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TheInsidiousOne

Yu-Gi-Oh! EV - Xeno's deck

Aug 12th, 2018
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  1. Cutta Slasha Wirtual
  2. ​★​★​★​★
  3. WATER
  4. Machine/Revolution/Quick/Effect
  5. ATK 2500
  6. DEF 2000
  7. Machine monster x1 • Chain x1
  8. Cannot be destroyed by battle or by card effects. When you take damage from an attack involving this card, or from an opponent's card effect: You can target 1 card your opponent controls; destroy it.
  9.  
  10. Cutta Slasha Riolu
  11. ★​★★​★
  12. FIRE
  13. Machine/Revolution/Quick/Effect
  14. ATK 2500
  15. DEF 2400
  16. Machine monster x1 • Chain x1
  17. If this card is Revolution Summoned; You can Special Summon 1 "Cutta Slasha" monster from your Deck in Defense Position, but it cannot activate its effect(s) this turn. You can only use this effect of "Cutta Slasha Riolu" once per turn. When a card or effect is activated that targets this face-up card, or that would destroy a card(s) you control (Quick Effect): You can Tribute 1 other Machine monster; negate the activation.
  18.  
  19. Cutta Slasha Jav
  20. ★​★★​★
  21. DARK
  22. Machine/Revolution/Quick/Effect
  23. ATK 2400
  24. DEF 2000
  25. Machine monster x1 • Chain x1
  26. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; banish it.
  27.  
  28. Cutta Slasha Edge
  29. ★​★★​★
  30. WIND
  31. Machine/Effect
  32. ATK 1800
  33. DEF 800
  34. If this card is Normal or Special Summoned: You can reveal 1 "Cutta Slasha" Revolute Monster in your hand; shuffle it into the Deck, and if you do, add 1 Level 2 "Cutta Slasha" monster from your Deck to your hand. You can only use this effect of "Cutta Slasha Edge" once per turn.
  35.  
  36. Cutta Slasha Matt
  37. ★​★
  38. DARK
  39. Machine/Effect
  40. ATK 500
  41. DEF 2100
  42. (Quick Effect): You can target 1 "Cutta Slasha" monster you control, except "Cutta Slasha Matt"; Special Summon this card, and if you do, that monster loses 500 ATK. You can only use this effect of "Cutta Slasha Matt" once per turn.
  43.  
  44. Cutta Slasha Nawk
  45. ★​★
  46. DARK
  47. Machine/Effect
  48. ATK 100
  49. DEF 1600
  50. (Quick Effect): You can target 1 "Cutta Slasha" monster you control, except "Cutta Slasha Nawk"; Special Summon this card, and if you do, that monster gains 100 DEF. You can only use this effect of "Cutta Slasha Nawk" once per turn.
  51.  
  52. Cutta Slasha ADi
  53. ★​★
  54. WIND
  55. Machine/Effect
  56. ATK 1300
  57. DEF 600
  58. (Quick Effect): You can target 1 "Cutta Slasha" monster you control, except "Cutta Slasha ADi"; Special Summon this card, and if you do, change that monster's battle position. You can only use this effect of "Cutta Slasha ADi" once per turn.
  59.  
  60. Cutta Slasha Techno
  61. ★​★
  62. FIRE
  63. Machine/Effect
  64. ATK 800
  65. DEF 200
  66. (Quick Effect): You can target 1 "Cutta Slasha" monster you control, except "Cutta Slasha Techno"; Special Summon this card, and if you do, gain LP equal to half that monster's ATK. You can only use this effect of "Cutta Slasha Techno" once per turn.
  67.  
  68. Cutta Slasha VenZoR
  69. ★​★
  70. FIRE
  71. Machine/Effect
  72. ATK 600
  73. DEF 2100
  74. (Quick Effect): You can target 1 Level 2 "Cutta Slasha" monster you control, except "Cutta Slasha VenZoR"; Special Summon this card, and if you do, that monster can attack directly this turn. You can only use this effect of "Cutta Slasha VenZoR" once per turn.
  75.  
  76. Cutta Slasha Nitro
  77. ★​★★​★
  78. FIRE
  79. Machine/Effect
  80. ATK 1600
  81. DEF 1200
  82. When your opponent activates a card or effect that targets 1 "Cutta Slasha" monster you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate the activation. Once per turn: You can discard 1 "Cutta Slasha" monster; add 1 "Cutta Slasha" Spell/Trap from your Deck to your hand.
  83.  
  84. Cutta Slasha Clash
  85. Continuous Spell
  86. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 "Cutta Slasha" monster from your Deck to your hand. When a "Cutta Slasha" Revolution Monster is Revolution Summoned: You can activate the following effect once per turn, depending on the location it is Special Summoned.
  87. ● Hand: Banish 1 Spell/Trap your opponent controls.
  88. ● Deck: Banish 1 monster your opponent controls.
  89. ● GY: Add 1 "Cutta Slasha" card from your Deck to your hand, except "Cutta Slasha Clash".
  90. ● Banished: Inflict 500 damage to your opponent, also gain 500 LP.
  91.  
  92. Cutta Slasha Reaction
  93. Normal Trap
  94. When an opponent's monster declares an attack: Target the attacking monster; destroy that target, then you can add 1 "Cutta Slasha" monster from your Deck to your hand.
  95.  
  96. Cutta Slasha Rammstein
  97. Normal Trap
  98. Activate as Chain Link 3 or higher, if you control 2 or more "Cutta Slasha" monsters: Draw 2 cards. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.
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