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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. Opened log '/Users/17davidn/Library/FS2_Open/data/fs2_open.log', Sat Jan 26 08:32:55 2013 ...
  6. FreeSpace 2 Open version: 3.6.16.9482
  7. Passed cmdline options:
  8. -mod Ashen Wings,mediavps_3612
  9. -window
  10. Building file index...
  11. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Core.vp' with a checksum of 0xf24bec26
  12. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Effects.vp' with a checksum of 0xab84f026
  13. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Interface.vp' with a checksum of 0xaf783dce
  14. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Patch1.vp' with a checksum of 0xa0348be4
  15. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Sound.vp' with a checksum of 0x909bdae8
  16. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual1.vp' with a checksum of 0x3e9dd309
  17. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual2.vp' with a checksum of 0x5ed686f4
  18. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual3.vp' with a checksum of 0x0bbf2ddf
  19. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual4.vp' with a checksum of 0x8e6deafb
  20. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual5.vp' with a checksum of 0x2fdc108f
  21. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual6.vp' with a checksum of 0xc517e263
  22. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  23. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026
  24. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Assets.3612.vp' with a checksum of 0x59649c21
  25. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f
  26. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  27. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485
  28. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469
  29. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_RadarIcons.vp' with a checksum of 0x31dd7781
  30. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  31. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78
  32. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/multi-mission-pack.vp' with a checksum of 0x377695e0
  33. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/multi-voice-pack.vp' with a checksum of 0xd50e7442
  34. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Root_fs2.vp' with a checksum of 0xce10d76c
  35. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
  36. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/sparky_fs2.vp' with a checksum of 0x164fe65a
  37. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  38. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/stu_fs2.vp' with a checksum of 0xd77da83a
  39. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango1_fs2.vp' with a checksum of 0x4c25221e
  40. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango2_fs2.vp' with a checksum of 0x86920b82
  41. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango3_fs2.vp' with a checksum of 0x705e8d71
  42. Found root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/warble_fs2.vp' with a checksum of 0xd85c305d
  43. Searching root '/Users/17davidn/Library/FS2_Open/Ashen Wings/' ... 177 files
  44. Searching root '/Users/17davidn/Library/FS2_Open/mediavps_3612/' ... 43 files
  45. Searching root '/Users/17davidn/Library/FS2_Open/' ... 1 files
  46. Searching root '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/' ... 82 files
  47. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Core.vp' ... 86 files
  48. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Effects.vp' ... 950 files
  49. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Interface.vp' ... 2597 files
  50. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Patch1.vp' ... 4 files
  51. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Sound.vp' ... 148 files
  52. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual1.vp' ... 198 files
  53. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual2.vp' ... 163 files
  54. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual3.vp' ... 138 files
  55. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual4.vp' ... 170 files
  56. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual5.vp' ... 214 files
  57. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Ashen Wings/AW_Visual6.vp' ... 200 files
  58. Searching root '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/' ... 0 files
  59. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Advanced.vp' ... 1283 files
  60. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_AnimGlows.vp' ... 1641 files
  61. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Assets.3612.vp' ... 315 files
  62. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Assets.vp' ... 1527 files
  63. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Effects.3612.vp' ... 10 files
  64. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Effects.vp' ... 1876 files
  65. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Music.vp' ... 32 files
  66. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_RadarIcons.vp' ... 24 files
  67. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Root.3612.vp' ... 13 files
  68. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/mediavps_3612/MV_Root.vp' ... 94 files
  69. Searching root '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/' ... 17 files
  70. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/multi-mission-pack.vp' ... 110 files
  71. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/multi-voice-pack.vp' ... 307 files
  72. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/Root_fs2.vp' ... 157 files
  73. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/smarty_fs2.vp' ... 10 files
  74. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/sparky_fs2.vp' ... 3027 files
  75. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/sparky_hi_fs2.vp' ... 1337 files
  76. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/stu_fs2.vp' ... 2355 files
  77. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango1_fs2.vp' ... 32 files
  78. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango2_fs2.vp' ... 15 files
  79. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/tango3_fs2.vp' ... 10 files
  80. Searching root pack '/Library/Application Support/Adobe/Adobe PCD/cache/Home/Freespace 2/warble_fs2.vp' ... 52 files
  81. Found 38 roots and 19415 files.
  82. AutoLang: Language auto-detection successful...
  83. Setting language to English
  84. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  85. Initializing OpenAL...
  86. OpenAL Vendor : Apple Computer Inc.
  87. OpenAL Renderer : Software
  88. OpenAL Version : 1.1
  89.  
  90. Found extension "AL_EXT_float32".
  91.  
  92. Sample rate: 0 (44100)
  93. EFX enabled: NO
  94. Playback device: Built-in Output
  95. Capture device: Built-in Input
  96. ... OpenAL successfully initialized!
  97. Failed to init speech
  98. Initializing OpenGL graphics device at 640x480 with 16-bit color...
  99. Initializing SDL...
  100. Requested SDL Video values = R: 5, G: 6, B: 5, depth: 16, stencil: 1, double-buffer: 1, FSAA: 0
  101. Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  102. OpenGL Vendor : NVIDIA Corporation
  103. OpenGL Renderer : NVIDIA GeForce 9400M OpenGL Engine
  104. OpenGL Version : 2.1 NVIDIA-7.18.18
  105.  
  106. Using extension "GL_EXT_fog_coord".
  107. Using extension "GL_ARB_multitexture".
  108. Using extension "GL_ARB_texture_env_add".
  109. Using extension "GL_ARB_texture_compression".
  110. Using extension "GL_EXT_texture_compression_s3tc".
  111. Using extension "GL_EXT_texture_filter_anisotropic".
  112. Using extension "GL_ARB_texture_env_combine".
  113. Using extension "GL_EXT_compiled_vertex_array".
  114. Using extension "GL_EXT_draw_range_elements".
  115. Using extension "GL_ARB_texture_mirrored_repeat".
  116. Using extension "GL_ARB_texture_non_power_of_two".
  117. Using extension "GL_ARB_vertex_buffer_object".
  118. Using extension "GL_ARB_pixel_buffer_object".
  119. Using extension "GL_SGIS_generate_mipmap".
  120. Using extension "GL_EXT_framebuffer_object".
  121. Using extension "GL_ARB_texture_rectangle".
  122. Using extension "GL_EXT_bgra".
  123. Using extension "GL_ARB_texture_cube_map".
  124. Using extension "GL_EXT_texture_lod_bias".
  125. Using extension "GL_ARB_point_sprite".
  126. Using extension "GL_ARB_shading_language_100".
  127. Using extension "GL_ARB_shader_objects".
  128. Using extension "GL_ARB_vertex_shader".
  129. Using extension "GL_ARB_fragment_shader".
  130. Using extension "GL_ARB_shader_texture_lod".
  131. Using extension "GL_ARB_texture_float".
  132. Using extension "GL_ARB_draw_elements_base_vertex".
  133.  
  134. Compiling new shader:
  135. Loading built-in default shader for: soft-v.sdr
  136. Loading built-in default shader for: soft-f.sdr
  137. Shader features:
  138. Depth-blended Particles
  139. Compiling new shader:
  140. Loading built-in default shader for: soft-v.sdr
  141. Loading built-in default shader for: soft-f.sdr
  142. Shader features:
  143. Distorted Particles
  144.  
  145. Max texture units: 8 (16)
  146. Max elements vertices: 1048575
  147. Max elements indices: 150000
  148. Max texture size: 8192x8192
  149. Max render buffer size: 8192x8192
  150. Can use compressed textures: YES
  151. Texture compression available: YES
  152. Post-processing enabled: NO
  153. Using bilinear texture filter.
  154. OpenGL Shader Version: 1.20
  155. ... OpenGL init is complete!
  156. Size of bitmap info = 742 KB
  157. Size of bitmap extra info = 48 bytes
  158. ANI cursorweb with size 24x24 (25.0% wasted)
  159. GRAPHICS: Initializing default colors...
  160. Game Settings Table: Using Standard Loops For SEXP Arguments
  161. Game Settings Table: Using standard event chaining behavior
  162. Game Settings Table: External shaders are DISABLED
  163. SCRIPTING: Beginning initialization sequence...
  164. SCRIPTING: Beginning Lua initialization...
  165. LUA: Opening LUA state...
  166. LUA: Initializing base Lua libraries...
  167. LUA: Beginning ADE initialization
  168. ADE: Initializing enumeration constants...
  169. ADE: Assigning Lua session...
  170. SCRIPTING: Beginning main hook parse sequence....
  171. Wokka! Error opening file (scripting.tbl)!
  172. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  173. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  174. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  175. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  176. TBM => Starting parse of 'zmisc-sct.tbm' ...
  177. TBM => Starting parse of 'pmfs-sct.tbm' ...
  178. TBM => Starting parse of 'fsq-scs-sct.tbm' ...
  179. TBM => Starting parse of 'deathPart-sct.tbm' ...
  180. SCRIPTING: Inititialization complete.
  181. SCRIPTING: Splash screen overrides checked
  182. SCRIPTING: Splash hook has been run
  183. SCRIPTING: Splash screen conditional hook has been run
  184. Using high memory settings...
  185. Wokka! Error opening file (interface.tbl)!
  186. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  187. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  188. TBM => Starting parse of 'fsq-sdf.tbm' ...
  189. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  190. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  191.  
  192. Joystick INITTED!
  193.  
  194. Using 'Interact Gaming Device' as the primary joystick:
  195. Number of axes: 3
  196. Number of buttons: 7
  197. Number of hats: 1
  198. Number of trackballs: 0
  199.  
  200. Current soundtrack set to -1 in event_music_reset_choices
  201. TBM => Starting parse of 'mv_music-mus.tbm' ...
  202. TBM => Starting parse of 'fsq-mus.tbm' ...
  203. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  204. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  205. TBM => Starting parse of 'fsq-mfl.tbm' ...
  206. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  207. TBM => Starting parse of 'fsq-aip.tbm' ...
  208. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  209. WARNING: Unrecognized parameter in ai_profiles: $Default weapon select effect: OFF
  210. $Default ship select
  211. WARNING: Unrecognized parameter in ai_profiles: $Default ship select effect: OFF
  212.  
  213. #End
  214. Ämart shield mana
  215. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  216. TBM => Starting parse of 'fsq-wxp.tbm' ...
  217. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  218. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  219. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  220. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  221. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  222. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  223. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  224. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  225. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  226. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
  227. BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
  228. BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps.
  229. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  230. BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps.
  231. BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps.
  232. BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps.
  233. BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
  234. BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
  235. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  236. BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps.
  237. TBM => Starting parse of 'mv_core-wep.tbm' ...
  238. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  239. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  240. TBM => Starting parse of 'fsq-wep.tbm' ...
  241. TBM => Starting parse of 'exarchy-wep.tbm' ...
  242. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  243. TBM => Starting parse of 'fsq-obt.tbm' ...
  244. TBM => Starting parse of 'mv_core-shp.tbm' ...
  245. TBM => Starting parse of 'radar-shp.tbm' ...
  246. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  247. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  248. TBM => Starting parse of 'fsq-shp.tbm' ...
  249. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  250. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  251. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  252. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  253. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  254. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  255. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  256. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  257. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  258. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  259. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  260. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  261. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  262. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  263. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  264. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  265. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  266. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  267. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  268. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  269. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  270. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  271. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  272. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  273. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  274. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  275. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  276. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  277. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  278. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  279. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  280. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  281. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  282. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  283. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  284. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  285. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  286. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  287. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  288. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  289. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  290. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  291. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  292. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  293. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  294. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  295. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  296. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  297. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  298. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  299. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  300. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  301. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  302. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  303. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  304. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  305. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  306. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  307. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  308. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  309. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  310. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  311. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  312. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  313. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  314. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  315. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  316. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  317. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  318. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  319. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  320. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  321. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  322. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  323. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  324. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  325. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  326. TBM => Starting parse of 'exarchy-shp.tbm' ...
  327. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  328. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  329. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  330. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  331. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  332. TBM => Starting parse of 'fsq-hdg.tbm' ...
  333. ANI minegauge with size 124x30 (6.2% wasted)
  334. ANI emptyhud with size 25x21 (34.4% wasted)
  335. ANI objective1 with size 149x21 (34.4% wasted)
  336. ANI support1 with size 108x24 (25.0% wasted)
  337. ANI damage1 with size 148x25 (21.9% wasted)
  338. ANI wingman1 with size 71x53 (17.2% wasted)
  339. ANI wingman2 with size 35x53 (17.2% wasted)
  340. ANI wingman3 with size 14x53 (17.2% wasted)
  341. ANI toggle1 with size 57x20 (37.5% wasted)
  342. ANI head1 with size 164x132 (48.4% wasted)
  343. ANI weapons1 with size 126x20 (37.5% wasted)
  344. ANI weapons1_b with size 150x20 (37.5% wasted)
  345. ANI energy1 with size 12x41 (35.9% wasted)
  346. ANI targetview1 with size 137x156 (39.1% wasted)
  347. ANI targetview2 with size 4x96 (25.0% wasted)
  348. ANI targetview3 with size 7x20 (37.5% wasted)
  349. ANI radar1 with size 130x106 (17.2% wasted)
  350. ANI energy2 with size 54x60 (6.2% wasted)
  351. ANI targhit1 with size 31x21 (34.4% wasted)
  352. ANI leftarc with size 64x157 (38.7% wasted)
  353. ANI rightarc1 with size 64x156 (39.1% wasted)
  354. ANI toparc3 with size 25x18 (43.8% wasted)
  355. ANI netlag1 with size 29x30 (6.2% wasted)
  356. ANI lock1 with size 35x33 (48.4% wasted)
  357. ANI lockspin with size 63x63 (1.6% wasted)
  358. ANI time1 with size 47x23 (28.1% wasted)
  359. TBM => Starting parse of 'mv_effects-str.tbm' ...
  360. TBM => Starting parse of 'fsq-str.tbm' ...
  361. loading animated cursor "cursor"
  362. ANI cursor with size 24x24 (25.0% wasted)
  363. TABLES => Starting parse of 'mainhall.tbl.
  364. MediaVPs: Flaming debris script loaded!
  365. MediaVPs: Explosions script loaded!
  366. LibraryManager: Loaded file "class.lua"
  367. LibraryManager: Loaded file "effectManager.lua"
  368. LibraryManager: Loaded file "strings.lua"
  369. LibraryManager: Loaded file "converter.lua"
  370. LibraryManager: Loaded file "parser.lua"
  371. LibraryManager: Loaded file "objectWrapper.lua"
  372. LibraryManager: Loaded file "particles.lua"
  373. LibraryManager: Loaded file "util.lua"
  374. LibraryManager: Loaded file "trailInfo.lua"
  375. LibraryManager: Loaded file "particleParser.lua"
  376. Ships.tbl is : INVALID!!!!
  377. Weapons.tbl is : INVALID!!!!
  378. cfile_init() took 2851
  379. Compiling video-processing shader ...
  380. Loading built-in default shader for: video-v.sdr
  381. Loading built-in default shader for: video-f.sdr
  382. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  383. ANI cursor.ani with size 24x24 (25.0% wasted)
  384. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  385. Someone passed an extension to bm_load for file 'hammer1.pcx'
  386. ANI vHall_misc1.ani with size 358x147 (42.6% wasted)
  387. ANI vHall_misc2.ani with size 358x147 (42.6% wasted)
  388. ANI vHall_misc3.ani with size 232x260 (49.2% wasted)
  389. ANI vHall_misc4.ani with size 48x197 (23.0% wasted)
  390. ANI vhall_exit.ani with size 95x59 (7.8% wasted)
  391. ANI vhall_barracks.ani with size 156x156 (39.1% wasted)
  392. ANI vhall_ready.ani with size 165x258 (49.6% wasted)
  393. ANI vhall_tech.ani with size 89x270 (47.3% wasted)
  394. ANI vhall_options.ani with size 189x203 (20.7% wasted)
  395. ANI vhall_campaign.ani with size 223x126 (1.6% wasted)
  396. Frame 0 too long!!: frametime = 0.893 (0.893)
  397. ANI cursor.ani with size 24x24 (25.0% wasted)
  398. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  399. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  400. =================== STARTING LEVEL LOAD ==================
  401. ANI Loading with size 515x26 (18.8% wasted)
  402. ANI Loading.ani with size 515x26 (18.8% wasted)
  403. Starting model page in...
  404. Beginning level bitmap paging...
  405. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  406. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  407. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  408. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  409. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  410. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  411. Loading warp model
  412. Loading model 'warp.pof'
  413. Compiling new shader:
  414. Loading built-in default shader for: main-v.sdr
  415. Loading built-in default shader for: main-f.sdr
  416. Shader features:
  417. Lighting
  418. Compiling new shader:
  419. Loading built-in default shader for: main-v.sdr
  420. Loading built-in default shader for: main-f.sdr
  421. Shader features:
  422. Lighting
  423. Fog Effect
  424. Compiling new shader:
  425. Loading built-in default shader for: main-v.sdr
  426. Loading built-in default shader for: main-f.sdr
  427. Shader features:
  428. Lighting
  429. Animated Effects
  430. Compiling new shader:
  431. Loading built-in default shader for: main-v.sdr
  432. Loading built-in default shader for: main-f.sdr
  433. Shader features:
  434. Lighting
  435. Fog Effect
  436. Animated Effects
  437. IBX: Found a good IBX to read for 'warp.pof'.
  438. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  439. 300
  440. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  441. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  442. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  443. SHOCKWAVE => Loading default shockwave animation...
