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  1. =begin
  2. Sprite Based Side View Battle Script
  3. by Fomar0153
  4. Version 1.0
  5. ----------------------
  6. Notes
  7. ----------------------
  8. No requirements
  9. Displays battlers for the player's party.
  10. This script uses the player sprite facing left.
  11. ----------------------
  12. Instructions
  13. ----------------------
  14. Plug and play
  15. ----------------------
  16. Known bugs
  17. ----------------------
  18. None
  19. =end
  20. class Game_Actor < Game_Battler
  21. #--------------------------------------------------------------------------
  22. # ● Rewrites use_sprite?
  23. #--------------------------------------------------------------------------
  24. def use_sprite?
  25. return true
  26. end
  27. #--------------------------------------------------------------------------
  28. # ● New Method screen_x
  29. #--------------------------------------------------------------------------
  30. def screen_x
  31. return 450
  32. end
  33. #--------------------------------------------------------------------------
  34. # ● New Method screen_y
  35. #--------------------------------------------------------------------------
  36. def screen_y
  37. return 120 + self.index * 40
  38. end
  39. #--------------------------------------------------------------------------
  40. # ● New Method screen_z
  41. #--------------------------------------------------------------------------
  42. def screen_z
  43. return 100
  44. end
  45. end
  46.  
  47. class Spriteset_Battle
  48. #--------------------------------------------------------------------------
  49. # ● Rewrites create_actors
  50. #--------------------------------------------------------------------------
  51. def create_actors
  52. @actor_sprites = $game_party.battle_members.reverse.collect do |actor|
  53. Sprite_Battler.new(@viewport1, actor)
  54. end
  55. end
  56. end
  57.  
  58. class Sprite_Battler < Sprite_Base
  59. #--------------------------------------------------------------------------
  60. # * Update Transfer Origin Bitmap
  61. #--------------------------------------------------------------------------
  62. alias sbb_update_bitmap update_bitmap
  63. def update_bitmap
  64. if @battler.is_a?(Game_Actor)
  65. char_bitmap = Cache.character(@battler.character_name)
  66. sign = @battler.character_name[/^./]
  67. if sign && sign.include?('$')
  68. cw = char_bitmap.width / 3
  69. ch = char_bitmap.height / 4
  70. else
  71. cw = char_bitmap.width / 12
  72. ch = char_bitmap.height / 8
  73. end
  74. new_bitmap = Bitmap.new(cw, ch)
  75. sx = (@battler.character_index % 4 * 3 + 1) * cw
  76. sy = (@battler.character_index / 4 * 4 + 1) * ch
  77. new_bitmap.blt(0, 0, char_bitmap, Rect.new(sx, sy, cw, ch))
  78. if bitmap != new_bitmap
  79. self.bitmap = new_bitmap
  80. init_visibility
  81. end
  82. else
  83. sbb_update_bitmap
  84. end
  85. end
  86. end
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