Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //Pickup Stop Flood by vasyok28 (supported streamer)
- static bool:sf__PlayerPickUp[MAX_PLAYERS char];
- static Float:sf__x[MAX_PLAYERS], Float:sf__y[MAX_PLAYERS], Float:sf__z[MAX_PLAYERS];
- forward PlayerPick();
- #if !defined LossPickup
- #define LossPickup 1.0
- #endif
- #if !defined TimeLossPickup
- #define TimeLossPickup 1000
- #endif
- public OnGameModeInit()
- {
- SetTimer(!"PlayerPick", TimeLossPickup, true);
- #if defined sf__OnGameModeInit
- sf__OnGameModeInit();
- #endif
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- sf__PlayerPickUp{playerid} = false;
- #if defined sf__OnPlayerDisconnect
- sf__OnPlayerDisconnect(playerid, reason);
- #endif
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- if(sf__PlayerPickUp{playerid} == true) return 1;
- sf__PlayerPickUp{playerid} = true;
- GetPlayerPos(playerid, sf__x[playerid], sf__y[playerid], sf__z[playerid]);
- #if defined OnPlayerPickUpPickup
- sf__OnPlayerStateChange(playerid, pickupid);
- #endif
- return 1;
- }
- #if !defined OnPlayerPickUpDynamicPickup
- public OnPlayerPickUpDynamicPickup(playerid, pickupid)
- {
- if(sf__PlayerPickUp{playerid} == true) return 1;
- sf__PlayerPickUp{playerid} = true;
- GetPlayerPos(playerid, sf__x[playerid], sf__y[playerid], sf__z[playerid]);
- #if defined OnPlayerPickUpDynamicPickup
- sf__OnPlayerPickUpDynamicPickup(playerid, pickupid);
- #endif
- return 1;
- }
- #endif
- public PlayerPick()
- {
- for(new i, p = GetPlayerPoolSize()+1, Float:sf__p_x, Float:sf__p_y, Float:sf__p_z; i < p; i++)
- {
- if(!IsPlayerConnected(i) || sf__PlayerPickUp{i} == false) continue;
- GetPlayerPos(i, sf__p_x, sf__p_y, sf__p_z);
- if(VectorSize(sf__x[i] - sf__p_x, sf__y[i] - sf__p_y, 0.0) > LossPickup)
- {
- sf__PlayerPickUp{i} = false;
- }
- }
- return 1;
- }
- #if defined S_OnPlayerPickUpDynamicPickup
- #undef OnPlayerPickUpDynamicPickup
- #else
- #define S_OnPlayerPickUpDynamicPickup
- #endif
- #define OnPlayerPickUpDynamicPickup sf__OnPlayerPickUpDynamicPickup
- #if defined sf__OnPlayerPickUpDynamicPickup
- forward sf__OnPlayerPickUpDynamicPickup();
- #endif
- #if defined _ALS_OnGameModeInit
- #undef OnGameModeInit
- #else
- #define _ALS_OnGameModeInit
- #endif
- #define OnGameModeInit sf__OnGameModeInit
- #if defined sf__OnGameModeInit
- forward sf__OnGameModeInit();
- #endif
- #if defined _ALS_OnPlayerDisconnect
- #undef OnPlayerDisconnect
- #else
- #define _ALS_OnPlayerDisconnect
- #endif
- #define OnPlayerDisconnect sf__OnPlayerDisconnect
- #if defined sf__OnPlayerDisconnect
- forward sf__OnPlayerDisconnect(playerid, reason);
- #endif
- #if defined _ALS_OnPlayerPickUpPickup
- #undef OnPlayerPickUpPickup
- #else
- #define _ALS_OnPlayerPickUpPickup
- #endif
- #define OnPlayerPickUpPickup sf__OnPlayerStateChange
- #if defined sf__OnPlayerStateChange
- forward sf__OnPlayerStateChange(playerid, pickupid);
- #endif
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement