////////////////////
  1645. class Exile_Plane_Cessna { quality = 1; price = 4000; };
  1646.  
  1647. ///////////////////////////////////////////////////////////////////////////////
  1648. // Hatchback
  1649. ///////////////////////////////////////////////////////////////////////////////
  1650. class Exile_Car_Hatchback_Beige { quality = 1; price = 1000; };
  1651. class Exile_Car_Hatchback_Green { quality = 1; price = 1000; };
  1652. class Exile_Car_Hatchback_Blue { quality = 1; price = 1000; };
  1653. class Exile_Car_Hatchback_BlueCustom { quality = 1; price = 1000; };
  1654. class Exile_Car_Hatchback_BeigeCustom { quality = 1; price = 1000; };
  1655. class Exile_Car_Hatchback_Yellow { quality = 1; price = 1000; };
  1656. class Exile_Car_Hatchback_Grey { quality = 1; price = 1000; };
  1657. class Exile_Car_Hatchback_Black { quality = 1; price = 1000; };
  1658. class Exile_Car_Hatchback_Dark { quality = 1; price = 1000; };
  1659. class Exile_Car_Hatchback_Rusty1 { quality = 1; price = 900; };
  1660. class Exile_Car_Hatchback_Rusty2 { quality = 1; price = 900; };
  1661. class Exile_Car_Hatchback_Rusty3 { quality = 1; price = 900; };
  1662.  
  1663. ///////////////////////////////////////////////////////////////////////////////
  1664. // Hatchback (Sport)
  1665. ///////////////////////////////////////////////////////////////////////////////
  1666. class Exile_Car_Hatchback_Sport_Red { quality = 1; price = 1250; };
  1667. class Exile_Car_Hatchback_Sport_Blue { quality = 1; price = 1250; };
  1668. class Exile_Car_Hatchback_Sport_Orange { quality = 1; price = 1250; };
  1669. class Exile_Car_Hatchback_Sport_White { quality = 1; price = 1250; };
  1670. class Exile_Car_Hatchback_Sport_Beige { quality = 1; price = 1250; };
  1671. class Exile_Car_Hatchback_Sport_Green { quality = 1; price = 1250; };
  1672.  
  1673. ///////////////////////////////////////////////////////////////////////////////
  1674. // HEMMT
  1675. ///////////////////////////////////////////////////////////////////////////////
  1676. class Exile_Car_HEMMT { quality = 1; price = 3000; };
  1677.  
  1678. ///////////////////////////////////////////////////////////////////////////////
  1679. // Hunter
  1680. ///////////////////////////////////////////////////////////////////////////////
  1681. class Exile_Car_Hunter { quality = 1; price = 6000; };
  1682.  
  1683. ///////////////////////////////////////////////////////////////////////////////
  1684. // Ifrit
  1685. ///////////////////////////////////////////////////////////////////////////////
  1686. class Exile_Car_Ifrit { quality = 1; price = 5000; };
  1687.  
  1688. ///////////////////////////////////////////////////////////////////////////////
  1689. // Offroad
  1690. ///////////////////////////////////////////////////////////////////////////////
  1691. class Exile_Car_Offroad_Red { quality = 1; price = 2500; };
  1692. class Exile_Car_Offroad_Beige { quality = 1; price = 2500; };
  1693. class Exile_Car_Offroad_White { quality = 1; price = 2500; };
  1694. class Exile_Car_Offroad_Blue { quality = 1; price = 2500; };
  1695. class Exile_Car_Offroad_DarkRed { quality = 1; price = 2500; };
  1696. class Exile_Car_Offroad_BlueCustom { quality = 1; price = 2500; };
  1697. class Exile_Car_Offroad_Guerilla01 { quality = 1; price = 2700; };
  1698. class Exile_Car_Offroad_Guerilla02 { quality = 1; price = 2700; };
  1699. class Exile_Car_Offroad_Guerilla03 { quality = 1; price = 2700; };
  1700. class Exile_Car_Offroad_Guerilla04 { quality = 1; price = 2700; };
  1701. class Exile_Car_Offroad_Guerilla05 { quality = 1; price = 2700; };
  1702. class Exile_Car_Offroad_Guerilla06 { quality = 1; price = 2700; };
  1703. class Exile_Car_Offroad_Guerilla07 { quality = 1; price = 2700; };
  1704. class Exile_Car_Offroad_Guerilla08 { quality = 1; price = 2700; };
  1705. class Exile_Car_Offroad_Guerilla09 { quality = 1; price = 2700; };
  1706. class Exile_Car_Offroad_Guerilla10 { quality = 1; price = 2700; };
  1707. class Exile_Car_Offroad_Guerilla11 { quality = 1; price = 2700; };
  1708. class Exile_Car_Offroad_Guerilla12 { quality = 1; price = 2700; };
  1709. class Exile_Car_Offroad_Rusty1 { quality = 1; price = 2000; };
  1710. class Exile_Car_Offroad_Rusty2 { quality = 1; price = 2000; };
  1711. class Exile_Car_Offroad_Rusty3 { quality = 1; price = 2000; };
  1712.  
  1713. ///////////////////////////////////////////////////////////////////////////////
  1714. // Offroad (Armed)
  1715. ///////////////////////////////////////////////////////////////////////////////
  1716. class Exile_Car_Offroad_Armed_Guerilla01 { quality = 1; price = 5000; };
  1717. class Exile_Car_Offroad_Armed_Guerilla02 { quality = 1; price = 5000; };
  1718. class Exile_Car_Offroad_Armed_Guerilla03 { quality = 1; price = 5000; };
  1719. class Exile_Car_Offroad_Armed_Guerilla04 { quality = 1; price = 5000; };
  1720. class Exile_Car_Offroad_Armed_Guerilla05 { quality = 1; price = 5000; };
  1721. class Exile_Car_Offroad_Armed_Guerilla06 { quality = 1; price = 5000; };
  1722. class Exile_Car_Offroad_Armed_Guerilla07 { quality = 1; price = 5000; };
  1723. class Exile_Car_Offroad_Armed_Guerilla08 { quality = 1; price = 5000; };
  1724. class Exile_Car_Offroad_Armed_Guerilla09 { quality = 1; price = 5000; };
  1725. class Exile_Car_Offroad_Armed_Guerilla10 { quality = 1; price = 5000; };
  1726. class Exile_Car_Offroad_Armed_Guerilla11 { quality = 1; price = 5000; };
  1727. class Exile_Car_Offroad_Armed_Guerilla12 { quality = 1; price = 5000; };
  1728.  
  1729. ///////////////////////////////////////////////////////////////////////////////
  1730. // Offroad (Repair)
  1731. ///////////////////////////////////////////////////////////////////////////////
  1732. class Exile_Car_Offroad_Repair_Civillian { quality = 1; price = 2500; };
  1733. class Exile_Car_Offroad_Repair_Red { quality = 1; price = 2500; };
  1734. class Exile_Car_Offroad_Repair_Beige { quality = 1; price = 2500; };
  1735. class Exile_Car_Offroad_Repair_White { quality = 1; price = 2500; };
  1736. class Exile_Car_Offroad_Repair_Blue { quality = 1; price = 2500; };
  1737. class Exile_Car_Offroad_Repair_DarkRed { quality = 1; price = 2500; };
  1738. class Exile_Car_Offroad_Repair_BlueCustom { quality = 1; price = 2500; };
  1739. class Exile_Car_Offroad_Repair_Guerilla01 { quality = 1; price = 2700; };
  1740. class Exile_Car_Offroad_Repair_Guerilla02 { quality = 1; price = 2700; };
  1741. class Exile_Car_Offroad_Repair_Guerilla03 { quality = 1; price = 2700; };
  1742. class Exile_Car_Offroad_Repair_Guerilla04 { quality = 1; price = 2700; };
  1743. class Exile_Car_Offroad_Repair_Guerilla05 { quality = 1; price = 2700; };
  1744. class Exile_Car_Offroad_Repair_Guerilla06 { quality = 1; price = 2700; };
  1745. class Exile_Car_Offroad_Repair_Guerilla07 { quality = 1; price = 2700; };
  1746. class Exile_Car_Offroad_Repair_Guerilla08 { quality = 1; price = 2700; };
  1747. class Exile_Car_Offroad_Repair_Guerilla09 { quality = 1; price = 2700; };
  1748. class Exile_Car_Offroad_Repair_Guerilla10 { quality = 1; price = 2700; };
  1749. class Exile_Car_Offroad_Repair_Guerilla11 { quality = 1; price = 2700; };
  1750. class Exile_Car_Offroad_Repair_Guerilla12 { quality = 1; price = 2700; };
  1751.  
  1752. ///////////////////////////////////////////////////////////////////////////////
  1753. // Strider
  1754. ///////////////////////////////////////////////////////////////////////////////
  1755. class Exile_Car_Strider { quality = 1; price = 8000; };
  1756.  
  1757. ///////////////////////////////////////////////////////////////////////////////
  1758. // SUV
  1759. ///////////////////////////////////////////////////////////////////////////////
  1760. class Exile_Car_SUV_Red { quality = 1; price = 1500; };
  1761. class Exile_Car_SUV_Black { quality = 1; price = 1500; };
  1762. class Exile_Car_SUV_Grey { quality = 1; price = 1500; };
  1763. class Exile_Car_SUV_Orange { quality = 1; price = 1500; };
  1764.  
  1765. ///////////////////////////////////////////////////////////////////////////////
  1766. // Tempest
  1767. ///////////////////////////////////////////////////////////////////////////////
  1768. class Exile_Car_Tempest { quality = 1; price = 4000; };
  1769.  
  1770. ///////////////////////////////////////////////////////////////////////////////
  1771. // Van
  1772. ///////////////////////////////////////////////////////////////////////////////
  1773. class Exile_Car_Van_Black { quality = 1; price = 2000; };
  1774. class Exile_Car_Van_White { quality = 1; price = 2000; };
  1775. class Exile_Car_Van_Red { quality = 1; price = 2000; };
  1776. class Exile_Car_Van_Guerilla01 { quality = 1; price = 2300; };
  1777. class Exile_Car_Van_Guerilla02 { quality = 1; price = 2300; };
  1778. class Exile_Car_Van_Guerilla03 { quality = 1; price = 2300; };
  1779. class Exile_Car_Van_Guerilla04 { quality = 1; price = 2300; };
  1780. class Exile_Car_Van_Guerilla05 { quality = 1; price = 2300; };
  1781. class Exile_Car_Van_Guerilla06 { quality = 1; price = 2300; };
  1782. class Exile_Car_Van_Guerilla07 { quality = 1; price = 2300; };
  1783. class Exile_Car_Van_Guerilla08 { quality = 1; price = 2300; };
  1784.  
  1785. ///////////////////////////////////////////////////////////////////////////////
  1786. // Van (Box)
  1787. ///////////////////////////////////////////////////////////////////////////////
  1788. class Exile_Car_Van_Box_Black { quality = 1; price = 1900; };
  1789. class Exile_Car_Van_Box_White { quality = 1; price = 1900; };
  1790. class Exile_Car_Van_Box_Red { quality = 1; price = 1900; };
  1791. class Exile_Car_Van_Box_Guerilla01 { quality = 1; price = 2000; };
  1792. class Exile_Car_Van_Box_Guerilla02 { quality = 1; price = 2000; };
  1793. class Exile_Car_Van_Box_Guerilla03 { quality = 1; price = 2000; };
  1794. class Exile_Car_Van_Box_Guerilla04 { quality = 1; price = 2000; };
  1795. class Exile_Car_Van_Box_Guerilla05 { quality = 1; price = 2000; };
  1796. class Exile_Car_Van_Box_Guerilla06 { quality = 1; price = 2000; };
  1797. class Exile_Car_Van_Box_Guerilla07 { quality = 1; price = 2000; };
  1798. class Exile_Car_Van_Box_Guerilla08 { quality = 1; price = 2000; };
  1799.  
  1800. ///////////////////////////////////////////////////////////////////////////////
  1801. // Van (Fuel)
  1802. ///////////////////////////////////////////////////////////////////////////////
  1803. class Exile_Car_Van_Fuel_Black { quality = 1; price = 4500; };
  1804. class Exile_Car_Van_Fuel_White { quality = 1; price = 4500; };
  1805. class Exile_Car_Van_Fuel_Red { quality = 1; price = 4500; };
  1806. class Exile_Car_Van_Fuel_Guerilla01 { quality = 1; price = 4500; };
  1807. class Exile_Car_Van_Fuel_Guerilla02 { quality = 1; price = 4500; };
  1808. class Exile_Car_Van_Fuel_Guerilla03 { quality = 1; price = 4500; };
  1809.  
  1810. ///////////////////////////////////////////////////////////////////////////////
  1811. // Zamak
  1812. ///////////////////////////////////////////////////////////////////////////////
  1813. class Exile_Car_Zamak { quality = 1; price = 3000; };
  1814.  
  1815. ///////////////////////////////////////////////////////////////////////////////
  1816. // MAS WEAPONS LMG
  1817. ///////////////////////////////////////////////////////////////////////////////
  1818. class LMG_mas_M240_F { quality = 1; price = 900; };
  1819. class LMG_mas_M249_F { quality = 1; price = 850; };
  1820. class LMG_mas_M249a_F { quality = 1; price = 850; };
  1821. class LMG_mas_M60_F { quality = 1; price = 900; };
  1822. class LMG_mas_Mk48_F { quality = 1; price = 950; };
  1823. class LMG_mas_mg3_F { quality = 1; price = 900; };
  1824. class LMG_mas_pkm_F { quality = 1; price = 900; };
  1825. class LMG_mas_rpk_F { quality = 1; price = 850; };
  1826. class LMG_mas_m72_F { quality = 1; price = 850; };
  1827. class 150Rnd_mas_556x45_Stanag{ quality = 1; price = 150; };
  1828. class 150Rnd_mas_556x45_T_Stanag{ quality = 1; price = 150; };
  1829. class 200Rnd_mas_556x45_Stanag{ quality = 1; price = 175; };
  1830. class 200Rnd_mas_556x45_T_Stanag{ quality = 1; price = 175; };
  1831. class 100Rnd_mas_762x51_Stanag{ quality = 1; price = 200; };
  1832. class 100Rnd_mas_762x39_mag{ quality = 1; price = 200; };
  1833. class 100Rnd_mas_545x39_mag{ quality = 1; price = 175; };
  1834. class 100Rnd_mas_545x39_T_mag{ quality = 1; price = 175; };
  1835. class 100Rnd_mas_762x54_mag{ quality = 1; price = 200; };
  1836. class 100Rnd_mas_762x54_T_mag{ quality = 1; price = 200; };
  1837.  
  1838. ///////////////////////////////////////////////////////////////////////////////
  1839. // MAS WEAPONS AK
  1840. ///////////////////////////////////////////////////////////////////////////////
  1841. class arifle_mas_ak12_sf { quality = 1; price = 400; };
  1842. class arifle_mas_ak12_sf_gl { quality = 1; price = 450; };
  1843. class arifle_mas_ak74 { quality = 1; price = 400; };
  1844. class arifle_mas_ak74_gl { quality = 1; price = 450; };
  1845. class arifle_mas_ak_74m { quality = 1; price = 400; };
  1846. class arifle_mas_ak_74m_gl { quality = 1; price = 450; };
  1847. class arifle_mas_ak_74m_sf { quality = 1; price = 400; };
  1848. class arifle_mas_ak_74m_sf_gl { quality = 1; price = 450; };
  1849. class arifle_mas_akm { quality = 1; price = 450; };
  1850. class arifle_mas_akm_gl { quality = 1; price = 500; };
  1851. class arifle_mas_akms { quality = 1; price = 450; };
  1852. class arifle_mas_akms_gl { quality = 1; price = 500; };
  1853. class arifle_mas_aks74 { quality = 1; price = 400; };
  1854. class arifle_mas_aks74_gl { quality = 1; price = 450; };
  1855. class arifle_mas_aks74u { quality = 1; price = 400; };
  1856. class arifle_mas_aks_74_sf { quality = 1; price = 400; };
  1857. class arifle_mas_aks_74_sf_gl { quality = 1; price = 450; };
  1858. class arifle_mas_m70 { quality = 1; price = 400; };
  1859. class arifle_mas_m70_gl { quality = 1; price = 450; };
  1860. class arifle_mas_m70ab { quality = 1; price = 400; };
  1861. class arifle_mas_m70ab_gl { quality = 1; price = 450; };
  1862. class 30Rnd_mas_545x39_mag{ quality = 1; price = 30; };
  1863. class 30Rnd_mas_545x39_T_mag{ quality = 1; price = 30; };
  1864. class 30Rnd_mas_762x39_mag{ quality = 1; price = 75; };
  1865. class 30Rnd_mas_762x39_T_mag{ quality = 1; price = 75; };
  1866.  
  1867. ///////////////////////////////////////////////////////////////////////////////
  1868. // MAS WEAPONS
  1869. ///////////////////////////////////////////////////////////////////////////////
  1870. class arifle_mas_fal { quality = 1; price = 500; };
  1871. class arifle_mas_fal_m203 { quality = 1; price = 550; };
  1872. class arifle_mas_g3 { quality = 1; price = 500; };
  1873. class arifle_mas_g36c { quality = 1; price = 400; };
  1874. class arifle_mas_g3_m203 { quality = 1; price = 450; };
  1875. class arifle_mas_g3s { quality = 1; price = 400; };
  1876. class arifle_mas_g3s_m203 { quality = 1; price = 450; };
  1877.  
  1878. ///////////////////////////////////////////////////////////////////////////////
  1879. // MAS WEAPONS HK
  1880. ///////////////////////////////////////////////////////////////////////////////
  1881. class arifle_mas_hk416 { quality = 1; price = 400; };
  1882. class arifle_mas_hk416_m203 { quality = 1; price = 450; };
  1883. class arifle_mas_hk416c { quality = 1; price = 400; };
  1884. class arifle_mas_hk417_m203c { quality = 1; price = 550; };
  1885. class arifle_mas_hk417c { quality = 1; price = 500; };
  1886. class srifle_mas_hk417 { quality = 2; price = 500; };
  1887.  
  1888. ///////////////////////////////////////////////////////////////////////////////
  1889. // MAS WEAPONS AR
  1890. ///////////////////////////////////////////////////////////////////////////////
  1891. class arifle_mas_l119 { quality = 1; price = 400; };
  1892. class arifle_mas_l119_gl { quality = 1; price = 450; };
  1893. class arifle_mas_l119_m203 { quality = 1; price = 450; };
  1894. class arifle_mas_m14 { quality = 1; price = 400; };
  1895. class arifle_mas_m16 { quality = 1; price = 400; };
  1896. class arifle_mas_m16_gl { quality = 1; price = 450; };
  1897. class arifle_mas_m4 { quality = 1; price = 400; };
  1898. class arifle_mas_m4_gl { quality = 1; price = 450; };
  1899. class arifle_mas_m4_m203 { quality = 1; price = 450; };
  1900. class arifle_mas_m4c { quality = 1; price = 400; };
  1901. class arifle_mas_m4vlt { quality = 1; price = 400; };
  1902. class arifle_mas_mk16 { quality = 1; price = 400; };
  1903. class arifle_mas_mk16_gl { quality = 1; price = 450; };
  1904. class arifle_mas_mk17 { quality = 1; price = 500; };
  1905. class arifle_mas_mk17_gl { quality = 1; price = 500; };
  1906. class arifle_mas_arx { quality = 1; price = 400; };
  1907. class arifle_mas_arx_gl { quality = 1; price = 450; };
  1908. class 30Rnd_mas_556x45_Stanag{ quality = 1; price = 30; };
  1909. class 30Rnd_mas_556x45_T_Stanag{ quality = 1; price = 30; };
  1910. class 20Rnd_mas_762x51_Stanag{ quality = 1; price = 60; };
  1911. class 20Rnd_mas_762x51_T_Stanag{ quality = 1; price = 60; };
  1912.  
  1913. ///////////////////////////////////////////////////////////////////////////////
  1914. // MAS WEAPONS MISC
  1915. ///////////////////////////////////////////////////////////////////////////////
  1916. class arifle_mas_asval { quality = 1; price = 450; };
  1917. class arifle_mas_asval_ds { quality = 1; price = 450; };
  1918. class arifle_mas_lee { quality = 1; price = 200; };
  1919. class hgun_mas_mp7_F { quality = 1; price = 100; }; //Rifle slot
  1920. class hgun_mas_mp7p_F { quality = 1; price = 100; }; // Pistol slot
  1921. class arifle_mas_mp5 { quality = 1; price = 100; };
  1922. class arifle_mas_mp5sd { quality = 1; price = 150; };
  1923. class arifle_mas_mp40 { quality = 1; price = 100; };
  1924. class arifle_mas_m1014 { quality = 1; price = 300; };
  1925. class arifle_mas_aa12 { quality = 1; price = 500; };
  1926. class arifle_mas_bizon { quality = 1; price = 200; };
  1927. class hgun_mas_uzi_F { quality = 1; price = 100; }; //pistol
  1928. class arifle_mas_saiga { quality = 1; price = 500; };
  1929. class hgun_mas_sa61_F { quality = 1; price = 100; }; //Pistol
  1930. class 30Rnd_mas_9x39_mag{ quality = 1; price = 30; };
  1931. class 40Rnd_mas_46x30_Mag{ quality = 1; price = 30; };
  1932. class 30Rnd_mas_9x21_Stanag{ quality = 1; price = 30; };
  1933. class 7Rnd_mas_12Gauge_Slug{ quality = 1; price = 60; };
  1934. class 7Rnd_mas_12Gauge_Pellets{ quality = 1; price = 60; };
  1935. class 20Rnd_mas_12Gauge_Slug{ quality = 1; price = 75; };
  1936. class 20Rnd_mas_12Gauge_Pellets{ quality = 1; price = 75; };
  1937. class 20Rnd_mas_12Gauge_Demo{ quality = 1; price = 400; };
  1938. class 30Rnd_mas_9x21d_Stanag{ quality = 1; price = 30; };
  1939. class 64Rnd_mas_9x18_mag{ quality = 1; price = 30; };
  1940. class 10Rnd_mas_12Gauge_Slug{ quality = 1; price = 75; };
  1941. class 10Rnd_mas_12Gauge_Pellets{ quality = 1; price = 75; };
  1942. class 25Rnd_mas_9x19_Mag{ quality = 1; price = 30; };
  1943. class 17Rnd_mas_9x21_Mag{ quality = 1; price = 10; };
  1944. class 20Rnd_mas_765x17_Mag{ quality = 1; price = 10; };
  1945.  
  1946. ///////////////////////////////////////////////////////////////////////////////
  1947. // MAS WEAPONS SNIPER/MARKSMAN
  1948. ///////////////////////////////////////////////////////////////////////////////
  1949. class srifle_mas_ebr { quality = 2; price = 500; };
  1950. class srifle_mas_ksvk { quality = 3; price = 1000; };
  1951. class srifle_mas_lrr { quality = 3; price = 1000; };
  1952. class srifle_mas_m107 { quality = 3; price = 1000; };
  1953. class srifle_mas_m110 { quality = 2; price = 500; };
  1954. class srifle_mas_m24 { quality = 2; price = 500; };
  1955. class srifle_mas_mk17s { quality = 2; price = 500; };
  1956. class srifle_mas_sr25 { quality = 2; price = 500; };
  1957. class srifle_mas_svd { quality = 2; price = 500; };
  1958. class srifle_mas_vss { quality = 2; price = 400; };
  1959. class srifle_mas_m91 { quality = 2; price = 500; };
  1960. class 5Rnd_mas_127x99_Stanag{ quality = 1; price = 400; };
  1961. class 5Rnd_mas_127x99_dem_Stanag{ quality = 1; price = 400; };
  1962. class 5Rnd_mas_127x99_T_Stanag{ quality = 1; price = 400; };
  1963. class 5Rnd_mas_762x51_Stanag{ quality = 1; price = 50; };
  1964. class 5Rnd_mas_762x51_T_Stanag{ quality = 1; price = 50; };
  1965. class 10Rnd_mas_338_Stanag{ quality = 1; price = 100; };
  1966. class 10Rnd_mas_338_T_Stanag{ quality = 1; price = 100; };
  1967. class 10Rnd_mas_762x54_mag{ quality = 1; price = 60; };
  1968. class 10Rnd_mas_762x54_T_mag{ quality = 1; price = 60; };
  1969. class 20Rnd_mas_9x39_mag{ quality = 1; price = 50; };
  1970. class 5Rnd_mas_127x108_mag{ quality = 1; price = 400; };
  1971. class 5Rnd_mas_127x108_dem_mag{ quality = 1; price = 2000; };
  1972. class 5Rnd_mas_127x108_T_mag{ quality = 1; price = 400; };
  1973.  
  1974.  
  1975. ///////////////////////////////////////////////////////////////////////////////
  1976. // MAS BACKPACKS
  1977. ///////////////////////////////////////////////////////////////////////////////
  1978. class B_mas_m_Bergen_us_g { quality = 1; price = 400; };
  1979. class B_mas_m_Bergen_us_m { quality = 1; price = 400; };
  1980. class B_mas_m_Bergen_us_b { quality = 1; price = 400; };
  1981. class B_mas_m_Bergen_us_w { quality = 1; price = 400; };
  1982. class B_mas_m_Bergen_acr { quality = 1; price = 400; };
  1983. class B_mas_m_Bergen_acr_c { quality = 1; price = 400; };
  1984. class B_mas_m_Bergen_acr_g { quality = 1; price = 400; };
  1985. class B_mas_m_Bergen_acr_w { quality = 1; price = 400; };
  1986. class B_mas_m_Bergen_rpg { quality = 1; price = 400; };
  1987. class B_mas_m_Bergen_rpg_b { quality = 1; price = 400; };
  1988. class B_mas_m_Bergen_al { quality = 1; price = 400; };
  1989. class B_mas_AssaultPack_mul { quality = 1; price = 400; };
  1990. class B_mas_Kitbag_mul { quality = 1; price = 400; };
  1991. class B_mas_Bergen_mul { quality = 1; price = 400; };
  1992. class B_mas_AssaultPack_des { quality = 1; price = 400; };
  1993. class B_mas_Kitbag_des { quality = 1; price = 400; };
  1994. class B_mas_Bergen_des { quality = 1; price = 400; };
  1995. class B_mas_AssaultPack_black { quality = 1; price = 400; };
  1996. class B_mas_Kitbag_black { quality = 1; price = 400; };
  1997. class B_mas_Bergen_black { quality = 1; price = 400; };
  1998. class B_mas_Kitbag_wint { quality = 1; price = 400; };
  1999. class B_mas_Bergen_wint { quality = 1; price = 400; };
  2000. class B_mas_Kitbag_rng { quality = 1; price = 400; };
  2001. class O_mas_Bergen_flo { quality = 7; price = 400; };
  2002. class O_mas_Bergen_blk { quality = 7; price = 400; };
  2003. class O_mas_Bergen_blk_Exp { quality = 7; price = 400; };
  2004. class O_mas_Bergen_rtan { quality = 7; price = 400; };
  2005.  
  2006. ///////////////////////////////////////////////////////////////////////////////
  2007. // AI CAMO VARIANTS
  2008. ///////////////////////////////////////////////////////////////////////////////
  2009.  
  2010. class srifle_mas_ksvk_c { quality = 5; price = 2000; };
  2011. class srifle_mas_sr25_d { quality = 3; price = 1000; };
  2012. class srifle_mas_sr25_v { quality = 3; price = 1000; };
  2013. class srifle_mas_m24_d { quality = 3; price = 1000; };
  2014. class srifle_mas_m24_v { quality = 3; price = 1000; };
  2015. class srifle_mas_m107_d { quality = 5; price = 2000; };
  2016. class srifle_mas_m107_v { quality = 5; price = 2000; };
  2017. class arifle_mas_mp5_d { quality = 3; price = 400; };
  2018. class arifle_mas_mp5_v { quality = 3; price = 400; };
  2019. class arifle_mas_m4c_d { quality = 3; price = 800; };
  2020. class arifle_mas_m4c_v { quality = 3; price = 800; };
  2021. class arifle_mas_m4_m203c_d { quality = 3; price = 900; };
  2022. class arifle_mas_m4_m203c_v { quality = 3; price = 900; };
  2023. class arifle_mas_m4_m203_d { quality = 3; price = 900; };
  2024. class arifle_mas_m4_m203_v { quality = 3; price = 900; };
  2025. class arifle_mas_m4_gl_d { quality = 3; price = 900; };
  2026. class arifle_mas_m4_gl_v { quality = 3; price = 900; };
  2027. class arifle_mas_l119c_d { quality = 3; price = 800; };
  2028. class arifle_mas_l119c_v { quality = 3; price = 800; };
  2029. class arifle_mas_m4_m203c { quality = 3; price = 900; };
  2030. class arifle_mas_m4_d { quality = 3; price = 800; };
  2031. class arifle_mas_m4_v { quality = 3; price = 800; };
  2032. class arifle_mas_arx_l { quality = 3; price = 800; };
  2033. class arifle_mas_arx_l_gl { quality = 3; price = 900; };
  2034. class arifle_mas_l119_m203_d { quality = 3; price = 900; };
  2035. class arifle_mas_l119_m203_v { quality = 3; price = 900; };
  2036. class arifle_mas_l119_v { quality = 3; price = 800; };
  2037. class arifle_mas_l119_gl_d { quality = 3; price = 900; };
  2038. class arifle_mas_l119_gl_v { quality = 3; price = 900; };
  2039. class arifle_mas_l119_d { quality = 3; price = 800; };
  2040. class srifle_mas_hk417_d { quality = 4; price = 1000; };
  2041. class srifle_mas_hk417_v { quality = 4; price = 1000; };
  2042. class arifle_mas_hk417c_d { quality = 3; price = 1000; };
  2043. class arifle_mas_hk417c_v { quality = 3; price = 1000; };
  2044. class arifle_mas_hk417_m203c_d { quality = 3; price = 1100; };
  2045. class arifle_mas_hk417_m203c_v { quality = 3; price = 1100; };
  2046. class arifle_mas_hk416_m203c_d { quality = 3; price = 900; };
  2047. class arifle_mas_hk416_m203c_v { quality = 3; price = 900; };
  2048. class arifle_mas_hk416c_d { quality = 3; price = 800; };
  2049. class arifle_mas_hk416c_v { quality = 3; price = 800; };
  2050. class arifle_mas_hk416_v { quality = 3; price = 800; };
  2051. class arifle_mas_hk416_m203_d { quality = 3; price = 900; };
  2052. class arifle_mas_hk416_m203_v { quality = 3; price = 900; };
  2053. class arifle_mas_hk416_gl_d { quality = 3; price = 900; };
  2054. class arifle_mas_hk416_gl_v { quality = 3; price = 900; };
  2055. class arifle_mas_hk416_m203c { quality = 3; price = 900; };
  2056. class arifle_mas_hk416_d { quality = 3; price = 800; };
  2057. class arifle_mas_hk416_h { quality = 3; price = 800; };
  2058. class arifle_mas_akms_gl_c { quality = 3; price = 1000; };
  2059. class arifle_mas_ak_74m_sf_gl_c { quality = 3; price = 900; };
  2060. class LMG_mas_Mk48_F_d { quality = 3; price = 1900; };
  2061. class LMG_mas_Mk48_F_v { quality = 3; price = 1900; };
  2062. class arifle_mas_ak_74m_c { quality = 3; price = 800; };
  2063. class arifle_mas_aks74u_c { quality = 3; price = 800; };
  2064. class arifle_mas_ak_74m_gl_c { quality = 3; price = 900; };
  2065. class arifle_mas_l119c { quality = 3; price = 800; };
  2066. class arifle_mas_ak_74m_sf_c { quality = 3; price = 800; };
  2067. class LMG_mas_M249_F_d { quality = 3; price = 1700; };
  2068. class LMG_mas_M249_F_v { quality = 3; price = 1700; };
  2069. class arifle_mas_akms_c { quality = 1; price = 900; };
  2070. };
  2071.  