  444. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  445. SHOCKWAVE => Default animation load: SUCCEEDED!!
  446. MISSION LOAD: '00006.fs2'
  447. Hmmm... Extension passed to mission_load...
  448. Using callsign: Shizuku
  449. Using callsign: Melissa
  450. Using callsign: Sora
  451. Using callsign: Spades
  452. Using callsign: Ice
  453. Using callsign: Fizz
  454. Loading model 'subspacenode.pof'
  455. Model subspacenode.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  456. IBX: Found a good IBX to read for 'subspacenode.pof'.
  457. IBX-DEBUG => POF checksum: 0xee9753d6, IBX checksum: 0x684fd1a9 -- "subspacenode.pof"
  458. Starting mission message count : 53
  459. Ending mission message count : 53
  460. Current soundtrack set to -1 in event_music_reset_choices
  461. Current soundtrack set to -1 in event_music_set_soundtrack
  462. Loading model 'fighterh01e.pof'
  463. Compiling new shader:
  464. Loading built-in default shader for: main-v.sdr
  465. Loading built-in default shader for: main-f.sdr
  466. Shader features:
  467. Lighting
  468. Diffuse Mapping
  469. Glow Mapping
  470. Specular Mapping
  471. Normal Mapping
  472. Environment Mapping
  473. Compiling new shader:
  474. Loading built-in default shader for: main-v.sdr
  475. Loading built-in default shader for: main-f.sdr
  476. Shader features:
  477. Lighting
  478. Fog Effect
  479. Diffuse Mapping
  480. Glow Mapping
  481. Specular Mapping
  482. Normal Mapping
  483. Environment Mapping
  484. Compiling new shader:
  485. Loading built-in default shader for: main-v.sdr
  486. Loading built-in default shader for: main-f.sdr
  487. Shader features:
  488. Lighting
  489. Diffuse Mapping
  490. Glow Mapping
  491. Specular Mapping
  492. Normal Mapping
  493. Environment Mapping
  494. Animated Effects
  495. Compiling new shader:
  496. Loading built-in default shader for: main-v.sdr
  497. Loading built-in default shader for: main-f.sdr
  498. Shader features:
  499. Lighting
  500. Fog Effect
  501. Diffuse Mapping
  502. Glow Mapping
  503. Specular Mapping
  504. Normal Mapping
  505. Environment Mapping
  506. Animated Effects
  507. Compiling new shader:
  508. Loading built-in default shader for: main-v.sdr
  509. Loading built-in default shader for: main-f.sdr
  510. Shader features:
  511. Lighting
  512. Diffuse Mapping
  513. Glow Mapping
  514. Specular Mapping
  515. Environment Mapping
  516. Compiling new shader:
  517. Loading built-in default shader for: main-v.sdr
  518. Loading built-in default shader for: main-f.sdr
  519. Shader features:
  520. Lighting
  521. Fog Effect
  522. Diffuse Mapping
  523. Glow Mapping
  524. Specular Mapping
  525. Environment Mapping
  526. Compiling new shader:
  527. Loading built-in default shader for: main-v.sdr
  528. Loading built-in default shader for: main-f.sdr
  529. Shader features:
  530. Lighting
  531. Diffuse Mapping
  532. Glow Mapping
  533. Specular Mapping
  534. Environment Mapping
  535. Animated Effects
  536. Compiling new shader:
  537. Loading built-in default shader for: main-v.sdr
  538. Loading built-in default shader for: main-f.sdr
  539. Shader features:
  540. Lighting
  541. Fog Effect
  542. Diffuse Mapping
  543. Glow Mapping
  544. Specular Mapping
  545. Environment Mapping
  546. Animated Effects
  547. Compiling new shader:
  548. Loading built-in default shader for: main-v.sdr
  549. Loading built-in default shader for: main-f.sdr
  550. Shader features:
  551. Lighting
  552. Diffuse Mapping
  553. Specular Mapping
  554. Environment Mapping
  555. Compiling new shader:
  556. Loading built-in default shader for: main-v.sdr
  557. Loading built-in default shader for: main-f.sdr
  558. Shader features:
  559. Lighting
  560. Fog Effect
  561. Diffuse Mapping
  562. Specular Mapping
  563. Environment Mapping
  564. Compiling new shader:
  565. Loading built-in default shader for: main-v.sdr
  566. Loading built-in default shader for: main-f.sdr
  567. Shader features:
  568. Lighting
  569. Diffuse Mapping
  570. Specular Mapping
  571. Environment Mapping
  572. Animated Effects
  573. Compiling new shader:
  574. Loading built-in default shader for: main-v.sdr
  575. Loading built-in default shader for: main-f.sdr
  576. Shader features:
  577. Lighting
  578. Fog Effect
  579. Diffuse Mapping
  580. Specular Mapping
  581. Environment Mapping
  582. Animated Effects
  583. IBX: Found a good IBX to read for 'fighterh01e.pof'.
  584. IBX-DEBUG => POF checksum: 0x809a0a0b, IBX checksum: 0x1987928d -- "fighterh01e.pof"
  585. Loading model 'Typhoon_Half.pof'
  586. Compiling new shader:
  587. Loading built-in default shader for: main-v.sdr
  588. Loading built-in default shader for: main-f.sdr
  589. Shader features:
  590. Lighting
  591. Diffuse Mapping
  592. Compiling new shader:
  593. Loading built-in default shader for: main-v.sdr
  594. Loading built-in default shader for: main-f.sdr
  595. Shader features:
  596. Lighting
  597. Fog Effect
  598. Diffuse Mapping
  599. Compiling new shader:
  600. Loading built-in default shader for: main-v.sdr
  601. Loading built-in default shader for: main-f.sdr
  602. Shader features:
  603. Lighting
  604. Diffuse Mapping
  605. Animated Effects
  606. Compiling new shader:
  607. Loading built-in default shader for: main-v.sdr
  608. Loading built-in default shader for: main-f.sdr
  609. Shader features:
  610. Lighting
  611. Fog Effect
  612. Diffuse Mapping
  613. Animated Effects
  614. Compiling new shader:
  615. Loading built-in default shader for: main-v.sdr
  616. Loading built-in default shader for: main-f.sdr
  617. Shader features:
  618. Lighting
  619. Diffuse Mapping
  620. Specular Mapping
  621. Normal Mapping
  622. Environment Mapping
  623. Compiling new shader:
  624. Loading built-in default shader for: main-v.sdr
  625. Loading built-in default shader for: main-f.sdr
  626. Shader features:
  627. Lighting
  628. Fog Effect
  629. Diffuse Mapping
  630. Specular Mapping
  631. Normal Mapping
  632. Environment Mapping
  633. Compiling new shader:
  634. Loading built-in default shader for: main-v.sdr
  635. Loading built-in default shader for: main-f.sdr
  636. Shader features:
  637. Lighting
  638. Diffuse Mapping
  639. Specular Mapping
  640. Normal Mapping
  641. Environment Mapping
  642. Animated Effects
  643. Compiling new shader:
  644. Loading built-in default shader for: main-v.sdr
  645. Loading built-in default shader for: main-f.sdr
  646. Shader features:
  647. Lighting
  648. Fog Effect
  649. Diffuse Mapping
  650. Specular Mapping
  651. Normal Mapping
  652. Environment Mapping
  653. Animated Effects
  654. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship Typhoon_Half.pof
  655. IBX: Found a good IBX to read for 'Typhoon_Half.pof'.
  656. IBX-DEBUG => POF checksum: 0xdc04bbcc, IBX checksum: 0x5fb58114 -- "Typhoon_Half.pof"
  657. Allocating space for at least 44 new ship subsystems ... a total of 200 is now available (44 in-use).
  658. Loading model 'fighterh01.pof'
  659. IBX: Found a good IBX to read for 'fighterh01.pof'.
  660. IBX-DEBUG => POF checksum: 0x3f44a71f, IBX checksum: 0x2dbc9f12 -- "fighterh01.pof"
  661. Loading model 'Tethys.pof'
  662. Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethys.pof
  663. Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethys.pof
  664. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethys.pof
  665. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethys.pof
  666. Found live debris model for 'Engine01a'
  667. Found live debris model for 'Engine02a'
  668. Found live debris model for 'Engine03a'
  669. Found live debris model for 'RotatorLRa'
  670. Found live debris model for 'RotatorLRa'
  671. Found live debris model for 'RotatorSMa'
  672. Found live debris model for 'RotatorSMa'
  673. Found live debris model for 'SENSORS'
  674. Found live debris model for 'SENSORS'
  675. Found live debris model for 'Turret01a'
  676. Found live debris model for 'Turret02a'
  677. IBX: Found a good IBX to read for 'Tethys.pof'.
  678. IBX-DEBUG => POF checksum: 0x2a47e6a5, IBX checksum: 0xbb267bd3 -- "Tethys.pof"
  679. Submodel 'Engine01b' is detail level 1 of 'Engine01a'
  680. Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
  681. Submodel 'Engine02b' is detail level 1 of 'Engine02a'
  682. Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
  683. Submodel 'Engine03b' is detail level 1 of 'Engine03a'
  684. Submodel 'Engine03c' is detail level 2 of 'Engine03a'
  685. Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
  686. Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
  687. Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
  688. Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
  689. Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
  690. Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
  691. Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
  692. Submodel 'Turret01b' is detail level 1 of 'Turret01a'
  693. Submodel 'Turret01b-destroyed' is detail level 1 of 'Turret01a-destroyed'
  694. Submodel 'Turret02b' is detail level 1 of 'Turret02a'
  695. Submodel 'Turret02b-destroyed' is detail level 1 of 'Turret02a-destroyed'
  696. Loading model 'Hurricane_Tenth.pof'
  697. IBX: Found a good IBX to read for 'Hurricane_Tenth.pof'.
  698. IBX-DEBUG => POF checksum: 0xaad0e98c, IBX checksum: 0xe9bef840 -- "Hurricane_Tenth.pof"
  699. WARNING: "For ship 'HA DD Hurricane', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8724
  700. Loading model 'Impervious_REV.pof'
  701. Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship Impervious_REV.pof
  702. Found live debris model for 'rotatora'
  703. Found live debris model for 'rotatora'
  704. IBX: Found a good IBX to read for 'Impervious_REV.pof'.
  705. IBX-DEBUG => POF checksum: 0xf71ee0cb, IBX checksum: 0x4540fc95 -- "Impervious_REV.pof"
  706. Submodel 'rotatorb' is detail level 1 of 'rotatora'
  707. Submodel 'rotatorc' is detail level 2 of 'rotatora'
  708. Submodel 'rotatord' is detail level 3 of 'rotatora'
  709. Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
  710. WARNING: "For ship 'HA DD Hurricane', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8724
  711. Loading model 'Emperor.pof'
  712. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Emperor.pof
  713. IBX: Found a good IBX to read for 'Emperor.pof'.
  714. IBX-DEBUG => POF checksum: 0xdcc454a1, IBX checksum: 0x3b714301 -- "Emperor.pof"
  715. WARNING: "For ship 'EX CVA Emperor', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8724
  716. Allocating space for at least 62 new ship subsystems ... a total of 400 is now available (221 in-use).
  717. Loading model 'PhoenixRising.pof'
  718. Potential problem found: Unrecognized subsystem type 'FB1DB', believed to be in ship PhoenixRising.pof
  719. Potential problem found: Unrecognized subsystem type 'FB1DT', believed to be in ship PhoenixRising.pof
  720. Potential problem found: Unrecognized subsystem type 'FB2DB', believed to be in ship PhoenixRising.pof
  721. Potential problem found: Unrecognized subsystem type 'FB2DT', believed to be in ship PhoenixRising.pof
  722. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship PhoenixRising.pof
  723. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship PhoenixRising.pof
  724. Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship PhoenixRising.pof
  725. IBX: Found a good IBX to read for 'PhoenixRising.pof'.
  726. IBX-DEBUG => POF checksum: 0x3fc29139, IBX checksum: 0xd3006b5d -- "PhoenixRising.pof"
  727. Loading model 'askael_destroyer.pof'
  728. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship askael_destroyer.pof
