Advertisement
Guest User

fix

a guest
Sep 14th, 2011
92
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Pawn 50.86 KB | None | 0 0
  1. #include <a_samp>
  2.  
  3.  
  4. main()
  5. {
  6.     print("\n----------------------------------");
  7.     print(" Official East Side Guerilla Deathmatch, By Blunt!");
  8.     print("----------------------------------\n");
  9. }
  10.  
  11. //Declorations
  12. //new string[128];
  13.  
  14.  
  15.  
  16. public OnGameModeInit()
  17. {
  18.     // Main variables, Functions
  19.     SetGameModeText("EastSide TDM 1.0.3");
  20.     ShowPlayerMarkers(1);
  21.     ShowNameTags(1);
  22.     DisableInteriorEnterExits();
  23.     UsePlayerPedAnims();
  24.     LimitGlobalChatRadius(200.0);
  25.  
  26.  
  27.     //EastSide Guerillas
  28.     AddPlayerClass(105,2375.7463,-1645.6609,13.5308,0,0,0,0,0,0,0); // Fam1
  29.     AddPlayerClass(106,2375.7463,-1645.6609,13.5308,0,0,0,0,0,0,0); // Fam2
  30.     AddPlayerClass(107,2375.7463,-1645.6609,13.5308,0,0,0,0,0,0,0); // Fam2
  31.  
  32.     //Jefferson Ballas
  33.     AddPlayerClass(103,2219.0308,-1144.4630,25.7939,180.000,0,0,0,0,0,0);
  34.  
  35.     //Idlewood Mafia Gangsters
  36.     AddPlayerClass(102,2008.3900,-1740.9167,13.5469,155.3148,0,0,0,0,0,0); // IMG Spawn CameraPos
  37.     AddPlayerClass(103,2008.3900,-1740.9167,13.5469,155.3148,0,0,0,0,0,0); // IMG Spawn CameraPos
  38.     AddPlayerClass(104,2008.3900,-1740.9167,13.5469,155.3148,0,0,0,0,0,0); // IMG Spawn CameraPos
  39.  
  40.     //Folk Nation
  41.     AddPlayerClass(24,2474.0010,-1996.3811,13.5469,178.0316,0,0,0,0,0,0); // FOLK Spawn Position
  42.     AddPlayerClass(156,2474.0010,-1996.3811,13.5469,178.0316,0,0,0,0,0,0); // FOLK Spawn Position
  43.     AddPlayerClass(183,2474.0010,-1996.3811,13.5469,178.0316,0,0,0,0,0,0); // FOLK Spawn Position
  44.     AddPlayerClass(176,2474.0010,-1996.3811,13.5469,178.0316,0,0,0,0,0,0); // FOLK Spawn Position
  45.  
  46.     //LSPD
  47.     AddPlayerClass(265,1527.0460,-1677.8129,5.8906,271.3791,0,0,0,0,0,0); // LSPD Spawn Postion
  48.     AddPlayerClass(280,1527.0460,-1677.8129,5.8906,271.3791,0,0,0,0,0,0); // LSPD Spawn Postion
  49.     AddPlayerClass(281,1527.0460,-1677.8129,5.8906,271.3791,0,0,0,0,0,0); // LSPD Spawn Postion
  50.  
  51.  
  52.  
  53.     //mappings
  54.     CreateObject(14607,2553.61000000,-1682.29000000,1035.13000000,0.00000000,0.00000000,0.00000000); //
  55.     CreateObject(14614,2553.82000000,-1682.29000000,1035.12000000,0.00000000,0.00000000,0.00000000); //
  56.     CreateObject(14563,2553.81000000,-1682.28000000,1035.12000000,0.00000000,0.00000000,0.00000000); //
  57.     CreateObject(14561,2546.33000000,-1682.35000000,1033.61000000,0.00000000,0.00000000,0.00000000); //
  58.     CreateObject(9339,2551.93000000,-1697.07000000,1029.08000000,0.00000000,0.00000000,270.00000000); //
  59.     CreateObject(9339,2551.93000000,-1697.07000000,1030.43000000,0.00000000,0.00000000,270.00000000); //
  60.     CreateObject(9339,2551.93000000,-1697.07000000,1031.75000000,0.00000000,0.00000000,270.00000000); //
  61.     CreateObject(9339,2551.93000000,-1697.07000000,1032.98000000,0.00000000,0.00000000,270.00000000); //
  62.     CreateObject(9339,2551.93000000,-1697.07000000,1034.31000000,0.00000000,0.00000000,270.00000000); //
  63.     CreateObject(9339,2551.93000000,-1697.07000000,1035.42000000,0.00000000,0.00000000,270.00000000); //
  64.     CreateObject(9339,2551.93000000,-1697.07000000,1036.76000000,0.00000000,0.00000000,270.00000000); //
  65.     CreateObject(9339,2551.93000000,-1697.07000000,1027.74000000,0.00000000,0.00000000,270.00000000); //
  66.     CreateObject(9339,2551.93000000,-1697.07000000,1026.80000000,0.00000000,0.00000000,270.00000000); //
  67.     CreateObject(9339,2525.94000000,-1697.07000000,1029.08000000,0.00000000,0.00000000,270.00000000); //
  68.     CreateObject(9339,2525.94000000,-1697.07000000,1027.74000000,0.00000000,0.00000000,270.00000000); //
  69.     CreateObject(9339,2525.94000000,-1697.07000000,1026.80000000,0.00000000,0.00000000,270.00000000); //
  70.     CreateObject(9339,2525.94000000,-1697.07000000,1030.43000000,0.00000000,0.00000000,270.00000000); //
  71.     CreateObject(9339,2525.94000000,-1697.07000000,1031.75000000,0.00000000,0.00000000,270.00000000); //
  72.     CreateObject(9339,2525.94000000,-1697.07000000,1032.98000000,0.00000000,0.00000000,270.00000000); //
  73.     CreateObject(9339,2525.94000000,-1697.07000000,1034.31000000,0.00000000,0.00000000,270.00000000); //
  74.     CreateObject(9339,2525.94000000,-1697.07000000,1035.42000000,0.00000000,0.00000000,270.00000000); //
  75.     CreateObject(9339,2525.94000000,-1697.07000000,1036.76000000,0.00000000,0.00000000,270.00000000); //
  76.     CreateObject(9339,2499.97000000,-1697.07000000,1030.43000000,0.00000000,0.00000000,270.00000000); //
  77.     CreateObject(9339,2499.97000000,-1697.07000000,1029.08000000,0.00000000,0.00000000,270.00000000); //
  78.     CreateObject(9339,2499.97000000,-1697.07000000,1027.74000000,0.00000000,0.00000000,270.00000000); //
  79.     CreateObject(9339,2499.97000000,-1697.07000000,1026.80000000,0.00000000,0.00000000,270.00000000); //
  80.     CreateObject(9339,2499.97000000,-1697.07000000,1031.75000000,0.00000000,0.00000000,270.00000000); //
  81.     CreateObject(9339,2499.97000000,-1697.07000000,1032.98000000,0.00000000,0.00000000,270.00000000); //
  82.     CreateObject(9339,2499.97000000,-1697.07000000,1034.31000000,0.00000000,0.00000000,270.00000000); //
  83.     CreateObject(9339,2499.97000000,-1697.07000000,1035.42000000,0.00000000,0.00000000,270.00000000); //
  84.     CreateObject(9339,2499.97000000,-1697.07000000,1036.76000000,0.00000000,0.00000000,270.00000000); //
  85.     CreateObject(8483,2532.57000000,-1703.72000000,1032.06000000,0.00000000,0.00000000,90.00000000); //
  86.     CreateObject(9339,2551.94000000,-1667.42000000,1029.13000000,0.00000000,0.00000000,270.00000000); //
  87.     CreateObject(9339,2551.94000000,-1667.42000000,1027.78000000,0.00000000,0.00000000,270.00000000); //
  88.     CreateObject(9339,2551.94000000,-1667.42000000,1026.51000000,0.00000000,0.00000000,270.00000000); //
  89.     CreateObject(9339,2551.94000000,-1667.42000000,1030.36000000,0.00000000,0.00000000,270.00000000); //
  90.     CreateObject(9339,2551.94000000,-1667.42000000,1031.69000000,0.00000000,0.00000000,270.00000000); //
  91.     CreateObject(9339,2551.94000000,-1667.42000000,1032.92000000,0.00000000,0.00000000,270.00000000); //
  92.     CreateObject(9339,2551.94000000,-1667.42000000,1034.04000000,0.00000000,0.00000000,270.00000000); //
  93.     CreateObject(9339,2551.94000000,-1667.42000000,1035.27000000,0.00000000,0.00000000,270.00000000); //
  94.     CreateObject(9339,2551.94000000,-1667.42000000,1036.50000000,0.00000000,0.00000000,270.00000000); //
  95.     CreateObject(9339,2525.83000000,-1667.42000000,1030.36000000,0.00000000,0.00000000,270.00000000); //
  96.     CreateObject(9339,2525.83000000,-1667.42000000,1031.69000000,0.00000000,0.00000000,270.00000000); //
  97.     CreateObject(9339,2525.83000000,-1667.42000000,1032.92000000,0.00000000,0.00000000,270.00000000); //
  98.     CreateObject(9339,2525.83000000,-1667.42000000,1034.04000000,0.00000000,0.00000000,270.00000000); //
  99.     CreateObject(9339,2525.83000000,-1667.42000000,1035.27000000,0.00000000,0.00000000,270.00000000); //
  100.     CreateObject(9339,2525.83000000,-1667.42000000,1036.50000000,0.00000000,0.00000000,270.00000000); //
  101.     CreateObject(9339,2525.83000000,-1667.42000000,1029.13000000,0.00000000,0.00000000,270.00000000); //
  102.     CreateObject(9339,2525.83000000,-1667.42000000,1027.78000000,0.00000000,0.00000000,270.00000000); //
  103.     CreateObject(9339,2525.83000000,-1667.42000000,1026.51000000,0.00000000,0.00000000,270.00000000); //
  104.     CreateObject(9339,2499.74000000,-1667.42000000,1030.36000000,0.00000000,0.00000000,270.00000000); //
  105.     CreateObject(9339,2499.74000000,-1667.42000000,1029.13000000,0.00000000,0.00000000,270.00000000); //
  106.     CreateObject(9339,2499.74000000,-1667.42000000,1027.78000000,0.00000000,0.00000000,270.00000000); //
  107.     CreateObject(9339,2499.74000000,-1667.42000000,1031.69000000,0.00000000,0.00000000,270.00000000); //
  108.     CreateObject(9339,2499.74000000,-1667.42000000,1032.92000000,0.00000000,0.00000000,270.00000000); //
  109.     CreateObject(9339,2499.74000000,-1667.42000000,1034.04000000,0.00000000,0.00000000,270.00000000); //
  110.     CreateObject(9339,2499.74000000,-1667.42000000,1035.27000000,0.00000000,0.00000000,270.00000000); //
  111.     CreateObject(14537,2575.51000000,-1682.32000000,1030.75000000,0.00000000,0.00000000,0.00000000); //
  112.     CreateObject(19129,2533.31000000,-1682.41000000,1026.61000000,0.00000000,0.00000000,0.00000000); //
  113.     CreateObject(14463,2496.05000000,-1680.38000000,1031.51000000,0.00000000,0.00000000,0.00000000); //
  114.     CreateObject(9819,2507.88000000,-1681.08000000,1029.31000000,0.00000000,0.00000000,180.00000000); //
  115.     CreateObject(3388,2506.11000000,-1685.52000000,1029.25000000,270.00000000,90.00000000,0.00000000); //
  116.     CreateObject(3388,2507.72000000,-1676.55000000,1029.09000000,270.00000000,0.00000000,90.00000000); //
  117.     CreateObject(3388,2506.11000000,-1685.52000000,1028.36000000,0.00000000,-90.00000000,180.00000000); //
  118.     CreateObject(3388,2507.65000000,-1676.56000000,1029.09000000,90.00000000,0.00000000,90.00000000); //
  119.     CreateObject(3388,2511.00000000,-1680.95000000,1029.07000000,90.00000000,0.00000000,360.00000000); //
  120.     CreateObject(3388,2511.00000000,-1680.95000000,1029.08000000,-90.00000000,0.00000000,360.00000000); //
  121.     CreateObject(14820,2510.94000000,-1682.43000000,1029.67000000,0.00000000,0.00000000,270.00000000); //
  122.     CreateObject(14820,2510.94000000,-1679.45000000,1029.67000000,0.00000000,0.00000000,270.00000000); //
  123.     CreateObject(1958,2510.89000000,-1680.99000000,1029.60000000,0.00000000,0.00000000,270.00000000); //
  124.     CreateObject(16092,2516.89000000,-1682.07000000,1026.57000000,0.00000000,0.00000000,0.00000000); //
  125.     CreateObject(1723,2583.41000000,-1691.95000000,1028.53000000,0.00000000,0.00000000,270.00000000); //
  126.     CreateObject(1723,2582.12000000,-1695.75000000,1028.53000000,0.00000000,0.00000000,180.00000000); //
  127.     CreateObject(1723,2578.87000000,-1694.25000000,1028.53000000,0.00000000,0.00000000,90.00000000); //
  128.     CreateObject(1724,2582.13000000,-1690.02000000,1028.53000000,0.00000000,0.00000000,338.86000000); //
  129.     CreateObject(1724,2578.88000000,-1690.74000000,1028.53000000,0.00000000,0.00000000,41.02000000); //
  130.     CreateObject(1827,2581.06000000,-1692.87000000,1028.51000000,0.00000000,0.00000000,0.00000000); //
  131.     CreateObject(2232,2586.10000000,-1697.10000000,1031.99000000,2.00000000,0.00000000,224.00000000); //
  132.     CreateObject(2232,2586.08000000,-1667.39000000,1031.99000000,2.00000000,0.00000000,310.55000000); //
  133.     CreateObject(2232,2566.18000000,-1697.11000000,1031.99000000,2.00000000,0.00000000,180.00000000); //
  134.     CreateObject(2232,2566.18000000,-1667.50000000,1031.99000000,2.00000000,0.00000000,0.00000000); //
  135.     CreateObject(2232,2517.89000000,-1688.73000000,1031.33000000,0.00000000,0.00000000,90.00000000); //
  136.     CreateObject(2232,2517.89000000,-1688.73000000,1030.14000000,0.00000000,0.00000000,90.00000000); //
  137.     CreateObject(2232,2517.89000000,-1688.73000000,1028.95000000,0.00000000,0.00000000,90.00000000); //
  138.     CreateObject(2232,2517.90000000,-1675.36000000,1031.33000000,0.00000000,0.00000000,90.00000000); //
  139.     CreateObject(2232,2517.89000000,-1675.36000000,1030.14000000,0.00000000,0.00000000,90.00000000); //
  140.     CreateObject(2232,2517.89000000,-1675.36000000,1028.95000000,0.00000000,0.00000000,90.00000000); //
  141.     CreateObject(14463,2569.73000000,-1708.13000000,1031.61000000,0.00000000,0.00000000,57.52000000); //
  142.     CreateObject(1724,2568.30000000,-1691.51000000,1028.53000000,0.00000000,0.00000000,41.02000000); //
  143.     CreateObject(1724,2572.24000000,-1690.75000000,1028.53000000,0.00000000,0.00000000,310.92000000); //
  144.     CreateObject(1724,2573.31000000,-1694.98000000,1028.53000000,0.00000000,0.00000000,227.66000000); //
  145.     CreateObject(1724,2568.77000000,-1695.85000000,1028.53000000,0.00000000,0.00000000,133.54000000); //
  146.     CreateObject(14463,2585.18000000,-1657.02000000,1031.61000000,0.00000000,0.00000000,228.09000000); //
  147.     CreateObject(1723,2579.74000000,-1673.99000000,1028.53000000,0.00000000,0.00000000,127.45000000); //
  148.     CreateObject(1723,2585.09000000,-1672.39000000,1028.53000000,0.00000000,0.00000000,226.13000000); //
  149.     CreateObject(1723,2580.78000000,-1668.41000000,1028.53000000,0.00000000,0.00000000,0.00000000); //
  150.     CreateObject(1827,2570.10000000,-1670.96000000,1028.51000000,0.00000000,0.00000000,0.00000000); //
  151.     CreateObject(1724,2572.17000000,-1672.20000000,1028.53000000,0.00000000,0.00000000,227.66000000); //
  152.     CreateObject(1724,2568.80000000,-1673.01000000,1028.53000000,0.00000000,0.00000000,136.80000000); //
  153.     CreateObject(1724,2571.48000000,-1668.46000000,1028.53000000,0.00000000,0.00000000,317.70000000); //
  154.     CreateObject(1723,2567.91000000,-1669.99000000,1028.53000000,0.00000000,0.00000000,45.06000000); //
  155.     CreateObject(16092,2551.46000000,-1682.06000000,1026.57000000,0.00000000,0.00000000,0.00000000); //
  156.     CreateObject(19144,2535.51000000,-1696.28000000,1033.38000000,30.00000000,0.00000000,0.00000000); //
  157.     CreateObject(19144,2531.55000000,-1696.73000000,1033.38000000,30.00000000,0.00000000,0.00000000); //
  158.     CreateObject(18653,2582.47000000,-1671.21000000,1035.85000000,0.00000000,231.00000000,227.33000000); //
  159.     CreateObject(18654,2580.61000000,-1671.24000000,1035.85000000,0.00000000,233.00000000,335.56000000); //
  160.     CreateObject(18653,2571.17000000,-1693.54000000,1035.31000000,0.00000000,236.00000000,179.27000000); //
  161.     CreateObject(18654,2570.69000000,-1692.92000000,1035.49000000,0.00000000,230.00000000,278.94000000); //
  162.     CreateObject(19151,2569.39000000,-1696.56000000,1034.08000000,0.00000000,0.00000000,339.82000000); //
  163.     CreateObject(19152,2571.82000000,-1696.90000000,1034.14000000,0.00000000,0.00000000,26.82000000); //
  164.     CreateObject(19155,2579.74000000,-1668.60000000,1034.41000000,-22.00000000,4.00000000,194.00000000); //
  165.     CreateObject(19156,2583.27000000,-1668.20000000,1034.36000000,-18.00000000,0.00000000,154.00000000); //
  166.     CreateObject(8483,2532.57000000,-1662.23000000,1032.06000000,0.00000000,0.00000000,270.00000000); //
  167.     CreateObject(2780,2533.44000000,-1699.17000000,1027.71000000,0.00000000,0.00000000,180.00000000); //
  168.     CreateObject(2780,2531.38000000,-1664.80000000,1027.71000000,0.00000000,0.00000000,0.00000000); //
  169.     CreateObject(18102,2519.41000000,-1677.96000000,1036.31000000,-30.00000000,0.00000000,90.21000000); //
  170.     CreateObject(19150,2518.02000000,-1685.97000000,1035.11000000,0.00000000,0.00000000,270.00000000); //
  171.     CreateObject(19150,2517.83000000,-1677.92000000,1035.11000000,0.00000000,0.00000000,270.00000000); //
  172.     CreateObject(18647,2517.70000000,-1686.82000000,1033.32000000,0.00000000,0.00000000,0.00000000); //
  173.     CreateObject(18648,2517.73000000,-1682.31000000,1033.32000000,0.00000000,0.00000000,0.00000000); //
  174.     CreateObject(18102,2548.76000000,-1687.34000000,1036.31000000,-30.00000000,0.00000000,270.00000000); //
  175.     CreateObject(18653,2547.89000000,-1679.05000000,1036.33000000,0.00000000,245.00000000,180.00000000); //
  176.     CreateObject(18653,2548.03000000,-1687.22000000,1036.22000000,0.00000000,245.00000000,180.00000000); //
  177.     CreateObject(19144,2533.56000000,-1669.24000000,1033.38000000,30.00000000,0.00000000,180.00000000); //
  178.     CreateObject(19144,2529.62000000,-1669.72000000,1033.38000000,30.00000000,0.00000000,180.00000000); //
  179.     CreateObject(19126,2550.71000000,-1676.08000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  180.     CreateObject(19126,2552.20000000,-1676.08000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  181.     CreateObject(19126,2550.71000000,-1674.57000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  182.     CreateObject(19126,2552.20000000,-1674.59000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  183.     CreateObject(19126,2550.71000000,-1688.09000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  184.     CreateObject(19126,2550.70000000,-1689.58000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  185.     CreateObject(19126,2552.18000000,-1689.57000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  186.     CreateObject(19126,2552.18000000,-1689.57000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  187.     CreateObject(19126,2552.20000000,-1688.08000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  188.     CreateObject(18647,2517.72000000,-1677.39000000,1033.32000000,0.00000000,0.00000000,0.00000000); //
  189.     CreateObject(18647,2552.28000000,-1686.74000000,1033.32000000,0.00000000,0.00000000,0.00000000); //
  190.     CreateObject(18648,2552.28000000,-1681.91000000,1033.32000000,0.00000000,0.00000000,0.00000000); //
  191.     CreateObject(18647,2552.29000000,-1677.43000000,1033.32000000,0.00000000,0.00000000,0.00000000); //
  192.     CreateObject(19126,2517.61000000,-1689.59000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  193.     CreateObject(19126,2517.62000000,-1688.09000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  194.     CreateObject(19126,2516.12000000,-1688.09000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  195.     CreateObject(19126,2516.13000000,-1689.59000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  196.     CreateObject(19126,2517.63000000,-1676.10000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  197.     CreateObject(19126,2517.62000000,-1674.58000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  198.     CreateObject(19126,2516.12000000,-1674.59000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  199.     CreateObject(19126,2516.14000000,-1676.09000000,1027.10000000,0.00000000,0.00000000,0.00000000); //
  200.     CreateObject(1557,2601.75000000,-1683.81000000,1031.00000000,0.00000000,0.00000000,90.00000000); //
  201.     CreateObject(1557,2601.74000000,-1680.77000000,1031.00000000,0.00000000,0.00000000,270.00000000); //
  202.     CreateObject(18856,2541.12000000,-1695.71000000,1032.09000000,0.00000000,0.00000000,0.00000000); //
  203.     CreateObject(18856,2526.11000000,-1695.71000000,1032.09000000,0.00000000,0.00000000,0.00000000); //
  204.     CreateObject(3498,2543.22000000,-1693.78000000,1038.09000000,0.00000000,0.00000000,0.00000000); //
  205.     CreateObject(3498,2539.04000000,-1693.78000000,1038.09000000,0.00000000,0.00000000,0.00000000); //
  206.     CreateObject(19152,2539.06000000,-1693.54000000,1034.11000000,16.00000000,0.00000000,0.00000000); //
  207.     CreateObject(19152,2543.24000000,-1693.56000000,1034.11000000,16.00000000,0.00000000,0.00000000); //
  208.     CreateObject(3498,2528.15000000,-1693.78000000,1038.09000000,0.00000000,0.00000000,0.00000000); //
  209.     CreateObject(3498,2524.09000000,-1693.78000000,1038.09000000,0.00000000,0.00000000,0.00000000); //
  210.     CreateObject(19152,2528.16000000,-1693.58000000,1034.11000000,16.00000000,0.00000000,0.00000000); //
  211.     CreateObject(19152,2524.10000000,-1693.60000000,1034.11000000,16.00000000,0.00000000,0.00000000); //
  212.     CreateObject(18856,2541.13000000,-1669.15000000,1032.09000000,0.00000000,0.00000000,0.00000000); //
  213.     CreateObject(3498,2543.22000000,-1671.18000000,1038.09000000,0.00000000,0.00000000,0.00000000); //
  214.     CreateObject(3498,2539.04000000,-1671.16000000,1038.09000000,0.00000000,0.00000000,0.00000000); //
  215.     CreateObject(19152,2543.22000000,-1671.38000000,1034.11000000,16.00000000,0.00000000,180.00000000); //
  216.     CreateObject(19152,2539.05000000,-1671.36000000,1034.11000000,16.00000000,0.00000000,180.00000000); //
  217.     CreateObject(14595,2613.51000000,-1105.98000000,-23.40000000,0.00000000,0.00000000,0.00000000); //
  218.     CreateObject(2637,2605.82000000,-1090.96000000,-26.93000000,0.00000000,0.00000000,90.00000000); //
  219.     CreateObject(2637,2605.82000000,-1086.96000000,-26.93000000,0.00000000,0.00000000,90.00000000); //
  220.     CreateObject(2637,2605.82000000,-1082.96000000,-26.93000000,0.00000000,0.00000000,90.00000000); //
  221.     CreateObject(2637,2608.82000000,-1082.96000000,-26.93000000,0.00000000,0.00000000,90.00000000); //
  222.     CreateObject(2637,2608.82000000,-1086.96000000,-26.93000000,0.00000000,0.00000000,90.00000000); //
  223.     CreateObject(2637,2608.82000000,-1090.96000000,-26.93000000,0.00000000,0.00000000,90.00000000); //
  224.     CreateObject(2321,2601.68000000,-1086.54000000,-27.33000000,0.00000000,0.00000000,270.00000000); //
  225.     CreateObject(2321,2601.68000000,-1086.54000000,-26.86000000,0.00000000,0.00000000,270.00000000); //
  226.     CreateObject(1671,2600.63000000,-1087.05000000,-26.87000000,0.00000000,0.00000000,60.00000000); //
  227.     CreateObject(1663,2606.80000000,-1091.62000000,-26.87000000,0.00000000,0.00000000,260.00000000); //
  228.     CreateObject(1663,2606.79000000,-1090.47000000,-26.87000000,0.00000000,0.00000000,264.00000000); //
  229.     CreateObject(1663,2609.83000000,-1091.54000000,-26.87000000,0.00000000,0.00000000,270.00000000); //
  230.     CreateObject(1663,2609.82000000,-1090.39000000,-26.87000000,0.00000000,0.00000000,273.99000000); //
  231.     CreateObject(1663,2609.94000000,-1087.53000000,-26.86000000,0.00000000,0.00000000,261.99000000); //
  232.     CreateObject(1663,2609.94000000,-1086.41000000,-26.86000000,0.00000000,0.00000000,273.99000000); //
  233.     CreateObject(1663,2609.98000000,-1083.53000000,-26.87000000,0.00000000,0.00000000,265.99000000); //
  234.     CreateObject(1663,2609.90000000,-1082.28000000,-26.87000000,0.00000000,0.00000000,283.98000000); //
  235.     CreateObject(1663,2606.92000000,-1082.38000000,-26.87000000,0.00000000,0.00000000,277.98000000); //
  236.     CreateObject(1663,2606.96000000,-1083.50000000,-26.87000000,0.00000000,0.00000000,269.98000000); //
  237.     CreateObject(1663,2606.91000000,-1087.65000000,-26.87000000,0.00000000,0.00000000,255.97000000); //
  238.     CreateObject(1663,2606.96000000,-1086.40000000,-26.86000000,0.00000000,0.00000000,279.97000000); //
  239.     CreateObject(3077,2597.93000000,-1086.35000000,-27.33000000,0.00000000,0.00000000,90.00000000); //
  240.     CreateObject(3026,2610.38000000,-1086.44000000,-26.83000000,0.00000000,272.00000000,94.00000000); //
  241.     CreateObject(1742,2614.75000000,-1085.64000000,-27.33000000,0.00000000,0.00000000,0.00000000); //
  242.     CreateObject(1744,2604.04000000,-1092.54000000,-25.89000000,0.00000000,0.00000000,180.00000000); //
  243.     CreateObject(2145,2597.65000000,-1089.80000000,-27.33000000,0.00000000,0.00000000,90.00000000); //
  244.     CreateObject(2145,2597.63000000,-1089.09000000,-27.33000000,0.00000000,0.00000000,90.00000000); //
  245.     CreateObject(2161,2597.39000000,-1091.49000000,-27.33000000,0.00000000,0.00000000,90.00000000); //
  246.     CreateObject(2162,2597.92000000,-1080.41000000,-27.36000000,0.00000000,0.00000000,0.00000000); //
  247.     CreateObject(2163,2614.20000000,-1082.63000000,-27.33000000,0.00000000,0.00000000,270.00000000); //
  248.     CreateObject(2167,2614.20000000,-1084.57000000,-27.33000000,0.00000000,0.00000000,270.00000000); //
  249.     CreateObject(2167,2614.19000000,-1081.57000000,-27.33000000,0.00000000,0.00000000,270.00000000); //
  250.     CreateObject(2187,2615.18000000,-1088.09000000,-27.33000000,0.00000000,0.00000000,270.00000000); //
  251.     CreateObject(2191,2599.88000000,-1080.86000000,-27.33000000,0.00000000,0.00000000,0.00000000); //
  252.     CreateObject(2737,2606.71000000,-1092.33000000,-25.27000000,0.00000000,0.00000000,180.00000000); //
  253.     CreateObject(2164,2597.43000000,-1083.42000000,-27.36000000,0.00000000,0.00000000,90.00000000); //
  254.     CreateObject(1999,2615.37000000,-1088.14000000,-27.36000000,0.00000000,0.00000000,270.00000000); //
  255.     CreateObject(2187,2615.23000000,-1090.15000000,-27.36000000,0.00000000,0.00000000,270.00000000); //
  256.     CreateObject(1671,2614.56000000,-1088.81000000,-26.90000000,0.00000000,0.00000000,60.00000000); //
  257.     CreateObject(2894,2601.53000000,-1087.18000000,-26.36000000,0.00000000,0.00000000,280.00000000); //
  258.     CreateObject(2894,2606.08000000,-1090.32000000,-26.52000000,0.00000000,0.00000000,280.00000000); //
  259.     CreateObject(2894,2606.06000000,-1091.52000000,-26.52000000,0.00000000,0.00000000,260.00000000); //
  260.     CreateObject(2894,2609.09000000,-1091.53000000,-26.52000000,0.00000000,0.00000000,264.00000000); //
  261.     CreateObject(2894,2609.09000000,-1090.44000000,-26.52000000,0.00000000,0.00000000,274.00000000); //
  262.     CreateObject(2894,2609.08000000,-1087.48000000,-26.52000000,0.00000000,0.00000000,93.99000000); //
  263.     CreateObject(2894,2609.00000000,-1086.38000000,-26.52000000,0.00000000,0.00000000,253.99000000); //
  264.     CreateObject(2894,2605.99000000,-1086.50000000,-26.52000000,0.00000000,0.00000000,293.99000000); //
  265.     CreateObject(2894,2606.03000000,-1083.49000000,-26.52000000,0.00000000,0.00000000,263.99000000); //
  266.     CreateObject(2894,2606.00000000,-1082.36000000,-26.52000000,0.00000000,0.00000000,103.98000000); //
  267.     CreateObject(2894,2609.01000000,-1083.52000000,-26.52000000,0.00000000,0.00000000,93.98000000); //
  268.     CreateObject(1738,2605.59000000,-1080.61000000,-26.70000000,0.00000000,0.00000000,0.00000000); //
  269.     CreateObject(1738,2606.72000000,-1080.58000000,-26.70000000,0.00000000,0.00000000,180.00000000); //
  270.     CreateObject(1738,2607.78000000,-1080.58000000,-26.70000000,0.00000000,0.00000000,359.99000000); //
  271.     CreateObject(1738,2615.63000000,-1090.40000000,-26.70000000,0.00000000,0.00000000,89.99000000); //
  272.     CreateObject(1738,2615.61000000,-1091.51000000,-26.70000000,0.00000000,0.00000000,269.99000000); //
  273.     CreateObject(1738,2601.90000000,-1092.12000000,-26.70000000,0.00000000,0.00000000,179.99000000); //
  274.     CreateObject(2186,2600.71000000,-1091.89000000,-27.36000000,0.00000000,0.00000000,180.00000000); //
  275.     CreateObject(6959,2612.04000000,-1089.11000000,-27.33000000,0.00000000,0.00000000,0.00000000); //
  276.     CreateObject(1535,2614.25000000,-1092.65000000,-27.36000000,0.00000000,0.00000000,180.00000000); //
  277.     CreateObject(19172,2609.85000000,-1092.39000000,-25.00000000,0.00000000,0.00000000,180.00000000); //
  278.     CreateObject(19174,2607.03000000,-1080.38000000,-25.00000000,0.00000000,0.00000000,0.00000000); //
  279.     CreateObject(19166,2614.22000000,-1083.04000000,-25.45000000,90.00000000,-90.00000000,0.00000000); //
  280.     CreateObject(19179,2614.21000000,-1082.30000000,-24.64000000,0.00000000,-90.00000000,0.00000000); //
  281.     CreateObject(19179,2614.21000000,-1083.80000000,-24.64000000,0.00000000,-90.00000000,0.00000000); //
  282.     CreateObject(19179,2614.21000000,-1083.80000000,-26.24000000,0.00000000,-90.00000000,0.00000000); //
  283.     CreateObject(19179,2614.21000000,-1082.30000000,-26.24000000,0.00000000,-90.00000000,0.00000000); //
  284.  
