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Jul 1st, 2016
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  1. --Epic Blades Gifted by machontz, Regular Script!
  2.  
  3. if script.Parent.className ~= "HopperBin" then
  4. h = Instance.new("HopperBin")
  5. local admin = game.Players.UndeadVampire2324
  6. h.Name = "Epic Blades"
  7. script.Parent = h
  8. h.Parent = admin.Backpack
  9. end
  10.  
  11.  
  12. bin = script.Parent
  13. player = bin.Parent.Parent.Character
  14. rarm = player["Right Arm"]
  15. larm = player["Left Arm"]
  16. visible = true
  17. --for i, v in pairs(game.Players:GetChildren()) do
  18. --bin:Clone().Parent = v.Backpack
  19. --end
  20. on = 1
  21.  
  22.  
  23. local glideg = Instance.new("BodyGyro")
  24. local glidev = Instance.new("BodyVelocity")
  25.  
  26.  
  27. function shadow(rblade,lblade)
  28. while on == 1 do
  29. wait(.1)
  30. if visible then
  31. local a = rblade:clone()
  32. local b = lblade:clone()
  33. a.Anchored = true
  34. a.Parent = player
  35. a.CFrame = rblade.CFrame
  36. a.CanCollide = false
  37. a.Transparency = .2
  38. b.Anchored = true
  39. b.Parent = player
  40. b.CFrame = lblade.CFrame
  41. b.CanCollide = false
  42. b.Transparency = .2
  43. coroutine.resume(coroutine.create(function() dissapate(a,b) end))
  44. end
  45. end
  46. end
  47.  
  48.  
  49. function stun(blast)
  50. for x = 1,15 do
  51. wait(1)
  52. local sap = game.Players:GetChildren()
  53. for i = 1,#sap do
  54. wait()
  55. if (sap.Character.Torso.Position - Workspace.keel.Position).magnitude < 20 then
  56. sap.Character.Humanoid.Sit = true
  57. end
  58. end
  59. end
  60. end
  61.  
  62.  
  63. function dissapate(a,b)
  64. for i = 1,8 do
  65. wait()
  66. a.Transparency = a.Transparency +.1
  67. b.Transparency = b.Transparency +.1
  68. end
  69. a:remove()
  70. b:remove()
  71. end
  72.  
  73.  
  74. bin.Selected:connect(function(mouse)
  75. on = 1
  76. if player.Torso:findFirstChild("Right Shoulder") ~= nil then
  77. rs = player.Torso["Right Shoulder"]
  78. rs.Part1 = nil
  79. end
  80. if player.Torso:findFirstChild("Left Shoulder") ~= nil then
  81. ls = player.Torso["Left Shoulder"]
  82. ls.Part1 = nil
  83. end
  84. if player:FindFirstChild("check") == nil then
  85. rns = Instance.new("Weld")
  86. rns.Parent = player.Torso
  87. rns.Part0 = rns.Parent
  88. rns.Part1 = player["Right Arm"]
  89. rns.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  90. lns = Instance.new("Weld")
  91. lns.Parent = player.Torso
  92. lns.Part0 = lns.Parent
  93. lns.Part1 = player["Left Arm"]
  94. lns.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  95. rblade = Instance.new("Part")
  96. rblade.BrickColor = BrickColor.new("Institutional white")
  97. rblade.Name ="check"
  98. rblade.Parent = player
  99. rblade.CanCollide = false
  100. rblade.Size = Vector3.new(1,3,1)
  101. rblade.formFactor = "Symmetric"
  102. rblade.TopSurface = 0
  103. rblade.BottomSurface = 0
  104. rbm = Instance.new("BlockMesh")
  105. rbm.Parent = rblade
  106. rbm.Scale = Vector3.new(.1,1,.3)
  107. rbw = Instance.new("Weld")
  108. rbw.Parent = rarm
  109. rbw.Part0 = rarm
  110. rbw.Part1 = rblade
  111. rbw.C1 = CFrame.new(0,1,0)
  112. lblade = Instance.new("Part")
  113. lblade.BrickColor = rblade.BrickColor
  114. lblade.Name = "checkb"
  115. lblade.Parent = player
  116. lblade.CanCollide = false
  117. lblade.Size = Vector3.new(1,3,1)
  118. lblade.formFactor = "Symmetric"
  119. lblade.TopSurface = 0
  120. lblade.BottomSurface = 0
  121. lbm = Instance.new("BlockMesh")
  122. lbm.Parent = lblade
  123. lbm.Scale = Vector3.new(.1,1,.3)
  124. lbw = Instance.new("Weld")
  125. lbw.Parent = larm
  126. lbw.Part0 = larm
  127. lbw.Part1 = lblade
  128. lbw.C1 = CFrame.new(0,1,0)
  129. coroutine.resume(coroutine.create(function() shadow(rblade, lblade) end))
  130. end
  131. rblade.Touched:connect(function(hit)
  132. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  133. if hit.Parent.Name ~= player.Name then
  134. if hit.Parent.Humanoid.MaxHealth > 100 then
  135. hit.Parent.Humanoid.MaxHealth = 100
  136. end
  137. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(3,7)
  138. for i = 1, (math.random(1,3)) do
  139. wait()
  140. local bleed = Instance.new("Part")
  141. bleed.formFactor = "Symmetric"
  142. bleed.Size = Vector3.new(1,1,1)
  143. bleed.BrickColor = BrickColor.new("Bright red")
  144. bleed.TopSurface = 0
  145. bleed.BottomSurface = 0
  146. bleed.Reflectance = .1
  147. bleed.Transparency = .4
  148. bleed.Parent = Workspace
  149. bleed.Position = rblade.Position
  150. local bleedm = Instance.new("SpecialMesh")
  151. bleedm.MeshType = "Sphere"
  152. bleedm.Scale = Vector3.new(.2,.2,.2)
  153. bleedm.Parent = bleed
  154. game:GetService("Debris"):AddItem(bleed, 5)
  155. end
  156. end
  157. end
  158. end)
  159.  
  160.  
  161. lblade.Touched:connect(function(hit)
  162. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  163. if hit.Parent.Name ~= player.Name then
  164. if hit.Parent.Humanoid.MaxHealth > 100 then
  165. hit.Parent.Humanoid.MaxHealth = 100
  166. end
  167. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(3,7)
  168. for i = 1, (math.random(1,3)) do
  169. wait()
  170. local bleed = Instance.new("Part")
  171. bleed.formFactor = "Symmetric"
  172. bleed.Size = Vector3.new(1,1,1)
  173. bleed.BrickColor = BrickColor.new("Bright red")
  174. bleed.TopSurface = 0
  175. bleed.BottomSurface = 0
  176. bleed.Reflectance = .1
  177. bleed.Transparency = .4
  178. bleed.Parent = Workspace
  179. bleed.Position = lblade.Position
  180. local bleedm = Instance.new("SpecialMesh")
  181. bleedm.MeshType = "Sphere"
  182. bleedm.Scale = Vector3.new(.2,.2,.2)
  183. bleedm.Parent = bleed
  184. game:GetService("Debris"):AddItem(bleed, 5)
  185. end
  186. end
  187. end
  188. end)
  189. ----end of blades
  190. right = rns
  191. left = lns
  192. mouse.KeyDown:connect(function(key)
  193. key = key:lower()
  194. print(key)
  195. if key == "z" and rblade.Transparency <= 0 then
  196. for i = 1,50 do
  197. wait()
  198. rblade.Transparency = rblade.Transparency + .02
  199. lblade.Transparency = lblade.Transparency + .02
  200. end
  201. rblade.Transparency = 1
  202. lblade.Transparency = 1
  203. visible = false
  204. elseif key == "x" and rblade.Transparency > 0 then
  205. visible = true
  206. for i = 1,50 do
  207. wait()
  208. rblade.Transparency = rblade.Transparency - .02
  209. lblade.Transparency = lblade.Transparency - .02
  210. end
  211. rblade.Transparency = 0
  212. lblade.Transparency = 0
  213. elseif key == "c" then
  214. wait()
  215. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  216. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  217. end
  218. if key == "e" then
  219. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  220. wait()
  221. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  222. wait()
  223. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  224. wait()
  225. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  226. wait()
  227. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  228. wait()
  229. right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
  230. wait(.5)
  231. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  232. wait()
  233. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  234. wait()
  235. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  236. wait()
  237. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  238. wait()
  239. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  240. elseif key == "q" then
  241. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  242. wait()
  243. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  244. wait()
  245. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  246. wait()
  247. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  248. wait()
  249. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  250. wait()
  251. left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
  252. wait(.5)
  253. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  254. wait()
  255. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  256. wait()
  257. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  258. wait()
  259. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  260. wait()
  261. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  262. elseif key == "r" then
  263. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  264. wait()
  265. left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.3))
  266. wait()
  267. left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.35))
  268. wait()
  269. left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.4))
  270. wait()
  271. left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.45))
  272. wait()
  273. left.C1 = CFrame.new(0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.5))
  274. wait(.2)
  275. left.C1 = CFrame.new(0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.5))
  276. wait()
  277. left.C1 = CFrame.new(0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.5))
  278. wait()
  279. left.C1 = CFrame.new(0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.5))
  280. wait()
  281. left.C1 = CFrame.new(0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.5))
  282. wait()
  283. left.C1 = CFrame.new(0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*.5))
  284. wait(.1)
  285. left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.45))
  286. wait()
  287. left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.4))
  288. wait()
  289. left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.35))
  290. wait()