  729. IBX: Found a good IBX to read for 'askael_destroyer.pof'.
  730. IBX-DEBUG => POF checksum: 0x5c52680d, IBX checksum: 0x0b51f03d -- "askael_destroyer.pof"
  731. Loading model 'bektahint-r.pof'
  732. IBX: Found a good IBX to read for 'bektahint-r.pof'.
  733. IBX-DEBUG => POF checksum: 0x4b8d4283, IBX checksum: 0x40249a29 -- "bektahint-r.pof"
  734. Loading model 'killercraft-r.pof'
  735. IBX: Found a good IBX to read for 'killercraft-r.pof'.
  736. IBX-DEBUG => POF checksum: 0x2fd88127, IBX checksum: 0xa92b02bc -- "killercraft-r.pof"
  737. Loading model 'cylinderUV.pof'
  738. Potential problem found: Unrecognized subsystem type 'rotator01', believed to be in ship cylinderUV.pof
  739. Potential problem found: Unrecognized subsystem type 'rotator02', believed to be in ship cylinderUV.pof
  740. IBX: Found a good IBX to read for 'cylinderUV.pof'.
  741. IBX-DEBUG => POF checksum: 0xcada68ff, IBX checksum: 0x2be09b84 -- "cylinderUV.pof"
  742. Loading model 'astrogator.pof'
  743. IBX: Found a good IBX to read for 'astrogator.pof'.
  744. IBX-DEBUG => POF checksum: 0x9f90d442, IBX checksum: 0x54d0220d -- "astrogator.pof"
  745. Loading model 'atlas-r.pof'
  746. IBX: Found a good IBX to read for 'atlas-r.pof'.
  747. IBX-DEBUG => POF checksum: 0x1afcb81a, IBX checksum: 0x7dba890a -- "atlas-r.pof"
  748. Loading model 'aerofight-r.pof'
  749. IBX: Found a good IBX to read for 'aerofight-r.pof'.
  750. IBX-DEBUG => POF checksum: 0xe0d533a2, IBX checksum: 0xc0877ceb -- "aerofight-r.pof"
  751. Loading model 'arrowR.pof'
  752. IBX: Found a good IBX to read for 'arrowR.pof'.
  753. IBX-DEBUG => POF checksum: 0xb7d6f79d, IBX checksum: 0x9da012cb -- "arrowR.pof"
  754. WARNING: "For ship '#ArrowR', detail level mismatch. Table has 2, POF has 1." at ship.cpp:8724
  755. Loading model 'arrowL.pof'
  756. IBX: Found a good IBX to read for 'arrowL.pof'.
  757. IBX-DEBUG => POF checksum: 0xeadd81d1, IBX checksum: 0x1b5a93a4 -- "arrowL.pof"
  758. WARNING: "For ship '#ArrowL', detail level mismatch. Table has 2, POF has 1." at ship.cpp:8724
  759. WARNING: "For ship '#ArrowR', detail level mismatch. Table has 2, POF has 1." at ship.cpp:8724
  760. WARNING: "For ship '#ArrowL', detail level mismatch. Table has 2, POF has 1." at ship.cpp:8724
  761. WARNING: "For ship '#ArrowR', detail level mismatch. Table has 2, POF has 1." at ship.cpp:8724
  762. WARNING: "For ship '#ArrowL', detail level mismatch. Table has 2, POF has 1." at ship.cpp:8724
  763. WARNING: "For ship '#ArrowR', detail level mismatch. Table has 2, POF has 1." at ship.cpp:8724
  764. WARNING: "For ship '#ArrowL', detail level mismatch. Table has 2, POF has 1." at ship.cpp:8724
  765. WARNING: "For ship '#ArrowR', detail level mismatch. Table has 2, POF has 1." at ship.cpp:8724
  766. WARNING: "For ship '#ArrowL', detail level mismatch. Table has 2, POF has 1." at ship.cpp:8724
  767. WARNING: "For ship '#ArrowR', detail level mismatch. Table has 2, POF has 1." at ship.cpp:8724
  768. WARNING: "For ship '#ArrowL', detail level mismatch. Table has 2, POF has 1." at ship.cpp:8724
  769. WARNING: "For ship '#ArrowR', detail level mismatch. Table has 2, POF has 1." at ship.cpp:8724
  770. WARNING: "For ship '#ArrowL', detail level mismatch. Table has 2, POF has 1." at ship.cpp:8724
  771. Allocating space for at least 5 new ship subsystems ... a total of 600 is now available (400 in-use).
  772. OpenGL: Created 512x512 FBO!
  773. Loading model 'starfield.pof'
  774. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  775. IBX: Found a good IBX to read for 'starfield.pof'.
  776. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
  777. ANI debris01 with size 51x38 (40.6% wasted)
  778. ANI debris02 with size 26x19 (40.6% wasted)
  779. ANI debris04 with size 36x27 (15.6% wasted)
  780. =================== STARTING LEVEL DATA LOAD ==================
  781. Loading model 'mrgymirror.pof'
  782. IBX: Found a good IBX to read for 'mrgymirror.pof'.
  783. IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof"
  784. Allocating space for at least 181 new ship subsystems ... a total of 800 is now available (430 in-use).
  785. About to page in ships!
  786. ANI GenericShield with size 112x93 (27.3% wasted)
  787. ANI Loading.ani with size 515x26 (18.8% wasted)
  788. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  789. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  790. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  791. BMPMAN: Found EFF (Cpulse.eff) with 15 frames at 30 fps.
  792. ANI Vapula_Particle with size 80x80 (37.5% wasted)
  793. BMPMAN: Found EFF (massdriver_particle.eff) with 11 frames at 30 fps.
  794. Loading model 'hornet.pof'
  795. IBX: Found a good IBX to read for 'hornet.pof'.
  796. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  797. BMPMAN: Found EFF (beamglow4.eff) with 60 frames at 26 fps.
  798. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  799. Loading model 'cmeasure01.pof'
  800. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  801. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  802. Loading model 'Mora.pof'
  803. IBX: Found a good IBX to read for 'Mora.pof'.
  804. IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "Mora.pof"
  805. Loading model 'Macana.pof'
  806. IBX: Found a good IBX to read for 'Macana.pof'.
  807. IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
  808. Loading model 'Yari.pof'
  809. IBX: Found a good IBX to read for 'Yari.pof'.
  810. IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Yari.pof"
  811. Loading model 'Sibyna.pof'
  812. IBX: Found a good IBX to read for 'Sibyna.pof'.
  813. IBX-DEBUG => POF checksum: 0x71239c71, IBX checksum: 0xe14b48ec -- "Sibyna.pof"
  814. Loading model 'blip.pof'
  815. IBX: Found a good IBX to read for 'blip.pof'.
  816. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "blip.pof"
  817. Submodel 'blipb' is detail level 1 of 'blipa'
  818. Submodel 'blipc' is detail level 2 of 'blipa'
  819. Submodel 'blipd' is detail level 3 of 'blipa'
  820. Loading model 'rockeye.pof'
  821. IBX: Found a good IBX to read for 'rockeye.pof'.
  822. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  823. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  824. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  825. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  826. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  827. Loading model 'dart.pof'
  828. Model dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  829. IBX: Found a good IBX to read for 'dart.pof'.
  830. IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0x47db1266 -- "dart.pof"
  831. Loading model 'wep_longinus.pof'
  832. Model wep_longinus.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  833. IBX: Found a good IBX to read for 'wep_longinus.pof'.
  834. IBX-DEBUG => POF checksum: 0x9cc92702, IBX checksum: 0x50fddf13 -- "wep_longinus.pof"
  835. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  836. Loading model 'TTRM.pof'
  837. Compiling new shader:
  838. Loading built-in default shader for: main-v.sdr
  839. Loading built-in default shader for: main-f.sdr
  840. Shader features:
  841. Lighting
  842. Diffuse Mapping
  843. Normal Mapping
  844. Compiling new shader:
  845. Loading built-in default shader for: main-v.sdr
  846. Loading built-in default shader for: main-f.sdr
  847. Shader features:
  848. Lighting
  849. Fog Effect
  850. Diffuse Mapping
  851. Normal Mapping
  852. Compiling new shader:
  853. Loading built-in default shader for: main-v.sdr
  854. Loading built-in default shader for: main-f.sdr
  855. Shader features:
  856. Lighting
  857. Diffuse Mapping
  858. Normal Mapping
  859. Animated Effects
  860. Compiling new shader:
  861. Loading built-in default shader for: main-v.sdr
  862. Loading built-in default shader for: main-f.sdr
  863. Shader features:
  864. Lighting
  865. Fog Effect
  866. Diffuse Mapping
  867. Normal Mapping
  868. Animated Effects
  869. Model TTRM.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  870. No subsystems found for model "TTRM.pof".
  871. IBX: Found a good IBX to read for 'TTRM.pof'.
  872. IBX-DEBUG => POF checksum: 0xd39c08f3, IBX checksum: 0x1e5042b4 -- "TTRM.pof"
  873. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
  874. Loading model 'StormshardL.pof'
  875. IBX: Found a good IBX to read for 'StormshardL.pof'.
  876. IBX-DEBUG => POF checksum: 0x369f7938, IBX checksum: 0x5ce8ace8 -- "StormshardL.pof"
  877. BMPMAN: Found EFF (Droidslave.eff) with 91 frames at 30 fps.
  878. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  879. Loading model 'Mininuke.pof'
  880. IBX: Found a good IBX to read for 'Mininuke.pof'.
  881. IBX-DEBUG => POF checksum: 0xe3b8a5e1, IBX checksum: 0x45564fa2 -- "Mininuke.pof"
  882. Loading model 'debris01.pof'
  883. IBX: Found a good IBX to read for 'debris01.pof'.
  884. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  885. Loading model 'debris02.pof'
  886. IBX: Found a good IBX to read for 'debris02.pof'.
  887. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  888. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  889. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  890. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  891. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  892. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
  893. Paging in mission messages
  894. Stopping model page in...
  895. ANI minegauge.ani with size 124x30 (6.2% wasted)
  896. ANI emptyhud.ani with size 25x21 (34.4% wasted)
  897. ANI objective1.ani with size 149x21 (34.4% wasted)
  898. ANI support1.ani with size 108x24 (25.0% wasted)
  899. ANI damage1.ani with size 148x25 (21.9% wasted)
  900. ANI wingman1.ani with size 71x53 (17.2% wasted)
  901. ANI wingman2.ani with size 35x53 (17.2% wasted)
  902. ANI wingman3.ani with size 14x53 (17.2% wasted)
  903. ANI toggle1.ani with size 57x20 (37.5% wasted)
  904. ANI head1.ani with size 164x132 (48.4% wasted)
  905. ANI weapons1.ani with size 126x20 (37.5% wasted)
  906. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  907. ANI energy1.ani with size 12x41 (35.9% wasted)
  908. ANI targetview1.ani with size 137x156 (39.1% wasted)
  909. ANI targetview2.ani with size 4x96 (25.0% wasted)
  910. ANI targetview3.ani with size 7x20 (37.5% wasted)
  911. ANI radar1.ani with size 130x106 (17.2% wasted)
  912. ANI energy2.ani with size 54x60 (6.2% wasted)
  913. ANI targhit1.ani with size 31x21 (34.4% wasted)
  914. ANI leftarc.ani with size 64x157 (38.7% wasted)
  915. ANI rightarc1.ani with size 64x156 (39.1% wasted)
  916. ANI toparc3.ani with size 25x18 (43.8% wasted)
  917. ANI netlag1.ani with size 29x30 (6.2% wasted)
  918. ANI lock1.ani with size 35x33 (48.4% wasted)
  919. ANI lockspin.ani with size 63x63 (1.6% wasted)
  920. ANI time1.ani with size 47x23 (28.1% wasted)
  921. ANI Loading.ani with size 515x26 (18.8% wasted)
  922. ANI debris01.ani with size 51x38 (40.6% wasted)
  923. ANI debris02.ani with size 26x19 (40.6% wasted)
  924. ANI debris04.ani with size 36x27 (15.6% wasted)
  925. ANI GenericShield.ani with size 112x93 (27.3% wasted)
  926. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  927. ANI Vapula_Particle.ani with size 80x80 (37.5% wasted)
  928. User bitmap 'TMP512x512+8'
  929. User bitmap 'TMP512x512+8'
  930. User bitmap 'TMP256x256+8'
  931. Bmpman: 2675/4750 bitmap slots in use.
  932. Ending level bitmap paging...
  933. =================== ENDING LOAD ================
  934. Real count = 424, Estimated count = 425
  935. ================================================
  936. MediaVPs: Flaming debris script ACTIVE!
  937. SCRIPTING: Starting flashy deaths script loading
  938.  
  939. Class: gtf ares hm
  940. FRM: 1
  941. FE: 1
  942.  
  943. Class: gtf erinyes
  944. FRM: 1
  945. FE: 1
  946.  
  947. Class: gtf re-ls
  948. FRM: 1
  949. FE: 1
  950.  
  951. Class: gtf re-ls#empty
  952. FRM: 1
  953. FE: 1
  954.  
  955. Class: gtf re-ls#full
  956. FRM: 1
  957. FE: 1
  958.  
  959. Class: haf re-ls assault
  960. FRM: 1
  961. FE: 1
  962.  
  963. Class: gtm hippocrates
  964. DRM: 0.25
  965. DE: 2
  966. DM: 1
  967. FRM: 1
  968. FE: 6
  969. BE: 0.6
  970. BEDu: 8000
  971. BEDM: 2.5
  972.  
  973. Class: gtd hecate
  974. DRM: 0.25
  975. DE: 2
  976. DM: 1
  977. FRM: 2
  978. FE: 6
  979. BE: 0.7
  980. BEDu: 10000
  981. BEDM: 2.5
  982.  
  983. Class: gti arcadia
  984. DRM: 0.25
  985. DE: 2
  986. DM: 1
  987. FRM: 2
  988. FE: 6
  989. BE: 0.7
  990. BEDu: 10000
  991. BEDM: 2.5
  992.  
  993. Class: gtt argo
  994. DRM: 0.25
  995. DE: 2
  996. DM: 1
  997. FRM: 1
  998. FE: 6
  999. BE: 0.4
  1000. BEDu: 4000
  1001. BEDM: 2.5
  1002.  
  1003. Class: sf dragon
  1004. FRM: 1
  1005. FE: 1
  1006.  
  1007. Class: sf basilisk
  1008. FRM: 1
  1009. FE: 1
  1010.  
  1011. Class: sf aeshma
  1012. FRM: 1
  1013. FE: 1
  1014.  
  1015. Class: sf mara
  1016. FRM: 1
  1017. FE: 1
  1018.  
  1019. Class: sb nahema
  1020. FRM: 1
  1021. FE: 1
  1022.  
  1023. Class: sb seraphim
  1024. FRM: 1
  1025. FE: 1
  1026.  
  1027. Class: sc lilith
  1028. DRM: 0.25
  1029. DE: 2
  1030. DM: 1
  1031. FRM: 2
  1032. FE: 6
  1033. BE: 0.6
  1034. BEDu: 8000
  1035. BEDM: 2.5
  1036.  
  1037. Class: scv moloch
  1038. DRM: 0.25
  1039. DE: 2
  1040. DM: 1
  1041. FRM: 2
  1042. FE: 6
  1043. BE: 0.65
  1044. BEDu: 9000
  1045. BEDM: 2.5
  1046.  
  1047. Class: ftf astrogator
  1048. FRM: 1
  1049. FE: 1
  1050.  
  1051. Class: ftf skjoldr
  1052. FRM: 1
  1053. FE: 1
  1054.  
  1055. Class: ftf durandal
  1056. FRM: 1
  1057. FE: 1
  1058.  
  1059. Class: haf cyclone
  1060. FRM: 1
  1061. FE: 1
  1062.  
  1063. Class: haf tornado
  1064. FRM: 1
  1065. FE: 1
  1066.  
  1067. Class: haf blizzard
  1068. FRM: 1
  1069. FE: 1
  1070.  
  1071. Class: haf blizzard cmd
  1072. FRM: 1
  1073. FE: 1
  1074.  
  1075. Class: haf blizzard ce
  1076. FRM: 1
  1077. FE: 1
  1078.  
  1079. Class: haf phoenix
  1080. FRM: 1
  1081. FE: 1
  1082.  
  1083. Class: haf selkie
  1084. FRM: 1
  1085. FE: 1
  1086.  
  1087. Class: haf yukikaze
  1088. FRM: 1
  1089. FE: 1
  1090.  
  1091. Class: haf ray mark iv
  1092. FRM: 1
  1093. FE: 1
  1094.  
  1095. Class: haf ray mk iv brigandine
  1096. FRM: 1
  1097. FE: 1
  1098.  
  1099. Class: haf vic viper
  1100. FRM: 1
  1101. FE: 1
  1102.  