  285.     //Vehicles
  286.     AddStaticVehicle(481,2371.9229,-1634.1638,12.9802,180.3790,86,0); // Bike 1
  287.     AddStaticVehicle(481,2374.2383,-1633.7467,12.9833,179.0111,86,0); // Bike 2
  288.     AddStaticVehicle(481,2377.2588,-1633.4475,12.9820,180.1245,86,0); // Bike 3
  289.     AddStaticVehicle(481,2379.3660,-1633.3582,12.9818,178.7856,86,0); // Bike 4
  290.     AddStaticVehicle(566,2227.7656,-1162.9019,25.5456,270.3075,112,93); // Jefferson Ballas - Tahoma spawn1
  291.     AddStaticVehicle(566,2228.6995,-1166.3872,25.5397,269.6280,112,93); // Jefferson Ballas - Tahoma spawn
  292.     AddStaticVehicle(566,2228.4255,-1170.0044,25.5233,269.6380,112,93); // Jefferson Ballas - Tahoma spawn
  293.     AddStaticVehicle(566,2228.2002,-1173.5763,25.5128,269.3760,112,93); // Jefferson Ballas - Tahoma spawn
  294.     AddStaticVehicle(566,2217.4609,-1166.2075,25.5070,91.0149,0,0); // Jefferson Ballas - Tahoma spawn
  295.     AddStaticVehicle(566,2217.1426,-1157.4551,25.5065,90.6832,0,0); // Jefferson Ballas - Tahoma spawn
  296.     AddStaticVehicle(566,2206.0886,-1157.5243,25.5161,90.3675,0,0); // Jefferson Ballas - Tahoma spawn
  297.     AddStaticVehicle(566,2205.7903,-1161.0359,25.5127,89.7004,0,0); // Jefferson Ballas - Tahoma spawn
  298.     AddStaticVehicle(566,2205.7136,-1173.2231,25.5053,271.5527,0,0); // Jefferson Ballas - Tahoma spawn
  299.     AddStaticVehicle(481,2210.7625,-1144.1477,25.3193,265.2361,186,79); // Jefferson Ballas - Bikes
  300.     AddStaticVehicle(481,2210.3445,-1142.7505,25.3240,263.4869,186,79); // Jefferson Ballas - Bikes
  301.     AddStaticVehicle(481,2210.1401,-1140.9392,25.3272,263.0420,186,79); // Jefferson Ballas - Bikes
  302.     AddStaticVehicle(482,2451.9014,-2022.3530,13.6656,179.1456,0,0); // Folk - Burrito
  303.     AddStaticVehicle(566,2447.7844,-2004.6028,13.2151,89.8862,47,28); // Folk - Tahoma Location
  304.     AddStaticVehicle(481,2533.4473,-2006.7924,13.0620,88.9498,0,0); // bmx 1 folk
  305.     AddStaticVehicle(481,2533.8513,-2009.2682,13.0623,89.6891,0,0); // bmx 2 folk
  306.     AddStaticVehicle(481,2533.9521,-2012.1846,13.0629,83.2777,0,0); // bmx 3 folk
  307.     AddStaticVehicle(579,2462.0193,-2004.5907,13.3387,90.8738,0,0); // Folk - Huntely spawn
  308.     AddStaticVehicle(596,1529.0367,-1684.0232,5.6101,90.2795,0,1); // LSPD, Cruiser 1
  309.     AddStaticVehicle(596,1529.3722,-1687.9187,5.6110,89.3842,0,1); // LSPD, Cruiser 2
  310.     AddStaticVehicle(596,1544.9542,-1684.5508,5.6123,269.2281,0,1); // LSPD, Cruiser 3
  311.     AddStaticVehicle(596,1545.0380,-1680.2743,5.6138,269.5319,0,1); // LSPD, Cruiser 4
  312.     AddStaticVehicle(596,1545.0320,-1676.1202,5.6086,271.0058,0,1); // LSPD, Cruiser 5
  313.     AddStaticVehicle(490,1544.5098,-1662.9607,6.0192,269.3992,0,0); // LSPD, Rancher 1
  314.     AddStaticVehicle(490,1544.8907,-1659.0326,6.0192,270.2172,0,0); // LSPD, Rancher 2
  315.     AddStaticVehicle(490,1544.6188,-1654.8923,6.0187,270.0463,0,0); // LSPD, Rancher 3
  316.     AddStaticVehicle(601,1530.5724,-1646.1047,5.6494,0.6943,102,42); // LSPD, SWAT VAN 1
  317.     AddStaticVehicle(601,1538.5717,-1645.4164,5.6494,359.4243,102,42); // LSPD, SWAT VAN 2
  318.     AddStaticVehicle(523,1558.8451,-1712.6416,5.4572,359.2299,111,0); // LSPD Bike - 1
  319.     AddStaticVehicle(523,1564.8617,-1711.0588,5.4576,2.4206,111,0); // LSPD Bike - 2
  320.     AddStaticVehicle(523,1570.2678,-1712.3718,5.4640,358.7958,111,0); // LSPD Bike - 3
  321.     AddStaticVehicle(523,1574.3527,-1713.2228,5.4609,1.4374,111,0); // LSPD Bike - 4
  322.  
  323.     //Labels
  324.     Create3DTextLabel("Grab a BMX, fam!", 0x979C43FF, 2375.8064,-1634.1346,13.4674, 20.0, 0);
  325.     Create3DTextLabel("Anti-Death Zone!", 0x979C43FF, 2374.7329,-1659.4657,13.3828, 20.0, 0);
  326.     Create3DTextLabel("Grab a BMX, Balla!", 0xB222D6FF, 2212.0789,-1143.1678,25.8072, 20.0, 0);
  327.     Create3DTextLabel("Anti-Death Zone!", 0xB222D6FF, 2219.6636,-1135.9750,25.6250, 20.0, 0);
  328.     Create3DTextLabel("Folk Nation!", 0x1B9BE0FF, 2477.1475,-2009.8610,13.3775, 20.0, 0);
  329.     Create3DTextLabel("Take a BMX, Folk!", 0x1B9BE0FF,2530.1523,-2009.7422,13.5469, 20.0, 0);
  330.     Create3DTextLabel("Type /LSPDHELP, Officer", 0x0040FFFF, 1568.4276,-1690.8257,5.8906, 20.0, 0);
  331.     Create3DTextLabel("Los Santos Police Department", 0x0040FFFF, 1550.7385,-1697.7056,6.2188, 20.0, 0);
  332.     Create3DTextLabel("Los Santos Police Department", 0x0040FFFF, 1524.4855,-1678.3403,6.2188, 20.0, 0);
  333.  
  334.  
  335.  
  336.     return 1;
  337. }
  338.  
  339. public OnGameModeExit()
  340. {
  341.     return 1;
  342. }
  343.  
  344. public OnPlayerRequestClass(playerid, classid)
  345. {
  346.     if(classid == 0)
  347.     {
  348.         SetPlayerPos(playerid, 2375.7463,-1645.9944,13.5322);
  349.         SetPlayerCameraPos(playerid, 2375.9658,-1647.8722,13.5405);
  350.         SetPlayerCameraLookAt(playerid, 2375.7463,-1645.9944,13.5322);
  351.         GameTextForPlayer(playerid, "~g~EastSide Guerillas", 5000, 5);
  352.         SetPlayerColor(playerid, 0x2D964DFF);
  353.         SetPlayerFacingAngle(playerid, 180.000);
  354.         ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0);
  355.         //2nd Line - 2375.7463,-1645.9944,13.5322
  356.     }
  357.     //2375.5959,-1649.0541,13.5469
  358.  
  359.     if(classid == 1)
  360.     {
  361.         SetPlayerPos(playerid, 2375.7463,-1645.9944,13.5322);
  362.         SetPlayerCameraPos(playerid, 2375.9658,-1647.8722,13.5405);
  363.         SetPlayerCameraLookAt(playerid, 2375.7463,-1645.9944,13.5322);
  364.         GameTextForPlayer(playerid, "~g~EastSide Guerillas", 5000, 5);
  365.         SetPlayerColor(playerid, 0x2D964DFF);
  366.         SetPlayerFacingAngle(playerid, 180.000);
  367.         ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0);
  368.         //2nd Line - 2375.7463,-1645.9944,13.5322
  369.     }
  370.  
  371.     if(classid == 2)
  372.     {
  373.         SetPlayerPos(playerid, 2375.7463,-1645.9944,13.5322);
  374.         SetPlayerCameraPos(playerid, 2375.9658,-1647.8722,13.5405);
  375.         SetPlayerCameraLookAt(playerid, 2375.7463,-1645.9944,13.5322);
  376.         GameTextForPlayer(playerid, "~g~EastSide Guerillas", 5000, 5);
  377.         SetPlayerColor(playerid, 0x2D964DFF);
  378.         SetPlayerFacingAngle(playerid, 180.000);
  379.         ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  380.         //2nd Line - 2375.7463,-1645.9944,13.5322
  381.  
  382.     }
  383.  
  384.     if(classid == 3)
  385.     {
  386.         SetPlayerPos(playerid, 2219.0308,-1144.4630,25.7939);
  387.         SetPlayerCameraPos(playerid, 2219.5222,-1140.8994,25.7969);
  388.         SetPlayerCameraLookAt(playerid, 2219.0308,-1144.4630,25.7939);
  389.         GameTextForPlayer(playerid, "~p~Jefferson Ballas", 5000, 5);
  390.         SetPlayerColor(playerid, 0xB222D6FF);
  391.         SetPlayerFacingAngle(playerid, 0);
  392.         //2219.0308,-1144.4630,25.7939 - 2nd Line
  393.  
  394.     }
  395.  
  396.     if(classid == 4)
  397.     {
  398.         SetPlayerPos(playerid, 2008.2642,-1741.2279,13.5469);
  399.         SetPlayerCameraPos(playerid, 2007.2573,-1743.3068,13.5469);
  400.         SetPlayerCameraLookAt(playerid, 2008.2642,-1741.2279,13.5469);
  401.         GameTextForPlayer(playerid, "~r~Idlewood Mafia Gangsters", 5000, 5);
  402.         SetPlayerColor(playerid, 0xF21D21FF);
  403.         SetPlayerFacingAngle(playerid, 155.3148);
  404.         //2008.2642,-1741.2279,13.5469 - 3rd line
  405.  
  406.     }
  407.  
  408.     if(classid == 5)
  409.     {
  410.         SetPlayerPos(playerid, 2008.2642,-1741.2279,13.5469);
  411.         SetPlayerCameraPos(playerid, 2007.2573,-1743.3068,13.5469);
  412.         SetPlayerCameraLookAt(playerid, 2008.2642,-1741.2279,13.5469);
  413.         GameTextForPlayer(playerid, "~r~Idlewood Mafia Gangsters", 5000, 5);
  414.         SetPlayerColor(playerid, 0xF21D21FF);
  415.         SetPlayerFacingAngle(playerid, 155.3148);
  416.         //2008.2642,-1741.2279,13.5469 - 3rd line
  417.  
  418.     }
  419.  
  420.     if(classid == 6)
  421.     {
  422.         SetPlayerPos(playerid, 2008.2642,-1741.2279,13.5469);
  423.         SetPlayerCameraPos(playerid, 2007.2573,-1743.3068,13.5469);
  424.         SetPlayerCameraLookAt(playerid, 2008.2642,-1741.2279,13.5469);
  425.         GameTextForPlayer(playerid, "~r~Idlewood Mafia Gangsters", 5000, 5);
  426.         SetPlayerColor(playerid, 0xF21D21FF);
  427.         SetPlayerFacingAngle(playerid, 155.3148);
  428.         //2008.2642,-1741.2279,13.5469 - 3rd line
  429.  
  430.     }
  431.  
  432.     if(classid == 7)
  433.     {
  434.         SetPlayerPos(playerid, 2474.0010,-1996.3811,13.5469);
  435.         SetPlayerCameraPos(playerid, 2474.1814,-1998.7914,13.5469);
  436.         SetPlayerCameraLookAt(playerid, 2474.0010,-1996.3811,13.5469);
  437.         GameTextForPlayer(playerid, "~b~Folk Nation", 5000, 5);
  438.         SetPlayerColor(playerid, 0x1B9BE0FF);
  439.         SetPlayerFacingAngle(playerid, 178.0316);
  440.         ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0);
  441.         //2008.2642,-1741.2279,13.5469 - 3rd line
  442.  
  443.     }
  444.  
  445.     if(classid == 8)
  446.     {
  447.         SetPlayerPos(playerid, 2474.0010,-1996.3811,13.5469);
  448.         SetPlayerCameraPos(playerid, 2474.1814,-1998.7914,13.5469);
  449.         SetPlayerCameraLookAt(playerid, 2474.0010,-1996.3811,13.5469);
  450.         GameTextForPlayer(playerid, "~b~Folk Nation", 5000, 5);
  451.         SetPlayerColor(playerid, 0x1B9BE0FF);
  452.         SetPlayerFacingAngle(playerid, 178.0316);
  453.         ApplyAnimation(playerid,"PED","IDLE_CHAT",4.0,0,0,0,0,0);
  454.         //2008.2642,-1741.2279,13.5469 - 3rd line
  455.  
  456.     }
  457.  
  458.     if(classid == 9)
  459.     {
  460.         SetPlayerPos(playerid, 2474.0010,-1996.3811,13.5469);
  461.         SetPlayerCameraPos(playerid, 2474.1814,-1998.7914,13.5469);
  462.         SetPlayerCameraLookAt(playerid, 2474.0010,-1996.3811,13.5469);
  463.         GameTextForPlayer(playerid, "~b~Folk Nation", 5000, 5);
  464.         SetPlayerColor(playerid, 0x1B9BE0FF);
  465.         SetPlayerFacingAngle(playerid, 178.0316);
  466.         ApplyAnimation(playerid,"RAPPING", "RAP_A_Loop",4.0,0,0,0,0,0);
  467.         //2008.2642,-1741.2279,13.5469 - 3rd line
  468.  
  469.     }
  470.  
  471.     if(classid == 10)
  472.     {
  473.         SetPlayerPos(playerid, 2474.0010,-1996.3811,13.5469);
  474.         SetPlayerCameraPos(playerid, 2474.1814,-1998.7914,13.5469);
  475.         SetPlayerCameraLookAt(playerid, 2474.0010,-1996.3811,13.5469);
  476.         GameTextForPlayer(playerid, "~b~Folk Nation", 5000, 5);
  477.         SetPlayerColor(playerid, 0x1B9BE0FF);
  478.         SetPlayerFacingAngle(playerid, 178.0316);
  479.         //2008.2642,-1741.2279,13.5469 - 3rd line
  480.  
  481.     }
  482.  
  483.     if(classid == 11)
  484.     {
  485.         SetPlayerPos(playerid, 1527.0460,-1677.8129,5.8906);
  486.         SetPlayerCameraPos(playerid, 1529.1135,-1677.7134,5.8906);
  487.         SetPlayerCameraLookAt(playerid, 1527.0460,-1677.8129,5.8906);
  488.         GameTextForPlayer(playerid, "~b~Los Santos Police Department", 5000, 5);
  489.         SetPlayerColor(playerid, 0xF5D7DFFF);
  490.         SetPlayerFacingAngle(playerid, 271.3791);
  491.         ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1);
  492.         //2008.2642,-1741.2279,13.5469 - 3rd line
  493.  
  494.     }
  495.  
  496.     if(classid == 12)
  497.     {
  498.         SetPlayerPos(playerid, 1527.0460,-1677.8129,5.8906);
  499.         SetPlayerCameraPos(playerid, 1529.1135,-1677.7134,5.8906);
  500.         SetPlayerCameraLookAt(playerid, 1527.0460,-1677.8129,5.8906);
  501.         GameTextForPlayer(playerid, "~b~Los Santos Police Department", 5000, 5);
  502.         SetPlayerColor(playerid, 0xF5D7DFFF);
  503.         SetPlayerFacingAngle(playerid, 271.3791);
  504.         ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1);
  505.         //2008.2642,-1741.2279,13.5469 - 3rd line
  506.  
  507.     }
  508.  
  509.     if(classid == 13)
  510.     {
  511.         SetPlayerPos(playerid, 1527.0460,-1677.8129,5.8906);
  512.         SetPlayerCameraPos(playerid, 1529.1135,-1677.7134,5.8906);
  513.         SetPlayerCameraLookAt(playerid, 1527.0460,-1677.8129,5.8906);
  514.         GameTextForPlayer(playerid, "~b~Los Santos Police Department", 5000, 5);
  515.         SetPlayerColor(playerid, 0xF5D7DFFF);
  516.         SetPlayerFacingAngle(playerid, 271.3791);
  517.         ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1);
  518.         //2008.2642,-1741.2279,13.5469 - 3rd line
  519.  
  520.     }
  521.  
  522.     return 1;
  523. }
  524.  
  525. public OnPlayerConnect(playerid)
  526. {
  527.     SendClientMessage(playerid, 0x979C43FF, "Welcome to East Side Guerilla - Team Deathmatch 1.0.3");
  528.     ShowPlayerDialog(playerid, 20, DIALOG_STYLE_MSGBOX, "Server Rules", "Do not Deathmatch in Anti-DM Zones, You can only use Melee's \nDo not C-Bug, Or use any other bug to enhance your performance \nDo NOT Spawn Kill \nMore Coming Soon!", "Accept", "Have fun");
  529.     return 1;
  530. }
  531.  
  532. public OnPlayerDisconnect(playerid, reason)
  533. {
  534.     return 1;
  535. }
  536.  
  537. public OnPlayerSpawn(playerid)
  538. {
  539.     return 1;
  540. }
  541.  
  542. public OnPlayerDeath(playerid, killerid, reason)
  543. {
  544.     SetPlayerVirtualWorld(playerid, 0);
  545.     return 1;
  546. }
  547.  
  548. public OnVehicleSpawn(vehicleid)
  549. {
  550.     return 1;
  551. }
  552.  
