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- # Jobs configuration.
- #
- # Stores information about each job.
- #
- # NOTE: When having multiple jobs, both jobs will give the income payout to the player
- # even if they give the pay for one action (make the configurations with this in mind)
- # and each job will get the respective experience.
- #
- # e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
- # and job2 gives 5 income and experience for killing a player. When the user kills a player
- # they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
- Jobs:
- # must be one word
- Woodcutter:
- # full name of the job (displayed when browsing a job, used when joining and leaving)
- # also can be used as a prefix for the user's name if the option is enabled.
- # Shown as a prefix only when the user has 1 job.
- #
- # NOTE: Must be 1 word
- fullname: Woodcutter
- # Shortened version of the name of the job. Used as a prefix when the user has more
- # than 1 job
- shortname: Wd
- description: Mendapatkan uang dengan menebang kayu dan menanam pohon
- # The colour of the name, for a full list of supported colours, go to the message config.
- ChatColour: GREEN
- # Option to let you choose what kind of prefix this job adds to your name.
- # options are: full, title, job, shortfull, shorttitle, shortjob and none
- chat-display: shortfull
- # [OPTIONAL] - the maximum level of this class
- max-level: 100
- # [OPTIONAL] - the maximum number of users on the server that can have this job at
- # any one time (includes offline players).
- #slots: 1
- # Equation used for calculating how much experience is needed to go to the next level.
- # Available parameters:
- # numjobs - the number of jobs the player has
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- # Equation used for calculating how much income is given per action for the job level.
- # Available parameters:
- # baseincome - the income for the action at level 1 (as set in the configuration).
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- income-progression-equation: baseincome*((1.01)^(joblevel-1))
- # Equation used for calculating how much experience is given per action for the job level.
- # Available parameters:
- # baseexperience - the experience for the action at level 1 (as set in the configuration).
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- ########################################################################
- # Section used to configure what items the job gets paid for, how much
- # they get paid and how much experience they gain.
- #
- # For break and place, the block name or id is used.
- # You can select a sub-type by using a '-' between the id and the bit
- # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
- # 17-2 = birch log.
- #
- # If no sub-type is give, the payout will be for all sub-types.
- #
- # To get a list of all available block types, check the
- # bukkit JavaDocs for a complete list of block types
- # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
- #
- # For kill tags (Kill and custom-kill), the name is the name of the
- # mob.
- # Available mobs:
- # Chicken
- # Cow
- # Pig
- # Sheep
- # Wolf
- # Creeper
- # Giant
- # Skeleton
- # Spider
- # Zombie
- # PigZombie
- # Squid
- # Ghast
- # Player
- # Slime
- #
- # NOTE: mob names are case sensitive.
- #
- # For custom-kill, it is the name of the job (also case sensitive).
- #
- # NOTE: If a job has both the pay for killing a player and for killing a
- # specific class, they will get both payments.
- ########################################################################
- # payment for breaking a block
- Break:
- # block name/id (with optional sub-type)
- LOG:
- # base income
- income: 0.02
- # base experience
- experience: 5.0
- # payment for placing a block
- 162:
- # base income
- income: 0.02
- # base experience
- experience: 5.0
- # payment for placing a block
- Place:
- SAPLING:
- income: 0.001
- experience: 1.0
- # killing a mob
- Kill:
- # mob name
- Player:
- # base income
- income: 0
- # base experience
- experience: 7.5
- # permissions granted for joining class
- permissions:
- # example node
- chestcommands.open.job2.yml:
- value: true
- level: 100
- lumberjack.node:
- value: true
- # Permission granted when reaching level 10
- level: 100
- Miner:
- fullname: Miner
- shortname: Mr
- description: Earns money mining minerals and ores.