  1103. Class: haf vic viper#option
  1104. FRM: 1
  1105. FE: 1
  1106.  
  1107. Class: has margay
  1108. DRM: 0.25
  1109. DE: 2
  1110. DM: 1
  1111. FRM: 1
  1112. FE: 1
  1113.  
  1114. Class: ha dd hurricane
  1115. DRM: 0.25
  1116. DE: 2
  1117. DM: 1
  1118. FRM: 2
  1119. FE: 6
  1120. BE: 0.6
  1121. BEDu: 8000
  1122. BEDM: 2.5
  1123.  
  1124. Class: ft sh svalin
  1125. DRM: 0.25
  1126. DE: 2
  1127. DM: 1
  1128. FRM: 1
  1129. FE: 1
  1130. BE: 0.4
  1131. BEDu: 4000
  1132. BEDM: 2.5
  1133.  
  1134. Class: ft fr monolith
  1135. DRM: 0.25
  1136. DE: 2
  1137. DM: 1
  1138. FRM: 2
  1139. FE: 6
  1140. BE: 0.6
  1141. BEDu: 8000
  1142. BEDM: 2.5
  1143.  
  1144. Class: ft fr monolith mk2
  1145. DRM: 0.25
  1146. DE: 2
  1147. DM: 1
  1148. FRM: 2
  1149. FE: 6
  1150. BE: 0.6
  1151. BEDu: 8000
  1152. BEDM: 2.5
  1153.  
  1154. Class: ft tr clysdale
  1155. DRM: 0.25
  1156. DE: 2
  1157. DM: 1
  1158. FRM: 2
  1159. FE: 6
  1160. BE: 0.6
  1161. BEDu: 8000
  1162. BEDM: 2.5
  1163.  
  1164. Class: ft fp rhea
  1165. DRM: 0.25
  1166. DE: 2
  1167. DM: 1
  1168. FRM: 2
  1169. FE: 6
  1170. BE: 0.6
  1171. BEDu: 8000
  1172. BEDM: 2.5
  1173.  
  1174. Class: ft ff impervious
  1175. DRM: 0.25
  1176. DE: 2
  1177. DM: 1
  1178. FRM: 2
  1179. FE: 6
  1180. BE: 0.6
  1181. BEDu: 8000
  1182. BEDM: 2.5
  1183.  
  1184. Class: ft ff northampton
  1185. DRM: 0.25
  1186. DE: 2
  1187. DM: 1
  1188. FRM: 2
  1189. FE: 6
  1190. BE: 0.6
  1191. BEDu: 8000
  1192. BEDM: 2.5
  1193.  
  1194. Class: ft ds baikal
  1195. DRM: 0.25
  1196. DE: 2
  1197. DM: 1
  1198. FRM: 2
  1199. FE: 6
  1200. BE: 0.6
  1201. BEDu: 8500
  1202. BEDM: 2.5
  1203.  
  1204. Class: ft cvs volga
  1205. DRM: 0.25
  1206. DE: 2
  1207. DM: 1
  1208. FRM: 2
  1209. FE: 6
  1210. BE: 0.65
  1211. BEDu: 9000
  1212. BEDM: 2.5
  1213.  
  1214. Class: ft csc stratavarian
  1215. DRM: 0.25
  1216. DE: 2
  1217. DM: 1
  1218. FRM: 2
  1219. FE: 6
  1220. BE: 0.7
  1221. BEDu: 10000
  1222. BEDM: 2.5
  1223.  
  1224. Class: ft cl hyperion
  1225. DRM: 0.25
  1226. DE: 2
  1227. DM: 1
  1228. FRM: 2
  1229. FE: 6
  1230. BE: 0.7
  1231. BEDu: 10000
  1232. BEDM: 2.5
  1233.  
  1234. Class: ft ca tethys
  1235. DRM: 0.25
  1236. DE: 2
  1237. DM: 1
  1238. FRM: 2
  1239. FE: 6
  1240. BE: 0.7
  1241. BEDu: 10000
  1242. BEDM: 2.5
  1243.  
  1244. Class: ft ca tethys#shield
  1245. DRM: 0.25
  1246. DE: 2
  1247. DM: 1
  1248. FRM: 2
  1249. FE: 6
  1250. BE: 0.7
  1251. BEDu: 10000
  1252. BEDM: 2.5
  1253.  
  1254. Class: ft cv tethys
  1255. DRM: 0.25
  1256. DE: 2
  1257. DM: 1
  1258. FRM: 2
  1259. FE: 6
  1260. BE: 0.7
  1261. BEDu: 10000
  1262. BEDM: 2.5
  1263.  
  1264. Class: ft bv euryphaessa
  1265. DRM: 0.25
  1266. DE: 2
  1267. DM: 1
  1268. FRM: 2
  1269. FE: 6
  1270. BE: 0.7
  1271. BEDu: 10000
  1272. BEDM: 2.5
  1273.  
  1274. Class: ha cc typhoon
  1275. DRM: 0.25
  1276. DE: 2
  1277. DM: 1
  1278. FRM: 2
  1279. FE: 6
  1280. BE: 0.65
  1281. BEDu: 9000
  1282. BEDM: 2.5
  1283.  
  1284. Class: ha ca tempest
  1285. DRM: 0.25
  1286. DE: 2
  1287. DM: 1
  1288. FRM: 2
  1289. FE: 6
  1290. BE: 0.65
  1291. BEDu: 9000
  1292. BEDM: 2.5
  1293.  
  1294. Class: btf aggressor
  1295. FRM: 1
  1296. FE: 1
  1297.  
  1298. Class: btf harasser
  1299. FRM: 1
  1300. FE: 1
  1301.  
  1302. Class: lzf hunter
  1303. FRM: 1
  1304. FE: 1
  1305.  
  1306. Class: lzf killer
  1307. FRM: 1
  1308. FE: 1
  1309.  
  1310. Class: lzf swarmer
  1311. FRM: 1
  1312. FE: 1
  1313.  
  1314. Class: btb oppressor
  1315. FRM: 1
  1316. FE: 1
  1317.  
  1318. Class: akf ambrosium
  1319. FRM: 1
  1320. FE: 1
  1321.  
  1322. Class: akf ambrosium-r
  1323. FRM: 1
  1324. FE: 1
  1325.  
  1326. Class: nsf phantasm
  1327. FRM: 1
  1328. FE: 1
  1329.  
  1330. Class: nsb ghoul
  1331. FRM: 1
  1332. FE: 1
  1333.  
  1334. Class: exf marquis
  1335. FRM: 1
  1336. FE: 1
  1337.  
  1338. Class: exb duke
  1339. FRM: 1
  1340. FE: 1
  1341.  
  1342. Class: ak ff adamantium
  1343. DRM: 0.25
  1344. DE: 2
  1345. DM: 1
  1346. FRM: 1
  1347. FE: 6
  1348. BE: 0.55
  1349. BEDu: 7000
  1350. BEDM: 2.5
  1351.  
  1352. Class: bt da skeleton
  1353. DRM: 0.25
  1354. DE: 2
  1355. DM: 1
  1356. FRM: 2
  1357. FE: 6
  1358. BE: 0.6
  1359. BEDu: 8000
  1360. BEDM: 2.5
  1361.  
  1362. Class: ak cve orichalcum
  1363. DRM: 0.25
  1364. DE: 2
  1365. DM: 1
  1366. FRM: 2
  1367. FE: 6
  1368. BE: 0.65
  1369. BEDu: 9000
  1370. BEDM: 2.5
  1371.  
  1372. Class: ex cl viscount
  1373. DRM: 0.25
  1374. DE: 2
  1375. DM: 1
  1376. FRM: 2
  1377. FE: 6
  1378. BE: 0.7
  1379. BEDu: 9500
  1380. BEDM: 2.5
  1381.  
  1382. Class: ex cs iliaster
  1383. DRM: 0.25
  1384. DE: 2
  1385. DM: 1
  1386. FRM: 2
  1387. FE: 6
  1388. BE: 0.7
  1389. BEDu: 9500
  1390. BEDM: 2.5
  1391.  
  1392. Class: ns cv vampire
  1393. DRM: 0.25
  1394. DE: 2
  1395. DM: 1
  1396. FRM: 2
  1397. FE: 6
  1398. BE: 0.7
  1399. BEDu: 9500
  1400. BEDM: 2.5
  1401.  
  1402. Class: ak bc azoth
  1403. DRM: 0.25
  1404. DE: 2
  1405. DM: 1
  1406. FRM: 2
  1407. FE: 6
  1408. BE: 0.7
  1409. BEDu: 10000
  1410. BEDM: 2.5
  1411.  
  1412. Class: ex cva emperor
  1413. DRM: 0.25
  1414. DE: 2
  1415. DM: 1
  1416. FRM: 2
  1417. FE: 6
  1418. BE: 0.7
  1419. BEDu: 10000
  1420. BEDM: 2.5
  1421.  
  1422. Class: ex cva sovereign
  1423. DRM: 0.25
  1424. DE: 2
  1425. DM: 1
  1426. FRM: 5
  1427. FE: 6
  1428. BE: 0.75
  1429. BEDu: 11000
  1430. BEDM: 2.5
  1431.  
  1432. Class: ex sf amaterasu
  1433. DRM: 0.25
  1434. DE: 2
  1435. DM: 1
  1436. FRM: 5
  1437. FE: 6
  1438. BE: 0.75
  1439. BEDu: 11000
  1440. BEDM: 2.5
  1441.  
  1442. Class: be gs big core
  1443. DRM: 0.25
  1444. DE: 2
  1445. DM: 1
  1446. FRM: 1
  1447. FE: 1
  1448.  
  1449. Class: big core t1-05
  1450. DRM: 0.25
  1451. DE: 2
  1452. DM: 1
  1453. FRM: 1
  1454. FE: 1
  1455.  
  1456. Class: big core rev 1.1
  1457. DRM: 0.25
  1458. DE: 2
  1459. DM: 1
  1460. FRM: 1
  1461. FE: 6
  1462. BE: 0.55
  1463. BEDu: 7000
  1464. BEDM: 2.5
  1465.  
  1466. Class: big core rev 1.2
  1467. DRM: 0.25
  1468. DE: 2
  1469. DM: 1
  1470. FRM: 2
  1471. FE: 6
  1472. BE: 0.65
  1473. BEDu: 9000
  1474. BEDM: 2.5
  1475.  
  1476. Class: bubble core
  1477. DRM: 0.25
  1478. DE: 2
  1479. DM: 1
  1480. FRM: 1
  1481. FE: 6
  1482. BE: 0.55
  1483. BEDu: 7000
  1484. BEDM: 2.5
  1485.  
  1486. Class: rolling core
  1487. DRM: 0.25
  1488. DE: 2
  1489. DM: 1
  1490. FRM: 1
  1491. FE: 6
  1492. BE: 0.55
  1493. BEDu: 7000
  1494. BEDM: 2.5
  1495.  
  1496. Class: shining core
  1497. DRM: 0.25
  1498. DE: 2
  1499. DM: 1
  1500. FRM: 1
  1501. FE: 6
  1502. BE: 0.55
  1503. BEDu: 7000
  1504. BEDM: 2.5
  1505.  
  1506. Class: sred
  1507. BEI: 0.2
  1508. BEDu: 200
  1509. BEDi: 100
  1510.  
  1511. Class: terslash
  1512. BEI: 0.2
  1513. BEDu: 350
  1514. BEDi: 175
  1515.  
  1516. Class: bgreen
  1517. BEI: 0.2
  1518. BEDu: 1200
  1519. BEDi: 650
  1520.  
  1521. Class: shivan bomb
  1522. FR: 100
  1523. FE: 6
  1524. BEI: 0.6
  1525. BEDu: 2000
  1526. BEDi: 1000
  1527.  
  1528. Class: ex sblue
  1529. BEI: 0.2
  1530. BEDu: 200
  1531. BEDi: 100
  1532.  
  1533. Class: ha thermal lance
  1534. BEI: 0.2
  1535. BEDu: 350
  1536. BEDi: 175
  1537.  
  1538. Class: ha hv thermal lance
  1539. BEI: 0.2
  1540. BEDu: 1200
  1541. BEDi: 650
  1542.  
  1543. Class: rc beam#csc
  1544. BEI: 0.2
  1545. BEDu: 350
  1546. BEDi: 175
  1547.  
  1548. Class: ex bblue
  1549. BEI: 0.2
  1550. BEDu: 1200
  1551. BEDi: 650
  1552.  
  1553. Class: ex lrdbblue
  1554. BEI: 0.2
  1555. BEDu: 1900
  1556. BEDi: 950
  1557.  
  1558. Class: ex shieldbreaker
  1559. FR: 100
  1560. FE: 6
  1561. BEI: 0.6
  1562. BEDu: 2000
  1563. BEDi: 1000
  1564.  
  1565. Class: ex falchirum
  1566. FR: 100
  1567. FE: 6
  1568. BEI: 0.6
  1569. BEDu: 2000
  1570. BEDi: 1000
  1571.  
  1572. Class: em-82 infernum
  1573. FR: 100
  1574. FE: 6
  1575. BEI: 0.4
  1576. BEDu: 6800
  1577. BEDi: 3400
  1578.  
  1579. Class: atgeir
  1580. FR: 100
  1581. FE: 6
  1582. BEI: 0.6
  1583. BEDu: 2000
  1584. BEDi: 1000
  1585.  
  1586. Class: masakari
  1587. FR: 100
  1588. FE: 6
  1589. BEI: 0.6
  1590. BEDu: 2000
  1591. BEDi: 1000
  1592.  
  1593. Class: nm-12 dragonfire
  1594. FR: 100
  1595. FE: 6
  1596. BEI: 0.4
  1597. BEDu: 6800
  1598. BEDi: 3400
  1599.  
  1600. Class: dragonfire#ssm
  1601. FR: 100
  1602. FE: 6
  1603. BEI: 0.4
  1604. BEDu: 6800
  1605. BEDi: 3400
  1606. LibraryManager: Reloading all loaded libraries
  1607. LibraryManager: Loaded file "class.lua"
  1608. LibraryManager: Loaded file "objectWrapper.lua"
  1609. LibraryManager: Loaded file "particles.lua"
  1610. LibraryManager: Loaded file "strings.lua"
  1611. LibraryManager: Loaded file "parser.lua"
  1612. LibraryManager: Loaded file "converter.lua"
  1613. LibraryManager: Loaded file "util.lua"
  1614. LibraryManager: Loaded file "trailInfo.lua"
  1615. LibraryManager: Loaded file "particleParser.lua"
  1616. LibraryManager: Loaded file "effectManager.lua"
  1617. PARTICLE SCRIPT: Parsing file "particles.cfg"
  1618. BMPMAN: Found EFF (pblue_mflash.eff) with 30 frames at 30 fps.
  1619. PARTICLE SCRIPT: Configuration file read. Loaded 27 entries and took 1 ms
  1620. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  1621. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
  1622. ANI hall_wingnorm.ani with size 440x200 (21.9% wasted)
  1623. Frame 0 too long!!: frametime = 83.940 (83.940)
  1624. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  1625. ANI BriefMap with size 573x249 (2.7% wasted)
  1626. ANI iconwing01 with size 32x28 (12.5% wasted)
  1627. ANI iconAutomerc with size 56x24 (25.0% wasted)
  1628. ANI iconVindi with size 56x20 (37.5% wasted)
  1629. ANI iconHypacs with size 56x24 (25.0% wasted)
  1630. ANI iconPhalanx with size 56x24 (25.0% wasted)
  1631. ANI iconHornet with size 56x24 (25.0% wasted)
  1632. ANI iconCrossbow with size 56x24 (25.0% wasted)
  1633. ANI iconTrebuchet with size 56x24 (25.0% wasted)
  1634. ANI icont-cap with size 97x54 (15.6% wasted)
  1635. ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
  1636. ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
  1637. ANI icont-fightW with size 51x54 (15.6% wasted)
  1638. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  1639. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  1640. ANI iconInstall with size 130x91 (28.9% wasted)
  1641. ANI FadeiconInstall with size 130x91 (28.9% wasted)
  1642. ANI FadeiconInstall.ani with size 130x91 (28.9% wasted)
  1643. Frame 0 too long!!: frametime = 0.556 (0.556)
  1644. ANI icont-cap.ani with size 97x54 (15.6% wasted)
  1645. Frame 0 too long!!: frametime = 0.375 (0.375)
  1646. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_BRIEFING (10)
  1647. Unloading in mission messages
  1648. Frame 0 too long!!: frametime = 0.491 (0.491)
  1649. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  1650. Techroom successfully initialized, now changing tab...
  1651. Frame 0 too long!!: frametime = 0.270 (0.270)
  1652. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  1653. Freeing all existing models...
  1654. Frame 0 too long!!: frametime = 3.310 (3.310)
  1655. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  1656. =================== STARTING LEVEL LOAD ==================
  1657. ANI Loading with size 515x26 (18.8% wasted)
  1658. ANI Loading.ani with size 515x26 (18.8% wasted)
  1659. Starting model page in...
  1660. Beginning level bitmap paging...
  1661. Loading warp model
  1662. Loading model 'warp.pof'
  1663. IBX: Found a good IBX to read for 'warp.pof'.
  1664. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  1665. 11100
  1666. MISSION LOAD: '00005.fs2'
  1667. Hmmm... Extension passed to mission_load...
  1668. Using callsign: Shizuku
  1669. Using callsign: Melissa
  1670. Using callsign: Sora
  1671. Using callsign: Mike
  1672. Using callsign: Spades
  1673. Using callsign: Ice
  1674. Using callsign: Fizz
  1675. Starting mission message count : 53
  1676. Ending mission message count : 53
  1677. Current soundtrack set to -1 in event_music_reset_choices
  1678. Current soundtrack set to -1 in event_music_set_soundtrack
  1679. Loading model 'fighterh01e.pof'
  1680. IBX: Found a good IBX to read for 'fighterh01e.pof'.
  1681. IBX-DEBUG => POF checksum: 0x809a0a0b, IBX checksum: 0x1987928d -- "fighterh01e.pof"
  1682. Loading model 'fighterh01.pof'
  1683. IBX: Found a good IBX to read for 'fighterh01.pof'.
  1684. IBX-DEBUG => POF checksum: 0x3f44a71f, IBX checksum: 0x2dbc9f12 -- "fighterh01.pof"
  1685. Loading model 'Typhoon_Half.pof'
  1686. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship Typhoon_Half.pof
  1687. IBX: Found a good IBX to read for 'Typhoon_Half.pof'.
  1688. IBX-DEBUG => POF checksum: 0xdc04bbcc, IBX checksum: 0x5fb58114 -- "Typhoon_Half.pof"
  1689. Loading model 'MInstallation2.pof'
  1690. Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship MInstallation2.pof
  1691. Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship MInstallation2.pof
  1692. Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship MInstallation2.pof
  1693. Potential problem found: Unrecognized subsystem type 'fighterbay4', believed to be in ship MInstallation2.pof
  1694. IBX: Found a good IBX to read for 'MInstallation2.pof'.
  1695. IBX-DEBUG => POF checksum: 0x9acdff3e, IBX checksum: 0x957ae4f6 -- "MInstallation2.pof"
  1696. Allocating space for at least 65 new ship subsystems ... a total of 200 is now available (65 in-use).
  1697. Loading model 'Tethys.pof'
  1698. Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethys.pof
  1699. Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethys.pof
  1700. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethys.pof
  1701. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethys.pof
  1702. Found live debris model for 'Engine01a'
  1703. Found live debris model for 'Engine02a'
  1704. Found live debris model for 'Engine03a'
  1705. Found live debris model for 'RotatorLRa'
  1706. Found live debris model for 'RotatorLRa'
  1707. Found live debris model for 'RotatorSMa'
  1708. Found live debris model for 'RotatorSMa'
  1709. Found live debris model for 'SENSORS'
  1710. Found live debris model for 'SENSORS'
  1711. Found live debris model for 'Turret01a'
  1712. Found live debris model for 'Turret02a'
  1713. IBX: Found a good IBX to read for 'Tethys.pof'.
  1714. IBX-DEBUG => POF checksum: 0x2a47e6a5, IBX checksum: 0xbb267bd3 -- "Tethys.pof"
  1715. Submodel 'Engine01b' is detail level 1 of 'Engine01a'
  1716. Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
  1717. Submodel 'Engine02b' is detail level 1 of 'Engine02a'
  1718. Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
  1719. Submodel 'Engine03b' is detail level 1 of 'Engine03a'
  1720. Submodel 'Engine03c' is detail level 2 of 'Engine03a'
  1721. Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
  1722. Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
  1723. Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
  1724. Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
  1725. Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
  1726. Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
  1727. Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
  1728. Submodel 'Turret01b' is detail level 1 of 'Turret01a'
  1729. Submodel 'Turret01b-destroyed' is detail level 1 of 'Turret01a-destroyed'
  1730. Submodel 'Turret02b' is detail level 1 of 'Turret02a'
  1731. Submodel 'Turret02b-destroyed' is detail level 1 of 'Turret02a-destroyed'
  1732. Loading model 'Impervious_REV.pof'
  1733. Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship Impervious_REV.pof
  1734. Found live debris model for 'rotatora'
  1735. Found live debris model for 'rotatora'
  1736. IBX: Found a good IBX to read for 'Impervious_REV.pof'.
  1737. IBX-DEBUG => POF checksum: 0xf71ee0cb, IBX checksum: 0x4540fc95 -- "Impervious_REV.pof"
  1738. Submodel 'rotatorb' is detail level 1 of 'rotatora'
  1739. Submodel 'rotatorc' is detail level 2 of 'rotatora'
  1740. Submodel 'rotatord' is detail level 3 of 'rotatora'
  1741. Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
  1742. Loading model 'askael_frigate.pof'
  1743. IBX: Found a good IBX to read for 'askael_frigate.pof'.
  1744. IBX-DEBUG => POF checksum: 0x876f1ecb, IBX checksum: 0xacbd142f -- "askael_frigate.pof"
  1745. Allocating space for at least 15 new ship subsystems ... a total of 400 is now available (211 in-use).
  1746. Loading model 'railgun_uv.pof'
  1747. IBX: Found a good IBX to read for 'railgun_uv.pof'.
  1748. IBX-DEBUG => POF checksum: 0xf9409743, IBX checksum: 0x19e2b469 -- "railgun_uv.pof"
  1749. Loading model 'askael_destroyer.pof'
  1750. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship askael_destroyer.pof
  1751. IBX: Found a good IBX to read for 'askael_destroyer.pof'.
  1752. IBX-DEBUG => POF checksum: 0x5c52680d, IBX checksum: 0x0b51f03d -- "askael_destroyer.pof"
  1753. Loading model 'fighter03.pof'
  1754. BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps.
  1755. IBX: Found a good IBX to read for 'fighter03.pof'.
  1756. IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof"
  1757. Loading model 'bektahint-r.pof'
  1758. IBX: Found a good IBX to read for 'bektahint-r.pof'.
  1759. IBX-DEBUG => POF checksum: 0x4b8d4283, IBX checksum: 0x40249a29 -- "bektahint-r.pof"
  1760. Loading model 'aerofight-r.pof'
  1761. IBX: Found a good IBX to read for 'aerofight-r.pof'.
  1762. IBX-DEBUG => POF checksum: 0xe0d533a2, IBX checksum: 0xc0877ceb -- "aerofight-r.pof"
  1763. Loading model 'killercraft-r.pof'
  1764. IBX: Found a good IBX to read for 'killercraft-r.pof'.
  1765. IBX-DEBUG => POF checksum: 0x2fd88127, IBX checksum: 0xa92b02bc -- "killercraft-r.pof"
  1766. Loading model 'astrogator.pof'
  1767. IBX: Found a good IBX to read for 'astrogator.pof'.
  1768. IBX-DEBUG => POF checksum: 0x9f90d442, IBX checksum: 0x54d0220d -- "astrogator.pof"
  1769. Loading model 'Emperor.pof'
  1770. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Emperor.pof
  1771. IBX: Found a good IBX to read for 'Emperor.pof'.
  1772. IBX-DEBUG => POF checksum: 0xdcc454a1, IBX checksum: 0x3b714301 -- "Emperor.pof"
  1773. Loading model 'PhoenixRising.pof'
  1774. Potential problem found: Unrecognized subsystem type 'FB1DB', believed to be in ship PhoenixRising.pof
  1775. Potential problem found: Unrecognized subsystem type 'FB1DT', believed to be in ship PhoenixRising.pof
  1776. Potential problem found: Unrecognized subsystem type 'FB2DB', believed to be in ship PhoenixRising.pof
  1777. Potential problem found: Unrecognized subsystem type 'FB2DT', believed to be in ship PhoenixRising.pof
  1778. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship PhoenixRising.pof
  1779. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship PhoenixRising.pof
  1780. Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship PhoenixRising.pof
  1781. IBX: Found a good IBX to read for 'PhoenixRising.pof'.
  1782. IBX-DEBUG => POF checksum: 0x3fc29139, IBX checksum: 0xd3006b5d -- "PhoenixRising.pof"
  1783. Loading model 'bektahbom-r.pof'
  1784. IBX: Found a good IBX to read for 'bektahbom-r.pof'.
  1785. IBX-DEBUG => POF checksum: 0x669a4611, IBX checksum: 0x9272f518 -- "bektahbom-r.pof"
  1786. Loading model 'swarmercraft-r.pof'
  1787. IBX: Found a good IBX to read for 'swarmercraft-r.pof'.
  1788. IBX-DEBUG => POF checksum: 0xa9578ebb, IBX checksum: 0xdfb3a215 -- "swarmercraft-r.pof"
  1789. Allocating space for at least 5 new ship subsystems ... a total of 600 is now available (403 in-use).
  1790. OpenGL: Reusing 512x512 FBO!
  1791. Loading model 'starfield.pof'
  1792. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1793. IBX: Found a good IBX to read for 'starfield.pof'.
  1794. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
  1795. =================== STARTING LEVEL DATA LOAD ==================
  1796. Loading model 'mrgymirror.pof'
  1797. IBX: Found a good IBX to read for 'mrgymirror.pof'.
  1798. IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof"
  1799. Allocating space for at least 451 new ship subsystems ... a total of 1200 is now available (553 in-use).
  1800. About to page in ships!
  1801. ANI shield-f03 with size 112x93 (27.3% wasted)
  1802. ANI Loading.ani with size 515x26 (18.8% wasted)
  1803. Loading model 'hornet.pof'
  1804. IBX: Found a good IBX to read for 'hornet.pof'.
  1805. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  1806. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
  1807. Loading model 'crossbow.pof'
  1808. IBX: Found a good IBX to read for 'crossbow.pof'.
  1809. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  1810. Loading model 'cmeasure01.pof'
  1811. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  1812. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  1813. Loading model 'Mora.pof'
  1814. IBX: Found a good IBX to read for 'Mora.pof'.
  1815. IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "Mora.pof"
  1816. Loading model 'Macana.pof'
  1817. IBX: Found a good IBX to read for 'Macana.pof'.
  1818. IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
  1819. Loading model 'Yari.pof'
  1820. IBX: Found a good IBX to read for 'Yari.pof'.
  1821. IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Yari.pof"
  1822. Loading model 'SIM-6N.pof'
  1823. IBX: Found a good IBX to read for 'SIM-6N.pof'.
  1824. IBX-DEBUG => POF checksum: 0x9e83dfe2, IBX checksum: 0x4a2f0469 -- "SIM-6N.pof"
  1825. Loading model 'rockeye.pof'
  1826. IBX: Found a good IBX to read for 'rockeye.pof'.
  1827. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  1828. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  1829. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  1830. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1831. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1832. Loading model 'dart.pof'
  1833. Model dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1834. IBX: Found a good IBX to read for 'dart.pof'.
  1835. IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0x47db1266 -- "dart.pof"
  1836. Loading model 'wep_longinus.pof'
  1837. Model wep_longinus.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1838. IBX: Found a good IBX to read for 'wep_longinus.pof'.
  1839. IBX-DEBUG => POF checksum: 0x9cc92702, IBX checksum: 0x50fddf13 -- "wep_longinus.pof"
  1840. Loading model 'Intruder.pof'
  1841. IBX: Found a good IBX to read for 'Intruder.pof'.
  1842. IBX-DEBUG => POF checksum: 0xcd6fb37f, IBX checksum: 0x3467d9ad -- "Intruder.pof"
  1843. Loading model 'TTRM.pof'
  1844. Model TTRM.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1845. IBX: Found a good IBX to read for 'TTRM.pof'.
  1846. IBX-DEBUG => POF checksum: 0xd39c08f3, IBX checksum: 0x1e5042b4 -- "TTRM.pof"
  1847. Loading model 'StormshardL.pof'
  1848. IBX: Found a good IBX to read for 'StormshardL.pof'.
  1849. IBX-DEBUG => POF checksum: 0x369f7938, IBX checksum: 0x5ce8ace8 -- "StormshardL.pof"
  1850. Loading model 'debris01.pof'
  1851. IBX: Found a good IBX to read for 'debris01.pof'.
  1852. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1853. Loading model 'debris02.pof'
  1854. IBX: Found a good IBX to read for 'debris02.pof'.
  1855. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1856. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1857. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1858. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1859. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  1860. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
  1861. Paging in mission messages
  1862. Stopping model page in...
  1863. ANI Loading.ani with size 515x26 (18.8% wasted)
  1864. ANI shield-f03.ani with size 112x93 (27.3% wasted)
  1865. User bitmap 'TMP512x512+8'
  1866. User bitmap 'TMP512x512+8'
  1867. User bitmap 'TMP256x256+8'
  1868. Bmpman: 2916/4750 bitmap slots in use.
  1869. Ending level bitmap paging...
  1870. =================== ENDING LOAD ================
  1871. Real count = 470, Estimated count = 425
  1872. ================================================
  1873. MediaVPs: Flaming debris script ACTIVE!
  1874. SCRIPTING: Starting flashy deaths script loading
  1875.  
  1876. Class: gtf ares hm
  1877. FRM: 1
  1878. FE: 1
  1879.  
  1880. Class: gtf erinyes
  1881. FRM: 1
  1882. FE: 1
  1883.  
  1884. Class: gtf re-ls
  1885. FRM: 1
  1886. FE: 1
  1887.  
  1888. Class: gtf re-ls#empty
  1889. FRM: 1
  1890. FE: 1
  1891.  
  1892. Class: gtf re-ls#full
  1893. FRM: 1
  1894. FE: 1
  1895.  
  1896. Class: haf re-ls assault
  1897. FRM: 1
  1898. FE: 1
  1899.  