  2072. class CfgVehicleCustoms
  2073. {
  2074. ///////////////////////////////////////////////////////////////////////////////
  2075. // QUAD BIKES
  2076. ///////////////////////////////////////////////////////////////////////////////
  2077. class Exile_Bike_QuadBike_Abstract
  2078. {
  2079. skins[] =
  2080. {
  2081. { "Exile_Bike_QuadBike_Black", 100 },
  2082. { "Exile_Bike_QuadBike_Blue", 100 },
  2083. { "Exile_Bike_QuadBike_Red", 100 },
  2084. { "Exile_Bike_QuadBike_White", 100 },
  2085. { "Exile_Bike_QuadBike_Nato", 150 },
  2086. { "Exile_Bike_QuadBike_Csat", 150 },
  2087. { "Exile_Bike_QuadBike_Fia", 150 },
  2088. { "Exile_Bike_QuadBike_Guerilla01", 150 },
  2089. { "Exile_Bike_QuadBike_Guerilla02", 150 }
  2090. };
  2091. };
  2092.  
  2093. ///////////////////////////////////////////////////////////////////////////////
  2094. // MOTOR BOATS
  2095. ///////////////////////////////////////////////////////////////////////////////
  2096. class Exile_Boat_MotorBoat_Abstract
  2097. {
  2098. skins[] =
  2099. {
  2100. { "Exile_Boat_MotorBoat_Police", 350 },
  2101. { "Exile_Boat_MotorBoat_Orange", 300 },
  2102. { "Exile_Boat_MotorBoat_White", 300 }
  2103. };
  2104. };
  2105.  
  2106. ///////////////////////////////////////////////////////////////////////////////
  2107. // RUBBER DUCKS
  2108. ///////////////////////////////////////////////////////////////////////////////
  2109. class Exile_Boat_RubberDuck_Abstract
  2110. {
  2111. skins[] =
  2112. {
  2113. { "Exile_Boat_RubberDuck_CSAT", 200 },
  2114. { "Exile_Boat_RubberDuck_Digital", 200 },
  2115. { "Exile_Boat_RubberDuck_Orange", 150 },
  2116. { "Exile_Boat_RubberDuck_Blue", 150 },
  2117. { "Exile_Boat_RubberDuck_Black", 150 }
  2118. };
  2119. };
  2120.  
  2121. ///////////////////////////////////////////////////////////////////////////////
  2122. // SDV
  2123. ///////////////////////////////////////////////////////////////////////////////
  2124. class Exile_Boat_SDV_Abstract
  2125. {
  2126. skins[] =
  2127. {
  2128. { "Exile_Boat_SDV_CSAT", 200 },
  2129. { "Exile_Boat_SDV_Digital", 200 },
  2130. { "Exile_Boat_SDV_Grey", 100 }
  2131. };
  2132. };
  2133.  
  2134. ///////////////////////////////////////////////////////////////////////////////
  2135. // Hellcat
  2136. ///////////////////////////////////////////////////////////////////////////////
  2137. class Exile_Chopper_Hellcat_Abstract
  2138. {
  2139. skins[] =
  2140. {
  2141. { "Exile_Chopper_Hellcat_Green", 350 },
  2142. { "Exile_Chopper_Hellcat_FIA", 500 }
  2143. };
  2144. };
  2145.  
  2146. ///////////////////////////////////////////////////////////////////////////////
  2147. // Karts
  2148. ///////////////////////////////////////////////////////////////////////////////
  2149. class Exile_Car_Kart_Abstract
  2150. {
  2151. skins[] =
  2152. {
  2153. { "Exile_Car_Kart_BluKing", 100 },
  2154. { "Exile_Car_Kart_RedStone", 100 },
  2155. { "Exile_Car_Kart_Vrana", 100 },
  2156. { "Exile_Car_Kart_Green", 100 },
  2157. { "Exile_Car_Kart_Blue", 100 },
  2158. { "Exile_Car_Kart_Orange", 100 },
  2159. { "Exile_Car_Kart_White", 100 },
  2160. { "Exile_Car_Kart_Yellow", 100 },
  2161. { "Exile_Car_Kart_Black", 100 }
  2162. };
  2163. };
  2164.  
  2165. ///////////////////////////////////////////////////////////////////////////////
  2166. // Hummingbird (Civillian)
  2167. ///////////////////////////////////////////////////////////////////////////////
  2168. class Exile_Chopper_Hummingbird_Civillian_Abstract
  2169. {
  2170. skins[] =
  2171. {
  2172. { "Exile_Chopper_Hummingbird_Civillian_Blue", 350 },
  2173. { "Exile_Chopper_Hummingbird_Civillian_Red", 350 },
  2174. { "Exile_Chopper_Hummingbird_Civillian_ION", 350 },
  2175. { "Exile_Chopper_Hummingbird_Civillian_BlueLine", 350 },
  2176. { "Exile_Chopper_Hummingbird_Civillian_Digital", 350 },
  2177. { "Exile_Chopper_Hummingbird_Civillian_Elliptical", 350 },
  2178. { "Exile_Chopper_Hummingbird_Civillian_Furious", 350 },
  2179. { "Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350 },
  2180. { "Exile_Chopper_Hummingbird_Civillian_Jeans", 350 },
  2181. { "Exile_Chopper_Hummingbird_Civillian_Light", 350 },
  2182. { "Exile_Chopper_Hummingbird_Civillian_Shadow", 350 },
  2183. { "Exile_Chopper_Hummingbird_Civillian_Sheriff", 350 },
  2184. { "Exile_Chopper_Hummingbird_Civillian_Speedy", 350 },
  2185. { "Exile_Chopper_Hummingbird_Civillian_Sunset", 350 },
  2186. { "Exile_Chopper_Hummingbird_Civillian_Vrana", 350 },
  2187. { "Exile_Chopper_Hummingbird_Civillian_Wasp", 350 },
  2188. { "Exile_Chopper_Hummingbird_Civillian_Wave", 350 }
  2189. };
  2190. };
  2191.  
  2192. ///////////////////////////////////////////////////////////////////////////////
  2193. // Huron
  2194. ///////////////////////////////////////////////////////////////////////////////
  2195. class Exile_Chopper_Huron_Abstract
  2196. {
  2197. skins[] =
  2198. {
  2199. { "Exile_Chopper_Huron_Black", 450 },
  2200. { "Exile_Chopper_Huron_Green", 450 }
  2201. };
  2202. };
  2203.  
  2204. ///////////////////////////////////////////////////////////////////////////////
  2205. // Orca
  2206. ///////////////////////////////////////////////////////////////////////////////
  2207. class Exile_Chopper_Orca_Abstract
  2208. {
  2209. skins[] =
  2210. {
  2211. { "Exile_Chopper_Orca_CSAT", 350 },
  2212. { "Exile_Chopper_Orca_Black", 350 },
  2213. { "Exile_Chopper_Orca_BlackCustom", 350 }
  2214. };
  2215. };
  2216.  
  2217. ///////////////////////////////////////////////////////////////////////////////
  2218. // Taru
  2219. ///////////////////////////////////////////////////////////////////////////////
  2220. class Exile_Chopper_Taru_Abstract
  2221. {
  2222. skins[] =
  2223. {
  2224. { "Exile_Chopper_Taru_CSAT", 500 },
  2225. { "Exile_Chopper_Taru_Black", 500 }
  2226. };
  2227. };
  2228.  
  2229. ///////////////////////////////////////////////////////////////////////////////
  2230. // Taru (Transport)
  2231. ///////////////////////////////////////////////////////////////////////////////
  2232. class Exile_Chopper_Taru_Transport_Abstract
  2233. {
  2234. skins[] =
  2235. {
  2236. { "Exile_Chopper_Taru_Transport_CSAT", 500 },
  2237. { "Exile_Chopper_Taru_Transport_Black", 500 }
  2238. };
  2239. };
  2240.  
  2241. ///////////////////////////////////////////////////////////////////////////////
  2242. // Taru (Covered)
  2243. ///////////////////////////////////////////////////////////////////////////////
  2244. class Exile_Chopper_Taru_Covered_Abstract
  2245. {
  2246. skins[] =
  2247. {
  2248. { "Exile_Chopper_Taru_Covered_CSAT", 500 },
  2249. { "Exile_Chopper_Taru_Covered_Black", 500 }
  2250. };
  2251. };
  2252.  
  2253. ///////////////////////////////////////////////////////////////////////////////
  2254. // Hatchback
  2255. ///////////////////////////////////////////////////////////////////////////////
  2256. class Exile_Car_Hatchback_Abstract
  2257. {
  2258. skins[] =
  2259. {
  2260. { "Exile_Car_Hatchback_Rusty1", 50 },
  2261. { "Exile_Car_Hatchback_Rusty2", 50 },
  2262. { "Exile_Car_Hatchback_Rusty3", 50 },
  2263. { "Exile_Car_Hatchback_Beige", 100 },
  2264. { "Exile_Car_Hatchback_Green", 100 },
  2265. { "Exile_Car_Hatchback_Blue", 100 },
  2266. { "Exile_Car_Hatchback_BlueCustom", 100 },
  2267. { "Exile_Car_Hatchback_BeigeCustom", 100 },
  2268. { "Exile_Car_Hatchback_Yellow", 100 },
  2269. { "Exile_Car_Hatchback_Grey", 100 },
  2270. { "Exile_Car_Hatchback_Black", 100 },
  2271. { "Exile_Car_Hatchback_Dark", 100 }
  2272. };
  2273. };
  2274.  
  2275. ///////////////////////////////////////////////////////////////////////////////
  2276. // Hatchback (Sport)
  2277. ///////////////////////////////////////////////////////////////////////////////
  2278. class Exile_Car_Hatchback_Sport_Abstract
  2279. {
  2280. skins[] =
  2281. {
  2282. { "Exile_Car_Hatchback_Sport_Red", 100 },
  2283. { "Exile_Car_Hatchback_Sport_Blue", 100 },
  2284. { "Exile_Car_Hatchback_Sport_Orange", 100 },
  2285. { "Exile_Car_Hatchback_Sport_White", 100 },
  2286. { "Exile_Car_Hatchback_Sport_Beige", 100 },
  2287. { "Exile_Car_Hatchback_Sport_Green", 100 }
  2288. };
  2289. };
  2290.  
  2291. ///////////////////////////////////////////////////////////////////////////////
  2292. // Offroad
  2293. ///////////////////////////////////////////////////////////////////////////////
  2294. class Exile_Car_Offroad_Abstract
  2295. {
  2296. skins[] =
  2297. {
  2298. { "Exile_Car_Offroad_Rusty1", 50 },
  2299. { "Exile_Car_Offroad_Rusty2", 50 },
  2300. { "Exile_Car_Offroad_Rusty3", 50 },
  2301. { "Exile_Car_Offroad_Red", 500 },
  2302. { "Exile_Car_Offroad_Beige", 500 },
  2303. { "Exile_Car_Offroad_White", 500 },
  2304. { "Exile_Car_Offroad_Blue", 500 },
  2305. { "Exile_Car_Offroad_DarkRed", 500 },
  2306. { "Exile_Car_Offroad_BlueCustom", 500 },
  2307. { "Exile_Car_Offroad_Guerilla01", 700 },
  2308. { "Exile_Car_Offroad_Guerilla02", 700 },
  2309. { "Exile_Car_Offroad_Guerilla03", 700 },
  2310. { "Exile_Car_Offroad_Guerilla04", 700 },
  2311. { "Exile_Car_Offroad_Guerilla05", 700 },
  2312. { "Exile_Car_Offroad_Guerilla06", 700 },
  2313. { "Exile_Car_Offroad_Guerilla07", 700 },
  2314. { "Exile_Car_Offroad_Guerilla08", 700 },
  2315. { "Exile_Car_Offroad_Guerilla09", 700 },
  2316. { "Exile_Car_Offroad_Guerilla10", 700 },
  2317. { "Exile_Car_Offroad_Guerilla11", 700 },
  2318. { "Exile_Car_Offroad_Guerilla12", 700 }
  2319. };
  2320. };
  2321.  
  2322. ///////////////////////////////////////////////////////////////////////////////
  2323. // Offroad (Armed)
  2324. ///////////////////////////////////////////////////////////////////////////////
  2325. class Exile_Car_Offroad_Armed_Abstract
  2326. {
  2327. skins[] =
  2328. {
  2329. { "Exile_Car_Offroad_Armed_Guerilla01", 250 },
  2330. { "Exile_Car_Offroad_Armed_Guerilla02", 250 },
  2331. { "Exile_Car_Offroad_Armed_Guerilla03", 250 },
  2332. { "Exile_Car_Offroad_Armed_Guerilla04", 250 },
  2333. { "Exile_Car_Offroad_Armed_Guerilla05", 250 },
  2334. { "Exile_Car_Offroad_Armed_Guerilla06", 250 },
  2335. { "Exile_Car_Offroad_Armed_Guerilla07", 250 },
  2336. { "Exile_Car_Offroad_Armed_Guerilla08", 250 },
  2337. { "Exile_Car_Offroad_Armed_Guerilla09", 250 },
  2338. { "Exile_Car_Offroad_Armed_Guerilla10", 250 },
  2339. { "Exile_Car_Offroad_Armed_Guerilla11", 250 },
  2340. { "Exile_Car_Offroad_Armed_Guerilla12", 250 }
  2341. };
  2342. };
  2343.  
  2344. ///////////////////////////////////////////////////////////////////////////////
  2345. // Offroad (Repair)
  2346. ///////////////////////////////////////////////////////////////////////////////
  2347. class Exile_Car_Offroad_Repair_Abstract
  2348. {
  2349. skins[] =
  2350. {
  2351. { "Exile_Car_Offroad_Repair_Civillian", 150 },
  2352. { "Exile_Car_Offroad_Repair_Red", 150 },
  2353. { "Exile_Car_Offroad_Repair_Beige", 150 },
  2354. { "Exile_Car_Offroad_Repair_White", 150 },
  2355. { "Exile_Car_Offroad_Repair_Blue", 150 },
  2356. { "Exile_Car_Offroad_Repair_DarkRed", 150 },
  2357. { "Exile_Car_Offroad_Repair_BlueCustom", 150 },
  2358. { "Exile_Car_Offroad_Repair_Guerilla01", 250 },
  2359. { "Exile_Car_Offroad_Repair_Guerilla02", 250 },
  2360. { "Exile_Car_Offroad_Repair_Guerilla03", 250 },
  2361. { "Exile_Car_Offroad_Repair_Guerilla04", 250 },
  2362. { "Exile_Car_Offroad_Repair_Guerilla05", 250 },
  2363. { "Exile_Car_Offroad_Repair_Guerilla06", 250 },
  2364. { "Exile_Car_Offroad_Repair_Guerilla07", 250 },
  2365. { "Exile_Car_Offroad_Repair_Guerilla08", 250 },
  2366. { "Exile_Car_Offroad_Repair_Guerilla09", 250 },
  2367. { "Exile_Car_Offroad_Repair_Guerilla10", 250 },
  2368. { "Exile_Car_Offroad_Repair_Guerilla11", 250 },
  2369. { "Exile_Car_Offroad_Repair_Guerilla12", 250 }
  2370. };
  2371. };
  2372.  
  2373. ///////////////////////////////////////////////////////////////////////////////
  2374. // SUV
  2375. ///////////////////////////////////////////////////////////////////////////////
  2376. class Exile_Car_SUV_Abstract
  2377. {
  2378. skins[] =
  2379. {
  2380. { "Exile_Car_SUV_Red", 100 },
  2381. { "Exile_Car_SUV_Black", 150 },
  2382. { "Exile_Car_SUV_Grey", 100 },
  2383. { "Exile_Car_SUV_Orange", 100 }
  2384. };
  2385. };
  2386.  
  2387. ///////////////////////////////////////////////////////////////////////////////
  2388. // Van
  2389. ///////////////////////////////////////////////////////////////////////////////
  2390. class Exile_Car_Van_Abstract
  2391. {
  2392. skins[] =
  2393. {
  2394. { "Exile_Car_Van_Black", 100 },
  2395. { "Exile_Car_Van_White", 100 },
  2396. { "Exile_Car_Van_Red", 100 },
  2397. { "Exile_Car_Van_Guerilla01", 150 },
  2398. { "Exile_Car_Van_Guerilla02", 150 },
  2399. { "Exile_Car_Van_Guerilla03", 150 },
  2400. { "Exile_Car_Van_Guerilla04", 150 },
  2401. { "Exile_Car_Van_Guerilla05", 150 },
  2402. { "Exile_Car_Van_Guerilla06", 150 },
  2403. { "Exile_Car_Van_Guerilla07", 150 },
  2404. { "Exile_Car_Van_Guerilla08", 150 }
  2405. };
  2406. };
  2407.  
