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  1. Dual Weather Team 1
  2.  
  3.  
  4. Charizard @ Charizardite Y
  5. Ability: Blaze
  6. EVs: 4 Def / 252 SpA
  7. Timid Nature
  8. IVs: 0 Atk
  9. - Fire Blast
  10. - Solar Beam
  11. - Focus Blast
  12. - Roost
  13.  
  14. Tyranitar @ Choice Scarf
  15. Ability: Sand Stream
  16. EVs: 252 Atk / 4 Def
  17. Jolly Nature
  18. - Pursuit
  19. - Crunch
  20. - Stone Edge
  21. - Superpower
  22.  
  23. Rotom-Wash @ Leftovers
  24. Ability: Levitate
  25. EVs: 248 HP / 172 Def / 88 Spe
  26. Bold Nature
  27. IVs: 0 Atk
  28. - Hydro Pump
  29. - Volt Switch
  30. - Will-O-Wisp
  31. - Pain Split / Thunder Wave
  32.  
  33. Ferrothorn @ Leftovers
  34. Ability: Iron Barbs
  35. EVs: 252 HP / 88 Def / 168 SpD
  36. Relaxed Nature
  37. IVs: 0 Spe
  38. - Stealth Rock
  39. - Leech Seed
  40. - Gyro Ball / Thunder Wave
  41. - Power Whip
  42.  
  43. Excadrill @ Life Orb
  44. Ability: Sand Rush
  45. EVs: 4 HP
  46. Adamant Nature
  47. - Earthquake
  48. - Iron Head
  49. - Rock Slide
  50. - Swords Dance
  51.  
  52. Starmie @ Leftovers
  53. Ability: Natural Cure
  54. EVs: 252 SpA / 4 SpD / 252 Spe
  55. Timid Nature
  56. IVs: 0 Atk
  57. - Rapid Spin
  58. - Scald
  59. - Psyshock
  60. - Recover
  61.  
  62.  
  63.  
  64. Dual Weather 2
  65.  
  66. Tyranitar @ Smooth Rock
  67. Ability: Sand Stream
  68. EVs: 248 HP / 80 Def / 180 SpD
  69. Relaxed Nature
  70. - Stealth Rock
  71. - Stone Edge
  72. - Pursuit
  73. - Thunder Wave
  74.  
  75. Charizard @ Charizardite Y
  76. Ability: Blaze
  77. EVs: 4 Def / 252 SpA
  78. Timid Nature
  79. IVs: 0 Atk
  80. - Fire Blast
  81. - Solar Beam
  82. - Focus Blast
  83. - Roost
  84.  
  85. Excadrill @ Life Orb
  86. Ability: Sand Rush
  87. EVs: 252 Atk / 4 Def / 252 Spe
  88. Adamant Nature
  89. - Earthquake
  90. - Iron Head
  91. - Rock Slide
  92. - Rapid Spin / Swords Dance
  93.  
  94. Ferrothorn @ Leftovers
  95. Ability: Iron Barbs
  96. EVs: 252 HP / 88 Def / 168 SpD
  97. Relaxed Nature
  98. IVs: 0 Spe
  99. - Thunder Wave
  100. - Leech Seed
  101. - Gyro Ball
  102. - Power Whip
  103.  
  104. Manaphy @ Leftovers
  105. Ability: Hydration
  106. EVs: 96 HP / 252 SpA / 160 Spe
  107. Timid Nature
  108. IVs: 0 Atk
  109. - Tail Glow
  110. - Ice Beam
  111. - Scald
  112. - Energy Ball
  113.  
  114. Latios @ Choice Scarf
  115. Ability: Levitate
  116. EVs: 4 HP / 252 SpA / 252 Spe
  117. Timid Nature
  118. IVs: 0 Atk
  119. - Draco Meteor
  120. - Psyshock
  121. - Defog
  122. - Trick
  123.  
  124.  
  125. Teams
  126.  
  127. Here are two example Teams we can use the team with. The first one is designed with a more offensive approach in mind, you have mulitple ways to apply pressure. The core itself Char Y + ttar is always going to be water weak and rock weak for stealthrock making starmie a great a great partner, soaking water attacks and applying rapid spin support.
  128.  
  129. Rotom Wash is also there for this purpose as well as providing some nice momentum with volt switch bringing in key pieces early. You can give Rotom Thunderwave to pressure standard switch ins giving an advantage before volt switching into anything specific.
  130.  
  131. The main advantage of the team core having two weather starters is that you can apply a lot of pressure against rain teams which are fairly common on the ladder.
  132.  
  133. With starmie its main role is to check standard water mons, soaking status due to natural cure and to keep rocks away, anything else it achieves is a bonus.
  134.  
  135.  
  136. Team 2
  137.  
  138.  
  139. The second team is similar core wise, but it applies pressure in a different manner, its more balanced, Ttar being defensive in manner to catch specific things off guard and to apply stealthrock pressure, while Manaphy applies some nice offensive pressure.
  140.  
  141. Manaphy can be swapped with a bold Calm Mind set if wanting something more durable and more affective vs stall also.
  142.  
  143. Scarf Latios is a water resist and a key mon in removing a variety of problamatic pokemon which disrupt the core.
  144.  
  145. The core for both teams are fairly easy to manage, the real power lies in knowing what to do and what to preserve and what to sack, theres some room for adjusting either team depending on your specific playstyle also.
  146.  
  147. Replays
  148.  
  149. Included two replays how to apply the pressure against one of the worst match ups, water spam or rain in general, playing safe and knowing what the opponent is capable of is pretty important here.
  150.  
  151. Second Team VS Balanced Rain
  152.  
  153. http://replay.pokemonshowdown.com/ou-291232845
  154.  
  155. Second Team Vs Rain
  156.  
  157. http://replay.pokemonshowdown.com/ou-290958628
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