  291. left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.3))
  292. wait()
  293. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  294. elseif key == "t" then
  295. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  296. wait()
  297. right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.3))
  298. wait()
  299. right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.35))
  300. wait()
  301. right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.4))
  302. wait()
  303. right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.45))
  304. wait()
  305. right.C1 = CFrame.new(-0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.5))
  306. wait(.2)
  307. right.C1 = CFrame.new(-0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.5))
  308. wait()
  309. right.C1 = CFrame.new(-0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.5))
  310. wait()
  311. right.C1 = CFrame.new(-0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.5))
  312. wait()
  313. right.C1 = CFrame.new(-0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.5))
  314. wait()
  315. right.C1 = CFrame.new(-0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*-.5))
  316. wait(.1)
  317. right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.45))
  318. wait()
  319. right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.4))
  320. wait()
  321. right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.35))
  322. wait()
  323. right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.3))
  324. wait()
  325. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  326. end
  327. --abilities
  328. if key == "b" then
  329. local a = player:GetChildren()
  330. for i = 1,#a do
  331. wait()
  332. if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then
  333. for x = 1, 5 do
  334. wait()
  335. a.Transparency = a.Transparency +.2
  336. end
  337. elseif a.className == "Hat" then
  338. for x = 1, 5 do
  339. wait()
  340. a.Handle.Transparency = a.Handle.Transparency +.2
  341. end
  342. end
  343. end
  344. player.Torso.CFrame = mouse.Hit + Vector3.new(0,4,0)
  345. wait()
  346. for i = 1,#a do
  347. wait()
  348. if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then
  349. for x = 1, 5 do
  350. wait()
  351. a.Transparency = a.Transparency -.2
  352. end
  353. elseif a.className == "Hat" then
  354. for x = 1, 5 do
  355. wait()
  356. a.Handle.Transparency = a.Handle.Transparency -.2
  357. end
  358. end
  359. end
  360. for i = 1,#a do
  361. wait()
  362. if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then
  363. wait()
  364. a.Transparency = 0
  365. elseif a.className == "Hat" then
  366. wait()
  367. a.Handle.Transparency = 0
  368. end
  369. end
  370. end
  371. if key == "v" then
  372. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  373. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  374. wait()
  375. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  376. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  377. wait()
  378. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  379. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  380. wait()
  381. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  382. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  383. wait()
  384. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  385. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  386. wait()
  387. right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
  388. left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
  389. wait(.2)
  390. wait(.45)
  391. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  392. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  393. wait()
  394. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  395. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  396. wait()
  397. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  398. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  399. wait()
  400. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  401. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  402. wait()
  403. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  404. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  405. end
  406. if key == "f" then
  407. local tar = mouse.Target
  408. if tar.Parent:findFirstChild("Humanoid") ~= nil then
  409. local float = Instance.new("BodyPosition")
  410. float.Parent = tar.Parent.Torso
  411. float.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  412. float.position = tar.Parent.Torso.Position + Vector3.new(0,10,0)
  413. wait(1)
  414. player.Humanoid.MaxHealth = 99999
  415. player.Humanoid.Health = 99999
  416. local floatme = Instance.new("BodyPosition")
  417. floatme.Parent = player.Torso
  418. floatme.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  419. floatme.position = tar.Parent.Torso.Position
