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- <!-- PLAYER -->
- <entity_class name="playerMale">
- <!-- This one decides for scoring -->
- <property name="EntityType" value="Player" />
- <property name="ModelType" value="UMA" />
- <property name="Class" value="EntityPlayer" />
- <property name="RagdollEnabled" value="false" />
- <property name="Prefab" value="Player" />
- <property name="Mesh" value="Player/Male/player_maleRagdoll" />
- <property name="PhysicsBody" value="Player" />
- <property name="AvatarController" value="AvatarUMAController" />
- <property name="LocalAvatarController" value="AvatarLocalPlayerController" />
- <property name="Parent" value="Players" />
- <property name="CrouchYOffsetFP" value="-0.65" />
- <property name="IsMale" value="true" />
- <!-- This decides on the particle effect played on hit -->
- <property name="SurfaceCategory" value="organic" />
- <property name="PushFactor" value="5" />
- <property name="Weight" value="70" />
- <property name="ParticleOnDeath" value="blood_death" />
- <property name="SoundHurt" value="Player_Male/player1painlg" />
- <property name="SoundHurtSmall" value="Player_Male/player1painsm" />
- <property name="SoundDeath" value="Player_Male/player1death" />
- <property name="SoundStamina" value="Player_Male/player1stamina" />
- <property name="SoundDrownPain" value="Player_Male/player1drownpain" />
- <property name="SoundWaterSurface" value="Player_Male/player1drownsurface" />
- <property name="SoundDrownDeath" value="Player_Male/player1drowndeath" />
- <!-- If set this entity shows on the map -->
- <property name="MapIcon" value="map_player" />
- <property name="IsEnemyEntity" value="false" />
- <!-- Speciality properties -->
- <property name="DropInventoryBlock" value="backpackDropped" />
- <property name="ItemsOnEnterGame.GameModeSurvivalSP" value="Class Selection,Class Key" />
- <property name="ItemsOnEnterGame.GameModeSurvivalMP" value="Class Selection,Class Key,keystone" />
- <property name="UMA.EquipmentSlot.Head" value="0" param1="male_base_face" param2="male_head" />
- <property name="UMA.EquipmentSlot.Eyes" value="0" param1="male_base_eyes" param2="unisex_eyes" />
- <property name="UMA.EquipmentSlot.Hands" value="0" param1="male_base_hands" param2="male_hands" />
- <property name="UMA.EquipmentSlot.Hair" value="1" param1="male_base_hair" param2="male_base_hair" />
- <property name="UMA.EquipmentSlot.Chest" value="0" param1="male_base_chest" param2="male_torso" />
- <property name="UMA.EquipmentSlot.Legs" value="0" param1="male_base_legs" param2="male_torso" />
- <property name="UMA.EquipmentSlot.Feet" value="0" param1="male_base_feet" param2="male_feet" />
- <property name="UMA.EquipmentSlot.Back" value="0" param1="unisex_gear_backpack01" param2="unisex_gear_backpack01" />
- <property name="ExperienceGain" value="100"/>
- </entity_class>
- <entity_class name="playerFemale">
- <!-- This one decides for scoring -->
- <property name="EntityType" value="Player" />
- <property name="ModelType" value="UMA" />
- <property name="Class" value="EntityPlayer" />
- <property name="RagdollEnabled" value="false" />
- <property name="Prefab" value="Player" />
- <property name="Mesh" value="Player/Female/player_femaleRagdoll" />
- <property name="AvatarController" value="AvatarUMAController" />
- <property name="LocalAvatarController" value="AvatarLocalPlayerController" />
- <property name="Parent" value="Players" />
- <property name="IsMale" value="false" />
- <property name="CrouchYOffsetFP" value="-0.55" />
- <property name="PhysicsBody" value="Player" />
- <!-- This decides on the particle effect played on hit -->
- <property name="SurfaceCategory" value="organic" />
- <property name="PushFactor" value="5" />
- <property name="Weight" value="70" />
- <property name="ParticleOnDeath" value="blood_death" />
- <property name="SoundHurt" value="Player_Female/player2painlg" />
- <property name="SoundHurtSmall" value="Player_Female/player2painsm" />
- <property name="SoundDeath" value="Player_Female/player2death" />
- <property name="SoundStamina" value="Player_Female/player2stamina" />
- <property name="SoundDrownPain" value="Player_Female/player2drownpain" />
- <property name="SoundWaterSurface" value="Player_Female/player2drownsurface" />
- <property name="SoundDrownDeath" value="Player_Female/player2drowndeath" />
- <!-- If set this entity shows on the map -->
- <property name="MapIcon" value="map_player" />
- <property name="IsEnemyEntity" value="false" />
- <!-- Speciality properties -->
- <property name="DropInventoryBlock" value="backpackDropped" />
- <property name="ItemsOnEnterGame.GameModeSurvivalSP" value="Class Selection,Class Key" />
- <property name="ItemsOnEnterGame.GameModeSurvivalMP" value="Class Selection,Class Key,keystone" />
- <!--
- UMA Slots :
- name = name must match the equipment slot name, hair is a special exception.
- value = layer
- param1 = umaMeshName
- param2 = umaOverlayName
- -->
- <property name="UMA.EquipmentSlot.Head" value="0" param1="female_base_face" param2="female_head" />
- <property name="UMA.EquipmentSlot.Eyes" value="0" param1="female_base_eyes" param2="unisex_eyes" />
- <property name="UMA.EquipmentSlot.Face" value="0" param1="female_base_eyelashes" param2="female_eyelashes" />
- <property name="UMA.EquipmentSlot.Hands" value="0" param1="female_base_hands" param2="female_hands" />
- <property name="UMA.EquipmentSlot.Hair" value="1" param1="female_base_hair" param2="female_hair_01" />
- <property name="UMA.EquipmentSlot.Chest" value="0" param1="female_base_chest" param2="female_torso" />
- <property name="UMA.EquipmentSlot.Legs" value="0" param1="female_base_legs" param2="female_torso" />
- <property name="UMA.EquipmentSlot.Feet" value="0" param1="female_base_feet" param2="female_feet" />
- <property name="UMA.EquipmentSlot.Back" value="0" param1="unisex_gear_backpack01" param2="unisex_gear_backpack01" />
- <!-- Alternate Example, Basic denim clothing
- <property name="UMA.EquipmentSlot.Head" value="0" param1="female_head" param2="female_head" />
- <property name="UMA.EquipmentSlot.Eyes" value="0" param1="female_eyes" param2="female_eyes" />
- <property name="UMA.EquipmentSlot.Face" value="0" param1="female_eyelashes" param2="female_eyelashes" />
- <property name="UMA.EquipmentSlot.Hands" value="0" param1="female_hands" param2="female_hands" />
- <property name="UMA.EquipmentSlot.Hair" value="1" param1="female_hair" param2="female_hair_01" />
- <property name="UMA.EquipmentSlot.Chest" value="0" param1="female_shirt" param2="female_shirt_01" />
- <property name="UMA.EquipmentSlot.Legs" value="0" param1="female_pants" param2="female_pants_01" />
- <property name="UMA.EquipmentSlot.Feet" value="0" param1="female_boots" param2="male_boot_02" />
- -->
- <property name="ExperienceGain" value="100"/>
- </entity_class>
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