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- 18:02:27: Open Broadcaster Software v0.635b - 32bit (´・ω・`)
- 18:02:27: -------------------------------
- 18:02:27: CPU Name: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
- 18:02:27: CPU Speed: 3592MHz
- 18:02:27: Physical Memory: 4095MB Total, 4095MB Free
- 18:02:27: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
- 18:02:27: monitor 1: pos={0, 0}, size={1920, 1080}
- 18:02:27: Windows Version: 6.2 Build 9200
- 18:02:27: Aero is Enabled
- 18:02:27: -------------------------------
- 18:02:27: OBS Modules:
- 18:02:27: Base Address Module
- 18:02:27: 00D30000 OBS.exe
- 18:02:27: 643C0000 OBSApi.dll
- 18:02:27: 64780000 DShowPlugin.dll
- 18:02:27: 64750000 GraphicsCapture.dll
- 18:02:27: 641F0000 NoiseGate.dll
- 18:02:27: 64880000 PSVPlugin.dll
- 18:02:27: ------------------------------------------
- 18:02:27: Adapter 1
- 18:02:27: Video Adapter: AMD Radeon R9 200 Series
- 18:02:27: Video Adapter Dedicated Video Memory: 3221225472
- 18:02:27: Video Adapter Shared System Memory: 1073676288
- 18:02:27: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 18:02:27: ------------------------------------------
- 18:02:27: Adapter 2
- 18:02:27: Video Adapter: Intel(R) HD Graphics 4600
- 18:02:27: Video Adapter Dedicated Video Memory: 33554432
- 18:02:27: Video Adapter Shared System Memory: 1845493760
- 18:02:27: =====Stream Start: 2014-09-22, 18:02:27===============================================
- 18:02:27: Multithreaded optimizations: On
- 18:02:27: Base resolution: 1920x1080
- 18:02:27: Output resolution: 1280x720
- 18:02:27: ------------------------------------------
- 18:02:27: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 18:02:28: ------------------------------------------
- 18:02:28: Audio Format: 48000 Hz
- 18:02:28: ------------------------------------------
- 18:02:28: Audio Channels: 2 Ch
- 18:02:28: Playback device Default
- 18:02:28: ------------------------------------------
- 18:02:28: Using desktop audio input: Speakers (Plantronics GameCom 780)
- 18:02:28: Global Audio time adjust: 0
- 18:02:28: Using 5.1 surround speaker setup
- 18:02:28: ------------------------------------------
- 18:02:28: Using auxilary audio input: Microphone (Plantronics GameCom 780)
- 18:02:28: Mic time offset: 0
- 18:02:28: ------------------------------------------
- 18:02:28: Audio Encoding: AAC
- 18:02:28: bitrate: 128
- 18:02:28: Using graphics capture
- 18:02:28: Trying to hook process: csgo.exe
- 18:02:28: Scene buffering time set to 700
- 18:02:28: ------------------------------------------
- 18:02:28: Video Encoding: x264
- 18:02:28: fps: 30
- 18:02:28: width: 1280, height: 720
- 18:02:28: preset: veryfast
- 18:02:28: profile: main
- 18:02:28: keyint: 60
- 18:02:28: CBR: yes
- 18:02:28: CFR: yes
- 18:02:28: max bitrate: 2464
- 18:02:28: buffer size: 2464
- 18:02:28: ------------------------------------------
- Warning -- SharedTexCapture::Init: Could not open file mapping: 2
- 18:02:29: Using RTMP service: Twitch
- 18:02:29: SharedTexCapture hooked
- 18:02:29: Server selection: rtmp://live-ams.twitch.tv/app
- 18:02:29: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
- 18:02:30: GraphicsCaptureSource::NewCapture: eliminating old capture
- 18:02:30: SharedTexCapture hooked
- 18:02:30: Completed handshake with rtmp://live-ams.twitch.tv/app in 1023 ms.
- 18:02:32: SO_SNDBUF was at 65536
- 18:02:33: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 85379 / 331776)
- 18:02:33: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 1395 / 331776)
- 18:02:35: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 331776)
- 18:05:14: FlushBufferedVideo: Flushing 4 packets over 100 ms
- 18:05:14: Total frames encoded: 4974, total frames duplicated: 42 (0.84%)
- 18:05:14: Total frames rendered: 4966, number of late frames: 8 (0.16%) (it's okay for some frames to be late)
- 18:05:14: ~RTMPPublisher: Packet flush completed in 120 ms
- 18:05:14: ~RTMPPublisher: Send thread terminated in 0 ms
- 18:05:14: RTMPPublisher::SocketLoop: Graceful loop exit
- 18:05:14: ~RTMPPublisher: Socket thread terminated in 1 ms
- 18:05:25: ~RTMPPublisher: Final socket shutdown completed in 10304 ms
- 18:05:25: Average send payload: 7235 bytes, average send interval: 22 ms
- 18:05:25: Number of times waited to send: 0, Waited for a total of 0 bytes
- 18:05:25: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
- 18:05:25: Number of bytes sent: 52546660
- 18:05:25:
- 18:05:25: Profiler time results:
- 18:05:25:
- 18:05:25: ==============================================================
- 18:05:25: video thread frame - [100%] [avg time: 0.74 ms] [children: 21.9%] [unaccounted: 78.1%]
- 18:05:25: | scene->Preprocess - [0.27%] [avg time: 0.002 ms]
- 18:05:25: | GPU download and conversion - [21.6%] [avg time: 0.16 ms] [children: 13%] [unaccounted: 8.65%]
- 18:05:25: | | flush - [11.6%] [avg time: 0.086 ms]
- 18:05:25: | | CopyResource - [1.08%] [avg time: 0.008 ms]
- 18:05:25: | | conversion to 4:2:0 - [0.27%] [avg time: 0.002 ms]
- 18:05:25: Convert444Threads - [100%] [avg time: 0.718 ms] [children: 99.2%] [unaccounted: 0.836%]
- 18:05:25: | Convert444toNV12 - [99.2%] [avg time: 0.712 ms]
- 18:05:25: encoder thread frame - [100%] [avg time: 1.193 ms] [children: 3.44%] [unaccounted: 96.6%]
- 18:05:25: | sending stuff out - [3.44%] [avg time: 0.041 ms]
- 18:05:25: ==============================================================
- 18:05:25:
- 18:05:25:
- 18:05:25: Profiler CPU results:
- 18:05:25:
- 18:05:25: ==============================================================
- 18:05:25: video thread frame - [cpu time: avg 0.015 ms, total 78.125 ms] [avg calls per frame: 1]
- 18:05:25: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:05:25: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:05:25: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:05:25: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:05:25: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:05:25: Convert444Threads - [cpu time: avg 0.795 ms, total 7859.38 ms] [avg calls per frame: 2]
- 18:05:25: | Convert444toNV12 - [cpu time: avg 0.788 ms, total 7796.88 ms] [avg calls per frame: 2]
- 18:05:25: encoder thread frame - [cpu time: avg 0.905 ms, total 4500 ms] [avg calls per frame: 1]
- 18:05:25: | sending stuff out - [cpu time: avg 0.059 ms, total 296.875 ms] [avg calls per frame: 1]
- 18:05:25: ==============================================================
- 18:05:25:
- 18:05:25: =====Stream End: 2014-09-22, 18:05:25=================================================
- Last game capture log:
- 2014-09-22, 16:37:19: we're booting up:
- 16:37:19: CaptureThread: attached to process csgo.exe
- 16:37:20: D3D9 Present
- 16:37:20: GL Present
- 16:37:20: DirectDraw capture: Windows 8 not supported yet
- 16:37:20: (half life scientist) everything.. seems to be in order
- 16:37:24: D3D9EndScene called
- 16:37:24: D3DPRESENT_PARAMETERS {
- 16:37:24: BackBufferWidth: 1680
- 16:37:24: BackBufferHeight: 1050
- 16:37:24: BackBufferFormat: D3DFMT_A8R8G8B8
- 16:37:24: BackBufferCount: 1
- 16:37:24: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:37:24: MultiSampleQuality: 0
- 16:37:24: SwapEffect: D3DSWAPEFFECT_DISCARD
- 16:37:24: hDeviceWindow: 66874
- 16:37:24: Windowed: false
- 16:37:24: EnableAutoDepthStencil: true
- 16:37:24: AutoDepthStencilFormat: D3DFMT_D24S8
- 16:37:24: Flags: None
- 16:37:24: FullScreen_RefreshRateInHz: 60
- 16:37:24: PresentationInterval: 2147483648
- 16:37:24: };
- 16:37:24: successfully set up d3d9 hooks
- 16:37:24: D3D9Present called
- 16:37:24: DoD3D9GPUHook: success
- 16:37:24: D3DSURFACE_DESC {
- 16:37:24: Format: D3DFMT_A8R8G8B8
- 16:37:24: Type: D3DRTYPE_SURFACE
- 16:37:24: Usage: D3DUSAGE_RENDERTARGET
- 16:37:24: Pool: D3DPOOL_DEFAULT
- 16:37:24: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:37:24: MultiSampleQuality: 0
- 16:37:24: Width: 1680
- 16:37:24: Height: 1050
- 16:37:24: };
- 16:37:24: successfully capturing d3d9 frames via GPU
- 16:48:08: ---------------------- Cleared D3D9 Capture ----------------------
- 16:48:08: received restart event, capturing
- 16:48:09: DoD3D9GPUHook: success
- 16:48:09: D3D9Reset called
- 16:48:09: ---------------------- Cleared D3D9 Capture ----------------------
- 16:48:09: D3DPRESENT_PARAMETERS {
- 16:48:09: BackBufferWidth: 1680
- 16:48:09: BackBufferHeight: 1050
- 16:48:09: BackBufferFormat: D3DFMT_A8R8G8B8
- 16:48:09: BackBufferCount: 1
- 16:48:09: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:48:09: MultiSampleQuality: 0
- 16:48:09: SwapEffect: D3DSWAPEFFECT_DISCARD
- 16:48:09: hDeviceWindow: 66874
- 16:48:09: Windowed: false
- 16:48:09: EnableAutoDepthStencil: true
- 16:48:09: AutoDepthStencilFormat: D3DFMT_D24S8
- 16:48:09: Flags: None
- 16:48:09: FullScreen_RefreshRateInHz: 60
- 16:48:09: PresentationInterval: 2147483648
- 16:48:09: };
- 16:48:09: successfully set up d3d9 hooks
- 16:48:10: DirectDraw capture: Windows 8 not supported yet
- 16:48:12: D3D9EndScene called
- 16:48:12: D3D9Present called
- 16:48:12: DoD3D9GPUHook: success
- 16:48:12: D3DSURFACE_DESC {
- 16:48:12: Format: D3DFMT_A8R8G8B8
- 16:48:12: Type: D3DRTYPE_SURFACE
- 16:48:12: Usage: D3DUSAGE_RENDERTARGET
- 16:48:12: Pool: D3DPOOL_DEFAULT
- 16:48:12: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:48:12: MultiSampleQuality: 0
- 16:48:12: Width: 1680
- 16:48:12: Height: 1050
- 16:48:12: };
- 16:48:12: successfully capturing d3d9 frames via GPU
- 17:09:29: ---------------------- Cleared D3D9 Capture ----------------------
- 17:09:29: received restart event, capturing
- 17:09:29: DoD3D9GPUHook: success
- 17:09:29: D3D9Reset called
- 17:09:29: ---------------------- Cleared D3D9 Capture ----------------------
- 17:09:30: successfully set up d3d9 hooks
- 17:09:30: DirectDraw capture: Windows 8 not supported yet
- 17:09:30: D3D9EndScene called
- 17:09:30: D3D9Present called
- 17:09:30: DoD3D9GPUHook: success
