Guest User

Untitled

a guest
Sep 22nd, 2014
224
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 19.34 KB | None | 0 0
  1. 18:02:27: Open Broadcaster Software v0.635b - 32bit (´・ω・`)
  2. 18:02:27: -------------------------------
  3. 18:02:27: CPU Name: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
  4. 18:02:27: CPU Speed: 3592MHz
  5. 18:02:27: Physical Memory: 4095MB Total, 4095MB Free
  6. 18:02:27: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 18:02:27: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 18:02:27: Windows Version: 6.2 Build 9200
  9. 18:02:27: Aero is Enabled
  10. 18:02:27: -------------------------------
  11. 18:02:27: OBS Modules:
  12. 18:02:27: Base Address Module
  13. 18:02:27: 00D30000 OBS.exe
  14. 18:02:27: 643C0000 OBSApi.dll
  15. 18:02:27: 64780000 DShowPlugin.dll
  16. 18:02:27: 64750000 GraphicsCapture.dll
  17. 18:02:27: 641F0000 NoiseGate.dll
  18. 18:02:27: 64880000 PSVPlugin.dll
  19. 18:02:27: ------------------------------------------
  20. 18:02:27: Adapter 1
  21. 18:02:27: Video Adapter: AMD Radeon R9 200 Series
  22. 18:02:27: Video Adapter Dedicated Video Memory: 3221225472
  23. 18:02:27: Video Adapter Shared System Memory: 1073676288
  24. 18:02:27: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  25. 18:02:27: ------------------------------------------
  26. 18:02:27: Adapter 2
  27. 18:02:27: Video Adapter: Intel(R) HD Graphics 4600
  28. 18:02:27: Video Adapter Dedicated Video Memory: 33554432
  29. 18:02:27: Video Adapter Shared System Memory: 1845493760
  30. 18:02:27: =====Stream Start: 2014-09-22, 18:02:27===============================================
  31. 18:02:27: Multithreaded optimizations: On
  32. 18:02:27: Base resolution: 1920x1080
  33. 18:02:27: Output resolution: 1280x720
  34. 18:02:27: ------------------------------------------
  35. 18:02:27: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  36. 18:02:28: ------------------------------------------
  37. 18:02:28: Audio Format: 48000 Hz
  38. 18:02:28: ------------------------------------------
  39. 18:02:28: Audio Channels: 2 Ch
  40. 18:02:28: Playback device Default
  41. 18:02:28: ------------------------------------------
  42. 18:02:28: Using desktop audio input: Speakers (Plantronics GameCom 780)
  43. 18:02:28: Global Audio time adjust: 0
  44. 18:02:28: Using 5.1 surround speaker setup
  45. 18:02:28: ------------------------------------------
  46. 18:02:28: Using auxilary audio input: Microphone (Plantronics GameCom 780)
  47. 18:02:28: Mic time offset: 0
  48. 18:02:28: ------------------------------------------
  49. 18:02:28: Audio Encoding: AAC
  50. 18:02:28: bitrate: 128
  51. 18:02:28: Using graphics capture
  52. 18:02:28: Trying to hook process: csgo.exe
  53. 18:02:28: Scene buffering time set to 700
  54. 18:02:28: ------------------------------------------
  55. 18:02:28: Video Encoding: x264
  56. 18:02:28: fps: 30
  57. 18:02:28: width: 1280, height: 720
  58. 18:02:28: preset: veryfast
  59. 18:02:28: profile: main
  60. 18:02:28: keyint: 60
  61. 18:02:28: CBR: yes
  62. 18:02:28: CFR: yes
  63. 18:02:28: max bitrate: 2464
  64. 18:02:28: buffer size: 2464
  65. 18:02:28: ------------------------------------------
  66. Warning -- SharedTexCapture::Init: Could not open file mapping: 2
  67. 18:02:29: Using RTMP service: Twitch
  68. 18:02:29: SharedTexCapture hooked
  69. 18:02:29: Server selection: rtmp://live-ams.twitch.tv/app
  70. 18:02:29: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  71. 18:02:30: GraphicsCaptureSource::NewCapture: eliminating old capture
  72. 18:02:30: SharedTexCapture hooked
  73. 18:02:30: Completed handshake with rtmp://live-ams.twitch.tv/app in 1023 ms.
