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fang sfv Bafael

Feb 19th, 2016
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  1. Fang SFV tutorial by Bafael
  2.  
  3. Nishikyu - charge down, up+punch, double fireball
  4. Sotoja - charge back, forward+punch, double fist
  5. Ryobenda - charge back, forward+kick, poison mine
  6. Nikankyaku - uppercut motion+kick, Abel roll thing
  7. Senpukuga - d+PPP, coward crouch
  8.  
  9.  
  10.  
  11. Anti airs:
  12.  
  13. st. MK - better at hitting far away jumps that cr MK will whiff on, but doesn't shrink his hurtbox meaning it relies on counter hitting their air normals. It's so tall it's still quite good at that.
  14. cr. MK - hits pretty far out and decently above his head, seems to completely recess his upper body hurtbox. Precise to time.
  15. cr. HP - Removes some of his upper body hurtbox, hits quite far above his head but not behind him. Somewhat precise. It does 90 damage naturally but can be cancelled to LK Ryobenda for poison, EX nishikyu for damage, or super for a high damage juggle. You can also cancel the 2nd hit into LK/MK nikankyaku which gives a nice tricky left/right mixup, or even an HK ryobenda I guess.
  16. jump back LP (/LK) - Good for close anti airs. Very fast and unpredictable.
  17.  
  18.  
  19. Punish combos:
  20.  
  21. st. HK, cr. MP xx LP sotoja (173 damage, 400 stun) - You can just do HP into HP sotoja if HK is too slow (like after j.MK or in punishes)
  22.  
  23. Fang's 1 bar combos don't add significant damage or dizzy. He has a two bar ender he can use but the damage addition isn't worth two bars most of the time.
  24.  
  25. st. HP xx EX ryobenda, EX sotoja (260, 530)
  26. st. HP xx HP sotoja xx CA (398, 330) - You can do this from his above punish combo but it's best to keep the super as early as possible for scaling reasons.
  27.  
  28.  
  29. Punish combos USING V-trigger:
  30.  
  31. st. HK, st. MK (2 hits) xx trigger, st. HP xx HP sotoja (245, 465) - You can start with st. HP xx trigger into st. HK but doing the trigger later is optimal meterless.
  32. st. HK, st. MK (2 hits) xx trigger, st. HP xx HP sotoja xx CA (391, 465) - you can also go for the dramatically easier (st. HP xx trigger, st. HP xx HP sotoja xx CA) to get 392 damage, but it only does 410 stun so it's unoptimal
  33.  
  34.  
  35. Crush counter punishes:
  36.  
  37. st. HP xx LK nikankyaku, st. HP xx HP sotoja (253, 475)
  38. st. HP xx LK nikankyaku, st. HP xx HP sotoja xx CA (455, 475)
  39. st. HP xx LK nikankyaku, st. HP xx trigger, st. HK, cr. MP xx LP sotoja (305, 581)
  40.  
  41. Doing v-trigger+CA is not significantly stronger than a triggerless CA combo.
  42.  
  43.  
  44. Ranged Punishes:
  45.  
  46. st. HP xx HP sotoja (162, 330)
  47. st. HP xx HP sotoja xx CA (398, 330)
  48. st. HP xx trigger, st. HP xx HP sotoja (218, 410)
  49.  
  50. Overall Fang pretty much all his normal punish options barring st. HK. Punishing at a range is his specialty
  51.  
  52.  
  53. Confirm combos:
  54.  
  55. All st. HK combos function as confirm combos. He can also do these.
  56.  
  57. cr. MK, cr. LP
  58. senpukuga, st. MK xx MP sotoja (153, 305)
  59.  
  60.  
  61. Confirm combos (light normals):
  62.  
  63. cr. LK, cr. LP xx EX nishikyu (111, 213) - You can do normal version too, but that's -7 on hit so only good for closing out a game. He doesn't appear to be able to combo a knockdown from light normals.
  64. cr. LK, cr. LP xx CA (283, 133) - Fang's best damage off a low.
  65. st. LP, st. MK xx MP sotoja (113, 275) - Meterless, knocks down, poisons. Great after a crossup I suppose, and for quick punishes. Fang's ability to combo from lights is without a doubt the worst in the game.
  66.  
  67.  
  68. Confirm combos (crush counter):
  69.  
  70. st. HP, d/f HP (198, 360) - Fang's only conversion from a max range st. HP crush counter I could find.
  71. st. HP, d/f HP xx trigger, st. HP xx HP sotoja (273, 495) - st. HK also combos after trigger, but doesn't work at all ranges while st. HP does.
  72. st. HP, st. HP xx HP sotoja (253, 475) - Works only from closer ranges, but much more optimal as it adds knockdown and poison.
  73. st. HP, st. HP xx trigger, st. HP xx HP sotoja (300, 540) - you can squeeze a bit more damage out with st. HK after the trigger, but it's really range dependant
  74.  
  75.  
  76. counter hit BnBs:
  77.  
  78. cr. MK, cr. MP
  79. cr. LK cr. MP
  80. st. MK, st. MK
  81. senpukuga, cr. MP
  82. senpukuga, cr. MK
  83.  
  84.  
  85. corner stuff:
  86.  
  87. Doing st. HK, cr. MP xx EX ryobenda only works in corners. You can however use st. HK, st. MK (1 hit) into EX ryobenda anywhere)
  88.  
  89.  
  90. midair connect and juggles:
  91.  
  92. cr. HP xx LK ryobenda
  93. cr. HP xx EX nishikyu
  94. cr. HP xx CA
  95. anti air nishikyu, EX sotoja
  96. anti air ryobenda, EX sotoja
  97. anti air ryobenda, CA
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