- 17:09:35: Keepalive no longer found on d3d9, freeing capture data
- 17:09:35: ---------------------- Cleared D3D9 Capture ----------------------
- 17:09:35: D3D9EndScene called
- 17:09:35: D3D9Present called
- 17:09:38: DirectDraw capture: Windows 8 not supported yet
- 17:09:48: D3D9Reset called
- 17:09:48: ---------------------- Cleared D3D9 Capture ----------------------
- 17:09:48: D3DPRESENT_PARAMETERS {
- 17:09:48: BackBufferWidth: 1280
- 17:09:48: BackBufferHeight: 720
- 17:09:48: BackBufferFormat: D3DFMT_A8R8G8B8
- 17:09:48: BackBufferCount: 1
- 17:09:48: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:09:48: MultiSampleQuality: 0
- 17:09:48: SwapEffect: D3DSWAPEFFECT_DISCARD
- 17:09:48: hDeviceWindow: 66874
- 17:09:48: Windowed: false
- 17:09:48: EnableAutoDepthStencil: true
- 17:09:48: AutoDepthStencilFormat: D3DFMT_D24S8
- 17:09:48: Flags: None
- 17:09:48: FullScreen_RefreshRateInHz: 60
- 17:09:48: PresentationInterval: 2147483648
- 17:09:48: };
- 17:09:48: successfully set up d3d9 hooks
- 17:09:48: D3D9EndScene called
- 17:09:48: D3D9Present called
- 17:09:50: DirectDraw capture: Windows 8 not supported yet
- 17:10:34: D3D9Reset called
- 17:10:34: ---------------------- Cleared D3D9 Capture ----------------------
- 17:10:34: D3DPRESENT_PARAMETERS {
- 17:10:34: BackBufferWidth: 1360
- 17:10:34: BackBufferHeight: 768
- 17:10:34: BackBufferFormat: D3DFMT_A8R8G8B8
- 17:10:34: BackBufferCount: 1
- 17:10:34: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:10:34: MultiSampleQuality: 0
- 17:10:34: SwapEffect: D3DSWAPEFFECT_DISCARD
- 17:10:34: hDeviceWindow: 66874
- 17:10:34: Windowed: false
- 17:10:34: EnableAutoDepthStencil: true
- 17:10:34: AutoDepthStencilFormat: D3DFMT_D24S8
- 17:10:34: Flags: None
- 17:10:34: FullScreen_RefreshRateInHz: 60
- 17:10:34: PresentationInterval: 2147483648
- 17:10:34: };
- 17:10:34: successfully set up d3d9 hooks
- 17:10:35: D3D9EndScene called
- 17:10:35: D3D9Present called
- 17:10:35: DirectDraw capture: Windows 8 not supported yet
- 17:11:04: D3D9Reset called
- 17:11:04: ---------------------- Cleared D3D9 Capture ----------------------
- 17:11:04: successfully set up d3d9 hooks
- 17:11:04: D3D9EndScene called
- 17:11:04: D3D9Present called
- 17:11:07: DirectDraw capture: Windows 8 not supported yet
- 17:11:21: D3D9Reset called
- 17:11:21: ---------------------- Cleared D3D9 Capture ----------------------
- 17:11:22: successfully set up d3d9 hooks
- 17:11:22: D3D9EndScene called
- 17:11:22: D3D9Present called
- 17:11:23: DirectDraw capture: Windows 8 not supported yet
- 17:11:43: received restart event, capturing
- 17:11:43: DoD3D9GPUHook: success
- 17:11:43: D3D9Reset called
- 17:11:43: ---------------------- Cleared D3D9 Capture ----------------------
- 17:11:44: DirectDraw capture: Windows 8 not supported yet
- 17:11:44: successfully set up d3d9 hooks
- 17:11:44: D3D9EndScene called
- 17:11:44: D3D9Present called
- 17:11:44: DoD3D9GPUHook: success
- 17:11:44: D3DSURFACE_DESC {
- 17:11:44: Format: D3DFMT_A8R8G8B8
- 17:11:44: Type: D3DRTYPE_SURFACE
- 17:11:44: Usage: D3DUSAGE_RENDERTARGET
- 17:11:44: Pool: D3DPOOL_DEFAULT
- 17:11:44: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:11:44: MultiSampleQuality: 0
- 17:11:44: Width: 1360
- 17:11:44: Height: 768
- 17:11:44: };
- 17:11:44: successfully capturing d3d9 frames via GPU
