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frightfulactions

ClassMod EntityClasses

Oct 9th, 2015
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  1.     <!-- PLAYER -->
  2.     <entity_class name="playerMale">
  3.    
  4.         <!-- This one decides for scoring -->
  5.         <property name="EntityType"         value="Player" />
  6.         <property name="ModelType"          value="UMA" />
  7.         <property name="Class"              value="EntityPlayer" />
  8.         <property name="RagdollEnabled"     value="false" />       
  9.         <property name="Prefab"             value="Player" />
  10.         <property name="Mesh"               value="Player/Male/player_maleRagdoll" />
  11.         <property name="PhysicsBody"        value="Player" />
  12.        
  13.         <property name="AvatarController"   value="AvatarUMAController" />
  14.         <property name="LocalAvatarController"  value="AvatarLocalPlayerController" />
  15.         <property name="Parent"             value="Players" />
  16.         <property name="CrouchYOffsetFP"    value="-0.65" />
  17.         <property name="IsMale"             value="true" />
  18.        
  19.         <!-- This decides on the particle effect played on hit -->
  20.         <property name="SurfaceCategory"    value="organic" />
  21.         <property name="PushFactor"         value="5" />
  22.         <property name="Weight"             value="70" />
  23.         <property name="ParticleOnDeath"    value="blood_death" />
  24.         <property name="SoundHurt"          value="Player_Male/player1painlg" />
  25.         <property name="SoundHurtSmall"     value="Player_Male/player1painsm" />
  26.         <property name="SoundDeath"         value="Player_Male/player1death" />
  27.         <property name="SoundStamina"       value="Player_Male/player1stamina" />
  28.         <property name="SoundDrownPain"     value="Player_Male/player1drownpain" />
  29.         <property name="SoundWaterSurface"  value="Player_Male/player1drownsurface" />
  30.         <property name="SoundDrownDeath"    value="Player_Male/player1drowndeath" />
  31.        
  32.         <!-- If set this entity shows on the map -->
  33.         <property name="MapIcon"            value="map_player" />
  34.         <property name="IsEnemyEntity"      value="false" />
  35.        
  36.         <!-- Speciality properties -->
  37.         <property name="DropInventoryBlock" value="backpackDropped" />
  38.         <property name="ItemsOnEnterGame.GameModeSurvivalSP"    value="Class Selection,Class Key" />
  39.         <property name="ItemsOnEnterGame.GameModeSurvivalMP"    value="Class Selection,Class Key,keystone" />
  40.        
  41.        
  42.         <property name="UMA.EquipmentSlot.Head" value="0" param1="male_base_face" param2="male_head" />
  43.         <property name="UMA.EquipmentSlot.Eyes" value="0" param1="male_base_eyes" param2="unisex_eyes" />
  44.         <property name="UMA.EquipmentSlot.Hands" value="0" param1="male_base_hands" param2="male_hands" />
  45.         <property name="UMA.EquipmentSlot.Hair" value="1" param1="male_base_hair" param2="male_base_hair" />
  46.         <property name="UMA.EquipmentSlot.Chest" value="0" param1="male_base_chest" param2="male_torso" />
  47.         <property name="UMA.EquipmentSlot.Legs" value="0" param1="male_base_legs" param2="male_torso" />
  48.         <property name="UMA.EquipmentSlot.Feet" value="0" param1="male_base_feet" param2="male_feet" />
  49.         <property name="UMA.EquipmentSlot.Back" value="0" param1="unisex_gear_backpack01" param2="unisex_gear_backpack01" />
  50.        
  51.         <property name="ExperienceGain" value="100"/>
  52.     </entity_class>
  53.  
  54.     <entity_class name="playerFemale">
  55.    
  56.         <!-- This one decides for scoring -->
  57.         <property name="EntityType"         value="Player" />
  58.         <property name="ModelType"          value="UMA" />
  59.         <property name="Class"              value="EntityPlayer" />
  60.         <property name="RagdollEnabled"     value="false" />       
  61.         <property name="Prefab"             value="Player" />
  62.         <property name="Mesh"               value="Player/Female/player_femaleRagdoll" />
  63.         <property name="AvatarController"   value="AvatarUMAController" />
  64.         <property name="LocalAvatarController"  value="AvatarLocalPlayerController" />
  65.         <property name="Parent"             value="Players" />
  66.         <property name="IsMale"             value="false" />
  67.         <property name="CrouchYOffsetFP"    value="-0.55" />
  68.         <property name="PhysicsBody"        value="Player" />
  69.  