  74. 18:02:32: SO_SNDBUF was at 65536
  75. 18:02:33: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 85379 / 331776)
  76. 18:02:33: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 1395 / 331776)
  77. 18:02:35: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 331776)
  78. 18:05:14: FlushBufferedVideo: Flushing 4 packets over 100 ms
  79. 18:05:14: Total frames encoded: 4974, total frames duplicated: 42 (0.84%)
  80. 18:05:14: Total frames rendered: 4966, number of late frames: 8 (0.16%) (it's okay for some frames to be late)
  81. 18:05:14: ~RTMPPublisher: Packet flush completed in 120 ms
  82. 18:05:14: ~RTMPPublisher: Send thread terminated in 0 ms
  83. 18:05:14: RTMPPublisher::SocketLoop: Graceful loop exit
  84. 18:05:14: ~RTMPPublisher: Socket thread terminated in 1 ms
  85. 18:05:25: ~RTMPPublisher: Final socket shutdown completed in 10304 ms
  86. 18:05:25: Average send payload: 7235 bytes, average send interval: 22 ms
  87. 18:05:25: Number of times waited to send: 0, Waited for a total of 0 bytes
  88. 18:05:25: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  89. 18:05:25: Number of bytes sent: 52546660
  90. 18:05:25:
  91. 18:05:25: Profiler time results:
  92. 18:05:25:
  93. 18:05:25: ==============================================================
  94. 18:05:25: video thread frame - [100%] [avg time: 0.74 ms] [children: 21.9%] [unaccounted: 78.1%]
  95. 18:05:25: | scene->Preprocess - [0.27%] [avg time: 0.002 ms]
  96. 18:05:25: | GPU download and conversion - [21.6%] [avg time: 0.16 ms] [children: 13%] [unaccounted: 8.65%]
  97. 18:05:25: | | flush - [11.6%] [avg time: 0.086 ms]
  98. 18:05:25: | | CopyResource - [1.08%] [avg time: 0.008 ms]
  99. 18:05:25: | | conversion to 4:2:0 - [0.27%] [avg time: 0.002 ms]
  100. 18:05:25: Convert444Threads - [100%] [avg time: 0.718 ms] [children: 99.2%] [unaccounted: 0.836%]
  101. 18:05:25: | Convert444toNV12 - [99.2%] [avg time: 0.712 ms]
  102. 18:05:25: encoder thread frame - [100%] [avg time: 1.193 ms] [children: 3.44%] [unaccounted: 96.6%]
  103. 18:05:25: | sending stuff out - [3.44%] [avg time: 0.041 ms]
  104. 18:05:25: ==============================================================
  105. 18:05:25:
  106. 18:05:25:
  107. 18:05:25: Profiler CPU results:
  108. 18:05:25:
  109. 18:05:25: ==============================================================
  110. 18:05:25: video thread frame - [cpu time: avg 0.015 ms, total 78.125 ms] [avg calls per frame: 1]
  111. 18:05:25: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  112. 18:05:25: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  113. 18:05:25: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  114. 18:05:25: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  115. 18:05:25: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  116. 18:05:25: Convert444Threads - [cpu time: avg 0.795 ms, total 7859.38 ms] [avg calls per frame: 2]
  117. 18:05:25: | Convert444toNV12 - [cpu time: avg 0.788 ms, total 7796.88 ms] [avg calls per frame: 2]
  118. 18:05:25: encoder thread frame - [cpu time: avg 0.905 ms, total 4500 ms] [avg calls per frame: 1]
  119. 18:05:25: | sending stuff out - [cpu time: avg 0.059 ms, total 296.875 ms] [avg calls per frame: 1]
  120. 18:05:25: ==============================================================
  121. 18:05:25:
  122. 18:05:25: =====Stream End: 2014-09-22, 18:05:25=================================================
  123.  
