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- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ state.c / 1338
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ state.c / 1338
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ state.c / 1338
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ state.c / 1338
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ state.c / 1338
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ state.c / 1338
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ state.c / 1338
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ state.c / 1338
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ state.c / 1338
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ state.c / 1338
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ state.c / 1338
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ state.c / 1338
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ state.c / 1338
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ state.c / 1338
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ state.c / 1338
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ state.c / 1338
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- err:d3d:load_vertex_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glVertexPointer(...) @ state.c / 4363
- fixme:console:CONSOLE_DefaultHandler Terminating process d6 on event 0
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