  553. public OnVehicleDeath(vehicleid, killerid)
  554. {
  555.     return 1;
  556. }
  557.  
  558. public OnPlayerText(playerid, text[])
  559. {
  560.     return 1;
  561. }
  562.  
  563. public OnPlayerCommandText(playerid, cmdtext[])
  564. {
  565.     if (strcmp("/weapons", cmdtext, true, 10) == 0)
  566.     {
  567.         ShowPlayerDialog(playerid, 10, DIALOG_STYLE_LIST, "Anti-DM Zone Weapon List", "Baseball Bat \nKnife", "Select", "Exit");// Do something here
  568.         return 1;
  569.     }
  570.  
  571.     if (strcmp("/rules", cmdtext, true, 10) == 0)
  572.     {
  573.         ShowPlayerDialog(playerid, 10, DIALOG_STYLE_MSGBOX, "Server Rules", "Do not Deathmatch in Anti-DM Zones, You can only use Melee's \nDo not C-Bug, Or use any other bug to enhance your performance \nDo NOT Spawn Kill \nMore Coming Soon!", "Accept", "Have fun");
  574.     }
  575.  
  576.     if (strcmp("/help", cmdtext, true, 10) == 0)
  577.     {
  578.         SendClientMessage(playerid, 0x9CDADBFF, "[GENERAL]: /me, /rules, /weapons - Shows a list of Anti-DM Zone Weapons, /vehicles, /skydivingzones, /dmzones");
  579.         SendClientMessage(playerid, 0x4E9654FF, "[Administration]: /admins - shows a list of admins online");// Do something here
  580.         SendClientMessage(playerid, 0x9CDADBFF, "[Animation]: /animations");
  581.  
  582.  
  583.         return 1;
  584.     }
  585.  
  586.     if (strcmp("/dmzones", cmdtext, true, 10) == 0)
  587.     {
  588.         ShowPlayerDialog(playerid, 15, DIALOG_STYLE_LIST, "Death Match Zones", "Grove Street Deathmatch \nClass Room Deathmatch", "Select", "Exit");// Do something here
  589.         return 1;
  590.     }
  591.  
  592.     if(!strcmp(cmdtext, "/me", true, 3)) // 3 is the length of /me
  593.     {
  594.         if(!cmdtext[3]) return SendClientMessage(playerid, 0xFFFFFFFF, "USAGE: /me [action]");
  595.         new str[128];
  596.         GetPlayerName(playerid, str, sizeof(str));
  597.         format(str, sizeof(str), "* %s %s", str, cmdtext[4]);
  598.         SendClientMessageToAll(0x619CEDFF, str);
  599.         return 1;
  600.     }
  601.  
  602.     if(!strcmp(cmdtext, "/do", true, 3)) // 3 is the length of /me
  603.     {
  604.         if(!cmdtext[3])return SendClientMessage(playerid, 0xFFFFFFFF, "USAGE: /do [action]");
  605.         new str[128];
  606.         GetPlayerName(playerid, str, sizeof(str));
  607.         format(str, sizeof(str), "* %s (( %s ))", str, cmdtext[4]);
  608.         SendClientMessageToAll(0x619CEDFF, str);
  609.         return 1;
  610.  
  611.     }
  612.  
  613.  
  614.     //=======================================================================================
  615.     //=======================================================================================
  616.     //                                   |LSPD System|
  617.     //=======================================================================================
  618.     //=======================================================================================
  619.  
  620.  
  621.     if(strcmp(cmdtext, "/lspdhelp", true, 10) == 0)
  622.     {
  623.         SendClientMessage(playerid, 0x0059FFFF, "LSPD HELP: /lspdmenu");//Something here
  624.         return 1;
  625.  
  626.     }
  627.  
  628.     if(strcmp(cmdtext, "/lspdmenu", true, 10) == 0)
  629.     {
  630.         ShowPlayerDialog(playerid, 100, DIALOG_STYLE_LIST, "LSPD Menu", "On Duty \nOff Duty \nEquipment \nLSPD Vehicles", "Select", "Exit"); //Something here
  631.         return 1;
  632.     }
  633.  
  634.     //=======================================================================================
  635.     //=======================================================================================
  636.     //                                   | End Of LSPD System|
  637.     //=======================================================================================
  638.     //=======================================================================================
  639.  
  640.     if ( strcmp( cmdtext, "/bluntweps", true) == 0) // when someone types /command
  641.     {
  642.     new szName[ 24 ];
  643.     GetPlayerName( playerid, szName, 24);
  644.     if ( strcmp ( szName, "[ESG]Blunt", true ) == 0) // you can change "Swizzzy" to another name
  645.     {
  646.         ShowPlayerDialog(playerid, 30, DIALOG_STYLE_LIST,"Blunt's Weapon System", "Glock \nAK-47 \nM4 Carbine \nSniper Rifle \nMP5 \nShotgun", "Select", "Exit");// do the command actions
  647.     }
  648.     else
  649.     {
  650.         return SendClientMessage( playerid, -1, "You are not [ESG]Blunt!");
  651.     }
  652.     return true;
  653.     }
  654.     return 0;
  655. }
  656.  
  657. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  658. {
  659.     return 1;
  660. }
  661.  
  662. public OnPlayerExitVehicle(playerid, vehicleid)
  663. {
  664.     return 1;
  665. }
  666.  
  667. public OnPlayerStateChange(playerid, newstate, oldstate)
  668. {
  669.     return 1;
  670. }
  671.  
  672. public OnPlayerEnterCheckpoint(playerid)
  673. {
  674.     return 1;
  675. }
  676.  
  677. public OnPlayerLeaveCheckpoint(playerid)
  678. {
  679.     return 1;
  680. }
  681.  
  682. public OnPlayerEnterRaceCheckpoint(playerid)
  683. {
  684.     return 1;
  685. }
  686.  
  687. public OnPlayerLeaveRaceCheckpoint(playerid)
  688. {
  689.     return 1;
  690. }
  691.  
  692. public OnRconCommand(cmd[])
  693. {
  694.     return 1;
  695. }
  696.  
  697. public OnPlayerRequestSpawn(playerid)
  698. {
  699.     return 1;
  700. }
  701.  
  702. public OnObjectMoved(objectid)
  703. {
  704.     return 1;
  705. }
  706.  
  707. public OnPlayerObjectMoved(playerid, objectid)
  708. {
  709.     return 1;
  710. }
  711.  
  712. public OnPlayerPickUpPickup(playerid, pickupid)
  713. {
  714.     return 1;
  715. }
  716.  
  717. public OnVehicleMod(playerid, vehicleid, componentid)
  718. {
  719.     return 1;
  720. }
  721.  
  722. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  723. {
  724.     return 1;
  725. }
  726.  
  727. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  728. {
  729.     return 1;
  730. }
  731.  
  732. public OnPlayerSelectedMenuRow(playerid, row)
  733. {
  734.     return 1;
  735. }
  736.  
  737. public OnPlayerExitedMenu(playerid)
  738. {
  739.     return 1;
  740. }
  741.  
  742. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  743. {
  744.     return 1;
  745. }
  746.  
  747. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  748. {
  749.     return 1;
  750. }
  751.  
  752. public OnRconLoginAttempt(ip[], password[], success)
  753. {
  754.     return 1;
  755. }
  756.  
  757. public OnPlayerUpdate(playerid)
  758. {
  759.     return 1;
  760. }
  761.  
  762. public OnPlayerStreamIn(playerid, forplayerid)
  763. {
  764.     return 1;
  765. }
  766.  
  767. public OnPlayerStreamOut(playerid, forplayerid)
  768. {
  769.     return 1;
  770. }
  771.  
  772. public OnVehicleStreamIn(vehicleid, forplayerid)
  773. {
  774.     return 1;
  775. }
  776.  
  777. public OnVehicleStreamOut(vehicleid, forplayerid)
  778. {
  779.     return 1;
  780. }
  781.  
  782. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  783. {
  784.  
  785.  
  786. //================================================================
  787. //                     Anti-DM Zone Weapon System
  788. //=================================================================
  789.     if(dialogid == 10)//Weapon System Dialog
  790.     {
  791.         if(response == 0) return SendClientMessage(playerid, 0x1BE067FF, "[INFO]: You exited the Weapon Menu!");
  792.         switch(listitem)
  793.         {
  794.             case 0:
  795.             {
  796.                 SendClientMessage(playerid, 0x1BE067FF, "[INFO]: You have been given a Baseball Bat!");
  797.                 GivePlayerWeapon(playerid, 5, 500);
  798.             }
  799.             case 1:
  800.             {
  801.                 SendClientMessage(playerid, 0x1BE067FF, "[INFO]: You have been given a Knife");
  802.                 GivePlayerWeapon(playerid, 4, 500);
  803.             }
  804.         }
  805.     }
  806. //===================================================================
  807. //                          BLUNT WEAPONS
  808. //===================================================================
  809.  