  1900. Class: gtm hippocrates
  1901. DRM: 0.25
  1902. DE: 2
  1903. DM: 1
  1904. FRM: 1
  1905. FE: 6
  1906. BE: 0.6
  1907. BEDu: 8000
  1908. BEDM: 2.5
  1909.  
  1910. Class: gtd hecate
  1911. DRM: 0.25
  1912. DE: 2
  1913. DM: 1
  1914. FRM: 2
  1915. FE: 6
  1916. BE: 0.7
  1917. BEDu: 10000
  1918. BEDM: 2.5
  1919.  
  1920. Class: gti arcadia
  1921. DRM: 0.25
  1922. DE: 2
  1923. DM: 1
  1924. FRM: 2
  1925. FE: 6
  1926. BE: 0.7
  1927. BEDu: 10000
  1928. BEDM: 2.5
  1929.  
  1930. Class: gtt argo
  1931. DRM: 0.25
  1932. DE: 2
  1933. DM: 1
  1934. FRM: 1
  1935. FE: 6
  1936. BE: 0.4
  1937. BEDu: 4000
  1938. BEDM: 2.5
  1939.  
  1940. Class: sf dragon
  1941. FRM: 1
  1942. FE: 1
  1943.  
  1944. Class: sf basilisk
  1945. FRM: 1
  1946. FE: 1
  1947.  
  1948. Class: sf aeshma
  1949. FRM: 1
  1950. FE: 1
  1951.  
  1952. Class: sf mara
  1953. FRM: 1
  1954. FE: 1
  1955.  
  1956. Class: sb nahema
  1957. FRM: 1
  1958. FE: 1
  1959.  
  1960. Class: sb seraphim
  1961. FRM: 1
  1962. FE: 1
  1963.  
  1964. Class: sc lilith
  1965. DRM: 0.25
  1966. DE: 2
  1967. DM: 1
  1968. FRM: 2
  1969. FE: 6
  1970. BE: 0.6
  1971. BEDu: 8000
  1972. BEDM: 2.5
  1973.  
  1974. Class: scv moloch
  1975. DRM: 0.25
  1976. DE: 2
  1977. DM: 1
  1978. FRM: 2
  1979. FE: 6
  1980. BE: 0.65
  1981. BEDu: 9000
  1982. BEDM: 2.5
  1983.  
  1984. Class: ftf astrogator
  1985. FRM: 1
  1986. FE: 1
  1987.  
  1988. Class: ftf skjoldr
  1989. FRM: 1
  1990. FE: 1
  1991.  
  1992. Class: ftf durandal
  1993. FRM: 1
  1994. FE: 1
  1995.  
  1996. Class: haf cyclone
  1997. FRM: 1
  1998. FE: 1
  1999.  
  2000. Class: haf tornado
  2001. FRM: 1
  2002. FE: 1
  2003.  
  2004. Class: haf blizzard
  2005. FRM: 1
  2006. FE: 1
  2007.  
  2008. Class: haf blizzard cmd
  2009. FRM: 1
  2010. FE: 1
  2011.  
  2012. Class: haf blizzard ce
  2013. FRM: 1
  2014. FE: 1
  2015.  
  2016. Class: haf phoenix
  2017. FRM: 1
  2018. FE: 1
  2019.  
  2020. Class: haf selkie
  2021. FRM: 1
  2022. FE: 1
  2023.  
  2024. Class: haf yukikaze
  2025. FRM: 1
  2026. FE: 1
  2027.  
  2028. Class: haf ray mark iv
  2029. FRM: 1
  2030. FE: 1
  2031.  
  2032. Class: haf ray mk iv brigandine
  2033. FRM: 1
  2034. FE: 1
  2035.  
  2036. Class: haf vic viper
  2037. FRM: 1
  2038. FE: 1
  2039.  
  2040. Class: haf vic viper#option
  2041. FRM: 1
  2042. FE: 1
  2043.  
  2044. Class: has margay
  2045. DRM: 0.25
  2046. DE: 2
  2047. DM: 1
  2048. FRM: 1
  2049. FE: 1
  2050.  
  2051. Class: ha dd hurricane
  2052. DRM: 0.25
  2053. DE: 2
  2054. DM: 1
  2055. FRM: 2
  2056. FE: 6
  2057. BE: 0.6
  2058. BEDu: 8000
  2059. BEDM: 2.5
  2060.  
  2061. Class: ft sh svalin
  2062. DRM: 0.25
  2063. DE: 2
  2064. DM: 1
  2065. FRM: 1
  2066. FE: 1
  2067. BE: 0.4
  2068. BEDu: 4000
  2069. BEDM: 2.5
  2070.  
  2071. Class: ft fr monolith
  2072. DRM: 0.25
  2073. DE: 2
  2074. DM: 1
  2075. FRM: 2
  2076. FE: 6
  2077. BE: 0.6
  2078. BEDu: 8000
  2079. BEDM: 2.5
  2080.  
  2081. Class: ft fr monolith mk2
  2082. DRM: 0.25
  2083. DE: 2
  2084. DM: 1
  2085. FRM: 2
  2086. FE: 6
  2087. BE: 0.6
  2088. BEDu: 8000
  2089. BEDM: 2.5
  2090.  
  2091. Class: ft tr clysdale
  2092. DRM: 0.25
  2093. DE: 2
  2094. DM: 1
  2095. FRM: 2
  2096. FE: 6
  2097. BE: 0.6
  2098. BEDu: 8000
  2099. BEDM: 2.5
  2100.  
  2101. Class: ft fp rhea
  2102. DRM: 0.25
  2103. DE: 2
  2104. DM: 1
  2105. FRM: 2
  2106. FE: 6
  2107. BE: 0.6
  2108. BEDu: 8000
  2109. BEDM: 2.5
  2110.  
  2111. Class: ft ff impervious
  2112. DRM: 0.25
  2113. DE: 2
  2114. DM: 1
  2115. FRM: 2
  2116. FE: 6
  2117. BE: 0.6
  2118. BEDu: 8000
  2119. BEDM: 2.5
  2120.  
  2121. Class: ft ff northampton
  2122. DRM: 0.25
  2123. DE: 2
  2124. DM: 1
  2125. FRM: 2
  2126. FE: 6
  2127. BE: 0.6
  2128. BEDu: 8000
  2129. BEDM: 2.5
  2130.  
  2131. Class: ft ds baikal
  2132. DRM: 0.25
  2133. DE: 2
  2134. DM: 1
  2135. FRM: 2
  2136. FE: 6
  2137. BE: 0.6
  2138. BEDu: 8500
  2139. BEDM: 2.5
  2140.  
  2141. Class: ft cvs volga
  2142. DRM: 0.25
  2143. DE: 2
  2144. DM: 1
  2145. FRM: 2
  2146. FE: 6
  2147. BE: 0.65
  2148. BEDu: 9000
  2149. BEDM: 2.5
  2150.  
  2151. Class: ft csc stratavarian
  2152. DRM: 0.25
  2153. DE: 2
  2154. DM: 1
  2155. FRM: 2
  2156. FE: 6
  2157. BE: 0.7
  2158. BEDu: 10000
  2159. BEDM: 2.5
  2160.  
  2161. Class: ft cl hyperion
  2162. DRM: 0.25
  2163. DE: 2
  2164. DM: 1
  2165. FRM: 2
  2166. FE: 6
  2167. BE: 0.7
  2168. BEDu: 10000
  2169. BEDM: 2.5
  2170.  
  2171. Class: ft ca tethys
  2172. DRM: 0.25
  2173. DE: 2
  2174. DM: 1
  2175. FRM: 2
  2176. FE: 6
  2177. BE: 0.7
  2178. BEDu: 10000
  2179. BEDM: 2.5
  2180.  
  2181. Class: ft ca tethys#shield
  2182. DRM: 0.25
  2183. DE: 2
  2184. DM: 1
  2185. FRM: 2
  2186. FE: 6
  2187. BE: 0.7
  2188. BEDu: 10000
  2189. BEDM: 2.5
  2190.  
  2191. Class: ft cv tethys
  2192. DRM: 0.25
  2193. DE: 2
  2194. DM: 1
  2195. FRM: 2
  2196. FE: 6
  2197. BE: 0.7
  2198. BEDu: 10000
  2199. BEDM: 2.5
  2200.  
  2201. Class: ft bv euryphaessa
  2202. DRM: 0.25
  2203. DE: 2
  2204. DM: 1
  2205. FRM: 2
  2206. FE: 6
  2207. BE: 0.7
  2208. BEDu: 10000
  2209. BEDM: 2.5
  2210.  
  2211. Class: ha cc typhoon
  2212. DRM: 0.25
  2213. DE: 2
  2214. DM: 1
  2215. FRM: 2
  2216. FE: 6
  2217. BE: 0.65
  2218. BEDu: 9000
  2219. BEDM: 2.5
  2220.  
  2221. Class: ha ca tempest
  2222. DRM: 0.25
  2223. DE: 2
  2224. DM: 1
  2225. FRM: 2
  2226. FE: 6
  2227. BE: 0.65
  2228. BEDu: 9000
  2229. BEDM: 2.5
  2230.  
  2231. Class: btf aggressor
  2232. FRM: 1
  2233. FE: 1
  2234.  
  2235. Class: btf harasser
  2236. FRM: 1
  2237. FE: 1
  2238.  
  2239. Class: lzf hunter
  2240. FRM: 1
  2241. FE: 1
  2242.  
  2243. Class: lzf killer
  2244. FRM: 1
  2245. FE: 1
  2246.  
  2247. Class: lzf swarmer
  2248. FRM: 1
  2249. FE: 1
  2250.  
  2251. Class: btb oppressor
  2252. FRM: 1
  2253. FE: 1
  2254.  
  2255. Class: akf ambrosium
  2256. FRM: 1
  2257. FE: 1
  2258.  
  2259. Class: akf ambrosium-r
  2260. FRM: 1
  2261. FE: 1
  2262.  
  2263. Class: nsf phantasm
  2264. FRM: 1
  2265. FE: 1
  2266.  
  2267. Class: nsb ghoul
  2268. FRM: 1
  2269. FE: 1
  2270.  
  2271. Class: exf marquis
  2272. FRM: 1
  2273. FE: 1
  2274.  
  2275. Class: exb duke
  2276. FRM: 1
  2277. FE: 1
  2278.  
  2279. Class: ak ff adamantium
  2280. DRM: 0.25
  2281. DE: 2
  2282. DM: 1
  2283. FRM: 1
  2284. FE: 6
  2285. BE: 0.55
  2286. BEDu: 7000
  2287. BEDM: 2.5
  2288.  
  2289. Class: bt da skeleton
  2290. DRM: 0.25
  2291. DE: 2
  2292. DM: 1
  2293. FRM: 2
  2294. FE: 6
  2295. BE: 0.6
  2296. BEDu: 8000
  2297. BEDM: 2.5
  2298.  
  2299. Class: ak cve orichalcum
  2300. DRM: 0.25
  2301. DE: 2
  2302. DM: 1
  2303. FRM: 2
  2304. FE: 6
  2305. BE: 0.65
  2306. BEDu: 9000
  2307. BEDM: 2.5
  2308.  
  2309. Class: ex cl viscount
  2310. DRM: 0.25
  2311. DE: 2
  2312. DM: 1
  2313. FRM: 2
  2314. FE: 6
  2315. BE: 0.7
  2316. BEDu: 9500
  2317. BEDM: 2.5
  2318.  
  2319. Class: ex cs iliaster
  2320. DRM: 0.25
  2321. DE: 2
  2322. DM: 1
  2323. FRM: 2
  2324. FE: 6
  2325. BE: 0.7
  2326. BEDu: 9500
  2327. BEDM: 2.5
  2328.  
  2329. Class: ns cv vampire
  2330. DRM: 0.25
  2331. DE: 2
  2332. DM: 1
  2333. FRM: 2
  2334. FE: 6
  2335. BE: 0.7
  2336. BEDu: 9500
  2337. BEDM: 2.5
  2338.  
  2339. Class: ak bc azoth
  2340. DRM: 0.25
  2341. DE: 2
  2342. DM: 1
  2343. FRM: 2
  2344. FE: 6
  2345. BE: 0.7
  2346. BEDu: 10000
  2347. BEDM: 2.5
  2348.  
  2349. Class: ex cva emperor
  2350. DRM: 0.25
  2351. DE: 2
  2352. DM: 1
  2353. FRM: 2
  2354. FE: 6
  2355. BE: 0.7
  2356. BEDu: 10000
  2357. BEDM: 2.5
  2358.  
  2359. Class: ex cva sovereign
  2360. DRM: 0.25
  2361. DE: 2
  2362. DM: 1
  2363. FRM: 5
  2364. FE: 6
  2365. BE: 0.75
  2366. BEDu: 11000
  2367. BEDM: 2.5
  2368.  
  2369. Class: ex sf amaterasu
  2370. DRM: 0.25
  2371. DE: 2
  2372. DM: 1
  2373. FRM: 5
  2374. FE: 6
  2375. BE: 0.75
  2376. BEDu: 11000
  2377. BEDM: 2.5
  2378.  
  2379. Class: be gs big core
  2380. DRM: 0.25
  2381. DE: 2
  2382. DM: 1
  2383. FRM: 1
  2384. FE: 1
  2385.  
  2386. Class: big core t1-05
  2387. DRM: 0.25
  2388. DE: 2
  2389. DM: 1
  2390. FRM: 1
  2391. FE: 1
  2392.  
  2393. Class: big core rev 1.1
  2394. DRM: 0.25
  2395. DE: 2
  2396. DM: 1
  2397. FRM: 1
  2398. FE: 6
  2399. BE: 0.55
  2400. BEDu: 7000
  2401. BEDM: 2.5
  2402.  
  2403. Class: big core rev 1.2
  2404. DRM: 0.25
  2405. DE: 2
  2406. DM: 1
  2407. FRM: 2
  2408. FE: 6
  2409. BE: 0.65
  2410. BEDu: 9000
  2411. BEDM: 2.5
  2412.  
  2413. Class: bubble core
  2414. DRM: 0.25
  2415. DE: 2
  2416. DM: 1
  2417. FRM: 1
  2418. FE: 6
  2419. BE: 0.55
  2420. BEDu: 7000
  2421. BEDM: 2.5
  2422.  
  2423. Class: rolling core
  2424. DRM: 0.25
  2425. DE: 2
  2426. DM: 1
  2427. FRM: 1
  2428. FE: 6
  2429. BE: 0.55
  2430. BEDu: 7000
  2431. BEDM: 2.5
  2432.  
  2433. Class: shining core
  2434. DRM: 0.25
  2435. DE: 2
  2436. DM: 1
  2437. FRM: 1
  2438. FE: 6
  2439. BE: 0.55
  2440. BEDu: 7000
  2441. BEDM: 2.5
  2442.  
  2443. Class: sred
  2444. BEI: 0.2
  2445. BEDu: 200
  2446. BEDi: 100
  2447.  
  2448. Class: terslash
  2449. BEI: 0.2
  2450. BEDu: 350
  2451. BEDi: 175
  2452.  
  2453. Class: bgreen
  2454. BEI: 0.2
  2455. BEDu: 1200
  2456. BEDi: 650
  2457.  
  2458. Class: shivan bomb
  2459. FR: 100
  2460. FE: 6
  2461. BEI: 0.6
  2462. BEDu: 2000
  2463. BEDi: 1000
  2464.  
  2465. Class: ex sblue
  2466. BEI: 0.2
  2467. BEDu: 200
  2468. BEDi: 100
  2469.  