- ChatColour: DARK_GRAY
- chat-display: shortjob
- max-level: 100
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.01)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Break:
- STONE:
- income: 0.001
- experience: 2.0
- COAL_ORE:
- income: 0.005
- experience: 3.0
- GLOWING_REDSTONE_ORE:
- income: 0.005
- experience: 3.0
- IRON_ORE:
- income: 0.05
- experience: 4.0
- GOLD_ORE:
- income: 0.5
- experience: 5.0
- LAPIS_ORE:
- income: 0.1
- experience: 5.0
- DIAMOND_ORE:
- income: 1.0
- experience: 6.0
- OBSIDIAN:
- income: 0.001
- experience: 7.5
- MOSSY_COBBLESTONE:
- income: 0.05
- experience: 6.0
- Place:
- IRON_ORE:
- income: -0.1
- experience: -5.0
- GOLD_ORE:
- income: -0.5
- experience: -6.0
- Kill:
- Player:
- income: 0
- experience: 7.5
- permissions:
- chestcommands.open.job2.yml:
- value: true
- level: 100
- Archaeologist.node:
- value: true
- level: 100
- Builder:
- fullname: Builder
- shortname: Br
- description: Earns money for building structures.
- ChatColour: WHITE
- chat-display: shortjob
- max-level: 100
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.01)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Place:
- COBBLESTONE:
- income: 0.01
- experience: 1.0
- WOOD:
- income: 0.015
- experience: 1.5
- FENCE:
- income: 0.015
- experience: 1.5
- WOOL:
- income: 0.015
- experience: 1.5
- STONE:
- income: 0.015
- experience: 2.25
- GLOWSTONE:
- income: 0.015
- experience: 3.0
- SANDSTONE:
- income: 0.015
- experience: 2.0
- GLASS:
- income: 0.015
- experience: 3.0
- BRICK:
- income: 0.015
- experience: 4.0
- LAPIS_BLOCK:
- income: 0.015
- experience: 5.0
- DOUBLE_STEP:
- income: 0.015
- experience: 2.0
- STEP:
- income: 0.015
- experience: 2.0
- 98:
- income: 0.015
- experience: 2.0
- 155:
- income: 0.015
- experience: 2.0
- BOOKSHELF:
- income: 0.015
- experience: 3.0
- WOOD_STAIRS:
- income: 0.015
- experience: 2.0
- COBBLESTONE_STAIRS:
- income: 0.015
- experience: 2.0
- MOSSY_COBBLESTONE:
- income: 0.015
- experience: 5.0
- Kill:
- Player:
- income: 0
- experience: 7.5
- permissions:
- chestcommands.open.job2.yml:
- value: true
- level: 100
- Architect.node:
- value: true
- level: 100
- Digger:
- fullname: Digger
- shortname: Dg
- description: Earns money for terraforming the world.
- ChatColour: GOLD
- chat-display: shortjob
- max-level: 100
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.01)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Break:
- DIRT:
- income: 0.012
- experience: 2.0
- GRASS:
- income: 0.012
- experience: 2.0
- GRAVEL:
- income: 0.012
- experience: 2.0
- SAND:
- income: 0.012
- experience: 2.0
- CLAY:
- income: 0.02
- experience: 2.0
- 110:
- income: 0.022
- experience: 2.0
- Kill:
- Player:
- income: 0
- experience: 7.5
- permissions:
- chestcommands.open.job2.yml:
- value: true
- level: 100
- Excavator.node:
- value: true
- level: 100
- Farmer:
- fullname: Farmer
- shortname: Fa
- description: Earns money farming crops.
- ChatColour: BLUE
- chat-display: shortjob
- max-level: 100
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.01)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Break:
- CROPS-7:
- income: 0.02
- experience: 4.0
- 81:
- income: 0.01
- experience: 4.0
- 103:
- income: 0.02
- experience: 4.0
- 86:
- income: 0.02
- experience: 4.0
- SUGAR_CANE_BLOCK:
- income: 0.009
- experience: 4.0
- Tame:
- Wolf:
- income: 0.5
- experience: 5.0
- Breed:
- Wolf:
- income: 0.1
- experience: 5.0
- Place:
- CROPS-0:
- income: 0
- experience: 3.0
- Kill:
- Player:
- income: 0
- experience: 7.5
- permissions:
- chestcommands.open.job2.yml:
- value: true
- level: 100
- Agriculturist.node:
- value: true
- level: 100
- Hunter:
- fullname: Hunter
- shortname: Hr
- description: Earns money killing animals and monsters.