  2408. ///////////////////////////////////////////////////////////////////////////////
  2409. // Van (Box)
  2410. ///////////////////////////////////////////////////////////////////////////////
  2411. class Exile_Car_Van_Box_Abstract
  2412. {
  2413. skins[] =
  2414. {
  2415. { "Exile_Car_Van_Box_Black", 100 },
  2416. { "Exile_Car_Van_Box_White", 100 },
  2417. { "Exile_Car_Van_Box_Red", 100 },
  2418. { "Exile_Car_Van_Box_Guerilla01", 150 },
  2419. { "Exile_Car_Van_Box_Guerilla02", 150 },
  2420. { "Exile_Car_Van_Box_Guerilla03", 150 },
  2421. { "Exile_Car_Van_Box_Guerilla04", 150 },
  2422. { "Exile_Car_Van_Box_Guerilla05", 150 },
  2423. { "Exile_Car_Van_Box_Guerilla06", 150 },
  2424. { "Exile_Car_Van_Box_Guerilla07", 150 },
  2425. { "Exile_Car_Van_Box_Guerilla08", 150 }
  2426. };
  2427. };
  2428.  
  2429. ///////////////////////////////////////////////////////////////////////////////
  2430. // Van (Fuel)
  2431. ///////////////////////////////////////////////////////////////////////////////
  2432. class Exile_Car_Van_Fuel_Abstract
  2433. {
  2434. skins[] =
  2435. {
  2436. { "Exile_Car_Van_Fuel_Black", 100 },
  2437. { "Exile_Car_Van_Fuel_White", 100 },
  2438. { "Exile_Car_Van_Fuel_Red", 100 },
  2439. { "Exile_Car_Van_Fuel_Guerilla01", 150 },
  2440. { "Exile_Car_Van_Fuel_Guerilla02", 150 },
  2441. { "Exile_Car_Van_Fuel_Guerilla03", 150 }
  2442. };
  2443. };
  2444. };
  2445.  
  2446. class CfgExileCustomCode
  2447. {
  2448. ExileClient_gui_xm8_slide_apps_onOpen = "ClientOverrides\ExileClient_gui_xm8_slide_apps_onOpen.sqf";
  2449. ExileClient_gui_xm8_slide_players_onOpen = "ClientOverrides\ExileClient_gui_xm8_slide_players_on
  2450. // Fix Ghost bug:
  2451. ExileClient_object_player_initialize = "fixes\ExileClient_object_player_initialize.sqf";
  2452.  
  2453. // Revert this to old "default" (much better/faster)
  2454. ExileServer_system_network_event_onPlayerConnected = "fixes\ExileServer_system_network_event_onPlayerConnected.sqf";
  2455.  
  2456. // Now deconstruct works as intended and you get the item in a weaponholder if you deconstruct a construction.
  2457. ExileServer_object_construction_network_deconstructConstructionRequest = "fixes\ExileServer_object_construction_network_deconstructConstructionRequest.sqf";
  2458.  
  2459. // Incase you add Tanks/Jets and whatever, this will Remove Weapons (and their magazines) from the vehicle on Purchase.
  2460. ExileServer_object_vehicle_createPersistentVehicle = "fixes\ExileServer_object_vehicle_createPersistentVehicle.sqf";
  2461. };
  2462. class CfgExileMusic
  2463. {
  2464. Ambient[] = {"ExileTrack03","ExileTrack04"};
  2465. Combat[] = {"ExileTrack06","ExileTrack07"};
  2466. Intro[] = {"ExileTrack02","ExileTrack03"};
  2467. };
  2468. class CfgFlags
  2469. {
  2470. class USA
  2471. {
  2472. name = "USA";
  2473. texture = "\A3\Data_F\Flags\flag_us_co.paa";
  2474. uid = "";
  2475. };
  2476. };
  2477. class CfgInteractionMenus
  2478. {
  2479. class Car
  2480. {
  2481. targetType = 2;
  2482. target = "Car";
  2483.  
  2484. class Actions
  2485. {
  2486. class ScanLock: ExileAbstractAction
  2487. {
  2488. title = "Scan Lock";
  2489. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  2490. action = "_this call ExileClient_object_lock_scan";
  2491. };
  2492.  
  2493. // Locks a vehicle
  2494. class Lock: ExileAbstractAction
  2495. {
  2496. title = "Lock";
  2497. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  2498. action = "true spawn ExileClient_object_lock_toggle";
  2499. };
  2500.  
  2501. // Unlocks a vehicle
  2502. class Unlock: ExileAbstractAction
  2503. {
  2504. title = "Unlock";
  2505. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2506. action = "false spawn ExileClient_object_lock_toggle";
  2507. };
  2508.  
  2509. // Repairs a vehicle to 100%. Requires Duckttape
  2510. class Repair: ExileAbstractAction
  2511. {
  2512. title = "Repair";
  2513. condition = "call ExileClient_object_vehicle_interaction_show";
  2514. action = "_this call ExileClient_object_vehicle_Repair";
  2515. };
  2516.  
  2517. // Flips a vehicle so the player doesnt have to call an admin
  2518. // Check if vector up is fucked
  2519. class Flip: ExileAbstractAction
  2520. {
  2521. title = "Flip";
  2522. condition = "call ExileClient_object_vehicle_interaction_show";
  2523. action = "_this call ExileClient_object_vehicle_flip";
  2524. };
  2525.  
  2526. // Fills fuel from a can into a car
  2527. class Refuel: ExileAbstractAction
  2528. {
  2529. title = "Refuel";
  2530. condition = "call ExileClient_object_vehicle_interaction_show";
  2531. action = "_this call ExileClient_object_vehicle_refuel";
  2532. };
  2533.  
  2534. // Drains fuel from a car into an empty jerry can
  2535. class DrainFuel: ExileAbstractAction
  2536. {
  2537. title = "Drain Fuel";
  2538. condition = "call ExileClient_object_vehicle_interaction_show";
  2539. action = "_this call ExileClient_object_vehicle_drain";
  2540. };
  2541. };
  2542. };
  2543.  
  2544. class Air
  2545. {
  2546. target = "Air";
  2547. targetType = 2;
  2548.  
  2549. class Actions
  2550. {
  2551. class ScanLock: ExileAbstractAction
  2552. {
  2553. title = "Scan Lock";
  2554. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  2555. action = "_this call ExileClient_object_lock_scan";
  2556. };
  2557.  
  2558. // Locks a vehicle
  2559. class Lock: ExileAbstractAction
  2560. {
  2561. title = "Lock";
  2562. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  2563. action = "true spawn ExileClient_object_lock_toggle";
  2564. };
  2565.  
  2566. // Unlocks a vehicle
  2567. class Unlock: ExileAbstractAction
  2568. {
  2569. title = "Unlock";
  2570. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2571. action = "false spawn ExileClient_object_lock_toggle";
  2572. };
  2573.  
  2574. // Repairs a vehicle to 100%. Requires Duckttape
  2575. class Repair: ExileAbstractAction
  2576. {
  2577. title = "Repair";
  2578. condition = "call ExileClient_object_vehicle_interaction_show";
  2579. action = "_this call ExileClient_object_vehicle_Repair";
  2580. };
  2581.  
  2582. // Flips a vehicle so the player doesnt have to call an admin
  2583. // Check if vector up is fucked
  2584. class Flip: ExileAbstractAction
  2585. {
  2586. title = "Flip";
  2587. condition = "call ExileClient_object_vehicle_interaction_show";
  2588. action = "_this call ExileClient_object_vehicle_flip";
  2589. };
  2590.  
  2591. // Fills fuel from a can into a car
  2592. class Refuel: ExileAbstractAction
  2593. {
  2594. title = "Refuel";
  2595. condition = "call ExileClient_object_vehicle_interaction_show";
  2596. action = "_this call ExileClient_object_vehicle_refuel";
  2597. };
  2598.  
  2599. // Drains fuel from a car into an empty jerry can
  2600. class DrainFuel: ExileAbstractAction
  2601. {
  2602. title = "Drain Fuel";
  2603. condition = "call ExileClient_object_vehicle_interaction_show";
  2604. action = "_this call ExileClient_object_vehicle_drain";
  2605. };
  2606.  
  2607. class RotateLeft: ExileAbstractAction
  2608. {
  2609. title = "Rotate Left";
  2610. condition = "call ExileClient_object_vehicle_interaction_show";
  2611. action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  2612. };
  2613.  
  2614. class RotateRight: ExileAbstractAction
  2615. {
  2616. title = "Rotate Right";
  2617. condition = "call ExileClient_object_vehicle_interaction_show";
  2618. action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  2619. };
  2620. };
  2621. };
  2622.  
  2623. class Safe
  2624. {
  2625. targetType = 2;
  2626. target = "Exile_Container_Safe";
  2627.  
  2628. class Actions
  2629. {
  2630. class ScanLock: ExileAbstractAction
  2631. {
  2632. title = "Scan Lock";
  2633. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  2634. action = "_this call ExileClient_object_lock_scan";
  2635. };
  2636.  
  2637. // Locks a vehicle
  2638. class Lock : ExileAbstractAction
  2639. {
  2640. title = "Lock";
  2641. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2642. action = "true spawn ExileClient_object_lock_toggle";
  2643. };
  2644.  
  2645. class Unlock : ExileAbstractAction
  2646. {
  2647. title = "Unlock";
  2648. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  2649. action = "false spawn ExileClient_object_lock_toggle";
  2650. };
  2651.  
  2652. class Pack : ExileAbstractAction
  2653. {
  2654. title = "Pack";
  2655. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2656. action = "_this spawn ExileClient_object_container_pack";
  2657. };
  2658.  
  2659. class SetPinCode : ExileAbstractAction
  2660. {
  2661. title = "Set PIN";
  2662. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2663. action = "_this spawn ExileClient_Object_lock_SetPin";
  2664. };
  2665. };
  2666. };
  2667.  
  2668. class Laptop
  2669. {
  2670. targetType = 2;
  2671. target = "Exile_Construction_Laptop_Static";
  2672.  
  2673. class Actions
  2674. {
  2675. class CameraSystem: ExileAbstractAction
  2676. {
  2677. title = "CCTV Access";
  2678. condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  2679. action = "_this call ExileClient_gui_baseCamera_show";
  2680. };
  2681.  
  2682. class VirtualGarage: ExileAbstractAction
  2683. {
  2684. title = "Access Virtual Garage";
  2685. condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  2686. action = "call ExileClient_VirtualGarage_AccessGarage";
  2687. };
  2688. };
  2689. };
  2690.  
  2691. class SupplyBox
  2692. {
  2693. targetType = 2;
  2694. target = "Exile_Container_SupplyBox";
  2695.  
  2696. class Actions
  2697. {
  2698. class Mount: ExileAbstractAction
  2699. {
  2700. title = "Mount";
  2701. condition = "isNull (attachedTo ExileClientInteractionObject)";
  2702. action = "_this call ExileClient_object_supplyBox_mount";
  2703. };
  2704.  
  2705. class Install: ExileAbstractAction
  2706. {
  2707. title = "Install";
  2708. condition = "isNull (attachedTo ExileClientInteractionObject)";
  2709. action = "_this call ExileClient_object_supplyBox_install";
  2710. };
  2711.  
  2712. class Unmount: ExileAbstractAction
  2713. {
  2714. title = "Unmount";
  2715. condition = "!(isNull (attachedTo ExileClientInteractionObject))";
  2716. action = "_this call ExileClient_object_supplyBox_unmount";
  2717. };
  2718. };
  2719. };
  2720.  
  2721. class Construction
  2722. {
  2723. targetType = 2;
  2724. target = "Exile_Construction_Abstract_Static";
  2725.  
  2726. class Actions
  2727. {
  2728. class ScanLock: ExileAbstractAction
  2729. {
  2730. title = "Scan Lock";
  2731. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  2732. action = "_this call ExileClient_object_lock_scan";
  2733. };
  2734.  
  2735. class Unlock : ExileAbstractAction
  2736. {
  2737. title = "Unlock";
  2738. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  2739. action = "false spawn ExileClient_object_lock_toggle";
  2740. };
  2741.  
  2742. class Lock : ExileAbstractAction
  2743. {
  2744. title = "Lock";
  2745. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2746. action = "true spawn ExileClient_object_lock_toggle";
  2747. };
  2748.  
  2749. // Picks up the construction so you can move it
  2750. class Move: ExileAbstractAction
  2751. {
  2752. title = "Move";
  2753. condition = "true";
  2754. action = "_this spawn ExileClient_object_construction_move";
  2755. };
  2756.  
  2757. // Removes the construction. Does not refund anything YET!
  2758. class Deconstruct: ExileAbstractAction
  2759. {
  2760. title = "Remove";
  2761. condition = "true";
  2762. action = "_this spawn ExileClient_object_construction_deconstruct";
  2763. };
  2764.  
  2765. class AddALock : ExileAbstractAction
  2766. {
  2767. title = "Add a Lock";
  2768. condition = "call ExileClient_object_construction_lockAddShow";
  2769. action = "_this spawn ExileClient_object_construction_lockAdd";
  2770. };
  2771.  
  2772. class Upgrade : ExileAbstractAction
  2773. {
  2774. title = "Upgrade";
  2775. condition = "call ExileClient_object_construction_upgradeShow";
  2776. action = "_this call ExileClient_object_construction_upgrade";
  2777. };
  2778.  
  2779. };
  2780. };
  2781.  
  2782. /*
  2783. Tent, Storage crate etc.
  2784. */
  2785. class Container
  2786. {
  2787. targetType = 2;
  2788. target = "Exile_Container_Abstract";
  2789.  
  2790. class Actions
  2791. {
  2792. class Pack
  2793. {
  2794. title = "Pack";
  2795. condition = "true";
  2796. action = "_this spawn ExileClient_object_container_pack";
  2797. };
  2798. };
  2799. };
  2800.  
  2801. class Flag
  2802. {
  2803. targetType = 2;
  2804. target = "Exile_Construction_Flag_Static";
  2805.  
  2806. class Actions
  2807. {
  2808. /*
  2809. class Manage : ExileAbstractAction
  2810. {
  2811. title = "Manage";
  2812. condition = "true";
  2813. action = "_this call ExileClient_gui_baseManagement_event_show";
  2814. };
  2815. */
  2816. class Upgrade: ExileAbstractAction
  2817. {
  2818. title = "Upgrade";
  2819. condition = "true";
  2820. action = "_this call ExileClient_gui_upgradeterritoryDialog_request";
  2821. };
  2822. };
  2823. };
  2824.  
  2825. class Boat
  2826. {
  2827. targetType = 2;
  2828. target = "Ship";
  2829.  
  2830. class Actions
  2831. {
  2832. // Locks a vehicle
  2833. class Lock: ExileAbstractAction
  2834. {
  2835. title = "Lock";
  2836. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  2837. action = "true spawn ExileClient_object_lock_toggle";
  2838. };
  2839.  
  2840. // Unlocks a vehicle
  2841. class Unlock: ExileAbstractAction
  2842. {
  2843. title = "Unlock";
  2844. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2845. action = "false spawn ExileClient_object_lock_toggle";
  2846. };
  2847.  
  2848. // Repairs a vehicle to 100%. Requires Duckttape
  2849. class Repair: ExileAbstractAction
  2850. {
  2851. title = "Repair";
  2852. condition = "call ExileClient_object_vehicle_interaction_show";
  2853. action = "_this call ExileClient_object_vehicle_Repair";
  2854. };
  2855.  
  2856. // Fills fuel from a can into a car
  2857. class Refuel: ExileAbstractAction
  2858. {
  2859. title = "Refuel";
  2860. condition = "call ExileClient_object_vehicle_interaction_show";
  2861. action = "_this call ExileClient_object_vehicle_refuel";
  2862. };
  2863.  
