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- Inherited Trouble
- Cometshower Spell
- Gain 1 Nebula Counter to activate this card.
- This card is an Equip Spell.
- Equip only to a DARK Fiend monster you control. If the equipped monster inflicts battle damage to your opponent: You can gain 1 Nebula Counter. If the equipped monster you control would be destroyed, you can discard 1 Fiend monster instead.
- Troubadour of Nightmare
- ★★★★
- DARK
- Fiend/Effect
- ATK 1800
- DEF 1700
- If you gain a Nebula Counter(s): You can Special Summon this card from your hand. You can only use this effect of "Troubadour of Nightmare" once per turn. Once per turn, during your Battle Step, if this card battled this turn: You can add 1 Cometshower Spell/Trap from your Deck to your hand.
- Rolling Blackout
- Normal Spell
- Pay 1000 LP; banish all Thunder monsters your opponent controls and in their GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this cars from your GY; look at your opponent's hand, then you can send 1 Thunder monster from there to the GY. You can only use each effect of "Rolling Blackout" once per turn.
- Blinding Blizzard
- Normal Trap
- When a WATER monster(s) is Special Summoned: Target 1 card your opponent controls; destroy it. You can only activate 1 "Blinding Blizzard" once per turn. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
- Magenta Dragons of Blackburn
- DARK
- Dragon/Link/Effect
- ATK 1900
- LINK-2
- BL BR
- 2 Dragon monsters, including at least 1 Normal Monster
- You can target 1 Level 4 or lower Dragon Normal Monster in your GY; Special Summon it to a zone this card points to. You can Tribute 1 Dragon monster this card points to, then target 1 Dragon monster with a different name from that monster, in your GY; add it to your hand. You can only use 1 "Magenta Dragons of Blackburn" effect per turn, and only once that turn.
- Multidimensional Mayhem
- Cometshower Trap
- Gain 1 Nebula Counter to activate this card.
- This card is a Normal Trap.
- When a monster(s) is Special Summoned from the GY: Draw 2 cards, then discard 1 card. You can banish this card from your GY; Set 1 Normal Trap from your hand or GY to your field. It can be activated this turn. You can only use 1 "Multidimensional Mayhem" effect per turn, and only once that turn.
- Spike Trap Hole
- Normal Trap
- When your opponent Special Summons a monster(s) from the hand or GY: Banish it face-down, and if you do, inflict 1000 damage to your opponent.
- Wormhole Trap Hole
- Cometshower Trap
- Lose 1 Nebula Counter to activate this card.
- This card is a Normal Trap.
- When your opponent Special Summons a monster(s) from the Extra Deck or GY: Gain 1 Nebula Counter for each of those monster(s). You can only activate 1 "Wormhole Trap Hole" per turn.
- Quicksand Worm
- ★★
- EARTH
- Rock/Effect
- ATK 200
- DEF 1200
- Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 Normal Trap in your GY; Set it to your field. It can be activated this turn.
- Spike Trapdoor Dragon
- ★★★★★★
- EARTH
- Dragon/Fusion/Effect
- ATK 2100
- DEF 2500
- Must be Special Summoned with "The Fang of Critias", using "Spike Trap Hole". While your opponent controls a monster that was Special Summoned from the Extra Deck or GY, this card gains 400 ATK, also it cannot be destroyed by battle or card effects. (Quick Effect): You can Tribute this card, then target 1 Normal Trap in your GY; Set it to your field. It can be activated this turn. You can only use this effect of "Spike Trapdoor Dragon" once per turn.
- A Ripple In Time
- Normal Trap
- Target 1 TIME monster you control; banish it. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "A Ripple In Time" per turn.
- Judgment Calling
- Normal Trap
- Discard your entire hand, then add 1 "Lightsworn" monster from your Deck to your hand whose Level equals doubled the number of LIGHT monsters sent to the GY by this effect. If you discarded 4 or more "Lightsworn" monsters by this effect, add 1 "Judgment Dragon" instead. You can only activate 1 "Judgment Calling" per turn.
- Exceed Xyz
- Normal Trap
- If you have any Xyz Monsters in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 Rank 4 or lower Xyz Monster from your Extra Deck, whose Type and Attribute match those of 1 Xyz Monster in your GY, and equip it with this card, also attach cards from the top of your Deck to this card as materials, equal to the number of counters on this card, but it cannot be used as a material for a Summon. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it. You can only activate "Exceed Xyz" once per Duel.
- Iceberg Dragon
- ★★★★★★
- WATER
- Dragon/Effect
- ATK 2500
- DEF 2000
- You can Special Summon this card (from your hand) by banishing 1 Level 4 or lower WATER Dragon monster you control or in your GY. You can only Special Summon "Iceberg Dragon" once per turn this way. Once per turn (Quick Effect): You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn, also place 1 Iceberg Counter on this card. Gains 100 ATK for each Iceberg Counter on this card. If this card with Iceberg Counter(s) on it is destroyed and sent to the GY: You can place 1 Ice Counter to all monsters your opponent controls.
- Pillar of Spring
- Field Spell
- If this card is placed to your Field Zone: You can target 1 monster you control that began the Duel in the Extra Deck; while this card is in the Field Zone, monsters you control with the same Attribute as the targeted monster are unaffected by your opponent's effects of monsters that began the Duel in the Extra Deck. If your opponent controls no monsters that began the Duel in the Extra Deck: You can banish this card from your Field Zone; place 1 "Column of Summer" from your Deck to your Field Zone.
- Column of Summer
- Field Spell
- If this card is placed to your Field Zone: You can target 1 monster you control that began the Duel in the Main Deck; while this card is in the Field Zone, monsters you control with the same Type as the targeted monster are unaffected by your opponent's effects of monsters that began the Duel in the Main Deck. If your opponent controls a monster(s) that began the Duel in the Extra Deck: You can banish this card from your Field Zone; place 1 "Pillar of Autumn" from your Deck to your Field Zone.
- Pillar of Autumn
- Field Spell
- If this card is placed to your Field Zone: You can target 1 monster you control that began the Duel in the Extra Deck; while this card is in the Field Zone, if a monster you control with the same Attribute as the targeted monster attacks an opponent's monster with a different Attribute: Destroy that monster. If your opponent controls no monsters that began the Duel in the Extra Deck: You can banish this card from your Field Zone; place 1 "Column of Winter" from your Deck to your Field Zone.
- Column of Winter
- Field Spell
- If this card is placed to your Field Zone: You can target 1 monster you control that began the Duel in the Main Deck; while this card is in the Field Zone, if a monster you control with the same Attribute as the targeted monster attacks an opponent's monster with a different Attribute: Destroy that monster. If your opponent controls a monster(s) that began the Duel in the Extra Deck: You can banish this card from your Field Zone; place 1 "Pillar of Spring" from your Deck to your Field Zone.
- Queen's Treasure
- Normal Spell
- Target 1 each of your banished "Pillar of Spring", "Column of Summer", "Pillar of Autumn" and "Column of Winter"; shuffle them into the Deck, then Special Summon 3 Level 8 Plant monsters with different Attributes from your Deck in Defense Position, but you cannot Special Summon monsters for the rest of this turn, except Plant monsters. You can only activate 1 "Queen's Treasure" per turn.
- Speed Archfiend
- ★★★
- WIND
- Fiend/Tuner/Effect
- ATK 1700
- DEF 0
- You can remove 1 Spell Counter from your "Speed World" Field Spell you control; Special Summon this card from your hand. You can only Special Summon "Speed Archfiend" once per turn this way. You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce the Level of 1 "Archfiend" monster you control by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Speed Archfiend" once per turn.
- Archfiend Emperor
- ★★★★★★★
- DARK
- Fiend/Synchro/Effect
- ATK 2500
- DEF 2000
- 1 Tuner + 1+ non-Tuner Fiend monsters
- If this card battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. You can send 1 Spell from your hand or face-up field to the GY, then target 1 "Archfiend" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Archfiend Emperor" once per turn.
- Archfiend Paladin
- ★★★★
- DARK
- Fiend/Effect
- ATK 1800
- DEF 0
- If you control "Pandemonium" and an "Archfiend" monster other than "Archfiend Paladin", you can Special Summon this card (from your hand). If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Paladin"; add it to your hand.
- Archfiend's Servant
- ★★★
- DARK
- Fiend/Tuner/Effect
- ATK 1200
- DEF 0
- If you control "Pandemonium" and an "Archfiend" monster other than "Archfiend Servant", you can Special Summon this card (from your hand). If this card on the field is destroyed by card effect and sent to the GY: You can Special Summon 1 "Archfiend" monster from your Deck, except "Archfiend's Servant", but destroy it during the End Phase of this turn. You can only use this effect of "Archfiend's Servant" once per turn.
- Portrait of the Brutal Beast
- Continuous Trap
- Special Summon this card as an Effect Monster (Fiend/DARK/Level 4/ATK 1600/DEF 1600). (This card is also still a Trap Card.) If this card in your Monster Zone is destroyed by battle or card effect and sent to the GY: You can target 1 monster your opponent controls; destroy it. If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Portrait" Trap from your Deck, except "Portrait of the Brutal Beast". They can be activated this turn. You can only use this effect of "Portrait of the Brutal Beast" once per turn.
- Portrait of Desire
- Continuous Trap
- Special Summon this card as an Effect Monster (Fiend/DARK/Level 3/ATK 1300/DEF 1000). (This card is also still a Trap Card.) If this card in your Monster Zone is destroyed by battle or card effect and sent to the GY: You can add 1 "Portrait" Trap from your Deck to your hand, except "Portrait of Desire". If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Portrait" Trap from your Deck, except "Portrait of Desire". They can be activated this turn. You can only use this effect of "Portrait of Desire" once per turn.
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