- 17:12:17: D3D9Reset called
- 17:12:17: ---------------------- Cleared D3D9 Capture ----------------------
- 17:12:17: successfully set up d3d9 hooks
- 17:12:17: D3D9EndScene called
- 17:12:17: D3D9Present called
- 17:12:17: DoD3D9GPUHook: success
- 17:12:17: D3DSURFACE_DESC {
- 17:12:17: Format: D3DFMT_A8R8G8B8
- 17:12:17: Type: D3DRTYPE_SURFACE
- 17:12:17: Usage: D3DUSAGE_RENDERTARGET
- 17:12:17: Pool: D3DPOOL_DEFAULT
- 17:12:17: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:12:17: MultiSampleQuality: 0
- 17:12:17: Width: 1360
- 17:12:17: Height: 768
- 17:12:17: };
- 17:12:17: successfully capturing d3d9 frames via GPU
- 17:12:20: DirectDraw capture: Windows 8 not supported yet
- 17:15:40: ---------------------- Cleared D3D9 Capture ----------------------
- 17:15:40: received restart event, capturing
- 17:15:41: DoD3D9GPUHook: success
- 17:15:41: D3D9Reset called
- 17:15:41: ---------------------- Cleared D3D9 Capture ----------------------
- 17:15:41: successfully set up d3d9 hooks
- 17:15:41: D3D9EndScene called
- 17:15:41: D3D9Present called
- 17:15:41: DoD3D9GPUHook: success
- 17:15:43: DirectDraw capture: Windows 8 not supported yet
- 17:15:46: Keepalive no longer found on d3d9, freeing capture data
- 17:15:46: ---------------------- Cleared D3D9 Capture ----------------------
- 17:15:46: D3D9EndScene called
- 17:15:46: D3D9Present called
- 17:15:47: DirectDraw capture: Windows 8 not supported yet
- 17:15:51: D3D9Reset called
- 17:15:51: ---------------------- Cleared D3D9 Capture ----------------------
- 17:15:51: DirectDraw capture: Windows 8 not supported yet
- 17:15:51: D3DPRESENT_PARAMETERS {
- 17:15:51: BackBufferWidth: 1680
- 17:15:51: BackBufferHeight: 1050
- 17:15:51: BackBufferFormat: D3DFMT_A8R8G8B8
- 17:15:51: BackBufferCount: 1
- 17:15:51: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:15:51: MultiSampleQuality: 0
- 17:15:51: SwapEffect: D3DSWAPEFFECT_DISCARD
- 17:15:51: hDeviceWindow: 66874
- 17:15:51: Windowed: false
- 17:15:51: EnableAutoDepthStencil: true
- 17:15:51: AutoDepthStencilFormat: D3DFMT_D24S8
- 17:15:51: Flags: None
- 17:15:51: FullScreen_RefreshRateInHz: 60
- 17:15:51: PresentationInterval: 2147483648
- 17:15:51: };
- 17:15:51: successfully set up d3d9 hooks
- 17:15:51: D3D9EndScene called
- 17:15:51: D3D9Present called
- 17:16:17: received restart event, capturing
- 17:16:17: DoD3D9GPUHook: success
- 17:16:17: D3D9Reset called
- 17:16:17: ---------------------- Cleared D3D9 Capture ----------------------
- 17:16:17: successfully set up d3d9 hooks
- 17:16:18: D3D9EndScene called
- 17:16:18: D3D9Present called
- 17:16:18: DoD3D9GPUHook: success
- 17:16:18: D3DSURFACE_DESC {
- 17:16:18: Format: D3DFMT_A8R8G8B8
- 17:16:18: Type: D3DRTYPE_SURFACE
- 17:16:18: Usage: D3DUSAGE_RENDERTARGET
- 17:16:18: Pool: D3DPOOL_DEFAULT
- 17:16:18: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:16:18: MultiSampleQuality: 0
- 17:16:18: Width: 1680
- 17:16:18: Height: 1050
- 17:16:18: };
- 17:16:18: successfully capturing d3d9 frames via GPU
- 17:16:19: DirectDraw capture: Windows 8 not supported yet
- 17:17:32: D3D9Reset called
- 17:17:32: ---------------------- Cleared D3D9 Capture ----------------------
- 17:17:32: DirectDraw capture: Windows 8 not supported yet
- 17:17:32: successfully set up d3d9 hooks