  2470. Class: ha thermal lance
  2471. BEI: 0.2
  2472. BEDu: 350
  2473. BEDi: 175
  2474.  
  2475. Class: ha hv thermal lance
  2476. BEI: 0.2
  2477. BEDu: 1200
  2478. BEDi: 650
  2479.  
  2480. Class: rc beam#csc
  2481. BEI: 0.2
  2482. BEDu: 350
  2483. BEDi: 175
  2484.  
  2485. Class: ex bblue
  2486. BEI: 0.2
  2487. BEDu: 1200
  2488. BEDi: 650
  2489.  
  2490. Class: ex lrdbblue
  2491. BEI: 0.2
  2492. BEDu: 1900
  2493. BEDi: 950
  2494.  
  2495. Class: ex shieldbreaker
  2496. FR: 100
  2497. FE: 6
  2498. BEI: 0.6
  2499. BEDu: 2000
  2500. BEDi: 1000
  2501.  
  2502. Class: ex falchirum
  2503. FR: 100
  2504. FE: 6
  2505. BEI: 0.6
  2506. BEDu: 2000
  2507. BEDi: 1000
  2508.  
  2509. Class: em-82 infernum
  2510. FR: 100
  2511. FE: 6
  2512. BEI: 0.4
  2513. BEDu: 6800
  2514. BEDi: 3400
  2515.  
  2516. Class: atgeir
  2517. FR: 100
  2518. FE: 6
  2519. BEI: 0.6
  2520. BEDu: 2000
  2521. BEDi: 1000
  2522.  
  2523. Class: masakari
  2524. FR: 100
  2525. FE: 6
  2526. BEI: 0.6
  2527. BEDu: 2000
  2528. BEDi: 1000
  2529.  
  2530. Class: nm-12 dragonfire
  2531. FR: 100
  2532. FE: 6
  2533. BEI: 0.4
  2534. BEDu: 6800
  2535. BEDi: 3400
  2536.  
  2537. Class: dragonfire#ssm
  2538. FR: 100
  2539. FE: 6
  2540. BEI: 0.4
  2541. BEDu: 6800
  2542. BEDi: 3400
  2543. LibraryManager: Reloading all loaded libraries
  2544. LibraryManager: Loaded file "class.lua"
  2545. LibraryManager: Loaded file "objectWrapper.lua"
  2546. LibraryManager: Loaded file "particles.lua"
  2547. LibraryManager: Loaded file "strings.lua"
  2548. LibraryManager: Loaded file "parser.lua"
  2549. LibraryManager: Loaded file "converter.lua"
  2550. LibraryManager: Loaded file "util.lua"
  2551. LibraryManager: Loaded file "trailInfo.lua"
  2552. LibraryManager: Loaded file "particleParser.lua"
  2553. LibraryManager: Loaded file "effectManager.lua"
  2554. PARTICLE SCRIPT: Parsing file "particles.cfg"
  2555. PARTICLE SCRIPT: Configuration file read. Loaded 28 entries and took 0 ms
  2556. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  2557. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
  2558. AUDIOSTR => ErrorExit for ::Create() on wave file: alarm
  2559. Failed to load "alarm.ogg"
  2560. ANI hall_shzk_nrm.ani with size 440x200 (21.9% wasted)
  2561. Frame 0 too long!!: frametime = 63.800 (63.800)
  2562. Frame 0 too long!!: frametime = 0.317 (0.317)
  2563. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  2564. ANI iconwing01 with size 32x28 (12.5% wasted)
  2565. ANI iconAutomerc with size 56x24 (25.0% wasted)
  2566. ANI iconVindi with size 56x20 (37.5% wasted)
  2567. ANI iconHypacs with size 56x24 (25.0% wasted)
  2568. ANI iconPhalanx with size 56x24 (25.0% wasted)
  2569. ANI iconHornet with size 56x24 (25.0% wasted)
  2570. ANI iconCrossbow with size 56x24 (25.0% wasted)
  2571. ANI iconTrebuchet with size 56x24 (25.0% wasted)
  2572. ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
  2573. ANI FadeiconInstall.ani with size 130x91 (28.9% wasted)
  2574. ANI iconhighlight03 with size 270x270 (47.3% wasted)
  2575. ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
  2576. ANI icont-cruiserW with size 143x39 (39.1% wasted)
  2577. ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
  2578. ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
  2579. ANI iconhighlight05 with size 206x206 (19.5% wasted)
  2580. ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
  2581. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  2582. ANI icont-cap.ani with size 97x54 (15.6% wasted)
  2583. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
  2584. Compiling new shader:
  2585. Loading built-in default shader for: main-v.sdr
  2586. Loading built-in default shader for: main-f.sdr
  2587. Shader features:
  2588. Diffuse Mapping
  2589. Glow Mapping
  2590. Compiling new shader:
  2591. Loading built-in default shader for: main-v.sdr
  2592. Loading built-in default shader for: main-f.sdr
  2593. Shader features:
  2594. Diffuse Mapping
  2595. Frame 0 too long!!: frametime = 0.251 (0.251)
  2596. Compiling new shader:
  2597. Loading built-in default shader for: main-v.sdr
  2598. Loading built-in default shader for: main-f.sdr
  2599. Shader features:
  2600. Animated Effects
  2601. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
  2602. ANI iconAutomerc.ani with size 56x24 (25.0% wasted)
  2603. ANI iconVindi.ani with size 56x20 (37.5% wasted)
  2604. ANI iconHypacs.ani with size 56x24 (25.0% wasted)
  2605. ANI iconPhalanx.ani with size 56x24 (25.0% wasted)
  2606. ANI iconHornet.ani with size 56x24 (25.0% wasted)
  2607. ANI iconCrossbow.ani with size 56x24 (25.0% wasted)
  2608. ANI iconTrebuchet.ani with size 56x24 (25.0% wasted)
  2609. Compiling new shader:
  2610. Loading built-in default shader for: main-v.sdr
  2611. Loading built-in default shader for: main-f.sdr
  2612. Shader features:
  2613. Lighting
  2614. Diffuse Mapping
  2615. Glow Mapping
  2616. ANI SD4.ani with size 202x185 (27.7% wasted)
  2617. Frame 0 too long!!: frametime = 0.259 (0.259)
  2618. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
  2619. Entering game at time = 182.326
  2620. Frame 1 too long!!: frametime = 1.382 (1.382)
  2621. nothing ok to fire
  2622. Frame 2 too long!!: frametime = 0.457 (0.457)
  2623. nothing ok to fire
  2624. nothing ok to fire
  2625. nothing ok to fire
  2626. Frame 4 too long!!: frametime = 0.453 (0.453)
  2627. Frame 5 too long!!: frametime = 0.331 (0.331)
  2628. nothing ok to fire
  2629. Frame 6 too long!!: frametime = 0.286 (0.286)
  2630. nothing ok to fire
  2631. nothing ok to fire
  2632. nothing ok to fire
  2633. Frame 7 too long!!: frametime = 0.315 (0.315)
  2634. nothing ok to fire
  2635. nothing ok to fire
  2636. nothing ok to fire
  2637. nothing ok to fire
  2638. nothing ok to fire
  2639. Frame 8 too long!!: frametime = 0.290 (0.290)
  2640. nothing ok to fire
  2641. nothing ok to fire
  2642. nothing ok to fire
  2643. nothing ok to fire
  2644. nothing ok to fire
  2645. nothing ok to fire
  2646. nothing ok to fire
  2647. nothing ok to fire
  2648. nothing ok to fire
  2649. nothing ok to fire
  2650. nothing ok to fire
  2651. Frame 10 too long!!: frametime = 0.318 (0.318)
  2652. nothing ok to fire
  2653. nothing ok to fire
  2654. nothing ok to fire
  2655. nothing ok to fire
  2656. nothing ok to fire
  2657. nothing ok to fire
  2658. nothing ok to fire
  2659. nothing ok to fire
  2660. nothing ok to fire
  2661. Frame 11 too long!!: frametime = 0.303 (0.303)
  2662. nothing ok to fire
  2663. nothing ok to fire
  2664. nothing ok to fire
  2665. nothing ok to fire
  2666. nothing ok to fire
  2667. nothing ok to fire
  2668. nothing ok to fire
  2669. nothing ok to fire
  2670. nothing ok to fire
  2671. nothing ok to fire
  2672. nothing ok to fire
  2673. Frame 12 too long!!: frametime = 0.388 (0.388)
  2674. nothing ok to fire
  2675. nothing ok to fire
  2676. nothing ok to fire
  2677. nothing ok to fire
  2678. nothing ok to fire
  2679. nothing ok to fire
  2680. nothing ok to fire
  2681. nothing ok to fire
  2682. nothing ok to fire
  2683. nothing ok to fire
  2684. Frame 13 too long!!: frametime = 0.288 (0.288)
  2685. nothing ok to fire
  2686. nothing ok to fire
  2687. nothing ok to fire
  2688. nothing ok to fire
  2689. nothing ok to fire
  2690. nothing ok to fire
  2691. nothing ok to fire
  2692. nothing ok to fire
  2693. nothing ok to fire
  2694. nothing ok to fire
  2695. nothing ok to fire
  2696. nothing ok to fire
  2697. nothing ok to fire
  2698. nothing ok to fire
  2699. nothing ok to fire
  2700. nothing ok to fire
  2701. nothing ok to fire
  2702. Frame 15 too long!!: frametime = 0.260 (0.260)
  2703. nothing ok to fire
  2704. nothing ok to fire
  2705. nothing ok to fire
  2706. nothing ok to fire
  2707. nothing ok to fire
  2708. nothing ok to fire
  2709. nothing ok to fire
  2710. nothing ok to fire
  2711. nothing ok to fire
  2712. nothing ok to fire
  2713. nothing ok to fire
  2714. nothing ok to fire
  2715. nothing ok to fire
  2716. nothing ok to fire
  2717. nothing ok to fire
  2718. nothing ok to fire
  2719. nothing ok to fire
  2720. nothing ok to fire
  2721. nothing ok to fire
  2722. nothing ok to fire
  2723. nothing ok to fire
  2724. nothing ok to fire
  2725. Frame 18 too long!!: frametime = 0.412 (0.412)
  2726. nothing ok to fire
  2727. nothing ok to fire
  2728. nothing ok to fire
  2729. nothing ok to fire
  2730. nothing ok to fire
  2731. nothing ok to fire
  2732. nothing ok to fire
  2733. Frame 19 too long!!: frametime = 0.373 (0.373)
  2734. nothing ok to fire
  2735. nothing ok to fire
  2736. nothing ok to fire
  2737. nothing ok to fire
  2738. nothing ok to fire
  2739. nothing ok to fire
  2740. nothing ok to fire
  2741. nothing ok to fire
  2742. nothing ok to fire
  2743. nothing ok to fire
  2744. Frame 21 too long!!: frametime = 0.304 (0.304)
  2745. nothing ok to fire
  2746. nothing ok to fire
  2747. nothing ok to fire
  2748. nothing ok to fire
  2749. nothing ok to fire
  2750. nothing ok to fire
  2751. nothing ok to fire
  2752. Frame 22 too long!!: frametime = 0.692 (0.692)
  2753. nothing ok to fire
  2754. nothing ok to fire
  2755. nothing ok to fire
  2756. nothing ok to fire
  2757. nothing ok to fire
  2758. nothing ok to fire
  2759. Frame 23 too long!!: frametime = 0.315 (0.315)
  2760. nothing ok to fire
  2761. nothing ok to fire
  2762. nothing ok to fire
  2763. nothing ok to fire
  2764. nothing ok to fire
  2765. nothing ok to fire
  2766. nothing ok to fire
  2767. nothing ok to fire
  2768. nothing ok to fire
  2769. nothing ok to fire
  2770. nothing ok to fire
  2771. Frame 24 too long!!: frametime = 0.316 (0.316)
  2772. nothing ok to fire
  2773. nothing ok to fire
  2774. nothing ok to fire
  2775. nothing ok to fire
  2776. nothing ok to fire
  2777. nothing ok to fire
  2778. nothing ok to fire
  2779. nothing ok to fire
  2780. nothing ok to fire
  2781. nothing ok to fire
  2782. nothing ok to fire
  2783. nothing ok to fire
  2784. nothing ok to fire
  2785. nothing ok to fire
  2786. Frame 28 too long!!: frametime = 0.305 (0.305)
  2787. nothing ok to fire
  2788. nothing ok to fire
  2789. nothing ok to fire
  2790. nothing ok to fire
  2791. nothing ok to fire
  2792. Frame 29 too long!!: frametime = 0.614 (0.614)
  2793. nothing ok to fire
  2794. nothing ok to fire
  2795. nothing ok to fire
  2796. nothing ok to fire
  2797. Frame 30 too long!!: frametime = 0.314 (0.314)
  2798. nothing ok to fire
  2799. Frame 31 too long!!: frametime = 0.334 (0.334)
  2800. nothing ok to fire
  2801. nothing ok to fire
  2802. nothing ok to fire
  2803. nothing ok to fire
  2804. Frame 32 too long!!: frametime = 0.728 (0.728)
  2805. nothing ok to fire
  2806. nothing ok to fire
  2807. Frame 33 too long!!: frametime = 1.774 (1.774)
  2808. nothing ok to fire
  2809. nothing ok to fire
  2810. nothing ok to fire
  2811. Frame 34 too long!!: frametime = 2.447 (2.447)
  2812. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  2813. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  2814. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  2815. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  2816. Loading model 'bladeproj.pof'
  2817. Compiling new shader:
  2818. Loading built-in default shader for: main-v.sdr
  2819. Loading built-in default shader for: main-f.sdr
  2820. Shader features:
  2821. Lighting
  2822. Fog Effect
  2823. Diffuse Mapping
  2824. Glow Mapping
  2825. Compiling new shader:
  2826. Loading built-in default shader for: main-v.sdr
  2827. Loading built-in default shader for: main-f.sdr
  2828. Shader features:
  2829. Lighting
  2830. Diffuse Mapping
  2831. Glow Mapping
  2832. Animated Effects
  2833. Compiling new shader:
  2834. Loading built-in default shader for: main-v.sdr
  2835. Loading built-in default shader for: main-f.sdr
  2836. Shader features:
  2837. Lighting
  2838. Fog Effect
  2839. Diffuse Mapping
  2840. Glow Mapping
  2841. Animated Effects
  2842. IBX: Found a good IBX to read for 'bladeproj.pof'.
  2843. IBX-DEBUG => POF checksum: 0x16791a9f, IBX checksum: 0xd2c5b05e -- "bladeproj.pof"
  2844. ANI Vepar_Particle with size 80x80 (37.5% wasted)
  2845. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  2846. BMPMAN: Found EFF (VBeamGlow.eff) with 60 frames at 26 fps.
