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Hightension

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Dec 5th, 2015
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  1. #Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades?
  2. Anvil_Limiter_Enabled: true
  3. Enchanting_Table_Limiter_Enabled: true
  4. Villager_Limiter_Enabled: true
  5.  
  6. #I have had a number of reports about enchantments not being limited properly, if this is the case for you,
  7. #try setting this to true, otherwise it is best left false.
  8. Double_Check_Invent_Enabled: false
  9.  
  10. #Should OP's have all beneficial enchantments by default?
  11. Default_OP_Permissions: false
  12.  
  13. #Should the players be told when the enchantment is limited?
  14. SendMessage: true
  15.  
  16. #This plugin can work in two ways:
  17.  
  18. #Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft,
  19. #for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that
  20. #any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level.
  21.  
  22. #Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla
  23. #minecraft, for example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what
  24. #is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between
  25. #efficiency 5 (the vanilla amount) and effieciency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase
  26. #for each additional level whereas 100 would mean its a guarantee of always increasing to the maximum possible value(in this case effieciency 10).
  27.  
  28. #Armour Enchantments
  29. PROTECTION_ENVIRONMENTAL: 2
  30. PROTECTION_ENVIRONMENTAL_Chance: 100
  31.  
  32. PROTECTION_FIRE: 4
  33. PROTECTION_FIRE_Chance: 100
  34.  
  35. PROTECTION_FALL: 4
  36. PROTECTION_FALL_Chance: 100
  37.  
  38. PROTECTION_EXPLOSIONS: 4
  39. PROTECTION_EXPLOSIONS_Chance: 100
  40.  
  41. PROTECTION_PROJECTILE: 4
  42. PROTECTION_PROJECTILE_Chance: 100
  43.  
  44. OXYGEN: 3
  45. OXYGEN_Chance: 100
  46.  
  47. WATER_WORKER: 1
  48. WATER_WORKER_Chance: 100
  49.  
  50. THORNS: 3
  51. THORNS_Chance: 100
  52.  
  53. DEPTH_STRIDER: 3
  54. DEPTH_STRIDER_Chance: 100
  55.  
  56. #Weapon Enchantments
  57. DAMAGE_ALL: 3
  58. DAMAGE_ALL_Chance: 100
  59.  
  60. DAMAGE_UNDEAD: 5
  61. DAMAGE_UNDEAD_Chance: 100
  62.  
  63. DAMAGE_ARTHROPODS: 5
  64. DAMAGE_ARTHROPODS_Chance: 100
  65.  
  66. KNOCKBACK: 2
  67. KNOCKBACK_Chance: 100
  68.  
  69. FIRE_ASPECT: 2
  70. FIRE_ASPECT_Chance: 100
  71.  
  72. LOOT_BONUS_MOBS: 3
  73. LOOT_BONUS_MOBS_Chance: 100
  74.  
  75. #Tool Enchantments
  76. DIG_SPEED: 5
  77. DIG_SPEED_Chance: 100
  78.  
  79. SILK_TOUCH: 1
  80. SILK_TOUCH_Chance: 100
  81.  
  82. LOOT_BONUS_BLOCKS: 3
  83. LOOT_BONUS_BLOCKS_Chance: 100
  84.  
  85. #Bow Enchantments
  86. ARROW_DAMAGE: 5
  87. ARROW_DAMAGE_Chance: 100
  88.  
  89. ARROW_KNOCKBACK: 2
  90. ARROW_KNOCKBACK_Chance: 100
  91.  
  92. ARROW_FIRE: 1
  93. ARROW_FIRE_Chance: 100
  94.  
  95. ARROW_INFINITE: 1
  96. ARROW_INFINITE_Chance: 100
  97.  
  98. #Fishing Rod Enchantments
  99. LUCK: 3
  100. LUCK_Chance: 100
  101.  
  102. LURE: 3
  103. LURE_Chance: 100
  104.  
  105. #Universal Enchantments
  106. DURABILITY: 3
  107. DURABILITY_Chance: 100
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