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- ##################################################################################
- ## AAC CONFIG OPTIMIZED BY CELEBRIMBOR ##
- ## Report config error back to Celebrimbor via Spigot PM ##
- ## Report AAC errors via https://github.com/konsolas/AAC-Issues/issues ##
- ##################################################################################
- ## ToS for this service: https://pastebin.com/CtBVWtKL ##
- ##################################################################################
- ###
- hitbox:
- enabled: false
- #
- # Higher = Added tolerance || 0.0 = No tolerance
- # Default(0.5)
- lenience: 0.6
- #
- # Cancel "Illegal" hits? || True = Possibly cancel laggy player hits
- # Default(true)
- cancel: false
- #
- # Expected attack reach(blocks) || Change "lenience" first
- # Default(3.5)
- max_dist: 3.5
- #
- # Violation count before hits are cancelled if 'cancel' is true
- # Default(1)
- min_vl: 6
- #
- thresholds:
- 8: "conditionalcommands:cc {player} if -ping->8000&-time_online->4000&-uptime->80 do aackick {player} Severe connection issues or modified/illegal connection!"
- 16: "aacstaffnotify {player} likely has killaura hacks. Their hits will be blocked until violations are reduced. > Hitbox > PING/TPS={ping}/{tps}"
- #
- ###
- badpackets:
- enabled: true
- #
- # How many packets can the client send before AAC starts canceling them?
- # Lower = Stricter detection of blink(more accurate) || Higher = Less potential for false positives(more lenient)
- # Default(30)
- cancel_threshold: 30
- #
- # Violation criteria || Do not change
- # Default(10)
- max_moves: 10
- #
- thresholds:
- 190: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.8 do aacstaffnotify {player} will potentially be kicked for hacks > Badpackets > PING/TPS={ping}/{tps}"
- 200: "conditionalcommands:cc {player} if (-ping-<40&-ping->0)&-tps->19.9&-time_online->4000&-uptime->200 do aackick {player} Suspicious activity"
- 300: "conditionalcommands:cc {player} if (-ping-<75&-ping->0)&-tps->19.9&-time_online->4000&-uptime->200 do aackick {player} Suspicious activity"
- 800:
- - "aacstaffnotify {player} was kicked for hacks > Badpackets > PING/TPS={ping}/{tps}"
- - "aackick {player} Suspicious activity"
- #
- ###
- criticals:
- enabled: false
- #
- # Cancel all illegal critical hits?
- # Very small chance of false cancel || True recommended
- # Default(true)
- cancel_false_hit: true
- #
- # Enforced jump delay(ticks) for a critical hit || Prevention of "mini-jumps" bypass
- # Default(5)
- jump_delay: 5
- #
- thresholds:
- 3: "conditionalcommands:cc {player} if -ping->8000&-time_online->4000&-uptime->80 do aackick {player} Severe connection issues or modified/illegal connection!"
- 5: "conditionalcommands:cc {player} if (-ping-<120&-ping->0)&-tps->19.6 do aacstaffnotify {player} will potentially be kicked for hacks > Criticals > PING/TPS={ping}/{tps}"
- 6: "conditionalcommands:cc {player} if (-ping-<80&-ping->0)&-tps->19.8 do aackick {player} Incorrect movement/attacks"
- 9:
- - "aacstaffnotify {player} was kicked for hacks > Criticals > PING/TPS={ping}/{tps}"
- - "aackick {player} Incorrect movement/attacks"
- #
- ###
- fastbow:
- enabled: false
- #
- # Time(ms) AAC should compensate for lag?
- # Default(130)
- lenience_ms: 130
- #
- thresholds:
- 2:
- - "conditionalcommands:cc {player} if -ping->8000&-time_online->4000&-uptime->80 do aackick {player} Severe connection issues or modified/illegal connection!"