  70.         <!-- This decides on the particle effect played on hit -->
  71.         <property name="SurfaceCategory"    value="organic" />
  72.         <property name="PushFactor"         value="5" />
  73.         <property name="Weight"             value="70" />
  74.         <property name="ParticleOnDeath"    value="blood_death" />
  75.         <property name="SoundHurt"          value="Player_Female/player2painlg" />
  76.         <property name="SoundHurtSmall"     value="Player_Female/player2painsm" />
  77.         <property name="SoundDeath"         value="Player_Female/player2death" />
  78.         <property name="SoundStamina"       value="Player_Female/player2stamina" />
  79.         <property name="SoundDrownPain"     value="Player_Female/player2drownpain" />
  80.         <property name="SoundWaterSurface"  value="Player_Female/player2drownsurface" />
  81.         <property name="SoundDrownDeath"    value="Player_Female/player2drowndeath" />
  82.        
  83.         <!-- If set this entity shows on the map -->
  84.         <property name="MapIcon"            value="map_player" />
  85.         <property name="IsEnemyEntity"      value="false" />
  86.        
  87.         <!-- Speciality properties -->
  88.         <property name="DropInventoryBlock" value="backpackDropped" />
  89.         <property name="ItemsOnEnterGame.GameModeSurvivalSP"    value="Class Selection,Class Key" />
  90.         <property name="ItemsOnEnterGame.GameModeSurvivalMP"    value="Class Selection,Class Key,keystone" />
  91.        
  92.         <!--
  93.         UMA Slots :
  94.         name = name must match the equipment slot name, hair is a special exception.
  95.         value = layer
  96.         param1 = umaMeshName
  97.         param2 = umaOverlayName
  98.         -->
  99.         <property name="UMA.EquipmentSlot.Head" value="0" param1="female_base_face" param2="female_head" />
  100.         <property name="UMA.EquipmentSlot.Eyes" value="0" param1="female_base_eyes" param2="unisex_eyes" />
  101.         <property name="UMA.EquipmentSlot.Face" value="0" param1="female_base_eyelashes" param2="female_eyelashes" />
  102.         <property name="UMA.EquipmentSlot.Hands" value="0" param1="female_base_hands" param2="female_hands" />
  103.         <property name="UMA.EquipmentSlot.Hair" value="1" param1="female_base_hair" param2="female_hair_01" />
  104.        
  105.         <property name="UMA.EquipmentSlot.Chest" value="0" param1="female_base_chest" param2="female_torso" />
  106.         <property name="UMA.EquipmentSlot.Legs" value="0" param1="female_base_legs" param2="female_torso" />
  107.         <property name="UMA.EquipmentSlot.Feet" value="0" param1="female_base_feet" param2="female_feet" />
  108.         <property name="UMA.EquipmentSlot.Back" value="0" param1="unisex_gear_backpack01" param2="unisex_gear_backpack01" />
  109.        
  110.         <!-- Alternate Example, Basic denim clothing
  111.         <property name="UMA.EquipmentSlot.Head" value="0" param1="female_head" param2="female_head" />
  112.         <property name="UMA.EquipmentSlot.Eyes" value="0" param1="female_eyes" param2="female_eyes" />
  113.         <property name="UMA.EquipmentSlot.Face" value="0" param1="female_eyelashes" param2="female_eyelashes" />
  114.         <property name="UMA.EquipmentSlot.Hands" value="0" param1="female_hands" param2="female_hands" />
  115.         <property name="UMA.EquipmentSlot.Hair" value="1" param1="female_hair" param2="female_hair_01" />
  116.        
  117.         <property name="UMA.EquipmentSlot.Chest" value="0" param1="female_shirt" param2="female_shirt_01" />
  118.         <property name="UMA.EquipmentSlot.Legs" value="0" param1="female_pants" param2="female_pants_01" />
  119.         <property name="UMA.EquipmentSlot.Feet" value="0" param1="female_boots" param2="male_boot_02" />
  120.         -->
  121.        
  122.         <property name="ExperienceGain" value="100"/>
  123.     </entity_class>
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