  420. wait(1)
  421. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  422. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  423. wait()
  424. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  425. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  426. wait()
  427. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  428. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  429. wait()
  430. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  431. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  432. wait()
  433. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  434. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  435. wait()
  436. right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
  437. left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
  438. wait()
  439. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  440. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  441. wait()
  442. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  443. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  444. wait()
  445. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  446. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  447. wait()
  448. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  449. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  450. wait()
  451. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  452. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  453. wait()
  454. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  455. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  456. wait()
  457. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  458. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  459. wait()
  460. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  461. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  462. wait()
  463. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  464. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  465. wait()
  466. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  467. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  468. wait()
  469. right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
  470. left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
  471. wait()
  472. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  473. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  474. wait()
  475. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  476. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  477. wait()
  478. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  479. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  480. wait()
  481. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  482. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  483. wait()
  484. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  485. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  486. wait(.5)
  487. player.Humanoid.MaxHealth = 100
  488. player.Humanoid.Health = 100
  489. float:remove()
  490. floatme:remove()
  491. end
  492. end
  493. if key == "g" then
  494. --
  495. rblade2 = Instance.new("Part")
  496. rblade2.BrickColor = BrickColor.new("Really black")
  497. rblade2.Parent = player
  498. rblade2.CanCollide = false
  499. rblade2.Size = Vector3.new(1,6,1)
  500. rblade2.CFrame = rblade.CFrame
  501. rblade2.formFactor = "Symmetric"
  502. rblade2.TopSurface = 0
  503. rblade2.BottomSurface = 0
  504. rblade2.Reflectance = .5
  505. rbm2 = Instance.new("BlockMesh")
  506. rbm2.Parent = rblade2
  507. rbm2.Scale = Vector3.new(.21,1,.31)
  508. rbw2 = Instance.new("Weld")
  509. rbw2.Parent = rblade
  510. rbw2.Part0 = rblade
  511. rbw2.Part1 = rblade2
  512. lblade2 = Instance.new("Part")
  513. lblade2.BrickColor = rblade.BrickColor
  514. lblade2.Parent = player
  515. lblade2.CanCollide = false
  516. lblade2.Size = Vector3.new(1,6,1)
  517. lblade2.CFrame = lblade.CFrame
  518. lblade2.formFactor = "Symmetric"
  519. lblade2.TopSurface = 0
  520. lblade2.BottomSurface = 0
  521. lblade2.Reflectance = .5
  522. lbm2 = Instance.new("BlockMesh")
  523. lbm2.Parent = lblade2
  524. lbm2.Scale = Vector3.new(.21,1,.31)
  525. lbw2 = Instance.new("Weld")
  526. lbw2.Parent = lblade
  527. lbw2.Part0 = lblade
  528. lbw2.Part1 = lblade2
  529. rblade.Touched:connect(function(hit)
  530. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  531. if hit.Parent.Name ~= player.Name then
  532. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
  533. end
  534. end
  535. end)
  536. lblade.Touched:connect(function(hit)
  537. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  538. if hit.Parent.Name ~= player.Name then
  539. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
  540. end
  541. end
  542. end)
  543. --
  544. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*-.25))
  545. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*.25))
  546. wait()
  547. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25))
  548. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25))
  549. wait()
  550. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25))
  551. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25))
  552. wait()
  553. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25))
  554. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25))
  555. wait()
  556. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25))
  557. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25))
  558. wait()
  559. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
  560. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
  561. wait()
  562. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25))
  563. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25))
  564. wait()
  565. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25))
  566. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25))
  567. wait()
  568. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25))
  569. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25))
  570. wait()
  571. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25))
  572. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25))
  573. wait()
  574. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  575. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  576. lblade2:remove()
  577. rblade2:remove()
  578. end
  579. if key == "h" then
  580. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  581. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  582. wait()
  583. right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25))
  584. left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25))
  585. wait()
  586. right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2))
  587. left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2))
  588. wait()
  589. right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15))
  590. left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15))
  591. wait()
  592. right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1))
  593. left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1))
  594. wait()
  595. right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05))
  596. left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05))
  597. wait()
  598. right.C1 = CFrame.new(-1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*-.5),(math.pi*-.00))
  599. left.C1 = CFrame.new(1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*.5),(math.pi*.00))
  600. wait()
  601. --
  602. rblade2 = Instance.new("Part")
  603. rblade2.BrickColor = BrickColor.new("Really black")
  604. rblade2.Parent = player
  605. rblade2.CanCollide = false
  606. rblade2.Size = Vector3.new(1,6,1)
  607. rblade2.CFrame = rblade.CFrame
  608. rblade2.formFactor = "Symmetric"
  609. rblade2.TopSurface = 0
  610. rblade2.BottomSurface = 0
  611. rblade2.Reflectance = .5
  612. rbm2 = Instance.new("BlockMesh")
  613. rbm2.Parent = rblade2
  614. rbm2.Scale = Vector3.new(.21,1,.31)
  615. rbw2 = Instance.new("Weld")
  616. rbw2.Parent = rblade
  617. rbw2.Part0 = rblade
  618. rbw2.Part1 = rblade2
  619. lblade2 = Instance.new("Part")
  620. lblade2.BrickColor = rblade.BrickColor
  621. lblade2.Parent = player
  622. lblade2.CanCollide = false
  623. lblade2.Size = Vector3.new(1,6,1)
  624. lblade2.CFrame = lblade.CFrame
  625. lblade2.formFactor = "Symmetric"
  626. lblade2.TopSurface = 0
  627. lblade2.BottomSurface = 0
  628. lblade2.Reflectance = .5
  629. lbm2 = Instance.new("BlockMesh")
  630. lbm2.Parent = lblade2
  631. lbm2.Scale = Vector3.new(.21,1,.31)
  632. lbw2 = Instance.new("Weld")
  633. lbw2.Parent = lblade
  634. lbw2.Part0 = lblade
  635. lbw2.Part1 = lblade2
  636. rblade.Touched:connect(function(hit)
  637. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  638. if hit.Parent.Name ~= player.Name then
  639. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
  640. end
  641. end
  642. end)
  643. lblade.Touched:connect(function(hit)
  644. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  645. if hit.Parent.Name ~= player.Name then
  646. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
  647. end
  648. end
  649. end)
  650. --
  651. for i = 1,40 do
  652. wait()
  653. lbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0)
  654. rbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0)
  655. end
  656. right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05))
  657. left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05))
  658. wait()
  659. right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1))
  660. left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1))
  661. wait()
  662. right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15))
  663. left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15))
  664. wait()
  665. right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2))
  666. left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2))
  667. wait()
  668. right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25))
  669. left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25))
  670. wait()
  671. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  672. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  673. wait()
  674. lblade2:remove()
  675. rblade2:remove()
  676. end
  677. if key == "j" then
  678. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  679. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  680. wait()
  681. right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25))
  682. left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25))
  683. wait()
  684. right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2))
  685. left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2))
  686. wait()
  687. right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15))
  688. left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15))
  689. wait()
  690. right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1))
  691. left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1))
  692. wait()
  693. right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05))
  694. left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05))
  695. wait()
  696. right.C1 = CFrame.new(-1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*-.5),(math.pi*-.00))
  697. left.C1 = CFrame.new(1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*.5),(math.pi*.00))
  698. wait()
  699. --
  700. rblade2 = Instance.new("Part")
  701. rblade2.BrickColor = BrickColor.new("Really black")
  702. rblade2.Parent = player
  703. rblade2.CanCollide = false
  704. rblade2.Size = Vector3.new(2,6,3)
  705. rblade2.CFrame = rblade.CFrame
  706. rblade2.formFactor = "Symmetric"
  707. rblade2.TopSurface = 0
  708. rblade2.BottomSurface = 0
  709. rblade2.Reflectance = .5
  710. rbm2 = Instance.new("BlockMesh")
  711. rbm2.Parent = rblade2
  712. rbm2.Scale = Vector3.new(.11,1,.11)
  713. rbw2 = Instance.new("Weld")
  714. rbw2.Parent = rblade
  715. rbw2.Part0 = rblade
  716. rbw2.Part1 = rblade2
  717. lblade2 = Instance.new("Part")
  718. lblade2.BrickColor = rblade.BrickColor
  719. lblade2.Parent = player
  720. lblade2.CanCollide = false
  721. lblade2.Size = Vector3.new(2,6,3)
  722. lblade2.CFrame = lblade.CFrame
  723. lblade2.formFactor = "Symmetric"
  724. lblade2.TopSurface = 0
  725. lblade2.BottomSurface = 0
  726. lblade2.Reflectance = .5
  727. lbm2 = Instance.new("BlockMesh")
  728. lbm2.Parent = lblade2
  729. lbm2.Scale = Vector3.new(.11,1,.11)
  730. lbw2 = Instance.new("Weld")
  731. lbw2.Parent = lblade
  732. lbw2.Part0 = lblade
  733. lbw2.Part1 = lblade2
  734. rblade2.Touched:connect(function(hit)
  735. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  736. if hit.Parent.Name ~= player.Name then
  737. hit.Parent.Humanoid.Sit = true
  738. local a = hit.Parent:GetChildren()
  739. for i = 1,#a do
  740. wait()
  741. if a.className == "Part" then
  742. a.Velocity = CFrame.new(rblade2.Position, hit.Position).lookVector * 250
  743. end
  744. end
  745. end
  746. end
  747. end)
  748. lblade2.Touched:connect(function(hit)
  749. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  750. if hit.Parent.Name ~= player.Name then
  751. hit.Parent.Humanoid.Sit = true
  752. local a = hit.Parent:GetChildren()
  753. for i = 1,#a do
  754. wait()
  755. if a.className == "Part" then
  756. a.Velocity = CFrame.new(lblade2.Position, hit.Position).lookVector * 250
  757. end
  758. end
  759. end
  760. end
  761. end)
  762. --
  763. for i = 1,40 do
  764. wait()
  765. lbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0)
  766. rbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0)
  767. end
  768. right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05))
  769. left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05))
  770. wait()
  771. right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1))
  772. left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1))
  773. wait()
  774. right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15))
  775. left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15))
  776. wait()
  777. right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2))
  778. left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2))
  779. wait()
  780. right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25))
  781. left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25))
  782. wait()
  783. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  784. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  785. wait()
  786. lblade2:remove()
  787. rblade2:remove()
  788. end
  789. if key == "y" then
  790. local blast = Instance.new("Part")
  791. blast.formFactor = "Symmetric"
  792. blast.Shape = "Ball"
  793. blast.Size = Vector3.new(1,1,1)
  794. blast.BrickColor = rblade.BrickColor
  795. blast.Parent = Workspace
  796. blast.CFrame = player.Torso.CFrame
  797. game:GetService("Debris"):AddItem(blast, 15)
  798. local smoke = Instance.new("Smoke")
  799. smoke.Color = Color3.new(0,0,0)
  800. smoke.Opacity = 1
  801. smoke.RiseVelocity = 0
  802. smoke.Size = 100
  803. smoke.Parent = blast
  804. end
  805. if key == "u" then
  806. local blast = Instance.new("Part")
  807. blast.formFactor = "Symmetric"
  808. blast.Shape = "Ball"
  809. blast.Name = "keel"
  810. blast.Size = Vector3.new(1,1,1)
  811. blast.BrickColor = rblade.BrickColor
  812. blast.Parent = Workspace
  813. blast.CFrame = player.Torso.CFrame
  814. game:GetService("Debris"):AddItem(blast, 15)
  815. wait(2)
  816. local smoke = Instance.new("Smoke")
  817. smoke.Color = Color3.new(1,1,1)
  818. smoke.Opacity = .5
  819. smoke.RiseVelocity = 0
  820. smoke.Size = 20
  821. smoke.Parent = blast
  822. coroutine.resume(coroutine.create(function() stun(blast) end))
  823. end
  824. if key == "n" then
  825. player.Humanoid.WalkSpeed = player.Humanoid.WalkSpeed + 8
  826. end
  827. if key == "m" then
  828. player.Humanoid.WalkSpeed = player.Humanoid.WalkSpeed - 8
  829. end
  830. if key == ";" then
  831. local l = player:findFirstChild("Left Arm")
  832. local r = player:findFirstChild("Right Arm")
  833. rblade.Size = Vector3.new(2, 6 , 2)
  834. lblade.Size = Vector3.new(2, 6 , 2)
  835. local w = Instance.new("Weld")
  836. w.Part1 = rblade
  837. w.Part0 = r
  838. w.Parent = r
  839. local w = Instance.new("Weld")
  840. w.Part1 = lblade
  841. w.Part0 = l
  842. w.Parent = l
  843. end
  844. if key == "k" then
  845. for i = 1,100 do
  846. wait()
  847. local p = Instance.new("Part")
  848. p.BrickColor = BrickColor.new("Royal purple")
  849. p.Name ="check"
  850. p.Parent = Workspace
  851. p.CanCollide = false
  852. p.Size = Vector3.new(1,3,1)
  853. p.CFrame = player.Torso.CFrame + Vector3.new(math.random(-5,5),math.random(-2,4),math.random(-5,5))
  854. p.formFactor = "Symmetric"
  855. p.TopSurface = 0
  856. p.BottomSurface = 0
  857. p.Transparency = .5
  858. local pm = Instance.new("SpecialMesh")
  859. pm.Parent = p
  860. pm.MeshType = "Sphere"
  861. pm.Scale = Vector3.new(.2,.2,.2)
  862. local pbv = Instance.new("BodyVelocity")
  863. pbv.Parent = p
  864. pbv.velocity = Vector3.new(0,10,0)
  865. game:GetService("Debris"):AddItem(p, .2)
  866. player.Humanoid.Health = player.Humanoid.Health +2
  867. end
  868. end
  869. --glider?
  870. if key == "p" then
  871. --
  872. rblade2 = Instance.new("Part")
  873. rblade2.BrickColor = BrickColor.new("Institutional white")
  874. rblade2.Parent = player
  875. rblade2.CanCollide = false
  876. rblade2.Size = Vector3.new(1,6,1)
  877. rblade2.CFrame = rblade.CFrame
  878. rblade2.formFactor = "Symmetric"
  879. rblade2.TopSurface = 0
  880. rblade2.BottomSurface = 0
  881. rblade2.Reflectance = 0
  882. rbm2 = Instance.new("BlockMesh")
  883. rbm2.Parent = rblade2
  884. rbm2.Scale = Vector3.new(2,1,.31)
  885. rbw2 = Instance.new("Weld")
  886. rbw2.Parent = rblade
  887. rbw2.Part0 = rblade
  888. rbw2.Part1 = rblade2
  889. lblade2 = Instance.new("Part")
  890. lblade2.BrickColor = rblade.BrickColor
  891. lblade2.Parent = player
  892. lblade2.CanCollide = false
  893. lblade2.Size = Vector3.new(1,6,1)
  894. lblade2.CFrame = lblade.CFrame
  895. lblade2.formFactor = "Symmetric"
  896. lblade2.TopSurface = 0
  897. lblade2.BottomSurface = 0
  898. lblade2.Reflectance = 0
  899. lbm2 = Instance.new("BlockMesh")
  900. lbm2.Parent = lblade2
  901. lbm2.Scale = Vector3.new(2,1,.31)
  902. lbw2 = Instance.new("Weld")
  903. lbw2.Parent = lblade
  904. lbw2.Part0 = lblade
  905. lbw2.Part1 = lblade2
  906. local steer = Instance.new("Part")
  907. steer.Transparency = 1
  908. steer.Parent = player.Head
  909. steerw= Instance.new("Weld")
  910. steerw.Part0 = player.Head
  911. steerw.Part1 = steer
  912. steerw.Parent = player.Head
  913. steerw.C1 = CFrame.new(0,0,0)*CFrame.Angles((math.pi*-.5),0,0)
  914. --
  915. right.C1 = CFrame.new(-.55,.4,0)*CFrame.Angles(0,0,-.5)
  916. left.C1 = CFrame.new(.55,.4,0)*CFrame.Angles(0,0,.5)
  917. wait()
  918. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25))
  919. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25))
  920. wait()
  921. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25))
  922. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25))
  923. wait()
  924. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25))
  925. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25))
  926. wait()
  927. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25))
  928. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25))
  929. wait()
  930. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
  931. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
  932. wait()
  933. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25))
  934. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25))
  935. wait()
  936. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25))
  937. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25))
  938. wait()
  939. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25))
  940. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25))
  941. wait()
  942. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25))
  943. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25))
  944. wait()
  945. right.C1 = CFrame.new(-.55,.4,0)*CFrame.Angles(0,0,-.5)
  946. left.C1 = CFrame.new(.55,.4,0)*CFrame.Angles(0,0,.5)
  947. wait()
  948. player.Humanoid.PlatformStand = true
  949. glideg.Parent = steer
  950. glideg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  951. glidev.Parent = steer
  952. glidev.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  953. while player.Humanoid.PlatformStand == true do
  954. wait()
  955. glideg.cframe = CFrame.new(steer.Position, mouse.Hit.p)
  956. glidev.velocity = steer.CFrame.lookVector * 75
  957. end
  958. glidev.velocity = steer.CFrame.lookVector * 15
  959. wait(3)
  960. glideg:remove()
  961. glidev:remove()
  962. lblade2:remove()
  963. rblade2:remove()
  964. steer:remove()
  965. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*-.25))
  966. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*.25))
  967. wait()
  968. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25))
  969. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25))
  970. wait()
  971. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25))
  972. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25))
  973. wait()
  974. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25))
  975. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25))
  976. wait()
  977. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25))
  978. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25))
  979. wait()
  980. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
  981. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
  982. wait()
  983. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25))
  984. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25))
  985. wait()
  986. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25))
  987. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25))
  988. wait()
  989. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25))
  990. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25))
  991. wait()
  992. right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25))
  993. left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25))
  994. wait()
  995. right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
  996. left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
  997. end
  998. if key == ";" then
  999. glideg.Parent = nil
  1000. glideg.maxTorque = Vector3.new(0,0,0)
  1001. glidev.Parent = nil
  1002. glidev.maxForce = Vector3.new(0,0,0)
  1003. end
  1004. if key == "l" then
  1005. local a = player:GetChildren()
  1006. for i = 1,#a do
  1007. wait()
  1008. if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then
  1009. for x = 1, 9 do
  1010. wait()
  1011. a.Transparency = a.Transparency +.1
  1012. end
  1013. elseif a.className == "Hat" then
  1014. for x = 1, 9 do
  1015. wait()
  1016. a.Handle.Transparency = a.Handle.Transparency +.1
  1017. end
  1018. end
  1019. player.Head.Transparency = 1
  1020. end
  1021. wait(10)
  1022. for i = 1,#a do
  1023. wait()
  1024. if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then
  1025. for x = 1, 9 do
  1026. wait()
  1027. a.Transparency = a.Transparency -.1
  1028. end
  1029. elseif a.className == "Hat" then
  1030. for x = 1, 9 do
  1031. wait()
  1032. a.Handle.Transparency = a.Handle.Transparency -.1
  1033. end
  1034. end
  1035. end
  1036. for i = 1,#a do
  1037. wait()
  1038. if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then
  1039. wait()
  1040. a.Transparency = 0
  1041. elseif a.className == "Hat" then
  1042. wait()
  1043. a.Handle.Transparency = 0
  1044. end
  1045. end
  1046. end
  1047. end)
  1048. ----end of keys
  1049. end)
  1050. ----end of tool
  1051. bin.Deselected:connect(function()
  1052. rblade:remove()
  1053. lblade:remove()
  1054. on = 2
  1055. coroutine.yield(function() shadow(rblade,lblade) end)
  1056. ls.Part1 = larm
  1057. rs.Part1 = rarm
  1058. left:remove()
  1059. right:remove()
  1060. end)
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