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- #include <a_samp>
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print(" OG Killos Anti Gun Running.");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print(" OG Killos Anti Gun Running.");
- }
- #endif
- stock IsRunning(weaponID)
- {
- switch(weaponID)
- {
- case 22,26,28,32: return true; // Not Allowed to Run with these guns.
- }
- return false;
- }
- stock GetPlayerSpeed(playerid, bool:kmh)
- {
- new Float:Vx,Float:Vy,Float:Vz,Float:rtn;
- if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),Vx,Vy,Vz); else GetPlayerVelocity(playerid,Vx,Vy,Vz);
- rtn = floatsqroot(floatabs(floatpower(Vx + Vy + Vz,2)));
- return kmh?floatround(rtn * 100 * 1.61):floatround(rtn * 100);
- }
- public OnPlayerUpdate(playerid)
- {
- new keyo, Float:speed = GetPlayerSpeed(playerid, false);
- if(keyo & KEY_FIRE && speed > 6.0 && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT
- && GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK && IsRunning(GetPlayerWeapon(playerid)))
- {
- GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~DONT RUN AND SHOOT!",5000,5);
- SetPlayerArmedWeapon(playerid,0);
- return 0;
- }
- return 1;
- }
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