  2864. // Drains fuel from a car into an empty jerry can
  2865. class DrainFuel: ExileAbstractAction
  2866. {
  2867. title = "Drain Fuel";
  2868. condition = "call ExileClient_object_vehicle_interaction_show";
  2869. action = "_this call ExileClient_object_vehicle_drain";
  2870. };
  2871.  
  2872. // Pushes a boat into look direction to move into water
  2873. class Push: ExileAbstractAction
  2874. {
  2875. title = "Fus Ro Dah!";
  2876. condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  2877. action = "_this call ExileClient_object_vehicle_push";
  2878. };
  2879. };
  2880. };
  2881.  
  2882. class Bikes
  2883. {
  2884. targetType = 2;
  2885. target = "Bicycle";
  2886.  
  2887. class Actions
  2888. {
  2889. class Flip: ExileAbstractAction
  2890. {
  2891. title = "Flip";
  2892. condition = "true";
  2893. action = "_this call ExileClient_object_vehicle_flip";
  2894. };
  2895. };
  2896. };
  2897.  
  2898. class Player
  2899. {
  2900. targetType = 2;
  2901. target = "Exile_Unit_Player";
  2902.  
  2903. class Actions
  2904. {
  2905. class Free: ExileAbstractAction
  2906. {
  2907. title = "Free";
  2908. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  2909. action = "_this call ExileClient_object_handcuffs_free";
  2910. };
  2911.  
  2912. class Search: ExileAbstractAction
  2913. {
  2914. title = "Search Gear";
  2915. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  2916. action = "_this call ExileClient_object_handcuffs_searchGear";
  2917. };
  2918. class Examine: ExileAbstractAction
  2919. {
  2920. title = "Examine Body";
  2921. condition = "!(alive ExileClientInteractionObject) && ((ExileClientInteractionObject getVariable ['ExileName','']) != '')";
  2922. action = "[(ExileClientInteractionObject getVariable ['ExileName','']),(ExileClientInteractionObject getVariable ['DroppedAmount',0])] call ExileClient_banking_player_examineMoney";
  2923. };
  2924. class Collect: ExileAbstractAction
  2925. {
  2926. title = "Collect Dropped Wallet";
  2927. condition = "!(alive ExileClientInteractionObject) && ((ExileClientInteractionObject getVariable ['DroppedAmount',0]) > 0)";
  2928. action = "[ExileClientInteractionObject,(ExileClientInteractionObject getVariable ['DroppedAmount',0])] call ExileClient_banking_player_collectMoney";
  2929. };
  2930. };
  2931. };
  2932. class ATM
  2933. {
  2934. targetType = 2;
  2935. target = "Land_Atm_01_F";
  2936.  
  2937. class Actions
  2938. {
  2939. class Access: ExileAbstractAction
  2940. {
  2941. title = "Access ATM";
  2942. condition = "true";
  2943. action = "createDialog 'AdvBankingATM';";
  2944. };
  2945. };
  2946. };
  2947. };
  2948. /**
  2949. * Classname is used for reference
  2950. * name is displayed in crafting requirements
  2951. * models is used for crafting and interaction menus
  2952. */
  2953. class CfgInteractionModels
  2954. {
  2955. class WaterSource
  2956. {
  2957. name = "Water tanks, barrels, coolers or pumps";
  2958. models[] =
  2959. {
  2960. "barrelwater_f",
  2961. "barrelwater_grey_f",
  2962. "waterbarrel_f",
  2963. "watertank_f",
  2964. "stallwater_f",
  2965. "waterpump_01_f",
  2966. "water_source_f"
  2967. };
  2968. };
  2969.  
  2970. class CleanWaterSource
  2971. {
  2972. name = "Water cooler";
  2973. models[] =
  2974. {
  2975. "watercooler"
  2976. };
  2977. };
  2978.  
  2979. class WorkBench
  2980. {
  2981. name = "Work Bench";
  2982. models[] =
  2983. {
  2984. "workstand_f.p3d"
  2985. };
  2986. };
  2987.  
  2988. class WoodSource
  2989. {
  2990. name = "Trees";
  2991. models[] =
  2992. {
  2993. " t_",
  2994. " bo_t_",
  2995.  
  2996. // A2 trees
  2997. " str_",
  2998. " Smrk_",
  2999. " les_",
  3000. " brg_"
  3001. };
  3002. };
  3003.  
  3004. class BushSource
  3005. {
  3006. name = "Bushes";
  3007. models[] = {" b_"};
  3008. };
  3009.  
  3010. class StoneSource
  3011. {
  3012. name = "Stones, stone walls or rocks";
  3013. models[] =
  3014. {
  3015. // We are using find() so this should match everything that is out of stone/rock
  3016. "stone",
  3017. "Stone",
  3018. "Rock",
  3019. "rock",
  3020. "cobble",
  3021. "Cobble",
  3022. "sea_wall_f.p3d"
  3023. };
  3024. };
  3025.  
  3026. // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  3027. class FuelSource
  3028. {
  3029. name = "Fuel pumps, stations or barrels";
  3030. models[] =
  3031. {
  3032. "fuelstation_feed_f.p3d",
  3033. "metalbarrel_f.p3d",
  3034. "flexibletank_01_f.p3d",
  3035. "fs_feed_f.p3d"
  3036. };
  3037. };
  3038.  
  3039. class Wrecks
  3040. {
  3041. name = "Wrecks";
  3042. models[] =
  3043. {
  3044. "wreck_"
  3045. /*
  3046. "wreck_bmp2_f.p3d",
  3047. "wreck_brdm2_f.p3d",
  3048. "wreck_car2_f.p3d",
  3049. "wreck_car3_f.p3d",
  3050. "wreck_car_f.p3d",
  3051. "wreck_cardismantled_f.p3d",
  3052. "wreck_hmmwv_f.p3d",
  3053. "wreck_hunter_f.p3d",
  3054. "wreck_offroad2_f.p3d",
  3055. "wreck_offroad_f.p3d",
  3056. "wreck_skodovka_f.p3d",
  3057. "wreck_slammer_f.p3d",
  3058. "wreck_slammer_hull_f.p3d",
  3059. "wreck_slammer_turret_f.p3d",
  3060. "wreck_t72_hull_f.p3d",
  3061. "wreck_t72_turret_f.p3d",
  3062. "wreck_truck_dropside_f.p3d",
  3063. "wreck_truck_f.p3d",
  3064. "wreck_uaz_f.p3d",
  3065. "wreck_ural_f.p3d"
  3066. "wreck_van_f.p3d",
  3067. */
  3068. };
  3069. };
  3070.  
  3071. class Trash
  3072. {
  3073. name = "Trash";
  3074. models[] =
  3075. {
  3076. "trash",
  3077. "garbage",
  3078. "crabcages_f.p3d",
  3079. "fishinggear",
  3080. "junkpile_f.p3d",
  3081. "wheeliebin_01_f.p3d"
  3082. /*
  3083. "barreltrash_f.p3d",
  3084. "barreltrash_grey_f.p3d",
  3085. "crabcages_f.p3d",
  3086. "fishinggear_01_f.p3d",
  3087. "fishinggear_02_f.p3d",
  3088. "garbage_square3_f.p3d",
  3089. "garbage_square5_f.p3d",
  3090. "garbagebags_f.p3d",
  3091. "garbagebarrel_01_f.p3d",
  3092. "garbagecontainer_closed_f.p3d",
  3093. "garbagecontainer_open_f.p3d",
  3094. "garbagepallet_f.p3d",
  3095. "garbagewashingmachine_f.p3d",
  3096. "junkpile_f.p3d",
  3097. "wheeliebin_01_f.p3d"
  3098. */
  3099. };
  3100. };
  3101. };
  3102. class CfgTerritories
  3103. {
  3104. // Base Cost / Radius
  3105. // Level 1 is allways for Pop Tabs, >= 2 for Respect
  3106. prices[] =
  3107. {
  3108. {5000, 15}, // Level 1
  3109. {10000, 30}, // Level 2
  3110. {15000, 45}, // Level 3
  3111. {20000, 60}, // Level 4
  3112. {25000, 75}, // Level 5
  3113. {30000, 90}, // Level 6
  3114. {35000, 105}, // Level 7
  3115. {40000, 120}, // Level 8
  3116. {45000, 135}, // Level 9
  3117. {50000, 150} // Level 10
  3118. };
  3119.  
  3120. noNeedForTerritory[] =
  3121. {
  3122. "Exile_Construction_CampFire_Preview",
  3123. "Exile_Construction_CamoTent_Preview"
  3124. };
  3125.  
  3126. // Defines the period in days where protection money needs to be payed.
  3127. // Every time you pay the protection money, the "due date" will be
  3128. // pro-longed by that period too.
  3129. protectionPeriod = 21;
  3130.  
  3131. // Amount of pop tabs or respect per object to pay
  3132. popTabAmountPerObject = 10;
  3133. respectAmountPerObject = 5;
  3134. };
  3135. class CfgTraderCategories
  3136. {
  3137. class Community
  3138. {
  3139. name = "Community Items";
  3140. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3141. items[] =
  3142. {
  3143. // Add your items here <3
  3144. };
  3145. };
  3146.  
  3147. class Uniforms
  3148. {
  3149. name = "Uniforms";
  3150. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3151. items[] =
  3152. {
  3153. "U_C_Journalist",
  3154. "U_C_Poloshirt_blue",
  3155. "U_C_Poloshirt_burgundy",
  3156. "U_C_Poloshirt_salmon",
  3157. "U_C_Poloshirt_stripped",
  3158. "U_C_Poloshirt_tricolour",
  3159. "U_C_Poor_1",
  3160. "U_C_Poor_2",
  3161. "U_C_Poor_shorts_1",
  3162. "U_C_Scientist",
  3163. "U_OrestesBody",
  3164. "U_Rangemaster",
  3165. "U_NikosAgedBody",
  3166. "U_NikosBody",
  3167. "U_Competitor",
  3168. "U_B_CombatUniform_mcam",
  3169. "U_B_CombatUniform_mcam_tshirt",
  3170. "U_B_CombatUniform_mcam_vest",
  3171. "U_B_CombatUniform_mcam_worn",
  3172. "U_B_CTRG_1",
  3173. "U_B_CTRG_2",
  3174. "U_B_CTRG_3",
  3175. "U_I_CombatUniform",
  3176. "U_I_CombatUniform_shortsleeve",
  3177. "U_I_CombatUniform_tshirt",
  3178. "U_I_OfficerUniform",
  3179. "U_O_CombatUniform_ocamo",
  3180. "U_O_CombatUniform_oucamo",
  3181. "U_O_OfficerUniform_ocamo",
  3182. "U_B_SpecopsUniform_sgg",
  3183. "U_O_SpecopsUniform_blk",
  3184. "U_O_SpecopsUniform_ocamo",
  3185. "U_I_G_Story_Protagonist_F",
  3186. "U_C_HunterBody_grn",
  3187. "U_IG_Guerilla1_1",
  3188. "U_IG_Guerilla2_1",
  3189. "U_IG_Guerilla2_2",
  3190. "U_IG_Guerilla2_3",
  3191. "U_IG_Guerilla3_1",
  3192. "U_BG_Guerilla2_1",
  3193. "U_IG_Guerilla3_2",
  3194. "U_BG_Guerrilla_6_1",
  3195. "U_BG_Guerilla1_1",
  3196. "U_BG_Guerilla2_2",
  3197. "U_BG_Guerilla2_3",
  3198. "U_BG_Guerilla3_1",
  3199. "U_BG_leader",
  3200. "U_IG_leader",
  3201. "U_I_G_resistanceLeader_F",
  3202. "U_B_FullGhillie_ard",
  3203. "U_B_FullGhillie_lsh",
  3204. "U_B_FullGhillie_sard",
  3205. "U_B_GhillieSuit",
  3206. "U_I_FullGhillie_ard",
  3207. "U_I_FullGhillie_lsh",
  3208. "U_I_FullGhillie_sard",
  3209. "U_I_GhillieSuit",
  3210. "U_O_FullGhillie_ard",
  3211. "U_O_FullGhillie_lsh",
  3212. "U_O_FullGhillie_sard",
  3213. "U_O_GhillieSuit",
  3214. "U_I_Wetsuit",
  3215. "U_O_Wetsuit",
  3216. "U_B_Wetsuit",
  3217. "U_B_survival_uniform",
  3218. "U_B_HeliPilotCoveralls",
  3219. "U_I_HeliPilotCoveralls",
  3220. "U_B_PilotCoveralls",
  3221. "U_I_pilotCoveralls",
  3222. "U_O_PilotCoveralls"
  3223. };
  3224. };
  3225.  
  3226. class Vests
  3227. {
  3228. name = "Vests";
  3229. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  3230. items[] =
  3231. {
  3232. "V_Press_F",
  3233. "V_Rangemaster_belt",
  3234. "V_TacVest_blk",
  3235. "V_TacVest_blk_POLICE",
  3236. "V_TacVest_brn",
  3237. "V_TacVest_camo",
  3238. "V_TacVest_khk",
  3239. "V_TacVest_oli",
  3240. "V_TacVestCamo_khk",
  3241. "V_TacVestIR_blk",
  3242. "V_I_G_resistanceLeader_F",
  3243. "V_BandollierB_blk",
  3244. "V_BandollierB_cbr",
  3245. "V_BandollierB_khk",
  3246. "V_BandollierB_oli",
  3247. "V_BandollierB_rgr",
  3248. "V_Chestrig_blk",
  3249. "V_Chestrig_khk",
  3250. "V_Chestrig_oli",
  3251. "V_Chestrig_rgr",
  3252. "V_HarnessO_brn",
  3253. "V_HarnessO_gry",
  3254. "V_HarnessOGL_brn",
  3255. "V_HarnessOGL_gry",
  3256. "V_HarnessOSpec_brn",
  3257. "V_HarnessOSpec_gry",
  3258. "V_PlateCarrier1_blk",
  3259. "V_PlateCarrier1_rgr",
  3260. "V_PlateCarrier2_rgr",
  3261. "V_PlateCarrier3_rgr",
  3262. "V_PlateCarrierGL_blk",
  3263. "V_PlateCarrierGL_mtp",
  3264. "V_PlateCarrierGL_rgr",
  3265. "V_PlateCarrierH_CTRG",
  3266. "V_PlateCarrierIA1_dgtl",
  3267. "V_PlateCarrierIA2_dgtl",
  3268. "V_PlateCarrierIAGL_dgtl",
  3269. "V_PlateCarrierIAGL_oli",
  3270. "V_PlateCarrierL_CTRG",
  3271. "V_PlateCarrierSpec_blk",
  3272. "V_PlateCarrierSpec_mtp",
  3273. "V_PlateCarrierSpec_rgr"
  3274. };
  3275. };
  3276.  