  2847. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  2848. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
  2849. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  2850. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  2851. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  2852. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
  2853. Loading model 'Blip.pof'
  2854. IBX: Found a good IBX to read for 'Blip.pof'.
  2855. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  2856. Submodel 'blipb' is detail level 1 of 'blipa'
  2857. Submodel 'blipc' is detail level 2 of 'blipa'
  2858. Submodel 'blipd' is detail level 3 of 'blipa'
  2859. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
  2860. Loading model 'bombardier.pof'
  2861. IBX: Found a good IBX to read for 'bombardier.pof'.
  2862. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  2863. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  2864. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  2865. Loading model 'trebuchet.pof'
  2866. IBX: Found a good IBX to read for 'trebuchet.pof'.
  2867. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
  2868. Loading model 'S_Hornet.pof'
  2869. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  2870. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  2871. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  2872. Loading model 'S_Harpoon.pof'
  2873. IBX: Found a good IBX to read for 'S_Harpoon.pof'.
  2874. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
  2875. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
  2876. Loading model 'S_Bomb.pof'
  2877. IBX: Found a good IBX to read for 'S_Bomb.pof'.
  2878. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof"
  2879. Loading model 'Karambit.pof'
  2880. IBX: Found a good IBX to read for 'Karambit.pof'.
  2881. IBX-DEBUG => POF checksum: 0x0f351155, IBX checksum: 0xf4f8cfb9 -- "Karambit.pof"
  2882. Loading model 'Atgeir.pof'
  2883. IBX: Found a good IBX to read for 'Atgeir.pof'.
  2884. IBX-DEBUG => POF checksum: 0x703aa829, IBX checksum: 0x8711a90a -- "Atgeir.pof"
  2885. Loading model 'Sibyna.pof'
  2886. IBX: Found a good IBX to read for 'Sibyna.pof'.
  2887. IBX-DEBUG => POF checksum: 0x71239c71, IBX checksum: 0xe14b48ec -- "Sibyna.pof"
  2888. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  2889. Loading model 'Mininuke.pof'
  2890. IBX: Found a good IBX to read for 'Mininuke.pof'.
  2891. IBX-DEBUG => POF checksum: 0xe3b8a5e1, IBX checksum: 0x45564fa2 -- "Mininuke.pof"
  2892. Loading model 'Shriek.pof'
  2893. IBX: Found a good IBX to read for 'Shriek.pof'.
  2894. IBX-DEBUG => POF checksum: 0x6d016c63, IBX checksum: 0xc5c9f83b -- "Shriek.pof"
  2895. BMPMAN: Found EFF (missilespew05.eff) with 20 frames at 30 fps.
  2896. Loading model 'missile_gen.pof'
  2897. Model missile_gen.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2898. IBX: Found a good IBX to read for 'missile_gen.pof'.
  2899. IBX-DEBUG => POF checksum: 0xb53e8a0d, IBX checksum: 0xd7f04e17 -- "missile_gen.pof"
  2900. Loading model 'missile_dog.pof'
  2901. Model missile_dog.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2902. IBX: Found a good IBX to read for 'missile_dog.pof'.
  2903. IBX-DEBUG => POF checksum: 0xbd62f5bb, IBX checksum: 0x3ec269bf -- "missile_dog.pof"
  2904. Loading model 'ionring.pof'
  2905. IBX: Found a good IBX to read for 'ionring.pof'.
  2906. IBX-DEBUG => POF checksum: 0xc90ea89b, IBX checksum: 0x91a059d1 -- "ionring.pof"
  2907. Loading model 'StormshardS.pof'
  2908. IBX: Found a good IBX to read for 'StormshardS.pof'.
  2909. IBX-DEBUG => POF checksum: 0x612afea2, IBX checksum: 0x7fa2c167 -- "StormshardS.pof"
  2910. Loading model 'Interceptor.pof'
  2911. IBX: Found a good IBX to read for 'Interceptor.pof'.
  2912. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
  2913. nothing ok to fire
  2914. Frame 35 too long!!: frametime = 8.678 (8.678)
  2915. nothing ok to fire
  2916. nothing ok to fire
  2917. nothing ok to fire
  2918. Frame 36 too long!!: frametime = 0.333 (0.333)
  2919. nothing ok to fire
  2920. Frame 37 too long!!: frametime = 0.417 (0.417)
  2921. nothing ok to fire
  2922. nothing ok to fire
  2923. nothing ok to fire
  2924. Frame 40 too long!!: frametime = 0.253 (0.253)
  2925. nothing ok to fire
  2926. nothing ok to fire
  2927. Frame 42 too long!!: frametime = 0.549 (0.549)
  2928. nothing ok to fire
  2929. Frame 43 too long!!: frametime = 0.281 (0.281)
  2930. nothing ok to fire
  2931. nothing ok to fire
  2932. nothing ok to fire
  2933. nothing ok to fire
  2934. Frame 45 too long!!: frametime = 0.339 (0.339)
  2935. Frame 46 too long!!: frametime = 0.271 (0.271)
  2936. nothing ok to fire
  2937. nothing ok to fire
  2938. nothing ok to fire
  2939. nothing ok to fire
  2940. nothing ok to fire
  2941. nothing ok to fire
  2942. nothing ok to fire
  2943. nothing ok to fire
  2944. nothing ok to fire
  2945. nothing ok to fire
  2946. nothing ok to fire
  2947. Frame 48 too long!!: frametime = 0.272 (0.272)
  2948. nothing ok to fire
  2949. Frame 49 too long!!: frametime = 0.293 (0.293)
  2950. nothing ok to fire
  2951. nothing ok to fire
  2952. nothing ok to fire
  2953. nothing ok to fire
  2954. nothing ok to fire
  2955. nothing ok to fire
  2956. nothing ok to fire
  2957. nothing ok to fire
  2958. nothing ok to fire
  2959. nothing ok to fire
  2960. nothing ok to fire
  2961. nothing ok to fire
  2962. nothing ok to fire
  2963. nothing ok to fire
  2964. Frame 53 too long!!: frametime = 0.252 (0.252)
  2965. nothing ok to fire
  2966. nothing ok to fire
  2967. Frame 54 too long!!: frametime = 0.413 (0.413)
  2968. nothing ok to fire
  2969. nothing ok to fire
  2970. nothing ok to fire
  2971. nothing ok to fire
  2972. nothing ok to fire
  2973. 55 frames executed in 30.156 seconds, 1.824 frames per second.
  2974. nothing ok to fire
  2975. nothing ok to fire
  2976. nothing ok to fire
  2977. nothing ok to fire
  2978. Killing beam at initial fire because of illegal targeting!!!
  2979. Frame 56 too long!!: frametime = 0.283 (0.283)
  2980. nothing ok to fire
  2981. nothing ok to fire
  2982. nothing ok to fire
  2983. nothing ok to fire
  2984. nothing ok to fire
  2985. nothing ok to fire
  2986. nothing ok to fire
  2987. nothing ok to fire
  2988. nothing ok to fire
  2989. nothing ok to fire
  2990. nothing ok to fire
  2991. nothing ok to fire
  2992. nothing ok to fire
  2993. Frame 59 too long!!: frametime = 0.303 (0.303)
  2994. nothing ok to fire
  2995. nothing ok to fire
  2996. nothing ok to fire
  2997. nothing ok to fire
  2998. nothing ok to fire
  2999. nothing ok to fire
  3000. nothing ok to fire
  3001. nothing ok to fire
  3002. Frame 62 too long!!: frametime = 0.332 (0.332)
  3003. nothing ok to fire
  3004. nothing ok to fire
  3005. nothing ok to fire
  3006. nothing ok to fire
  3007. nothing ok to fire
  3008. nothing ok to fire
  3009. ACM ERROR: Have leftover data after decode!!
  3010. nothing ok to fire
  3011. nothing ok to fire
  3012. nothing ok to fire
  3013. nothing ok to fire
  3014. nothing ok to fire
  3015. nothing ok to fire
  3016. nothing ok to fire
  3017. nothing ok to fire
  3018. nothing ok to fire
  3019. Frame 69 too long!!: frametime = 0.278 (0.278)
  3020. nothing ok to fire
  3021. nothing ok to fire
  3022. nothing ok to fire
  3023. nothing ok to fire
  3024. nothing ok to fire
  3025. nothing ok to fire
  3026. nothing ok to fire
  3027. nothing ok to fire
  3028. nothing ok to fire
  3029. nothing ok to fire
  3030. Frame 72 too long!!: frametime = 0.261 (0.261)
  3031. nothing ok to fire
  3032. nothing ok to fire
  3033. nothing ok to fire
  3034. nothing ok to fire
  3035. nothing ok to fire
  3036. nothing ok to fire
  3037. nothing ok to fire
  3038. nothing ok to fire
  3039. nothing ok to fire
  3040. nothing ok to fire
  3041. nothing ok to fire
  3042. nothing ok to fire
  3043. nothing ok to fire
  3044. nothing ok to fire
  3045. nothing ok to fire
  3046. MESSAGINGMESSAGINGnothing ok to fire
  3047. nothing ok to fire
  3048. nothing ok to fire
  3049. nothing ok to fire
  3050. nothing ok to fire
  3051. nothing ok to fire
  3052. nothing ok to fire
  3053. nothing ok to fire
  3054. nothing ok to fire
  3055. nothing ok to fire
  3056. nothing ok to fire
  3057. nothing ok to fire
  3058. nothing ok to fire
  3059. nothing ok to fire
  3060. nothing ok to fire
  3061. nothing ok to fire
  3062. nothing ok to fire
  3063. nothing ok to fire
  3064. nothing ok to fire
  3065. nothing ok to fire
  3066. nothing ok to fire
  3067. nothing ok to fire
  3068. nothing ok to fire
  3069. nothing ok to fire
  3070. nothing ok to fire
  3071. nothing ok to fire
  3072. nothing ok to fire
  3073. nothing ok to fire
  3074. nothing ok to fire
  3075. nothing ok to fire
  3076. nothing ok to fire
  3077. nothing ok to fire
  3078. nothing ok to fire
  3079. nothing ok to fire
  3080. nothing ok to fire
  3081. nothing ok to fire
  3082. nothing ok to fire
  3083. nothing ok to fire
  3084. nothing ok to fire
  3085. nothing ok to fire
  3086. nothing ok to fire
  3087. nothing ok to fire
  3088. nothing ok to fire
  3089. nothing ok to fire
  3090. nothing ok to fire
  3091. nothing ok to fire
  3092. nothing ok to fire
  3093. nothing ok to fire
  3094. nothing ok to fire
  3095. nothing ok to fire
  3096. nothing ok to fire
  3097. nothing ok to fire
  3098. nothing ok to fire
  3099. nothing ok to fire
  3100. nothing ok to fire
  3101. message 'Arrive Enemy' with invalid head. Fix by assigning persona to the message.
  3102. ANI kzp_normb.ani with size 160x120 (6.2% wasted)
  3103. nothing ok to fire
  3104. nothing ok to fire
  3105. nothing ok to fire
  3106. nothing ok to fire
  3107. nothing ok to fire
  3108. Frame 96 too long!!: frametime = 0.293 (0.293)
  3109. nothing ok to fire
  3110. nothing ok to fire
  3111. nothing ok to fire
  3112. Frame 97 too long!!: frametime = 0.260 (0.260)
  3113. nothing ok to fire
  3114. nothing ok to fire
  3115. nothing ok to fire
  3116. nothing ok to fire
  3117. nothing ok to fire
  3118. nothing ok to fire
  3119. nothing ok to fire
  3120. nothing ok to fire
  3121. nothing ok to fire
  3122. nothing ok to fire
  3123. nothing ok to fire
  3124. nothing ok to fire
  3125. nothing ok to fire
  3126. nothing ok to fire
  3127. nothing ok to fire
  3128. nothing ok to fire
  3129. Frame 101 too long!!: frametime = 0.441 (0.441)
  3130. nothing ok to fire
  3131. nothing ok to fire
  3132. Frame 102 too long!!: frametime = 0.327 (0.327)
  3133. nothing ok to fire
  3134. nothing ok to fire
  3135. nothing ok to fire
  3136. nothing ok to fire
  3137. nothing ok to fire
  3138. nothing ok to fire
  3139. nothing ok to fire
  3140. nothing ok to fire
  3141. Frame 103 too long!!: frametime = 0.322 (0.322)
  3142. nothing ok to fire
  3143. nothing ok to fire
  3144. Frame 104 too long!!: frametime = 0.439 (0.439)
  3145. nothing ok to fire
  3146. nothing ok to fire
  3147. nothing ok to fire
  3148. nothing ok to fire
  3149. nothing ok to fire
  3150. nothing ok to fire
  3151. nothing ok to fire
  3152. nothing ok to fire
  3153. Frame 105 too long!!: frametime = 0.267 (0.267)
  3154. nothing ok to fire
  3155. nothing ok to fire
  3156. nothing ok to fire
  3157. nothing ok to fire
  3158. nothing ok to fire
  3159. Frame 106 too long!!: frametime = 0.417 (0.417)
  3160. nothing ok to fire
  3161. nothing ok to fire
  3162. nothing ok to fire
  3163. nothing ok to fire
  3164. nothing ok to fire
  3165. nothing ok to fire
  3166. nothing ok to fire
  3167. Frame 107 too long!!: frametime = 0.289 (0.289)
  3168. nothing ok to fire
  3169. nothing ok to fire
  3170. nothing ok to fire
  3171. nothing ok to fire
  3172. nothing ok to fire
  3173. nothing ok to fire
  3174. Frame 108 too long!!: frametime = 0.325 (0.325)
  3175. nothing ok to fire
  3176. nothing ok to fire
  3177. nothing ok to fire
  3178. nothing ok to fire
  3179. nothing ok to fire
  3180. nothing ok to fire
  3181. nothing ok to fire
  3182. nothing ok to fire
  3183. nothing ok to fire
  3184. Frame 111 too long!!: frametime = 0.252 (0.252)
  3185. nothing ok to fire
  3186. nothing ok to fire
  3187. nothing ok to fire
  3188. nothing ok to fire
  3189. Frame 113 too long!!: frametime = 0.295 (0.295)
  3190. nothing ok to fire
  3191. nothing ok to fire
  3192. nothing ok to fire
  3193. nothing ok to fire
  3194. Frame 114 too long!!: frametime = 0.265 (0.265)
  3195. nothing ok to fire
  3196. nothing ok to fire
  3197. nothing ok to fire
  3198. nothing ok to fire
  3199. nothing ok to fire
  3200. Frame 115 too long!!: frametime = 0.353 (0.353)
  3201. nothing ok to fire
  3202. nothing ok to fire
  3203. nothing ok to fire
  3204. nothing ok to fire
  3205. Frame 116 too long!!: frametime = 0.339 (0.339)
  3206. nothing ok to fire
  3207. nothing ok to fire
  3208. nothing ok to fire
  3209. nothing ok to fire
  3210. nothing ok to fire
  3211. nothing ok to fire
  3212. nothing ok to fire
  3213. Frame 117 too long!!: frametime = 0.566 (0.566)
  3214. nothing ok to fire
  3215. nothing ok to fire
  3216. nothing ok to fire
  3217. nothing ok to fire
  3218. nothing ok to fire
  3219. nothing ok to fire
  3220. Frame 118 too long!!: frametime = 0.293 (0.293)
  3221. nothing ok to fire
  3222. nothing ok to fire
  3223. nothing ok to fire
  3224. nothing ok to fire
  3225. nothing ok to fire
  3226. Frame 119 too long!!: frametime = 0.315 (0.315)
  3227. nothing ok to fire
  3228. nothing ok to fire
  3229. nothing ok to fire
  3230. nothing ok to fire
  3231. Frame 120 too long!!: frametime = 0.371 (0.371)
  3232. nothing ok to fire
  3233. nothing ok to fire
  3234. nothing ok to fire
  3235. nothing ok to fire
  3236. nothing ok to fire
  3237. bm_unlock - kzp_smile_0025: bm_bitmaps[3494].handle = 4900744, handle = 3494
  3238. ASSERTION: "bm_bitmaps[bitmapnum].handle == handle" at bmpman.cpp:1772
  3239. Future debug output directed to: /Users/17davidn/Library/FS2_Open/data/fs2_open.log
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