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  1. DebugMessage: Version 0.29 last updated on: Thu Feb 25 15:57:32 2010
  2. DebugMessage: Entering WinMain
  3. DebugMessage: ******* Starting Game Shell *******
  4. DebugMessage: *********DXDiag info follows.*********
  5. System Info
  6. Time: 2/26/2010, 11:31:45
  7. DirectX Version: DirectX 9.0c (4.09.0000.0904)
  8. Machine Name: DKSXE-GX270
  9. Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.091208-2036)
  10. Languages: English (Regional Setting: English)
  11. System Manufacturer: Dell Computer Corporation
  12. System Model: OptiPlex GX270
  13. BIOS: Phoenix ROM BIOS PLUS Version 1.10 A03
  14. Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz
  15. Physical Memory: 1534MB RAM
  16. Page File: 728MB used, 2706MB available
  17. Windows Dir: C:\WINDOWS
  18.  
  19.  
  20. Display Info
  21. Display device 1:
  22. Device Name: \\.\DISPLAY1
  23. Card Name: NVIDIA GeForce 6200
  24. Manufacturer: NVIDIA
  25. Chip Type: GeForce 6200
  26. DAC Type: Integrated RAMDAC
  27. Key Device: Enum\PCI\VEN_10DE&DEV_0221&SUBSYS_A4033842&REV_A1
  28. Display Memory: 512.0 MB
  29. Current Display Mode: 1600 x 900 (32 bit) (60Hz)
  30. Monitor Name: Plug and Play Monitor
  31. Monitor Max Resolution: 1600,1200
  32. Driver Name: nv4_disp.dll
  33. Driver Version: 6.14.0011.9107
  34. Driver Date: 9/27/2009 15:12:22
  35. DirectX Acceleration Enabled: Yes
  36.  
  37.  
  38.  
  39. Sound info
  40. Sound device 1:
  41. Description: SoundMAX Digital Audio (emulated)
  42. Default Sound Playback: Yes
  43. Default Voice Playback: Yes
  44. Hardware ID: PCI\VEN_8086&DEV_24D5&SUBSYS_01511028&REV_02
  45. Manufacturer ID: 1
  46. Product ID: 100
  47. Driver Name:
  48. Provider: Analog Devices
  49. Driver Version:
  50. Driver Date:
  51. Type: Emulated
  52. Other Drivers:
  53. Acceleration Level: 0
  54. Cap Flags: 0
  55. Min/Max Sample Rate: 0, 0
  56.  
  57.  
  58.  
  59. DebugMessage: *********END dxdiag info.*********
  60. DebugMessage: Using 4 samples for multisampling.
  61. DebugMessage: Game Resolution: 1024 x 768 (full screen mode)
  62. DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce 6200
  63. DebugMessage: Presentation Interval: Immediate.
  64. DebugMessage: Refresh Rate: 0hz.
  65. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  66. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  67. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  68. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  69. DebugMessage: Bump mapping is supported.
  70. Debug Message: Device is now ready
  71. Debug Message: GFX-THREAD: DISABLED
  72. DebugMessage: Shell initialization complete
  73. DebugMessage: Elemental: War of Magic is activated.
  74. DebugMessage: ***** Initializing Game *****
  75. DebugMessage: No string tables in D:\Program Files\Elemental\Data\English\*.tips
  76. DebugMessage: Timer Frequency is 0 369e99
  77. DebugMessage: Initializing sound card.
  78. DebugMessage: initailizing bink
  79. DebugMessage: No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxscreen
  80. DebugMessage: No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxatlas
  81. DebugMessage: No files found matching mask Music\*.mp3
  82. DebugMessage: No files found matching mask Event Music\*.mp3
  83. DebugMessage: Create anchor mwin
  84. DebugMessage: Load texture atlas.
  85. DebugMessage: InitializeWorld
  86. DebugMessage: Create popup manager.
  87. DebugMessage: InitializeMWinStripEngine
  88. DebugMessage: InitializeMWinDeferredTextRenderer
  89. DebugMessage: Initialize effect system.
  90. DebugMessage: InitializeSpellRepository
  91. DebugMessage: InitializeMusicLayerGroupManager
  92. DebugMessage: InitializeItemModTypeManager
  93. DebugMessage: InitializeMultiplayerClient
  94. DebugMessage: LoadCoreXMLData
  95. DebugMessage: No files found matching mask D:\Dillon's Documents\My Games\Elemental\Items\*.xml
  96. DebugMessage: No files found matching mask D:\Dillon's Documents\My Games\Elemental\Units\*.xml
  97. DebugMessage: No files found matching mask D:\Dillon's Documents\My Games\Elemental\Race\*.xml
  98. DebugMessage: No files found matching mask D:\Dillon's Documents\My Games\Elemental\RaceTypes\*.xml
  99. DebugMessage: No files found matching mask D:\Dillon's Documents\My Games\Elemental\Stamps\*.xml
  100. DebugMessage: No files found matching mask D:\Dillon's Documents\My Games\Elemental\Effects\*.xml
  101. DebugMessage: No files found matching mask D:\Dillon's Documents\My Games\Elemental\Quests\*.xml
  102. DebugMessage: No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\Temp\Animations\*.xml
  103. DebugMessage: No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\Temp\Animations\*.xml
  104. DebugMessage: No files found matching mask D:\Dillon's Documents\My Games\Elemental\Items\*.xml
  105. DebugMessage: No files found matching mask D:\Dillon's Documents\My Games\Elemental\Units\*.xml
  106. DebugMessage: No files found matching mask D:\Dillon's Documents\My Games\Elemental\Stamps\*.xml
  107. DebugMessage: No files found matching mask D:\Dillon's Documents\My Games\Elemental\Effects\*.xml
  108. Debug Message: Faction Ability A_Health is Unknown: Being Purged from Empire of Yithril
  109. Debug Message: Faction Ability RaceType is Unknown: Being Purged from Village of Smurfs
  110. DebugMessage: LoadCoreXMLData finished
  111. Debug Message: Started Load Game XML Thread
  112. DebugMessage: LoadGameXMLData
  113. DebugMessage: Create setup screens.
  114. DebugMessage: No files found matching mask D:\Dillon's Documents\My Games\Elemental\Tiles\*.xml
  115. DebugMessage: Set mouse.
  116. DebugMessage: Set update timer.
  117. DebugMessage: Popup Manager Update: Unhiding FullScreenBink
  118. Debug Message: Finished Load Game XML Thread
  119. DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
  120. DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
  121. DebugMessage: Not all memory has been freed from memory system Parse.
  122. DebugMessage: 258 bytes of memory still allocated.
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