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Simon Carrow - Vermillion Crow

Nov 18th, 2019
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  1. Simon Carrow - Vermillion Crow
  2.  
  3. Powers
  4. Basic Gadgeteering(1 stunt) (You have an intuitive understanding of machines of all types. Just by seeing a device, you can tell what it does, at least in general. In addition, you gain +2 to Crafts when repairing or building complex devices.)
  5.  
  6. Useful Devices(1 stunt) (You have any number of fantastically useful contraptions tucked into your utility belt. You can spend a fate point to create just about anything you could possibly carry on your person.)
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  8. Power Theme(technology)(free) (Your power isn’t actually a superpower in the traditional sense. Instead, it’s an ability that comes from advanced technology you have access to, such as cybernetic implants. While your “power” isn’t necessarily built into you, you always have access to your superior equipment and it never breaks down. In addition, powers that affect other powers (such as Power Amplification or Power Nullification) do not affect you.)
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  10. Superior Gadgeteering(1 stunt) (When you use an overcome action to build or repair a device and succeed with style, instead of gaining a boost you create a situation aspect with one free invoke. This aspect fades away at the end of the scene, even if you hold onto the device.)
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  12. Special Effects: Inflict Condition, Area Attack
  13. Drawback: Limited Fuel (technology)
  14. Collateral Damage: Highly Experimental Device
  15.  
  16. High Concept: Supervillian Gadgeteer
  17. Personal struggle: Tech isn't Cheap
  18. Problematic Relationship: Creditors hold my strings
  19.  
  20. First Adventure:
  21. Simon used to be the owner and head of a Research and Development corporation focused on developments in construction and manufacturing. After creating anythingium, focus was placed on getting the process cheap enough for mass production and stable enough for large scale projects. Around that time a rival corporation, Reflected Infinities, were working on their own construction and manufacturing service that claimed to temporarily merge realities with one where the required service was already completed and create a copy of the result.
  22.  
  23. Halfway through development the majority of Simon's investors pulled out, and after doing some research he discovered that RI had won them over to their side. When Simon attempted to recover his investors and acquire more, a smear campaign sprung up against him painting him as a violent deviant.
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  25. Simon was unable to counter the campaign and his business sunk with his reputation. He was however able to learn that it was started by RI. Overcome with rage and grief, Simon used his technology to take revenge by destroying RI's physical assets and research.
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  27. Aspect: "Tit for Tat"
  28. Aspect:
  29. Aspect:
  30.  
  31. +4 : Crafts
  32. +3 : Lore, Investigate
  33. +2 : Notice, Will, Drive
  34. +1 : Shoot, Fight, Burglary, Deceive
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  36.  
  37. Stunt: Surgical Strikes
  38. Stunt: Always making useful things
  39. Stunt: Demolition Man "Can use crafts instead of burglary when creating an advantage on a structure"
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