  3277. class Headgear
  3278. {
  3279. name = "Headgear";
  3280. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  3281. items[] =
  3282. {
  3283. "H_Cap_blk",
  3284. "H_Cap_blk_Raven",
  3285. "H_Cap_blu",
  3286. "H_Cap_brn_SPECOPS",
  3287. "H_Cap_grn",
  3288. "H_Cap_headphones",
  3289. "H_Cap_khaki_specops_UK",
  3290. "H_Cap_oli",
  3291. "H_Cap_press",
  3292. "H_Cap_red",
  3293. "H_Cap_tan",
  3294. "H_Cap_tan_specops_US",
  3295. "H_Watchcap_blk",
  3296. "H_Watchcap_camo",
  3297. "H_Watchcap_khk",
  3298. "H_Watchcap_sgg",
  3299. "H_MilCap_blue",
  3300. "H_MilCap_dgtl",
  3301. "H_MilCap_mcamo",
  3302. "H_MilCap_ocamo",
  3303. "H_MilCap_oucamo",
  3304. "H_MilCap_rucamo",
  3305. "H_Bandanna_camo",
  3306. "H_Bandanna_cbr",
  3307. "H_Bandanna_gry",
  3308. "H_Bandanna_khk",
  3309. "H_Bandanna_khk_hs",
  3310. "H_Bandanna_mcamo",
  3311. "H_Bandanna_sgg",
  3312. "H_Bandanna_surfer",
  3313. "H_Booniehat_dgtl",
  3314. "H_Booniehat_dirty",
  3315. "H_Booniehat_grn",
  3316. "H_Booniehat_indp",
  3317. "H_Booniehat_khk",
  3318. "H_Booniehat_khk_hs",
  3319. "H_Booniehat_mcamo",
  3320. "H_Booniehat_tan",
  3321. "H_Hat_blue",
  3322. "H_Hat_brown",
  3323. "H_Hat_camo",
  3324. "H_Hat_checker",
  3325. "H_Hat_grey",
  3326. "H_Hat_tan",
  3327. "H_StrawHat",
  3328. "H_StrawHat_dark",
  3329. "H_Beret_02",
  3330. "H_Beret_blk",
  3331. "H_Beret_blk_POLICE",
  3332. "H_Beret_brn_SF",
  3333. "H_Beret_Colonel",
  3334. "H_Beret_grn",
  3335. "H_Beret_grn_SF",
  3336. "H_Beret_ocamo",
  3337. "H_Beret_red",
  3338. "H_Shemag_khk",
  3339. "H_Shemag_olive",
  3340. "H_Shemag_olive_hs",
  3341. "H_Shemag_tan",
  3342. "H_ShemagOpen_khk",
  3343. "H_ShemagOpen_tan",
  3344. "H_TurbanO_blk",
  3345. "H_HelmetB",
  3346. "H_HelmetB_black",
  3347. "H_HelmetB_camo",
  3348. "H_HelmetB_desert",
  3349. "H_HelmetB_grass",
  3350. "H_HelmetB_light",
  3351. "H_HelmetB_light_black",
  3352. "H_HelmetB_light_desert",
  3353. "H_HelmetB_light_grass",
  3354. "H_HelmetB_light_sand",
  3355. "H_HelmetB_light_snakeskin",
  3356. "H_HelmetB_paint",
  3357. "H_HelmetB_plain_blk",
  3358. "H_HelmetB_sand",
  3359. "H_HelmetB_snakeskin",
  3360. "H_HelmetCrew_B",
  3361. "H_HelmetCrew_I",
  3362. "H_HelmetCrew_O",
  3363. "H_HelmetIA",
  3364. "H_HelmetIA_camo",
  3365. "H_HelmetIA_net",
  3366. "H_HelmetLeaderO_ocamo",
  3367. "H_HelmetLeaderO_oucamo",
  3368. "H_HelmetO_ocamo",
  3369. "H_HelmetO_oucamo",
  3370. "H_HelmetSpecB",
  3371. "H_HelmetSpecB_blk",
  3372. "H_HelmetSpecB_paint1",
  3373. "H_HelmetSpecB_paint2",
  3374. "H_HelmetSpecO_blk",
  3375. "H_HelmetSpecO_ocamo",
  3376. "H_CrewHelmetHeli_B",
  3377. "H_CrewHelmetHeli_I",
  3378. "H_CrewHelmetHeli_O",
  3379. "H_HelmetCrew_I",
  3380. "H_HelmetCrew_B",
  3381. "H_HelmetCrew_O",
  3382. "H_PilotHelmetHeli_B",
  3383. "H_PilotHelmetHeli_I",
  3384. "H_PilotHelmetHeli_O"
  3385. };
  3386. };
  3387.  
  3388.  
  3389. class PointerAttachments
  3390. {
  3391. name = "Pointer Attachments";
  3392. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3393. items[] =
  3394. {
  3395. "acc_flashlight",
  3396. "acc_pointer_IR"
  3397. };
  3398. };
  3399.  
  3400. class BipodAttachments
  3401. {
  3402. name = "Bipod Attachments";
  3403. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  3404. items[] =
  3405. {
  3406. "bipod_01_F_blk",
  3407. "bipod_01_F_mtp",
  3408. "bipod_01_F_snd",
  3409. "bipod_02_F_blk",
  3410. "bipod_02_F_hex",
  3411. "bipod_02_F_tan",
  3412. "bipod_03_F_blk",
  3413. "bipod_03_F_oli"
  3414. };
  3415. };
  3416.  
  3417. class MuzzleAttachments
  3418. {
  3419. name = "Suppressor Attachments";
  3420. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  3421. items[] =
  3422. {
  3423. "muzzle_snds_338_black",
  3424. "muzzle_snds_338_green",
  3425. "muzzle_snds_338_sand",
  3426. "muzzle_snds_93mmg",
  3427. "muzzle_snds_93mmg_tan",
  3428. "muzzle_snds_acp",
  3429. "muzzle_snds_B",
  3430. "muzzle_snds_H",
  3431. "muzzle_snds_H_MG",
  3432. "muzzle_snds_H_SW",
  3433. "muzzle_snds_L",
  3434. "muzzle_snds_M"
  3435. };
  3436. };
  3437.  
  3438. class UAVs
  3439. {
  3440. name = "Unmanned Aerial Vehicles";
  3441. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  3442. items[] =
  3443. {
  3444. "I_UavTerminal",
  3445. "I_UAV_01_backpack_F"
  3446. };
  3447. };
  3448.  
  3449. class StaticMGs
  3450. {
  3451. name = "Static Machine Guns";
  3452. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3453. items[] =
  3454. {
  3455. "O_HMG_01_support_F",
  3456. //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
  3457. "O_HMG_01_weapon_F"
  3458. };
  3459. };
  3460.  
  3461. class OpticAttachments
  3462. {
  3463. name = "Scopes";
  3464. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  3465. items[] =
  3466. {
  3467. "optic_Aco",
  3468. "optic_ACO_grn",
  3469. "optic_ACO_grn_smg",
  3470. "optic_Aco_smg",
  3471. "optic_AMS",
  3472. "optic_AMS_khk",
  3473. "optic_AMS_snd",
  3474. "optic_Arco",
  3475. "optic_DMS",
  3476. "optic_Hamr",
  3477. "optic_Holosight",
  3478. "optic_Holosight_smg",
  3479. "optic_KHS_blk",
  3480. "optic_KHS_hex",
  3481. "optic_KHS_old",
  3482. "optic_KHS_tan",
  3483. "optic_LRPS",
  3484. "optic_MRCO",
  3485. "optic_MRD",
  3486. "optic_Nightstalker",
  3487. "optic_NVS",
  3488. "optic_SOS",
  3489. "optic_tws",
  3490. "optic_tws_mg",
  3491. "optic_Yorris"
  3492. };
  3493. };
  3494.  
  3495. class Hardware
  3496. {
  3497. name = "Hardware";
  3498. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3499. items[] =
  3500. {
  3501. "Exile_Item_Rope",
  3502. "Exile_Item_DuctTape",
  3503. "Exile_Item_ExtensionCord",
  3504. "Exile_Item_FuelCanisterEmpty",
  3505. "Exile_Item_JunkMetal",
  3506. "Exile_Item_LightBulb",
  3507. "Exile_Item_MetalBoard",
  3508. "Exile_Item_MetalPole",
  3509. "Exile_Item_SafeKit",
  3510. "Exile_Item_CamoTentKit",
  3511. "Exile_Item_CodeLock"
  3512. };
  3513. };
  3514.  
  3515. class Food
  3516. {
  3517. name = "Fast Food";
  3518. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3519. items[] =
  3520. {
  3521. "Exile_Item_GloriousKnakworst",
  3522. "Exile_Item_SausageGravy",
  3523. "Exile_Item_ChristmasTinner",
  3524. "Exile_Item_BBQSandwich",
  3525. "Exile_Item_Surstromming",
  3526. "Exile_Item_Catfood"
  3527. };
  3528. };
  3529.  
  3530. class Drinks
  3531. {
  3532. name = "Drinks";
  3533. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3534. items[] =
  3535. {
  3536. "Exile_Item_PlasticBottleFreshWater",
  3537. "Exile_Item_Beer",
  3538. "Exile_Item_Energydrink"
  3539. };
  3540. };
  3541.  
  3542. class Tools
  3543. {
  3544. name = "Tools";
  3545. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3546. items[] =
  3547. {
  3548. "Exile_Item_Matches",
  3549. "Exile_Item_CookingPot",
  3550. "Binocular",
  3551. "Rangefinder",
  3552. "Laserdesignator",
  3553. "Laserdesignator_02",
  3554. "Laserdesignator_03",
  3555. "NVGoggles",
  3556. "NVGoggles_INDEP",
  3557. "NVGoggles_OPFOR",
  3558. "ItemGPS",
  3559. "ItemMap",
  3560. "ItemCompass",
  3561. "ItemRadio",
  3562. "ItemWatch"
  3563. };
  3564. };
  3565.  
  3566. class FirstAid
  3567. {
  3568. name = "FirstAid";
  3569. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3570. items[] =
  3571. {
  3572. "Exile_Item_InstaDoc"
  3573. };
  3574. };
  3575. class Navigation
  3576. {
  3577. name = "Special Environment";
  3578. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3579. items[] =
  3580. {
  3581. "B_Parachute",
  3582. "V_RebreatherB",
  3583. "V_RebreatherIA",
  3584. "V_RebreatherIR"
  3585. };
  3586. };
  3587.  
  3588. class Backpacks
  3589. {
  3590. name = "Backpacks";
  3591. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  3592. items[] =
  3593. {
  3594. "B_AssaultPack_blk",
  3595. "B_AssaultPack_cbr",
  3596. "B_AssaultPack_dgtl",
  3597. "B_AssaultPack_khk",
  3598. "B_AssaultPack_mcamo",
  3599. "B_AssaultPack_rgr",
  3600. "B_AssaultPack_sgg",
  3601. "B_Bergen_blk",
  3602. "B_Bergen_mcamo",
  3603. "B_Bergen_rgr",
  3604. "B_Bergen_sgg",
  3605. "B_Carryall_cbr",
  3606. "B_Carryall_khk",
  3607. "B_Carryall_mcamo",
  3608. "B_Carryall_ocamo",
  3609. "B_Carryall_oli",
  3610. "B_Carryall_oucamo",
  3611. "B_FieldPack_blk",
  3612. "B_FieldPack_cbr",
  3613. "B_FieldPack_ocamo",
  3614. "B_FieldPack_oucamo",
  3615. "B_HuntingBackpack",
  3616. "B_Kitbag_cbr",
  3617. "B_Kitbag_mcamo",
  3618. "B_Kitbag_sgg",
  3619. "B_OutdoorPack_blk",
  3620. "B_OutdoorPack_blu",
  3621. "B_OutdoorPack_tan",
  3622. "B_TacticalPack_blk",
  3623. "B_TacticalPack_mcamo",
  3624. "B_TacticalPack_ocamo",
  3625. "B_TacticalPack_oli",
  3626. "B_TacticalPack_rgr"
  3627. };
  3628. };
  3629.  
  3630. class Ammunition
  3631. {
  3632. name = "Ammunition";
  3633. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3634. items[] =
  3635. {
  3636. "100Rnd_65x39_caseless_mag",
  3637. "100Rnd_65x39_caseless_mag_Tracer",
  3638. "10Rnd_127x54_Mag",
  3639. "10Rnd_338_Mag",
  3640. "10Rnd_762x54_Mag",
  3641. "10Rnd_93x64_DMR_05_Mag",
  3642. "11Rnd_45ACP_Mag",
  3643. "130Rnd_338_Mag",
  3644. "150Rnd_762x54_Box",
  3645. "150Rnd_762x54_Box_Tracer",
  3646. "150Rnd_93x64_Mag",
  3647. "16Rnd_9x21_Mag",
  3648. "200Rnd_65x39_cased_Box",
  3649. "200Rnd_65x39_cased_Box_Tracer",
  3650. "20Rnd_556x45_UW_mag",
  3651. "20Rnd_762x51_Mag",
  3652. "30Rnd_45ACP_Mag_SMG_01",
  3653. "30Rnd_45ACP_Mag_SMG_01_tracer_green",
  3654. "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
  3655. "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
  3656. "30Rnd_556x45_Stanag",
  3657. "30Rnd_556x45_Stanag_Tracer_Green",
  3658. "30Rnd_556x45_Stanag_Tracer_Red",
  3659. "30Rnd_556x45_Stanag_Tracer_Yellow",
  3660. "30Rnd_65x39_caseless_green",
  3661. "30Rnd_65x39_caseless_green_mag_Tracer",
  3662. "30Rnd_65x39_caseless_mag",
  3663. "30Rnd_65x39_caseless_mag_Tracer",
  3664. "30Rnd_9x21_Mag",
  3665. "5Rnd_127x108_APDS_Mag",
  3666. "5Rnd_127x108_Mag",
  3667. "6Rnd_45ACP_Cylinder",
  3668. "6Rnd_GreenSignal_F",
  3669. "6Rnd_RedSignal_F",
  3670. "7Rnd_408_Mag",
  3671. "9Rnd_45ACP_Mag"
  3672. };
  3673. };
  3674.  
  3675. class Flares
  3676. {
  3677. name = "Flares";
  3678. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3679. items[] =
  3680. {
  3681. "Chemlight_blue",
  3682. "Chemlight_green",
  3683. "Chemlight_red",
  3684. "FlareGreen_F",
  3685. "FlareRed_F",
  3686. "FlareWhite_F",
  3687. "FlareYellow_F",
  3688. "UGL_FlareGreen_F",
  3689. "UGL_FlareRed_F",
  3690. "UGL_FlareWhite_F",
  3691. "UGL_FlareYellow_F",
  3692. "3Rnd_UGL_FlareGreen_F",
  3693. "3Rnd_UGL_FlareRed_F",
  3694. "3Rnd_UGL_FlareWhite_F",
  3695. "3Rnd_UGL_FlareYellow_F"
  3696. };
  3697. };
  3698.  
  3699. class Smokes
  3700. {
  3701. name = "Smokes";
  3702. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3703. items[] =
  3704. {
  3705. "SmokeShell",
  3706. "SmokeShellBlue",
  3707. "SmokeShellGreen",
  3708. "SmokeShellOrange",
  3709. "SmokeShellPurple",
  3710. "SmokeShellRed",
  3711. "SmokeShellYellow",
  3712. "1Rnd_Smoke_Grenade_shell",
  3713. "1Rnd_SmokeBlue_Grenade_shell",
  3714. "1Rnd_SmokeGreen_Grenade_shell",
  3715. "1Rnd_SmokeOrange_Grenade_shell",
  3716. "1Rnd_SmokePurple_Grenade_shell",
  3717. "1Rnd_SmokeRed_Grenade_shell",
  3718. "1Rnd_SmokeYellow_Grenade_shell",
  3719. "3Rnd_Smoke_Grenade_shell",
  3720. "3Rnd_SmokeBlue_Grenade_shell",
  3721. "3Rnd_SmokeGreen_Grenade_shell",
  3722. "3Rnd_SmokeOrange_Grenade_shell",
  3723. "3Rnd_SmokePurple_Grenade_shell",
  3724. "3Rnd_SmokeRed_Grenade_shell",
  3725. "3Rnd_SmokeYellow_Grenade_shell"
  3726. };
  3727. };
  3728.  
  3729. class Explosives
  3730. {
  3731. name = "Explosives";
  3732. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  3733. items[] =
  3734. {
  3735. "HandGrenade",
  3736. "MiniGrenade",
  3737. "B_IR_Grenade",
  3738. "O_IR_Grenade",
  3739. "I_IR_Grenade",
  3740. "1Rnd_HE_Grenade_shell",
  3741. "3Rnd_HE_Grenade_shell",
  3742. "APERSBoundingMine_Range_Mag",
  3743. "APERSMine_Range_Mag",
  3744. "APERSTripMine_Wire_Mag",
  3745. "ClaymoreDirectionalMine_Remote_Mag",
  3746. "DemoCharge_Remote_Mag",
  3747. "IEDLandBig_Remote_Mag",
  3748. "IEDLandSmall_Remote_Mag",
  3749. "IEDUrbanBig_Remote_Mag",
  3750. "IEDUrbanSmall_Remote_Mag",
  3751. "SatchelCharge_Remote_Mag",
  3752. "SLAMDirectionalMine_Wire_Mag"
  3753. };
  3754. };
  3755.  
  3756. class Pistols
  3757. {
  3758. name = "Pistols";
  3759. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  3760. items[] =
  3761. {
  3762. "hgun_ACPC2_F",
  3763. "hgun_P07_F",
  3764. "hgun_Pistol_heavy_01_F",
  3765. "hgun_Pistol_heavy_02_F",
  3766. "hgun_Pistol_Signal_F",
  3767. "hgun_Rook40_F"
  3768. };
  3769. };
  3770.  