- 17:17:33: D3D9EndScene called
- 17:17:33: D3D9Present called
- 17:17:33: DoD3D9GPUHook: success
- 17:17:33: D3DSURFACE_DESC {
- 17:17:33: Format: D3DFMT_A8R8G8B8
- 17:17:33: Type: D3DRTYPE_SURFACE
- 17:17:33: Usage: D3DUSAGE_RENDERTARGET
- 17:17:33: Pool: D3DPOOL_DEFAULT
- 17:17:33: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:17:33: MultiSampleQuality: 0
- 17:17:33: Width: 1680
- 17:17:33: Height: 1050
- 17:17:33: };
- 17:17:33: successfully capturing d3d9 frames via GPU
- 17:23:27: D3D9Reset called
- 17:23:27: ---------------------- Cleared D3D9 Capture ----------------------
- 17:23:27: successfully set up d3d9 hooks
- 17:23:28: D3D9EndScene called
- 17:23:28: D3D9Present called
- 17:23:28: DoD3D9GPUHook: success
- 17:23:28: D3DSURFACE_DESC {
- 17:23:28: Format: D3DFMT_A8R8G8B8
- 17:23:28: Type: D3DRTYPE_SURFACE
- 17:23:28: Usage: D3DUSAGE_RENDERTARGET
- 17:23:28: Pool: D3DPOOL_DEFAULT
- 17:23:28: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:23:28: MultiSampleQuality: 0
- 17:23:28: Width: 1680
- 17:23:28: Height: 1050
- 17:23:28: };
- 17:23:28: successfully capturing d3d9 frames via GPU
- 17:23:29: DirectDraw capture: Windows 8 not supported yet
- 18:02:10: ---------------------- Cleared D3D9 Capture ----------------------
- 18:02:10: received restart event, capturing
- 18:02:10: DirectDraw capture: Windows 8 not supported yet
- 18:02:10: DoD3D9GPUHook: success
- 18:02:10: D3D9Reset called
- 18:02:10: ---------------------- Cleared D3D9 Capture ----------------------
- 18:02:10: successfully set up d3d9 hooks
- 18:02:11: D3D9EndScene called
- 18:02:11: D3D9Present called
- 18:02:11: DoD3D9GPUHook: success
- 18:02:14: DirectDraw capture: Windows 8 not supported yet
- 18:02:16: Keepalive no longer found on d3d9, freeing capture data
- 18:02:16: ---------------------- Cleared D3D9 Capture ----------------------
- 18:02:16: D3D9EndScene called
- 18:02:16: D3D9Present called
- 18:02:18: DirectDraw capture: Windows 8 not supported yet
- 18:02:29: received restart event, capturing
- 18:02:29: DoD3D9GPUHook: success
- 18:02:29: D3D9Reset called
- 18:02:29: ---------------------- Cleared D3D9 Capture ----------------------
- 18:02:30: successfully set up d3d9 hooks
- 18:02:30: DirectDraw capture: Windows 8 not supported yet
- 18:02:30: D3D9EndScene called
- 18:02:30: D3D9Present called
- 18:02:30: DoD3D9GPUHook: success
- 18:02:30: D3DSURFACE_DESC {
- 18:02:30: Format: D3DFMT_A8R8G8B8
- 18:02:30: Type: D3DRTYPE_SURFACE
- 18:02:30: Usage: D3DUSAGE_RENDERTARGET
- 18:02:30: Pool: D3DPOOL_DEFAULT
- 18:02:30: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:02:30: MultiSampleQuality: 0
- 18:02:30: Width: 1680
- 18:02:30: Height: 1050
- 18:02:30: };
- 18:02:30: successfully capturing d3d9 frames via GPU
- 18:05:16: ---------------------- Cleared D3D9 Capture ----------------------
- 18:05:16: received restart event, capturing
- 18:05:16: DoD3D9GPUHook: success
- 18:05:16: D3D9Reset called
- 18:05:16: ---------------------- Cleared D3D9 Capture ----------------------
- 18:05:16: successfully set up d3d9 hooks
- 18:05:18: D3D9EndScene called
- 18:05:18: D3D9Present called
- 18:05:18: DoD3D9GPUHook: success
- 18:05:19: DirectDraw capture: Windows 8 not supported yet
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