- - "conditionalcommands:cc {player} if (-ping-<120&-ping->0)&-tps->19.6 do aacstaffnotify {player} will potentially be kicked for hacks > Fastbow > PING/TPS={ping}/{tps}"
- 3: "conditionalcommands:cc {player} if (-ping-<50&-ping->0)&-tps->19.8 do aackick {player} Shooting arrows too quickly"
- 7: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.8 do aackick {player} Shooting arrows too quickly"
- 10: "conditionalcommands:cc {player} if -tps->19.8 do aackick {player} Shooting arrows too quickly"
- 16:
- - "aacstaffnotify {player} was kicked for hacks > FastBow > PING/TPS={ping}/{tps}"
- - "aackick {player} Shooting arrows too quickly"
- #
- ###
- fightspeed:
- enabled: true
- #
- # Attacks per second || Recommended range = 18-20
- # Default(19)
- max_hits_per_second: 19
- #
- # Interactions per second(i.e. Farming, feeding animals, etc)
- # Default(50)
- max_interact_per_second: 45
- #
- # Slower sampling for automated clicking bots
- # Default(true)
- consistent_check: false
- #
- thresholds:
- 6: "conditionalcommands:cc {player} if -ping->8000&-time_online->4000&-uptime->80 do aackick {player} Severe connection issues or modified/illegal connection!"
- 13: "conditionalcommands:cc {player} if (-ping-<150&-ping->0)&-tps->19.6 do aacstaffnotify {player} will potentially be kicked for hacks > Fight/Click Speed > PING/TPS={ping}/{tps}"
- 14: "conditionalcommands:cc {player} if (-ping-<50&-ping->0)&-tps->19.8 do aackick {player} Strange click speed."
- 18: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.8 do aackick {player} Strange click speed."
- 24: "conditionalcommands:cc {player} if -tps->19.8 do aackick {player} Strange click speed."
- 30:
- - "aacstaffnotify {player} was kicked for hacks > FightSpeed > PING/TPS={ping}/{tps}"
- - "aackick {player} Strange click speed."
- #
- ###
- fly:
- enabled: true
- #
- # Fall speed enforcement || Smaller = Stricter(false positives?)
- # Default(0.015)
- tolerance: 0.015
- # Elytra tolerance
- # Default(0.2)
- e_tolerance: 0.2
- #
- # Violation multiplier || Higher = Faster VL accumulation
- # Default(6.0)
- vl_multiplier: 6.0
- #
- # If teleport(below) is true, the min VL before a player is teleported down || Recommended <100
- # There are many things that can cause false detection. Setting above default may cause small bypasses, but will drastically reduce false lagbacks.
- # Default(12)
- min_vl: 100
- #
- # Time(ticks) after velocity a player is immune from glide checking
- # Default(12)
- vel_ticks: 24
- # When min_vl setting(above) is reached, the player will be force teleported to the ground
- # False = No false lag-backs and rely on kicking thresholds to stop hackers
- # Default(true)
- teleport: true
- #
- # Check for invalid abilities packets?
- # Basically instant kick anyone who sends illegal fly packets
- abilities: true
- #
- # Time(ticks) before AAC will reduce Fly violations (since last detection)
- # Default(20)
- reduce_delay: 1
- #
- thresholds:
- 240: "conditionalcommands:cc {player} if -ping->8000&-time_online->4000&-uptime->80 do aackick {player} Severe connection issues or modified/illegal connection!"
- 280: "conditionalcommands:cc {player} if (-ping-<150&-ping->0)&-tps->19.9 do aacstaffnotify {player} will potentially be kicked for hacks > Fly/Glide > PING/TPS={ping}/{tps}"
- 300: "conditionalcommands:cc {player} if (-ping-<60&-ping->0)&-tps->19.9 do aackick {player} Moved unexpectedly"
- 500:
- - "aacstaffnotify {player} was kicked for hacks > Fly/Glide > PING/TPS={ping}/{tps}"
- - "aackick {player} Moved unexpectedly"
- #
- ###
- speed:
- enabled: true
- #
- # Distance travel limit criteria || Higher = More leniency
- # Default(0.005)
- threshold: 0.005
- #
- # Knockback/velocity tolerance for typical lag || Higher = More leniency
- # Default(12)
- vel_ticks: 18
- #
- # Should AAC detect clients sending movement packets to bypass speed?
- # Default(true)
- use_move_counting: true
- #
- # Violation multiplier to accumulate VL || Reduce to 5.0 if laggy players get frequent lag-back
- # Default(6.0)
- vl_multiplier: 6.0
- #
- # Moves sent by client that will be assumed as legal
- # Default(22)
- max_moves: 24
- #
- # Anti-timer settings
- # Slower checking over longer testing sample
- custom:
- enabled: true
- # Default(21)
- max_moves: 21.0
- # Default(150)
- time: 300
- #
- # Flared client detection || Actions per second
- # Default(15)
- max_sneak_toggles: 15
- # Default(35)
- max_use_toggles: 35
- #
- # Violation level before a player will be forced back(teleported) || >30 could result in small teleport exploits but reduces lagbacks
- # Most false(over sensitive) detections result in 9-36 VL
- # Default(25)
- min_vl: 60
- #
- # Time(ticks) before AAC will reduce Speed violations (since last detection)
- # Default(20)
- reduce_delay: 4
- #
- # Specific configuration options. Don't touch these unless you know what you're doing.
- # As in, unless you _actually_ know what you're doing.
- item_scalar: 0.70
- #sneak_scalar: 0.45
- #
- thresholds:
- 130: "conditionalcommands:cc {player} if (-ping-<120&-ping->0)&-tps->19.7 do aacstaffnotify {player} Possible hack. Common with lag. > Speed/Timer > Now being lagged back until violations reduced > PING/TPS={ping}/{tps}"
- 135: "conditionalcommands:cc {player} if -ping->8000&-time_online->4000&-uptime->80 do aackick {player} Severe connection issues or modified/illegal connection!"
- 180: "conditionalcommands:cc {player} if (-ping-<70&-ping->0)&-tps->19.8 do aackick {player} Moved too quickly"
- 210: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.8 do aackick {player} Moved too quickly"
- 260:
- - "aacstaffnotify {player} was kicked for hacks > Speed/Timer > PING/TPS={ping}/{tps}"
- - "aackick {player} Moved too quickly"
- #
- ###
- derp:
- enabled: true
- # Derp check is not sensitive to lag and even severe lag will only(potentially) cause 1 VL
- #
- thresholds:
- 1: "conditionalcommands:cc {player} if -ping->8000&-time_online->4000&-uptime->80 do aackick {player} Severe connection issues or modified/illegal connection!"
- 3:
- - "aacstaffnotify {player} was kicked for hacks > Derp/Headroll > PING/TPS={ping}/{tps}"
- - "aackick {player} Illegal position"
- #
- ###
- knockback:
- enabled: false
- #
- # How long(ticks) AAC will wait to check a player || Higher = More lenient(weaker)
- # Default(9)
- tick_delay: 9
- #
- # Should AAC compensate for ping before enforcing KB?
- # Default(true)
- add_ping: false
- #
- # If add_ping(above) is true, what is the max ping(ms) to compensate up to? || Too high = Ping spoofer loophole
- # Default(500)
- max_ping: 500
- #
- # Minimum distance a player must move after hit
- # Default(0.01)
- min_knockback_dist: 0.01
- #
- # Minimum time(ticks) a player must move after hit
- # Default(2)
- min_knockback_time: 2
- #
- thresholds:
- 10: "conditionalcommands:cc {player} if -ping->8000&-time_online->4000&-uptime->80 do aackick {player} Severe connection issues or modified/illegal connection!"
- 17: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.6 do aacstaffnotify {player} will potentially be kicked for hacks > Knockback > PING/TPS={ping}/{tps}"
- 18: "conditionalcommands:cc {player} if (-ping-<60&-ping->0)&-tps->19.9 do aackick {player} Not taking knockback"
- 30: "conditionalcommands:cc {player} if (-ping-<120&-ping->0)&-tps->19.8 do aackick {player} Not taking knockback"
- 40:
- - "aacstaffnotify {player} was kicked for hacks > knockback > PING/TPS={ping}/{tps}"
- - "aackick {player} Not taking knockback"
- #
- ###
- noswing:
- enabled: false
- #
- thresholds:
- 5: "conditionalcommands:cc {player} if -ping->8000&-time_online->4000&-uptime->80 do aackick {player} Severe connection issues or modified/illegal connection!"
- 12: "conditionalcommands:cc {player} if (-ping-<120&-ping->0)&-tps->19.6 do aacstaffnotify {player} will potentially be kicked for hacks > NoSwing > PING/TPS={ping}/{tps}"
- 13: "conditionalcommands:cc {player} if (-ping-<60&-ping->0)&-tps->19.8 do aackick {player} Not swinging arm"
- 19: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.8 do aackick {player} Not swinging arm"
- 24:
- - "aacstaffnotify {player} was kicked for hacks > NoSwing > PING/TPS={ping}/{tps}"
- - "aackick {player} Not swinging arm"
- #
- ###
- regen:
- enabled: false
- #
- # Should illegal regen speeds be canceled? || "False" may allow fast regen up to 4 hearts
- # Default(true)
- cancel_regen: true
- #
- # The time(ms) between natural regeneration
- # Default(3600)
- min_regen_delay: 3400
- #
- # The time(ms) between regeneration when player hunger is saturated(1.9+ only)
- # Default(450)
- min_satiated_delay: 400
- #
- thresholds:
- 6: "conditionalcommands:cc {player} if (-ping-<70&-ping->0)&-tps->19.6 do aacstaffnotify {player} will potentially be kicked for hacks > Regen > PING/TPS={ping}/{tps}"
- 7: "conditionalcommands:cc {player} if (-ping-<40&-ping->0)&-tps->19.8 do aackick {player} Regenerating health too quickly"
- 10: "conditionalcommands:cc {player} if -tps->19.8 do aackick {player} Regenerating health too quickly"
- 16:
- - "aacstaffnotify {player} was kicked for hacks > Regen > PING/TPS={ping}/{tps}"
- - "aackick {player} Regenerating health too quickly"
- #
- ###
- killaura:
- enabled: false
- # See "Heuristics" check below for more advanced Killaura detection tactics
- #
- # Percentage of time players are checked
- # Default(100)
- check_chance: 100
- #
- # Lag compensation parameters || DO NOT CHANGE
- # Default(3)
- check_delay: 3
- # Default(6)
- listen_delay: 6
- #
- # Distance 2 players must be separated to be checked
- # Too close = False detections || Too far = Bypasses
- # Default(1.2)
- min_dist: 1.4
- #
- # Duration the check should be active || Recommended unchanged
- # Default(20)
- duration: 20
- #
- # Weight of hits landed || Recommended unchanged
- # Default(4)
- weight: 4
- #
- # How far a player should be able to look off a player to still hit
- # Default(0.11)
- max_diff: 0.11
- #
- # Max distance a player can hit through an entity
- # Default(4.5)
- max_reach: 4.5
- #
- thresholds:
- 10: "conditionalcommands:cc {player} if -ping->8000&-time_online->4000&-uptime->80 do aackick {player} Severe connection issues or modified/illegal connection!"
- 39: "conditionalcommands:cc {player} if (-ping-<80&-ping->0)&-tps->19.85 do aacstaffnotify {player} will potentially be kicked for hacks > KillAura > PING/TPS={ping}/{tps}"
- 40: "conditionalcommands:cc {player} if (-ping-<30&-ping->0)&-tps->19.95 do aackick {player} Suspicious (killaura-like) combat"
- 50: "conditionalcommands:cc {player} if (-ping-<60&-ping->0)&-tps->19.95 do aackick {player} Suspicious (killaura-like) combat"
- 70:
- - "aacstaffnotify {player} was kicked for hacks > KillAura > PING/TPS={ping}/{tps}"
- - "aackick {player} Suspicious (killaura-like) combat"
- #
- ###
- heuristics:
- enabled: false
- # Heuristics are a system of internal and continually evolving "guessing" mechanisms built off many public hack clients that assume a player is hacking if they are pvping with far too perfect precision for extended periods.
- #
- # **BYPASS REPORTING PROCEDURE**
- # If you find a bypassing client, you should fully test the client on sensitivity 1 and 2 prior to reporting for a patch.
- #
- # Heuristic(guessing) sensitivity || Range = 1-4 (1 = most sensitive)
- # 1- Catches nearly 100% of killaura clients but this sensitivity may occasionally flag incredible pvp players. Do not set to punish if selected.
- # 2- Flags most KAs and aimbot/autoclicker combinations. Flags some hitbox expansion mods.
- # 3- Catches some KAs. Decreased sensitivity in order to entirely eliminate the possibility of a false punishment.
- # 4- Weakest setting. Will only catch blatant KAs and multi-aura clients (Not recommended)
- # Default(3)
- sensitivity: 3
- #
- # WARNING: Setting punishment command tolerances higher does nothing but delay an impending command! When a player is verified to have tripped heuristics, their VL will climb until they are removed from the server (i.e. It will hit VL 1000 after 50 minutes if they are still online). The default setting of 10 just adds a delayed kick so the player is not sure what got them kicked. (2 = kicked about 5 seconds after detection) (10 = 30 seconds after detection)
- #
- thresholds:
- 1: "conditionalcommands:cc {player} if -ping->8000&-time_online->4000&-uptime->80 do aackick {player} Severe connection issues or modified/illegal connection!"
- 2:
- - "aacstaffnotify {player} was kicked for hacks > Heuristic(Killaura) > PING/TPS={ping}/{tps}"
- - "aackick {player} Suspicious (killaura-like) combat"
- #
- ###
- nofall:
- enabled: true
- #
- # Minimum downward velocity for NoFall to apply || Recommended unchanged
- # Default(-0.2)
- required_velocity: -0.2
- #
- # Should AAC apply artificial damage to detected players?
- # This is known to rarely cause fake, fatal fall damage || Enable with caution
- # Default(true)
- deal_damage: false
- #
- thresholds:
- 30:
- - "aacstaffnotify {player} was kicked for hacks > NoFall > PING/TPS={ping}/{tps}"
- - "aackick {player} Suspicious activity midair"
- #
- ###
- jesus:
- # Water related checks are now handled by Speed and Fly
- # This check will basically be a waste of CPU but is perfectly safe to use with the settings below
- # Default(false)
- enabled: false
- #
- # Should AAC teleport detected players down? || Possible false lag-backs
- # False = Rely on kick to stop hackers (allows very brief jesus hacks)
- # Default(true)
- teleport: false
- #
- thresholds:
- 8: "conditionalcommands:cc {player} if -ping->8000&-time_online->4000&-uptime->80 do aackick {player} Severe connection issues or modified/illegal connection!"
- 19: "conditionalcommands:cc {player} if (-ping-<170&-ping->0)&-tps->19.5 do aacstaffnotify {player} will potentially be kicked for hacks > Jesus(water walk) > PING/TPS={ping}/{tps}"
- 20: "conditionalcommands:cc {player} if (-ping-<70&-ping->0)&-tps->19.8 do aackick {player} Walking on water"
- 35: "conditionalcommands:cc {player} if (-ping-<130&-ping->0)&-tps->19.7 do aackick {player} Walking on water"
- 50:
- - "aacstaffnotify {player} was kicked for hacks > Jesus > PING/TPS={ping}/{tps}"
- - "aackick {player} Walking on water"
- #
- ###
- phase:
- enabled: true
- # Phase does not punish kick(aackick) because the possibility of glitched blocks and unexpected teleportation placements in Minecraft. The built-in kick is strictly a safe-sided measure to make a player relog to stop VL accumulation. This check will mainly function by blocking phase hacks physically, so you may safely delete the kick command below if preferred.
