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Sep 18th, 2014
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  1. So go from this:
  2. freezePlayer(player)
  3. {
  4. if(player freezecontrols(true))
  5. {
  6. self iPrintlnBold("^2Player Unrozen!");
  7. wait 1;
  8. self iPrintln("^2Press Again to Freeze");
  9. player freezecontrols(false);
  10. }
  11. else
  12. {
  13. self iPrintlnBold("^2Player Frozen!");
  14. wait 1;
  15. self iPrintln("^2Press Again to Unfreeze");
  16. player freezecontrols(true);
  17. }
  18. }
  19.  
  20. To this:
  21.  
  22. freezePlayer(player)
  23. {
  24. if(player.freeze == 1)
  25. {
  26. self iPrintlnBold("^2Player Unrozen!");
  27. wait 1;
  28. self iPrintln("^2Press Again to Freeze");
  29. player freezecontrols(false);
  30. }
  31. else
  32. {
  33. self iPrintlnBold("^2Player Frozen!");
  34. wait 1;
  35. self iPrintln("^2Press Again to Unfreeze");
  36. player freezecontrols(true);
  37. player.freeze = 1;
  38. }
  39. }
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