  124.  
  125. Last game capture log:
  126. 2014-09-22, 16:37:19: we're booting up:
  127. 16:37:19: CaptureThread: attached to process csgo.exe
  128. 16:37:20: D3D9 Present
  129. 16:37:20: GL Present
  130. 16:37:20: DirectDraw capture: Windows 8 not supported yet
  131. 16:37:20: (half life scientist) everything.. seems to be in order
  132. 16:37:24: D3D9EndScene called
  133. 16:37:24: D3DPRESENT_PARAMETERS {
  134. 16:37:24: BackBufferWidth: 1680
  135. 16:37:24: BackBufferHeight: 1050
  136. 16:37:24: BackBufferFormat: D3DFMT_A8R8G8B8
  137. 16:37:24: BackBufferCount: 1
  138. 16:37:24: MultiSampleType: D3DMULTISAMPLE_NONE
  139. 16:37:24: MultiSampleQuality: 0
  140. 16:37:24: SwapEffect: D3DSWAPEFFECT_DISCARD
  141. 16:37:24: hDeviceWindow: 66874
  142. 16:37:24: Windowed: false
  143. 16:37:24: EnableAutoDepthStencil: true
  144. 16:37:24: AutoDepthStencilFormat: D3DFMT_D24S8
  145. 16:37:24: Flags: None
  146. 16:37:24: FullScreen_RefreshRateInHz: 60
  147. 16:37:24: PresentationInterval: 2147483648
  148. 16:37:24: };
  149. 16:37:24: successfully set up d3d9 hooks
  150. 16:37:24: D3D9Present called
  151. 16:37:24: DoD3D9GPUHook: success
  152. 16:37:24: D3DSURFACE_DESC {
  153. 16:37:24: Format: D3DFMT_A8R8G8B8
  154. 16:37:24: Type: D3DRTYPE_SURFACE
  155. 16:37:24: Usage: D3DUSAGE_RENDERTARGET
  156. 16:37:24: Pool: D3DPOOL_DEFAULT
  157. 16:37:24: MultiSampleType: D3DMULTISAMPLE_NONE
  158. 16:37:24: MultiSampleQuality: 0
  159. 16:37:24: Width: 1680
  160. 16:37:24: Height: 1050
  161. 16:37:24: };
  162. 16:37:24: successfully capturing d3d9 frames via GPU
  163. 16:48:08: ---------------------- Cleared D3D9 Capture ----------------------
  164. 16:48:08: received restart event, capturing
  165. 16:48:09: DoD3D9GPUHook: success
  166. 16:48:09: D3D9Reset called
  167. 16:48:09: ---------------------- Cleared D3D9 Capture ----------------------
  168. 16:48:09: D3DPRESENT_PARAMETERS {
  169. 16:48:09: BackBufferWidth: 1680
  170. 16:48:09: BackBufferHeight: 1050
  171. 16:48:09: BackBufferFormat: D3DFMT_A8R8G8B8
  172. 16:48:09: BackBufferCount: 1
  173. 16:48:09: MultiSampleType: D3DMULTISAMPLE_NONE
  174. 16:48:09: MultiSampleQuality: 0
  175. 16:48:09: SwapEffect: D3DSWAPEFFECT_DISCARD
  176. 16:48:09: hDeviceWindow: 66874
  177. 16:48:09: Windowed: false
  178. 16:48:09: EnableAutoDepthStencil: true
  179. 16:48:09: AutoDepthStencilFormat: D3DFMT_D24S8
  180. 16:48:09: Flags: None
  181. 16:48:09: FullScreen_RefreshRateInHz: 60
  182. 16:48:09: PresentationInterval: 2147483648
  183. 16:48:09: };
  184. 16:48:09: successfully set up d3d9 hooks
  185. 16:48:10: DirectDraw capture: Windows 8 not supported yet
  186. 16:48:12: D3D9EndScene called
  187. 16:48:12: D3D9Present called
  188. 16:48:12: DoD3D9GPUHook: success
  189. 16:48:12: D3DSURFACE_DESC {
  190. 16:48:12: Format: D3DFMT_A8R8G8B8
  191. 16:48:12: Type: D3DRTYPE_SURFACE
  192. 16:48:12: Usage: D3DUSAGE_RENDERTARGET