  3771. class SubMachineGuns
  3772. {
  3773. name = "Sub Machine Guns";
  3774. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3775. items[] =
  3776. {
  3777. "hgun_PDW2000_F",
  3778. "SMG_01_F",
  3779. "SMG_02_F"
  3780. };
  3781. };
  3782.  
  3783. class LightMachineGuns
  3784. {
  3785. name = "Light Machine Guns";
  3786. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3787. items[] =
  3788. {
  3789. "arifle_MX_SW_Black_F",
  3790. "arifle_MX_SW_F",
  3791. "LMG_Mk200_F",
  3792. "LMG_Zafir_F",
  3793. "MMG_01_hex_F",
  3794. "MMG_01_tan_F",
  3795. "MMG_02_black_F",
  3796. "MMG_02_camo_F",
  3797. "MMG_02_sand_F"
  3798. };
  3799. };
  3800.  
  3801. class AssaultRifles
  3802. {
  3803. name = "Assault Rifles";
  3804. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3805. items[] =
  3806. {
  3807. "arifle_Katiba_C_F",
  3808. "arifle_Katiba_F",
  3809. "arifle_Katiba_GL_F",
  3810. "arifle_Mk20_F",
  3811. "arifle_Mk20_GL_F",
  3812. "arifle_Mk20_GL_plain_F",
  3813. "arifle_Mk20_plain_F",
  3814. "arifle_Mk20C_F",
  3815. "arifle_Mk20C_plain_F",
  3816. "arifle_MX_Black_F",
  3817. "arifle_MX_F",
  3818. "arifle_MX_GL_Black_F",
  3819. "arifle_MX_GL_F",
  3820. "arifle_MXC_Black_F",
  3821. "arifle_MXC_F",
  3822. "arifle_SDAR_F",
  3823. "arifle_TRG20_F",
  3824. "arifle_TRG21_F",
  3825. "arifle_TRG21_GL_F"
  3826. };
  3827. };
  3828.  
  3829. class SniperRifles
  3830. {
  3831. name = "Sniper Rifles";
  3832. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3833. items[] =
  3834. {
  3835. "arifle_MXM_Black_F",
  3836. "arifle_MXM_F",
  3837. "srifle_DMR_01_F",
  3838. "srifle_DMR_02_camo_F",
  3839. "srifle_DMR_02_F",
  3840. "srifle_DMR_02_sniper_F",
  3841. "srifle_DMR_03_F",
  3842. "srifle_DMR_03_khaki_F",
  3843. "srifle_DMR_03_multicam_F",
  3844. "srifle_DMR_03_tan_F",
  3845. "srifle_DMR_03_woodland_F",
  3846. "srifle_DMR_04_F",
  3847. "srifle_DMR_04_Tan_F",
  3848. "srifle_DMR_05_blk_F",
  3849. "srifle_DMR_05_hex_F",
  3850. "srifle_DMR_05_tan_f",
  3851. "srifle_DMR_06_camo_F",
  3852. "srifle_DMR_06_olive_F",
  3853. "srifle_EBR_F",
  3854. "srifle_GM6_camo_F",
  3855. "srifle_GM6_F",
  3856. "srifle_LRR_camo_F",
  3857. "srifle_LRR_F"
  3858. };
  3859. };
  3860.  
  3861. class Bikes
  3862. {
  3863. name = "Bikes";
  3864. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3865. items[] =
  3866. {
  3867. "Exile_Bike_OldBike",
  3868. "Exile_Bike_MountainBike"
  3869. };
  3870. };
  3871.  
  3872. class Cars
  3873. {
  3874. name = "Cars";
  3875. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3876. items[] =
  3877. {
  3878. "Exile_Car_Kart_Black",
  3879. "Exile_Bike_QuadBike_Black",
  3880. "Exile_Car_Hatchback_Rusty1",
  3881. "Exile_Car_Hatchback_Rusty2",
  3882. "Exile_Car_Hatchback_Rusty3",
  3883. "Exile_Car_Hatchback_Sport_Red",
  3884. "Exile_Car_SUV_Red",
  3885. "Exile_Car_Offroad_Rusty1",
  3886. "Exile_Car_Offroad_Rusty2",
  3887. "Exile_Car_Offroad_Rusty3",
  3888. "Exile_Car_Offroad_Repair_Civillian",
  3889. "Exile_Car_Offroad_Armed_Guerilla01",
  3890. "Exile_Car_Strider",
  3891. "Exile_Car_Hunter",
  3892. "Exile_Car_Ifrit"
  3893. };
  3894. };
  3895.  
  3896. class Trucks
  3897. {
  3898. name = "Trucks";
  3899. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3900. items[] =
  3901. {
  3902. "Exile_Car_Van_Black",
  3903. "Exile_Car_Van_Box_Black",
  3904. "Exile_Car_Van_Fuel_Black",
  3905. "Exile_Car_Zamak",
  3906. "Exile_Car_Tempest",
  3907. "Exile_Car_HEMMT"
  3908. };
  3909. };
  3910.  
  3911. class Choppers
  3912. {
  3913. name = "Helicopters";
  3914. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3915. items[] =
  3916. {
  3917. "Exile_Chopper_Hummingbird_Green",
  3918. "Exile_Chopper_Hummingbird_Civillian_Wasp",
  3919. "Exile_Chopper_Taru_Black",
  3920. "Exile_Chopper_Taru_Covered_Black",
  3921. "Exile_Chopper_Taru_Transport_Black",
  3922. "Exile_Chopper_Orca_BlackCustom",
  3923. "Exile_Chopper_Mohawk_FIA",
  3924. "Exile_Chopper_Huron_Black",
  3925. "Exile_Chopper_Hellcat_Green"
  3926. };
  3927. };
  3928.  
  3929. class Boats
  3930. {
  3931. name = "Boats";
  3932. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3933. items[] =
  3934. {
  3935. "Exile_Boat_RubberDuck_CSAT",
  3936. "Exile_Boat_RubberDuck_Digital",
  3937. "Exile_Boat_RubberDuck_Orange",
  3938. "Exile_Boat_RubberDuck_Blue",
  3939. "Exile_Boat_RubberDuck_Black",
  3940. "Exile_Boat_MotorBoat_Police",
  3941. "Exile_Boat_MotorBoat_Orange",
  3942. "Exile_Boat_MotorBoat_White",
  3943. "Exile_Boat_SDV_CSAT",
  3944. "Exile_Boat_SDV_Digital",
  3945. "Exile_Boat_SDV_Grey"
  3946. };
  3947. };
  3948.  
  3949. class Planes
  3950. {
  3951. name = "Planes";
  3952. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3953. items[] =
  3954. {
  3955. "Exile_Plane_Cessna"
  3956. };
  3957. };
  3958. };
  3959.  
  3960. class CfgTraders
  3961. {
  3962. /**
  3963. * Weapons, scopes, silencers, ammo
  3964. */
  3965. class Exile_Trader_Armory
  3966. {
  3967. name = "ARMORY";
  3968. showWeaponFilter = 1;
  3969. categories[] =
  3970. {
  3971. "PointerAttachments",
  3972. "BipodAttachments",
  3973. "MuzzleAttachments",
  3974. "OpticAttachments",
  3975. "Ammunition",
  3976. "Pistols",
  3977. "SubMachineGuns",
  3978. "LightMachineGuns",
  3979. "AssaultRifles",
  3980. "SniperRifles"
  3981. };
  3982. };
  3983.  
  3984. /**
  3985. * Satchels, nades, UAVs, static MGs
  3986. */
  3987. class Exile_Trader_SpecialOperations
  3988. {
  3989. name = "SPECIAL OPERATIONS";
  3990. showWeaponFilter = 1; // for noob tubes
  3991. categories[] =
  3992. {
  3993. "Flares",
  3994. "Smokes",
  3995. "UAVs",
  3996. "StaticMGs",
  3997. "Explosives",
  3998. "Navigation"
  3999. };
  4000. };
  4001.  
  4002. /**
  4003. * Uniforms, vests, helmets, backpacks
  4004. */
  4005. class Exile_Trader_Equipment
  4006. {
  4007. name = "EQUIPMENT";
  4008. showWeaponFilter = 0;
  4009. categories[] =
  4010. {
  4011. "Headgear",
  4012. "Uniforms",
  4013. "Vests",
  4014. "Backpacks",
  4015. "Tools",
  4016. "FirstAid"
  4017. };
  4018. };
  4019.  
  4020. /**
  4021. * Cans, cans, cans
  4022. */
  4023. class Exile_Trader_Food
  4024. {
  4025. name = "FAST FOOD";
  4026. showWeaponFilter = 0;
  4027. categories[] =
  4028. {
  4029. "Food",
  4030. "Drinks"
  4031. };
  4032. };
  4033.  
  4034. /**
  4035. * Light bulbs, metal, etc.
  4036. */
  4037. class Exile_Trader_Hardware
  4038. {
  4039. name = "HARDWARE";
  4040. showWeaponFilter = 0;
  4041. categories[] =
  4042. {
  4043. "Hardware"
  4044. };
  4045. };
  4046.  
  4047. /**
  4048. * Sells cars and general vehicles
  4049. */
  4050. class Exile_Trader_Vehicle
  4051. {
  4052. name = "VEHICLE";
  4053. showWeaponFilter = 0;
  4054. categories[] =
  4055. {
  4056. "Cars",
  4057. "Trucks"
  4058. };
  4059. };
  4060.  
  4061. /**
  4062. * Sells choppers and planes
  4063. */
  4064. class Exile_Trader_Aircraft
  4065. {
  4066. name = "AIRCRAFT";
  4067. showWeaponFilter = 0;
  4068. categories[] =
  4069. {
  4070. "Choppers",
  4071. "Planes"
  4072. };
  4073. };
  4074.  
  4075. /**
  4076. * Sells ships and boats
  4077. */
  4078. class Exile_Trader_Boat
  4079. {
  4080. name = "BOAT";
  4081. showWeaponFilter = 0;
  4082. categories[] =
  4083. {
  4084. "Boats"
  4085. };
  4086. };
  4087.  
  4088. /**
  4089. * Sells Community Items
  4090. */
  4091. class Exile_Trader_CommunityCustoms
  4092. {
  4093. name = "COMMUNITY";
  4094. showWeaponFilter = 0;
  4095. categories[] =
  4096. {
  4097. "Community"
  4098. };
  4099. };
  4100.  
  4101. };
  4102. class CfgVehicleCustoms
  4103. {
  4104. ///////////////////////////////////////////////////////////////////////////////
  4105. // QUAD BIKES
  4106. ///////////////////////////////////////////////////////////////////////////////
  4107. class Exile_Bike_QuadBike_Abstract
  4108. {
  4109. skins[] =
  4110. {
  4111. {"Exile_Bike_QuadBike_Black", 100},
  4112. {"Exile_Bike_QuadBike_Blue", 100},
  4113. {"Exile_Bike_QuadBike_Red", 100},
  4114. {"Exile_Bike_QuadBike_White", 100},
  4115. {"Exile_Bike_QuadBike_Nato", 150},
  4116. {"Exile_Bike_QuadBike_Csat", 150},
  4117. {"Exile_Bike_QuadBike_Fia", 150},
  4118. {"Exile_Bike_QuadBike_Guerilla01", 150},
  4119. {"Exile_Bike_QuadBike_Guerilla02", 150}
  4120. };
  4121. };
  4122.  
  4123. ///////////////////////////////////////////////////////////////////////////////
  4124. // MOTOR BOATS
  4125. ///////////////////////////////////////////////////////////////////////////////
  4126. class Exile_Boat_MotorBoat_Abstract
  4127. {
  4128. skins[] =
  4129. {
  4130. {"Exile_Boat_MotorBoat_Police", 350},
  4131. {"Exile_Boat_MotorBoat_Orange", 300},
  4132. {"Exile_Boat_MotorBoat_White", 300}
  4133. };
  4134. };
  4135.  
  4136. ///////////////////////////////////////////////////////////////////////////////
  4137. // RUBBER DUCKS
  4138. ///////////////////////////////////////////////////////////////////////////////
  4139. class Exile_Boat_RubberDuck_Abstract
  4140. {
  4141. skins[] =
  4142. {
  4143. {"Exile_Boat_RubberDuck_CSAT", 200},
  4144. {"Exile_Boat_RubberDuck_Digital", 200},
  4145. {"Exile_Boat_RubberDuck_Orange", 150},
  4146. {"Exile_Boat_RubberDuck_Blue", 150},
  4147. {"Exile_Boat_RubberDuck_Black", 150}
  4148. };
  4149. };
  4150.  
  4151. ///////////////////////////////////////////////////////////////////////////////
  4152. // SDV
  4153. ///////////////////////////////////////////////////////////////////////////////
  4154. class Exile_Boat_SDV_Abstract
  4155. {
  4156. skins[] =
  4157. {
  4158. {"Exile_Boat_SDV_CSAT", 200},
  4159. {"Exile_Boat_SDV_Digital", 200},
  4160. {"Exile_Boat_SDV_Grey", 100}
  4161. };
  4162. };
  4163.  
  4164. ///////////////////////////////////////////////////////////////////////////////
  4165. // Hellcat
  4166. ///////////////////////////////////////////////////////////////////////////////
  4167. class Exile_Chopper_Hellcat_Abstract
  4168. {
  4169. skins[] =
  4170. {
  4171. {"Exile_Chopper_Hellcat_Green", 350},
  4172. {"Exile_Chopper_Hellcat_FIA", 500}
  4173. };
  4174. };
  4175.  
  4176. ///////////////////////////////////////////////////////////////////////////////
  4177. // Karts
  4178. ///////////////////////////////////////////////////////////////////////////////
  4179. class Exile_Car_Kart_Abstract
  4180. {
  4181. skins[] =
  4182. {
  4183. {"Exile_Car_Kart_BluKing", 100},
  4184. {"Exile_Car_Kart_RedStone", 100},
  4185. {"Exile_Car_Kart_Vrana", 100},
  4186. {"Exile_Car_Kart_Green", 100},
  4187. {"Exile_Car_Kart_Blue", 100},
  4188. {"Exile_Car_Kart_Orange", 100},
  4189. {"Exile_Car_Kart_White", 100},
  4190. {"Exile_Car_Kart_Yellow", 100},
  4191. {"Exile_Car_Kart_Black", 100}
  4192. };
  4193. };
  4194.  
  4195. ///////////////////////////////////////////////////////////////////////////////
  4196. // Hummingbird (Civillian)
  4197. ///////////////////////////////////////////////////////////////////////////////
  4198. class Exile_Chopper_Hummingbird_Civillian_Abstract
  4199. {
  4200. skins[] =
  4201. {
  4202. {"Exile_Chopper_Hummingbird_Civillian_Blue", 350},
  4203. {"Exile_Chopper_Hummingbird_Civillian_Red", 350},
  4204. {"Exile_Chopper_Hummingbird_Civillian_ION", 350},
  4205. {"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350},
  4206. {"Exile_Chopper_Hummingbird_Civillian_Digital", 350},
  4207. {"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350},
  4208. {"Exile_Chopper_Hummingbird_Civillian_Furious", 350},
  4209. {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350},
  4210. {"Exile_Chopper_Hummingbird_Civillian_Jeans", 350},
  4211. {"Exile_Chopper_Hummingbird_Civillian_Light", 350},
  4212. {"Exile_Chopper_Hummingbird_Civillian_Shadow", 350},
  4213. {"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350},
  4214. {"Exile_Chopper_Hummingbird_Civillian_Speedy", 350},
  4215. {"Exile_Chopper_Hummingbird_Civillian_Sunset", 350},
  4216. {"Exile_Chopper_Hummingbird_Civillian_Vrana", 350},
  4217. {"Exile_Chopper_Hummingbird_Civillian_Wasp", 350},
  4218. {"Exile_Chopper_Hummingbird_Civillian_Wave", 350}
  4219. };
  4220. };
  4221.  
  4222. ///////////////////////////////////////////////////////////////////////////////
  4223. // Huron
  4224. ///////////////////////////////////////////////////////////////////////////////
  4225. class Exile_Chopper_Huron_Abstract
  4226. {
  4227. skins[] =
  4228. {
  4229. {"Exile_Chopper_Huron_Black", 450},
  4230. {"Exile_Chopper_Huron_Green", 450}
  4231. };
  4232. };
  4233.  