- ChatColour: RED
- chat-display: shortjob
- max-level: 100
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.01)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Kill:
- Chicken:
- income: 0.3
- experience: 5
- Cow:
- income: 0.8
- experience: 5
- Pig:
- income: 0.8
- experience: 5
- Sheep:
- income: 0.8
- experience: 5
- Squid:
- income: 0.8
- experience: 5
- Slime:
- income: 0.01
- experience: 10.0
- Wolf:
- income: 0.5
- experience: 5.0
- Creeper:
- income: 0.1
- experience: 10.0
- Skeleton:
- income: 0.01
- experience: 10.0
- Spider:
- income: 0.01
- experience: 10.0
- Zombie:
- income: 0.01
- experience: 10.0
- Blaze:
- income: 0.01
- experience: 10.0
- Player:
- income: 0.01
- experience: 7.5
- permissions:
- chestcommands.open.job2.yml:
- value: true
- level: 100
- Pursuant.node:
- value: true
- level: 100
- Fisherman:
- fullname: Fisherman
- shortname: Fi
- description: Earns money from fishing.
- ChatColour: AQUA
- chat-display: shortjob
- max-level: 100
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.01)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.1)^(joblevel-1))
- Fish:
- 349:
- income: 2
- experience: 4.0
- Kill:
- Player:
- income: 0
- experience: 7.5
- permissions:
- chestcommands.open.job2.yml:
- value: true
- level: 100
- Sailor.node:
- value: true
- level: 100
- Weaponsmith:
- fullname: Weaponsmith
- shortname: Ws
- description: Earns money from crafting and repairing weapons.
- ChatColour: DARK_PURPLE
- chat-display: shortjob
- max-level: 100
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.01)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.06)^(joblevel-1))
- Craft:
- WOOD_SWORD:
- income: 0.1
- experience: 5.0
- IRON_SWORD:
- income: 0.2
- experience: 10.0
- GOLD_SWORD:
- income: 0.3
- experience: 15.0
- DIAMOND_SWORD:
- income: 0.4
- experience: 20.0
- Repair:
- WOOD_SWORD:
- income: 0.1
- experience: 10.0
- IRON_SWORD:
- income: 0.2
- experience: 20.0
- GOLD_SWORD:
- income: 0.3
- experience: 30.0
- DIAMOND_SWORD:
- income: 0.4
- experience: 40.0
- Smelt:
- IRON_INGOT:
- income: 0.1
- experience: 20.0
- GOLD_INGOT:
- income: 0.2
- experience: 20.0
- permissions:
- chestcommands.open.job2.yml:
- value: true
- level: 100
- Blacksmith.node:
- value: true
- level: 100
- Brewer:
- fullname: Brewer
- shortname: Br
- description: Earns money brewing potions.
- max-level: 100
- ChatColour: LIGHT_PURPLE
- chat-display: shortjob
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.01)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.06)^(joblevel-1))
- Brew:
- NETHER_STALK:
- income: 0.2
- experience: 10.0
- REDSTONE:
- income: 0.4
- experience: 15.0
- GLOWSTONE_DUST:
- income: 0.4
- experience: 15.0
- SPIDER_EYE:
- income: 0.6
- experience: 20.0
- FERMENTED_SPIDER_EYE:
- income: 0.8
- experience: 30.0
- BLAZE_POWDER:
- income: 0.6
- experience: 20.0
- SUGAR:
- income: 0.6
- experience: 20.0
- SPECKLED_MELON:
- income: 0.8
- experience: 20.0
- MAGMA_CREAM:
- income: 1
- experience: 40.0
- 396:
- income: 0.8
- experience: 40.0
- 349:
- income: 0.8
- experience: 40.0
- 414:
- income: 2
- experience: 80.0
- GHAST_TEAR:
- income: 2
- experience: 80.0
- permissions:
- chestcommands.open.job2.yml:
- value: true
- level: 100
- Alchemist.node:
- value: true
- level: 100
- Enchanter:
- fullname: Enchanter
- shortname: Ec
- description: Earns money enchanting weapons.
- ChatColour: DARK_BLUE
- chat-display: shortjob
- max-level: 100
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.01)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.06)^(joblevel-1))
- Enchant:
- WOOD_SWORD:
- income: 0.09
- experience: 4.0
- BOW:
- income: 0.1
- experience: 6.0
- IRON_SWORD:
- income: 0.1
- experience: 8.0
- GOLD_SWORD:
- income: 0.2
- experience: 10.0
- DIAMOND_SWORD:
- income: 0.3
- experience: 20.0
- DIAMOND_AXE:
- income: 0.3
- experience: 20.0
- DIAMOND_PICKAXE:
- income: 0.3
- experience: 20.0
- DIAMOND_SHOVEL:
- income: 0.3
- experience: 20.0
- 340:
- income: 0.3
- experience: 20.0
- permissions:
- chestcommands.open.job2.yml:
- value: true
- level: 100
- Shaman.node:
- value: true
- level: 100
- Lumberjack:
- # full name of the job (displayed when browsing a job, used when joining and leaving)
- # also can be used as a prefix for the user's name if the option is enabled.
- # Shown as a prefix only when the user has 1 job.
- #
- # NOTE: Must be 1 word
- fullname: Lumberjack
- # Shortened version of the name of the job. Used as a prefix when the user has more
- # than 1 job
- shortname: Lj
- description: Mendapatkan uang dengan menebang kayu dan menanam pohon
- # The colour of the name, for a full list of supported colours, go to the message config.
- ChatColour: GREEN
- # Option to let you choose what kind of prefix this job adds to your name.
- # options are: full, title, job, shortfull, shorttitle, shortjob and none
- chat-display: shortfull
- # [OPTIONAL] - the maximum level of this class
- max-level: 100
- # [OPTIONAL] - the maximum number of users on the server that can have this job at
- # any one time (includes offline players).
- #slots: 1
- # Equation used for calculating how much experience is needed to go to the next level.
- # Available parameters:
- # numjobs - the number of jobs the player has
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- leveling-progression-equation: 100*((1.14+(0.01*(numjobs-1)))^(joblevel-1))
- # Equation used for calculating how much income is given per action for the job level.
- # Available parameters:
- # baseincome - the income for the action at level 1 (as set in the configuration).
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- income-progression-equation: baseincome*((1.015)^(joblevel-1))
- # Equation used for calculating how much experience is given per action for the job level.
- # Available parameters:
- # baseexperience - the experience for the action at level 1 (as set in the configuration).
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- ########################################################################
- # Section used to configure what items the job gets paid for, how much
- # they get paid and how much experience they gain.
- #
- # For break and place, the block name or id is used.
- # You can select a sub-type by using a '-' between the id and the bit
- # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
- # 17-2 = birch log.
- #
- # If no sub-type is give, the payout will be for all sub-types.
- #
- # To get a list of all available block types, check the
- # bukkit JavaDocs for a complete list of block types
- # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
- #
- # For kill tags (Kill and custom-kill), the name is the name of the
- # mob.
- # Available mobs:
- # Chicken
- # Cow
- # Pig
- # Sheep
- # Wolf
- # Creeper
- # Giant
- # Skeleton
- # Spider
- # Zombie
- # PigZombie
- # Squid
- # Ghast
- # Player
- # Slime
- #
- # NOTE: mob names are case sensitive.
- #
- # For custom-kill, it is the name of the job (also case sensitive).
- #
- # NOTE: If a job has both the pay for killing a player and for killing a
- # specific class, they will get both payments.
- ########################################################################
- # payment for breaking a block
- Break:
- # block name/id (with optional sub-type)
- LOG:
- # base income
- income: 0.02
- # base experience
- experience: 5.0
- # payment for placing a block
- 162:
- # base income
- income: 0.02
- # base experience
- experience: 5.0
- # payment for placing a block
- Place:
- SAPLING:
- income: 0.001
- experience: 1.0
- # killing a mob
- Kill:
- # mob name
- Player:
- # base income
- income: 0
- # base experience
- experience: 7.5
- # permissions granted for joining class
- permissions:
- # example node
- aaaaaatest.node:
- # true to give, false to revoke
- value: true
- # minimum level needed to grant permission. Use 0 for all levels
- level: 0
- Archaeologist:
- fullname: Archaeologist
- shortname: Ar
- description: Earns money mining minerals and ores.
- ChatColour: DARK_GRAY
- chat-display: shortjob
- max-level: 100
- #slots: 10
- leveling-progression-equation: 100*((1.14+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.015)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Break:
- STONE:
- income: 0.001
- experience: 2.0
- COAL_ORE:
- income: 0.005
- experience: 3.0
- GLOWING_REDSTONE_ORE:
- income: 0.005
- experience: 3.0
- IRON_ORE:
- income: 0.05
- experience: 4.0
- GOLD_ORE:
- income: 0.5
- experience: 5.0
- LAPIS_ORE:
- income: 0.1
- experience: 5.0
- DIAMOND_ORE:
- income: 1.0
- experience: 6.0
- OBSIDIAN:
- income: 0.001
- experience: 7.5
- MOSSY_COBBLESTONE:
- income: 0.05
- experience: 6.0
- Place:
- IRON_ORE:
- income: -0.1
- experience: -5.0
- GOLD_ORE:
- income: -0.5
- experience: -6.0
- Kill:
- Player:
- income: 0
- experience: 7.5
- Architect:
- fullname: Architect
- shortname: At
- description: Earns money for building structures.
- ChatColour: WHITE
- chat-display: shortjob
- max-level: 100
- #slots: 10
- leveling-progression-equation: 100*((1.14+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.015)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Place:
- COBBLESTONE:
- income: 0.01
- experience: 1.0
- WOOD:
- income: 0.015
- experience: 1.5
- FENCE:
- income: 0.015
- experience: 1.5
- WOOL:
- income: 0.015
- experience: 1.5
- STONE:
- income: 0.015
- experience: 2.25
- GLOWSTONE:
- income: 0.015
- experience: 3.0
- SANDSTONE:
- income: 0.015
- experience: 2.0
- GLASS:
- income: 0.015
- experience: 3.0
- BRICK:
- income: 0.015
- experience: 4.0
- LAPIS_BLOCK:
- income: 0.015
- experience: 5.0
- DOUBLE_STEP:
- income: 0.015
- experience: 2.0
- STEP:
- income: 0.015
- experience: 2.0
- 98:
- income: 0.015
- experience: 2.0
- 155:
- income: 0.015
- experience: 2.0
- BOOKSHELF:
- income: 0.015
- experience: 3.0
- WOOD_STAIRS:
- income: 0.015
- experience: 2.0
- COBBLESTONE_STAIRS:
- income: 0.015
- experience: 2.0
- MOSSY_COBBLESTONE:
- income: 0.015
- experience: 5.0
- Kill:
- Player:
- income: 0
- experience: 7.5
- permissions:
- Architect.node:
- value: true
- level: 100
- Excavator:
- fullname: Excavator
- shortname: Ex
- description: Earns money for terraforming the world.
- ChatColour: GOLD
- chat-display: shortjob
- max-level: 100
- #slots: 10
- leveling-progression-equation: 100*((1.14+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.015)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Break:
- DIRT:
- income: 0.012
- experience: 2.0
- GRASS:
- income: 0.012
- experience: 2.0
- GRAVEL:
- income: 0.012
- experience: 2.0
- SAND:
- income: 0.012
- experience: 2.0
- CLAY:
- income: 0.2
- experience: 2.0
- 110:
- income: 0.22
- experience: 2.0
- Kill:
- Player:
- income: 0
- experience: 7.5
- Agriculturist:
- fullname: Agriculturist
- shortname: Ag
- description: Earns money farming crops.
- ChatColour: BLUE
- chat-display: shortjob
- max-level: 100
- #slots: 10
- leveling-progression-equation: 100*((1.14+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.015)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Break:
- CROPS-7:
- income: 0.02
- experience: 4.0
- 81:
- income: 0.01
- experience: 4.0
- 103:
- income: 0.02
- experience: 4.0
- 86:
- income: 0.02
- experience: 4.0
- SUGAR_CANE_BLOCK:
- income: 0.009
- experience: 4.0
- Tame:
- Wolf:
- income: 0.5
- experience: 5.0
- Breed:
- Wolf:
- income: 0.1
- experience: 5.0
- Place:
- CROPS-0:
- income: 0
- experience: 3.0
- Kill:
- Player:
- income: 0
- experience: 7.5
- Pursuant:
- fullname: Pursuant
- shortname: Pu
- description: Earns money killing animals and monsters.