  193. 16:48:12: Pool: D3DPOOL_DEFAULT
  194. 16:48:12: MultiSampleType: D3DMULTISAMPLE_NONE
  195. 16:48:12: MultiSampleQuality: 0
  196. 16:48:12: Width: 1680
  197. 16:48:12: Height: 1050
  198. 16:48:12: };
  199. 16:48:12: successfully capturing d3d9 frames via GPU
  200. 17:09:29: ---------------------- Cleared D3D9 Capture ----------------------
  201. 17:09:29: received restart event, capturing
  202. 17:09:29: DoD3D9GPUHook: success
  203. 17:09:29: D3D9Reset called
  204. 17:09:29: ---------------------- Cleared D3D9 Capture ----------------------
  205. 17:09:30: successfully set up d3d9 hooks
  206. 17:09:30: DirectDraw capture: Windows 8 not supported yet
  207. 17:09:30: D3D9EndScene called
  208. 17:09:30: D3D9Present called
  209. 17:09:30: DoD3D9GPUHook: success
  210. 17:09:35: Keepalive no longer found on d3d9, freeing capture data
  211. 17:09:35: ---------------------- Cleared D3D9 Capture ----------------------
  212. 17:09:35: D3D9EndScene called
  213. 17:09:35: D3D9Present called
  214. 17:09:38: DirectDraw capture: Windows 8 not supported yet
  215. 17:09:48: D3D9Reset called
  216. 17:09:48: ---------------------- Cleared D3D9 Capture ----------------------
  217. 17:09:48: D3DPRESENT_PARAMETERS {
  218. 17:09:48: BackBufferWidth: 1280
  219. 17:09:48: BackBufferHeight: 720
  220. 17:09:48: BackBufferFormat: D3DFMT_A8R8G8B8
  221. 17:09:48: BackBufferCount: 1
  222. 17:09:48: MultiSampleType: D3DMULTISAMPLE_NONE
  223. 17:09:48: MultiSampleQuality: 0
  224. 17:09:48: SwapEffect: D3DSWAPEFFECT_DISCARD
  225. 17:09:48: hDeviceWindow: 66874
  226. 17:09:48: Windowed: false
  227. 17:09:48: EnableAutoDepthStencil: true
  228. 17:09:48: AutoDepthStencilFormat: D3DFMT_D24S8
  229. 17:09:48: Flags: None
  230. 17:09:48: FullScreen_RefreshRateInHz: 60
  231. 17:09:48: PresentationInterval: 2147483648
  232. 17:09:48: };
  233. 17:09:48: successfully set up d3d9 hooks
  234. 17:09:48: D3D9EndScene called
  235. 17:09:48: D3D9Present called
  236. 17:09:50: DirectDraw capture: Windows 8 not supported yet
  237. 17:10:34: D3D9Reset called
  238. 17:10:34: ---------------------- Cleared D3D9 Capture ----------------------
  239. 17:10:34: D3DPRESENT_PARAMETERS {
  240. 17:10:34: BackBufferWidth: 1360
  241. 17:10:34: BackBufferHeight: 768
  242. 17:10:34: BackBufferFormat: D3DFMT_A8R8G8B8
  243. 17:10:34: BackBufferCount: 1
  244. 17:10:34: MultiSampleType: D3DMULTISAMPLE_NONE
  245. 17:10:34: MultiSampleQuality: 0
  246. 17:10:34: SwapEffect: D3DSWAPEFFECT_DISCARD
  247. 17:10:34: hDeviceWindow: 66874
  248. 17:10:34: Windowed: false
  249. 17:10:34: EnableAutoDepthStencil: true
  250. 17:10:34: AutoDepthStencilFormat: D3DFMT_D24S8
  251. 17:10:34: Flags: None
  252. 17:10:34: FullScreen_RefreshRateInHz: 60
  253. 17:10:34: PresentationInterval: 2147483648
  254. 17:10:34: };
  255. 17:10:34: successfully set up d3d9 hooks
  256. 17:10:35: D3D9EndScene called
  257. 17:10:35: D3D9Present called
  258. 17:10:35: DirectDraw capture: Windows 8 not supported yet
  259. 17:11:04: D3D9Reset called
  260. 17:11:04: ---------------------- Cleared D3D9 Capture ----------------------
  261. 17:11:04: successfully set up d3d9 hooks
  262. 17:11:04: D3D9EndScene called
  263. 17:11:04: D3D9Present called
  264. 17:11:07: DirectDraw capture: Windows 8 not supported yet
  265. 17:11:21: D3D9Reset called
  266. 17:11:21: ---------------------- Cleared D3D9 Capture ----------------------
  267. 17:11:22: successfully set up d3d9 hooks
  268. 17:11:22: D3D9EndScene called
  269. 17:11:22: D3D9Present called
  270. 17:11:23: DirectDraw capture: Windows 8 not supported yet
  271. 17:11:43: received restart event, capturing
  272. 17:11:43: DoD3D9GPUHook: success
  273. 17:11:43: D3D9Reset called
  274. 17:11:43: ---------------------- Cleared D3D9 Capture ----------------------
  275. 17:11:44: DirectDraw capture: Windows 8 not supported yet
  276. 17:11:44: successfully set up d3d9 hooks
  277. 17:11:44: D3D9EndScene called
  278. 17:11:44: D3D9Present called
  279. 17:11:44: DoD3D9GPUHook: success
  280. 17:11:44: D3DSURFACE_DESC {
  281. 17:11:44: Format: D3DFMT_A8R8G8B8
  282. 17:11:44: Type: D3DRTYPE_SURFACE
  283. 17:11:44: Usage: D3DUSAGE_RENDERTARGET
  284. 17:11:44: Pool: D3DPOOL_DEFAULT
  285. 17:11:44: MultiSampleType: D3DMULTISAMPLE_NONE
  286. 17:11:44: MultiSampleQuality: 0
  287. 17:11:44: Width: 1360
  288. 17:11:44: Height: 768
  289. 17:11:44: };
  290. 17:11:44: successfully capturing d3d9 frames via GPU
  291. 17:12:17: D3D9Reset called
  292. 17:12:17: ---------------------- Cleared D3D9 Capture ----------------------
  293. 17:12:17: successfully set up d3d9 hooks
  294. 17:12:17: D3D9EndScene called
  295. 17:12:17: D3D9Present called
  296. 17:12:17: DoD3D9GPUHook: success
  297. 17:12:17: D3DSURFACE_DESC {
  298. 17:12:17: Format: D3DFMT_A8R8G8B8
  299. 17:12:17: Type: D3DRTYPE_SURFACE
  300. 17:12:17: Usage: D3DUSAGE_RENDERTARGET
  301. 17:12:17: Pool: D3DPOOL_DEFAULT
  302. 17:12:17: MultiSampleType: D3DMULTISAMPLE_NONE
  303. 17:12:17: MultiSampleQuality: 0
  304. 17:12:17: Width: 1360
  305. 17:12:17: Height: 768
  306. 17:12:17: };
  307. 17:12:17: successfully capturing d3d9 frames via GPU
  308. 17:12:20: DirectDraw capture: Windows 8 not supported yet
  309. 17:15:40: ---------------------- Cleared D3D9 Capture ----------------------
  310. 17:15:40: received restart event, capturing
  311. 17:15:41: DoD3D9GPUHook: success
  312. 17:15:41: D3D9Reset called
  313. 17:15:41: ---------------------- Cleared D3D9 Capture ----------------------
  314. 17:15:41: successfully set up d3d9 hooks
  315. 17:15:41: D3D9EndScene called
  316. 17:15:41: D3D9Present called
  317. 17:15:41: DoD3D9GPUHook: success
  318. 17:15:43: DirectDraw capture: Windows 8 not supported yet
  319. 17:15:46: Keepalive no longer found on d3d9, freeing capture data