  4234. ///////////////////////////////////////////////////////////////////////////////
  4235. // Orca
  4236. ///////////////////////////////////////////////////////////////////////////////
  4237. class Exile_Chopper_Orca_Abstract
  4238. {
  4239. skins[] =
  4240. {
  4241. {"Exile_Chopper_Orca_CSAT", 350},
  4242. {"Exile_Chopper_Orca_Black", 350},
  4243. {"Exile_Chopper_Orca_BlackCustom", 350}
  4244. };
  4245. };
  4246.  
  4247. ///////////////////////////////////////////////////////////////////////////////
  4248. // Taru
  4249. ///////////////////////////////////////////////////////////////////////////////
  4250. class Exile_Chopper_Taru_Abstract
  4251. {
  4252. skins[] =
  4253. {
  4254. {"Exile_Chopper_Taru_CSAT", 500},
  4255. {"Exile_Chopper_Taru_Black", 500}
  4256. };
  4257. };
  4258.  
  4259. ///////////////////////////////////////////////////////////////////////////////
  4260. // Taru (Transport)
  4261. ///////////////////////////////////////////////////////////////////////////////
  4262. class Exile_Chopper_Taru_Transport_Abstract
  4263. {
  4264. skins[] =
  4265. {
  4266. {"Exile_Chopper_Taru_Transport_CSAT", 500},
  4267. {"Exile_Chopper_Taru_Transport_Black", 500}
  4268. };
  4269. };
  4270.  
  4271. ///////////////////////////////////////////////////////////////////////////////
  4272. // Taru (Covered)
  4273. ///////////////////////////////////////////////////////////////////////////////
  4274. class Exile_Chopper_Taru_Covered_Abstract
  4275. {
  4276. skins[] =
  4277. {
  4278. {"Exile_Chopper_Taru_Covered_CSAT", 500},
  4279. {"Exile_Chopper_Taru_Covered_Black", 500}
  4280. };
  4281. };
  4282.  
  4283. ///////////////////////////////////////////////////////////////////////////////
  4284. // Hatchback
  4285. ///////////////////////////////////////////////////////////////////////////////
  4286. class Exile_Car_Hatchback_Abstract
  4287. {
  4288. skins[] =
  4289. {
  4290. {"Exile_Car_Hatchback_Rusty1", 50},
  4291. {"Exile_Car_Hatchback_Rusty2", 50},
  4292. {"Exile_Car_Hatchback_Rusty3", 50},
  4293. {"Exile_Car_Hatchback_Beige", 100},
  4294. {"Exile_Car_Hatchback_Green", 100},
  4295. {"Exile_Car_Hatchback_Blue", 100},
  4296. {"Exile_Car_Hatchback_BlueCustom", 100},
  4297. {"Exile_Car_Hatchback_BeigeCustom", 100},
  4298. {"Exile_Car_Hatchback_Yellow", 100},
  4299. {"Exile_Car_Hatchback_Grey", 100},
  4300. {"Exile_Car_Hatchback_Black", 100},
  4301. {"Exile_Car_Hatchback_Dark", 100}
  4302. };
  4303. };
  4304.  
  4305. ///////////////////////////////////////////////////////////////////////////////
  4306. // Hatchback (Sport)
  4307. ///////////////////////////////////////////////////////////////////////////////
  4308. class Exile_Car_Hatchback_Sport_Abstract
  4309. {
  4310. skins[] =
  4311. {
  4312. {"Exile_Car_Hatchback_Sport_Red", 100},
  4313. {"Exile_Car_Hatchback_Sport_Blue", 100},
  4314. {"Exile_Car_Hatchback_Sport_Orange", 100},
  4315. {"Exile_Car_Hatchback_Sport_White", 100},
  4316. {"Exile_Car_Hatchback_Sport_Beige", 100},
  4317. {"Exile_Car_Hatchback_Sport_Green", 100}
  4318. };
  4319. };
  4320.  
  4321. ///////////////////////////////////////////////////////////////////////////////
  4322. // Offroad
  4323. ///////////////////////////////////////////////////////////////////////////////
  4324. class Exile_Car_Offroad_Abstract
  4325. {
  4326. skins[] =
  4327. {
  4328. {"Exile_Car_Offroad_Rusty1", 50},
  4329. {"Exile_Car_Offroad_Rusty2", 50},
  4330. {"Exile_Car_Offroad_Rusty3", 50},
  4331. {"Exile_Car_Offroad_Red", 500},
  4332. {"Exile_Car_Offroad_Beige", 500},
  4333. {"Exile_Car_Offroad_White", 500},
  4334. {"Exile_Car_Offroad_Blue", 500},
  4335. {"Exile_Car_Offroad_DarkRed", 500},
  4336. {"Exile_Car_Offroad_BlueCustom", 500},
  4337. {"Exile_Car_Offroad_Guerilla01", 700},
  4338. {"Exile_Car_Offroad_Guerilla02", 700},
  4339. {"Exile_Car_Offroad_Guerilla03", 700},
  4340. {"Exile_Car_Offroad_Guerilla04", 700},
  4341. {"Exile_Car_Offroad_Guerilla05", 700},
  4342. {"Exile_Car_Offroad_Guerilla06", 700},
  4343. {"Exile_Car_Offroad_Guerilla07", 700},
  4344. {"Exile_Car_Offroad_Guerilla08", 700},
  4345. {"Exile_Car_Offroad_Guerilla09", 700},
  4346. {"Exile_Car_Offroad_Guerilla10", 700},
  4347. {"Exile_Car_Offroad_Guerilla11", 700},
  4348. {"Exile_Car_Offroad_Guerilla12", 700}
  4349. };
  4350. };
  4351.  
  4352. ///////////////////////////////////////////////////////////////////////////////
  4353. // Offroad (Armed)
  4354. ///////////////////////////////////////////////////////////////////////////////
  4355. class Exile_Car_Offroad_Armed_Abstract
  4356. {
  4357. skins[] =
  4358. {
  4359. {"Exile_Car_Offroad_Armed_Guerilla01", 250},
  4360. {"Exile_Car_Offroad_Armed_Guerilla02", 250},
  4361. {"Exile_Car_Offroad_Armed_Guerilla03", 250},
  4362. {"Exile_Car_Offroad_Armed_Guerilla04", 250},
  4363. {"Exile_Car_Offroad_Armed_Guerilla05", 250},
  4364. {"Exile_Car_Offroad_Armed_Guerilla06", 250},
  4365. {"Exile_Car_Offroad_Armed_Guerilla07", 250},
  4366. {"Exile_Car_Offroad_Armed_Guerilla08", 250},
  4367. {"Exile_Car_Offroad_Armed_Guerilla09", 250},
  4368. {"Exile_Car_Offroad_Armed_Guerilla10", 250},
  4369. {"Exile_Car_Offroad_Armed_Guerilla11", 250},
  4370. {"Exile_Car_Offroad_Armed_Guerilla12", 250}
  4371. };
  4372. };
  4373.  
  4374. ///////////////////////////////////////////////////////////////////////////////
  4375. // Offroad (Repair)
  4376. ///////////////////////////////////////////////////////////////////////////////
  4377. class Exile_Car_Offroad_Repair_Abstract
  4378. {
  4379. skins[] =
  4380. {
  4381. {"Exile_Car_Offroad_Repair_Civillian", 150},
  4382. {"Exile_Car_Offroad_Repair_Red", 150},
  4383. {"Exile_Car_Offroad_Repair_Beige", 150},
  4384. {"Exile_Car_Offroad_Repair_White", 150},
  4385. {"Exile_Car_Offroad_Repair_Blue", 150},
  4386. {"Exile_Car_Offroad_Repair_DarkRed", 150},
  4387. {"Exile_Car_Offroad_Repair_BlueCustom", 150},
  4388. {"Exile_Car_Offroad_Repair_Guerilla01", 250},
  4389. {"Exile_Car_Offroad_Repair_Guerilla02", 250},
  4390. {"Exile_Car_Offroad_Repair_Guerilla03", 250},
  4391. {"Exile_Car_Offroad_Repair_Guerilla04", 250},
  4392. {"Exile_Car_Offroad_Repair_Guerilla05", 250},
  4393. {"Exile_Car_Offroad_Repair_Guerilla06", 250},
  4394. {"Exile_Car_Offroad_Repair_Guerilla07", 250},
  4395. {"Exile_Car_Offroad_Repair_Guerilla08", 250},
  4396. {"Exile_Car_Offroad_Repair_Guerilla09", 250},
  4397. {"Exile_Car_Offroad_Repair_Guerilla10", 250},
  4398. {"Exile_Car_Offroad_Repair_Guerilla11", 250},
  4399. {"Exile_Car_Offroad_Repair_Guerilla12", 250}
  4400. };
  4401. };
  4402.  
  4403. ///////////////////////////////////////////////////////////////////////////////
  4404. // SUV
  4405. ///////////////////////////////////////////////////////////////////////////////
  4406. class Exile_Car_SUV_Abstract
  4407. {
  4408. skins[] =
  4409. {
  4410. {"Exile_Car_SUV_Red", 100},
  4411. {"Exile_Car_SUV_Black", 150},
  4412. {"Exile_Car_SUV_Grey", 100},
  4413. {"Exile_Car_SUV_Orange", 100}
  4414. };
  4415. };
  4416.  
  4417. ///////////////////////////////////////////////////////////////////////////////
  4418. // Van
  4419. ///////////////////////////////////////////////////////////////////////////////
  4420. class Exile_Car_Van_Abstract
  4421. {
  4422. skins[] =
  4423. {
  4424. {"Exile_Car_Van_Black", 100},
  4425. {"Exile_Car_Van_White", 100},
  4426. {"Exile_Car_Van_Red", 100},
  4427. {"Exile_Car_Van_Guerilla01", 150},
  4428. {"Exile_Car_Van_Guerilla02", 150},
  4429. {"Exile_Car_Van_Guerilla03", 150},
  4430. {"Exile_Car_Van_Guerilla04", 150},
  4431. {"Exile_Car_Van_Guerilla05", 150},
  4432. {"Exile_Car_Van_Guerilla06", 150},
  4433. {"Exile_Car_Van_Guerilla07", 150},
  4434. {"Exile_Car_Van_Guerilla08", 150}
  4435. };
  4436. };
  4437.  
  4438. ///////////////////////////////////////////////////////////////////////////////
  4439. // Van (Box)
  4440. ///////////////////////////////////////////////////////////////////////////////
  4441. class Exile_Car_Van_Box_Abstract
  4442. {
  4443. skins[] =
  4444. {
  4445. {"Exile_Car_Van_Box_Black", 100},
  4446. {"Exile_Car_Van_Box_White", 100},
  4447. {"Exile_Car_Van_Box_Red", 100},
  4448. {"Exile_Car_Van_Box_Guerilla01", 150},
  4449. {"Exile_Car_Van_Box_Guerilla02", 150},
  4450. {"Exile_Car_Van_Box_Guerilla03", 150},
  4451. {"Exile_Car_Van_Box_Guerilla04", 150},
  4452. {"Exile_Car_Van_Box_Guerilla05", 150},
  4453. {"Exile_Car_Van_Box_Guerilla06", 150},
  4454. {"Exile_Car_Van_Box_Guerilla07", 150},
  4455. {"Exile_Car_Van_Box_Guerilla08", 150}
  4456. };
  4457. };
  4458.  
  4459. ///////////////////////////////////////////////////////////////////////////////
  4460. // Van (Fuel)
  4461. ///////////////////////////////////////////////////////////////////////////////
  4462. class Exile_Car_Van_Fuel_Abstract
  4463. {
  4464. skins[] =
  4465. {
  4466. {"Exile_Car_Van_Fuel_Black", 100},
  4467. {"Exile_Car_Van_Fuel_White", 100},
  4468. {"Exile_Car_Van_Fuel_Red", 100},
  4469. {"Exile_Car_Van_Fuel_Guerilla01", 150},
  4470. {"Exile_Car_Van_Fuel_Guerilla02", 150},
  4471. {"Exile_Car_Van_Fuel_Guerilla03", 150}
  4472. };
  4473. };
  4474. };
  4475. class CfgNetworkMessages {
  4476. class GetStoredVehiclesRequest
  4477. {
  4478. module = "VirtualGarage";
  4479. parameters[] = {"STRING"};
  4480. };
  4481.  
  4482. class GetStoredVehiclesResponse
  4483. {
  4484. module = "VirtualGarage";
  4485. parameters[] = {"ARRAY"};
  4486. };
  4487.  
  4488. class RetrieveVehicleRequest
  4489. {
  4490. module = "VirtualGarage";
  4491. parameters[] = {"STRING"};
  4492. };
  4493. class RetrieveVehicleResponse
  4494. {
  4495. module = "VirtualGarage";
  4496. parameters[] = {"STRING","STRING"};
  4497. };
  4498.  
  4499. class StoreVehicleRequest
  4500. {
  4501. module = "VirtualGarage";
  4502. parameters[] = {"STRING","STRING"};
  4503. };
  4504.  
  4505. class StoreVehicleResponse
  4506. {
  4507. module = "VirtualGarage";
  4508. parameters[] = {"STRING"};
  4509. };
  4510. };
  4511.  
  4512. class VirtualGarageSettings
  4513. {
  4514. /**
  4515. * Do Players have to be on the Flag build rights to be able to access the garage? 1 = true 0 = false
  4516. */
  4517. VirtualGarage_PlayerHasToBeOnFlag = 1;
  4518.  
  4519. /**
  4520. * Should the player be moved in to the vehicle when it gets spawned? 1 = true 0 = false
  4521. * If you choose to move the player in to the vehicle on spawn set the VirtualGarage_VehicleSpawnState = 0
  4522. * Or the player will be locked in the vehicle and will whine in side chat for a admin like all players do
  4523. */
  4524. VirtualGarage_MovePlayerInVehicleOnSpawn = 0;
  4525.  
  4526. /**
  4527. * State the vehicle will spawn in 1 = locked 0 = unlocked
  4528. */
  4529. VirtualGarage_VehicleSpawnState = 1;
  4530.  
  4531. /**
  4532. * How do you want the vehicle to spawn
  4533. * 1 = The Exact position and direction as where it was when it was stored
  4534. * 2 = Let the server choose a random safe position near the player
  4535. */
  4536. VirtualGarage_VehicleSpawnPos = 2;
  4537.  
  4538. /**
  4539. * Should a 3d marker be added to the vehicle when it spawns to help players find the vehicle 1 = true 0 = false
  4540. */
  4541. VirtualGarage_3DMarkerOnVehicleOnSpawn = 1;
  4542.  
  4543. /**
  4544. * How long (in seconds) should the 3D marker stay
  4545. */
  4546. VirtualGarage_3DTime = 20;
  4547.  
  4548. /**
  4549. * Reapply Damage on vehicle spawn 1 = true 0 = false
  4550. * When we save the vheicle to the database we save the damage should we reapply that damage when the vehicle is respawned
  4551. * No this will not save gear as Virtual Garage should not be used as a huge safe
  4552. */
  4553. VirtualGarage_ReapplyDamage = 1;
  4554.  
  4555. /**
  4556. * Give the player the pin code when the retrive they vehicle
  4557. */
  4558. VirtualGarage_GivePlayerPinCode = 1;
  4559.  
  4560. /**
  4561. * How many cars can the virtual garage hold at each level ?
  4562. */
  4563. VirtualGarage_FlagLevel1Limit = 2;
  4564. VirtualGarage_FlagLevel2Limit = 4;
  4565. VirtualGarage_FlagLevel3Limit = 6;
  4566. VirtualGarage_FlagLevel4Limit = 8;
  4567. VirtualGarage_FlagLevel5Limit = 10;
  4568. VirtualGarage_FlagLevel6Limit = 12;
  4569. VirtualGarage_FlagLevel7Limit = 14;
  4570. VirtualGarage_FlagLevel8Limit = 16;
  4571. VirtualGarage_FlagLevel9Limit = 18;
  4572. VirtualGarage_FlagLevel10Limit = 20;
  4573. };
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