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Apr 26th, 2014
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  1. GUNZ 1,0,0,290 launched. build (Apr 21 2014 17:39:03)
  2. Log time (04/25/14 23:42:46)
  3. Linear88's Runnable!
  4. CPU ID = AuthenticAMD ( family = 4111 , model = 5 , stepping = 3 ) @ 3240 MHz
  5. Display Device = NVIDIA GeForce GTX 770 ( vendor=10de device=1184 subsys=360c1458 revision=a1 )
  6. Display Driver Version = 9.18.0013.3523
  7. Windows = 6.1 Build 7601 , Service Pack 1 (64-bit) (4194303KB) : Windows 7..
  8. Load XML from memory : system/locale.xml- SUCCESS
  9. Country : (USA), Language : (USA)
  10. Load Config from file : config.xml- FAIL
  11. Load XML from memory : system/system.xml- SUCCESS
  12. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  13. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  14. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  15. Load XML from memory : system/gametypecfg.xml
  16. Dmp ok.
  17. InitializeNotify ok.
  18. WFog Enabled Device.
  19. device created.
  20. Video memory 1881.500000
  21. shader initialize successful : 1
  22. main : RGetLenzFlare()->Initialize()
  23. InitialLoading success.
  24. interface Initialize success
  25. ZApplication::OnCreate : begin
  26. 0(Primary Sound Driver): Hardware Mixing Not Supported
  27. 1(Speakers (VIA High Definition Audio)): Hardware Mixing Not Supported
  28. 2(SPDIF Interface (TX0) (VIA High Definition Audio)): Hardware Mixing Not Supported
  29. 3(SPDIF Interface (TX1) (VIA High Definition Audio)): Hardware Mixing Not Supported
  30. 4(Line 1 (Virtual Audio Cable)): Hardware Mixing Not Supported
  31. 5(Bluetooth Hands-free Audio (AF32 (Mono Audio))): Hardware Mixing Not Supported
  32. [[[getMaxChannel32]]]]
  33. found 0 custom music
  34.  
  35. -------------------> Sound Engine Create : 1.178000
  36.  
  37. sound engine create.
  38. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  39. start log bipmap
  40. end of load bitmaps2
  41. loading pictures : 2.665000
  42. warning : bitmap frame_b.png not found.
  43. warning : bitmap frame_t.png not found.
  44. warning : bitmap stripe.tga not found.
  45. warning : bitmap stripe.tga not found.
  46. warning : bitmap stripe.tga not found.
  47. warning : bitmap stripe.tga not found.
  48. warning : bitmap stripe.tga not found.
  49. warning : bitmap slot_head.tga not found.
  50. warning : bitmap slot_head.tga not found.
  51. warning : bitmap stripe.tga not found.
  52. warning : bitmap stripe.tga not found.
  53. warning : bitmap stripe.tga not found.
  54. warning : bitmap stripe.tga not found.
  55. warning : bitmap icon_gameroom.tga not found.
  56. IDLResource Loading Success!!
  57. IDL resources : 0.198000
  58. start InitInterface option
  59. Number of Display mode : 33
  60. Number of Display mode : 33
  61. end of InitInterface option ok
  62. Init maps : no Current ChannelRule
  63. Screen Effect Manager Create : 0.212000
  64. Screen effect manager create success.
  65. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  66. SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  67. SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  68. SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  69. SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  70. SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  71. SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  72. SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  73. SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  74. SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  75. SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  76. SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  77. SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  78. SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  79. SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  80. SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  81. SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  82. SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  83. SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  84. SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  85. SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  86. Effect manager create success.
  87. Client create success.
  88. game interface create success.
  89.  
  90. -------------------> GameInterface Create : 3.395000
  91.  
  92. model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
  93. model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
  94. model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
  95. model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
  96. model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 °³ ÀÌ»ó
  97. model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 °³ ÀÌ»ó
  98. model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 °³ ÀÌ»ó
  99. model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 °³ ÀÌ»ó
  100. model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
  101. model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
  102. model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
  103. model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
  104. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  105. Load character.xml success,
  106.  
  107. -------------------> Character Loading : 4.702000
  108.  
  109.  
  110. -------------------> WeaponMesh Loading : 1.192000
  111.  
  112. Load weapon.xml success.
  113.  
  114. -------------------> Worlditem Loading : 0.039000
  115.  
  116. Load zitem info success.
  117. Load zBuff info success.
  118. Init world item manager success.
  119. Init map Descriptor success.
  120. Init channel rule manager success.
  121. Init abuse manager success.
  122. Init chatting filter. success
  123.  
  124. -------------------> ETC .. : 4.967000
  125.  
  126. BspObject open : begin interface/login/login.rs
  127. RBspObject::Open : Open_MaterialList
  128. RBspObject::Open : Open_LightList
  129. BspObject open object list : begin
  130. RBspObject::Open_ObjectList : size 8
  131. RBspObject::Open_ObjectList : end
  132. RBspObject::Open : OpenDescription
  133. RBspObject::OpenRs : file.Open
  134. RBspObject::OpenRs : file.Read(&header)
  135. RBspObject::OpenRs : file.Read(&nMaterial)
  136. RBspObject::OpenRs : Open_Nodes begin
  137. RBspObject::OpenRs : Open_Nodes end
  138. RBspObject::Open : OpenRs
  139. RBspObject::Open : OpenBsp
  140. RBspObject::Open : done
  141. Load smoke description mesh.
  142. main : OnCreate() done
  143. Reset Device
  144. Video memory 1881.500000
  145. shader initialize successful : 1
  146. devices Restored.
  147. Server Connected
  148. Login Posted
  149. Server Connected
  150. Login Posted
  151. Login Successful.
  152. Responsed Account Charlist
  153. Destroy gunz
  154. Destroy sound engine.
  155. Destroy sound engine. success
  156. Destroy console.
  157. Destroy interface begin
  158. Cloth VertexBuffer is Released
  159. destroy client.
  160. PeerInfoList Released
  161. clear looks end.
  162. Widget map clear end.
  163. desctroy cursor system end.
  164. clear IDL resource end.
  165. Final interface end.
  166. Destroy game interface done.
  167. clear looks end.
  168. Widget map clear end.
  169. desctroy cursor system end.
  170. Destroy mesh manager.
  171. Destroy weapon mesh manager.
  172. Clear SkillManager.
  173. Clear QuestItemDescMgr.
  174. Clear MatchItemDescMgr.
  175. Clear ChattingFilter.
  176. Clear ChannelRuleMgr.
  177. destroy game application done.
  178. interface finalize.
  179. game input destroy.
  180. game configuration destroy.
  181. Bitmap manager destroy Animation bitmap.
  182. destroy gunz finish.
  183. Rframe_destory::closeDisplay
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