Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # x is weight, shown 1-20
- var ('x')
- # armour rating
- var ('y1')
- # weapon damage
- var ('y2')
- @interact
- def i1(minA=0,minW=0,partsA=2,partsW=2,speed=1.0, boost=0):
- def f1(x):
- return minA + ((partsA*x)+(x*boost))
- def f2(x):
- return minW + ((partsW*x)+(x*boost))*speed
- y1 = f1(x)
- y2 = f2(x)
- # armour blue
- p1 = plot(f1(x),x,1,20,color= 'blue',gridlines=true)
- # weapon green
- p2 = plot(f2(x),x,1,20,color= 'green',gridlines=true)
- p1.axes_labels(['matWeight', 'Arm'])
- p3 = p1+p2
- p3.axes_labels(['matWeight', 'Arm/Dmg'])
- p3.show()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement