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- #include "CfgLoot.hpp"
- class CfgBuildingLoot {
- class Default {
- zombieChance = 0.2;
- minRoaming = 0;
- maxRoaming = 2;
- zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
- lootChance = 0;
- lootPos[] = {};
- lootPosSmall[] = {};
- lootPosZombie[] = {};
- itemType[] = {};
- itemChance[] = {};
- lootTypeSmall[] = {};
- itemChanceSmall[] = {};
- hangPos[] = {};
- vehPos[] = {};
- };
- class Castle: Default {
- lootChance = 0.2;
- lootPos[] = {};
- lootType[] = {
- {"ItemKnife","weapon",0.01},
- {"ItemMap","generic",0.01},
- {"ItemCompass","weapon",0.01},
- {"ItemFlashlight","weapon",0.01},
- {"WeaponHolder_ItemHatchet","object",0.01},
- {"WeaponHolder_ItemTent","object",0.01},
- {"PartWoodPile","magazine",0.04},
- {"","generic",0.40}
- };
- };
- class Residential: Default {
- zombieChance = 0.3;
- maxRoaming = 2;
- zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- {"ItemWatch","generic",0.04},
- {"ItemCompass","generic",0.03},
- {"ItemMap","weapon",0.02},
- {"ItemFlashlight","generic",0.01},
- {"ItemKnife","generic",0.04},
- {"ItemMatchbox_DZE","generic",0.01},
- {"","generic",0.32},
- {"backpacks","backpacks",0.04},
- {"tents","tents",0.01},
- {"","military",0.02},
- {"","trash",0.17},
- {"Binocular","weapon",0.02},
- {"PartPlywoodPack","magazine",0.02},
- {"clothes","clothes",0.01},
- {"specialclothes","specialclothes",0.01},
- {"WeaponHolder_MeleeCrowbar","object",0.03},
- {"pistols", "cfglootweapon", 0.04 },
- {"shotgunsingleshot", "cfglootweapon", 0.04 }
- };
- lootTypeSmall[] = {
- { "ItemSodaMdew","magazine",0.01 },
- { "ItemSodaRbull","magazine",0.01 },
- { "ItemSodaOrangeSherbet","magazine",0.02 },
- { "ItemWatch","weapon",0.05 },
- { "ItemCompass","weapon",0.04 },
- { "ItemMap","weapon",0.03 },
- { "pistols","cfglootweapon",0.12 },
- { "ItemFlashlight","weapon",0.02 },
- { "ItemKnife","weapon",0.04 },
- { "ItemMatchbox_DZE","weapon",0.03 },
- { "","generic",0.38 },
- { "","military",0.04 },
- { "","trash",0.17 },
- { "Binocular","weapon",0.02 },
- { "clothes","single",0.01},
- { "specialclothes","single",0.01 }
- };
- };
- class Office: Default {
- maxRoaming = 3;
- zombieClass[] = {"z_suit1","z_suit2"};
- zombieChance = 0.3;
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- {"ItemWatch","generic",0.04},
- {"ItemCompass","generic",0.03},
- {"ItemMap","weapon",0.02},
- {"ItemFlashlight","generic",0.01},
- {"ItemKnife","generic",0.04},
- {"ItemMatchbox_DZE","generic",0.01},
- {"","generic",0.31},
- {"backpacks","backpacks",0.04},
- {"tents","tents",0.01},
- {"","military",0.02},
- {"","trash",0.21},
- {"Binocular","weapon",0.02},
- {"PartPlywoodPack","magazine",0.02},
- {"clothes","clothes",0.01},
- {"specialclothes","specialclothes",0.01},
- {"WeaponHolder_MeleeCrowbar","object",0.03},
- {"ItemBriefcaseEmpty","magazine",0.01},
- { "shotgunsingleshot", "cfglootweapon", 0.05}
- };
- lootTypeSmall[] = {
- { "ItemSodaMdew","magazine",0.01 },
- { "ItemSodaRbull","magazine",0.01 },
- { "ItemSodaOrangeSherbet","magazine",0.02 },
- { "ItemWatch","weapon",0.05 },
- { "ItemCompass","weapon",0.04 },
- { "ItemMap","weapon",0.03 },
- { "pistols","cfglootweapon",0.15 },
- { "ItemFlashlight","weapon",0.02 },
- { "ItemKnife","weapon",0.05 },
- { "ItemMatchbox_DZE","weapon",0.03 },
- { "","generic",0.31 },
- { "","military",0.04 },
- { "","trash",0.03 },
- { "Binocular","weapon",0.02 },
- { "clothes","single",0.16 },
- { "specialclothes","single",0.02 },
- { "ItemDocument","magazine",0.01 }
- };
- };
- class Industrial: Default {
- zombieChance = 0.4;
- zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
- maxRoaming = 2;
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- {"ItemGenerator","magazine",0.01},
- {"ItemFuelBarrelEmpty","magazine",0.01},
- {"","generic",0.17},
- {"","trash",0.25},
- {"","military",0.04},
- {"PartGeneric","magazine",0.04},
- {"PartWheel","magazine",0.05},
- {"PartFueltank","magazine",0.02},
- {"PartEngine","magazine",0.02},
- {"PartGlass","magazine",0.04},
- {"PartVRotor","magazine",0.01},
- {"ItemJerrycan","magazine",0.04},
- {"WeaponHolder_ItemHatchet_DZE","object",0.07},
- {"ItemKnife","military",0.07},
- {"ItemToolbox","weapon",0.06},
- {"ItemWire","magazine",0.01},
- {"ItemTankTrap","magazine",0.04},
- {"ItemKeyKit","weapon",0.01},
- {"CinderBlocks","magazine",0.03},
- {"MortarBucket","magazine",0.01}
- };
- lootTypeSmall[] = {
- { "","generic",0.5 },
- { "","trash",0.28 },
- { "","military",0.14 },
- { "ItemKnife","weapon",0.07 },
- { "ItemKeyKit","weapon",0.01 }
- };
- };
- class IndustrialFuel: Default {
- zombieChance = 0.4;
- zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
- maxRoaming = 2;
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- {"ItemGenerator","magazine",0.01},
- {"fuel_pump_kit","magazine",0.01},
- {"","generic",0.18},
- {"","trash",0.28},
- {"","military",0.04},
- {"PartGeneric","magazine",0.04},
- {"PartWheel","magazine",0.05},
- {"PartFueltank","magazine",0.02},
- {"PartEngine","magazine",0.02},
- {"PartGlass","magazine",0.04},
- {"PartVRotor","magazine",0.01},
- {"ItemJerrycan","magazine",0.04},
- {"WeaponHolder_ItemHatchet_DZE","object",0.07},
- {"ItemKnife","military",0.07},
- {"ItemToolbox","weapon",0.06},
- {"ItemWire","magazine",0.01},
- {"ItemTankTrap","magazine",0.04},
- {"ItemKeyKit","weapon",0.01}
- };
- lootTypeSmall[] = {
- { "","generic",0.5 },
- { "","trash",0.28 },
- { "","military",0.14 },
- { "ItemKnife","weapon",0.07 },
- { "ItemKeyKit","weapon",0.01 }
- };
- };
- class Farm: Default {
- zombieChance = 0.3;
- maxRoaming = 3;
- zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- {"ItemJerrycan","magazine",0.05},
- {"","generic",0.3},
- {"","trash",0.11},
- {"PartPlankPack","magazine",0.06},
- {"WeaponHolder_ItemHatchet_DZE","object",0.05},
- {"ItemFuelBarrelEmpty","magazine",0.01},
- {"WeaponHolder_ItemMachete","object",0.03},
- {"ItemFishingPole","weapon",0.02},
- {"ItemLightBulb","magazine",0.02},
- {"ItemSledgeHandle","magazine",0.02},
- { "farmweapons", "cfglootweapon", 0.15}
- };
- lootTypeSmall[] = {
- { "","generic", 0.79},
- { "","trash",0.14 },
- { "","military",0.05},
- { "ItemLightBulb","magazine",0.01},
- { "ItemSledgeHead","magazine",0.01}
- };
- };
- class Supermarket: Default {
- lootChance = 0.6;
- minRoaming = 2;
- maxRoaming = 6;
- zombieChance = 0.3;
- zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
- lootType[] = {
- {"ItemSodaMdew","magazine",0.01},
- {"ItemSodaRbull","magazine",0.01},
- {"ItemSodaOrangeSherbet","magazine",0.03},
- {"ItemWatch","generic",0.07},
- {"ItemCompass","generic",0.02},
- {"ItemMap","weapon",0.04},
- {"ItemFlashlight","generic",0.01},
- {"ItemKnife","generic",0.02},
- {"ItemMatchbox_DZE","generic",0.04},
- {"","generic",0.04},
- {"backpacks","backpacks",0.07},
- {"tents","tents",0.01},
- {"","food",0.3},
- {"","trash",0.17},
- {"Binocular","weapon",0.05},
- {"PartPlywoodPack","magazine",0.02},
- { "pistols", "cfglootweapon", 0.04},
- { "shotgunsingleshot", "cfglootweapon", 0.04}
- };
- lootTypeSmall[] = {
- { "ItemSodaMdew","magazine",0.01 },
- { "ItemSodaRbull","magazine",0.01 },
- { "ItemSodaOrangeSherbet","magazine",0.03 },
- { "ItemWatch","weapon",0.07 },
- { "ItemCompass","weapon",0.03 },
- { "ItemMap","weapon",0.05 },
- { "pistols","cfglootweapon",0.08 },
- { "ItemFlashlight","weapon",0.01 },
- { "ItemKnife","weapon",0.02 },
- { "ItemMatchbox_DZE","weapon",0.04 },
- { "","generic",0.21 },
- { "","food",0.24 },
- { "","trash",0.16 },
- { "Binocular","weapon",0.02 },
- { "ItemMixOil", "magazine",0.02}
- };
- };
- class HeliCrash: Default {
- zombieChance = 0.4;
- maxRoaming = 2;
- zombieClass[] = {"z_soldier_pilot"};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- { "assaultrifles", "cfglootweapon", 0.10 },
- { "submachinegun", "cfglootweapon", 0.04 },
- { "sniperrifles", "cfglootweapon", 0.07 },
- { "machineguns", "cfglootweapon", 0.06 },
- {"","military",0.3},
- {"","medical",0.18},
- {"MAAWS","weapon",0.02},
- {"MedBox0","object",0.05},
- {"NVGoggles","weapon",0.01},
- {"AmmoBoxSmall_556","object",0.03},
- {"AmmoBoxSmall_762","object",0.03},
- {"militaryclothes","militaryclothes",0.05},
- {"militaryammo","militaryammo",0.06}
- };
- };
- class HeliCrash_No50s: Default {
- zombieChance = 0.4;
- maxRoaming = 2;
- zombieClass[] = {"z_soldier_pilot"};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- { "assaultrifles", "cfglootweapon", 0.10 },
- { "submachinegun", "cfglootweapon", 0.04 },
- { "sniperrifles", "cfglootweapon", 0.07 },
- { "machineguns", "cfglootweapon", 0.06 },
- { "", "military", 0.3 },
- { "", "medical", 0.18 },
- { "MAAWS", "weapon", 0.02 },
- { "MedBox0", "object", 0.05 },
- { "NVGoggles", "weapon", 0.01 },
- { "AmmoBoxSmall_556", "object", 0.03 },
- { "AmmoBoxSmall_762", "object", 0.03 },
- { "militaryclothes", "militaryclothes", 0.05 },
- { "militaryammo", "militaryammo", 0.06 }
- };
- };
- class Hospital: Default {
- zombieChance = 0.4;
- minRoaming = 2;
- maxRoaming = 6;
- zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
- lootChance = 1;
- lootPos[] = {};
- lootType[] = {
- {"","trash",0.1},
- {"","hospital",0.7},
- {"MedBox0","object",0.2}
- };
- lootTypeSmall[] = {
- { "","trash",0.1 },
- { "","hospital",0.9 }
- };
- };
- class Military: Default {
- zombieChance = 0.3;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- { "pistols", "cfglootweapon", 0.04},
- { "assaultrifles", "cfglootweapon", 0.13 },
- { "sniperrifles", "cfglootweapon", 0.04 },
- { "shotgunsingleshot", "cfglootweapon", 0.06 },
- { "submachinegun", "cfglootweapon", 0.07 },
- {"Binocular","weapon",0.03},
- {"ItemFlashlightRed","military",0.04},
- {"ItemKnife","military",0.01},
- {"ItemGPS","weapon",0.01},
- {"ItemMap","military",0.02},
- {"militarybackpacks","militarybackpacks",0.05},
- {"","medical",0.03},
- {"","generic",0.1},
- {"","military",0.3},
- {"ItemEtool","weapon",0.02},
- {"ItemSandbag","magazine",0.02},
- { "machineguns", "cfglootweapon", 0.03 }
- };
- lootTypeSmall[] = {
- { "pistols", "cfglootweapon", 0.14 },
- { "Binocular", "weapon", 0.05 },
- { "ItemFlashlightRed", "weapon", 0.03 },
- { "ItemKnife", "weapon", 0.04 },
- { "ItemGPS", "weapon", 0.02 },
- { "", "medical", 0.12 },
- { "", "generic", 0.22 },
- { "", "military", 0.35 },
- { "ItemEtool", "weapon", 0.03 }
- };
- };
- class MilitaryIndustrial: Default {
- zombieChance = 0.3;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- { "pistols", "cfglootweapon", 0.02 },
- { "assaultrifles", "cfglootweapon", 0.05 },
- { "PartGeneric", "magazine", 0.03 },
- { "sniperrifles", "cfglootweapon", 0.01 },
- { "shotgunsingleshot", "cfglootweapon", 0.05 },
- { "ItemGenerator", "magazine", 0.01 },
- { "submachinegun", "cfglootweapon", 0.05 },
- {"PartGeneric","magazine",0.03},
- {"ItemGenerator","magazine",0.01},
- {"PartWheel","magazine",0.02},
- {"Binocular","weapon",0.01},
- {"ItemFlashlightRed","military",0.03},
- {"ItemKnife","military",0.04},
- {"ItemGPS","weapon",0.01},
- {"PartVRotor","magazine",0.01},
- {"militarybackpacks","militarybackpacks",0.03},
- {"","medical",0.05},
- {"","generic",0.35},
- {"","military",0.07},
- {"ItemEtool","weapon",0.03},
- {"ItemSandbag","magazine",0.02},
- {"ItemFuelBarrelEmpty","magazine",0.03},
- {"fuel_pump_kit","magazine",0.01},
- { "machineguns", "cfglootweapon", 0.01 }
- };
- lootTypeSmall[] = {
- { "pistols", "cfglootweapon", 0.14 },
- { "Binocular", "weapon", 0.05 },
- { "ItemFlashlightRed", "weapon", 0.03 },
- { "ItemKnife", "weapon", 0.04 },
- { "ItemGPS", "weapon", 0.02 },
- { "", "medical", 0.12 },
- { "", "generic", 0.22 },
- { "", "military", 0.35 },
- { "ItemEtool", "weapon", 0.03 }
- };
- };
- class IndustrialMilitary: Default {
- zombieChance = 0.4;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- { "pistols", "cfglootweapon", 0.02 },
- { "assaultrifles", "cfglootweapon", 0.05 },
- { "PartGeneric", "magazine", 0.03 },
- { "sniperrifles", "cfglootweapon", 0.01 },
- { "shotgunsingleshot", "cfglootweapon", 0.05 },
- { "ItemGenerator", "magazine", 0.01 },
- { "submachinegun", "cfglootweapon", 0.05 },
- {"PartGeneric","magazine",0.03},
- {"ItemGenerator","magazine",0.01},
- {"PartWheel","magazine",0.02},
- {"Binocular","weapon",0.01},
- {"ItemFlashlightRed","military",0.03},
- {"ItemKnife","military",0.04},
- {"ItemGPS","weapon",0.01},
- {"PartVRotor","magazine",0.01},
- {"PartFueltank","magazine",0.03},
- {"PartEngine","magazine",0.04},
- {"PartGlass","magazine",0.05},
- {"militarybackpacks","militarybackpacks",0.03},
- {"","medical",0.05},
- {"","generic",0.25},
- {"","military",0.07},
- {"ItemEtool","weapon",0.03},
- {"ItemSandbag","magazine",0.02},
- {"ItemFuelBarrelEmpty","magazine",0.03},
- {"fuel_pump_kit","magazine",0.01},
- {"machineguns","cfglootweapon",0.01}
- };
- lootTypeSmall[] = {
- { "pistols", "cfglootweapon", 0.14 },
- { "Binocular", "weapon", 0.05 },
- { "ItemFlashlightRed", "weapon", 0.03 },
- { "ItemKnife", "weapon", 0.04 },
- { "ItemGPS", "weapon", 0.02 },
- { "", "medical", 0.12 },
- { "", "generic", 0.22 },
- {"","military",0.35},
- {"ItemEtool","weapon",0.03}
- };
- };
- class MilitarySpecial: Default {
- zombieChance = 0.4;
- minRoaming = 2;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier_heavy"};
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- { "assaultrifles", "cfglootweapon", 0.1 },
- { "machineguns", "cfglootweapon", 0.04 },
- { "pistols", "cfglootweapon", 0.08 },
- { "sniperrifles", "cfglootweapon", 0.03 },
- { "militaryshotguns", "cfglootweapon", 0.05 },
- { "submachinegun", "cfglootweapon", 0.06 },
- {"AmmoBoxSmall_556","object",0.01},
- {"AmmoBoxSmall_762","object",0.02},
- {"Binocular","weapon",0.01},
- {"ItemFlashlightRed","military",0.02},
- {"ItemKnife","military",0.01},
- {"ItemGPS","weapon",0.01},
- {"ItemMap","military",0.01},
- {"Binocular_Vector","military",0.01},
- {"militarybackpacks","militarybackpacks",0.04},
- {"","medical",0.08},
- {"","generic",0.3},
- {"","military",0.01},
- {"machinegunammo","machinegunammo",0.05},
- {"militaryclothes","militaryclothes",0.05},
- {"NVGoggles","weapon",0.01}
- };
- lootTypeSmall[] = {
- { "pistols","cfglootweapon",0.10 },
- { "AmmoBoxSmall_556","object",0.02 },
- { "AmmoBoxSmall_762","object",0.02 },
- { "Binocular","weapon",0.02 },
- { "ItemFlashlightRed","military",0.01 },
- { "ItemKnife","military",0.02 },
- { "ItemGPS","weapon",0.02 },
- { "ItemMap","weapon",0.01 },
- { "Binocular_Vector","weapon",0.03},