- #
- # Checking accuracy || Keep <= 0.6
- # Lower value = More accurate but higher CPU
- # Higher value = Less accurate (more potential for bypasses) but Less CPU
- # Default (0.5)
- segmentation: 0.5
- #
- # Materials exempt from Phase check due to ViaVersion cross version conflicts on 1.8 servers
- # Use Spigot Material Enum || https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- exclude:
- - "ANVIL"
- - "CHEST"
- - "AIR"
- - "STATIONARY_WATER"
- - "WATER"
- - "LADDER"
- - "ENDER_CHEST"
- - "TRAPPED_CHEST"
- - "STATIONARY_LAVA"
- - "LAVA"
- - "SOIL"
- - "WATER_LILY"
- - "VINE"
- - "CARPET"
- #
- thresholds:
- 20:
- - "aacstaffnotify {player} Phasing Hack? Might be in glitched block"
- - "aacmessage {player} Are you stuck in a glitched block? Consider re-logging."
- 40:
- - "aacstaffnotify {player} Phasing Hack (2nd warning)? Might be in glitched block"
- - "aacmessage {player} Are you stuck in a glitched block? Consider re-logging."
- 70:
- - "aacstaffnotify {player} was kicked for being stuck in a block for 10+ seconds (or hacking) > Phase > PING/TPS={ping}/{tps}"
- - "aackick {player} Stuck in a block for WAY too long. Try re-logging next time if it was a glitched block."
- #
- ###
- fastuse:
- enabled: false
- #
- # Forced time(ms) to consume an item
- # Default(1200)
- ms_to_use: 1000
- #
- thresholds:
- 2:
- - "conditionalcommands:cc {player} if -ping->8000&-time_online->4000&-uptime->80 do aackick {player} Severe connection issues or modified/illegal connection!"
- - "conditionalcommands:cc {player} if (-ping-<70&-ping->0)&-tps->19.7 do aacstaffnotify {player} will potentially be kicked for hacks > FastUse > PING/TPS={ping}/{tps}"
- 3: "conditionalcommands:cc {player} if (-ping-<50&-ping->0)&-tps->19.9 do aackick {player} Using items too quickly"
- 5: "conditionalcommands:cc {player} if -tps->19.8 do aackick {player} Using items too quickly"
- 7:
- - "aacstaffnotify {player} was kicked for hacks > FastUse > PING/TPS={ping}/{tps}"
- - "aackick {player} Using items too quickly"
- #
- ###
- fastbreak:
- enabled: false
- #
- # Time(ticks) AAC should add as buffer to account for lag
- # Default(2)
- let_ticks: 4
- #
- # Should AAC cancel block breaks when a player is detected? || True = Occasional false cancel for laggy players
- # Default(true)
- cancel_break: true
- #
- # Should AAC check for a break delay between 2 blocks?
- # Default(true)
- check_delay: true
- #
- # After how many violations should AAC start cancelling block breaks?
- # Default(1)
- cancel_vl: 5
- #
- # Map of violation levels to commands
- thresholds:
- 8: "conditionalcommands:cc {player} if -ping->6000&-time_online->5000 do aackick {player} Severe connection issues or ping spoof!"
- 10: "aacstaffnotify {player} will potentially be kicked for hacks > FASTBREAK > PING/TPS={ping}/{tps}"
- 12: "conditionalcommands:cc {player} if (-ping-<80&-ping->0)&-tps->19.5 do aackick {player} Breaking blocks too fast"
- 18: "conditionalcommands:cc {player} if -tps->15.0 do aackick {player} Breaking blocks too fast"
- #
- ###
- fastplace:
- enabled: false
- #
- # Time(ms) to enforce between block placements
- # Default(90)
- min_delay: 90
- #
- # Should AAC cancel block placement when a player is detected? || True = Occasional false cancel for laggy players
- # Default(true)
- cancel_place: true
- #
- # After how many violations should AAC start cancelling block placing?
- # Default(2)
- cancel_vl: 4
- #
- thresholds:
- 10: "conditionalcommands:cc {player} if -ping->6000&-time_online->5000 do aackick {player} Severe connection issues or ping spoof!"
- 13: "aacstaffnotify {player} will potentially be kicked for hacks > FASTPLACE > PING/TPS={ping}/{tps}"
- 15: "conditionalcommands:cc {player} if (-ping-<80&-ping->0)&-tps->19.5 do aackick {player} Placing blocks too fast"
- 22: "conditionalcommands:cc {player} if -tps->15.0 do aackick {player} Placing blocks too fast"
- #
- ###
- nuker:
- enabled: false
- #
- # How many blocks should a player be able to break in 1 second
- # Default(40)
- max_breaks_per_second: 40
- #
- # The violation will only be recorded if it divides by this number (reduces spam)
- # Default(41)
- vl_divisor: 41
- #
- thresholds:
- 5: "aacstaffnotify {player} will potentially be kicked for hacks > NUKER > PING/TPS={ping}/{tps}"
- 10: "aackick {player} Breaking too many blocks"
- #
- ###
- interact:
- enabled: false
- #
- # Enable/disable individual interaction detection types
- # All Default(true)
- cancel_liquids: true
- cancel_ghost_block: true
- cancel_dead: true
- cancel_item_attack: true
- cancel_ghost_attack: true
- #
- # Violations before AAC starts canceling interact when detecting ghosthand || 0 = Cancel 1st/all detections (only recommended for break)
- # Default(5)
- cancel_vl_interact: 6
- # Default(5)
- cancel_vl_place: 5
- # Default(0)
- cancel_vl_break: 0
- #
- thresholds:
- 10: "conditionalcommands:cc {player} if -ping->8000&-time_online->4000&-uptime->80 do aackick {player} Severe connection issues or modified/illegal connection!"
- 19: "conditionalcommands:cc {player} if (-ping-<120&-ping->0)&-tps->19.6 do aacstaffnotify {player} will potentially be kicked for hacks > Interact > PING/TPS={ping}/{tps}"
- 20: "conditionalcommands:cc {player} if (-ping-<40&-ping->0)&-tps->19.8 do aackick {player} Suspicious activity"
- 30: "conditionalcommands:cc {player} if (-ping-<90&-ping->0)&-tps->19.8 do aackick {player} Suspicious activity"
- 40:
- - "aacstaffnotify {player} was kicked for hacks > Interact > PING/TPS={ping}/{tps}"
- - "aackick {player} Suspicious activity"
- #
- ###
- spam:
- enabled: false
- whitelist: {}
- message_limit: 4
- #
- # How fast can a player send messages (ticks)
- chat_speed: 10
- thresholds: {}
- #
- ### General things
- #
- # Number of aackicks for a player since last reload before they are banned
- # Only set config to ban once you have tested AAC thoroughly on your server
- # Minimum recommended threshold = 4 (-1 to disable)
- ban_threshold: 4
- #
- # What command should be executed when a player is banned (only applies for /aackick usage)
- ban_command: "ban {player} Читопитухи не нужны."
- #
- # Time(ticks) since disconnect before a player can relog
- # Blocked login message set in language.yml
- # Default(120)
- kick_ticks: -1
- #
- # Time(ticks) before a player is considered out of combat after dealing/taking damage
- # This value is only used for the 'kill_loggers' value below
- # Default(50)
- combat_time: 0
- #
- # Should AAC kill players who log out while still in combat? (combat_time)
- # Recommended you use a dedicated plugin for this function!
- # Default(false)
- kill_loggers: false
- #
- # Should AAC log events to a file found in the "Logs" folder in AAC
- log_file: false
- #
- # Should /aackick broadcast a message to the entire server?
- # Message set in language.yml
- aackick_broadcast: true
- #
- # Should AAC disable/enable checks dynamically based on TPS sampling?
- # Have PerWorldPlugins? Set to false!
- # Default(true)
- usetps: true
- #
- # Players with the AAC.verbose permission will see detection verbose in-game
- # You may have to use /aacreload twice(or restart) prior to permission holders getting verbose
- # This is VERY spammy and only recommended for isolated testing purposes, NOT daily monitoring
- verbose: false
- log_console: false
- ###
- # v3.0.4 | 3
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