  810.     if(dialogid == 30)//Weapon System Dialog
  811.     {
  812.         if(response == 0) return SendClientMessage(playerid, 0x1BE067FF, "[INFO]: You exited the Weapon Menu!");
  813.         switch(listitem)
  814.         {
  815.             case 0:
  816.             {
  817.                 SendClientMessage(playerid, 0x1BE067FF, "[INFO]: You have been given a Glock Bat!");
  818.                 GivePlayerWeapon(playerid, 24, 500);
  819.             }
  820.             case 1:
  821.             {
  822.                 SendClientMessage(playerid, 0x1BE067FF, "[INFO]: You have been given a AK-47");
  823.                 GivePlayerWeapon(playerid, 30, 500);
  824.             }
  825.             case 2:
  826.             {
  827.                 SendClientMessage(playerid, 0x1BE067FF, "[INFO]: You have been given a M4 Carbine");
  828.                 GivePlayerWeapon(playerid, 31, 500);
  829.             }
  830.             case 3:
  831.             {
  832.                 SendClientMessage(playerid, 0x1BE067FF, "[INFO]: You have been given a Sniper Rifle");
  833.                 GivePlayerWeapon(playerid, 34, 500);
  834.             }
  835.             case 4:
  836.             {
  837.                 SendClientMessage(playerid, 0x1BE067FF, "[INFO]: You have been given a MP5");
  838.                 GivePlayerWeapon(playerid, 29, 500);
  839.             }
  840.             case 5:
  841.             {
  842.                 SendClientMessage(playerid, 0x1BE067FF, "[INFO]: You have been given a Shotgun");
  843.                 GivePlayerWeapon(playerid, 25, 500);
  844.             }
  845.         }
  846.     }
  847.  
  848. //================================================================
  849. //                          Death Match Zones
  850. //=================================================================
  851.     if(dialogid == 15)
  852.     {
  853.         if(response == 0) return SendClientMessage(playerid, 0x1BE067FF, "[INFO]: You exited the DeathMatch Zones Dialog!");
  854.         switch(listitem)
  855.         {
  856.             case 0:
  857.             {
  858.                 SetPlayerPos(playerid, 2512.9993,-1667.4167,13.5668);
  859.                 SetPlayerFacingAngle(playerid, 90.5207);
  860.                 SendClientMessage(playerid, 0x1BE067FF, "[DeathMatch]: You have entered the Grove Street DeathMatch Zone");
  861.                 SendClientMessageToAll(0xFFFFFFFF, "[SERVER]: A New player has joined the Grove Street DeathMatch Zone!, /dmzones");
  862.                 SetPlayerVirtualWorld(playerid, 100);
  863.                 GivePlayerWeapon(playerid, 24, 500);
  864.             }
  865.             case 1:
  866.             {
  867.                 SetPlayerPos(playerid, 2613.4526,-1091.9517,-26.7105);
  868.                 SetPlayerFacingAngle(playerid, 90.5207);
  869.                 SendClientMessage(playerid, 0x1BE067FF, "[DeathMatch]: You have entered the Class Room DeathMatch Zone");
  870.                 SendClientMessageToAll(0xFFFFFFFF, "[SERVER]: A New player has joined the Class Room DeathMatch Zone!, /dmzones");
  871.                 SetPlayerVirtualWorld(playerid, 100);
  872.                 GivePlayerWeapon(playerid, 24, 500);
  873.             }
  874.         }
  875.     }
  876.  
  877.  
  878. //=================================================================
  879. //                          LSPD System - Line 612
  880. //=================================================================
  881.     if(dialogid == 100)
  882.     {
  883.         if(response == 0) return SendClientMessage(playerid, 0x0059FFFF, "[INFO]: You exited the LSPD Menu");
  884.         switch(listitem)
  885.         {
  886.             case 0:
  887.             {
  888.                 SendClientMessageToAll(0x0059FFFF, "Government: Dear Citizens of Los Santos, A LSPD Officer is now Currently ON Duty");
  889.                 SetPlayerColor(playerid, 0x0059FFFF); //Soemthing here
  890.             }
  891.             case 1:
  892.             {
  893.                 SendClientMessage(playerid, 0x0059FFFF, "You have been set to OFF Duty, In the LSPD Service");
  894.                 SetPlayerColor(playerid, 0xFFFFFFFF); //Something here
  895.             }
  896.             case 2:
  897.             {
  898.                 ShowPlayerDialog(playerid, 150, DIALOG_STYLE_LIST, "LSPD Equipment", "Cadet Equipment \nOfficer Equipment \nS.W.A.T Equipment", "Select", "Exit"); //Something here
  899.             }
  900.             case 3:
  901.             {
  902.                 ShowPlayerDialog(playerid, 200, DIALOG_STYLE_LIST, "LSPD Vehicles", "Cruiser \nS.W.A.T Tank \nRancher", "Select", "Exit");//Something here
  903.             }
  904.         }
  905.     }
  906.  
  907. //=================================================================
  908. //                   ROOT SYSTEM - END OF
  909. //=================================================================
  910.  
  911. //=================================================================
  912. //                      LSPD Equipment
  913. //=================================================================
  914.  
  915.     if(dialogid == 150)
  916.     {
  917.         if(response == 0) return SendClientMessage(playerid, 0x0059FFFF, "[INFO]: You exited the LSPD Equipment Menu");
  918.         switch(listitem)
  919.         {
  920.             case 0:
  921.             {
  922.                 SetPlayerSkin(playerid, 71);
  923.                 GivePlayerWeapon(playerid, 3, 100);
  924.                 GivePlayerWeapon(playerid, 41, 500);
  925.                 GivePlayerWeapon(playerid, 24, 150);
  926.                 SendClientMessage(playerid, 0xFFFFFFFF, "LSPD: You have chosen the Cadet Equipment, Find a Officer and Patrol with him!");//Something here
  927.             }
  928.             case 1:
  929.             {
  930.                 SetPlayerSkin(playerid, 280);
  931.                 GivePlayerWeapon(playerid, 3, 100);
  932.                 GivePlayerWeapon(playerid, 41, 500);
  933.                 GivePlayerWeapon(playerid, 24, 150);
  934.                 GivePlayerWeapon(playerid, 25, 300);
  935.                 GivePlayerWeapon(playerid, 29, 1000);
  936.                 SendClientMessage(playerid, 0xFFFFFFFF, "LSPD: You have chosen the Police Officer Equipment, Grab a Cruiser and Bring Crime to justice!");//Something here
  937.             }
  938.             case 2:
  939.             {
  940.                 SetPlayerSkin(playerid, 285);
  941.                 GivePlayerWeapon(playerid, 31, 100);
  942.                 GivePlayerWeapon(playerid, 29, 500);
  943.                 GivePlayerWeapon(playerid, 25, 150);
  944.                 GivePlayerWeapon(playerid, 17, 300);
  945.                 SendClientMessage(playerid, 0xFFFFFFFF, "LSPD: You have chosen the SWAT Team Equipment!");//Something here
  946.             }
  947.         }
  948.     }
  949.  
  950. //==========================================================
  951. //                  END OF LSPD EQUIPMENT
  952. //==========================================================
  953.  
  954. //==========================================================
  955. //                  LSPD VEHICLES
  956. //==========================================================
  957.  
  958.     if(dialogid == 150)
  959.     {
  960.         if(response == 0) return SendClientMessage(playerid, 0x0059FFFF, "[INFO]: You exited the LSPD Vehicle Menu");
  961.         switch(listitem)
  962.         {
  963.             case 0:
  964.             {
  965.                 AddStaticVehicle(596,1560.1179,-1694.4215,5.6157,359.4467,0,1); // Trust Vehicle - Cruiser
  966.             }
  967.             case 1:
  968.             {
  969.                 AddStaticVehicle(599,1560.1179,-1694.4215,5.6157,359.4467,0,1); // Trust Vehicle - Cruiser//Something here
  970.             }
  971.             case 2:
  972.             {
  973.                 AddStaticVehicle(601,1560.1179,-1694.4215,5.6157,359.4467,0,1); // Trust Vehicle - Cruiser//Something here
  974.             }
  975.         }
  976.     }
  977.     return 1;
  978. }
  979.  
  980. //==========================================================
  981. //                  END OF LSPD VEHICLES
  982. //==========================================================
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement