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kapito

kapito's Easy Potato FPS Config for dxlevel 81

Sep 24th, 2015
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  1. // kapito's Easy Potato FPS Config for dxlevel 81 (http://pastebin.com/X8trS5De)
  2. // Copy and paste the following into your autoexec.cfg file (C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\cfg)
  3. // If you can't see an autoexec.cfg file, you can just make one
  4. // To get dxlevel 81 put -dxlevel 81 in your TF2 launch options (Right-click Team Fortress 2 -> Properties -> Set launch options...)
  5. // If you need any other help feel free to add me on Steam (http://steamcommunity.com/id/kapit0)
  6.  
  7. fps_max 0; mat_shadowstate 0; r_shadowmaxrendered 0; r_shadowrendertotexture 0; r_shadows 0; cl_ragdoll_fade_time 0; cl_ragdoll_forcefade 1; cl_ragdoll_physics_enable 0; g_ragdoll_fadespeed 0; g_ragdoll_lvfadespeed 0; ragdoll_sleepaftertime 0; cl_phys_props_enable 0; cl_phys_props_max 0; props_break_max_pieces 0; r_propsmaxdist 1; violence_agibs 0; violence_hgibs 0; r_eyes 0; r_flex 0; r_lod 2; r_rootlod 2; r_teeth 0; cl_hud_playerclass_use_playermodel 0; cl_jiggle_bone_framerate_cutoff 0; mat_antialias 0; cl_muzzleflash_dlight_1st 0; cl_detaildist 0; cl_detailfade 0; cl_drawmonitors 0; cl_ejectbrass 0; cl_new_impact_effects 0; cl_show_splashes 0; func_break_max_pieces 0; lod_transitiondist 0; mat_colcorrection_disableentities 0; mat_colorcorrection 0; mat_disable_bloom 1; mat_disable_fancy_blending 1; mat_trilinear 0; mat_disable_lightwarp 1; mat_envmapsize 8; mat_envmaptgasize 8; mat_filterlightmaps 0; mat_filtertextures 0; mat_forceaniso 0; mat_hdr_level 0; mat_max_worldmesh_vertices 512; mat_motion_blur_enabled 0; mat_parallaxmap 0; mat_picmip 2; mat_reducefillrate 1; mat_reduceparticles 1; mat_wateroverlaysize 1; mp_decals 9; r_3dsky 0; r_ambientboost 0; r_ambientfactor 0; r_ambientmin 0; r_avglight 0; r_cheapwaterend 1; r_cheapwaterstart 1; r_maxmodeldecal 9; r_decalstaticprops 0; r_decalstaticprops 0; r_decal_cullsize 15; r_drawdetailprops 0; r_drawmodeldecals 0; r_drawflecks 0; r_dynamic 0; r_flashlightdepthtexture 0; r_forcewaterleaf 1; r_lightaverage 0; r_maxnewsamples 0; r_maxsampledist 1; r_occlusion 0; r_propsmaxdist 0; r_renderoverlayfragment 0; r_staticprop_lod 4; r_waterdrawreflection 0; r_waterdrawrefraction 1; r_waterforceexpensive 0; r_waterforcereflectentities 0; r_drawtracers_firstperson 0; rope_averagelight 0; rope_collide 0; rope_rendersolid 0; rope_rendersolid 0; rope_rendersolid 0; rope_shake 0; rope_smooth 0; rope_subdiv 0; rope_wind_dist 0; tf_particles_disable_weather 1; tracer_extra 0; violence_ablood 1; violence_hblood 1
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