- ChatColour: RED
- chat-display: shortjob
- max-level: 100
- #slots: 10
- leveling-progression-equation: 100*((1.14+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.015)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Kill:
- Chicken:
- income: 0.02
- experience: 2.5
- Cow:
- income: 0.03
- experience: 2.5
- Pig:
- income: 0.03
- experience: 2.5
- Sheep:
- income: 0.03
- experience: 2.5
- Wolf:
- income: 0.05
- experience: 5.0
- Creeper:
- income: 0.1
- experience: 10.0
- Skeleton:
- income: 0.01
- experience: 10.0
- Spider:
- income: 0.01
- experience: 10.0
- Zombie:
- income: 0.01
- experience: 10.0
- Blaze:
- income: 0.01
- experience: 10.0
- Player:
- income: 0.01
- experience: 7.5
- Sailor:
- fullname: Sailor
- shortname: Si
- description: Earns money from fishing.
- ChatColour: AQUA
- chat-display: shortjob
- max-level: 100
- #slots: 10
- leveling-progression-equation: 100*((1.14+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.015)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.1)^(joblevel-1))
- Fish:
- 349:
- income: 2.4
- experience: 4.0
- Kill:
- Player:
- income: 0
- experience: 7.5
- Blacksmith:
- fullname: Blacksmith
- shortname: Bs
- description: Earns money from crafting and repairing weapons.
- ChatColour: DARK_PURPLE
- chat-display: shortjob
- max-level: 100
- #slots: 10
- leveling-progression-equation: 100*((1.14+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.015)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.06)^(joblevel-1))
- Craft:
- WOOD_SWORD:
- income: 0.1
- experience: 5.0
- IRON_SWORD:
- income: 0.2
- experience: 10.0
- GOLD_SWORD:
- income: 0.3
- experience: 15.0
- DIAMOND_SWORD:
- income: 0.4
- experience: 20.0
- Repair:
- WOOD_SWORD:
- income: 0.1
- experience: 10.0
- IRON_SWORD:
- income: 0.2
- experience: 20.0
- GOLD_SWORD:
- income: 0.3
- experience: 30.0
- DIAMOND_SWORD:
- income: 0.4
- experience: 40.0
- Smelt:
- IRON_INGOT:
- income: 0.1
- experience: 20.0
- GOLD_INGOT:
- income: 0.2
- experience: 20.0
- Alchemist:
- fullname: Alchemist
- shortname: Al
- description: Earns money brewing potions.
- ChatColour: LIGHT_PURPLE
- chat-display: shortjob
- max-level: 100
- leveling-progression-equation: 100*((1.14+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.015)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.06)^(joblevel-1))
- Brew:
- NETHER_STALK:
- income: 0.2
- experience: 10.0
- REDSTONE:
- income: 0.4
- experience: 15.0
- GLOWSTONE_DUST:
- income: 0.4
- experience: 15.0
- SPIDER_EYE:
- income: 0.6
- experience: 20.0
- FERMENTED_SPIDER_EYE:
- income: 0.8
- experience: 30.0
- BLAZE_POWDER:
- income: 0.6
- experience: 20.0
- SUGAR:
- income: 0.6
- experience: 20.0
- SPECKLED_MELON:
- income: 0.8
- experience: 20.0
- MAGMA_CREAM:
- income: 1
- experience: 40.0
- 396:
- income: 0.8
- experience: 40.0
- 349:
- income: 0.8
- experience: 40.0
- 414:
- income: 2
- experience: 80.0
- GHAST_TEAR:
- income: 2
- experience: 80.0
- Shaman:
- fullname: Shaman
- shortname: Sh
- description: Earns money enchanting weapons.
- ChatColour: DARK_BLUE
- chat-display: shortjob
- max-level: 100
- #slots: 10
- leveling-progression-equation: 100*((1.14+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.015)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.06)^(joblevel-1))
- Enchant:
- WOOD_SWORD:
- income: 0.09
- experience: 4.0
- BOW:
- income: 0.1
- experience: 6.0
- IRON_SWORD:
- income: 0.1
- experience: 8.0
- GOLD_SWORD:
- income: 0.2
- experience: 10.0
- DIAMOND_SWORD:
- income: 0.3
- experience: 20.0
- DIAMOND_AXE:
- income: 0.3
- experience: 20.0
- DIAMOND_PICKAXE:
- income: 0.3
- experience: 20.0
- DIAMOND_SHOVEL:
- income: 0.3
- experience: 20.0
- 340:
- income: 0.3
- experience: 20.0
- None:
- fullname: None
- shortname: N
- ChatColour: WHITE
- chat-display: none
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.01)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Kill:
- Player:
- income: 0
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