  320. 17:15:46: ---------------------- Cleared D3D9 Capture ----------------------
  321. 17:15:46: D3D9EndScene called
  322. 17:15:46: D3D9Present called
  323. 17:15:47: DirectDraw capture: Windows 8 not supported yet
  324. 17:15:51: D3D9Reset called
  325. 17:15:51: ---------------------- Cleared D3D9 Capture ----------------------
  326. 17:15:51: DirectDraw capture: Windows 8 not supported yet
  327. 17:15:51: D3DPRESENT_PARAMETERS {
  328. 17:15:51: BackBufferWidth: 1680
  329. 17:15:51: BackBufferHeight: 1050
  330. 17:15:51: BackBufferFormat: D3DFMT_A8R8G8B8
  331. 17:15:51: BackBufferCount: 1
  332. 17:15:51: MultiSampleType: D3DMULTISAMPLE_NONE
  333. 17:15:51: MultiSampleQuality: 0
  334. 17:15:51: SwapEffect: D3DSWAPEFFECT_DISCARD
  335. 17:15:51: hDeviceWindow: 66874
  336. 17:15:51: Windowed: false
  337. 17:15:51: EnableAutoDepthStencil: true
  338. 17:15:51: AutoDepthStencilFormat: D3DFMT_D24S8
  339. 17:15:51: Flags: None
  340. 17:15:51: FullScreen_RefreshRateInHz: 60
  341. 17:15:51: PresentationInterval: 2147483648
  342. 17:15:51: };
  343. 17:15:51: successfully set up d3d9 hooks
  344. 17:15:51: D3D9EndScene called
  345. 17:15:51: D3D9Present called
  346. 17:16:17: received restart event, capturing
  347. 17:16:17: DoD3D9GPUHook: success
  348. 17:16:17: D3D9Reset called
  349. 17:16:17: ---------------------- Cleared D3D9 Capture ----------------------
  350. 17:16:17: successfully set up d3d9 hooks
  351. 17:16:18: D3D9EndScene called
  352. 17:16:18: D3D9Present called
  353. 17:16:18: DoD3D9GPUHook: success
  354. 17:16:18: D3DSURFACE_DESC {
  355. 17:16:18: Format: D3DFMT_A8R8G8B8
  356. 17:16:18: Type: D3DRTYPE_SURFACE
  357. 17:16:18: Usage: D3DUSAGE_RENDERTARGET
  358. 17:16:18: Pool: D3DPOOL_DEFAULT
  359. 17:16:18: MultiSampleType: D3DMULTISAMPLE_NONE
  360. 17:16:18: MultiSampleQuality: 0
  361. 17:16:18: Width: 1680
  362. 17:16:18: Height: 1050
  363. 17:16:18: };
  364. 17:16:18: successfully capturing d3d9 frames via GPU
  365. 17:16:19: DirectDraw capture: Windows 8 not supported yet
  366. 17:17:32: D3D9Reset called
  367. 17:17:32: ---------------------- Cleared D3D9 Capture ----------------------
  368. 17:17:32: DirectDraw capture: Windows 8 not supported yet
  369. 17:17:32: successfully set up d3d9 hooks
  370. 17:17:33: D3D9EndScene called
  371. 17:17:33: D3D9Present called
  372. 17:17:33: DoD3D9GPUHook: success
  373. 17:17:33: D3DSURFACE_DESC {
  374. 17:17:33: Format: D3DFMT_A8R8G8B8
  375. 17:17:33: Type: D3DRTYPE_SURFACE
  376. 17:17:33: Usage: D3DUSAGE_RENDERTARGET
  377. 17:17:33: Pool: D3DPOOL_DEFAULT
  378. 17:17:33: MultiSampleType: D3DMULTISAMPLE_NONE
  379. 17:17:33: MultiSampleQuality: 0
  380. 17:17:33: Width: 1680
  381. 17:17:33: Height: 1050
  382. 17:17:33: };
  383. 17:17:33: successfully capturing d3d9 frames via GPU
  384. 17:23:27: D3D9Reset called
  385. 17:23:27: ---------------------- Cleared D3D9 Capture ----------------------
  386. 17:23:27: successfully set up d3d9 hooks
  387. 17:23:28: D3D9EndScene called
  388. 17:23:28: D3D9Present called
  389. 17:23:28: DoD3D9GPUHook: success
  390. 17:23:28: D3DSURFACE_DESC {
  391. 17:23:28: Format: D3DFMT_A8R8G8B8
  392. 17:23:28: Type: D3DRTYPE_SURFACE
  393. 17:23:28: Usage: D3DUSAGE_RENDERTARGET
  394. 17:23:28: Pool: D3DPOOL_DEFAULT
  395. 17:23:28: MultiSampleType: D3DMULTISAMPLE_NONE
  396. 17:23:28: MultiSampleQuality: 0
  397. 17:23:28: Width: 1680
  398. 17:23:28: Height: 1050
  399. 17:23:28: };
  400. 17:23:28: successfully capturing d3d9 frames via GPU
  401. 17:23:29: DirectDraw capture: Windows 8 not supported yet
  402. 18:02:10: ---------------------- Cleared D3D9 Capture ----------------------
  403. 18:02:10: received restart event, capturing
  404. 18:02:10: DirectDraw capture: Windows 8 not supported yet
  405. 18:02:10: DoD3D9GPUHook: success
  406. 18:02:10: D3D9Reset called
  407. 18:02:10: ---------------------- Cleared D3D9 Capture ----------------------
  408. 18:02:10: successfully set up d3d9 hooks
  409. 18:02:11: D3D9EndScene called
  410. 18:02:11: D3D9Present called
  411. 18:02:11: DoD3D9GPUHook: success
  412. 18:02:14: DirectDraw capture: Windows 8 not supported yet
  413. 18:02:16: Keepalive no longer found on d3d9, freeing capture data
  414. 18:02:16: ---------------------- Cleared D3D9 Capture ----------------------
  415. 18:02:16: D3D9EndScene called
  416. 18:02:16: D3D9Present called
  417. 18:02:18: DirectDraw capture: Windows 8 not supported yet
  418. 18:02:29: received restart event, capturing
  419. 18:02:29: DoD3D9GPUHook: success
  420. 18:02:29: D3D9Reset called
  421. 18:02:29: ---------------------- Cleared D3D9 Capture ----------------------
  422. 18:02:30: successfully set up d3d9 hooks
  423. 18:02:30: DirectDraw capture: Windows 8 not supported yet
  424. 18:02:30: D3D9EndScene called
  425. 18:02:30: D3D9Present called
  426. 18:02:30: DoD3D9GPUHook: success
  427. 18:02:30: D3DSURFACE_DESC {
  428. 18:02:30: Format: D3DFMT_A8R8G8B8
  429. 18:02:30: Type: D3DRTYPE_SURFACE
  430. 18:02:30: Usage: D3DUSAGE_RENDERTARGET
  431. 18:02:30: Pool: D3DPOOL_DEFAULT
  432. 18:02:30: MultiSampleType: D3DMULTISAMPLE_NONE
  433. 18:02:30: MultiSampleQuality: 0
  434. 18:02:30: Width: 1680
  435. 18:02:30: Height: 1050
  436. 18:02:30: };
  437. 18:02:30: successfully capturing d3d9 frames via GPU
  438. 18:05:16: ---------------------- Cleared D3D9 Capture ----------------------
  439. 18:05:16: received restart event, capturing
  440. 18:05:16: DoD3D9GPUHook: success
  441. 18:05:16: D3D9Reset called
  442. 18:05:16: ---------------------- Cleared D3D9 Capture ----------------------
  443. 18:05:16: successfully set up d3d9 hooks
  444. 18:05:18: D3D9EndScene called
  445. 18:05:18: D3D9Present called
  446. 18:05:18: DoD3D9GPUHook: success
  447. 18:05:19: DirectDraw capture: Windows 8 not supported yet
Advertisement
Add Comment
Please, Sign In to add comment