- { "","medical",0.08},
- { "","generic",0.15},
- { "","military",0.33 },
- { "5Rnd_86x70_L115A1","magazine",0.03},
- { "10Rnd_127x99_m107","magazine",0.02},
- { "machinegunammoexpl","single",0.02 },
- { "militaryclothes","single",0.05 },
- { "NVGoggles","weapon",0.04 },
- { "100Rnd_762x54_PK","magazine",0.02 }
- };
- };
- class Hunting: Default {
- zombieChance = 0.4;
- minRoaming = 1;
- maxRoaming = 3;
- zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
- lootChance = 1;
- lootPos[] = {};
- lootType[] = {
- {"ItemMap","weapon",0.02},
- {"ItemFlashlight","generic",0.01},
- {"ItemKnife","generic",0.01},
- {"ItemMatchbox_DZE","generic",0.03},
- { "farmweapons", "cfglootweapon", 0.03 },
- {"","military",0.38},
- {"WeaponHolder_ItemMachete","object",0.02},
- {"","hunter",0.5}
- };
- lootTypeSmall[] = {
- {"ItemMap","weapon",0.02},
- {"ItemFlashlight","weapon",0.02},
- {"ItemKnife","weapon",0.02},
- {"ItemMatchbox_DZE","weapon",0.04},
- {"","military",0.4},
- {"","hunter",0.5}
- };
- };
- class DynamicDebris: Default
- {
- lootChance = 0.4;
- minRoaming = 0;
- maxRoaming = 2;
- zombieChance = 0.3;
- zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
- lootType[] = {
- { "ItemWatch", "generic", 0.19 },
- { "ItemCompass", "generic", 0.01 },
- { "ItemMap", "weapon", 0.06 },
- { "Makarov", "weapon", 0.02 },
- { "Colt1911", "weapon", 0.02 },
- { "ItemFlashlight", "generic", 0.06 },
- { "ItemKnife", "generic", 0.06 },
- { "ItemMatchbox_DZE", "generic", 0.06 },
- { "ItemToolbox", "weapon", 0.02 },
- { "", "generic", 0.17 },
- { "", "food", 0.06 },
- { "PartGeneric", "magazine", 0.07 },
- { "PartWheel", "magazine", 0.06 },
- { "PartFueltank", "magazine", 0.03 },
- { "PartEngine", "magazine", 0.01 },
- { "PartGlass", "magazine", 0.08 },
- { "WeaponHolder_ItemJerrycan", "object", 0.03 }
- };
- };
- class DynamicDebrisMilitary: Default
- {
- lootChance = 0.4;
- minRoaming = 0;
- maxRoaming = 2;
- zombieChance = 0.3;
- zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
- lootType[] = {
- { "ItemEtool", "weapon", 0.05 },
- { "ItemSandbag", "magazine", 0.1 },
- { "", "military", 0.08 },
- { "ItemWatch", "generic", 0.1 },
- { "ItemCompass", "generic", 0.02 },
- { "ItemMap", "weapon", 0.05 },
- { "MakarovSD", "weapon", 0.01 },
- { "Colt1911", "weapon", 0.02 },
- { "ItemFlashlight", "generic", 0.01 },
- { "ItemKnife", "generic", 0.05 },
- { "ItemMatchbox_DZE", "generic", 0.05 },
- { "ItemToolbox", "weapon", 0.02 },
- { "", "generic", 0.15 },
- { "", "food", 0.05 },
- { "PartGeneric", "magazine", 0.06 },
- { "PartWheel", "magazine", 0.05 },
- { "PartFueltank", "magazine", 0.03 },
- { "PartEngine", "magazine", 0.02 },
- { "PartGlass", "magazine", 0.03 },
- { "PartVRotor", "magazine", 0.02 },
- { "WeaponHolder_ItemJerrycan", "object", 0.03 }
- };
- };
- class SupplyDrop: Default {
- zombieChance = 1;
- maxRoaming = 3;
- zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
- lootChance = 1;
- lootPos[] = {};
- lootType[] = {
- { "PartPlywoodPack", "magazine", 0.1 },
- { "PartPlankPack", "magazine", 0.2 },
- { "CinderBlocks", "magazine", 0.1 },
- { "MortarBucket", "magazine", 0.1 },
- { "bulk_PartGeneric", "magazine", 0.2 },
- { "bulk_ItemSandbag", "magazine", 0.1 },
- { "bulk_ItemTankTrap", "magazine", 0.1 },
- { "ItemSledge", "weapon", 0.1 }
- };
- };
- class MassGrave: Default {
- zombieChance = 1;
- maxRoaming = 3;
- zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
- lootChance = 1;
- lootPos[] = {};
- lootType[] = {
- { "M16A2", "weapon", 0.03 },
- { "M16A2GL", "weapon", 0.01 },
- { "M249_EP1_DZ", "weapon", 0.01 },
- { "M9SD", "weapon", 0.02 },
- { "Pecheneg_DZ", "weapon", 0.02 },
- { "PK_DZ", "weapon", 0.01 },
- { "AK_74", "weapon", 0.02 },
- { "M4A1_Aim", "weapon", 0.01 },
- { "AKS_74_kobra", "weapon", 0.01 },
- { "AKS_74_U", "weapon", 0.02 },
- { "AK_47_M", "weapon", 0.02 },
- { "M24", "weapon", 0.01 },
- { "SVD_CAMO", "weapon", 0.01 },
- { "M1014", "weapon", 0.02 },
- { "BAF_LRR_scoped", "weapon", 0.01 },
- { "M4SPR", "weapon", 0.01 },
- { "M4A1", "weapon", 0.01 },
- { "M14_EP1", "weapon", 0.02 },
- { "UZI_EP1", "weapon", 0.03 },
- { "Remington870_lamp", "weapon", 0.01 },
- { "glock17_EP1", "weapon", 0.02 },
- { "M240_DZ", "weapon", 0.02 },
- { "M4A1_AIM_SD_camo", "weapon", 0.01 },
- { "M16A4_ACG", "weapon", 0.01 },
- { "M4A1_HWS_GL_camo", "weapon", 0.01 },
- { "Mk_48_DZ", "weapon", 0.01 },
- { "M4A3_CCO_EP1", "weapon", 0.01 },
- { "AmmoBoxSmall_556", "object", 0.03 },
- { "AmmoBoxSmall_762", "object", 0.03 },
- { "Binocular", "weapon", 0.01 },
- { "ItemFlashlightRed", "military", 0.02 },
- { "ItemKnife", "military", 0.01 },
- { "ItemGPS", "weapon", 0.01 },
- { "ItemMap", "military", 0.01 },
- { "Binocular_Vector", "military", 0.01 },
- { "DZ_ALICE_Pack_EP1", "object", 0.03 },
- { "DZ_TK_Assault_Pack_EP1", "object", 0.02 },
- { "DZ_British_ACU", "object", 0.02 },
- { "DZ_CivilBackpack_EP1", "object", 0.02 },
- { "DZ_Backpack_EP1", "object", 0.01 },
- { "DZ_LargeGunBag_EP1", "object", 0.01 },
- { "", "medical", 0.05 },
- { "", "generic", 0.05 },
- { "", "military", 0.13 },
- { "PipeBomb", "magazine", 0.01 },
- { "Sa58V_RCO_EP1", "weapon", 0.01 },
- { "Sa58V_CCO_EP1", "weapon", 0.01 },
- { "G36_C_SD_camo", "weapon", 0.01 },
- { "M40A3", "weapon", 0.01 },
- { "100Rnd_762x54_PK", "magazine", 0.01 },
- { "", "militaryclothes", 0.05 },
- { "WeaponHolder_ItemMachete", "object", 0.02 },
- { "SCAR_H_LNG_Sniper_SD", "weapon", 0.01 },
- { "2000Rnd_762x51_M134", "magazine", 0.01 },
- { "KSVK_DZE", "weapon", 0.01 },
- { "m240_scoped_EP1_DZE", "weapon", 0.01 }
- };
- };
- #include "CfgBuildingPos.hpp"
- class Land_MBG_GER_RHUS_4 : Residential {
- zombieChance = 0.2;
- lootPos[] = {
- {1.48242, 2.94995, -2.86569},
- {3.06348, 4.1582, -2.9157},
- {-3.42676, 2.75391, -2.4157},
- {1.38086, -3.94336, -2.36569},
- {3.60645, -1.51001, -2.51569},
- {-3.38477, -2.74951, -3.36569},
- {-1.16504, 4.1582, -0.465683},
- {3.46973, 1.44287, -0.465683},
- {3.46875, 0.478027, -0.465683},
- {1.0332, -4.48242, -0.465683},
- {-3.27734, -2.83789, -0.465683}
- };
- lootPosZombie[] = {
- {2.15918, 5.73291, -3.76373},
- {-0.509766, -2.11768, -3.36569},
- {2.39648, -5.71338, -3.86574}
- };
- };
- class Land_build5 : Residential {
- lootPos[] = {
- {-4.43384, -3.91895, -2.63174},
- {0.712891, -3.93848, -2.63174},
- {4.61523, 1.90918, -2.63174},
- {2.2312, -3.87012, -2.63174}
- };
- };
- class Land_build2 : Residential {
- lootPos[] = {
- {3.63599, -6.05859, -4.93416},
- {5.09741, 1.81348, -4.88693},
- {-1.91016, 0.357422, -4.48692},
- {1.94507, 0.337891, -4.53691},
- {-6.98242, -5.40625, -4.28452},
- {-3.57275, 1.89063, -4.88681},
- {-7.60327, 1.92676, -1.57527},
- {-3.59155, -6.12891, -1.62527},
- {2.38135, 5.81738, -1.57527},
- {7.39673, -6.00977, -1.57527},
- {7.66113, 1.90918, -1.62527},
- {2.32056, 1.71484, -1.62527},
- {-3.38208, -1.24121, -4.03601}
- };
- };
- class Land_Bet_haus_5_bs_b : Residential {
- lootPos[] = {
- {0.224609, 2.91943, -4.52586},
- {-2.79492, 3.22949, -1.46469},
- {2.61523, -1.34058, -0.614716},
- {-0.632813, 1.63501, -5.27586}
- };
- };
- class Land_Bet_haus_2_fw_e : Residential {
- lootPos[] = {
- {2.8291, 1.03491, -0.945053},
- {-2.95508, 1.05908, -0.945526},
- {-2.49316, 0.814941, -4.34476}
- };
- };
- class Land_Bet_haus_4_fw_a : Residential {
- lootPos[] = {
- {-2.72803, 2.4834, -2.63354},
- {2.72021, 3.09668, -4.73357},
- {-2.38354, -1.85449, -1.16264},
- {-2.74487, 0.0292969, 2.3932},
- {2.88232, 0.936523, 1.5932}
- };
- };
- class Land_Bet_haus_4_bs_a2: Residential
- {
- lootPos[] = {{ -1.20508,0.995117,-4.73357 },{ -0.968018,-1.08594,-4.73357 },{ -1.4729,-1.72754,-1.16264 },{ -0.221924,-1.48828,-1.5932 }};
- };
- class Land_Bet_haus_4_fw_b: Residential
- {
- lootPos[] = {{ 2.07642,1.55566,-4.73358 },{ -1.27588,-1.91016,-4.73358 },{ -0.129395,-1.65527,-1.16264 },{ 1.31079,1.69824,-1.16264 },{ 1.36938,1.26563,1.5932 }};
- };
- class Land_Bet_haus_4_bs_b: Residential
- {
- lootPos[] = {{ 0.113525,2.1582,-1.16264 },{ 1.44067,1.52637,1.5932 },{ -1.52905,-1.43945,1.5932 }};
- };
- class Land_Bet_haus_5_bs_a: Residential
- {
- lootPos[] = {{ -1.78174,1.53027,-2.86942 },{ 2.41333,1.83301,-2.86942 }};
- };
- class Land_MBG_GER_RHUS_5: Residential
- {
- lootPos[] = {{ 1.02637,4.22412,-3.36559 },{ -2.26465,-0.113037,-3.36569 },{ -2.29785,-3.79395,-3.36569 },{ 2.35645,-2.69824,-0.465683 },{ 2.3623,3.05469,-0.465683 },{ -1.87695,2.13574,-0.465683 }};
- };
- class Land_MBG_GER_HUS_2 : Residential {
- lootPos[] = {
- {-5.58545, 7.28223, -3.11288},
- {-5.72217, 2.13184, -3.11288},
- {-5.54395, -1.48438, -3.11288},
- {1.95801, -6.60645, -1.66289},
- {2.73926, 4.52832, -2.31288},
- {5.11475, 2.08691, -2.26288},
- {-0.0527344, 7.06055, -2.11288},
- {5.58008, -7.27246, -2.96289},
- {3.20947, -6.19043, -0.112885},
- {-3.07324, -2.56543, 0.387115},
- {-2.01074, -6.89648, -0.112885},
- {-2.57324, 7.37402, 0.437119},
- {-5.62598, 2.13281, -0.112885},
- {3.37256, 4.18359, 0.387115},
- {-0.496582, 7.30176, -0.112885},
- {-5.73682, 1.20898, -0.112885}
- };
- };
- class Land_MBG_GER_SUPERMARKET_3 : Supermarket {
- lootPos[] = {
- {10.6057, -12.8652, -3.24568},
- {10.6379, 11.5, -3.24568},
- {6.15674, 4.34375, -2.64568},
- {-2.97998, -9.08594, -3.14568},
- {-9.83252, -12.8633, -3.24568},
- {-8.63599, -9.23047, -3.19568},
- {-6.96411, -7.60547, -3.24568},
- {-5.17773, -1.1416, -3.24568},
- {-2.37354, -1.05957, -3.24568},
- {2.41846, -1.00684, -3.24568},
- {4.34155, 4.66113, -3.24568},
- {-4.93188, 2.4541, -3.24568},
- {-9, 7.56641, -3.24568},
- {-5.77002, 9.25391, -2.59569},
- {-0.598633, 7.71289, -2.64568},
- {5.20215, 11.4004, -2.64568},
- {-4.63672, 9.49414, -2.64568},
- {-1.20361, 13.0977, -3.24568},
- {1.30542, 16.4131, -3.24568},
- {5.53394, 12.9023, -3.24568},
- {9.39844, 16.5801, -3.24568},
- {9.73926, 13.7266, -3.24568},
- {-8.77417, 0.785156, -3.24568},
- {-4.06519, -4.82813, -3.24568},
- {-2.73828, -12.498, -3.24568},
- {3.82227, -8.48926, -3.24568}
- };
- };
- class Land_MBG_GER_PUB_2: Residential
- {
- lootPos[] = {{ 7.1499,-3.82813,-3.56017 },{ 4.38306,1.96777,-3.53085 },{ 1.38916,-0.146484,-3.53085 },{ -4.22998,-0.65332,-3.53085 },{ -6.2876,-4.40234,-3.53085 },{ -3.02856,-4.6709,-3.53085 },{ 5.08154,-4.91504,-3.53085 },{ 4.70215,3.10742,-0.733139 },{ 5.46021,1.42188,-0.630844 },{ 5.74634,-1.63477,-0.630844 },{ 2.70239,-0.567383,-0.630844 },{ 2.3811,-4.92285,-0.630844 },{ -1.55713,-4.85742,-0.630844 },{ -5.68286,-4.5791,-0.630844 },{ 4.66333,5.24902,-0.630844 },{ 1.90747,7.16309,-0.630844 }};
- };
- class MBG_Police_Station_EU: Military {
- lootChance = 0.3;
- lootPos[] = {{1.51685,5.53186,-1.49856},{-1.86304,3.56152,-1.49856},{6.15845,6.00208,-1.49856},{-1.27002,7.04468,1.80144},{1.70874,-1.98877,1.80144},{8.92798,6.20569,1.80144},{-1.71167,-5.23706,1.80144},{-4.25537,-1.6947,1.80144},{-5.62292,-4.64026,-1.49856}};
- lootPosZombie[] = {{1.51685,5.53186,-1.49856},{-1.86304,3.56152,-1.49856},{6.15845,6.00208,-1.49856},{-1.27002,7.04468,1.80144},{1.70874,-1.98877,1.80144},{8.92798,6.20569,1.80144},{-1.71167,-5.23706,1.80144},{-4.25537,-1.6947,1.80144},{-5.62292,-4.64026,-1.49856}};
- };
- class Land_MBG_GER_RHUS_2: Residential
- {
- lootPos[] = {{ 2.6145,-3.36914,-3.36569 },{ 1.99365,-0.302734,-3.36569 },{ -2.01758,-0.208008,-3.36569 },{ -0.538086,3.88867,-3.36569 },{ 2.80811,2.23633,-3.36569 },{ -0.656494,0.271484,-0.465698 },{ -1.73999,-3.66699,-0.465683 }};
- };
- class Land_MBG_GER_RHUS_3: Residential
- {
- lootPos[] = {{ 2.6145,-3.36914,-3.36569 },{ 1.99365,-0.302734,-3.36569 },{ -2.01758,-0.208008,-3.36569 },{ -0.538086,3.88867,-3.36569 },{ 2.80811,2.23633,-3.36569 },{ -0.656494,0.271484,-0.465698 },{ -1.73999,-3.66699,-0.465683 }};
- };
- class Land_MBG_GER_HUS_1: Residential
- {
- lootPos[] = {{ -2.60254,-6.22339,-3.11288 },{ 1.2863,-6.3479,-3.11288 },{ 5.83301,0.563477,-3.11288 },{ 6.4248,0.344971,-0.112885 },{ -3.92285,0.278809,-0.112885 },{ 4.20313,-2.43945,-0.112885 },{ 5.72168,-4.62769,-0.112885 },{ 1.06445,-3.92847,0.513565 },{ -3.68652,3.45801,-0.112885 }};
- };
- class Land_smd_ammostore2_open: MilitarySpecial {
- lootPos[] = {
- {2.32324, 3.56213, -1.98814},
- {0.478516, 5.21533, -1.98814},
- {-2.1748, 4.7135, -1.68814}
- };
- lootPosZombie[] = {{0.00878906, -2.6001, -2.88206}};
- };
- class Land_smd_fuelstation_army: IndustrialFuel {
- lootPos[] = {
- {5.35742, -0.0854492, -2.28509},
- {-5.6543, 5.2168, -2.28509}
- };
- };
- class Land_smd_dum_olezlina_open: Residential {
- lootPos[] = {
- {-7.11621, 3.34131, -2.8848},
- {-4.04492, -3.46143, -3.8348},
- {-0.479492, -3.27441, -3.8348},
- {0.732422, -3.22388, -3.8348},
- {7.52441, -3.4646, -3.83481},
- {6.87402, 3.16968, -3.8348},
- {7.39355, -2.84497, 0.26593},
- {0.832031, -3.29199, -0.434067},
- {0.844727, 1.38892, -0.434067},
- {-6.35742, -2.81445, -0.434067},
- {-4.03027, 1.60107, -0.434067},
- {-1.84375, -3.04736, -0.436424},
- {-2.97949, 3.24463, -3.8348}
- };
- };
- class Land_smd_dum_mesto_in_open: Residential {
- lootPos[] = {
- {-5.32031, -3.25903, -3.96844},
- {-3.80859, 0.807617, -3.96844},
- {4.89258, -3.01001, -3.41931},
- {5, 4.44434, -3.96931},
- {2.2373, 0.507324, -3.96931},
- {1.21094, 4.39941, -2.46075},
- {6.16113, -3.69434, 0.213913},
- {3.80371, 4.771, -0.986084},
- {1.28418, 0.909668, -0.036087},
- {-5.84473, -4.84497, -0.817612},
- {-0.996094, 4.57031, -0.980965},
- {-6.18164, 0.42041, 0.219032},
- {-6.07617, -3.63818, -0.980965},
- {0.453125, -3.97168, -0.986084}
- };
- };
- class Land_smd_budova3_open: Residential {
- lootPos[] = {
- {-1.6731, -0.0371094, -1.1634},
- {2.73413, -2.83691, -1.90865},
- {-3.08691, 2.49512, -1.91362}
- };
- };
- class Land_smd_bouda_plech_open: Industrial {
- lootPos[] = {
- {0.262451, 1.64453, -1.04471},
- {0.462891, -1.70117, -1.03748}
- };
- };
- class Land_smd_sara_stodola2: Industrial {
- lootPos[] = {{5.01367, 3.33118, -2.19523}, {2.51758, 1.05737, -2.19523}, {-1.30957, -1.02954, -2.19523}, {-4.24414, 4.0238, -2.19523}, {5.16211, -0.661621, -2.19523}};
- };
- class Land_sara_domek_podhradi_1: Residential {
- lootPos[] = {
- {-5.18237, 3.62109, -2.75808},
- {-5.18726, -0.751953, -2.75808},
- {-5.13086, -3.82715, -2.75808},
- {1.43921, -3.7168, -2.75808}
- };
- };
- class Land_smd_army_hut_int: Military {
- lootPos[] = {
- {-1.31726, 0.819824, -0.0588951},
- {2.47717, -0.00244141, -1.33056},
- {2.54358, -2.67383, -1.33056},
- {0.11792, -4.72656, -0.580559},
- {-1.99268, -2.08838, -1.34386}
- };
- };
- };#include "CfgLoot.hpp"
- class CfgBuildingLoot {
- class Default {
- zombieChance = 0.2;
- minRoaming = 0;
- maxRoaming = 2;
- zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
- lootChance = 0;
- lootPos[] = {};
- lootPosSmall[] = {};
- lootPosZombie[] = {};
- itemType[] = {};
- itemChance[] = {};
- lootTypeSmall[] = {};
- itemChanceSmall[] = {};
- hangPos[] = {};
- vehPos[] = {};
- };
- class Castle: Default {
- lootChance = 0.2;
- lootPos[] = {};
- lootType[] = {
- {"ItemKnife","weapon",0.01},
- {"ItemMap","generic",0.01},
- {"ItemCompass","weapon",0.01},
- {"ItemFlashlight","weapon",0.01},
- {"WeaponHolder_ItemHatchet","object",0.01},
- {"WeaponHolder_ItemTent","object",0.01},
- {"PartWoodPile","magazine",0.04},
- {"","generic",0.40}
- };
- };
- class Residential: Default {
- zombieChance = 0.3;
- maxRoaming = 2;
- zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- {"ItemWatch","generic",0.04},
- {"ItemCompass","generic",0.03},
- {"ItemMap","weapon",0.02},
- {"ItemFlashlight","generic",0.01},
- {"ItemKnife","generic",0.04},
- {"ItemMatchbox_DZE","generic",0.01},
- {"","generic",0.32},
- {"backpacks","backpacks",0.04},
- {"tents","tents",0.01},
- {"","military",0.02},
- {"","trash",0.17},
- {"Binocular","weapon",0.02},
- {"PartPlywoodPack","magazine",0.02},
- {"clothes","clothes",0.01},
- {"specialclothes","specialclothes",0.01},
- {"WeaponHolder_MeleeCrowbar","object",0.03},
- {"pistols", "cfglootweapon", 0.04 },
- {"shotgunsingleshot", "cfglootweapon", 0.04 }
- };
- lootTypeSmall[] = {
- { "ItemSodaMdew","magazine",0.01 },
- { "ItemSodaRbull","magazine",0.01 },
- { "ItemSodaOrangeSherbet","magazine",0.02 },
- { "ItemWatch","weapon",0.05 },
- { "ItemCompass","weapon",0.04 },
- { "ItemMap","weapon",0.03 },
- { "pistols","cfglootweapon",0.12 },
- { "ItemFlashlight","weapon",0.02 },
- { "ItemKnife","weapon",0.04 },
- { "ItemMatchbox_DZE","weapon",0.03 },
- { "","generic",0.38 },
- { "","military",0.04 },
- { "","trash",0.17 },
- { "Binocular","weapon",0.02 },
- { "clothes","single",0.01},
- { "specialclothes","single",0.01 }
- };
- };
- class Office: Default {
- maxRoaming = 3;
- zombieClass[] = {"z_suit1","z_suit2"};
- zombieChance = 0.3;
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- {"ItemWatch","generic",0.04},
- {"ItemCompass","generic",0.03},
- {"ItemMap","weapon",0.02},
- {"ItemFlashlight","generic",0.01},
- {"ItemKnife","generic",0.04},
- {"ItemMatchbox_DZE","generic",0.01},
- {"","generic",0.31},
- {"backpacks","backpacks",0.04},
- {"tents","tents",0.01},
- {"","military",0.02},
- {"","trash",0.21},
- {"Binocular","weapon",0.02},
- {"PartPlywoodPack","magazine",0.02},
- {"clothes","clothes",0.01},
- {"specialclothes","specialclothes",0.01},
- {"WeaponHolder_MeleeCrowbar","object",0.03},
- {"ItemBriefcaseEmpty","magazine",0.01},
- { "shotgunsingleshot", "cfglootweapon", 0.05}
- };
- lootTypeSmall[] = {
- { "ItemSodaMdew","magazine",0.01 },
- { "ItemSodaRbull","magazine",0.01 },
- { "ItemSodaOrangeSherbet","magazine",0.02 },
- { "ItemWatch","weapon",0.05 },
- { "ItemCompass","weapon",0.04 },
- { "ItemMap","weapon",0.03 },
- { "pistols","cfglootweapon",0.15 },
- { "ItemFlashlight","weapon",0.02 },
- { "ItemKnife","weapon",0.05 },
- { "ItemMatchbox_DZE","weapon",0.03 },
- { "","generic",0.31 },
- { "","military",0.04 },
- { "","trash",0.03 },
- { "Binocular","weapon",0.02 },
- { "clothes","single",0.16 },
- { "specialclothes","single",0.02 },
- { "ItemDocument","magazine",0.01 }
- };
- };
- class Industrial: Default {
- zombieChance = 0.4;
- zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
- maxRoaming = 2;
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- {"ItemGenerator","magazine",0.01},
- {"ItemFuelBarrelEmpty","magazine",0.01},
- {"","generic",0.17},
- {"","trash",0.25},
- {"","military",0.04},
- {"PartGeneric","magazine",0.04},
- {"PartWheel","magazine",0.05},
- {"PartFueltank","magazine",0.02},
- {"PartEngine","magazine",0.02},
- {"PartGlass","magazine",0.04},
- {"PartVRotor","magazine",0.01},
- {"ItemJerrycan","magazine",0.04},
- {"WeaponHolder_ItemHatchet_DZE","object",0.07},
- {"ItemKnife","military",0.07},
- {"ItemToolbox","weapon",0.06},
- {"ItemWire","magazine",0.01},
- {"ItemTankTrap","magazine",0.04},
- {"ItemKeyKit","weapon",0.01},
- {"CinderBlocks","magazine",0.03},
- {"MortarBucket","magazine",0.01}
- };
- lootTypeSmall[] = {
- { "","generic",0.5 },
- { "","trash",0.28 },
- { "","military",0.14 },
- { "ItemKnife","weapon",0.07 },
- { "ItemKeyKit","weapon",0.01 }
- };
- };
- class IndustrialFuel: Default {
- zombieChance = 0.4;
- zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
- maxRoaming = 2;
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- {"ItemGenerator","magazine",0.01},
- {"fuel_pump_kit","magazine",0.01},
- {"","generic",0.18},
- {"","trash",0.28},
- {"","military",0.04},
- {"PartGeneric","magazine",0.04},
- {"PartWheel","magazine",0.05},
- {"PartFueltank","magazine",0.02},
- {"PartEngine","magazine",0.02},
- {"PartGlass","magazine",0.04},
- {"PartVRotor","magazine",0.01},
- {"ItemJerrycan","magazine",0.04},
- {"WeaponHolder_ItemHatchet_DZE","object",0.07},
- {"ItemKnife","military",0.07},
- {"ItemToolbox","weapon",0.06},
- {"ItemWire","magazine",0.01},
- {"ItemTankTrap","magazine",0.04},
- {"ItemKeyKit","weapon",0.01}
- };
- lootTypeSmall[] = {
- { "","generic",0.5 },
- { "","trash",0.28 },
- { "","military",0.14 },
- { "ItemKnife","weapon",0.07 },
- { "ItemKeyKit","weapon",0.01 }
- };
- };
- class Farm: Default {
- zombieChance = 0.3;
- maxRoaming = 3;
- zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- {"ItemJerrycan","magazine",0.05},
- {"","generic",0.3},
- {"","trash",0.11},
- {"PartPlankPack","magazine",0.06},
- {"WeaponHolder_ItemHatchet_DZE","object",0.05},
- {"ItemFuelBarrelEmpty","magazine",0.01},
- {"WeaponHolder_ItemMachete","object",0.03},
- {"ItemFishingPole","weapon",0.02},
- {"ItemLightBulb","magazine",0.02},
- {"ItemSledgeHandle","magazine",0.02},
- { "farmweapons", "cfglootweapon", 0.15}
- };
- lootTypeSmall[] = {
- { "","generic", 0.79},
- { "","trash",0.14 },
- { "","military",0.05},
- { "ItemLightBulb","magazine",0.01},
- { "ItemSledgeHead","magazine",0.01}
- };
- };
- class Supermarket: Default {
- lootChance = 0.6;
- minRoaming = 2;
- maxRoaming = 6;
- zombieChance = 0.3;
- zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
- lootType[] = {
- {"ItemSodaMdew","magazine",0.01},
- {"ItemSodaRbull","magazine",0.01},
- {"ItemSodaOrangeSherbet","magazine",0.03},
- {"ItemWatch","generic",0.07},
- {"ItemCompass","generic",0.02},
- {"ItemMap","weapon",0.04},
- {"ItemFlashlight","generic",0.01},
- {"ItemKnife","generic",0.02},
- {"ItemMatchbox_DZE","generic",0.04},
- {"","generic",0.04},
- {"backpacks","backpacks",0.07},
- {"tents","tents",0.01},
- {"","food",0.3},
- {"","trash",0.17},
- {"Binocular","weapon",0.05},
- {"PartPlywoodPack","magazine",0.02},
- { "pistols", "cfglootweapon", 0.04},
- { "shotgunsingleshot", "cfglootweapon", 0.04}
- };
- lootTypeSmall[] = {
- { "ItemSodaMdew","magazine",0.01 },
- { "ItemSodaRbull","magazine",0.01 },
- { "ItemSodaOrangeSherbet","magazine",0.03 },
- { "ItemWatch","weapon",0.07 },
- { "ItemCompass","weapon",0.03 },
- { "ItemMap","weapon",0.05 },
- { "pistols","cfglootweapon",0.08 },
- { "ItemFlashlight","weapon",0.01 },
- { "ItemKnife","weapon",0.02 },
- { "ItemMatchbox_DZE","weapon",0.04 },
- { "","generic",0.21 },
- { "","food",0.24 },
- { "","trash",0.16 },
- { "Binocular","weapon",0.02 },
- { "ItemMixOil", "magazine",0.02}
- };
- };
- class HeliCrash: Default {
- zombieChance = 0.4;
- maxRoaming = 2;
- zombieClass[] = {"z_soldier_pilot"};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- { "assaultrifles", "cfglootweapon", 0.10 },
- { "submachinegun", "cfglootweapon", 0.04 },
- { "sniperrifles", "cfglootweapon", 0.07 },
- { "machineguns", "cfglootweapon", 0.06 },
- {"","military",0.3},
- {"","medical",0.18},
- {"MAAWS","weapon",0.02},
- {"MedBox0","object",0.05},
- {"NVGoggles","weapon",0.01},
- {"AmmoBoxSmall_556","object",0.03},
- {"AmmoBoxSmall_762","object",0.03},
- {"militaryclothes","militaryclothes",0.05},
- {"militaryammo","militaryammo",0.06}
- };
- };
- class HeliCrash_No50s: Default {
- zombieChance = 0.4;
- maxRoaming = 2;
- zombieClass[] = {"z_soldier_pilot"};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- { "assaultrifles", "cfglootweapon", 0.10 },
- { "submachinegun", "cfglootweapon", 0.04 },
- { "sniperrifles", "cfglootweapon", 0.07 },
- { "machineguns", "cfglootweapon", 0.06 },
- { "", "military", 0.3 },
- { "", "medical", 0.18 },
- { "MAAWS", "weapon", 0.02 },
- { "MedBox0", "object", 0.05 },
- { "NVGoggles", "weapon", 0.01 },
- { "AmmoBoxSmall_556", "object", 0.03 },
- { "AmmoBoxSmall_762", "object", 0.03 },
- { "militaryclothes", "militaryclothes", 0.05 },
- { "militaryammo", "militaryammo", 0.06 }
- };
- };
- class Hospital: Default {
- zombieChance = 0.4;
- minRoaming = 2;
- maxRoaming = 6;
- zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
- lootChance = 1;
- lootPos[] = {};
- lootType[] = {
- {"","trash",0.1},
- {"","hospital",0.7},
- {"MedBox0","object",0.2}
- };
- lootTypeSmall[] = {
- { "","trash",0.1 },
- { "","hospital",0.9 }
- };
- };
- class Military: Default {
- zombieChance = 0.3;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- { "pistols", "cfglootweapon", 0.04},
- { "assaultrifles", "cfglootweapon", 0.13 },
- { "sniperrifles", "cfglootweapon", 0.04 },
- { "shotgunsingleshot", "cfglootweapon", 0.06 },
- { "submachinegun", "cfglootweapon", 0.07 },
- {"Binocular","weapon",0.03},
- {"ItemFlashlightRed","military",0.04},
- {"ItemKnife","military",0.01},
- {"ItemGPS","weapon",0.01},
- {"ItemMap","military",0.02},
- {"militarybackpacks","militarybackpacks",0.05},
- {"","medical",0.03},
- {"","generic",0.1},
- {"","military",0.3},
- {"ItemEtool","weapon",0.02},
- {"ItemSandbag","magazine",0.02},
- { "machineguns", "cfglootweapon", 0.03 }
- };
- lootTypeSmall[] = {
- { "pistols", "cfglootweapon", 0.14 },
- { "Binocular", "weapon", 0.05 },
- { "ItemFlashlightRed", "weapon", 0.03 },
- { "ItemKnife", "weapon", 0.04 },
- { "ItemGPS", "weapon", 0.02 },
- { "", "medical", 0.12 },
- { "", "generic", 0.22 },
- { "", "military", 0.35 },
- { "ItemEtool", "weapon", 0.03 }
- };
- };
- class MilitaryIndustrial: Default {
- zombieChance = 0.3;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- { "pistols", "cfglootweapon", 0.02 },
- { "assaultrifles", "cfglootweapon", 0.05 },
- { "PartGeneric", "magazine", 0.03 },
- { "sniperrifles", "cfglootweapon", 0.01 },
- { "shotgunsingleshot", "cfglootweapon", 0.05 },
- { "ItemGenerator", "magazine", 0.01 },
- { "submachinegun", "cfglootweapon", 0.05 },
- {"PartGeneric","magazine",0.03},
- {"ItemGenerator","magazine",0.01},
- {"PartWheel","magazine",0.02},
- {"Binocular","weapon",0.01},
- {"ItemFlashlightRed","military",0.03},
- {"ItemKnife","military",0.04},
- {"ItemGPS","weapon",0.01},
- {"PartVRotor","magazine",0.01},
- {"militarybackpacks","militarybackpacks",0.03},
- {"","medical",0.05},
- {"","generic",0.35},
- {"","military",0.07},
- {"ItemEtool","weapon",0.03},
- {"ItemSandbag","magazine",0.02},
- {"ItemFuelBarrelEmpty","magazine",0.03},
- {"fuel_pump_kit","magazine",0.01},
- { "machineguns", "cfglootweapon", 0.01 }
- };
- lootTypeSmall[] = {
- { "pistols", "cfglootweapon", 0.14 },
- { "Binocular", "weapon", 0.05 },
- { "ItemFlashlightRed", "weapon", 0.03 },
- { "ItemKnife", "weapon", 0.04 },
- { "ItemGPS", "weapon", 0.02 },
- { "", "medical", 0.12 },
- { "", "generic", 0.22 },
- { "", "military", 0.35 },
- { "ItemEtool", "weapon", 0.03 }
- };
- };
- class IndustrialMilitary: Default {
- zombieChance = 0.4;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- { "pistols", "cfglootweapon", 0.02 },
- { "assaultrifles", "cfglootweapon", 0.05 },
- { "PartGeneric", "magazine", 0.03 },
- { "sniperrifles", "cfglootweapon", 0.01 },
- { "shotgunsingleshot", "cfglootweapon", 0.05 },
- { "ItemGenerator", "magazine", 0.01 },
- { "submachinegun", "cfglootweapon", 0.05 },
- {"PartGeneric","magazine",0.03},
- {"ItemGenerator","magazine",0.01},
- {"PartWheel","magazine",0.02},
- {"Binocular","weapon",0.01},
- {"ItemFlashlightRed","military",0.03},
- {"ItemKnife","military",0.04},
- {"ItemGPS","weapon",0.01},
- {"PartVRotor","magazine",0.01},
- {"PartFueltank","magazine",0.03},
- {"PartEngine","magazine",0.04},
- {"PartGlass","magazine",0.05},
- {"militarybackpacks","militarybackpacks",0.03},
- {"","medical",0.05},
- {"","generic",0.25},
- {"","military",0.07},
- {"ItemEtool","weapon",0.03},
- {"ItemSandbag","magazine",0.02},
- {"ItemFuelBarrelEmpty","magazine",0.03},
- {"fuel_pump_kit","magazine",0.01},
- {"machineguns","cfglootweapon",0.01}
- };
- lootTypeSmall[] = {
- { "pistols", "cfglootweapon", 0.14 },
- { "Binocular", "weapon", 0.05 },
- { "ItemFlashlightRed", "weapon", 0.03 },
- { "ItemKnife", "weapon", 0.04 },
- { "ItemGPS", "weapon", 0.02 },
- { "", "medical", 0.12 },
- { "", "generic", 0.22 },
- {"","military",0.35},
- {"ItemEtool","weapon",0.03}
- };
- };
- class MilitarySpecial: Default {
- zombieChance = 0.4;
- minRoaming = 2;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier_heavy"};
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- { "assaultrifles", "cfglootweapon", 0.1 },
- { "machineguns", "cfglootweapon", 0.04 },
- { "pistols", "cfglootweapon", 0.08 },
- { "sniperrifles", "cfglootweapon", 0.03 },
- { "militaryshotguns", "cfglootweapon", 0.05 },
- { "submachinegun", "cfglootweapon", 0.06 },
- {"AmmoBoxSmall_556","object",0.01},
- {"AmmoBoxSmall_762","object",0.02},
- {"Binocular","weapon",0.01},
- {"ItemFlashlightRed","military",0.02},
- {"ItemKnife","military",0.01},
- {"ItemGPS","weapon",0.01},
- {"ItemMap","military",0.01},
- {"Binocular_Vector","military",0.01},
- {"militarybackpacks","militarybackpacks",0.04},
- {"","medical",0.08},
- {"","generic",0.3},
- {"","military",0.01},
- {"machinegunammo","machinegunammo",0.05},
- {"militaryclothes","militaryclothes",0.05},
- {"NVGoggles","weapon",0.01}
- };
- lootTypeSmall[] = {
- { "pistols","cfglootweapon",0.10 },
- { "AmmoBoxSmall_556","object",0.02 },
- { "AmmoBoxSmall_762","object",0.02 },
- { "Binocular","weapon",0.02 },
- { "ItemFlashlightRed","military",0.01 },
- { "ItemKnife","military",0.02 },
- { "ItemGPS","weapon",0.02 },
- { "ItemMap","weapon",0.01 },
- { "Binocular_Vector","weapon",0.03},
- { "","medical",0.08},
- { "","generic",0.15},
- { "","military",0.33 },
- { "5Rnd_86x70_L115A1","magazine",0.03},
- { "10Rnd_127x99_m107","magazine",0.02},
- { "machinegunammoexpl","single",0.02 },
- { "militaryclothes","single",0.05 },
- { "NVGoggles","weapon",0.04 },
- { "100Rnd_762x54_PK","magazine",0.02 }
- };
- };
- class Hunting: Default {
- zombieChance = 0.4;
- minRoaming = 1;
- maxRoaming = 3;
- zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
- lootChance = 1;
- lootPos[] = {};
- lootType[] = {
- {"ItemMap","weapon",0.02},
- {"ItemFlashlight","generic",0.01},
- {"ItemKnife","generic",0.01},
- {"ItemMatchbox_DZE","generic",0.03},
- { "farmweapons", "cfglootweapon", 0.03 },
- {"","military",0.38},
- {"WeaponHolder_ItemMachete","object",0.02},
- {"","hunter",0.5}
- };
- lootTypeSmall[] = {
- {"ItemMap","weapon",0.02},
- {"ItemFlashlight","weapon",0.02},
- {"ItemKnife","weapon",0.02},
- {"ItemMatchbox_DZE","weapon",0.04},
- {"","military",0.4},
- {"","hunter",0.5}
- };
- };
- class DynamicDebris: Default
- {
- lootChance = 0.4;
- minRoaming = 0;
- maxRoaming = 2;
- zombieChance = 0.3;
- zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
- lootType[] = {
- { "ItemWatch", "generic", 0.19 },
- { "ItemCompass", "generic", 0.01 },
- { "ItemMap", "weapon", 0.06 },
- { "Makarov", "weapon", 0.02 },
- { "Colt1911", "weapon", 0.02 },
- { "ItemFlashlight", "generic", 0.06 },
- { "ItemKnife", "generic", 0.06 },
- { "ItemMatchbox_DZE", "generic", 0.06 },
- { "ItemToolbox", "weapon", 0.02 },
- { "", "generic", 0.17 },
- { "", "food", 0.06 },
- { "PartGeneric", "magazine", 0.07 },
- { "PartWheel", "magazine", 0.06 },
- { "PartFueltank", "magazine", 0.03 },
- { "PartEngine", "magazine", 0.01 },
- { "PartGlass", "magazine", 0.08 },
- { "WeaponHolder_ItemJerrycan", "object", 0.03 }
- };
- };
- class DynamicDebrisMilitary: Default
- {
- lootChance = 0.4;
- minRoaming = 0;
- maxRoaming = 2;
- zombieChance = 0.3;
- zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
- lootType[] = {
- { "ItemEtool", "weapon", 0.05 },
- { "ItemSandbag", "magazine", 0.1 },
- { "", "military", 0.08 },
- { "ItemWatch", "generic", 0.1 },
- { "ItemCompass", "generic", 0.02 },
- { "ItemMap", "weapon", 0.05 },
- { "MakarovSD", "weapon", 0.01 },
- { "Colt1911", "weapon", 0.02 },
- { "ItemFlashlight", "generic", 0.01 },
- { "ItemKnife", "generic", 0.05 },
- { "ItemMatchbox_DZE", "generic", 0.05 },
- { "ItemToolbox", "weapon", 0.02 },
- { "", "generic", 0.15 },
- { "", "food", 0.05 },
- { "PartGeneric", "magazine", 0.06 },
- { "PartWheel", "magazine", 0.05 },
- { "PartFueltank", "magazine", 0.03 },
- { "PartEngine", "magazine", 0.02 },
- { "PartGlass", "magazine", 0.03 },
- { "PartVRotor", "magazine", 0.02 },
- { "WeaponHolder_ItemJerrycan", "object", 0.03 }
- };
- };
- class SupplyDrop: Default {
- zombieChance = 1;
- maxRoaming = 3;
- zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
- lootChance = 1;
- lootPos[] = {};
- lootType[] = {
- { "PartPlywoodPack", "magazine", 0.1 },
- { "PartPlankPack", "magazine", 0.2 },
- { "CinderBlocks", "magazine", 0.1 },
- { "MortarBucket", "magazine", 0.1 },
- { "bulk_PartGeneric", "magazine", 0.2 },
- { "bulk_ItemSandbag", "magazine", 0.1 },
- { "bulk_ItemTankTrap", "magazine", 0.1 },
- { "ItemSledge", "weapon", 0.1 }
- };
- };
- class MassGrave: Default {
- zombieChance = 1;
- maxRoaming = 3;
- zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
- lootChance = 1;
- lootPos[] = {};
- lootType[] = {
- { "M16A2", "weapon", 0.03 },
- { "M16A2GL", "weapon", 0.01 },
- { "M249_EP1_DZ", "weapon", 0.01 },
- { "M9SD", "weapon", 0.02 },
- { "Pecheneg_DZ", "weapon", 0.02 },
- { "PK_DZ", "weapon", 0.01 },
- { "AK_74", "weapon", 0.02 },
- { "M4A1_Aim", "weapon", 0.01 },
- { "AKS_74_kobra", "weapon", 0.01 },
- { "AKS_74_U", "weapon", 0.02 },
- { "AK_47_M", "weapon", 0.02 },
- { "M24", "weapon", 0.01 },
- { "SVD_CAMO", "weapon", 0.01 },
- { "M1014", "weapon", 0.02 },
- { "BAF_LRR_scoped", "weapon", 0.01 },
- { "M4SPR", "weapon", 0.01 },
- { "M4A1", "weapon", 0.01 },
- { "M14_EP1", "weapon", 0.02 },
- { "UZI_EP1", "weapon", 0.03 },
- { "Remington870_lamp", "weapon", 0.01 },
- { "glock17_EP1", "weapon", 0.02 },
- { "M240_DZ", "weapon", 0.02 },
- { "M4A1_AIM_SD_camo", "weapon", 0.01 },
- { "M16A4_ACG", "weapon", 0.01 },
- { "M4A1_HWS_GL_camo", "weapon", 0.01 },
- { "Mk_48_DZ", "weapon", 0.01 },
- { "M4A3_CCO_EP1", "weapon", 0.01 },
- { "AmmoBoxSmall_556", "object", 0.03 },
- { "AmmoBoxSmall_762", "object", 0.03 },
- { "Binocular", "weapon", 0.01 },
- { "ItemFlashlightRed", "military", 0.02 },
- { "ItemKnife", "military", 0.01 },
- { "ItemGPS", "weapon", 0.01 },
- { "ItemMap", "military", 0.01 },
- { "Binocular_Vector", "military", 0.01 },
- { "DZ_ALICE_Pack_EP1", "object", 0.03 },
- { "DZ_TK_Assault_Pack_EP1", "object", 0.02 },
- { "DZ_British_ACU", "object", 0.02 },
- { "DZ_CivilBackpack_EP1", "object", 0.02 },
- { "DZ_Backpack_EP1", "object", 0.01 },
- { "DZ_LargeGunBag_EP1", "object", 0.01 },
- { "", "medical", 0.05 },
- { "", "generic", 0.05 },
- { "", "military", 0.13 },
- { "PipeBomb", "magazine", 0.01 },
- { "Sa58V_RCO_EP1", "weapon", 0.01 },
- { "Sa58V_CCO_EP1", "weapon", 0.01 },
- { "G36_C_SD_camo", "weapon", 0.01 },
- { "M40A3", "weapon", 0.01 },
- { "100Rnd_762x54_PK", "magazine", 0.01 },
- { "", "militaryclothes", 0.05 },
- { "WeaponHolder_ItemMachete", "object", 0.02 },
- { "SCAR_H_LNG_Sniper_SD", "weapon", 0.01 },
- { "2000Rnd_762x51_M134", "magazine", 0.01 },
- { "KSVK_DZE", "weapon", 0.01 },
- { "m240_scoped_EP1_DZE", "weapon", 0.01 }
- };
- };
- #include "CfgBuildingPos.hpp"
- class Land_MBG_GER_RHUS_4 : Residential {
- zombieChance = 0.2;
- lootPos[] = {
- {1.48242, 2.94995, -2.86569},
- {3.06348, 4.1582, -2.9157},
- {-3.42676, 2.75391, -2.4157},
- {1.38086, -3.94336, -2.36569},
- {3.60645, -1.51001, -2.51569},
- {-3.38477, -2.74951, -3.36569},
- {-1.16504, 4.1582, -0.465683},
- {3.46973, 1.44287, -0.465683},
- {3.46875, 0.478027, -0.465683},
- {1.0332, -4.48242, -0.465683},
- {-3.27734, -2.83789, -0.465683}
- };
- lootPosZombie[] = {
- {2.15918, 5.73291, -3.76373},
- {-0.509766, -2.11768, -3.36569},
- {2.39648, -5.71338, -3.86574}
- };
- };
- class Land_build5 : Residential {
- lootPos[] = {
- {-4.43384, -3.91895, -2.63174},
- {0.712891, -3.93848, -2.63174},
- {4.61523, 1.90918, -2.63174},
- {2.2312, -3.87012, -2.63174}
- };
- };
- class Land_build2 : Residential {
- lootPos[] = {
- {3.63599, -6.05859, -4.93416},
- {5.09741, 1.81348, -4.88693},
- {-1.91016, 0.357422, -4.48692},
- {1.94507, 0.337891, -4.53691},
- {-6.98242, -5.40625, -4.28452},
- {-3.57275, 1.89063, -4.88681},
- {-7.60327, 1.92676, -1.57527},
- {-3.59155, -6.12891, -1.62527},
- {2.38135, 5.81738, -1.57527},
- {7.39673, -6.00977, -1.57527},
- {7.66113, 1.90918, -1.62527},
- {2.32056, 1.71484, -1.62527},
- {-3.38208, -1.24121, -4.03601}
- };
- };
- class Land_Bet_haus_5_bs_b : Residential {
- lootPos[] = {
- {0.224609, 2.91943, -4.52586},
- {-2.79492, 3.22949, -1.46469},
- {2.61523, -1.34058, -0.614716},
- {-0.632813, 1.63501, -5.27586}
- };
- };
- class Land_Bet_haus_2_fw_e : Residential {
- lootPos[] = {
- {2.8291, 1.03491, -0.945053},
- {-2.95508, 1.05908, -0.945526},
- {-2.49316, 0.814941, -4.34476}
- };
- };
- class Land_Bet_haus_4_fw_a : Residential {
- lootPos[] = {
- {-2.72803, 2.4834, -2.63354},
- {2.72021, 3.09668, -4.73357},
- {-2.38354, -1.85449, -1.16264},
- {-2.74487, 0.0292969, 2.3932},
- {2.88232, 0.936523, 1.5932}
- };
- };
- class Land_Bet_haus_4_bs_a2: Residential
- {
- lootPos[] = {{ -1.20508,0.995117,-4.73357 },{ -0.968018,-1.08594,-4.73357 },{ -1.4729,-1.72754,-1.16264 },{ -0.221924,-1.48828,-1.5932 }};
- };
- class Land_Bet_haus_4_fw_b: Residential
- {
- lootPos[] = {{ 2.07642,1.55566,-4.73358 },{ -1.27588,-1.91016,-4.73358 },{ -0.129395,-1.65527,-1.16264 },{ 1.31079,1.69824,-1.16264 },{ 1.36938,1.26563,1.5932 }};
- };
- class Land_Bet_haus_4_bs_b: Residential
- {
- lootPos[] = {{ 0.113525,2.1582,-1.16264 },{ 1.44067,1.52637,1.5932 },{ -1.52905,-1.43945,1.5932 }};
- };
- class Land_Bet_haus_5_bs_a: Residential
- {
- lootPos[] = {{ -1.78174,1.53027,-2.86942 },{ 2.41333,1.83301,-2.86942 }};
- };
- class Land_MBG_GER_RHUS_5: Residential
- {
- lootPos[] = {{ 1.02637,4.22412,-3.36559 },{ -2.26465,-0.113037,-3.36569 },{ -2.29785,-3.79395,-3.36569 },{ 2.35645,-2.69824,-0.465683 },{ 2.3623,3.05469,-0.465683 },{ -1.87695,2.13574,-0.465683 }};
- };
- class Land_MBG_GER_HUS_2 : Residential {
- lootPos[] = {
- {-5.58545, 7.28223, -3.11288},
- {-5.72217, 2.13184, -3.11288},
- {-5.54395, -1.48438, -3.11288},
- {1.95801, -6.60645, -1.66289},
- {2.73926, 4.52832, -2.31288},
- {5.11475, 2.08691, -2.26288},
- {-0.0527344, 7.06055, -2.11288},
- {5.58008, -7.27246, -2.96289},
- {3.20947, -6.19043, -0.112885},
- {-3.07324, -2.56543, 0.387115},
- {-2.01074, -6.89648, -0.112885},
- {-2.57324, 7.37402, 0.437119},
- {-5.62598, 2.13281, -0.112885},
- {3.37256, 4.18359, 0.387115},
- {-0.496582, 7.30176, -0.112885},
- {-5.73682, 1.20898, -0.112885}
- };
- };
- class Land_MBG_GER_SUPERMARKET_3 : Supermarket {
- lootPos[] = {
- {10.6057, -12.8652, -3.24568},
- {10.6379, 11.5, -3.24568},
- {6.15674, 4.34375, -2.64568},
- {-2.97998, -9.08594, -3.14568},
- {-9.83252, -12.8633, -3.24568},
- {-8.63599, -9.23047, -3.19568},
- {-6.96411, -7.60547, -3.24568},
- {-5.17773, -1.1416, -3.24568},
- {-2.37354, -1.05957, -3.24568},
- {2.41846, -1.00684, -3.24568},
- {4.34155, 4.66113, -3.24568},
- {-4.93188, 2.4541, -3.24568},
- {-9, 7.56641, -3.24568},
- {-5.77002, 9.25391, -2.59569},
- {-0.598633, 7.71289, -2.64568},
- {5.20215, 11.4004, -2.64568},
- {-4.63672, 9.49414, -2.64568},
- {-1.20361, 13.0977, -3.24568},
- {1.30542, 16.4131, -3.24568},
- {5.53394, 12.9023, -3.24568},
- {9.39844, 16.5801, -3.24568},
- {9.73926, 13.7266, -3.24568},
- {-8.77417, 0.785156, -3.24568},
- {-4.06519, -4.82813, -3.24568},
- {-2.73828, -12.498, -3.24568},
- {3.82227, -8.48926, -3.24568}
- };
- };
- class Land_MBG_GER_PUB_2: Residential
- {
- lootPos[] = {{ 7.1499,-3.82813,-3.56017 },{ 4.38306,1.96777,-3.53085 },{ 1.38916,-0.146484,-3.53085 },{ -4.22998,-0.65332,-3.53085 },{ -6.2876,-4.40234,-3.53085 },{ -3.02856,-4.6709,-3.53085 },{ 5.08154,-4.91504,-3.53085 },{ 4.70215,3.10742,-0.733139 },{ 5.46021,1.42188,-0.630844 },{ 5.74634,-1.63477,-0.630844 },{ 2.70239,-0.567383,-0.630844 },{ 2.3811,-4.92285,-0.630844 },{ -1.55713,-4.85742,-0.630844 },{ -5.68286,-4.5791,-0.630844 },{ 4.66333,5.24902,-0.630844 },{ 1.90747,7.16309,-0.630844 }};
- };
- class MBG_Police_Station_EU: Military {
- lootChance = 0.3;
- lootPos[] = {{1.51685,5.53186,-1.49856},{-1.86304,3.56152,-1.49856},{6.15845,6.00208,-1.49856},{-1.27002,7.04468,1.80144},{1.70874,-1.98877,1.80144},{8.92798,6.20569,1.80144},{-1.71167,-5.23706,1.80144},{-4.25537,-1.6947,1.80144},{-5.62292,-4.64026,-1.49856}};
- lootPosZombie[] = {{1.51685,5.53186,-1.49856},{-1.86304,3.56152,-1.49856},{6.15845,6.00208,-1.49856},{-1.27002,7.04468,1.80144},{1.70874,-1.98877,1.80144},{8.92798,6.20569,1.80144},{-1.71167,-5.23706,1.80144},{-4.25537,-1.6947,1.80144},{-5.62292,-4.64026,-1.49856}};
- };
- class Land_MBG_GER_RHUS_2: Residential
- {
- lootPos[] = {{ 2.6145,-3.36914,-3.36569 },{ 1.99365,-0.302734,-3.36569 },{ -2.01758,-0.208008,-3.36569 },{ -0.538086,3.88867,-3.36569 },{ 2.80811,2.23633,-3.36569 },{ -0.656494,0.271484,-0.465698 },{ -1.73999,-3.66699,-0.465683 }};
- };
- class Land_MBG_GER_RHUS_3: Residential
- {
- lootPos[] = {{ 2.6145,-3.36914,-3.36569 },{ 1.99365,-0.302734,-3.36569 },{ -2.01758,-0.208008,-3.36569 },{ -0.538086,3.88867,-3.36569 },{ 2.80811,2.23633,-3.36569 },{ -0.656494,0.271484,-0.465698 },{ -1.73999,-3.66699,-0.465683 }};
- };
- class Land_MBG_GER_HUS_1: Residential
- {
- lootPos[] = {{ -2.60254,-6.22339,-3.11288 },{ 1.2863,-6.3479,-3.11288 },{ 5.83301,0.563477,-3.11288 },{ 6.4248,0.344971,-0.112885 },{ -3.92285,0.278809,-0.112885 },{ 4.20313,-2.43945,-0.112885 },{ 5.72168,-4.62769,-0.112885 },{ 1.06445,-3.92847,0.513565 },{ -3.68652,3.45801,-0.112885 }};
- };
- class Land_smd_ammostore2_open: MilitarySpecial {
- lootPos[] = {
- {2.32324, 3.56213, -1.98814},
- {0.478516, 5.21533, -1.98814},
- {-2.1748, 4.7135, -1.68814}
- };
- lootPosZombie[] = {{0.00878906, -2.6001, -2.88206}};
- };
- class Land_smd_fuelstation_army: IndustrialFuel {
- lootPos[] = {
- {5.35742, -0.0854492, -2.28509},
- {-5.6543, 5.2168, -2.28509}
- };
- };
- class Land_smd_dum_olezlina_open: Residential {
- lootPos[] = {
- {-7.11621, 3.34131, -2.8848},
- {-4.04492, -3.46143, -3.8348},
- {-0.479492, -3.27441, -3.8348},
- {0.732422, -3.22388, -3.8348},
- {7.52441, -3.4646, -3.83481},
- {6.87402, 3.16968, -3.8348},
- {7.39355, -2.84497, 0.26593},
- {0.832031, -3.29199, -0.434067},
- {0.844727, 1.38892, -0.434067},
- {-6.35742, -2.81445, -0.434067},
- {-4.03027, 1.60107, -0.434067},
- {-1.84375, -3.04736, -0.436424},
- {-2.97949, 3.24463, -3.8348}
- };
- };
- class Land_smd_dum_mesto_in_open: Residential {
- lootPos[] = {
- {-5.32031, -3.25903, -3.96844},
- {-3.80859, 0.807617, -3.96844},
- {4.89258, -3.01001, -3.41931},
- {5, 4.44434, -3.96931},
- {2.2373, 0.507324, -3.96931},
- {1.21094, 4.39941, -2.46075},
- {6.16113, -3.69434, 0.213913},
- {3.80371, 4.771, -0.986084},
- {1.28418, 0.909668, -0.036087},
- {-5.84473, -4.84497, -0.817612},
- {-0.996094, 4.57031, -0.980965},
- {-6.18164, 0.42041, 0.219032},
- {-6.07617, -3.63818, -0.980965},
- {0.453125, -3.97168, -0.986084}
- };
- };
- class Land_smd_budova3_open: Residential {
- lootPos[] = {
- {-1.6731, -0.0371094, -1.1634},
- {2.73413, -2.83691, -1.90865},
- {-3.08691, 2.49512, -1.91362}
- };
- };
- class Land_smd_bouda_plech_open: Industrial {
- lootPos[] = {
- {0.262451, 1.64453, -1.04471},
- {0.462891, -1.70117, -1.03748}
- };
- };
- class Land_smd_sara_stodola2: Industrial {
- lootPos[] = {{5.01367, 3.33118, -2.19523}, {2.51758, 1.05737, -2.19523}, {-1.30957, -1.02954, -2.19523}, {-4.24414, 4.0238, -2.19523}, {5.16211, -0.661621, -2.19523}};
- };
- class Land_sara_domek_podhradi_1: Residential {
- lootPos[] = {
- {-5.18237, 3.62109, -2.75808},
- {-5.18726, -0.751953, -2.75808},
- {-5.13086, -3.82715, -2.75808},
- {1.43921, -3.7168, -2.75808}
- };
- };
- class Land_smd_army_hut_int: Military {
- lootPos[] = {
- {-1.31726, 0.819824, -0.0588951},
- {2.47717, -0.00244141, -1.33056},
- {2.54358, -2.67383, -1.33056},
- {0.11792, -4.72656, -0.580559},
- {-1.99268, -2.08838, -1.34386}
- };
- };
- };
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