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Phantomcrossing

Little Diana

Dec 16th, 2014 (edited)
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  1. Little Diana
  2. Lvl 2
  3. Wounds: 00/10
  4. Vitality: 16
  5. Composure: 00/14
  6. Emotional Wall: 20
  7. MP: 06
  8. hd base: d8
  9. Base Move: 30 ft/40ft
  10.  
  11. Languages
  12. Japanese
  13. Ancient Millenium
  14. Limited Telepathy (One person at time, with direct line of contact)/MInd Meld
  15.  
  16. Might 10/3 (0/-4)
  17. Agility 16/18 (+3/+4)
  18. Endurance 10 (0)
  19. Intellect 10 (0)
  20. Will 12 (+1)
  21. Charisma 14 (+2)
  22.  
  23. Perks
  24. Cat’s Eye: You posses Darkvision 20ft and can see Low Light vision (twice as far in poor illumination as humans)
  25. Accurate Nose: You posses Scent. A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or other specific stenches, can be detected at three times these ranges.
  26. The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If it moves within 5 feet of the scent’s source, the creature can pinpoint that source
  27. Cute: You are adorable, this is a useful skill or power.
  28. Cat’s Grace: You gain a +4 bonus on Athletics & Acrobatics tests.
  29. Sensitive: You are psychically sensitive.
  30.  
  31. Big Damn Perk: Mau Transformation
  32. Feline Transformation: At will, as a standard action (Human to cat) or a Full round action (Cat to human), Diana can transform between her Moon Cat and Humanoid forms. In cat form, she becomes size Tiny. Her size bonus to Armor Class and on attack rolls increases to +2, and her size bonus on Stealth checks becomes +8. She gains a +10 bonus to her land speed. She also suffers a -8 penalty to Might (minimum 3) but gains a +2 bonus to Agility.
  33. In cat form you gain 2 claw attacks that deal ld2 points of damage and a bite attack that deals 1d3.
  34. She must wait 1 hour to turn back into a cat after reverting to her humanoid form.
  35. Any items carried in humanoid form fold in space while you are in feline form. You can retrieve and stow such items in your extra-dimensional space as a full round action that provokes an attack of opportunity, by performing a small jumping flip. Likewise, you can stow away such items.
  36.  
  37. Trainings 6/lvl
  38. Handle Human 2 (4)
  39. Stealth 2 (5/14)
  40. Acrobatics 2 (9/10)
  41. Athletics 2 (9/10)
  42. Survival 2 (2)
  43. Insight 1 (1)
  44. Streetwise 1 (2)
  45.  
  46. Feats: 2
  47. Don’t Mind Me (Feline): You do not provoke attacks of opportunities when entering the square of another creature who may be hostile to you.
  48. Healing Chi (Feline): While cuddled up to a resting or sleeping target, they recover Vitality and Emotional Wall at twice the normal rate. Spending a full day doing this likewise speeds the natural reduction of Wounds and Composure/Stress.
  49.  
  50. Equipment:
  51. Ribbon Bell Collar: This Ribbon Bell has no ball and makes no sound. The Ribbon is red, and tied in a bow.
  52. Pilfered Wig: This wig is blonde. It belonged to a lady named Hanako Minami
  53. Unspecified Yen from gifted Pachinko Balls
  54. Crowne Arcade Tickets
  55. Cute Outfit for human form
  56. Diatia-D: This magic device, shaped like a stylized Cellphone like device with Sailor Guardian like motif, came to Diana from the old classic Sailor V cabinet in the Crowne Arcade.
  57.  
  58. Spells Remembered: 6
  59.  
  60. Lullaby
  61. Mind Link (Mau Mindmeld)
  62. -
  63. -
  64. -
  65. -
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